History VideoGame / Jubeat

23rd Jan '17 7:43:19 AM Gosicrystal
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jubeat (which, for the record, is actually pronounced ''u-beat'', not ''Jew-beat'') is one of the newer members of the {{Bemani}} family of [[RhythmGame rhythm games]] produced by {{Konami}}. In this game, you simply hit buttons (which are transparent and overlaid atop a monitor, it's ''not'' a touch screen as some people think) on a square 4x4 grid to a chosen song when the indicators tell you to do so. In short, it's musical Whack-A-Mole. As is the case in other Bemani games, it looks easy, but can get fairly difficult once you get up to the harder difficulties and songs.

jubeat has proven quite popular, popular enough to gain sequels in the form of "ripples", "knit", "copious", and "saucer". There's also an [=iOS=] port (for [=iPhone=], [=iPad=], and the like), jubeat plus, which has been supported by DLC. Impressively, it's also gotten an international release as Jukebeat (which has its own DLC packs as well, but with more American music, of course)

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jubeat (which, for the record, is actually pronounced ''u-beat'', not ''Jew-beat'') is one of the newer members of the {{Bemani}} family of [[RhythmGame rhythm games]] Rhythm Games]] produced by {{Konami}}. In this game, you simply hit buttons (which are transparent and overlaid atop a monitor, it's ''not'' a touch screen as some people think) on a square 4x4 grid to a chosen song when the indicators tell you to do so. In short, it's musical Whack-A-Mole. As is the case in other Bemani games, it looks easy, but can get fairly difficult once you get up to the harder difficulties and songs.

jubeat has proven quite popular, popular enough to gain sequels in the form of "ripples", "knit", "copious", and "saucer". There's also an [=iOS=] port (for [=iPhone=], [=iPad=], and the like), jubeat plus, which has been supported by DLC. Impressively, it's also gotten an international release as Jukebeat (which has its own DLC packs as well, but with more American music, of course)
course).



* LostForever: Unlike ''jubeat saucer''[='=]s song swap mechanic, in which the monthly song deletions were only temporary, ''saucer fulfill''[='=]s song deletions, while on a two-month basis rather than every month, are '''permanent'''. All songs deleted in ''fulfill'' so far have been licensed songs, and thankfully, only one or two songs get deleted at a time.
29th Dec '16 2:41:46 AM Oneshiningstar
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* AntiFrustrationFeatures: Since a mid-December patch to ''Qubell'', if a Key Qube (stage objective) requires the clearing of a particular song or chart, accessing the Key Qube list from the "Concierge" and selecting any such Qube will immediately highlight the required song or chart for selection. This greatly eases finding the particular song or chart.
27th Dec '16 5:43:32 AM Oneshiningstar
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* NonIndicativeDifficulty: Higher level hold note charts since ''Qubell''. Most hold note charts introduced on the release of ''prop'' were alternative "[2]" charts for certain songs, where the hold notes did create a new challenge by restricting hand movement. The songs that only had hold note charts also used hold notes to such effect. However, since the release of ''Qubell'', there are now certain songs that only have hold note charts, but merely contain a very limited number of hold notes, placed to fill less intense segments (e.g. ''aleatrik'' and ''Hunny Bunny''). While you are told whether the chart has hold notes or not, you're not told whether the chart will use hold notes sparingly or as a layer of significant extra difficulty.

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* NonIndicativeDifficulty: Higher level hold note charts since ''Qubell''. Most hold note charts introduced on the release of ''prop'' were alternative "[2]" charts for certain songs, where the hold notes did create a new challenge by restricting hand movement. The All "[2]" charts released since do indeed derive extra difficulty from hold notes. Some songs that only had have hold note charts charts, and all those released in ''prop'' also used derived extra difficulty from hold notes to such effect. notes. However, since the release of ''Qubell'', there are now certain songs that only have hold note charts, but merely contain a very limited number of hold notes, placed to fill less intense segments with few, if any notes to hit while holding them down (e.g. ''aleatrik'' "aleatrik" and ''Hunny Bunny''). "Hunny Bunny" on Extreme). At the same time, there are some new songs which only have hold note charts and heavily use those hold notes to restrict hand movement in certain sequences (e.g. "Invisible Border" on Extreme), While you are told whether the chart has hold notes or not, you're not told whether the chart will use hold notes sparingly or as a layer of significant extra difficulty.
27th Dec '16 5:30:18 AM Oneshiningstar
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* NonIndicativeDifficulty: Higher level hold note charts since ''Qubell''. Most hold note charts introduced on the release of ''prop'' were alternative "[2]" charts for certain songs, where the hold notes did create a new challenge by restricting hand movement. The songs that only had hold note charts also used hold notes to such effect. However, since the release of ''Qubell'', there are now certain songs that only have hold note charts, but merely contain a very limited number of hold notes, placed to fill less intense segments (e.g. ''aleatrik'' and ''Hunny Bunny''). While you are told whether the chart has hold notes or not, you're not told whether the chart will use hold notes sparingly or as a layer of significant extra difficulty.



* PublicDomainSoundtrack: One new song from each new installment has always been an in-house arrangement of a classical piece; 天国と地獄, ウィリアム・テル序曲, Swan Lake, トルコ行進曲, and Diavolo.

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* PublicDomainSoundtrack: One new song from each new installment has always been an in-house arrangement of a classical piece; 天国と地獄, ウィリアム・テル序曲, Swan Lake, トルコ行進曲, Diavolo and Diavolo.運命.
23rd Dec '16 3:57:20 AM Oneshiningstar
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** LevelGrinding is forced to unlock most Konami original songs. In earlier versions and in select events of Jubeat Qubell, one even had to grind for markers (the note animations contained within the squares), and background colors. Some unlock requirements in earlier versions, however, are much more difficult.
** The Stage 5 of New Generation QUBE in Qubell is a pain. Players must complete six of eight objectives in order to access the unlock challenge. The task? It includes completing 40 charts with Rank A, clearing 40 level 3 and above charts, and more, which those are must be done if you are in Stage 5. It's pure credit grinding. Good luck for those who can complete this until October.
** Dig Rush FINAL in Qubell ups the ante further. The previous five phases were crossovers with specified BEMANI games, each a three-stage, giving a brand-new song when fully completed. As part of the Dig Rush FINAL, all five previous Dig Rush phases are revived. The third stage of Dig Rush FINAL has five objectives, all of which are mandatory to proceed to the Unlock Challenge and attain the stage's boss song. Each objective is to clear, with at least an A grade, ''each of the the five brand-new songs''. Unless you can match with someone who already has these songs, failure to complete (or worse, start on) any of the previous phases means that you're going to be in for another ''long'' grind!

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** LevelGrinding is forced to unlock most of any particular version's new Konami original songs. Trying to unlock older non-default songs, especially those not within the "unlock tree" of that particular version, is often exponentially more difficult - either you grind until the game eventually gives you one, or you'll have to be at the mercy of Matching Select and pray that the game matches with someone who has a song you're looking for (and not another beginner playing another licensed song).
**
In earlier versions and in select events of Jubeat Qubell, ''jubeat Qubell'', one even had to grind for markers (the note animations contained within the squares), and background colors. Some unlock requirements in earlier versions, however, are were much more difficult.
** The Stage 5 of the New Generation QUBE -natsu no ryuusei festa- event in Qubell is was a pain. Players must had to complete six of eight objectives in order to access the unlock challenge. The task? It includes completing 40 charts challenge and unlock Triple Counter, the boss song of the event. While four were easy (clear the previous four stages' new songs, on any difficulty, with Rank A, clearing an A or above), the remaining four consisted of two rather difficult objectives (10 SS grades on level 10 charts, 15 full combos) and two credit-eating ones (Clear 40 level 3 and above charts, and more, which those are must be done if you are in Stage 5. It's pure credit grinding. Good luck for those who can complete this until October.
40 clears with an A grade or above)
** Dig Rush FINAL in Qubell ups up-ed the ante further. The previous five phases of the Dig Rush event were crossovers with specified BEMANI games, each a three-stage, three-stage "dig", giving a brand-new song when fully completed. As part of the Dig Rush FINAL, all five previous Dig Rush phases are were revived. The third stage of Dig Rush FINAL has had five objectives, all of which are were mandatory to proceed to the Unlock Challenge and attain the stage's boss song. Each objective is was to clear, with at least an A grade, ''each of the the five brand-new songs''. Unless you can the player could match with someone who already has had these songs, failure to complete (or worse, start on) any of the previous phases means that you're going led to be in for another ''long'' grind!
22nd Dec '16 3:22:55 AM Oneshiningstar
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** In some earlier versions and Qubell, online matching with a player who is playing a song you haven't unlocked would unlock them for you as well.

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** In some earlier versions and Qubell, online matching with a player who is playing a song you haven't unlocked would unlock them for you as well. Qubell also allows you to obtain "title parts" (but not the full "titles") in this manner.
23rd Nov '16 10:40:30 PM Oneshiningstar
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* EarnYourFun: LevelGrinding is forced to unlock most Konami original songs. In earlier versions and in select events of Jubeat Qubell, one even had to grind for markers (the note animations contained within the squares), and background colors. Some unlock requirements in earlier versions, however, are much more difficult.
** The Stage 5 of New Generation QUBE in Qubell is a pain. Players must complete six of eight objectives in order to access the unlock challenge. The task? It includes completing 40 charts with Rank A, clearing 40 level 3 and above charts, and more, which those are must be done if you are in Stage 5. It's pure credit grinding. Good luck for those who can complete this until October.

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* EarnYourFun: EarnYourFun:
**
LevelGrinding is forced to unlock most Konami original songs. In earlier versions and in select events of Jubeat Qubell, one even had to grind for markers (the note animations contained within the squares), and background colors. Some unlock requirements in earlier versions, however, are much more difficult.
** The Stage 5 of New Generation QUBE in Qubell is a pain. Players must complete six of eight objectives in order to access the unlock challenge. The task? It includes completing 40 charts with Rank A, clearing 40 level 3 and above charts, and more, which those are must be done if you are in Stage 5. It's pure credit grinding. Good luck for those who can complete this until October. October.
** Dig Rush FINAL in Qubell ups the ante further. The previous five phases were crossovers with specified BEMANI games, each a three-stage, giving a brand-new song when fully completed. As part of the Dig Rush FINAL, all five previous Dig Rush phases are revived. The third stage of Dig Rush FINAL has five objectives, all of which are mandatory to proceed to the Unlock Challenge and attain the stage's boss song. Each objective is to clear, with at least an A grade, ''each of the the five brand-new songs''. Unless you can match with someone who already has these songs, failure to complete (or worse, start on) any of the previous phases means that you're going to be in for another ''long'' grind!
18th Nov '16 8:22:22 AM jerenze
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** Also in ''Qubell'', Megalara Garuda in the final stage of Dig Rush FINAL QUBE, is a song worthy of NintendoHard. That's because all of its charts are LEVEL 10 (even BASIC), and the timing is reduced to 25ms, almost the same of IIDX's Perfect Great timing. Good luck on completing that chart.

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** Also in ''Qubell'', Megalara Garuda Garuda, the unlockable song in the final stage of Dig Rush FINAL QUBE, is a song worthy of NintendoHard. NintendoHard, especially if you are playing in the RISKY UNLOCK CHALLENGE! That's because all of its charts are LEVEL 10 (even BASIC), and BASIC). If you are unlocking this song in the timing is reduced to 25ms, almost the same of IIDX's Perfect Great timing. Good final unlock challenge, good luck on completing that chart.chart because of the very strict 25ms hard mode timing, almost close to IIDX's timing, and a strict pass/fail grade of 980,000 to unlock the song. The challenge is somewhat averted though, since you can get it if the matching player has the song, similar on how Dig Garnet unlock charts work.
17th Nov '16 4:53:39 PM jerenze
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** Also in ''Qubell'', Megalara Garuda in the final stage of Dig Rush FINAL QUBE, is a song worthy of NintendoHard. That's because all of its charts are LEVEL 10 (even BASIC), and the timing is reduced to 25ms, almost the same of IIDX's Perfect Great timing. Good luck on completing that chart.
13th Nov '16 11:24:48 PM LucaEarlgrey
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* JokeLevel: "Pen-Pineapple-Apple-Pen", in addition to its catchy memetic properties, is also the shortest song in ''jubeat'', at only [[MinisculeRocking 45 seconds]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Jubeat