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* InUniverseGameClock: The {{Score Screen}}s show the gradual passing of time, with the game starting in the daytime, becoming dusk about halfway up the tower, and becoming night before the final section.

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* InUniverseGameClock: The {{Score Screen}}s backgrounds show the gradual passing of time, with the game starting in the daytime, becoming dusk about halfway up the tower, and becoming night before the final section.
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* InUniverseGameClock: The {{Score Screen}}s show the gradual passing of time, with the game starting in the daytime, becoming dusk about halfway up the tower, and becoming night before the final section.

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magic_sword_heroic_fantasy.png]]
[[caption-width-right:350:[[NotMakingItUpDisclaimer That was literally the cover.]] Though, the [[https://flyers.arcade-museum.com/flyers_video/capcom/png/10023901.png Japanese version]] looked a bit better.]]



Not to be confused with the old live-action film ''Film/TheMagicSword''.
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[[SimilarlyNamedWorks Not to be confused confused]] with the old live-action film ''Film/TheMagicSword''.
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* PlayingWithFire: The wand item grants the title Magic Sword the ability to shoot high-powered fireballs for a limited amount of time.

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* PlayingWithFire: The wand item grants the title Magic Sword the ability to shoot high-powered fireballs for a limited amount of time. The magic sword, Fire Sword, also give the player the ability to shoot fireballs.


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* ShockAndAwe: The last magic sword you get is the Thunder Sword. Instead of shooting out a fireball, when your meter is fully instead of a fireball, the sword shoots a long stream of lightning.

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* DepartmentOfRedundancyDepartment: The Gauntlet's ability is "increasing power power" in the item listing during the attract mode.



* ReptilesAreAbhorrent: Subverted. The Lizardman is the only enemy in the game who actually [[HeelFaceTurn can be turned into an ally.]]

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* ReptilesAreAbhorrent: Subverted. The Lizardman is the only enemy in the game who actually [[HeelFaceTurn can be turned into an ally.]]ally]].
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* EveryManHasHisPrice: If a player has a diamond ring as his active item, he can turn thieves and lizardmen to his side. This can help if he already has a thief or a lizardman as his partner; the newly turned would have two more levels in skill than his partner.
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If it's only probable it's probably not this trope.


* GentlemanThief: Since the Thief is a good guy, he's probably this.
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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by Creator/{{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by Creator/{{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] {{UsefulNotes/SNES}} in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.
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* BlindIdiotTranslation: A bit too much on the Engrish side of things. The US version of the game retranslates things, and while the writing is still simplistic, it is much more readable. The translator would eventually go on to join the staff of MidwayGames, presumably as a writing supervisor.

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* BlindIdiotTranslation: A bit too much on the Engrish side of things. The US version of the game retranslates things, and while the writing is still simplistic, it is much more readable. The translator would eventually go on to join the staff of MidwayGames, Creator/MidwayGames, presumably as a writing supervisor.
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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} Creator/{{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.
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* InterchangeableAntimatterKeys: Keys come in silver, gold and platinum flavors, and any of them can open can open the matching doors.

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Moved a trope to YMMV tab


''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters (Amazon, [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

to:

''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters (Amazon, ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.



* EenieMeenieMinyMoai: One mook type is a fire-breathing, moving Moai head.

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* EenieMeenieMinyMoai: One mook type type, first appearing on level 2, is a fire-breathing, moving Moai head.



* MixAndMatchCritters: Three Chimeras serves as bosses: the ("normal") Chimera, the Skull Chimera and the King Chimera. They have the upper body and head of a lion, the lower body of a (blue) horse, a snake as a tail, dragon's wings and two extra heads (those of a dragon and horned horse) sticking out from behind the lion's head.

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* MixAndMatchCritters: Three Chimeras serves serve as bosses: the ("normal") Chimera, the Skull Chimera and the King Chimera. They have the upper body and head of a lion, the lower body of a (blue) horse, a snake as a tail, dragon's wings and two extra heads (those of a dragon and horned horse) sticking out from behind the lion's head.



* NamesTheSame: Belger the Brave and Guy the Ninja share their names with characters from ''VideoGame/FinalFight''.
* NippleAndDimed: While the Amazon in-game wears a plunging unitard, the game's artwork portrays her [[http://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip]].

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* NamesTheSame: Belger the Brave and Guy the Ninja share their names with characters from ''VideoGame/FinalFight''.
* NippleAndDimed: While the Amazon in-game wears [[AbsoluteCleavage a plunging unitard, unitard]], the game's artwork portrays her [[http://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip]].



** PoisonMushroom / PowerUpLetDown: BLACK upside-down hearts gave the player points but COST the partner a level! If you want to make the most of THESE, don't touch them, but have a diamond ring ready (you can then get the thief that tries to take it to join you with the ring). Also scissors give you points BUT released that partner from you, leaving you stuck with whomever you got the scissors from.

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** PoisonMushroom / PowerUpLetDown: BLACK PoisonMushroom[=/=]PowerUpLetDown: '''Black''' upside-down hearts gave the player points but COST '''cost''' the partner a level! If you want to make the most of THESE, ''these'', don't touch them, but have a diamond ring ready (you can then get the thief that tries to take it to join you with the ring). Also Also, scissors give you points BUT released ''but'' release that partner from you, leaving you stuck with whomever whoever gave you got the scissors from.scissors.
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* DiscardAndDraw: Getting a new partner causes your last one to leae.

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* DiscardAndDraw: Getting a new partner causes your last one to leae.leave.
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* BossOnlyLevel: The penultimate level when you fight Drokmar's final sage.
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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters (Amazon, [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[ArcadeGame [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters (Amazon, [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.
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Not to be confused with the old live-action film ''TheMagicSword''.

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Not to be confused with the old live-action film ''TheMagicSword''.''Film/TheMagicSword''.
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->"Thank you!"

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->"Thank you!"
->''"Thank you!"''
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->"Thank you!"
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* NamesTheSame: Belger the Brave and Guy the Ninja share their names with characters from ''VideoGame/FinalFight''.
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Outside a few Capcom compilation games, ''Magic Sword'' reappeared in 2008 as a port for mobile phones, and 2010 when it saw a re-release as a bonus bundled with the HD remake of ''FinalFight''.

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Outside a few Capcom compilation games, ''Magic Sword'' reappeared in 2008 as a port for mobile phones, and 2010 when it saw a re-release as a bonus bundled with the HD remake of ''FinalFight''.''VideoGame/FinalFight''.
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* WizardNeedsFoodBadly: Your health degrades over time even if you don't take damage. If you don't obtain food items at a steady pace, you may find yourself near death at an important battle even if you fared well against the mooks.
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* EnergyBall: In two flavors. The Cleric shoots out a group of homing orbs, and the Wizard fires his straight forward in a powerful cluster.
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* NippleAndDimed: While the Amazon in-game wears a plunging unitard, the game's artwork portrays her [[http://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip]].
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** "Lizardman - Becomes an ally only when ''brided'' with a diamond ring."

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** "Lizardman - Becomes an ally only when ''brided'' with a diamond ring."" Perhaps the translator meant "bribed" or "bridled", or maybe you really are marrying the lizardman.
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** "Lizardman - Becomes an ally only when ''brided'' with a diamond ring."
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* DiscardAndDraw: Getting a new partner causes your last one to leae.

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\"Everything\'s Worse With Bears\" clean-up


* BearsAreBadNews: Minor enemies, in both [[PaletteSwap grizzly and polar variations]].



* EverythingsWorseWithBears: Minor enemies, in both [[PaletteSwap grizzly and polar variations]].
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The Archer was renamed to Archer Archetype. It isn\'t just about archery, but a specific archetype. Examples not showing that are being zapped - if your example was incorrectly deleted, add it back with the required context.


''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheArcher Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

to:

''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheArcher Amazon]], (Amazon, [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.
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* ShoutOut: In ''VideoGame/NamcoXCapcom'', one of [[ForgottenWorlds Sylphie]]'s skills is named after the game.

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* ShoutOut: In ''VideoGame/NamcoXCapcom'', one of [[ForgottenWorlds [[VideoGame/ForgottenWorlds Sylphie]]'s skills is named after the game.
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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by {{Capcom}} for [[ArcadeGame arcades]] in 1990, and ported for the [[SuperNintendo SNES]] in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheArcher Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

The story is set in a nameless world, which is being oppressed by the resurrected Evil Lord Drokmar and his armies of ghouls and monsters. Drokmar's immense evil power comes from an [[McGuffin artifact]] known as the Black Orb, a crystal that has increased the Evil Lord's powers significantly. By request of the ruler of the land, the main character (originally "[[NoNameGiven The Brave One]]", later named Alan) accepts to destroy the orb and bring light back to the lands. But in order to do it, he'll need to ascend the 50-story Dragon Keep and defeat Drokmar's five sages, claiming the [[TitleDrop Magic Swords]] in their possession so he'll have a fighting chance against Drokmar, [[OrcusOnHisThrone awaiting in floor 50]].

Outside a few Capcom compilation games, ''Magic Sword'' reappeared in 2008 as a port for mobile phones, and 2010 when it saw a re-release as a bonus bundled with the HD remake of ''FinalFight''.

Not to be confused with the old live-action film ''TheMagicSword''.
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!!This game provides examples of:
* ArtifactOfDoom: The Black Orb, which is said to grant its wielder immortality and great power, but it also seems to twist the user's mind and turn him really evil.
* AssistCharacter: The eight helpers.
* AutomaticCrossbow: The Amazon.
* AnAxeToGrind: The Bigman has a [[DoubleWeapon double-edged axe]], which he swings like a boomerang. The second player gets a more common big axe.
* BarbarianHero: Both main characters, specially Alan/Player 1.
* TheBeastMaster: The sage who sics his "children", the Giant Worms, against you.
* BigBad: The Evil Lord Drokmar.
* BladeOnAStick: The Knight throws spears.
* BlindIdiotTranslation: A bit too much on the Engrish side of things. The US version of the game retranslates things, and while the writing is still simplistic, it is much more readable. The translator would eventually go on to join the staff of MidwayGames, presumably as a writing supervisor.
* CharacterLevel: All helpers gain levels by sticking around and finding special items. This increases their technique's effectiveness (usually range and effect) and strength.
* ChestMonster: Several chests are rigged with traps, such as fire explosions, enemies hidden within or [[DeathFromAbove falling rocks]]. Thief partners can tell if a chest's rigged when it glows red.
* {{Crossover}}: Alan, Drokmar and a few of the game's characters and enemies appear in the quiz game ''Adventure Quiz: Capcom World 2'' as challengers.
* DegradedBoss: A PaletteSwap of the first dragon boss appears later as a GiantMook.
* DemBones: Skeletons are a minor (and [[GoddamnedBats very annoying]]) enemy.
* DishingOutDirt: The Terraformer, an EliteMook who manipulates pieces of the ground as his attack.
* EenieMeenieMinyMoai: One mook type is a fire-breathing, moving Moai head.
* {{Engrish}}: Some of the pleas for help from behind locked doors, like "Get me escape!" And "Get rid of me!" is almost certainly not what they meant to say.
* EverythingsWorseWithBears: Minor enemies, in both [[PaletteSwap grizzly and polar variations]].
* EvilOverlord: '''Evil Lord''' Drokmar.
* EvilSorcerer: Lord Drokmar and his five sages.
* EvilTowerOfOminousness: The Dragon Keep.
* FantasyCharacterClasses: All the helpers are designed in line with basic archetypes.
* GentlemanThief: Since the Thief is a good guy, he's probably this.
* {{Golem}}: A type of GiantMook.
* HyperactiveMetabolism
* ItemGet: Each time you get a new sword, it spins around with sparkles as triumphant music plays out.
* ItsAllUpstairsFromHere: The whole game.
* InexplicableTreasureChests
* KnifeNut: The Cloaked Wraith {{Mook}}s
* LethalLavaLand: Certain floors are surrounded by a fiery blaze, [[ConvectionSchmonvection which doesn't really affects our sturdy hero]].
* LizardFolk: A winged variation is a type of enemy, and by having a diamond ring in the inventory you can make one [[HeelFaceTurn switch sides]].
* LoinCloth: Standard dress for a BarbarianHero like The Brave One (Alan).
* LuckilyMyShieldWillProtectMe: The player can switch among a large variety of shields of many sizes and shapes, which provide extra defense against attacks. The Knight has also a big shield, but his is [[ShieldsAreUseless useless]].
* MadBomber: The Thief.
* MagnetHands: Both played straight and averted: You can't lose the original steel sword, but the swords gotten off bosses are thrown off your hands when the player is hit, which then must be recovered.
* MixAndMatchCritters: Three Chimeras serves as bosses: the ("normal") Chimera, the Skull Chimera and the King Chimera. They have the upper body and head of a lion, the lower body of a (blue) horse, a snake as a tail, dragon's wings and two extra heads (those of a dragon and horned horse) sticking out from behind the lion's head.
* MultipleEndings: The game offers two. You are given the choice to [[spoiler:take the Black Orb and become the next Evil Lord, or shatter it and free the land of its influence]].
* {{Mummy}}: Minor enemies.
* NoNameGiven: Both player characters. Later, they were given official names: Alan and Belger.
* OneWingedAngel: All bosses except the Giant Worm's sage and Drokmar take on a monster's form before battle.
* OurDragonsAreDifferent: Dragons are recurrent bosses in the game. Two are generic western-looking dragons who [[BreathWeapon shoot lightning out of their mouths]], while the third is actually a two-headed Hydra with an identical attack pattern to the dragons.
* OurOrcsAreDifferent: A type of recurrent minor enemy.
* OurZombiesAreDifferent: The red-cloaked zombie {{Mooks}} who come from under the soil and try to stab you.
* PaletteSwap: All {{Mook}}s get atleast one halfway through the game, as well as most bosses.
* PinballProjectile: The Ninja's shurikens eventually turn into these.
* PlayingWithFire: The wand item grants the title Magic Sword the ability to shoot high-powered fireballs for a limited amount of time.
* PowerFloats: Drokmar.
* PowerUp: For your partner, hearts. Blue hearts healed, red hearts let them gain a level (they started at 1 and topped out at 8). But be careful...
** PoisonMushroom / PowerUpLetDown: BLACK upside-down hearts gave the player points but COST the partner a level! If you want to make the most of THESE, don't touch them, but have a diamond ring ready (you can then get the thief that tries to take it to join you with the ring). Also scissors give you points BUT released that partner from you, leaving you stuck with whomever you got the scissors from.
* ReptilesAreAbhorrent: Subverted. The Lizardman is the only enemy in the game who actually [[HeelFaceTurn can be turned into an ally.]]
* SegmentedSerpent: Third boss, the Giant Worms.
* ShoutOut: In ''VideoGame/NamcoXCapcom'', one of [[ForgottenWorlds Sylphie]]'s skills is named after the game.
* TheSmurfettePrinciple: Ten good guys, one woman.
* SpikeBallsOfDoom: Giant ceiling-chained spikeballs are common obstacles in a few floors.
* SpikesOfDoom: Several stages has them, and are especially bothersome if your sword falls just among them. They are also used in later bosses' chambers to [[JustForPun spike up]] the challenge.
* SpreadShot: Some of the allies' attacks, mainly the Ninja.
* SwordBeam: The Magic Sword used by the player can shoot magic blasts as its main attack.
* ThrowingYourSwordAlwaysWorks: The Lizardman's means of attack is to throw ''three swords at a time''.
* WalkingShirtlessScene: The Brave One[=/=]Alan, but not Belger.
* WeaponsKitchenSink: The weapons gained from defeating bosses range from a broadsword to a scimitar, to even a [[KatanasAreJustBetter katana]].
* WithGreatPowerComesGreatInsanity: The Black Orb causes this.
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