History VideoGame / Jubeat

31st Mar '18 3:11:17 PM LucaEarlgrey
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* AprilFoolsDay: On April 1st, 2013, the jubeat e-amusement website was [[http://i.imgur.com/4YXAMGH.png redecorated to promote "Wow Wow VENUS"]], with the unlock condition for the song requiring tons of LevelGrinding, and reverted the day after. Subverted when the song became available for real the following day, as a simpler "Only Now" unlock[[note]]"Only Now" unlocks appear on the songlist for one week, and will relock as bistro saucer unlocks unless played once the week that they are available.[[/note]].

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* AprilFoolsDay: AprilFoolsDay:
**
On April 1st, 2013, the jubeat e-amusement website was [[http://i.imgur.com/4YXAMGH.png redecorated to promote "Wow Wow VENUS"]], with the unlock condition for the song requiring tons of LevelGrinding, and reverted the day after. Subverted when the song became available for real the following day, as a simpler "Only Now" unlock[[note]]"Only Now" unlocks appear on the songlist for one week, and will relock as bistro saucer unlocks unless played once the week that they are available.[[/note]].[[/note]].
** For 2018, the official Twitter account [[https://twitter.com/jubeat_staff/status/980097521052631040 "announced"]] a pocket LCD version of ''jubeat''.
29th Mar '18 9:48:00 AM Oneshiningstar
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* NonIndicativeDifficulty: Higher level hold note charts since ''Qubell''. Most hold note charts introduced on the release of ''prop'' were alternative "[2]" charts for certain songs, where the hold notes did create a new challenge by restricting hand movement. All "[2]" charts released since do indeed derive extra difficulty from hold notes. Some songs only have hold note charts, and all those released in ''prop'' also derived extra difficulty from hold notes. However, since the release of ''Qubell'', there are now certain songs that only have hold note charts, but merely contain a very limited number of hold notes, placed to fill less intense segments with few, if any notes to hit while holding them down (e.g. "aleatrik" and "Hunny Bunny" on Extreme). At the same time, there are some new songs which only have hold note charts and heavily use those hold notes to restrict hand movement in certain sequences (e.g. "Invisible Border" on Extreme), While you are told whether the chart has hold notes or not, you're not told whether the chart will use hold notes sparingly or as a layer of significant extra difficulty.

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* NonIndicativeDifficulty: Higher level hold note charts since ''Qubell''. Most hold note charts introduced on the release of ''prop'' were alternative "[2]" charts for certain songs, where the hold notes did create a new challenge by restricting hand movement. All but one set of "[2]" charts[[note]]"Agate [2]", which ''does not have hold notes at all'' - the original charts were hold note charts![[/note]] released since do indeed derive extra difficulty from hold notes. Some songs only have hold note charts, and all those released in ''prop'' also derived extra difficulty from hold notes. However, since the release of ''Qubell'', there are now certain songs that only have hold note charts, but merely contain a very limited number of hold notes, placed to fill less intense segments with few, if any notes to hit while holding them down (e.g. "aleatrik" and "Hunny Bunny" on Extreme). At the same time, there are some new songs which only have hold note charts and heavily use those hold notes to restrict hand movement in certain sequences (e.g. "Invisible Border" on Extreme), While you are told whether the chart has hold notes or not, you're not told whether the chart will use hold notes sparingly or as a layer of significant extra difficulty.



* PlayEveryDay: ''clan'' introduces the "monthly daily bonus" system, where you are rewarded with high-grade "omiyage" (the version's unlock currency) for every day that you play the game in a month. Until a patch in late March 2018 that ''drastically'' cut down the requirements, these high-grade "omiyage" were nearly impossible to produce the normal way [[note]]Gold-grade "omiyage" required ''1,250'' (now 250) basic "omiyage" of the same colour, and the rainbow-grade "omiyage" required ''12,500'' (now 1250) basic "omiyage" of the same colour. At best, three basic pieces drop per song played, with one rarely being silver-grade. And we haven't even gotten started on multi-colour "omiyage", which virtually never drop and need all four colours of "omiyage" to be made. Until said patch, lower grade multi-colour "omiyage" could not be combined into higher-grade multi-colour "omiyage" either![[/note]], these are essential to progressing the unlock tree.

to:

* PlayEveryDay: ''clan'' introduces the "monthly daily bonus" system, where you are rewarded with high-grade "omiyage" (the version's unlock currency) for every day that you play the game in a month. Until a patch in late March 2018 that ''drastically'' cut down the requirements, these high-grade "omiyage" were nearly impossible to produce the normal way [[note]]Gold-grade "omiyage" required ''1,250'' (now 250) basic "omiyage" of the same colour, and the rainbow-grade "omiyage" required ''12,500'' (now 1250) basic "omiyage" of the same colour. At best, three basic pieces drop per song played, with one rarely being silver-grade. And we haven't even gotten started on multi-colour "omiyage", which virtually never drop and need all four colours of "omiyage" to be made. Until said patch, lower grade multi-colour "omiyage" could not be combined into higher-grade multi-colour "omiyage" either![[/note]], these are and were virtually essential to progressing the unlock tree. Even after that patch, they are still very useful.



** In some earlier versions, ''Qubell'' and ''clan'', local or online matching with a player who is playing a song you haven't unlocked would unlock them for you as well. Qubell took this to the extreme with "Qubellic Prism", which is a song ''only'' unlockable through matching with someone who has the song.[[note]]The first players to unlock this song attained it by matching with some BEMANI in-house composers during a special event.[[/note]] Qubell also allows you to obtain "title parts" (but not the full "titles") in this manner.

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** In some earlier versions, ''Qubell'' and ''clan'', local or online matching with a player who is playing a song you haven't unlocked would unlock them for you as well. Qubell took this to the extreme with "Qubellic Prism", which is was a song ''only'' unlockable through matching with someone who has the song.[[note]]The first players to unlock this song attained it by matching with some BEMANI in-house composers during a special event.[[/note]] Qubell also allows you to obtain "title parts" (but not the full "titles") in this manner.
29th Mar '18 9:35:18 AM Oneshiningstar
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** Since a mid-December patch to ''Qubell'', if a Key Qube (stage objective) requires the clearing of a particular song or chart, accessing the Key Qube list from the "Concierge" and selecting any such Qube will immediately highlight the required song or chart for selection. This greatly eases finding the particular song or chart.

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** Since Following a mid-December patch to ''Qubell'', if a Key Qube (stage objective) requires required the clearing of a particular song or chart, accessing the Key Qube list from the "Concierge" and selecting any such Qube will would immediately highlight the required song or chart for selection. This greatly eases eased finding the particular song or chart.



** Since a late March patch to ''clan'', the exchange rate for producing higher grade "omiyage" was dramatically reduced, with the requirements to produce silver, gold and rainbow grade "omiyage" cut to half, one-fifth and one-tenth their previous exchange rates respectively. Furthermore, lower grade multi-coloured "omiyage" could now be exchanged for higher grade multi-coloured "omiyage".



* PlayEveryDay: ''clan'' introduces the "monthly daily bonus" system, where you are rewarded with high-grade "omiyage" (the version's unlock currency) for every day that you play the game in a month. Considering that these high-grade "omiyage" are nearly impossible to produce the normal way [[note]]Gold-grade "omiyage" require ''1,250'' basic "omiyage" of the same colour, and the rainbow-grade "omiyage" require ''12,500'' basic "omiyage" of the same colour. At best, three basic pieces drop per song played, with one rarely being silver-grade. And we haven't even gotten started on multi-colour "omiyage", which virtually never drop and need all four colours of omiyage to be made. To top things off, lower grade multi-colour "omiyage" cannot be combined into higher-grade multi-colour "omiyage" - these can only be assembled from equivalent-grade "omiyage" from the four colours![[/note]], these are essential to progressing the unlock tree.

to:

* PlayEveryDay: ''clan'' introduces the "monthly daily bonus" system, where you are rewarded with high-grade "omiyage" (the version's unlock currency) for every day that you play the game in a month. Considering Until a patch in late March 2018 that ''drastically'' cut down the requirements, these high-grade "omiyage" are were nearly impossible to produce the normal way [[note]]Gold-grade "omiyage" require required ''1,250'' (now 250) basic "omiyage" of the same colour, and the rainbow-grade "omiyage" require required ''12,500'' (now 1250) basic "omiyage" of the same colour. At best, three basic pieces drop per song played, with one rarely being silver-grade. And we haven't even gotten started on multi-colour "omiyage", which virtually never drop and need all four colours of omiyage "omiyage" to be made. To top things off, Until said patch, lower grade multi-colour "omiyage" cannot could not be combined into higher-grade multi-colour "omiyage" - these can only be assembled from equivalent-grade "omiyage" from the four colours![[/note]], either![[/note]], these are essential to progressing the unlock tree.
11th Mar '18 10:51:43 PM LucaEarlgrey
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* GameBreakingBug: To make a [[https://remywiki.com/What_is_jubeat#Shutter_bonus complicated story]] short, the Extreme chart for the ''VideoGame/{{GITADORA}}'' version of "Elemental Creation" has 1,031 notes, but the end-of-stage bonus is done in a way that cannot handle more than 1,024 notes; as a result, this chart at the time of its release demanded a near-perfect performance to get the full bonus of 100,000. This was later fixed.

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* GameBreakingBug: To make a [[https://remywiki.com/What_is_jubeat#Shutter_bonus complicated story]] short, the Extreme chart for the ''VideoGame/{{GITADORA}}'' version of "Elemental Creation" has 1,031 notes, but the end-of-stage bonus is at the time was done in a way that cannot handle more than 1,024 notes; as a result, this chart at notes, so getting the time of its release demanded full 100,000 bonus required a near-perfect performance to get the full bonus of 100,000.performance. This was later fixed.
11th Mar '18 10:49:49 PM LucaEarlgrey
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* GameBreakingBug: To make a [[https://remywiki.com/What_is_jubeat#Shutter_bonus complicated story]] short, the Extreme chart for the ''VideoGame/{{GITADORA}}'' version of "Elemental Creation" has 1,031 notes, but the end-of-stage bonus is done in a way that cannot handle more than 1,024 notes; as a result, this chart at the time demanded a near-perfect performance to get the full bonus of 100,000. This was later fixed.

to:

* GameBreakingBug: To make a [[https://remywiki.com/What_is_jubeat#Shutter_bonus complicated story]] short, the Extreme chart for the ''VideoGame/{{GITADORA}}'' version of "Elemental Creation" has 1,031 notes, but the end-of-stage bonus is done in a way that cannot handle more than 1,024 notes; as a result, this chart at the time of its release demanded a near-perfect performance to get the full bonus of 100,000. This was later fixed.
11th Mar '18 10:49:10 PM LucaEarlgrey
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* GameBreakingBug: To make a [[https://remywiki.com/What_is_jubeat#Shutter_bonus complicated story]] short, the Extreme chart for the ''VideoGame/{{GITADORA}}'' version of "Elemental Creation" has 1,031 notes, but the end-of-stage bonus is done in a way that cannot handle more than 1,024 notes; past that point, the player needs a near-perfect performance to get the full bonus of 100,000. This was later fixed.

to:

* GameBreakingBug: To make a [[https://remywiki.com/What_is_jubeat#Shutter_bonus complicated story]] short, the Extreme chart for the ''VideoGame/{{GITADORA}}'' version of "Elemental Creation" has 1,031 notes, but the end-of-stage bonus is done in a way that cannot handle more than 1,024 notes; past that point, as a result, this chart at the player needs time demanded a near-perfect performance to get the full bonus of 100,000. This was later fixed.
11th Mar '18 10:48:44 PM LucaEarlgrey
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Added DiffLines:

* GameBreakingBug: To make a [[https://remywiki.com/What_is_jubeat#Shutter_bonus complicated story]] short, the Extreme chart for the ''VideoGame/{{GITADORA}}'' version of "Elemental Creation" has 1,031 notes, but the end-of-stage bonus is done in a way that cannot handle more than 1,024 notes; past that point, the player needs a near-perfect performance to get the full bonus of 100,000. This was later fixed.
26th Jan '18 12:38:28 AM Cryoclaste
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jubeat (which, for the record, is actually pronounced ''u-beat'', not ''Jew-beat'') is one of the newer members of the {{Bemani}} family of [[RhythmGame Rhythm Games]] produced by {{Creator/Konami}}. In this game, you simply hit buttons (which are transparent and overlaid atop a monitor, it's ''not'' a touch screen as some people think) on a square 4x4 grid to a chosen song when the indicators tell you to do so. In short, it's musical Whack-A-Mole. As is the case in other Bemani games, it looks easy, but can get fairly difficult once you get up to the harder difficulties and songs.

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jubeat (which, for the record, is actually pronounced ''u-beat'', not ''Jew-beat'') is one of the newer members of the {{Bemani}} VideoGame/{{Bemani}} family of [[RhythmGame Rhythm Games]] produced by {{Creator/Konami}}. In this game, you simply hit buttons (which are transparent and overlaid atop a monitor, it's ''not'' a touch screen as some people think) on a square 4x4 grid to a chosen song when the indicators tell you to do so. In short, it's musical Whack-A-Mole. As is the case in other Bemani games, it looks easy, but can get fairly difficult once you get up to the harder difficulties and songs.
11th Jan '18 10:36:02 PM LucaEarlgrey
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Added DiffLines:

* LaterInstallmentWeirdness: Online matching used to match you up with other players playing the same song, which is to be expected...but then ''jubeat clan'' changes matching so that the people you match with ''may not be playing the same song''.
7th Dec '17 6:53:54 AM Oneshiningstar
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* OneSteveLimit: Averted on Saucer by the presence of "Vermilion", a new remo-con song, which is not to be confused with "Vermillion" (with two L's), the closing theme of [[VideoGame/{{beatmania}} beatmania IIDX 17]]. Oddly enough, it was added as a crossover on IIDX 24.

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* OneSteveLimit: OneSteveLimit:
**
Averted on Saucer ''saucer'' by the presence of "Vermilion", a new remo-con song, which is not to be confused with "Vermillion" (with two L's), the closing theme of [[VideoGame/{{beatmania}} beatmania IIDX 17]]. Oddly enough, it was added as a crossover on IIDX 24.24.
** An even bigger aversion arrived on ''clan'' with "Paranoia" (with an upper case "P"), a new Touhou remix not to be confused with "paranoia" (with a lower case "P"), a licensed Vocaloid song that arrived with ''Qubell''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Jubeat