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* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are ... not so good. However, with ''over 3 million'' levels to pick from, that leaves a good 300,000 that range from pretty good to fantastically awesome.

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* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are ... not so good. However, with ''over 3 7 million'' levels to pick from, that leaves a good 300,000 700,000 that range from pretty good to fantastically awesome.
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** Even before that, according to Clive, it wasn't exactly a happy place.
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** [http://www.youtube.com/watch?v=3aWn9_1vYoE "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.

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** [http://www.[[http://www.youtube.com/watch?v=3aWn9_1vYoE "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.
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** Actually, [[http://en.wikipedia.org/wiki/Ducking that does exactly what it sounds like]]. Granted, it would sound like something completely different if you hadn't worked with audio before.
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** [[http://www.youtube.com/watch?v=s0zk4ujMkBg "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.

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** [[http://www.[http://www.youtube.com/watch?v=s0zk4ujMkBg com/watch?v=3aWn9_1vYoE "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.
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... Did we tell you that there's also a sequel coming for the Playstation Vita soon? And a... [[SpinOff kart racing game?]]

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... Did we tell you that there's also a sequel coming for the Playstation Vita soon? Vita? And a... [[SpinOff kart racing game?]]
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YMMV


* FridgeBrilliance: Uncle Jalapeno, the Mexican character, has a ''lowrider'' in the first America level.
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** In "BoomTown", the word "kinky" is on a dial, and the lyrics in the song are "had sex, had sex, had sex."
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* NotSoDifferent: [[spoiler:The Negativitron tries mixing this with TomatoInTheMirror, claiming that he IS the protagonists... or at least their vices, anyway. This is never elaborated on, though, nor [[BigLippedAlligatorMoment ever mentioned again]].]]

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* NotSoDifferent: [[spoiler:The Negativitron tries mixing this with TomatoInTheMirror, claiming that he IS the protagonists... or at least their vices, anyway. This is never elaborated on, though, nor [[BigLippedAlligatorMoment ever mentioned again]].again.]] Most likely he's lying so they can't kill him.]]
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* GenreBusting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[GarrysMod Gmod for consoles]], [[SuperMarioBros Mario]], winks and nods toward Creator/MontyPython-style humor, and [[ZeroPunctuation sinister weaponized cuteness]].

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* GenreBusting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[GarrysMod Gmod for consoles]], [[SuperMarioBros Mario]], winks and nods toward Creator/MontyPython-style humor, and [[ZeroPunctuation [[WebAnimation/ZeroPunctuation sinister weaponized cuteness]].



* ExpansionPackWorld: And it's MetalGearSolid themed, to boot.

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* ExpansionPackWorld: And it's MetalGearSolid VideoGame/MetalGearSolid themed, to boot.



** Other downloadable themes include ancient history, monsters, ToyStory, MarvelComics, TheMuppets, and an original world made for use with the Playstation Move.

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** Other downloadable themes include ancient history, monsters, ToyStory, WesternAnimation/ToyStory, MarvelComics, TheMuppets, and an original world made for use with the Playstation Move.



* PowerCreepPowerSeep: In the MetalGearSolid themed expansion pack, Liquid Ocelot's plan is to [[spoiler:flood LBP with pointless trophy levels so that he can be loved,]] and the Metal Gear itself is essentially beaten by a Sackboy with a paintball gun.

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* PowerCreepPowerSeep: In the MetalGearSolid VideoGame/MetalGearSolid themed expansion pack, Liquid Ocelot's plan is to [[spoiler:flood LBP with pointless trophy levels so that he can be loved,]] and the Metal Gear itself is essentially beaten by a Sackboy with a paintball gun.



* DeadlyGas: [[TwoWordsObviousTrope Two Words]]: [[ExactlyWhatItSaysOnTheTin Horrible Gas]]. If a Sackperson touches it (even with their arms or feet, not just their head), they ''dissolve''. Horrible Gas actually comes in six colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the [[spoiler:ghosts]] of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though [[XRaySparks electrified materials]] and the plasma balls of the MetalGearSolid pack are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson.

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* DeadlyGas: [[TwoWordsObviousTrope Two Words]]: [[ExactlyWhatItSaysOnTheTin Horrible Gas]]. If a Sackperson touches it (even with their arms or feet, not just their head), they ''dissolve''. Horrible Gas actually comes in six colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the [[spoiler:ghosts]] of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though [[XRaySparks electrified materials]] and the plasma balls of the MetalGearSolid VideoGame/MetalGearSolid pack are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson.



** You also fight Metal Gear REX at the end of the MetalGearSolid expansion pack. [[PowerCreepPowerSeep With a paintball gun to boot]]!

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** You also fight Metal Gear REX at the end of the MetalGearSolid VideoGame/MetalGearSolid expansion pack. [[PowerCreepPowerSeep With a paintball gun to boot]]!
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Namespace, yeah


* GenreBusting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[GarrysMod Gmod for consoles]], [[SuperMarioBros Mario]], winks and nods toward MontyPython-style humor, and [[ZeroPunctuation sinister weaponized cuteness]].

to:

* GenreBusting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[GarrysMod Gmod for consoles]], [[SuperMarioBros Mario]], winks and nods toward MontyPython-style Creator/MontyPython-style humor, and [[ZeroPunctuation sinister weaponized cuteness]].



* HailfirePeaks: Victoria's level mixes {{Level Ate}} with {{Eternal Engine}}.

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* HailfirePeaks: Victoria's level mixes {{Level Ate}} LevelAte with {{Eternal Engine}}.EternalEngine.



* EverythingsBetterWithBacon: [=BaconBeard=]. 'Nuff said.
* LetsPlay: Of the [[http://youtu.be/9mHQFml6pYI Beta,]] no less, by {{LetsPlay/Goodbye18000}}.
* RocketPunch: One of the power-ups you get for being behind the competition is this, which you ride on.
* ShoutOut: From the Beta, one of the rival racers names? [[Main/MetalGearSolid2 Pliss Snakeskin]].
* SpiritualSuccessor: To the point of it playing more like ModNationRacers than LittleBigPlanet itself.
* XMeetsY: Its the karting and customizing aspects of ModNationRacers combined with the building materials from LittleBigPlanet!

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* EverythingsBetterWithBacon: [=BaconBeard=]. 'Nuff said.
said.
* LetsPlay: Of the [[http://youtu.be/9mHQFml6pYI Beta,]] no less, by {{LetsPlay/Goodbye18000}}.
LetsPlay/{{Goodbye18000}}.
* RocketPunch: One of the power-ups you get for being behind the competition is this, which you ride on.
on.
* ShoutOut: From the Beta, one of the rival racers names? [[Main/MetalGearSolid2 Pliss Snakeskin]].
Snakeskin]].
* SpiritualSuccessor: To the point of it playing more like ModNationRacers than LittleBigPlanet itself.
itself.
* XMeetsY: Its the karting and customizing aspects of ModNationRacers combined with the building materials from LittleBigPlanet! LittleBigPlanet!
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* HoistByHisOwnPetard: In the PlayStation Move level pack, the Cakeling, a sentient cake, attempts to bake the Sackbots and Victoria into a cake, as an act of revenge. [[spoiler: In the final battle, he gets knocked into the oven himself, and baked into a non-sentient dessert.]]

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* AlternativeForeignThemeSong: The Japanese version uses [[http://www.youtube.com/watch?v=A1uEUg05JWc "Phantom Minds"]] by Beat Crusaders to advertise the first game.
** [[http://www.youtube.com/watch?v=s0zk4ujMkBg "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.



* BribingYourWayToVictory A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean etc), a lot of levels simply containing the new content begin to surface sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.

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* BribingYourWayToVictory BribingYourWayToVictory: A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean etc), a lot of levels simply containing the new content begin to surface sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.



* AlternativeForeignThemeSong: [[http://www.youtube.com/watch?v=s0zk4ujMkBg "Yarakai Heart"]] was the commercial theme song for the Japanese version.
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* AlternativeForeignThemeSong: [[http://www.youtube.com/watch?v=s0zk4ujMkBg "Yarakai Heart"]] was the commercial theme song for the Japanese version.
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* LargeHam: Avalon Centrifuge.


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* MilesGloriosus: Avalon Centrifuge. As if the "I Created Science" posters didn't tell you all you needed to know.
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I got the Beta, so I\'m adding some stuff I found in it. There\'s loads, I\'m documenting them on my lets play videos.

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!![=LittleBigPlanet=] Karting Tropes:
* EverythingsBetterWithBacon: [=BaconBeard=]. 'Nuff said.
* LetsPlay: Of the [[http://youtu.be/9mHQFml6pYI Beta,]] no less, by {{LetsPlay/Goodbye18000}}.
* RocketPunch: One of the power-ups you get for being behind the competition is this, which you ride on.
* ShoutOut: From the Beta, one of the rival racers names? [[Main/MetalGearSolid2 Pliss Snakeskin]].
* SpiritualSuccessor: To the point of it playing more like ModNationRacers than LittleBigPlanet itself.
* XMeetsY: Its the karting and customizing aspects of ModNationRacers combined with the building materials from LittleBigPlanet!
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Fixing some Zero Content Example entries


* TwoAndAHalfD

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* TwoAndAHalfDTwoAndAHalfD: Full 3D graphics with 2D gameplay. A unique twist is that your character can switch between three layer planes on command.



* RainbowSpeak

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* RainbowSpeakRainbowSpeak: In NPC dialogue, important items and game mechanics are highlighted in a different color.
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* AutomaticLevel: ''[=LittleBigPlanet=]'' has plenty of these, too, mostly in the form of [[RubeGoldbergDevice Rube Goldberg Devices.]]
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the Namespace!


Now we have the PS3 sequel, ''[=LittleBigPlanet 2=]'', which dramatically improves the editing tools available for the players.

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Now we have the PS3 sequel, ''[=LittleBigPlanet 2=]'', which dramatically improves the editing tools available for the players.
players.



!!Tropes present throughout the entire series:

to:

!!Tropes present throughout the entire series: series:



* BribingYourWayToVictory A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean etc), a lot of levels simply containing the new content begin to surface sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.

to:

* BribingYourWayToVictory A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean etc), a lot of levels simply containing the new content begin to surface sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.



* GettingCrapPastTheRadar: There are a few winks and nods, such as StephenFry telling you not to smirk when he talks about making rods stiff and erect (for use in contraption-building) during a tutorial.

to:

* GettingCrapPastTheRadar: There are a few winks and nods, such as StephenFry telling you not to smirk when he talks about making rods stiff and erect (for use in contraption-building) during a tutorial.



* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are ... not so good. However, with ''over 3 million'' levels to pick from, that leaves a good 300,000 that range from pretty good to fantastically awesome.

to:

* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are ... not so good. However, with ''over 3 million'' levels to pick from, that leaves a good 300,000 that range from pretty good to fantastically awesome.



* BigBoosHaunt: The third chapter of the Gardens, Skate to Victory, has one of these.
** The entire Wedding level. It's being celebrated by [[DemBones skeletons]].

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* BigBoosHaunt: The third chapter of the Gardens, Skate to Victory, has one of these.
these.
** The entire Wedding level. It's being celebrated by [[DemBones skeletons]].



* EndlessGame: The user levels have grown beyond the point where a person could ever hope to play them all.

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* EndlessGame: The user levels have grown beyond the point where a person could ever hope to play them all.



* [[OminousLatinChanting Ominous Russian Chanting]]: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.

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* [[OminousLatinChanting Ominous Russian Chanting]]: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.



* BigGood: Larry Da Vinci.

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* BigGood: Larry Da Vinci.



* CeilingCling[=/=]WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.

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* CeilingCling[=/=]WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.



* DarkerAndEdgier: It's still pretty adorable, but you're fighting an EldritchAbomination with elements of TheCorruption this time around, and the game actually has a plot.

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* DarkerAndEdgier: It's still pretty adorable, but you're fighting an EldritchAbomination with elements of TheCorruption this time around, and the game actually has a plot.



* HeyItsThatGuy: Sadly,[[SubvertedTrope subverted]]; that's ''not'' JohnCleese as the voice of Larry Da Vinci, as a careful scan of the credits will tell you. However, that won't stop you from flinching when you first hear Da Vinci speak.

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* HeyItsThatGuy: Sadly,[[SubvertedTrope subverted]]; that's ''not'' JohnCleese Creator/JohnCleese as the voice of Larry Da Vinci, as a careful scan of the credits will tell you. However, that won't stop you from flinching when you first hear Da Vinci speak.



* SerialEscalation: According to one estimate, LBP has so many levels (over 3 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain GoodBadBug-based levels) 100% compatible with the sequel.

to:

* SerialEscalation: According to one estimate, LBP has so many levels (over 3 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain GoodBadBug-based levels) 100% compatible with the sequel.
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''[=LittleBigPlanet=]'' is a video game on the PlayStation3, and was supposed to be one of its [[KillerApp killer apps]]. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Edge''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) [[PlatformGame platformers]] ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater.

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''[=LittleBigPlanet=]'' is a video game on the PlayStation3, and was supposed to be one of its [[KillerApp killer apps]]. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Edge''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) [[PlatformGame platformers]] ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater.
theater. (at least in the U.S.)

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!!Little Big Planet 1 Tropes:

to:

!!Little Big Planet !![=LittleBigPlanet=] 1 Tropes:



* HumongousMecha:
** [[spoiler:The Collecter]] pilots one during the final battle.
** You also fight Metal Gear REX at the end of the MetalGearSolid expansion pack. [[PowerCreepPowerSeep With a paintball gun to boot]]!



* OminousLatinChanting: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.

to:

* OminousLatinChanting: [[OminousLatinChanting Ominous Russian Chanting]]: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.



!! Tropes present in LittleBigPlanet 2

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!! Tropes present in LittleBigPlanet [=LittleBigPlanet=] 2



* BigBad: The Negativatron.



* OmnicidalManiac: The Negativitron

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* OmnicidalManiac: The NegativitronNegativitron.
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*** Technically, Sackboy counts as a Sixth Ranger for the Alliance, since Sackboy's the last to join before Higginbotham

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*** Technically, Sackboy counts as a Sixth Ranger for the Alliance, since Sackboy's the last to join before Higginbothamjoin.

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** TheSixthRanger: Dr. Higginbotham. Technically also Sackboy, since Sackboy's the last to join before Higginbotham

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** TheSixthRanger: Dr. Higginbotham. Technically also Sackboy, Higginbotham.
*** Technically, Sackboy counts as a Sixth Ranger for the Alliance,
since Sackboy's the last to join before Higginbotham
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** TheLancer: Avalon Centrifuge
** TheSmartGuy: Victoria Van Bathysphere
** TheBigGuy: Clive Handforth
** TheChick: Eve
** TheSixthRanger: Dr. Higginbotham

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** TheLancer: Avalon Centrifuge
Centrifuge.
** TheSmartGuy: Victoria Van Bathysphere
Bathysphere.
** TheBigGuy: Clive Handforth
Handforth.
** TheChick: Eve
Eve.
** TheSixthRanger: Dr. Higginbotham Higginbotham. Technically also Sackboy, since Sackboy's the last to join before Higginbotham
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* CeilingCling/WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.

to:

* CeilingCling/WallCrawl: CeilingCling[=/=]WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.
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None

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* CeilingCling/WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.
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None


** Other downloadable themes include ancient history, monsters, ToyStory, MarvelComics, and an original world made for use with the Playstation Move.

to:

** Other downloadable themes include ancient history, monsters, ToyStory, MarvelComics, TheMuppets, and an original world made for use with the Playstation Move.

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Removed: 167

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* TheBattleDidntCount: [[spoiler:After a boss fight, one of the Negativitron's ships shoots a missile that brings down Avalon's ship just as you deal the final blow.]]


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* HeadsIWinTailsYouLose: [[spoiler:One boss fight has you fighting one of the Negativitron's ships while protecting Avalon's ship, and keeping it from taking too much damage. However, once you deal the final blow, the enemy ship shoots a missile and brings down Avalon's ship anyway.]]

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The first would be impossible if someone did them all. the second was a duplicate and a link.


* BeyondTheImpossible
** According to one estimate, LBP has so many levels (over 3 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain GoodBadBug-based levels) 100% compatible with the sequel.



* BeyondTheImpossible: [=LBP2=]. [[http://www.littlebigplanet.com/en-us/2/ Holy crap, LBP2.]]
** A handful of people were given a demo of the game and 24 hours to build one level of any kind. [[http://www.youtube.com/watch?v=O9JmVZTE0As These are the results.]] [[hottip:*: Skip to about 4:00.]]


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* SerialEscalation: According to one estimate, LBP has so many levels (over 3 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain GoodBadBug-based levels) 100% compatible with the sequel.
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Another_Little_Big_Planet_Icon_by_mjohare03.png]]
[[caption-width-right:350:Awww, isn't he just the cutest! ]]

''[=LittleBigPlanet=]'' is a video game on the PlayStation3, and was supposed to be one of its [[KillerApp killer apps]]. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Edge''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) [[PlatformGame platformers]] ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater.

However, this doesn't stop the number of user-generated levels from reaching over two million as of this writing. As {{Wikipedia}} [[http://en.wikipedia.org/wiki/LittleBigPlanet puts it]], its gameplay "revolves around the player's control of small avatars, known as ''Sackboys'' or ''Sackgirls'' owing to their [[PunkPunk Stitch Punk]] appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for players to explore, of equal importance is the game's customizable nature, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the ''[=LittleBigPlanet=]'' community." It includes narration by StephenFry. That's right, ''TheHitchhikersGuideToTheGalaxy'' is now your Guide to ''this'' galaxy.

There is also a [=LittleBigPlanet=] game on the PlaystationPortable with entirely different levels but the same gameplay and features.

Now we have the PS3 sequel, ''[=LittleBigPlanet 2=]'', which dramatically improves the editing tools available for the players.

... Did we tell you that there's also a sequel coming for the Playstation Vita soon? And a... [[SpinOff kart racing game?]]

----
!!Tropes present throughout the entire series:
* TwoAndAHalfD
* AnInteriorDesignerIsYou: In your pod, your levels, and even the main story levels if you want.
* BribingYourWayToVictory A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean etc), a lot of levels simply containing the new content begin to surface sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.
* CharacterCustomization
* [[EverythingsBetterWithIndexes Everything is Better With Everything:]]
** [[BabiesMakeEverythingBetter Like the Baby Costume in LBP2]]
** [[EverythingsBetterWithChocolate And the Chocolate Material]]
** [[EverythingsBetterWithPlushies Plus Sackboy!]]
*** [[EverythingsBetterWithZippers He even has a giant zipper!]] (Okay, it's a normal-sized zipper, but it's proportionally huge to the three-inch tall Sackboy.)
** [[EverythingsBetterWithRainbows Rainbow sticker FTW!]]
** [[EverythingsDeaderWithZombies Zombie Material, Zombie boy material, Zombie girl material, nuff said]]
** [[EverythingsFunkierWithDisco Disco anyone?]]
** [[FrickinLaserBeams The creatinator can shoot many different Elemental Beams]]
** Some of the costumes [[InstantAwesomeJustAddDragons are]] [[InstantAwesomeJustAddMecha just]] [[InstantAwesomeJustAddNinja instant]] [[InstantPlunderJustAddPirates awesome]]
** [[PrettyInMink The Robots in Avalonia have furr]]
** StuffBlowingUp.
** Everything's Better with Robot rabbits, [[PreciousPuppies canines]], and hamsters.
* GenreBusting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[GarrysMod Gmod for consoles]], [[SuperMarioBros Mario]], winks and nods toward MontyPython-style humor, and [[ZeroPunctuation sinister weaponized cuteness]].
* GettingCrapPastTheRadar: There are a few winks and nods, such as StephenFry telling you not to smirk when he talks about making rods stiff and erect (for use in contraption-building) during a tutorial.
** Others include stripper meerkats, complete with the pole and bunny ears, seen in the Meerkat Kingdom level.
** When faced with a moving spike hazard in the Islands, you'll find fresh blood stains on the floor and walls.
** Eve's design demonstrates... well... you'd never think anyone would be able to make a sexy apple and yet here it is.
** The Asylum is hippie-themed, except for Eve herself... Medicinal drugs, anyone?
** In the second level of Avalonia, when The Negativatron attacks, Avalon exclaims, "My impregnable fortress has been impregnated!"
* OneHitPointWonder: Sackboy can't really take much damage before exploding or [[DeathThrows getting thrown off]] and popping out of the last checkpoint. The only exception is fire, which causes him to get singed and hop away, hopefully toward safer ground. If he touches it twice in succession, he's dead.
* DownloadableContent: The Metal Gear expansion mentioned before also gives a Snake costume, as well as Meryl, and one of the bosses. [[http://www.youtube.com/watch?v=4c-gtqZZSnw&feature=player_profilepage And as seen here,]] there is downloadable content involving ''The {{Watchmen}}''.
** Now, there are theme packs for the PSP. Some costumes from the packs are free, however.
** As of 10/01/11, there is a truly massive amount of DLC, including levels, objects, stickers, costumes, and even compatibility with the Playstation Move.
* EverythingMakesAMushroom: Explosives of any kind create mushroom clouds in the background if you detonate enough of them.
* ExactlyWhatItSaysOnTheTin: "The Material Changer is Exactly What It Says On The Tin. Or on the cardboard. Or the polystyrene. Or whatever else it is that you want it to say it on."
* ExpansionPackWorld: And it's MetalGearSolid themed, to boot.
** Now there's also a ''PiratesOfTheCaribbean'' pack as well. Slightly harder than the Metal Gear Solid pack, but it's the only way to be able to use Water in your [=LBP1=] levels.
** Other downloadable themes include ancient history, monsters, ToyStory, MarvelComics, and an original world made for use with the Playstation Move.
* KidsPreferBoxes: Your base, The Pod, is a rocket ship made out of a cardboard box.
* LevelEditor: Said to be ''better'' than the tools Media Molecule uses.
* OxygenMeter: If a Sackperson stays underwater for 30 seconds without resurfacing or reaching a Bubble Maker, they pop from lack of air.
* PleaseSubscribeToOurChannel: Your mission, should you choose to accept it, is to find a genuine comment that's actually about a level, and not begging you to play/heart the commenter's own levels. Note- This is nigh impossible. [[spoiler:Even Liquid Ocelot resorts to spamming to garner hearts- see below]]
* PowerCreepPowerSeep: In the MetalGearSolid themed expansion pack, Liquid Ocelot's plan is to [[spoiler:flood LBP with pointless trophy levels so that he can be loved,]] and the Metal Gear itself is essentially beaten by a Sackboy with a paintball gun.
* PunkPunk: Stitchpunk.
** The sequel also has ClockPunk, SteamPunk, and CyberPunk themes.
* RainbowSpeak
* SocializationBonus: The only way to get some of the rare items in story mode. Two areas of the POTC pack also have this, but the MGS pack (and all other DLC levels) can be fully completed by yourself.
* SpeakingSimlish: Magic Mouths have an option that allows them to emit various versions of this.
* StealthPun: Sackboy's default look is stated to be made of hessian material. It's also worth mentioning a few of his outfit sets are themed around various types of [[http://en.wikipedia.org/wiki/Hessian_(soldiers) soldiers.]]
* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are ... not so good. However, with ''over 3 million'' levels to pick from, that leaves a good 300,000 that range from pretty good to fantastically awesome.
* TertiarySexualCharacteristics: Determining a sackboy or sackgirl is based solely on what clothing and design options the player places on them.
* UnexpectedGameplayChange: More so in the sequel. [=LBP1=] featured unlockable side levels containing various mini-games, but they were completely optional. In [=LBP2=], about halfway through the main storyline (that is, ignoring the side levels), conventional platforming starts taking a backseat to top-down and side-scrolling shmups and other arcade genres.
* VideoGameCrueltyPotential: You can slap other players, or drag them around.
* WideOpenSandbox: The Moon. A lot of level slots, and so much items (if you're an item bubble collector, or if you were going for the Booty Master trophy).

!!Little Big Planet 1 Tropes:
* AdvancingBossOfDoom: Skulldozer is the "run away until you reach the end" type.
* BigBoosHaunt: The third chapter of the Gardens, Skate to Victory, has one of these.
** The entire Wedding level. It's being celebrated by [[DemBones skeletons]].
* BlackoutBasement: The Darkness.
* {{Bowdlerise}}: One of the songs, Tapha Niang, originally contained two passages from the Koran; to not offend any Muslims who might object to the use of the quotes, Sony delayed the game right before its launch in order to patch the discs in order to replace the song with a version without the lyrics. It wasn't so much because of the fact that they might offend the Muslims, but it's more likely that they did it because of the fact that [[LyricalDissonance you hear talk about how everyone's going to die while swinging around on random safari animals.]]
* BeyondTheImpossible
** According to one estimate, LBP has so many levels (over 3 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain GoodBadBug-based levels) 100% compatible with the sequel.
* CollectionSidequest: Getting all of the prizes may seem like this, but they can actually be useful.
* DeadlyGas: [[TwoWordsObviousTrope Two Words]]: [[ExactlyWhatItSaysOnTheTin Horrible Gas]]. If a Sackperson touches it (even with their arms or feet, not just their head), they ''dissolve''. Horrible Gas actually comes in six colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the [[spoiler:ghosts]] of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though [[XRaySparks electrified materials]] and the plasma balls of the MetalGearSolid pack are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson.
* EndlessGame: The user levels have grown beyond the point where a person could ever hope to play them all.
** Also, the survival challenges.
* EternalEngine: The Wilderness, ironically enough.
* EarlyBirdCameo: The Collector, the main antagonist of the game showed up in all the previous worlds before being introduced in the final boss battle.
* FridgeBrilliance: Uncle Jalapeno, the Mexican character, has a ''lowrider'' in the first America level.
* GameBreakingBug: Unfortunately plagued with many of these:
** Least severe was the terrible, horrible server lag that was apparent for the first few months of the game, rendering it nearly unplayable online, despite the online connectivity being one of the main points of the game.
** Many players encountered a bug that, when making a large grab-able material spin extremely fast in the level editor and grabbing on, they would no longer be able to respawn, stuck on some sort of infinite pseudo-death loop. Returning to the pod (main menu, basically) continued this, and this persisted ''even upon resetting the game,'' rendering the game completely unplayable for those affected. The only way to undo this was to delete the entire save data.
** Still prancing around is the bug that makes your file completely unable to save new data (and gives no error indicating this. The game only autosaves), apparently brought on by having too many custom/community objects, and it's supposedly fixable by deleting all of that and avoiding community objects like the plague. Obviously nobody wants to do this either.
** In the second level, Get A Grip, items can disappear with the only known cure being to start a new file and hope your luck hasn't run out. The "Moody Cloud" sticker is one of the more common disappearances.
* MalevolentArchitecture: The [[FanNickname wheel of death]] in "[[ThatOneLevel The Bunker]]" level.
* OminousLatinChanting: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.
* OneWomanWail: [[http://www.youtube.com/watch?v=JHJUTxuj5yM "Cries in the Wind"]].
* RemilitarizedZone: Most of The Wilderness.
* RescueRomance: One of the [[http://www.mediamolecule.com/littlebigplanet/ trailers]] subverts this at the end.
* RidiculouslyCuteCritter: The Sackboys and Sackgirls even spend much of their time with their mouths open, possibly with their tongues hanging out like little happy puppies.
* ShiftingSandLand: The Canyons.
* SinisterSubway: The second level of the Metropolis is a subway without the "sinister".
* SlippySlideyIceWorld: The Wilderness.
* StuffBlowingUp: Boom Town. [[ThatOneLevel Goodbye patience!]]
* WorthyOpponent: Ze Dude sees the Sackpeople as this.
* {{Wutai}}: The Islands.

!! Tropes present in LittleBigPlanet 2
* TheAce: Avalon Centrifuge.
* AdvancingBossOfDoom: Copernicus the Guard Turkey, of the "run away until you win" type.
* AsteroidsMonster: The fifth boss.
* AwesomeMcCoolName: Most characters, but Avalon Centrifuge really takes the cake.
* BackgroundBoss: [[spoiler:The Negativatron, in two of his 3 phases.]]
** Not really, since [[spoiler:him dropping his head hurts you, meaning he's on the same layer and technically not in the background.]]
** But LBP only has 3 layers anyways, so the fight's about as close to a BackgroundBoss as you can get.
* TheBattleDidntCount: [[spoiler:After a boss fight, one of the Negativitron's ships shoots a missile that brings down Avalon's ship just as you deal the final blow.]]
* BeyondTheImpossible: [=LBP2=]. [[http://www.littlebigplanet.com/en-us/2/ Holy crap, LBP2.]]
** A handful of people were given a demo of the game and 24 hours to build one level of any kind. [[http://www.youtube.com/watch?v=O9JmVZTE0As These are the results.]] [[hottip:*: Skip to about 4:00.]]
* BigGood: Larry Da Vinci.
* BlackoutBasement: A part of "Fireflies When You're Having Fun" is lit only by the flaming flies.
* TheCameo: [[spoiler:Most of the [=NPCs=] from Little Big Planet 1 show up at Eve's Asylum, [[FridgeHorror apparently having been driven mad by the Negativatron's virus.]]]]
* CharlieAndTheChocolateParody: Part of Victoria's Laboratory drifts into this.
* {{Cloudcuckoolander}}: Dr. Higginbotham. Even when cured of his mental illness, he is still pretty out there.
* ColossusClimb: [[spoiler:The giant robot near the end of the game.]]
* CrapsackWorld: The Factory of a Better Tomorrow, since that [[spoiler:the Negativitron destroyed it and made the only inhabits Clive and the brainwashed sackbots]]
* DarkerAndEdgier: It's still pretty adorable, but you're fighting an EldritchAbomination with elements of TheCorruption this time around, and the game actually has a plot.
* TheDevTeamThinksOfEverything: In Pipe Dreams, there is a symbol of a fist, where you are supposed to make the index and ring fingers rise to create the hand that rockers use. If you make the middle finger rise, a "Denied" box appears over the finger before it fully rises.
* DownInTheDumps: The final level of The Factory of a Better Tomorrow [[spoiler:and the levels of The Cosmos that are on the Negativitron]].
* TheEeyore: Clive Handforth.
* EldritchAbomination: [[NamesToRunAwayFromReallyFast The Negativatron]]. Think of it as a giant purple space vacuum cleaner. [[spoiler:That's just its head- the last levels of the game take place on the actual body of the Negativitron.]]
** Arguably Sackboy, after you get the [[spoiler:tentacles outfit.]]
* EternalEngine: The Factory of a Better Tomorrow, and the inner parts of Victoria's factory.
* {{Faceship}}: The Huge Spaceship, which has Sackboy's face on it.
* FeatheredFiend: Copernicus the Guard Turkey.
* FiveManBand: The Creators form one.
** TheHero: Larry Da Vinci.
** TheLancer: Avalon Centrifuge
** TheSmartGuy: Victoria Van Bathysphere
** TheBigGuy: Clive Handforth
** TheChick: Eve
** TheSixthRanger: Dr. Higginbotham
* GameBreakingBug: The void glitch, which results into "Spawn-pop Cancer".
* GoshDangItToHeck: "Ready Sack Thing? Unleash [[{{Hellfire}} heckfire]] in the name of The Alliance!"
* GloriousMotherRussia / CommieLand: The Factory of a Better Tomorrow contains many Soviet Russian elements, such as the red fists and "comrade!" signs.
* GrapplingHookPistol: One of the new items introduced in this game; used in some of the levels of Story Mode.
* HailfirePeaks: Victoria's level mixes {{Level Ate}} with {{Eternal Engine}}.
** Avalonia mixes FloatingContinent (it's a city in the sky) with {{Tomorrowland}}.
** According to Game Informer's June 2010 reveal of LBP2, ''all'' story mode themes were supposed to have a clash of themes: Da Vinci's Study mixed modern technology with the Renaissance, Avalonia was described as "Fluffy High-Tech," the Factory of a Better Tomorrow included neon styling and ColdWar-esque propaganda, Eve's Asylum was "based on a designed, controlled version of nature," and The Cosmos fused LBP's classic handmade look with old-school arcade graphics.
* TheHeartless: [[spoiler: The Negativitron, or so it claims.]]
* HeyItsThatGuy: Sadly,[[SubvertedTrope subverted]]; that's ''not'' JohnCleese as the voice of Larry Da Vinci, as a careful scan of the credits will tell you. However, that won't stop you from flinching when you first hear Da Vinci speak.
* KnightOfCerebus: The Negativitron.
* LocomotiveLevel: "Runaway Train"
* NonIndicativeName: The Ducker. [[spoiler:It's an option that lowers background noise when a Magic Mouth is speaking.]]
* NotSoDifferent: [[spoiler:The Negativitron tries mixing this with TomatoInTheMirror, claiming that he IS the protagonists... or at least their vices, anyway. This is never elaborated on, though, nor [[BigLippedAlligatorMoment ever mentioned again]].]]
* OldSaveBonus: Pretty much everything you made or unlocked in the first game is present in the second, and can be added onto your [=LBP2=] profile
* OmnicidalManiac: The Negativitron
* SpiderTank: The second boss, although it's not so much a tank as a giant rogue brainwave machine with giant legs.
* ShoutOut: Much more than in the first game. Mostly in the level titles, but they appear in the levels too.
** Amongst the sequencer instruments, one of them has a picture of a badger on it. The Weebl's Badger perhaps?
** One the things Sackboy does when bouncing off a bounce pad is [[SuperMarioBros Mario's famous jump pose]].
** An Easter egg late in the game has you input the KonamiCode.
** The Grabinator works like a more physics-based version of the [[VideoGame/MegaMan Super Arm]].
** There's even a shout out to a few of the Creator Curators of the first game, [[spoiler: but its in Eve's Asylum, apparently being the collector's friend doomed them to insanity.]]
* SourSupporter: Clive Handforth.
* SugarApocalypse: Victoria's lab.
* SuperNotDrowningSkills: The "Scuba Gear" powerup. Made safer by the fact that you can't take it off while you're in water, unless you touch an Enhancement Remover. Of course, it doesn't protect you from other underwater hazards...
* TreeTopTown: Eve's Asylum for the Mentally Alternative, although it's more of an insane asylum than a town.
* [[VideoGameCaringPotential Video Game Caring]] / [[VideoGameCrueltyPotential Cruelty Potential]]: The sackbots. You can actively seek them out and personally escort them all to safety {{Pikmin}}-style... or use the Grabinator to throw them into a fiery pit
* WhatCouldHaveBeen: [[http://www.youtube.com/watch?v=afjZUFRNLqc&feature=related The first]] level seen in the video was originally supposed to be a part of the final boss fight.
** Avalon was suppose to be evil, and basically everything at E3 2010 changed after the music sequencer.
* WombLevel: One of the levels has you shrunk down and entered into a character's body in order to fight a boss inside his brain. [[NightmareFuel You have been warned.]]
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