[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MK_A_001_6687.jpg]]

'''''Mortal Kombat: Armageddon''''' is the seventh fighting game installment in the ''Franchise/MortalKombat'' franchise. It was released for PlayStation2 and {{Xbox}} in 2006, and for Nintendo {{Wii}} in 2007. This game marks the last ''Mortal Kombat'' releases for that generation of consoles.

Warriors from all realms are becoming stronger and stronger -- something which was not supposed to happen. As a result, [[AwesomenessIsVolatile all realms are in danger]]. These warriors are foretold to eventually clash in a crater found in Edenia in an epic battle of such proportions, it will bring about TheEndOfTheWorldAsWeKnowIt. As the combatants fight, a pyramid rises from the ground without warning, and the tip bursts into flames, attracting the warriors' curiosity to see what's at the top. The combatants fight one another to get to the top, while Blaze -- the firespawn that was created by the Elder Gods [[WellIntentionedExtremist to destroy as many fighters as possible in order to save the realms from the prophecised]] [[TitleDrop Armageddon]] -- reveals himself. The final Mortal Kombat has begun; which warrior will stand upon the rest as the mightiest warrior of all?

''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''[[LoadsAndLoadsOfCharacters 63 playable named combatants]]''', including the ''Trilogy'' exclusive characters ''[[DittoFighter Chameleon]]'' (for all consoles) and ''[[DittoFighter Khameleon]]'' ([[RegionalBonus exclusively]] for Wii), ''[[JokeCharacter Meat]]'' from ''4'' as a SecretCharacter, and ''[[PlayingWithFire Blaze]]'' (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat Goro]], [[VideoGame/MortalKombat2 Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (''[[CainAndAbel Daegon and Taven]]'', the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.

The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the Fatalities) now required players to execute a button sequence for ''each part of the Fatality sequence'', and there were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.

The game also includes a RacingMiniGame called "Motor Kombat", which is basically Mortal Kombat meets ''VideoGame/MarioKart''.

This is the only 3D game of the series that saw no handheld port, mainly due to the size of the roster.

''Armageddon'' is followed in the franchise itself by ''VideoGame/MortalKombatVsDCUniverse'', but it is followed canonically by 2011's ''[[VideoGame/MortalKombat9 Mortal Kombat]]'' (a retelling of the first three games of the series where the story is directly affected by this game's events).
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* AscendedExtra: Meat and Mokap, who were just placeholders and JokeCharacters in their respective origin games (''4'' and ''Deadly Alliance''), are now legitimate kombatants (though Meat still has to be unlocked).
* BackFromTheDead: Everyone--or, at least, those who we were ''told'' got killed (such as Mavado, who was killed by Kabal in ''Deception'', and Hsu Hao, who was killed by Jax in ''Deadly Alliance'').
* TheChessmaster: Shinnok is TheManBehindTheMan to Daegon and is trusted by Taven (who is unaware that he had fallen), and pits the two against each other. He seems to have a greater awareness of what is going on than most other heroes and villans, and he chooses to use an avatar for the final battle rather than show up in person. [[spoiler: It is implied in ''VideoGame/MortalKombat9'' that the entirety of that game is a result of his machinations in this one.]] Quite impressive, though he's as much of an AntiClimaxBoss as a fighter as he ever was (even if, granted, he's not technically a boss).
* ComboBreaker: It could be used three times in a match, however.
* ContinuityNod:
** Several limited edition versions shipped with different metallic covers, with one of them being [[Film/MortalKombat Goro vs. Cage]].
** Jarek's bio calls his treatment at the hands of Jax "brutality", [[CallBack directly referencing]] [[http://www.youtube.com/watch?v=jsvfP5BQxaw Jax's words to him]] from Jax's ending in ''4''.
* DreamMatchGame: A rare ''canonical'' example, given that everyone that was previously offed is BackFromTheDead. [[LoadsAndLoadsOfCharacters The entire cast from every fighting installment returns]].
* EndlessCorridor: One of the arenas allows you to knock the opponent down a flight of stairs to an exact replica of the area... and then do it again... and again...
* EnemyMine: The Forces of Darkness. As opposed to the Forces of Light, who are mostly comprised of [[TrueCompanions friends and family]] (and even the newcomers are on good standing with the more senior members), there is nothing but bad blood between the villains (and the occasional neutral character). Darrius hired Dairou to kill Hotaru, while [[OrderVersusChaos Hotaru and Havik]] don't hold each other in high regard. Several of the members would probably be better suited to fight for the Forces of the Light if it weren't for their personal vendettas. Take Nitara for instance. She's most likely the closest thing the group has to a TokenGoodTeammate (WordOfGod confirms that she's [[CharacterAlignment morally]] Neutral/Good), but is there to defeat Ashrah because [[spoiler:Ashrah's [[CoolSword Kriss]] is a KnightTemplar towards the [[OurVampiresAreDifferent Vampire]] race, which it sees as AlwaysChaoticEvil.]] Scorpion, an [[AntiHero anti-hero]], is another good example. He's only aligned with them because he ''hates'' Quan Chi '''intensely''' (seeing as the man was responsible for [[spoiler:killing his family]], it's pretty damn justified), but he ultimately engages in battle with his former nemesis Sub-Zero (as seen in the intro).
* FightingAShadow: Shinnok is not actually a playable character in this game ''per se''; instead, he was GenreSavvy enough to use an avatar. [[spoiler: In the next game, Raiden cheats Shao Kahn of victory by altering time... but it is implied that Shinnok, since he never actually lost due to not actually being present, might have altered time ''first'', taking advantage of this trope.]]
* FinishingMove: Which you can input by using, among other stuff:
** AbsurdlySharpBlade: Depending on your weapon.
** CleanCut
** DiagonalCut
** GoodOldFisticuffs
** GrievousHarmWithABody
** GroinAttack
** NeckSnap
** OneHitKill
* GettingCrapPastTheRadar: Jarek's weapon style has him fighting with an axe. It's referred to as "Kick Axe" by the game. Now, say that out loud.
* GrandFinale: Of the original timeline: [[LoadsAndLoadsOfCharacters almost every Kombatant to have ever thrown down in the series]] is here to determine the fate of all realms. [[spoiler:''VideoGame/MortalKombat9'' shows it ends badly as [[TheBadGuyWins Shao Kahn wins]] in the end.]]
* HowMuchMoreCanHeTake
* KillEmAll: Narrowly subverted. [[spoiler:Canonically, ''every single fighter'' dies in this game with the exception of Shao Kahn, who [[TheBadGuyWins kills Raiden and achieves ultimate power]], Taven, who ascends to protector god status and attempts to stave off Armageddon as best he can, and Shinnok, [[ActuallyADoombot who only sent an avatar]]. Raiden utilized [[VideoGame/MortalKombat2011 a time-travel gambit to change history]], though he may have actually made things worse and Shinnok, being at a safe distance, might have beaten him to the punch...]]
* LazyArtist: The game has caught flak for recycling ''Deadly Alliance'' and ''Deception'' character models, with the exception of Reptile who instead uses his ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]'' model. Several of the new characters also have recycled animations from previous games, even when they don't fit. Then there's the absolute lack of unique fatalities. Whilst an argument could be made that trying to give [[LoadsAndLoadsOfCharacters every character on the roster]] a fatality would have been time consuming and likely seen some characters using similar fatalities, as well as the inevitable memory issues in programming at least 126 unique finishers and the whole thing about character customization extending to Fatalities, the fact remains that there were only 17 characters in the game who didn't appear in the two previous games, which is less than the rosters of ''Deception'' and ''Deadly Alliance'', and the characters returning from those games could have reused those fatalities if need be (despite the fact that ''Deadly Alliance'' only had one Fatality per character, while ''Deception'' had two, plus the Hara-Kiri).
* {{Loincloth}}: Aside from the obvious examples, the custom character can wear one.
* {{Mordor}}: The Netherrealm.
* NiceJobBreakingItHero: Taven's ending plays this horribly straight.
* NostalgiaLevel: Many of the arenas.
* PopularityPower: The main reason of the appearance of ''Trilogy'''s [[DittoFighter Khameleon]] in the Wii version of the game.
* RingOut: In several of the arenas. This being Mortal Kombat, the loser is rewarded with a bloody death by way of Death Traps.
* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] one of the words it doesn't allow is "Hell". Which is ''the name of a stage in the game.''
* SensoryAbuse: [[https://www.youtube.com/watch?v=ezi_AyVzKZg Cyrax's ending]] emits a very high-pitched sound that can be summed up as pure, concentrated "Ear Rape". ''(With that said, turn down your speakers if you click on that link.)''
* ShoutOut: Check [[ShoutOut/MortalKombat the page]].
* ShowsDamage: Mainly in the form of large globs of blood dripping from the top of the characters' heads again.
* SmashingHallwayTrapsOfDoom: Featured in several stages.
* StanceSystem: Like the previous two games, but this time each character has only one unarmed fighting stance in addition to the weapon stance. Mokap has two unarmed fighting stances and no weapon; Motaro, Onaga, Moloch and Blaze have no weapon and thus are limited to a single stance.
* TheBadGuyWins: [[spoiler:The canonical winner of Armageddon? '''Shao Kahn.''']]

!Tropes related with the Konquest mode
For tropes related with individual characters, go to the [[Characters/MortalKombatArmageddon MKA character sheet]].

* BeatEmUp
* CorridorCubbyholeRun
* EnemyMine: {{Lampshade|Hanging}}d; Quan Chi rallies Shao Kahn, Shang Tsung, Shinnok, and Onaga to join forces, even if briefly, so that they can defeat the heroes, knowing that afterwards, backstabbing will ensue.
* GenreShift: Whenever you find a member of the playable cast, a fighting match will ensue.
** Except Kano and Shujinko.
* ImpaledWithExtremePrejudice: Some stages feature spikes; you can uppercut the mooks to impale them there.
** And can happen to you in Arktika.
* ItsAWonderfulFailure: [[spoiler:'''YOU ARE DEAD''']]
* LiterallyShatteredLives: Thanks to the [[VideoGame/MortalKombat4 Ice Scepter]], a weapon you find in [[spoiler:the Lin Kuei temple]], which can freeze and shatter your enemies.
* {{Mooks}}: Tons of them, everywhere. Red/Black Dragon thugs, Lin Kuei/Tengu ninjas, Shadow mooks...
* PuzzleBoss: [[spoiler:Shao Kahn's Colossus]].
* RewardingVandalism: Breaking stuff grants you both health and mana recovery.
* SmashingHallwayTrapsOfDoom
* TimedMission:
** The escape of the [[spoiler:Tekunin]] ship.
** One of the training missions in [[spoiler:Delia's pillar]].

!!Tropes related to Motor Kombat:
* DifficultButAwesome: Some character-specific abilities require swiss-clock precision, but are very effective once they hit.
* LemonyNarrator:
-->''"Scorpion speared ahead you"''
-->''"Jax pounded you"''
-->''"X was [[XtremeKoolLetterz krushed]]"''
-->''"X was burnt to a [[XtremeKoolLetterz krisp]]"''
* LethalLavaLand: Outworld Refinery
* LostWoods: Botan Jungle
* PowerUp: The star grants every character the use of their signature ability (Scorpion throws his Kunai, Sub-Zero throws an iceball, Raiden surrounds himself with a lightning shield, etc) while the green lightning grants a temporary boost and the red koins gives the player some koins.
* RacingMiniGame: Of the "I Can't Believe It's Not Mario Kart!" variation.
* ShiftingSandLand: The Lost Pyramid
* SlippySlideyIceWorld: Lin Kuei Raceway
* ThemeMobile: Every character drives a vehicle themed after them. (Jax uses a miniature tank, Cage has a luxurious car, Mileena has teeths printed in the front of her car)
* VehicularCombat
* WackyRacing: Characters have themed vehicles, and the arenas have many dangers.
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