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7[[caption-width-right:350:''[[TagLine The code of the warrior demands the resolute acceptance of death.]]'']]
8->''There have been many powerful warriors throughout the millennia. But ages of Mortal Kombat have begun to tear at the fabric of the realms. The critical point has finally been reached.\
9It was foreseen that kombatants would one day grow too powerful and too numerous. If left unchecked, their intensifying kombat would weaken and shatter the realms… and bring about... the apocalypse.\
10The Elder Gods demanded a safeguard be put in place to avoid total destruction. One that would make use of the kombatants’ insatiable bloodlust. Like moths to flame, they would be drawn to battle.\
11At the apex of destruction, alliances will be broken and old hatreds will be revived.\
12At last... it has come to this final battle. Armageddon... has begun.''
13-->-- '''Opening Narration'''
14
15''Mortal Kombat: Armageddon'' is the seventh fighting game installment in the ''Franchise/MortalKombat'' franchise. It was released for Platform/PlayStation2 and Platform/XBox in 2006, and for Nintendo Platform/{{Wii}} in 2007. This game marks the last ''Mortal Kombat'' releases for that generation of consoles, and the GrandFinale of the franchise's original continuity.
16
17Warriors from all realms are becoming stronger and stronger -- something which was not supposed to happen. As a result, [[AwesomenessIsVolatile all realms are in danger]]. These warriors are foretold to eventually clash in a crater found in Edenia in an epic battle of such proportions, it will bring about TheEndOfTheWorldAsWeKnowIt. As the combatants fight, a pyramid rises from the ground without warning, and the tip bursts into flames, attracting the warriors' curiosity to see what's at the top. The combatants fight one another to get to the top, while Blaze -- the firespawn that was created by the Elder Gods [[WellIntentionedExtremist to destroy as many fighters as possible in order to save the realms from the prophecised]] [[TitleDrop Armageddon]] -- reveals himself. The final Mortal Kombat has begun; which warrior will stand upon the rest as the mightiest warrior of all?
18
19''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat1992'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the Platform/GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''63 playable named combatants''', including the ''Trilogy'' exclusive characters Chameleon (for all consoles) and Khameleon ([[RegionalBonus exclusively]] for Wii), Meat from ''4'' as a SecretCharacter, and Blaze (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat1992 Goro]], [[VideoGame/MortalKombatII Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (Daegon and Taven, the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.
20
21The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the [[FinishingMove Fatalities]]) now required players to execute a button sequence for ''each part of the Fatality sequence'', and they were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.
22
23The game also includes a RacingMiniGame called "Motor Kombat", which is basically Mortal Kombat meets ''VideoGame/MarioKart''.
24
25This is the only 3D game of the series that saw no handheld port, mainly due to the size of the roster.
26
27''Armageddon'' is followed in the franchise itself by ''VideoGame/MortalKombatVsDCUniverse'', but it is followed canonically by 2011's ''[[VideoGame/MortalKombat9 Mortal Kombat]]'' (a retelling of the first three games of the series where the story is directly affected by this game's events).
28----
29!!See also:
30* [[DevelopersForesight/MortalKombat the franchise's Developers' Foresight page]]
31* [[ShoutOut/MortalKombat the franchise's Shout Out page]]
32* [[StageFatality/MortalKombat the franchise's Stage Fatality page]]
33----
34!!The game has examples of the following tropes:
35[[foldercontrol]]
36
37[[folder:The game]]
38* AscendedExtra:
39** Meat and Mokap, who were just placeholders and {{Joke Character}}s in their respective origin games (''4'' and ''Deadly Alliance''), are now legitimate kombatants (though Meat still has to be unlocked).
40** A non-individual example is the Red Dragon Clan. They were introduced in Deadly Alliance as a fairly minor force with its only connection to the series' backstory being in connection to the Black Dragon Clan. Here the Red Dragon is fleshed out from being a simple ancient crime syndicate to being a group that seeks to help its founder achieve full godhood.
41* BackFromTheDead: Everyone--or, at least, those who we were ''told'' got killed (such as Mavado, who was killed by Kabal in ''Deception'', and Hsu Hao, who was killed by Jax in ''Deadly Alliance'').
42* TheBadGuyWins: [[spoiler:The canonical winner of Armageddon? [[OhCrap Shao Kahn.]]]]
43* TheChessmaster: Shinnok is TheManBehindTheMan to Daegon and is trusted by Taven (who is unaware that he had fallen), and pits the two against each other. He seems to have a greater awareness of what is going on than most other heroes and villans, and he chooses to use an avatar for the final battle rather than show up in person. [[spoiler: It is implied in ''VideoGame/MortalKombat9'' that the entirety of that game is a result of his machinations in this one.]] Quite impressive, though he's as much of an AntiClimaxBoss as a fighter as he ever was (even if, granted, he's not technically a boss).
44* ComboBreaker: It could be used three times in a match, however.
45* CompilationRerelease: ''Mortal Kombat Kollection'', which shipped this game alongside ''VideoGame/MortalKombatDeception'' and ''VideoGame/MortalKombatShaolinMonks''.
46* ContinuityNod:
47** Jarek's bio calls his treatment at the hands of Jax "brutality", [[CallBack directly referencing]] [[https://www.youtube.com/watch?v=jsvfP5BQxaw Jax's words to him]] from Jax's ending in ''4''.
48** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, two of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus are Baraka (who lost Shao Kahn's favor when he, along with the rest of the Tarkatan horde following him, chose to pledge his loyalty to Onaga) and Sindel (who as a result of the magically induced brainwashing done to her upon on her resurrection being undone at the conclusion of VideoGame/{{Mortal Kombat 3}}'s events went back to being ruler of Edenia and his nemesis).
49** The presence of Sektor's Tekunin forces is a nod to his ending in Tournament Edition, the last game he was playable in prior to this one.
50* DownerEnding: [[spoiler: Everyone, sans Shao Kahn, [[EverybodyDiesEnding was killed in the Battle of Armageddon.]] Not even Shao Kahn himself has a happy ending as he could've been driven to insanity after realizing there were no realms left to conquer.]]
51** Heck, even most of the characters' endings are either this or [[BittersweetEnding Bittersweet Endings]]. In the whole roster, the only ones who have a good ending (that doesn't involve the death of good characters and the conquering/destruction of realms) are Ashrah, Baraka, Bo'Rai Cho, Chameleon, Cyrax, Dairou, Fujin, Goro, Johnny Cage, Kitana, Li Mei, Motaro, Nightwolf, Reptile, Sareena, Sindel and Sonya. So 17 characters...over '''63'''.
52* DreamMatchGame: A rare ''canonical'' example, given that everyone that was previously offed is BackFromTheDead. The entire cast from every fighting installment returns.
53* EasterEgg: The sorcerer preset for male kombatants in the Kreate-A-Fighter mode is none other than the old Shang Tsung from MKI.
54* EndlessCorridor: One of the arenas allows you to knock the opponent down a flight of stairs to an exact replica of the area... and then do it again... and again...
55* EnemyMine: The Forces of Darkness. As opposed to the Forces of Light, who are mostly comprised of [[TrueCompanions friends and family]] (and even the newcomers are on good standing with the more senior members), there is nothing but bad blood between the villains (and the occasional neutral character). Darrius hired Dairou to kill Hotaru, while [[OrderVersusChaos Hotaru and Havik]] don't hold each other in high regard. Several of the members would probably be better suited to fight for the Forces of the Light if it weren't for their personal vendettas. Take Nitara for instance. She's most likely the closest thing the group has to a TokenGoodTeammate (WordOfGod confirms that she's [[CharacterAlignment morally]] Neutral/Good), but is there to defeat Ashrah because [[spoiler:Ashrah's [[CoolSword Kriss]] is a KnightTemplar towards the [[OurVampiresAreDifferent Vampire]] race, which it sees as AlwaysChaoticEvil.]] Scorpion, an [[AntiHero anti-hero]], is another good example. He's only aligned with them because he ''hates'' Quan Chi '''intensely''' (seeing as the man was responsible for [[spoiler:killing his family]], it's pretty damn justified), but he ultimately engages in battle with his former nemesis Sub-Zero (as seen in the intro). Though it also worth noting that Scorpion is a double subversion in that while he doesn't share any of the Forces of Darkness' goals and only wants an opportunity to kill Quan Chi, but he also has a personal agenda of [[RageAgainstTheHeavens taking out vengeance on the Elder gods]] (which coincidentally Shinnok also wants) [[JackassGenie for bringing back his fallen kin as undead abominations]].
56** The bad blood between the major members of the Forces of Darkness is discussed by the villains in Konquest Mode. Quan Chi explains to Shang Tsung, Shao Kahn, and Onaga that betrayal is inevitable and they should at least try to work together to keep evil alive and stop the Forces of Light.
57* EverybodyDiesEnding: The entire roster of Mortal Kombat up to this point, sans Shao Kahn, dies.
58* FightingAShadow: Shinnok is not actually a playable character in this game ''per se''; instead, he used an avatar. [[spoiler: In the next game, Raiden cheats Shao Kahn of victory by altering time... but it is implied that Shinnok, since he never actually lost due to not actually being present, might have altered time ''first'', taking advantage of this trope.]]
59* FinishingMove: Which you can input by using, among other stuff:
60** AbsurdlySharpBlade: Depending on your weapon.
61** CleanCut
62** DiagonalCut
63** GoodOldFisticuffs
64** GrievousHarmWithABody
65** GroinAttack
66** NeckSnap
67** OneHitKill
68* {{Foreshadowing}}: After Taven has helped Sub-Zero in thwarting Noob Saibot's assault on the Lin Kuei Palace, Kuai Liang reveals to him that the wraith used to be his brother before he was corrupted into a minion of the Netherrealm. During the cutscene when Taven is leaving the Lin Kuei Palace he expresses his regret that [[CainAndAbel the brothers are now bitter enemies who tried to kill each other]]. This is preview to the conflict that Taven will discover himself as being in with his own brother.
69* GrandFinale: Of the original timeline: almost every Kombatant to have ever thrown down in the series is here to determine the fate of all realms. [[spoiler:''VideoGame/MortalKombat9'' shows it ends badly as [[TheBadGuyWins Shao Kahn wins]] in the end.]]
70* HowMuchMoreCanHeTake
71* LawyerFriendlyCameo[=/=]WritingAroundTrademarks: Many of the features and accessories for the Kreate-A-Fighter include references to popular culture, but are modified so as to avoid infringing on the various property holders' trademarks.
72* LazyArtist: The game has caught flak for recycling ''Deadly Alliance'' and ''Deception'' character models, with the exception of Reptile who instead uses his ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]'' model. Several of the new characters also have recycled animations from previous games, even when they don't fit. Then there's the absolute lack of unique fatalities. Whilst an argument could be made that trying to give every character on the roster a fatality would have been time consuming and likely seen some characters using similar fatalities, as well as the inevitable memory issues in programming at least 126 unique finishers and the whole thing about character customization extending to Fatalities, the fact remains that there were only 17 characters in the game who didn't appear in the two previous games, which is less than the rosters of ''Deception'' and ''Deadly Alliance'', and the characters returning from those games could have reused those fatalities if need be (despite the fact that ''Deadly Alliance'' only had one Fatality per character, while ''Deception'' had two, plus the Hara-Kiri).
73* {{Loincloth}}: Aside from the obvious examples, the custom character can wear one.
74* {{Mordor}}: The Netherrealm.
75* MythologyGag:
76** Several limited edition versions shipped with different metallic covers, with one of them being [[Film/MortalKombatTheMovie Goro vs. Cage]].
77** Of the highlighted fights that occur in Armageddon's intro, one of them is Kung Lao vs Baraka in reference to them being archenemies in ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]''. Though ''VideoGame/MortalKombat9'' [[RetCanon also retconned]] the Tarkatan minions of Shao Kahn under Baraka's command as being responsible for the raid on the Wu Shi Academy that resulted in several fellow monks being killed and captured.
78** Hotaru killing Li Mei in the intro is a vague reference to Shujinko defeating the former after his prison escape while using the latter's abilities.[[note]](Some elaboration for those unfamiliar with Deception. In the Konquest mode of that game, Shujinko would transform into whoever the last person he trained with was, though In-story he was simply using another character's techniques.)[[/note]]
79** During Konquest Mode, Sonya threatens Sektor by telling him "Surrender immediately or risk [[Film/MortalKombatAnnihilation annihilation]]!"
80** When Kano is escaping from the Red Dragon Clan's base, he mentions that they were planning to use him as a subject for experiments on creating Dragon-Human hybrids. On top of that, his arcade ending states that upon absorbing the power of Blaze that he ''transformed'' into a Black Dragon-Human hybrid being. These are likely in reference to the "Kano Transformations" joke that was included in the list of statistics in ''VideoGame/MortalKombatII'' and [[UrbanLegendOfZelda subsequent fan speculation it spurred]].
81* NiceJobBreakingItHero: Taven's ending plays this horribly straight.
82* NostalgiaLevel: Many of the arenas are lifted from past games. This includes [[VideoGame/MortalKombat1992 Goro's Lair]], [[VideoGame/MortalKombatII the Armory, Shao Kahn's Arena, the Evil Tower, the Wastelands]], [[VideoGame/MortalKombat3 the Bell Tower, Hell, the Soul Chamber, the Subway]], [[VideoGame/MortalKombat4 the Fire Well, Reptile's Lair]], [[VideoGame/MortalKombatDeadlyAlliance the Nethership, the Lin Kuei Palace, the Throne Room]], [[VideoGame/MortalKombatDeception the Falling Cliffs, Hell's Foundry and Sky Temple]].
83* PopularityPower: The main reason of the appearance of ''Trilogy'''s [[DittoFighter Khameleon]] in the Wii version of the game.
84* RingOut: In several of the arenas. This being Mortal Kombat, the loser is rewarded with a bloody death by way of Death Traps.
85* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] it hits a low branch on the Stupid Tree when one of the words the filter doesn't allow is "Hell". Which is ''the name of a stage in the game.''
86* SensoryAbuse: [[https://www.youtube.com/watch?v=ezi_AyVzKZg Cyrax's ending]] emits a very high-pitched sound that can be summed up as pure, concentrated "Ear Rape". ''(With that said, turn down your speakers if you click on that link.)''
87* ShowsDamage: Mainly in the form of large globs of blood dripping from the top of the characters' heads again.
88* SmashingHallwayTrapsOfDoom: Featured in several stages.
89* StanceSystem: Like the previous two games, but this time each character has only one unarmed fighting stance in addition to the weapon stance. Mokap has two unarmed fighting stances and no weapon; Motaro, Onaga, Moloch and Blaze have no weapon and thus are limited to a single stance.
90* {{Stripperiffic}}: Most female characters, even ones that aren't playable, has at least one outfit that shows off their skin. Even the more conservative ones such as Ashrah and Frost have a skimpier alternate costume, though it's averted with Sonya's alternate costume. It's also possible for the female costume character to wear a revealing outfit.
91* TheUnfought: While Kano and Shujinko are two character noted in the Konquest mode section below, but a more plot relevant example is Quan Chi. Taven spends the roughly last third of the storyline seeking to track him down to get more information on Daegon's plans and later to get vengeance for [[spoiler: Quan Chi's mortal wounding of Orin in an attempt to prevent Taven from being able to travel across the realms]]. The closest Taven gets to the necromancer following the spoiler protected event was during his speech in Shao Kahn's throne room.
92[[/folder]]
93
94[[folder:Konquest mode]]
95For tropes related with individual characters, go to the [[Characters/MortalKombatArmageddon MKA character sheet]].
96
97* AntiFrustrationFeatures: In the Lin Kuei Palace level there's a set of passageways that you have to go through while avoiding fireballs. If you die twice to the fireballs, they will be slower in your next attempts, making it easier to pass.
98%%* BeatEmUp
99%%* CorridorCubbyholeRun
100* EnemyMine: {{Lampshade|Hanging}}d; Quan Chi rallies Shao Kahn, Shang Tsung, Shinnok, and Onaga to join forces, even if briefly, so that they can defeat the heroes, knowing that afterwards, backstabbing will ensue.
101* ExactWords: Revealed to be the reason Scorpion is angry with the Elder Gods after Deception. He was promised that they would resurrect his clan in return for his servitude and the defeat of Onaga. Which they did... but as hellspawns under his thrall rather than as actual living people like he expected.
102* GameplayAndStorySegregation: For a portion of the story, Taven is looking for his weapon (sword), but when you get into a fight that takes you into regular MK mode, you can use his weapon style even before acquiring the sword.
103* GenreShift: Whenever you find a member of the playable cast, a fighting match will ensue. Except Kano and Shujinko. For some reason it also doesn't happen with Sareena - she's fought along with Kia and Jataaka in beat 'em up mode.
104* ImpaledWithExtremePrejudice: Some stages feature spikes; you can uppercut the mooks to impale them there. And can happen to you in Arktika.
105* ItsAWonderfulFailure: [[spoiler:'''YOU ARE DEAD''']], triggered whenever you die.
106* LiterallyShatteredLives: Thanks to the [[VideoGame/MortalKombat4 Ice Scepter]], a weapon you find in [[spoiler:the Lin Kuei temple]], which can freeze and shatter your enemies.
107* {{Mooks}}: Tons of them, everywhere. Red/Black Dragon thugs, Lin Kuei/Tengu ninjas, Shadow mooks...
108* PuzzleBoss: [[spoiler:Shao Kahn's Colossus]].
109* RewardingVandalism: Breaking stuff grants you both health and mana recovery.
110%%* SmashingHallwayTrapsOfDoom
111* {{Sting}}: The aforementioned "YOU ARE DEAD" screen comes with a three note sting.
112* TimedMission:
113** The escape of the [[spoiler:Tekunin]] ship.
114** One of the training missions in [[spoiler:Delia's pillar]].
115[[/folder]]
116
117[[folder:Motor Kombat]]
118* DifficultButAwesome: Some character-specific abilities require swiss-clock precision, but are very effective once they hit.
119%%* LemonyNarrator:%%Quotes aren't context.
120%%-->''"Scorpion speared ahead you"''\
121%%'"Jax pounded you"''\
122%%''"X was [[XtremeKoolLetterz krushed]]"''\
123%%''"X was burnt to a [[XtremeKoolLetterz krisp]]"''
124* LethalLavaLand: Outworld Refinery.
125%%* TheLostWoods: Botan Jungle.
126* MascotRacer: This is a racing game within this one, where the characters race each other on special vehicles, and use their powers to stop each other.
127* PowerUp: The star grants every character the use of their signature ability (Scorpion throws his Kunai, Sub-Zero throws an iceball, Raiden surrounds himself with a lightning shield, etc) while the green lightning grants a temporary boost and the red koins gives the player some koins.
128* RacingMiniGame: Of the "I Can't Believe It's Not Mario Kart!" variation.
129%%* ShiftingSandLand: The Lost Pyramid.
130%%* SlippySlideyIceWorld: Lin Kuei Raceway.
131* ThemeMobile: Every character drives a vehicle themed after them. (Jax uses a miniature tank, Cage has a luxurious car, Mileena has teeths printed in the front of her car)
132* VehicularCombat: Each vehicle is armed with a weapon which depends on a meter.
133* WackyRacing: Characters have themed vehicles, and the arenas have many dangers.
134[[/folder]]

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