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* ArtisticLicenseHistory: Vito, Joe, and Henry get a loan from LoanShark Bruno Levine on September 22nd, with the deadline for Bruno's interest being the coming Friday. Then, two days later on the 24th, [[spoiler:Henry gets slashed to death by the Tongs and gets his money stolen]], leaving Vito and Joe to pay the money back on their own. The next day, Joe tells Vito that they must get this money by the end of that day, or they are doomed. September 22nd in 1951 was a Saturday, so by this point, it should be only be Tuesday. Also could be filed under WritersCannotDoMath.
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* DidntThinkThisThrough: When Vito, Joe, and Henry are storming into the distillery to kill the Fat Man, one of his bodyguards attempts to attack them with a Molotov cocktail. Seeing as it lands right next to some of the casks of booze, it ends up igniting them and sets the place on fire. [[SarcasmMode Nice thinking, chump.]]
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* WhamShot: Vito and Joe are driving out to Greenfield to whack someone. When they arrive, the camera pulls out to show the target, an old man watering his lawn. For everyone who played the previous game, it all clicks. This isn't just anyone you've been sent to kill, [[spoiler:it's Tommy Angelo from the first game, and ''you're'' the one pulling the trigger.]]
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* ScareChord: One plays when Derek calls Joe to confirm his connection to Vito... and pulls out an M1911 from his desk [[ImpliedDeathThreat to display what the consequences of lying to him about mafia connections would be]]. The music [[DroneOfDread remains tense]] as the phone rings without anyone picking up, only turning back to normal as soon as Joe picks up and confirms his close friendship with Vito.
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* WritersCantDoMath: When Vito returns home, he discovers his family is being hounded by a loan shark's goons, and that the $2,000 debt is due in one week before it gets raised. When Vito hears this, it is the 9th of February. Vito does some small work on that day, works with Derek at the dock and Henry on stealing the gas stamps on the 10th, then robs the jewelry store with Joe on the 11th. He is able to earn the needed $2,000 dollars by murdering Sidney Pen and gives it to Francesca in order to free them from the shark. The problem is, the mission where Vito does this is set on February ''20th'', making this a good four days late from the deadline.

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* WritersCantDoMath: WritersCannotDoMath: When Vito returns home, he discovers his family is being hounded by a loan shark's goons, and that the $2,000 debt is due in one week before it gets raised. When Vito hears this, it is the 9th of February. Vito does some small work on that day, works with Derek at the dock and Henry on stealing the gas stamps on the 10th, then robs the jewelry store with Joe on the 11th. He is able to earn the needed $2,000 dollars by murdering Sidney Pen and gives it to Francesca in order to free them from the shark. The problem is, the mission where Vito does this is set on February ''20th'', making this a good four days late from the deadline.
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* WritersCantDoMath: When Vito returns home, he discovers his family is being hounded by a loan shark's goons, and that the $2,000 debt is due in one week before it gets raised. When Vito hears this, it is the 9th of February. Vito does some small work on that day, works with Derek at the dock and Henry on stealing the gas stamps on the 10th, then robs the jewelry store with Joe on the 11th. He is able to earn the needed $2,000 dollars by murdering Sidney Pen and gives it to Francesca in order to free them from the shark. The problem is, the mission where Vito does this is set on February ''20th'', making this a good four days late from the deadline.
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A sequel, ''VideoGame/MafiaIII'', came out in 2016. A ''Definitive Edition'' remaster of ''Mafia II'' was released in May 2020, with all DLC included and UsefulNotes/{{Steam}} owners of the original release getting the ''Definitive Edition'' update for free.

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A sequel, ''VideoGame/MafiaIII'', came out in 2016. A ''Definitive Edition'' remaster of ''Mafia II'' was released in May 2020, with all DLC included and UsefulNotes/{{Steam}} Platform/{{Steam}} owners of the original release getting the ''Definitive Edition'' update for free.
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* MoodWhiplash: The host of Press Radio News gives one of these while reporting the finding of the infamous Auschwitz concentration camp. A bit jarring given on how he usually remains professional in the rest of the game but here he takes a moment to compose himself and actually apologizes for reporting such disturbing news.[[note]]This troper has not played the game is some time so please correct this if needed.[[/note]].

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* MoodWhiplash: The host of Press Radio News gives one of these while reporting the finding of the infamous Auschwitz concentration camp. A bit jarring given on how he usually remains professional in the rest of the game but here he takes a moment to compose himself and actually apologizes for reporting such disturbing news.[[note]]This troper has not played the game is some time so please correct this if needed.[[/note]].



* RiseAndFallGangsterArc: Much like [[VideoGame/MafiaTheCityOfLostHeaven]]. The game opens with Vito in hard times, with the rest of the game showing his start as a petty thief, before fighting in WWII, getting discharged, rising through Empire Bay's criminal underworld, and finally becoming an official mobster. Unlike the first game's Tommy Angelo, however, he only briefly gets to enjoy the gangster life, [[spoiler:before a handful of bad deals turn his life upside-down again.]]

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* RiseAndFallGangsterArc: Much like [[VideoGame/MafiaTheCityOfLostHeaven]].''VideoGame/MafiaTheCityOfLostHeaven''. The game opens with Vito in hard times, with the rest of the game showing his start as a petty thief, before fighting in WWII, getting discharged, rising through Empire Bay's criminal underworld, and finally becoming an official mobster. Unlike the first game's Tommy Angelo, however, he only briefly gets to enjoy the gangster life, [[spoiler:before a handful of bad deals turn his life upside-down again.]]
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* MoreDakka: The Model 1928 Thompson, [=M1A1=] Thompson, [=MP40], Beretta Model 38, and, ultimately, the MG-42.

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* MoreDakka: The Model 1928 Thompson, [=M1A1=] Thompson, [=MP40], [=MP40=], Beretta Model 38, and, ultimately, the MG-42.
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* MeleeATrois: In the open world sandbox, the cops can randomly join in on firefights between you and enemy gangsters, and will shoot at anyone they see firing off a gun.

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* MeleeATrois: In the open world sandbox, the cops can randomly join in on firefights between you and enemy gangsters, and will shoot at anyone they see firing off a gun. Random civilians who turn out to be packing conceal carry pistols can also get in on the action.

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* ArtisticLicenseCars: The Roller [=GL300=] does not have gullwing doors unlike its real life counterpart Mercedes-Benz 300 SL.

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* ArtisticLicenseCars: ArtisticLicenseCars:
**
The Roller [=GL300=] does not have gullwing doors unlike its real life counterpart counterpart, the [[https://en.wikipedia.org/wiki/Mercedes-Benz_300_SL Mercedes-Benz 300 SL. SL]].
** Not only is the Walker Rocket way more common than its real-life counterpart, the [[https://en.wikipedia.org/wiki/Tucker_48 Tucker 48]], ever was in real life, but the car is portrayed as a conventional front-engine car. In real life, the Tucker 48 had its engine located in the ''rear''. Said engine is also modeled as a V8, whereas the Tucker 48's engine in real life was a flat six.
** Some cars are modeled with V8 engines even if their real-life analogues didn't have them as an option. Besides the above-mentioned Walker Rocket, some examples include the Ascot Bailey[[note]][[https://en.wikipedia.org/wiki/Austin-Healey_100 1953 Austin-Healey 100]], which in real-life had an inline four[[/note]], the Houston Wasp[[note]][[https://en.wikipedia.org/wiki/Hudson_Hornet 1954 Hudson Hornet]], which in real-life had an inline six[[/note]], and the Potomac Indian[[note]][[https://en.wikipedia.org/wiki/Pontiac_Chieftain#First_generation_(1949%E2%80%931954) 1952 Pontiac Chieftain]], the largest engine option offered in real life being an inline eight[[/note]].
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* MoreDakka: The Model 1928 Thompson and, ultimately, the MG-42.

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* MoreDakka: The Model 1928 Thompson Thompson, [=M1A1=] Thompson, [=MP40], Beretta Model 38, and, ultimately, the MG-42.
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Mob Debt created

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* MobDebt: During two separate sections of the main story, the Scaletta Family, and later Joe, end up owing a mob-affiliated LoanShark a huge amount of money. It's thanks to the former case that Vito ends up becoming associated with TheMafia. The latter incident, meanwhile, ends up leading to [[spoiler:Tommy Angelo's assassination]] and Vito realizing that [[BeingEvilSucks working for the mob is ultimately not worth it now that his world is collapsing around him]].

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* DeliberateValuesDissonance: The characters are about as racist as you would expect them to, the game being set in the 1940s and 1950s and all that. For instance, on the way to a bar situated in an African-American community, when asked about whether the place has changed since Vito had left for Europe, Joe goes on a bitter tirade against the local black community, calling them animals who only know how to sell dope, multiply and kill each other. Later on, while DrowningHisSorrows at the same bar, he tells Vito he walked there because he "wouldn't park [his] car in this neighborhood!"

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* DeliberateValuesDissonance: DeliberateValuesDissonance:
**
The characters are about as racist as you would expect them to, the game being set in the 1940s and 1950s and all that. For instance, on the way to a bar situated in an African-American community, when asked about whether the place has changed since Vito had left for Europe, Joe goes on a bitter tirade against the local black community, calling them animals who only know how to sell dope, multiply and kill each other. Later on, while DrowningHisSorrows at the same bar, he tells Vito he walked there because he "wouldn't park [his] car in this neighborhood!"


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** Vito is sentenced to ''ten years in Federal Prison'' for the theft and sale of ration stamps. That sounds almost unbelievably harsh for a nonviolent crime now but that was indeed [[https://clickamericana.com/topics/war-topics/ration-stamps-ww2-war-ration-book-4 the maximum penalty]] for that particular offense during World War II.
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* DeliberateValuesDissonance: The characters are about as racist as you would expect them to, the game being set in the 1940s and 1950s and all that. For instance, on the way to a bar situated in an African-American community, when asked about whether the place has changed since Vito had left for Europe, Joe goes on a bitter tirade against the local black community, calling them animals who only know how to sell dope, multiply and kill each other.

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* DeliberateValuesDissonance: The characters are about as racist as you would expect them to, the game being set in the 1940s and 1950s and all that. For instance, on the way to a bar situated in an African-American community, when asked about whether the place has changed since Vito had left for Europe, Joe goes on a bitter tirade against the local black community, calling them animals who only know how to sell dope, multiply and kill each other. Later on, while DrowningHisSorrows at the same bar, he tells Vito he walked there because he "wouldn't park [his] car in this neighborhood!"
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*** A similar, yet strange case exists with the Lassiter Series 69, a car based off a [[https://en.wikipedia.org/wiki/Cadillac_Sixty_Special#1948.E2.80.931949 late '40s/early '50s Cadillac]] that is plentiful in the 1945 sections, where its bulkier post-war design makes it stick out like a sore thumb. And while the Series 69 still sees some occasional use as a MookMobile (in both the main game and in two of the [=DLC=]s) once the story transitions to the '50s, it becomes vanishingly rare among civilian traffic until it's phased out entirely by the late game. They had the right year for the car, yet for some reason they placed it in the wrong one.

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*** A similar, yet strange case exists with the Lassiter Series 69, a car based off a [[https://en.wikipedia.org/wiki/Cadillac_Sixty_Special#1948.E2.80.931949 late '40s/early '50s Cadillac]] that for some reason is plentiful in the 1945 sections, where its bulkier post-war design makes it stick out like a sore thumb. And while the Series 69 still sees some occasional use as a MookMobile (in both the main game and in two of the [=DLC=]s) once the story transitions to the '50s, it becomes vanishingly rare among civilian traffic until it's phased out entirely by the late game. They had the right year for the car, yet for some reason they placed it in the wrong one.
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*** A similar, yet strange case exists with the Lassiter Series 69[[labelnote:*]]Based off the '49 [[https://en.wikipedia.org/wiki/Cadillac_Sixty_Special#1948.E2.80.931949 Cadillac 60 Special]][[/labelnote]], a car with a late 40's/early 50's design that is plentiful in the 1945 sections, where its more streamlined post-war look makes it stick out like a sore thumb. And while it's still in use by the fifties, it becomes vanishingly rare before being phased out entirely by the late game (despite this, the car occasionally appears being driven by enemies in both the main game and in two of the [=DLC=]s). They had the right year for the car, yet for some reason, put it in the wrong era.
*** Inverted with one car in the game, the Smith Deluxe Station Wagon. Despite the fact that it is based on a late '30s Ford car (with a continental tire at the back and wooden plating, both of which became popular in the early '40s) that wouldn't be out-of-place in 1945, the car doesn't actually appear until 1951. This mistake appears to be fixed in two of the [=DLC=]s that take place in the '50s, where the car does not appear at all.

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*** A similar, yet strange case exists with the Lassiter Series 69[[labelnote:*]]Based 69, a car based off the '49 a [[https://en.wikipedia.org/wiki/Cadillac_Sixty_Special#1948.E2.80.931949 Cadillac 60 Special]][[/labelnote]], a car with a late 40's/early 50's design '40s/early '50s Cadillac]] that is plentiful in the 1945 sections, where its more streamlined bulkier post-war look design makes it stick out like a sore thumb. And while it's the Series 69 still in sees some occasional use by the fifties, it becomes vanishingly rare before being phased out entirely by the late game (despite this, the car occasionally appears being driven by enemies in as a MookMobile (in both the main game and in two of the [=DLC=]s). [=DLC=]s) once the story transitions to the '50s, it becomes vanishingly rare among civilian traffic until it's phased out entirely by the late game. They had the right year for the car, yet for some reason, put reason they placed it in the wrong era.
one.
*** Inverted This situation is inverted with one car in the game, the Smith Deluxe Station Wagon. Despite the fact that it is based on a late '30s Ford car (with a continental tire at the back and wooden plating, both of which became popular in the early '40s) that wouldn't be out-of-place in 1945, the car doesn't actually appear until 1951. This mistake appears to be fixed in two of the [=DLC=]s that take place in the '50s, where the car does not appear at all.
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* WeedingOutImperfections: Invoked by Tommy Angelo during the trial of Ennio Salieri.
--> '''Tommy Angelo''': I witnessed at least fifteen occasions where murders were sanctioned by Ennio Salieri himself. He orders the deaths of his employees and clients in the same way that a gardener pulls weeds from his flower bed.

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* ArtisticLicenseCars: The Roller [=GL300=] does not have gullwing doors unlike its real life counterpart Mercedes-Benz 300 SL.
* AscendedExtra: [[spoiler:Vito and Joe are the originally nameless hitmen who kill Tommy at the end of the first game.]]



* AscendedExtra: [[spoiler:Vito and Joe are the originally nameless hitmen who kill Tommy at the end of the first game.]]
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Cross-wicked

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* PrisonLevel: "Time Well Spent" is a DeconstructedTrope version of this, as the player is essentially enduring a long period of ControllableHelplessness for most of the level, and is simply defending himself from would-be attackers the rest of the time, and only finally able to relax once he begins training to defend himself once he gets acquainted with Leo Galante. No GreatEscape here, with Vito serving six years in prison.
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* AluminumChristmasTrees:
** The Sicilian Mafia actually did help in the Italian theater of the war, providing logistical support, maps, and translators for the United States forces. While popular myth depicts Calogero Vizzini as having provided extensive support to Allied troops who invaded Sicily (as depicted in the prologue where Don Calo urged the fascist troops to surrender while on board a Sherman tank), most historians downplay his role as he had next to no influence due to prefect Cesare Mori's persecution of the mob on UsefulNotes/BenitoMussolini's orders.
** The Italian-American Mafia actually did do a thriving business in falsifying papers which fraudulently discharged men out of service during WWII.

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* WhamLine: For players of the [[VideoGame/MafiaTheCityOfLostHeaven first game]].
-->'''Vito''': [[spoiler:Mr. Angelo]]?\\

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* WhamLine: WhamLine:
**
For players of the [[VideoGame/MafiaTheCityOfLostHeaven first game]].
-->'''Vito''': --->'''Vito''': [[spoiler:Mr. Angelo]]?\\


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** Derek has Vito come along to intimidate some striking workers. One of them recognizes Vito...
--->'''Worker''': But what are you doing working for [Derek]? [[spoiler:After what he did to your old man?]]

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* RareVehicles:
** In real life, the [[https://en.wikipedia.org/wiki/Tucker_48 Tucker 48]] only had 50 examples ever produced. In-game, it is the basis for the [[https://mafiagame.fandom.com/wiki/Walker_Rocket Walker Rocket]], which is surprisingly common on the streets of Empire Bay.
** Just over 250 [[https://en.wikipedia.org/wiki/BMW_507 BMW 507s]] were produced in real life. In-game, you can occasionally find the [[https://mafiagame.fandom.com/wiki/ISW_508 ISW 508]] in the wealthier parts of Empire Bay.
** The [[https://mafiagame.fandom.com/wiki/Delizia_Grandeamerica Delizia Grandeamerica]] in Joe's Adventures is most likely based on the [[https://en.wikipedia.org/wiki/Ferrari_America#410_Superamerica Ferrari 410 Superamerica]], of which only ''35'' were produced.
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* StealthSequel: The game's storyline has absolutely no relation to the storyline of Mafia 1. That is, until [[spoiler:Joe and Vito show up on Tommy Angelo's doorstep and gun him down in cold blood.]]

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* StealthSequel: The game's game appears to be a thematic sequel whose storyline has absolutely no relation to the storyline of Mafia 1.''Mafia 1''. That is, until [[spoiler:Joe and Vito show up on Tommy Angelo's doorstep and gun him down in cold blood.]]

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** Several cars, such as the Shubert Beverly (second generation Chevrolet Bel Air), Smith Custom 200 (1957 Ford Custom 300) and Smith Thunderbolt (1953 Ford Thunderbird), are based on, and have the design aesthetics of, cars produced much later in the decade.

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** Several cars, such as the Shubert Beverly (second generation Chevrolet Bel Air), Smith Custom 200 (1957 Ford Custom 300) and Smith Thunderbolt (1953 (1955 Ford Thunderbird), are based on, and have the design aesthetics of, cars produced much later in the decade.



* RareVehicles:
** In real life, the [[https://en.wikipedia.org/wiki/Tucker_48 Tucker 48]] only had 50 examples ever produced. In-game, it is the basis for the [[https://mafiagame.fandom.com/wiki/Walker_Rocket Walker Rocket]], which is surprisingly common on the streets of Empire Bay.
** Just over 250 [[https://en.wikipedia.org/wiki/BMW_507 BMW 507s]] were produced in real life. In-game, you can occasionally find the [[https://mafiagame.fandom.com/wiki/ISW_508 ISW 508]] in the wealthier parts of Empire Bay.
** The [[https://mafiagame.fandom.com/wiki/Delizia_Grandeamerica Delizia Grandeamerica]] in Joe's Adventures is most likely based on the [[https://en.wikipedia.org/wiki/Ferrari_America#410_Superamerica Ferrari 410 Superamerica]], of which only ''35'' were produced.



* TimeSkip: Vito's years in prison are quickly glossed over, and only covers his meeting and befriending of Leo, and him killing O'Neill. You wouldnt know it actually covers six whole years if the game didnt tell you.

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* TimeSkip: Vito's years in prison are quickly glossed over, and only covers his meeting and befriending of Leo, and him killing O'Neill. You wouldnt wouldn't know it actually covers six whole years if the game didnt tell you.

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