History VideoGame / Killzone

25th Feb '17 3:34:15 PM Tehrannotaur
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** So, in the end, both sides are flawed, destructive, and tyrannical in its own way.

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** So, in the end, both sides are flawed, destructive, and tyrannical in its own way. It may also count as EvilVersusEvil (or at the very least ADarkerShadeOfGray example of this).
4th Feb '17 5:17:11 PM MacronNotes
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* ForMassiveDamage: The ''Killzone 2'' and ''Killzone 3'' Heavies have a oxygen cylinder than you have to riddle with holes in order to kill them, but to shoot THAT, first you have to hit them in the head to make them turn around.
** Knife strikes (either by you or against you) generally mean instant death, as do melee attacks in general and straying within a sniper's sights for a fraction too long.
** Played with during the battle with the [[HumongousMecha MAWLR]] in 3. The objective of the fight is to shoot some incredibly obvious heatsinks that expose themselves every time it fires its main gun. After blowing them up, the MAWLR collapses. Here, you'd expect it magically explode from overheating. [[DeTerminator It only gets up and keeps firing while covered in flames.]] In the end, you resort to jumping onto a gunship and firing on everything you can see, including the bridge. Afterwards, the MAWLR collapses under literal massive damage.
17th Dec '16 2:27:30 PM Gosicrystal
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22nd Oct '16 1:34:53 PM nombretomado
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* EvilBrit: The Helghast have BritishAccents while the ISA have UsefulNotes/AmericanAccents.

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* EvilBrit: The Helghast have BritishAccents UsefulNotes/BritishAccents while the ISA have UsefulNotes/AmericanAccents.
14th Oct '16 10:15:14 AM Jake18
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* NoNewFashionsInTheFuture: Civilian attire for both Vektans and Helghast in ''Shadow Fall'' is pretty much the same as present-day.



* SpaceClothes: Averted in ''Shadow Fall''. Civilian attire for both Vektans and Helghast is pretty much the same as present-day fashion.
5th Oct '16 2:28:57 PM Jake18
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* HeroicMime: The player characters in all three games do speak during cutscenes but are silent during actual gameplay.

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* HeroicMime: The player characters in all the first three games do speak during cutscenes but are silent during actual gameplay.
** Arran Danner in ''Mercenary'' plays this totally straight, being silent throughout the whole game.
** Averted with Lucas Kellan in ''Shadow Fall'', who speaks freely in and out of
gameplay.


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* UnbrokenFirstPersonPerspective: ''Mercenary'' takes place entirely from Danner's perspective.
** ''Shadow Fall'' also utilizes this, never leaving first-person view outside of the first [[spoiler:and last]] cutscenes.
2nd Jun '16 12:15:44 AM Doug86
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* DoesThisRemindYouOfAnything: The First Extrasolar War, which is portrayed in comics throughout "Shadow Fall", resembles WorldWarI with archaic-looking gasmasks over all the soldiers to protect from hazardous chemicals (Helghan's atmosphere), trench warfare, and the war ending with the losing side humiliated and saddled with losses (Germany's fines for damage caused by the war/The Helghast's retreat back to Helghan's with heavy surveillance). The conflict of "2" and "3" resembles WorldWarII with the Helghast's swastika-like symbols and armbands, betrayals of leaders within the empire by fellow leaders, and [[spoiler:the end of the conflict caused by using a devastating weapon that causes a huge amount of deaths and destroys the environment where it hit]]. "Shadow Fall" is a parallel for the UsefulNotes/ColdWar, with a tense relationship between two nations separated by a wall due to the war they previously fought, scientists from both nations developing technology [[spoiler:and weapons]] to outdo each other, and a secretly ongoing war that cannot be publicly acknowledged without risking the safety of the world.

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* DoesThisRemindYouOfAnything: The First Extrasolar War, which is portrayed in comics throughout "Shadow Fall", resembles WorldWarI UsefulNotes/WorldWarI with archaic-looking gasmasks over all the soldiers to protect from hazardous chemicals (Helghan's atmosphere), trench warfare, and the war ending with the losing side humiliated and saddled with losses (Germany's fines for damage caused by the war/The Helghast's retreat back to Helghan's with heavy surveillance). The conflict of "2" and "3" resembles WorldWarII UsefulNotes/WorldWarII with the Helghast's swastika-like symbols and armbands, betrayals of leaders within the empire by fellow leaders, and [[spoiler:the end of the conflict caused by using a devastating weapon that causes a huge amount of deaths and destroys the environment where it hit]]. "Shadow Fall" is a parallel for the UsefulNotes/ColdWar, with a tense relationship between two nations separated by a wall due to the war they previously fought, scientists from both nations developing technology [[spoiler:and weapons]] to outdo each other, and a secretly ongoing war that cannot be publicly acknowledged without risking the safety of the world.



** The giant wall separating the Vektans and Helghast refugees in Shadow Fall is a pretty clear reference to the BerlinWall. The Black Hand, a Helghast terrorist group opposed to the current peace between their government and the ISA, is another reference to [[http://en.wikipedia.org/wiki/Werwolf#Within_Germany Operation Werwolf]] as well has the [[http://en.wikipedia.org/wiki/Black_Hand_(Serbia) real life Black Hand]] which was responsible for the assassination of Archduke Franz Ferdinand and thus the start of [[WorldWarOne WWI]].

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** The giant wall separating the Vektans and Helghast refugees in Shadow Fall is a pretty clear reference to the BerlinWall. The Black Hand, a Helghast terrorist group opposed to the current peace between their government and the ISA, is another reference to [[http://en.wikipedia.org/wiki/Werwolf#Within_Germany Operation Werwolf]] as well has the [[http://en.wikipedia.org/wiki/Black_Hand_(Serbia) real life Black Hand]] which was responsible for the assassination of Archduke Franz Ferdinand and thus the start of [[WorldWarOne WWI]]. UsefulNotes/WorldWarI.
28th May '16 4:24:17 PM nombretomado
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'''''Killzone''''' is a series of first-person shooters exclusive to the PlayStation consoles, developed by Netherlands-based Creator/GuerrillaGames. The series is known for taking classic war movie tropes and visual aesthetics from many of the 20th century's most brutal conflicts ([[UsefulNotes/WorldWarI both]] UsefulNotes/{{World War|II}}s, [[UsefulNotes/TheVietnamWar Vietnam]], UsefulNotes/TheGulfWar, etc) and reconstructing them, wait for it, [[AC:[[RecycledInSpace In Space]]]].

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'''''Killzone''''' is a series of first-person shooters exclusive to the PlayStation UsefulNotes/PlayStation consoles, developed by Netherlands-based Creator/GuerrillaGames. The series is known for taking classic war movie tropes and visual aesthetics from many of the 20th century's most brutal conflicts ([[UsefulNotes/WorldWarI both]] UsefulNotes/{{World War|II}}s, [[UsefulNotes/TheVietnamWar Vietnam]], UsefulNotes/TheGulfWar, etc) and reconstructing them, wait for it, [[AC:[[RecycledInSpace In Space]]]].
22nd May '16 3:34:48 PM nombretomado
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* Killzone (PS2, 2004)

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* Killzone (PS2, ([=PS2=], 2004)



* Killzone 2 (PS3, 2009)
* Killzone 3 (PS3, 2011)

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* Killzone 2 (PS3, ([=PS3=], 2009)
* Killzone 3 (PS3, ([=PS3=], 2011)



* Killzone: Shadow Fall (PS4, 2013)

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* Killzone: Shadow Fall (PS4, ([=PS4=], 2013)



* ActionCommands: ''Killzone 3'' brings us the "brutal melee," triggered by pressing the melee button when approaching the enemy directly from either the front or back. Or if you're using the PS3 Move, you make a stabbing motion.

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* ActionCommands: ''Killzone 3'' brings us the "brutal melee," triggered by pressing the melee button when approaching the enemy directly from either the front or back. Or if you're using the PS3 [=PS3=] Move, you make a stabbing motion.
21st Apr '16 7:26:31 PM Jake18
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* WarForFunAndProfit: For the Earth megacorporations, the FantasticRacism war between Vektans and Helghast is just a simple and efficient way of making money and power off people's suffering and covering it up in blood and dirt. The Vektans are all but enslaved to their dictator, convinced that they live in perestroika when they're just blindly worshiping their slave leaders. Said dictator is a massive hypocrite who arranges good trade in natural resources (Helghast are a mining people) in exchange for the megacorporations protecting his ass. The war itself ensures that nobody is looking at the megacorporations, while also fueling a demand for advanced military technology, which can easily be used to intimidate the civilian populace (as seen in Shadow Fall). For everyone else, it's death and suffering. So when a lone Vektan cold-shots the dictator of Helghan and the Helghast fanatics start using alien technology that the megacorporations underestimated, shit starts getting REAL.

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* WarForFunAndProfit: For the Earth megacorporations, the FantasticRacism war between Vektans and Helghast is just a simple and efficient way of making money and power off people's suffering and covering it up in blood and dirt. The Vektans Helghast are all but enslaved to their dictator, convinced that they live in perestroika when they're just blindly worshiping their slave leaders. Said dictator is a massive hypocrite who arranges good trade in natural resources (Helghast are a mining people) in exchange for the megacorporations protecting his ass. The war itself ensures that nobody is looking at the megacorporations, while also fueling a demand for advanced military technology, which can easily be used to intimidate the civilian populace (as seen in Shadow Fall). For everyone else, it's death and suffering. So when a lone Vektan cold-shots the dictator of Helghan and the Helghast fanatics start using alien technology that the megacorporations underestimated, shit starts getting REAL.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Killzone