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5[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nes_journeytosilius.png]]
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7''Journey to Silius'' is a side-scrolling action game by Creator/{{Sunsoft}} released for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was originally slated to be based on the Creator/JamesCameron film ''Film/TheTerminator'', but Sunsoft lost the license before its scheduled release date. Sunsoft decided to continue development rather than canceling their hard work. As it turned out, ''Journey to Silius'' became a cult-classic which was given a rerelease on the UsefulNotes/NintendoSwitch Online service in December of 2019, while later NES games that carried the ''Terminator'' license [[VindicatedByHistory are all but forgotten]].
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9!Tropes of this game:
10* AmericanKirbyIsHardcore: In an inverse example, Jay in the US-release was given a more cartoonish appearance with his face shown.
11* AutoScrollingLevel: The final stage scrolls at medium pace.
12%%* BattleshipRaid: The penultimate boss.
13* BookEnds: The stage 1 theme is also used for the final stage.
14* BossOnlyLevel: Played with in the final stage; the final battle is preceded by a relatively brief auto-scrolling segment with no enemies, but plenty of hazards.
15* BottomlessPits: Bottomless pits are here and there and make the player lose a life when fallen into.
16* ConspicuousElectricObstacle: Final stage has some alcoves that have electric currents going through them.
17* CoresAndTurretsBoss: The third boss consists of a core and several turrets.
18* DownTheDrain: Stage 2 takes place in the sewers.
19* EternalEngine: The last two stages take place inside a factory, which include most of the stock deathtraps.
20* ExcusePlot: The game has an opening about Jay taking revenge on terrorists for the death of his father in their plans to stop a space colony from being made, but gets no more development beyond that, not even in the manual. With the first stage being a clear leftover of the ''Film/TheTerminator'''s opening war prologue between the Resistance and Skynet, Jay looking like an {{Expy}} of Kyle Reese in a space suit, and all of those "terrorists" being androids and occasionally ''{{VideoGame/Contra}}''-looking aliens, it becomes obvious the story was a last-minute addition to cover the loss of the license.
21* FlashOfPain: Enemies flash in pink color when hit.
22* InconvenientlyPlacedConveyorBelt: Conveyor belts appear in the final stage. Some carry items to bottomless pits, others have no purpose than to hinder the player.
23* JapaneseRanguage: You're most likely supposed to be journeying to Si'''r'''ius.
24* KingMook: The sub-bosses of Stage 3 and 4 are upgrades of the missile batteries and the "[=HumpBots=]", respectively, and the FinalBoss is a giant version of the tall MechaMooks from Stage 3.
25* LavaPit: Stage 5 has pools of lava.
26%%* MagicFloppyDisk: They're in the future too.
27* MarketBasedTitle: Known as ''Rough World'' in Japan. Often mistakenly called "Raf World" since "Rough" is spelled ''rʌf'' (the middle letter being a turned v). Jay also has a more normally-proportioned head and wears futuristic armor in this version (like he does in the European release).
28* NewGamePlus: A very backhanded example. The only things that carry over are your health and ammo, which remain at whatever levels they were when you defeated the final boss. So if you beat the game with one hit-point left and no firepower, you start over at Level 1 with one hit-point and no firepower.
29* NintendoHard: The game's only five stages long, but has a very steep difficulty curve.
30* NoOSHACompliance: The final stage is a factory requires player to navigate very hazardous factory.
31* RatchetScrolling: Once you go right, you can't go back. One of the last NES games to have this.
32* SentryGun: Some of the turrets are capable of shooting at you as soon as you approach. They can even increase their own elevation to shoot you, requiring you to jump or crouch to avoid being hit.
33* SequentialBoss: The final battle consists of two separate bosses to destroy.
34* SlowLaser: Sentry Guns fire lasers that move at visible speed.
35* SmashingHallwayTrapsOfDoom: Crushers make an appearance in the fourth stage and fifth stage.
36* StalactiteSpite: Large blocks in stage 4 start to fall when the player is under them.
37* StealthSequel: To ''Chō Wakusei Senki Metafight'', the Japanese version of ''VideoGame/BlasterMaster''. ''Rough World'' is set in the year 2373 of the space calendar, while ''Metafight'' is set in 2052 of the same calendar.
38* TemporaryPlatform: Fourth stage has blocks that fall when stood on.

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