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* ChekovsGun: Although the objective of capturing Visari is mentioned throughout the game repeatedly, Evelyn specifically tells Rico to his face to "treat him professionally" if they meet the dictator should you stick around to overhear their conversation. [[spoiler:In the literal face of Visari's HannibalLecture as he got too close to Alpha Team for comfort, Rico, after two games of non-stop hatred for the Helghast, flips his shit and guns him down in cold blood, completely ignoring orders as flippantly as he should've been expected to. [[NiceJobBreakingItHero Cue the Helghast's second wind and a massive clusterfuck of a power vacuum.]]]]
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* ChekovsGun: ChekhovsGun: Although the objective of capturing Visari is mentioned throughout the game repeatedly, Evelyn specifically tells Rico to his face to "treat him professionally" if they meet the dictator should you stick around to overhear their conversation. [[spoiler:In the literal face of Visari's HannibalLecture as he got too close to Alpha Team for comfort, Rico, after two games of non-stop hatred for the Helghast, flips his shit and guns him down in cold blood, completely ignoring orders as flippantly as he should've been expected to. [[NiceJobBreakingItHero Cue the Helghast's second wind and a massive clusterfuck of a power vacuum.]]]]
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* ChekovsGun: Although the objective of capturing Visari is mentioned throughout the game repeatedly, Evelyn specifically tells Rico to his face to "treat him professionally" if they meet the dictator should you stick around to overhear their conversation. [[spoiler:In the literal face of Visari's HannibalLecture as he got too close to Alpha Team for comfort, Rico, after two games of non-stop hatred for the Helghast, flips his shit and guns him down in cold blood, completely ignoring orders as flippantly as he should've been expected to. [[NiceJobBreakingItHero Cue the Helghast's second wind and a massive clusterfuck of a power vacuum.]]]]
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* DownerEnding[=/=]ShaggyDogStory: ''Killzone 2'', oh so very much. To iterate: [[spoiler: The team FINALLY makes it to Visari, and manages to kill Radec, the top General and Visiari's right hand man. Unfortunately, Visari pulls a BatmanGambit on Rico, and states that he will be martyrized in his death, sending the Helghast into a fury. Rico, broken over the deaths of his friends and comrades, ignores Sev's protests and kills him, basically ensuring that the Helghast will go apeshit. As Sev sits outside on the palace steps, a Helghast fleet flies into orbit, ready and willing to decimate the ISA forces still on the ground.]]
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* DownerEnding[=/=]ShaggyDogStory: ''Killzone 2'', oh so very much. To iterate: [[spoiler: The team FINALLY makes it to Visari, and manages to kill Radec, the top General and Visiari's Visari's right hand man. Unfortunately, Visari pulls a BatmanGambit on Rico, and states that he will be martyrized in his death, sending the Helghast into a fury. Rico, broken over the deaths of his friends and comrades, ignores Sev's protests and kills him, basically ensuring that the Helghast will go apeshit. As Sev sits outside on the palace steps, a Helghast fleet flies into orbit, ready and willing to decimate the ISA forces still on the ground.]]
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Asskicking Equals Authority has been renamed.
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* AsskickingEqualsAuthority: Being a militant culture, Helghast promotion seems to be based significantly on personal martial skill (although ideological loyalty seems to be an even more important factor). On the [=ISA=] side, Captain Templar ends up being promoted to Colonel as well as Fleet Commander due to the copious amounts of asskicking he performs in the original ''Killzone'' and ''Killzone: Liberation''.
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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Being a militant culture, Helghast promotion seems to be based significantly on personal martial skill (although ideological loyalty seems to be an even more important factor). On the [=ISA=] side, Captain Templar ends up being promoted to Colonel as well as Fleet Commander due to the copious amounts of asskicking he performs in the original ''Killzone'' and ''Killzone: Liberation''.
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* GreyAndGrayMorality: ''Killzone 2'' and its games afterward retcon to make the ISA nor the Helghast ''completely'' justified in their actions: the Helghast are retconned to have arisen out of constant ISA oppression sending the planet into poverty and misery, and the ISA's invasion of Helga is portrayed as a Vietnam-style clusterfuck that only serves to bring civilians misery.
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* GreyAndGrayMorality: GreyAndGrayMorality:
** ''Killzone 2'' and its games afterward retcon to make the ISA nor the Helghast ''completely'' justified in their actions: the Helghast are retconned to have arisen out of constant ISA oppression sending the planet into poverty and misery, and the ISA's invasion of Helga is portrayed as a Vietnam-style clusterfuck that only serves to bring civilians misery.
** ''Killzone 2'' and its games afterward retcon to make the ISA nor the Helghast ''completely'' justified in their actions: the Helghast are retconned to have arisen out of constant ISA oppression sending the planet into poverty and misery, and the ISA's invasion of Helga is portrayed as a Vietnam-style clusterfuck that only serves to bring civilians misery.
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** The ability to revive fallen teammates in ''2'' and ''3'' was presumably meant to invoke this. However, downed teammates automatically revive when the last enemy in the area is dead, which is much less dangerous than leaving cover in the middle of a firefight to tend to them.
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** The ability to revive fallen teammates in ''2'' and ''3'' was presumably meant to invoke this. However, downed teammates will automatically revive when whenever all of the last enemy enemies in the area is are dead, which is much less dangerous than means there's no point in leaving cover in the middle of a firefight and exposing yourself to gunfire to tend to them.them. To make matters worse, they will constantly radio you to plead for help until they're revived, adding an extra layer of annoyance.
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** As for the Helghast, their long-held anger and resentment towards the Vektans made them do atrocious things. When they invaded Vekta, [[KillEmAll they massacred civilians,(including Sev's family) as well as soldiers!]] They also held zero regard for the lives of [=POWs=], killing them on the spot and even subjecting some of them to horrifying military experiments. [[ANaziByAnyOtherName Sound familiar?]] To top it all off, Scolar Visari, the Helghast dictator, deliberately authorized the ''[[ShockAndAwe ''nuking of his own capital city,]]'' blatantly murdering many of his own men as well as the invading ISA there! Though that said, it's revealed that Visari did have much of the population evacuated prior to the ISA's invasion, explaining why said city seemed devoid of life.
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** As for the Helghast, their long-held anger and resentment towards the Vektans made them do atrocious things. When they invaded Vekta, [[KillEmAll they massacred civilians,(including Sev's family) as well as soldiers!]] soldiers! They also held zero regard for the lives of [=POWs=], killing them on the spot and even subjecting some of them to horrifying military experiments. [[ANaziByAnyOtherName Sound familiar?]] To top it all off, Scolar Visari, the Helghast dictator, deliberately authorized the ''[[ShockAndAwe ''nuking of his own capital city,]]'' blatantly murdering many of his own men as well as the invading ISA there! Though that said, it's revealed that Visari did have much of the population evacuated prior to the ISA's invasion, explaining why said city seemed devoid of life.
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* KillEmAll: In ''Shadow Fall'', [[spoiler: every single named character gets killed over the course of the game (including the protagonist). The only exceptions are Echo and Visari, who are presumably needed for the sequel, and the Helghast torturer, who just kind of disappears from the plot about halfway through.]]
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''Killzone'' is a series of first-person shooters exclusive to the UsefulNotes/PlayStation consoles, developed by Netherlands-based Creator/GuerrillaGames. The series is known for taking classic war movie tropes and visual aesthetics from many of the 20th century's most brutal conflicts ([[UsefulNotes/WorldWarI both]] UsefulNotes/{{World War|II}}s, [[UsefulNotes/TheVietnamWar Vietnam]], UsefulNotes/TheGulfWar, etc) and reconstructing them, wait for it, [[RecycledInSpace In Space]].
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''Killzone'' is a series of first-person shooters exclusive to the UsefulNotes/PlayStation consoles, developed by Netherlands-based Creator/GuerrillaGames. The series is known for taking classic war movie tropes and visual aesthetics from many of the 20th century's most brutal conflicts ([[UsefulNotes/WorldWarI both]] UsefulNotes/{{World War|II}}s, [[UsefulNotes/TheVietnamWar Vietnam]], UsefulNotes/TheGulfWar, etc) and reconstructing them, wait for it, [[RecycledInSpace [[JustForFun/RecycledInSpace In Space]].
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* CrapsackWorld: Being a story where World War II is essentially RecycledInSpace, the setting of Killzone is not pretty.
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* CrapsackWorld: Being a story where World War II is essentially RecycledInSpace, JustForFun/RecycledInSpace, the setting of Killzone is not pretty.
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*** The ending to Shadow Fall. [[spoiler: Kellan manages to stop Stahl and Tyran from deploying the bioweapon only to be killed by Sinclair for having become a liability to his plans. Might be more of a BittersweetEnding after all, as while everyone except Echo is dead, she assassinates Sinclair and avenges Kellan. A newspaper found in the final level implies that the Helghast and Vektan civilians, at least, are overcoming their differences, and the trophy description for earning the TrueEnding indicates that the assassination of Sinclair prevented the escalation of a new war.]]
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*** The ending to Shadow Fall.''Shadow Fall''. [[spoiler: Kellan manages to stop Stahl and Tyran from deploying the bioweapon only to be killed by Sinclair for having become a liability to his plans. Might be more of a BittersweetEnding after all, as while everyone except Echo is dead, she assassinates Sinclair and avenges Kellan. A newspaper found in the final level implies that the Helghast and Vektan civilians, at least, are overcoming their differences, and the trophy description for earning the TrueEnding indicates that the assassination of Sinclair prevented the escalation of a new war.]]
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** A villain version comes from [[spoiler:Visari]] in Killzone 2. The ending makes it pretty clear that his death only made matters worse.[[spoiler:Thanks a lot Rico.]]
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** A villain version comes from [[spoiler:Visari]] in Killzone 2.''Killzone 2''. The ending makes it pretty clear that his death only made matters worse. [[spoiler:Thanks a lot Rico.]]
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** Killzone 2's mech has exactly the same armament as Quake 4's, save for having four less missiles in the reloadable pod.
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** Killzone 2's ''Killzone 2'''s mech has exactly the same armament as Quake 4's, save for having four less missiles in the reloadable pod.
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** There is also his speech about how the Helghast are superior humans and that they should become the dominant species, which is one of his justifications for the war. In Shadowfall it's revealed[[spoiler: his own daughter is half-Helghast.]]
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** There is also his speech about how the Helghast are superior humans and that they should become the dominant species, which is one of his justifications for the war. In Shadowfall ''Shadowfall'' it's revealed[[spoiler: his own daughter is half-Helghast.]]
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*** The environment on Helghan is supposed to be hazardous to human health, right? At no point in any of the Killzone games do the ISA characters suffer from any ill-effects of the planet's conditions. Hell, in Killzone 3, [[spoiler: the ISA troops are stranded on the planet for six months, and none of them develop as much as a cough from the supposedly toxic atmosphere. Nor is any mention made of them receiving any drug treatments to combat such problems, it's apparently not an issue whatsoever.]]
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*** The environment on Helghan is supposed to be hazardous to human health, right? At no point in any of the Killzone ''Killzone'' games do the ISA characters suffer from any ill-effects of the planet's conditions. Hell, in Killzone 3, ''Killzone 3'', [[spoiler: the ISA troops are stranded on the planet for six months, and none of them develop as much as a cough from the supposedly toxic atmosphere. Nor is any mention made of them receiving any drug treatments to combat such problems, it's apparently not an issue whatsoever.]]
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* KilledMidSentence: [[spoiler:Visari, in the middle of another epic speech]] at the end of Killzone 2.
* KillSat: The SD Platform in the first game, the ISA crusiers in Killzone 2 are pseudo versions of these. The SD platform does jack.
* KillSat: The SD Platform in the first game, the ISA crusiers in Killzone 2 are pseudo versions of these. The SD platform does jack.
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* KilledMidSentence: [[spoiler:Visari, in the middle of another epic speech]] at the end of Killzone 2.
''Killzone 2''.
* KillSat: The SD Platform in the first game, the ISA crusiers inKillzone 2 ''Killzone 2'' are pseudo versions of these. The SD platform does jack.
* KillSat: The SD Platform in the first game, the ISA crusiers in
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** While not as bleak for the protagonists, Killzone 3 cannot really be considered better or more hopeful than Killzone 2. The game even ends [[spoiler:with the possible death of the majority of people on Helghan including what could be left of the ISA there.]]
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** While not as bleak for the protagonists, Killzone 3 ''Killzone 3'' cannot really be considered better or more hopeful than Killzone 2. The game even ends [[spoiler:with the possible death of the majority of people on Helghan including what could be left of the ISA there.]]
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* ShockAndAwe
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--> [[spoiler:'''General Adams]]:''' "There is never any pity, no mercy, for the traitor."
--> '''Colonel Hakha:''' "You try to compare us?... You made a choice, [[spoiler:General]], based on your own goals and morals. As did I. We may both seem traitors by our outside appearance, but that is where our common ground ends."
--> '''Colonel Hakha:''' "You try to compare us?... You made a choice, [[spoiler:General]], based on your own goals and morals. As did I. We may both seem traitors by our outside appearance, but that is where our common ground ends."
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--> '''Radec:''' "Do not... toy with me." ''BANG!''
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** ''Killzone 3'' includes a new gun which fires [[EnergyBall Energy Balls]] at its target and makes them explode gruesomely into LudicrousGibs.
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** ''Killzone 3'' includes a new gun which fires [[EnergyBall Energy Balls]] {{Energy Ball}}s at its target and makes them explode gruesomely into LudicrousGibs.
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Up To Eleven is a defunct trope
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** ''3'' looks to [[UpToEleven upgrade on that]], one such gem includes [[EyeScream stabbing a helghast in the eye with your combat knife]].
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** ''3'' looks to [[UpToEleven upgrade on that]], that, one such gem includes [[EyeScream stabbing a helghast in the eye with your combat knife]].
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ha ha halo killer (removing zero context and adding some other stuff)
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%% * AuthorityEqualsAsskicking: Colonel Cobar, General Metrac, and Colonel Radec.
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%% * BattleCouple: Rico and Jammer in [=KZ3=], [[ShipTease possibly]].
%% * BaldOfEvil: The Helghast in general, except for General Metrac and Jorhan Stahl, who have hair.
%% * BaldOfEvil: The Helghast in general, except for General Metrac and Jorhan Stahl, who have hair.
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** Rico and Jammer in [=KZ3=], [[ShipTease
%%
** In the past, prior to ''Killzone 1'', Luger and Jan were dating after meeting at a training exercise, but split up due to Jan's constant Boy Scout chivalry 'protecting' her. During ''Killzone 1'', while Luger is ''very'' adamant that her Shadow Marshal training means she's one cold soldier, there is still {{UST}} between them, and Hakha notes they work rather well together.
* BaldOfEvil:
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* FromBadToWorse: Killzone 2's ending. Oooh, '''''boy''''', does it get '''worse'''.
** Topped by Killzone 3 and its ending.
* GaidenGame: ''Killzone: Liberation'' - a top-down shooter for the PSP that takes place shortly after the first ''Killzone''.
** Also, the PS Vita game: ''Killzone: Mercenary''
** Topped by Killzone 3 and its ending.
* GaidenGame: ''Killzone: Liberation'' - a top-down shooter for the PSP that takes place shortly after the first ''Killzone''.
** Also, the PS Vita game: ''Killzone: Mercenary''
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** Topped by Killzone 3 and its ending.
** Also, the PS Vita game:
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* GreyAndGrayMorality: Let's face it-- given the backstory, neither the ISA nor the Helghast are ''completely'' justified in their actions.
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* GreyAndGrayMorality: Let's face it-- given the backstory, neither ''Killzone 2'' and its games afterward retcon to make the ISA nor the Helghast are ''completely'' justified in their actions.actions: the Helghast are retconned to have arisen out of constant ISA oppression sending the planet into poverty and misery, and the ISA's invasion of Helga is portrayed as a Vietnam-style clusterfuck that only serves to bring civilians misery.
* {{Nerf}}: None of ''Killzone 1'''s secondary fires, ranging from a shotgun attachment for the default Higs assault rifle to ''a pneumatic rocket launcher for the heavy machine gun'', are present until ''Shadow Fall'', which nerfs their incredible damage.
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** Rico's Leeroy Jenkins tendencies continue on in ''Killzone 3'', mixed in with AttackAttackAttack, as that's what he primarily has his Raiders do even when it seems like a bad idea. Somehow, it works, despite the fact that they should've all died after what he put them through. [[spoiler:He ''is'' called on killing Visari early on.]]
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** Rico's Leeroy Jenkins tendencies continue on in ''Killzone 3'', mixed in with AttackAttackAttack, as that's what he primarily has his Raiders do even when it seems like a bad idea. Somehow, it works, despite the fact that they should've all died after what he put them through. [[spoiler:He ''is'' called on killing Visari early on.]]several times, and is even told by his commanding officer that if they weren't in the middle of a retreat, he'd have been executed on the spot.]] Ironically, his commanding officer subsequently ignoring Rico's advice causes the colonel's ''own'' charge-in tactics to kill more of his men, and many more wouldn't have been lost if Rico and Sev weren't covering for him.
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* LimitedLoadout: The first game lets you carry 2 primary weapons and 1 sidearm, and 1 of those primary weapon slots will typically always be occupied by your character's signature default weapon, as it's usually the best all-rounder for them. The second game reduces this to 1 primary weapon and 1 sidearm, which can be a big problem as this means you're limited to your pistol whenever you're required to carry around a rocket launcher or other heavy weapon to take out vehicles or other heavy armor. To address this, the third game lets you carry 1 primary weapon, 1 sidearm, and 1 heavy weapon.
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** The first game was explicitly set in an industrial district and the nearby poorer residential areas, which accounts for the drab concrete environments. ''Shadow Fall'' showcases the wealthier areas of Vekta, and is subsequently much more colorful and high-tech.
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* RegeneratingHealth: The first game has partial regenerating health, where your health could only regenerate up to a certain amount at any one time. If you took more than that amount of damage in a single go, you'd have to find medikits to restore the rest. The later games all use the more common regenerate-health-to-full system.
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* RegeneratingHealth: The first game has partial regenerating health, where your health could only regenerate up to a certain amount at any one time.time (about 1/4th of your total health). If you took more than that amount of damage in a single go, you'd have to find medikits to restore the rest. The later games all use the more common regenerate-health-to-full system.
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* UpdatedReRelease: ''Killzone HD'' ports the original ''Killzone'' from Playstation 2 to Playstation 3, with improved performance and also updates the game to run in 16:9 widescreen rather than the old 4:3 format (this is noticeable as much more of the weapon model is visible). In comparison, running the original PS2 disc via backwards compatibility results in a stretched image.
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* TheEnemyWeaponsAreBetter: Inverted in the first and second games. In the first game, your ISA characters are unfamiliar with Helghast weapons, resulting in them having terrible handling and accuracy if they attempt to use them (though the machinegun is serviceable simply due to the sheer amount of lead it spits out). Colonel Hakha, being a defecting Helghast soldier, is the only player character able to use Helghast weapons effectively. In the second game, Helghast weapons handle similarly to ISA ones, but lack fancier attachments such as reflex sights, making them less user-friendly. The overall result of all this is that ISA weapons are more effective, but at the cost of having less ammo available as enemies won't drop ammo for them.
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* UpdatedReRelease: ''Killzone HD'' ports the original ''Killzone'' from Playstation 2 to Playstation 3, with improved performance and also updates the game to run in 16:9 widescreen rather than the old 4:3 format (this is noticeable as much more of the weapon model is visible). In comparison, running the original PS2 disc via backwards compatibility results in a stretched image.
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Small typo.
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* AwesomeYetImpractical: The Jetpack in Killzone 3. Though it is obviously useful for flying around, you can't crouch while using it, and using it to fly leaves you open to enemy fire. The Jetpack does have a machine gun with infinite ammo, but's rather inaccurate.
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* AwesomeYetImpractical: The Jetpack in Killzone 3. Though it is obviously useful for flying around, you can't crouch while using it, and using it to fly leaves you open to enemy fire. The Jetpack does have a machine gun with infinite ammo, but's but it's rather inaccurate.
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* DownerEnding[=/=]ShaggyDogStory: ''Killzone 2'', oh so very much. To iterate: [[spoiler: The team FINALLY makes it to Visari, and manages to kill Radec, the top General and Visiari's right hand man. Unfortunately, Visari pulls a BatmanGambit on Rico, and states that he will be martyrized in his death, sending the Helghast into a fury. Rico, broken over the deaths of his friends and comrades, ignores Sev's protests and kills him, basically ensuring that the Helghast will go apeshit. As Sev sits outside on the palace steps, a Helghast fleet flies into orbit, ready and willing to decimate the ISA forces still on the ground.]] ''Shit.''
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* DownerEnding[=/=]ShaggyDogStory: ''Killzone 2'', oh so very much. To iterate: [[spoiler: The team FINALLY makes it to Visari, and manages to kill Radec, the top General and Visiari's right hand man. Unfortunately, Visari pulls a BatmanGambit on Rico, and states that he will be martyrized in his death, sending the Helghast into a fury. Rico, broken over the deaths of his friends and comrades, ignores Sev's protests and kills him, basically ensuring that the Helghast will go apeshit. As Sev sits outside on the palace steps, a Helghast fleet flies into orbit, ready and willing to decimate the ISA forces still on the ground.]] ''Shit.'']]
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** The armors worn by the Helghast are heavily reminiscent of Protect Gears from ''Anime/JinRohTheWolfBrigade''.
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Bald Of Awesome has been renamed and redefined per TRS decision
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* AuthorityEqualsAsskicking: Colonel Cobar, General Metrac, and Colonel Radec.
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%% * AuthorityEqualsAsskicking: Colonel Cobar, General Metrac, and Colonel Radec.
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* BattleCouple: Rico and Jammer in [=KZ3=], [[ShipTease possibly]].
* BaldOfEvil[=/=]BaldOfAwesome: The Helghast in general, except for General Metrac and Jorhan Stahl, who have hair.
* BaldOfEvil[=/=]BaldOfAwesome: The Helghast in general, except for General Metrac and Jorhan Stahl, who have hair.
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%% * BattleCouple: Rico and Jammer in [=KZ3=], [[ShipTease possibly]].
%% *BaldOfEvil[=/=]BaldOfAwesome: BaldOfEvil: The Helghast in general, except for General Metrac and Jorhan Stahl, who have hair.
%% *
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* MohsScaleOfSciFiHardness: Notable for taking a more hard sci-fi approach to its setting and the depiction of a futuristic war.
** However, there are many points where it regularly breaks into something much softer in one aspect or another. It's perhaps harder than most current scifi media.
** However, there are many points where it regularly breaks into something much softer in one aspect or another. It's perhaps harder than most current scifi media.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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* BadassBeard: Sev and Rico both grow one in the third game. Danner sports a chin curtain.
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** Helghan is one in-universe, on account of being a barely hospitable DeathWorld with wrecked by an unstable climate, saturated with volatile and toxic substances, populated by hostile wildlife, and which would become the heart of a militaristic totalitarian regime hell-bent on revenge and racial supremacy. It gets worse post-Terracide as the planet-scaled devastation left the Helghan civilization all but obliterated, its surface a blasted wasteland littered with ruined cities while pockets of very angry and hostile Helghast survivors struggle to live underground.
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** Helghan is one in-universe, on account of being a barely hospitable DeathWorld with constantly wrecked by an unstable climate, weather, saturated with volatile and toxic substances, populated by hostile wildlife, and which would become the heart of a militaristic totalitarian regime hell-bent on revenge and racial supremacy. It gets worse post-Terracide as the planet-scaled devastation left the Helghan civilization all but obliterated, its surface a blasted wasteland littered with ruined cities while pockets of very angry and hostile Helghast survivors struggle to live underground.
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* CentralTheme: The conflicts between the Helghast and the ISA and the history behind it exemplifies the fact that WarIsHell, often [[GreyAndGrayMorality fought by sides which are both justified and unjustified in their motives and deeds]] (some only a little [[ALighterShadeOfGrey better]] or [[ADarkerShadeofGray worse]] than others), and more often then not end in such a way they plant seeds of bitterness and vindictiveness which only serve to fuel a CycleOfRevenge that makes renewed conflict not only inevitable, but [[FromBadToWorse far worse than the previous one]], and in the process the warring sides push each other into becoming increasingly worse monsters as hatred accumulates between them with every atrocity perpetrated upon each other.
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* CentralTheme: The conflicts between the Helghast and the ISA and the history behind it exemplifies the fact that WarIsHell, often [[GreyAndGrayMorality fought by sides which are both justified and unjustified in their motives and deeds]] (some only a little [[ALighterShadeOfGrey better]] or [[ADarkerShadeofGray worse]] than others), and more often then not end in such a way they plant seeds of bitterness and vindictiveness which only serve to fuel a CycleOfRevenge that makes renewed conflict not only inevitable, but [[FromBadToWorse far worse than the previous one]], and in the process of trying to defeat each other the warring sides push each other into end up [[HeWhoFightsMonsters becoming increasingly worse monsters monsters]] as hatred accumulates between them with every atrocity perpetrated upon each other.by both sides.
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* CrapsackWorld: Being a story where World War II is essentially RecycledInSpace, the setting of Killzone is not pretty.
** Helghan is one in-universe, on account of being a barely hospitable DeathWorld with wrecked by an unstable climate, saturated with volatile and toxic substances, populated by hostile wildlife, and which would become the heart of a militaristic totalitarian regime hell-bent on revenge and racial supremacy. It gets worse post-Terracide as the planet-scaled devastation left the Helghan civilization all but obliterated, its surface a blasted wasteland littered with ruined cities while pockets of very angry and hostile Helghast survivors struggle to live underground.
** Helghan is one in-universe, on account of being a barely hospitable DeathWorld with wrecked by an unstable climate, saturated with volatile and toxic substances, populated by hostile wildlife, and which would become the heart of a militaristic totalitarian regime hell-bent on revenge and racial supremacy. It gets worse post-Terracide as the planet-scaled devastation left the Helghan civilization all but obliterated, its surface a blasted wasteland littered with ruined cities while pockets of very angry and hostile Helghast survivors struggle to live underground.
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* CentralTheme: The conflicts between the Helghast and the ISA and the history behind it exemplifies the fact that WarIsHell, often [[GreyAndGrayMorality fought by sides which are both justified and unjustified in their motives and deeds]] (some only [[ALighterShadeOfGrey a little better than others]]), and more often then not end in such a way they plant seeds of bitterness and vindictiveness which only serve to fuel a CycleOfRevenge that makes renewed conflict not only inevitable, but [[FromBadToWorse far worse than the previous one]], and in the process the warring sides push each other into becoming increasingly worse monsters as hatred accumulates between them with every atrocity perpetrated upon each other.
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* CentralTheme: The conflicts between the Helghast and the ISA and the history behind it exemplifies the fact that WarIsHell, often [[GreyAndGrayMorality fought by sides which are both justified and unjustified in their motives and deeds]] (some only a little [[ALighterShadeOfGrey a little better better]] or [[ADarkerShadeofGray worse]] than others]]), others), and more often then not end in such a way they plant seeds of bitterness and vindictiveness which only serve to fuel a CycleOfRevenge that makes renewed conflict not only inevitable, but [[FromBadToWorse far worse than the previous one]], and in the process the warring sides push each other into becoming increasingly worse monsters as hatred accumulates between them with every atrocity perpetrated upon each other.
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* CentralTheme: The conflicts between the Helghast and the ISA and the history behind it exemplifies the fact that WarIsHell, often [[GreyAndGrayMorality fought by sides which are both justified and unjustified in their motives and deeds]] (some only [[ALighterShadeOfGrey a little better than others]]), and more often then not end in such a way they plant seeds of bitterness and vindictiveness which only serve to fuel a CycleOfRevenge that makes renewed conflict not only inevitable, but [[FromBadToWorse far worse than the previous one]], and in the process the warring sides push each other into becoming increasingly worse monsters as hatred accumulates between them with every atrocity perpetrated upon each other.
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* NotSoDifferentRemark: Adams tries to play this card with [[spoiler:Hakha, claiming that they're both traitors to their respective causes. [[ShutUpHannibal Hakha shuts him down quickly.]]]]
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** The Helghast themselves take their name from the undead shapeshifters of the ''Literature/LoneWolf'' gamebook series (a self-referential example, as ''Lone Wolf'''s creator, Joe Dever, also wrote the backstory for ''Killzone'').
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Not So Different has been renamed, and it needs to be dewicked/moved
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* HalfBreedDiscrimination: New Helghan in ''Killzone: Shadowfall'' segregated "tainted" individuals and even deported them. Though same could be said to [[NotSoDifferent ISA side of Vekta]], which the said-exiled Half-Helghans were allowed back into New Helghan as a result.
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* HalfBreedDiscrimination: New Helghan in ''Killzone: Shadowfall'' segregated "tainted" individuals and even deported them. Though same could be said to [[NotSoDifferent ISA side of Vekta]], Vekta, which the said-exiled Half-Helghans were allowed back into New Helghan as a result.
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** Also done to [[spoiler:General Adams]] who tries a NotSoDifferent on him.
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** Also done to [[spoiler:General Adams]] who tries a NotSoDifferent NotSoDifferentRemark on him.
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** In the first game, [[spoiler:General Adams]] tries this with Hakha, declaring them NotSoDifferent. Hakha begs to differ.
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** In the first game, [[spoiler:General Adams]] tries this with Hakha, declaring them NotSoDifferent.not so different. Hakha begs to differ.
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*LetsPlay: A rather impressive one was provided by the team Blind Sally, nine gear crow, et al, in video and written form, covering not just the games themselves in an entertaining way, but also the background lore, the behind-the-scenes details, the series' real world influences, and in-depth discussion about the narrative.
**Their reviews of the three main games: [[https://lparchive.org/author/Blind%20Sally,%20nine-gear%20crow,%20et%20al Link.]]
**Their review of the PSP entry, Liberation: [[https://lparchive.org/Killzone-Liberation/ Link]]
**Their LP of Mercenary is, as of this writing, in-progress: [[https://www.youtube.com/watch?v=Z0eR1imtVJo&list=PLW86Y1VUZxmvyJfJpj5hSCFUOnIPW94bW Link]]
**Their reviews of the three main games: [[https://lparchive.org/author/Blind%20Sally,%20nine-gear%20crow,%20et%20al Link.]]
**Their review of the PSP entry, Liberation: [[https://lparchive.org/Killzone-Liberation/ Link]]
**Their LP of Mercenary is, as of this writing, in-progress: [[https://www.youtube.com/watch?v=Z0eR1imtVJo&list=PLW86Y1VUZxmvyJfJpj5hSCFUOnIPW94bW Link]]
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** In Killzone 2, the scene where [[https://www.youtube.com/watch?v=YscGhJkb1J0 Radec confronts Templar]] can be described as: ''"A high ranking [[TheDragon Dragon]] wearing an elaborate mask and a dark uniform, boards an enemy ship flanked by two troopers, accompanied by a ominous music cue."'' [[Film/ANewHope Sound familiar]]?
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** In Killzone 2, the scene where [[https://www.youtube.com/watch?v=YscGhJkb1J0 Radec confronts Templar]] can be described as: ''"A high ranking [[TheDragon Dragon]] wearing an elaborate mask and a dark uniform, boards comes aboard an enemy ship flanked by two troopers, accompanied by a as an ominous music cue.cue plays."'' [[Film/ANewHope Sound familiar]]?
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* ShoutOut: Templar sometimes quotes ''Film/DirtyHarry'' and ''Series/TheATeam'' during battle.
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* ShoutOut: Templar ShoutOut:
**Templar sometimes quotes ''Film/DirtyHarry'' and ''Series/TheATeam'' duringbattle.battle.
**In Killzone 2, the scene where [[https://www.youtube.com/watch?v=YscGhJkb1J0 Radec confronts Templar]] can be described as: ''"A high ranking [[TheDragon Dragon]] wearing an elaborate mask and a dark uniform, boards an enemy ship flanked by two troopers, accompanied by a ominous music cue."'' [[Film/ANewHope Sound familiar]]?
**Templar sometimes quotes ''Film/DirtyHarry'' and ''Series/TheATeam'' during
**In Killzone 2, the scene where [[https://www.youtube.com/watch?v=YscGhJkb1J0 Radec confronts Templar]] can be described as: ''"A high ranking [[TheDragon Dragon]] wearing an elaborate mask and a dark uniform, boards an enemy ship flanked by two troopers, accompanied by a ominous music cue."'' [[Film/ANewHope Sound familiar]]?
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* HorribleJudgeOfCharacter: In Killzone 3, the ISA wants to end the war, and so is urging Narville to ''surrender his troops.'' To the ''Helghast.'' And yet expects the Helghast to abide by treaties and TheLawsAndCustomsOfWar.
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* HorribleJudgeOfCharacter: In Killzone 3, the ISA wants to end the war, and so is urging Narville to ''surrender his troops.'' To the ''Helghast.'' And yet expects They somehow expect the Helghast to abide by treaties and TheLawsAndCustomsOfWar.UsefulNotes/TheLawsAndCustomsOfWar even though the Helghast have repeatedly shown their brutality towards prisoners of war.
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* MoeGreeneSpecial: While you normally have to shoot off a Helghast's helmet to score a headshot, aiming for the GlowingEyesOfDoom will cause them to go down in one shot.