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History VideoGame / JourneyToSilius

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* SlowLaser: Sentry Guns fire lasers that move at visible speed.
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* SmashingHllwayTrapsOfDoom: Crushers make an appearance in the fourth stage and fifth stage.

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* SmashingHllwayTrapsOfDoom: SmashingHallwayTrapsOfDoom: Crushers make an appearance in the fourth stage and fifth stage.

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Entry Pimp and context adding.


%%* AutoScrollingLevel: The final stage.

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%%* * AutoScrollingLevel: The final stage.stage scrolls at medium pace.



%%* BottomlessPits: They're here and there.
%%* CoresAndTurretsBoss: The third boss.
%%* DownTheDrain: Stage 2.
%%* EternalEngine: The last two stages, which include most of the [[EverythingTryingToKillYou stock deathtraps]].

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%%* * BottomlessPits: They're Bottomless pits are here and there.
%%*
there and make the player lose a life when fallen into.
* ConspicuousElectricObstacle: Final stage has some alcoves that have electric currents going through them.
*
CoresAndTurretsBoss: The third boss.
%%*
boss consists of a core and several turrets.
*
DownTheDrain: Stage 2.
%%*
2 takes place in the sewers.
*
EternalEngine: The last two stages, stages take place inside a factory, which include most of the [[EverythingTryingToKillYou stock deathtraps]].deathtraps.



%%* FlashOfPain: Pink ones in this case.

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%%* * FlashOfPain: Pink ones Enemies flash in this case. pink color when hit.
* InconvenientlyPlacedConveyorBelt: Conveyor belts appear in the final stage. Some carry items to bottomless pits, others have no purpose than to hinder the player.



* LavaPit: Stage 5 has pools of lava.



%%* NoOSHACompliance: The final stage is a factory.
%%* PersonalSpaceInvader: "[=HumpBot=]".
%%* RatchetScrolling: One of the last NES games to have this.

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%%* * NoOSHACompliance: The final stage is a factory requires player to navigate very hazardous factory.
%%* PersonalSpaceInvader: "[=HumpBot=]".
%%*
* RatchetScrolling: Once you go right, you can't go back. One of the last NES games to have this.


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* SmashingHllwayTrapsOfDoom: Crushers make an appearance in the fourth stage and fifth stage.
* StalactiteSpite: Large blocks in stage 4 start to fall when the player is under them.


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* TemporaryPlatform: Fourth stage has blocks that fall when stood on.

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[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/journey_to_silius.png]]

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[[quoteright:347:https://static.%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16680961220.97505100
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/journey_to_silius.png]] org/pmwiki/pub/images/nes_journeytosilius.png]]
%%
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%%* SentryGun: Some of the turrets.

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%%* * SentryGun: Some of the turrets.turrets are capable of shooting at you as soon as you approach. They can even increase their own elevation to shoot you, requiring you to jump or crouch to avoid being hit.
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* FakeDifficulty: Part of the reason the game is so difficult is because it's so ''stingy'' with health powerups. Not to mention they hardly restore any health at all.
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Misuse of Fake Difficulty, lack of health recovery is something that can be overcomed with skill. Remove a trope slashing that listed two contradicting tropes and being ZCE.


* GainaxEnding / NoEnding: Justified: The full ending was cut before the game was released.
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%%* FlashOfPain: Pink ones in this case.

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* FakeDifficulty: Part of the reason the game is so difficult is because it's so ''stingy'' with health powerups. Not to mention they hardly restore any health at all.
%%* FlashOfPain: Pink ones in this case.
* GainaxEnding / NoEnding: Justified: The full ending was cut before the game was released.
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Added DiffLines:

* AmericanKirbyIsHardcore: In an inverse example, Jay in the US-release was given a more cartoonish appearance with his face shown.
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* ExcusePlot: The game has an opening about Jay taking revenge on terrorists for the death of his father in their plans to stop a space colony from being made, but gets no more development beyond that, not even in the manual. With the first stage being a clear leftover of the ''Film/TheTerminator'''s opening war prologue between the Resistance and Skynet, and Jay looking like a pastiche of Kyle Reese in a space suit, plus all of those "terrorists" being androids and occasionally ''{{VideoGame/Contra}}''-looking aliens, it becomes obvious the story was a last-minute addition to cover the loss of the license.

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* ExcusePlot: The game has an opening about Jay taking revenge on terrorists for the death of his father in their plans to stop a space colony from being made, but gets no more development beyond that, not even in the manual. With the first stage being a clear leftover of the ''Film/TheTerminator'''s opening war prologue between the Resistance and Skynet, and Jay looking like a pastiche an {{Expy}} of Kyle Reese in a space suit, plus and all of those "terrorists" being androids and occasionally ''{{VideoGame/Contra}}''-looking aliens, it becomes obvious the story was a last-minute addition to cover the loss of the license.
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* ExcusePlot: The game attempts to set up a plot about Jay's father coming across the plans of evil terrorists trying to stop a space colony from being made, and that the terrorists murdered him with an explosion, causing Jay to take up arms in revenge and stop them for good. Then no cutscenes appear for the entire rest of the game until the ending, which just implies the space colony was successfully made. Not even the manual explains the apocalyptic Earth and the terrorists looking like robotic and alien monstrosities, though they could be leftovers of the ''Terminator'' license.

to:

* ExcusePlot: The game attempts to set up a plot has an opening about Jay's father coming across the plans of evil Jay taking revenge on terrorists trying for the death of his father in their plans to stop a space colony from being made, and that but gets no more development beyond that, not even in the terrorists murdered him with an explosion, causing Jay to take up arms in revenge and stop them for good. Then no cutscenes appear for manual. With the entire rest first stage being a clear leftover of the game until ''Film/TheTerminator'''s opening war prologue between the ending, which just implies the space colony was successfully made. Not even the manual explains the apocalyptic Earth Resistance and the terrorists Skynet, and Jay looking like robotic a pastiche of Kyle Reese in a space suit, plus all of those "terrorists" being androids and alien monstrosities, though they could be leftovers occasionally ''{{VideoGame/Contra}}''-looking aliens, it becomes obvious the story was a last-minute addition to cover the loss of the ''Terminator'' license.
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%%* ExcusePlot: Cyber-terrorists have killed Jay's father and want to sabotage the colony project, [[ItsPersonal they must be stopped]]!%%Why is this an Excuse Plot?

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%%* * ExcusePlot: Cyber-terrorists have killed The game attempts to set up a plot about Jay's father and want to sabotage coming across the plans of evil terrorists trying to stop a space colony project, [[ItsPersonal from being made, and that the terrorists murdered him with an explosion, causing Jay to take up arms in revenge and stop them for good. Then no cutscenes appear for the entire rest of the game until the ending, which just implies the space colony was successfully made. Not even the manual explains the apocalyptic Earth and the terrorists looking like robotic and alien monstrosities, though they must could be stopped]]!%%Why is this an Excuse Plot?leftovers of the ''Terminator'' license.
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%%* ChainReactionDestruction: Bosses tend to do that.
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* AutoScrollingLevel: The final stage.
* BattleshipRaid: The penultimate boss.

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* %%* AutoScrollingLevel: The final stage.
* %%* BattleshipRaid: The penultimate boss.



* BottomlessPits: They're here and there.
* ChainReactionDestruction: Bosses tend to do that.
* CoresAndTurretsBoss: Third boss.
* DownTheDrain: Stage 2.
* EternalEngine: The last two stages, which include most of the [[EverythingTryingToKillYou stock deathtraps]].
* ExcusePlot: Cyber-terrorists have killed Jay's father and want to sabotage the colony project, [[ItsPersonal they must be stopped]]!
* FlashOfPain: Pink ones in this case.
* JapaneseRanguage: You were most likely supposed to be journeying to Si'''r'''ius.

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* %%* BottomlessPits: They're here and there.
* %%* ChainReactionDestruction: Bosses tend to do that.
* %%* CoresAndTurretsBoss: Third The third boss.
* %%* DownTheDrain: Stage 2.
* %%* EternalEngine: The last two stages, which include most of the [[EverythingTryingToKillYou stock deathtraps]].
* %%* ExcusePlot: Cyber-terrorists have killed Jay's father and want to sabotage the colony project, [[ItsPersonal they must be stopped]]!
*
stopped]]!%%Why is this an Excuse Plot?
%%*
FlashOfPain: Pink ones in this case.
* JapaneseRanguage: You were You're most likely supposed to be journeying to Si'''r'''ius.



* MagicFloppyDisk: They're in the future too.

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* %%* MagicFloppyDisk: They're in the future too.



* NoOSHACompliance: The final stage is a factory.
* PersonalSpaceInvader: "[=HumpBot=]".
* RatchetScrolling: One of the last NES games to have this.
* SentryGun: Some of the turrets.

to:

* %%* NoOSHACompliance: The final stage is a factory.
* %%* PersonalSpaceInvader: "[=HumpBot=]".
* %%* RatchetScrolling: One of the last NES games to have this.
* %%* SentryGun: Some of the turrets.
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''Journey to Silius'' is a side-scrolling action game by Creator/{{Sunsoft}} released for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was originally slated to be based on the Creator/JamesCameron film ''Film/TheTerminator'', but Sunsoft lost the license before its scheduled release date. Sunsoft decided to continue development rather than canceling their hard work. As it turned out, ''Journey to Silius'' became a cult-classic, while later NES games that carried the ''Terminator'' license [[VindicatedByHistory are all but forgotten]].

to:

''Journey to Silius'' is a side-scrolling action game by Creator/{{Sunsoft}} released for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was originally slated to be based on the Creator/JamesCameron film ''Film/TheTerminator'', but Sunsoft lost the license before its scheduled release date. Sunsoft decided to continue development rather than canceling their hard work. As it turned out, ''Journey to Silius'' became a cult-classic, cult-classic which was given a rerelease on the UsefulNotes/NintendoSwitch Online service in December of 2019, while later NES games that carried the ''Terminator'' license [[VindicatedByHistory are all but forgotten]].
forgotten]].
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Added image.

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[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/journey_to_silius.png]]

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* BossOnlyLevel: Played with in the final stage; the final battle is preceded by a somewhat brief auto-scrolling segment with no enemies.

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* BossOnlyLevel: Played with in the final stage; the final battle is preceded by a somewhat relatively brief auto-scrolling segment with no enemies.enemies, but plenty of hazards.


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* NoOSHACompliance: The final stage is a factory.

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