History VideoGame / MortalKombatArmageddon

16th Sep '17 11:15:40 AM nombretomado
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''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''[[LoadsAndLoadsOfCharacters 63 playable named combatants]]''', including the ''Trilogy'' exclusive characters ''[[DittoFighter Chameleon]]'' (for all consoles) and ''[[DittoFighter Khameleon]]'' ([[RegionalBonus exclusively]] for Wii), ''[[JokeCharacter Meat]]'' from ''4'' as a SecretCharacter, and ''[[PlayingWithFire Blaze]]'' (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat Goro]], [[VideoGame/MortalKombat2 Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (''[[CainAndAbel Daegon and Taven]]'', the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.

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''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the GameBoyAdvance-only UsefulNotes/GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''[[LoadsAndLoadsOfCharacters 63 playable named combatants]]''', including the ''Trilogy'' exclusive characters ''[[DittoFighter Chameleon]]'' (for all consoles) and ''[[DittoFighter Khameleon]]'' ([[RegionalBonus exclusively]] for Wii), ''[[JokeCharacter Meat]]'' from ''4'' as a SecretCharacter, and ''[[PlayingWithFire Blaze]]'' (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat Goro]], [[VideoGame/MortalKombat2 Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (''[[CainAndAbel Daegon and Taven]]'', the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.
7th Sep '17 7:20:25 AM Assassin-sensei
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* GettingCrapPastTheRadar: Jarek's weapon style has him fighting with an axe. It's referred to as "Kick Axe" by the game. Now, say that out loud.
24th Aug '17 5:20:08 PM FordPrefect
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The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the Fatalities) now required players to execute a button sequence for ''each part of the Fatality sequence'', and there were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.

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The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the Fatalities) now required players to execute a button sequence for ''each part of the Fatality sequence'', and there they were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.
18th Jul '17 10:52:37 AM Ferot_Dreadnaught
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* FightingAShadow: Shinnok is not actually a playable character in this game ''per se''; instead, he was GenreSavvy enough to use an avatar. [[spoiler: In the next game, Raiden cheats Shao Kahn of victory by altering time... but it is implied that Shinnok, since he never actually lost due to not actually being present, might have altered time ''first'', taking advantage of this trope.]]

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* FightingAShadow: Shinnok is not actually a playable character in this game ''per se''; instead, he was GenreSavvy enough to use used an avatar. [[spoiler: In the next game, Raiden cheats Shao Kahn of victory by altering time... but it is implied that Shinnok, since he never actually lost due to not actually being present, might have altered time ''first'', taking advantage of this trope.]]
18th Mar '17 2:55:24 PM JesseMB27
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** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is Baraka (who lost Shao Kahn's favor when he, along with the rest of the Tarkatan horde following him, chose to pledge his loyalty to Onaga).

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** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one two of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is are Baraka (who lost Shao Kahn's favor when he, along with the rest of the Tarkatan horde following him, chose to pledge his loyalty to Onaga).Onaga) and Sindel (who as a result of the magically induced brainwashing done to her upon on her resurrection being undone at the conclusion of VideoGame/{{Mortal Kombat 3}}'s events went back to being ruler of Edenia and his nemesis).
21st Jan '17 9:35:47 AM Miracle@StOlaf
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* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] it runs hard into the Stupid Pole when one of the words the filter doesn't allow is "Hell". Which is ''the name of a stage in the game.''

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* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] it runs hard into hits a low branch on the Stupid Pole Tree when one of the words the filter doesn't allow is "Hell". Which is ''the name of a stage in the game.''
21st Jan '17 9:34:48 AM Miracle@StOlaf
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* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] one of the words it doesn't allow is "Hell". Which is ''the name of a stage in the game.''

to:

* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] it runs hard into the Stupid Pole when one of the words it the filter doesn't allow is "Hell". Which is ''the name of a stage in the game.''
7th Dec '16 4:32:09 PM Xtifr
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'''''Mortal Kombat: Armageddon''''' is the seventh fighting game installment in the ''Franchise/MortalKombat'' franchise. It was released for UsefulNotes/PlayStation2 and UsefulNotes/XBox in 2006, and for Nintendo UsefulNotes/{{Wii}} in 2007. This game marks the last ''Mortal Kombat'' releases for that generation of consoles.

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'''''Mortal ''Mortal Kombat: Armageddon''''' Armageddon'' is the seventh fighting game installment in the ''Franchise/MortalKombat'' franchise. It was released for UsefulNotes/PlayStation2 and UsefulNotes/XBox in 2006, and for Nintendo UsefulNotes/{{Wii}} in 2007. This game marks the last ''Mortal Kombat'' releases for that generation of consoles.
20th Nov '16 1:27:41 PM Pallo
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Added DiffLines:

* EasterEgg: The sorcerer preset for male kombatants in the Kreate-A-Fighter mode is none other than the old Shang Tsung from MKI.
8th May '16 6:03:59 PM JesseMB27
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** When Kano is escaping from the Red Dragon Clan's base, he mentions that they were planning to use him as a subject for experiments on creating Dragon-Human hybrids. On top of that, his arcade ending states that upon absorbing the power of Blaze that he ''transformed'' into a Black Dragon-Human hybrid being. These are likely in reference to the "Kano Transformations" joke that was included in the list of statistics in Videogame/MortalKombatII and [[UrbanLegendOfZelda subsequent fan speculation it spurred]].

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** When Kano is escaping from the Red Dragon Clan's base, he mentions that they were planning to use him as a subject for experiments on creating Dragon-Human hybrids. On top of that, his arcade ending states that upon absorbing the power of Blaze that he ''transformed'' into a Black Dragon-Human hybrid being. These are likely in reference to the "Kano Transformations" joke that was included in the list of statistics in Videogame/MortalKombatII ''Videogame/MortalKombatII'' and [[UrbanLegendOfZelda subsequent fan speculation it spurred]].




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* TheUnfought: While Kano and Shujinko are two character noted in the Konquest mode section below, but a more plot relevant example is Quan Chi. Taven spends the roughly last third of the storyline seeking to track him down to get more information on Daegon's plans and later to get vengeance for [[spoiler: Quan Chi's mortal wounding of Orin in an attempt to prevent Taven from being able to travel across the realms]]. The closest Taven gets to the necromancer following the spoiler protected event was during his speech in Shao Kahn's throne room.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MortalKombatArmageddon