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** In addition to Lift, Force was used a lot in the first game for various reasons. Here, it's only use is to acquire a djinni if you intend on entering Anemos Sanctum, which you're locked out of if you don't transfer data with the Force Gem
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Added Batman Gambit to the list

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* BatmanGambit: Common in this series...
** Alex is full of these, always seeming to be one step ahead of everyone else, knowing more than anyone at any time, and with plans for himself that go farther than anyone else is ever aware of until it's effectively too late.
** It's confusing at first, but by the end of ''The Lost Age'', you discover the ''entire first two games'' was one of these concocted by The Wise One. Knowing that the seal on Alchemy would spell Weyard's doom, but not telling Isaac any of this and simply insisting he chase after Saturos and Menardi and eventually Felix as they continue to light the Lighthouses and restore Alchemy in hopes that Isaac will slowly understand the state of the world and both the dangers it presents...but also how necessary it is for the world to survive. At Mars Lighthouse, he tests the combined party's resolve and dedication to their cause and the responsibility they'll assume in restoring Alchemy by forcing them to fight their parents merged as the Doom Dragon, knowing that even if they succeed, their parents will be safe with Mars' reactivation. And finally, he was always one step ahead of ''Alex'', infusing the Mars Star with power so that Isaac would inherit power of the Golden Sun and not Alex way back in the first game, outgambitting the chessmaster himself.
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Up To Eleven is a defunct trope


* FriendlyFireproof: Many summons and a couple of weapon unleashes only affect enemies. Often times your party appears to be spirited to safety but as for the general environment? This becomes ridiculous in the first game when fighting the Kraken on the Tolbi-bound ship. You can use the [[ColonyDrop Meteor]] and [[KillSat Judgment]] summons against it and said ship [[UpToEleven will not be damaged in any way.]]

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* FriendlyFireproof: Many summons and a couple of weapon unleashes only affect enemies. Often times your party appears to be spirited to safety but as for the general environment? This becomes ridiculous in the first game when fighting the Kraken on the Tolbi-bound ship. You can use the [[ColonyDrop Meteor]] and [[KillSat Judgment]] summons against it and said ship [[UpToEleven will not be damaged in any way.]]



* MundaneUtility:Getting apples down from trees, tying ropes to protrusions across a gap...Utility psynergies in Weyard seem to be extremely specialised. Taken UpToEleven once you realise there's separate Psynergy for ''shaking things left-and-right'' and ''shaking things up-and-down'', both of which are distinct from the combat Earthquake psynergy.

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* MundaneUtility:Getting MundaneUtility: Getting apples down from trees, tying ropes to protrusions across a gap...Utility psynergies in Weyard seem to be extremely specialised. Taken UpToEleven once Then you realise there's separate Psynergy for ''shaking things left-and-right'' and ''shaking things up-and-down'', both of which are distinct from the combat Earthquake psynergy.
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* TitleDrop: [[spoiler:The Golden Sun is a mass of energy that rises above Mt. Aleph in the second game indicating the restoration of Alchemy to the world. The Lost Age is dropped a few times, as well, being the 'age' that was 'lost' when Psynergy was weakened by the dimming of the lighthouses.]]

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* TitleDrop: [[spoiler:The The Golden Sun is a [[spoiler:a mass of energy that rises above Mt. Aleph Aleph]] in the second game indicating [[spoiler:indicating the restoration of Alchemy to the world. The Lost Age is dropped a few times, as well, being the 'age' that was 'lost' when Psynergy was weakened by the dimming of the lighthouses.]]lighthouses]].
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''VideoGame/GoldenSun1'' tells the story of Isaac, a teenager from the [[HiddenElfVillage village of Vale]], gifted with the power of [[ElementalPowers Psynergy]], and his journey to stop a dangerous group of antagonists from releasing the ancient power of [[AlchemyIsMagic Alchemy]] and to rescue his friend Jenna. The resulting journey takes him and three companions through many lands and cultures to the Elemental Lighthouses, the seals preventing Alchemy's release.

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''VideoGame/GoldenSun1'' ''VideoGame/GoldenSun1'', subtitled ''The Broken Seal'' in Japan, tells the story of Isaac, a teenager from the [[HiddenElfVillage village of Vale]], gifted with the power of [[ElementalPowers Psynergy]], and his journey to stop a dangerous group of antagonists from releasing the ancient power of [[AlchemyIsMagic Alchemy]] and to rescue his friend Jenna. The resulting journey takes him and three companions through many lands and cultures to the Elemental Lighthouses, the seals preventing Alchemy's release.
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** Jupiter/Wind is [[TechnicolorWind a strange case]], since it's also the typical element PsychicPowers are associated with. As a result, Jupiter is predominantly [[SupernaturalIsPurple purple]], but sometimes paired with [[WindIsGreen green]]. Jupiter Djinn are lavender.

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** Jupiter/Wind is [[TechnicolorWind a strange case]], since it's also the typical element PsychicPowers are associated with. As a result, Jupiter is predominantly [[SupernaturalIsPurple [[TechnicolorMagic purple]], but sometimes paired with [[WindIsGreen green]]. Jupiter Djinn are lavender.

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Crosswicking new trope.


* ElementalPersonalities:
** Fire Adepts are typically HotBlooded {{Fiery Redhead}}s.
** Earth Adepts are prone to laconic speech, leadership roles, and puzzle-solving.
** Water Adepts are calm, generally keep to themselves or are outright secretive, and are intellectual, usually trained as medics. They're also frequently the resident {{Deadpan Snarker}}s, especially when it seems counterintuitive for them to be.
** Wind Adepts tend to be mysterious and often have traditional PsychicPowers (mind-reading, clairvoyance, and precognition) in addition to wind and lightning powers.



* PersonalityPowers: Mostly averted, as the characters' personalities are fairly distinct from their elements (Sheba the [[ShockAndAwe Jupiter Adept]] is plenty hotheaded while [[AnIcePerson Mia]] is a FriendToAllLivingThings, for example). Both Garet and Jenna play to their [[PlayingWithFire Mars Adept]] stereotypes, but the Mars clan from Prox avert it almost entirely.
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fixed link about Link


** ''The Lost Age'' has a sprite sheet for [[Franchise/TheLegendOfZelda Link]] [[http://kprs.laronmi.net/taow/miscellaneous/link/link.htm in game but unused]].

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** ''The Lost Age'' has a sprite sheet for [[Franchise/TheLegendOfZelda Link]] [[http://kprs.laronmi.net/taow/miscellaneous/link/link.[[https://theadeptsofweyard.github.io/menardi/link/index.htm in game but unused]].
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* StupidEvil: Pretty much everything Saturos and Menardi do in ''The Broken Seal'' qualifies for this. They never try to explain their motives or try to reason or negotiate with anyone outside their party, and repeatedly resort to extreme measures to accomplish their goals while being as randomly cruel and petty as possible. It's no wonder they get beaten by Isaac's party at the end of the game.

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cut trope


* ElementalHairColors: [[DishingOutDirt Venus Adepts]] have brown hair, [[PlayingWithFire Mars Adepts]] have bright red hair (unless from the [[AmazingTechnicolorPopulation Mars Clan of Prox]]), and [[MakingASplash Mercury Adepts]] have [[YouGottaHaveBlueHair blue hair]]. Jupiter Adepts tend toward blonde (with overlap for light-haired Venus Adepts) or purple, but ''Dark Dawn'' gives them more variety.

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* ElementalHairColors: [[DishingOutDirt Venus Adepts]] have brown hair, [[PlayingWithFire Mars Adepts]] have bright red hair (unless from the [[AmazingTechnicolorPopulation Mars Clan of Prox]]), and [[MakingASplash Mercury Adepts]] have [[YouGottaHaveBlueHair blue hair]].hair. Jupiter Adepts tend toward blonde (with overlap for light-haired Venus Adepts) or purple, but ''Dark Dawn'' gives them more variety.



* YouGottaHaveBlueHair: Lemuria in particular is dedicated to the color blue, but other examples appear here and there (not limited to just blue at that!) while The Fire Clan is as wild in hair colors as they are in skin colors.
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''Golden Sun'' is a series of {{Eastern RPG}}s from Creator/{{Nintendo}} and Camelot Software Planning, who you may recall also made ''VideoGame/MarioGolf'' and ''VideoGame/MarioTennis'' as well as Sega's ''Shining'' series.

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''Golden Sun'' is a series of {{Eastern RPG}}s from Creator/{{Nintendo}} and Camelot Software Planning, who you may recall also made ''VideoGame/MarioGolf'' and ''VideoGame/MarioTennis'' as well as Sega's ''Shining'' series.
''VideoGame/ShiningSeries''.
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Moved


** Due to Camelot's (then Sonic! Software Planning) involvement with the ''[[Franchise/ShiningSeries Shining Force]]'' series there are a number of nods to it. Beyond the the easily noticed graphical similarities in the interface, one injured person in the 2nd game thinks "Eyes... Shining in the Darkness... No! Go away!!!" and the final boss has an attack called "Darksol Gasp".

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** Due to Camelot's (then Sonic! Software Planning) involvement with the ''[[Franchise/ShiningSeries ''[[VideoGame/ShiningSeries Shining Force]]'' series there are a number of nods to it. Beyond the the easily noticed graphical similarities in the interface, one injured person in the 2nd game thinks "Eyes... Shining in the Darkness... No! Go away!!!" and the final boss has an attack called "Darksol Gasp".
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** The Franchise/IncredibleHulk is referenced with a random castle guard, who is thinking "Don't make me angry. You wouldn't like me when I'm angry" when you mind read him.

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** The Franchise/IncredibleHulk ComicBook/TheIncredibleHulk is referenced with a random castle guard, who is thinking "Don't make me angry. You wouldn't like me when I'm angry" when you mind read him.
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* FakeBalance: Jupiter in general. As an element, Jupiter clearly has the advantage in the ElementalRockPaperScissors system, being strong against the vast majority of enemies in the game. The classes offered by the Jupiter djinni are cleanly better than the alternatives. The Apprentice and Page class line is a MagicKnight that borders on being MasterOfAll, with powerful physical and magical psynergy, the Impact series, coupled with high stats in every area, has the notable advantages of a massive PP pool and extremely high agility stats. The symbiotic class lines available to the Mercury and Jupiter adepts are extremely useful, being buffers and healers who also get access to some of the strongest Mercury and Jupiter offensive psynergy available, essentially combining the best aspects of the Wind and Water Seer class series. The only disadvantage to the Jupiter classes is that their focus towards higher quality of offensive psynergy creates a massive gap between their psynergy progression, which is more than made up for by the higher base power of the spells, allowing them to be a strong option for a good chunk of the early game. Even the Ninja class series, commonly agreed to be the best overall class in the game, requires Jupiter Djinn. The Jupiter classes are so potent that its not an exaggeration to say that the game's overall progression is dictated by the amount of Jupiter djinni available at any given time, and the sheer advantages of the Jupiter element are already apparent in the first game, before [[SequelEscalation becoming even more dominant]] in ''The Lost Age'' and ''Dark Dawn''.
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Fixed broken link due to spelling error.


** Jupiter/Wind is [[TecnhicolorWind a strange case]], since it's also the typical element PsychicPowers are associated with. As a result, Jupiter is predominantly [[SupernaturalIsPurple purple]], but sometimes paired with [[WindIsGreen green]]. Jupiter Djinn are lavender.

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** Jupiter/Wind is [[TecnhicolorWind [[TechnicolorWind a strange case]], since it's also the typical element PsychicPowers are associated with. As a result, Jupiter is predominantly [[SupernaturalIsPurple purple]], but sometimes paired with [[WindIsGreen green]]. Jupiter Djinn are lavender.
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** Mars/Fire is red, orange, or yellow-- the "warm" colors. The main exception is the [[AmazingTechnicolorPopulation Mars Clan]], though they do all have red eyes. Mars Djinn are orange with blue eyes.

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** Mars/Fire is red, [[FireIsRed red]], orange, or yellow-- the "warm" colors. The main exception is the [[AmazingTechnicolorPopulation Mars Clan]], though they do all have red eyes. Mars Djinn are orange with blue eyes.



** Jupiter/Wind is a strange case, since it's also the typical element PsychicPowers are associated with. As a result, Jupiter is predominantly [[SupernaturalIsPurple purple]], but sometimes paired with [[WindIsGreen green]]. Jupiter Djinn are lavender.

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** Jupiter/Wind is [[TecnhicolorWind a strange case, case]], since it's also the typical element PsychicPowers are associated with. As a result, Jupiter is predominantly [[SupernaturalIsPurple purple]], but sometimes paired with [[WindIsGreen green]]. Jupiter Djinn are lavender.
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** Hydros, the King of Lemuria.
** Conservato, leader of the Lemurian Senate.
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* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle Eastern people, Asians, Native Americans, and even Pacific Islanders(though the sprites are recycled from one edge of the world to another). The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.

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* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle Eastern people, Asians, Native Americans, and even Pacific Islanders(though Islanders (though the sprites are recycled from one edge of the world to another). The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.
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Some typos.


** Weapon unleashes are this by default. They get increasingly more dramatic and powerful as the game goes on but are random, making them increasingly unreliable to use against boss level enemies also. They're main purpose is to end random encounter battles more quickly without using up the psynergy, dijinn and items better spent on more unique foes. However, if a player knows how to use and gets enough unleash rate boosting equipment, they instead become BoringButPractical, making everything else almost pointless.
** Iris, the game's ultimate summon, simultaneously completely heals your ''entire'' party (all eight, including dead party members) AND deals an insane amount of damage, more than three times as much as a level four summon. The drawback? It requires 13 standby djinn (9 Mars and 4 Mercury) to unleash. If you don't set them to standby outside of battle, you'll need a minimum of three turns dedicated solely to setting up for this summon. And don't forget that setting djinn to standby temporarily gimps your characters stats. Also factor in three turns of recovery after doing the summon before your stats return to normal, and you've got an incredibly high cost summon that, while nice, isn't nearly worth the effort when you could accomplish the same thing with mundane but effective healing skills. Adding to that, the only way to earn Iris is to defeat the secret bonus boss. There's nothing else to use the summon on except the final story boss, who has a slight resistance against it. \\\

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** Weapon unleashes are this by default. They get increasingly more dramatic and powerful as the game goes on but are random, making them increasingly unreliable to use against boss level enemies also. They're Their main purpose is to end random encounter battles more quickly without using up the psynergy, dijinn djinn and items better spent on more unique foes. However, if a player knows how to use and gets enough unleash rate boosting equipment, they instead become BoringButPractical, making everything else almost pointless.
** Iris, the game's ultimate summon, simultaneously completely heals your ''entire'' party (all eight, including dead party members) AND deals an insane amount of damage, more than three times as much as a level four summon. The drawback? It requires 13 standby djinn (9 Mars and 4 Mercury) to unleash. If you don't set them to standby outside of battle, you'll need a minimum of three turns dedicated solely to setting up for this summon. And don't forget that setting djinn to standby temporarily gimps your characters characters' stats. Also factor in three turns of recovery after doing the summon before your stats return to normal, and you've got an incredibly high cost summon that, while nice, isn't nearly worth the effort when you could accomplish the same thing with mundane but effective healing skills. Adding to that, the only way to earn Iris is to defeat the secret bonus boss. There's nothing else to use the summon on except the final story boss, who has a slight resistance against it. \\\



** The Wings of Anemos on your ship. While you do indeed need it in order to bypass a few obstacles on the overworld, it's other use is to move around the world quicker and avoid random sea battles. However, doing so ''drains the PP of your entire party in order to stay aloft''. Useful, but only if you're impatient.

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** The Wings of Anemos on your ship. While you do indeed need it in order to bypass a few obstacles on the overworld, it's its other use is to move around the world quicker and avoid random sea battles. However, doing so ''drains the PP of your entire party in order to stay aloft''. Useful, but only if you're impatient.



** Kalay, Lalivero, Alhafra, and Champa. The latter is not a typical example, as it's known to raid the others rather than for it's own attractive commerce.

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** Kalay, Lalivero, Alhafra, and Champa. The latter is not a typical example, as it's known to raid the others rather than for it's its own attractive commerce.
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* MeteorSummoningAttack: The 4-Mars-djinn summon is Meteor, which brings a giant meteor crashing down on the enemy. ''VideoGame/GoldenSunDarkDawn''[='=]s summon sequence adds a constellation figure launching the meteor.

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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut:
** [[http://goldensunwiki.net/List_of_unacquirable_Psynergy Various Psynergy]] that have no effect outside of the debug room can be obtained via cheating. After beating the FinalBoss in the second game, there is a brief sequence where you walk around the final town, Prox; normally, you don't have access to the Mind Read Psynergy at this point (as the two party members with it aren't in the party at this point), but if you hack to obtain it, there are major {{Sequel Hook}}s in the Mind Read "conversations" seen [[http://kprs.laronmi.net/taow/miscellaneous/mindread/mindread.htm here]] (obviously spoilers are contained within).
** [[Franchise/TheLegendOfZelda Link]] is among the unused sprites.



* RuleOfThree: [[UndergroundMonkey Monster lines]] come in three variants. Though some only appear to have two, the third is present but DummiedOut.

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* RuleOfThree: [[UndergroundMonkey Monster lines]] come in three variants. Though some only appear to have two, the third is present but DummiedOut. unused.

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Crosswicking.


* AwesomeButImpractical

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* AwesomeButImpracticalAwesomeButImpractical:



* TakeYourTime: It's going to take a few years before the end of the world, yes, but take all the time you need to reach the next lighthouse before those other guys racing towards it. The order in which you arrive will always be the same

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* TakeYourTime: It's going to take a few years before the end of the world, yes, but take all the time you need to reach the next lighthouse before those other guys racing towards it. The order in which you arrive will always be the samesame.
* TeleportationWithDrawbacks:
** On the overworld, Teleport brings you directly to a town you've already been to. In dungeons and towns, it can only be used on some ritual circles which then take you to the paired circle.
** Every main character has the Retreat power, which is basically an EscapeRope that teleports you back to the entrance of a dungeon.

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* SpeakingSimlish: Females get higher-pitched squeaks than males.


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* VoiceGrunting: Females get higher-pitched squeaks than males.

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* HeroicMime: Isaac and Felix. Possibly the most ridiculous example of silent protagonists in any RPG, seeing as both talk like anything at times when they're not playable (Felix in the first game; Isaac in the second game). In fact, [[spoiler:Felix gives up the idea in ''The Lost Age'''s ending and talks to Isaac, Garet, and Kyle to reassure them.]] Although at some point in both games, when they are assigned the silent protagonist role, they do make some form of expression. Isaac goes "!!!" at the end of the events in the Venus Lighthouse and Felix pulls the classic "..." on Piers after Jenna and Sheba harass Piers about his age. At one point, Felix breaks the mute hero rule and blurts out "Why?" when someone was explaining the rules to a competition he was in. This is a slight mistranslation when the Japanese version text is just "???".

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* HeroicMime: Isaac and Felix. Possibly the most ridiculous example of silent protagonists in any RPG, seeing as because both talk like anything at times anyone else when they're not playable (Felix in the first game; Isaac in the second game). In fact, [[spoiler:Felix gives up the idea in ''The Even [[spoiler:''The Lost Age'''s ending has Felix give up the idea and talks talk to Isaac, Garet, and Kyle to reassure them.]] Although Although, at some point in both games, when they are assigned the silent protagonist role, they do playable character does make some form of expression. Isaac goes "!!!" at the end of the events in the Venus Lighthouse and Felix pulls the classic "..." on Piers after Jenna and Sheba harass Piers bug him about his age. At one point, Felix breaks the mute hero rule and also blurts out "Why?" when someone was explaining the rules to a competition he was in. This in, but this is a slight mistranslation when from the Japanese version text that is just "???"."???".
** This trait is inherited by Matthew in ''Dark Dawn'', and yes, Isaac speaks just fine in that game too.



** The water element healing spell series, Ply, which includes the strongest single-target healing, and Wish, which includes the strongest multi-target healing. Water is also the only element to provide status recovery spells.

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** The water element healing spell series, Ply, which includes series are the strongest most potent, those being Ply for single-target healing, and Wish, which includes the strongest Wish for multi-target healing. Water is also the only element to provide status recovery spells.spells, and one of only two to have a status recovery Djinni (Tonic).



** In general, Mercury (Water) Adept characters are slanted towards healing and support. Best exemplified by Mia, a water user who works as a healer and acts as the WhiteMagicianGirl. Her son Rief shares her abilities.
** The Water of Hermes is obtained after igniting the Mercury lighthouse, and is used to restore Tret after his insane evil personality has been defeated and keep Imil's inhabitants safe from any disease. If reobtained, it can be used to fully heal a party member.

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** In general, Mercury (Water) Adept characters are slanted towards healing and support. Best exemplified by Mia, a water user who works as a healer and acts as the WhiteMagicianGirl. Her Egregiously, she and Piers (the other Mercury Adept in the party) are the only ones to attempt to heal [[spoiler:Isaac's dad and Felix and Jenna's parents after nearly killing them as the Doom Dragon]], despite over half of the party having healing spells in their base classes as well. Mia's son Rief shares her abilities.
** The Water of Hermes is obtained after igniting the Mercury lighthouse, Lighthouse, and is used to restore Tret after his insane evil personality has been defeated and keep Imil's inhabitants safe from any disease. If reobtained, it can be used to fully heal a party member. It re-appears in ''Dark Dawn'' to restore Tret again, though only the one can be obtained.



* HealingWinds: The Jupiter (wind) djinni Breath is one of the first ones found in both ''The Lost Age'' and ''Dark Dawn'', who heals 40% of a character's HP, making the early game easier to survive. Note that this association is absent in Japanese, where its name is Rescue because the healing always occurs at the start of the party's turn.

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* HealingWinds: The Jupiter (wind) djinni (Wind) Djinni Breath is one of the first ones found in both ''The Lost Age'' and ''Dark Dawn'', who heals 40% of a character's HP, making the early game easier to survive. Note that this association is absent in Japanese, where its name is Rescue because the healing always occurs at the start of the party's turn.turn.
** ''Dark Dawn'' also introduces the Fresh Breeze series for Karis, which heals the party and is the main source of healing until Rief, as noted in the entry above, joins the party.
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''Golden Sun'' is a series of {{Eastern RPG}}s from Creator/{{Nintendo}} and Camelot Software Planning, who you may recall also made ''[[Videogame/SuperMarioBros Mario]] Golf'' and ''Tennis'' as well as Sega's ''Shining'' series.

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''Golden Sun'' is a series of {{Eastern RPG}}s from Creator/{{Nintendo}} and Camelot Software Planning, who you may recall also made ''[[Videogame/SuperMarioBros Mario]] Golf'' ''VideoGame/MarioGolf'' and ''Tennis'' ''VideoGame/MarioTennis'' as well as Sega's ''Shining'' series.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: Dragons serve as a penultimate boss in the second and final bosses in both. [[spoiler:Actually, they're just people turned into dragons.]]
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* MetaPower:
** Djinn are the basis for the game's [[CharacterClassSystem class system]], switching them around gives new classes and abilities, while stacking them in the right proportions increases stats, class rank and spell power.
** Later games give some enemies the ability to neutralize some (or even all) the party's Djinn, making the odds of a TotalPartyKill rise as the party's stats are drastically lowered and reviving and most multiheal spells are now unavailable.
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* MoleMonster: The King Scorpion boss spends most of his time under the sand, you have to force him out to fight him.

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* MoleMonster: The King Scorpion boss spends most of his time under the sand, and you have to force him out to fight him.
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* MoleMonster: The King Scorpion boss spends most of his time under the sand, you have to force him out to fight him.
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* ElementalHair: [[DishingOutDirt Venus Adepts]] have brown hair, [[PlayingWithFire Mars Adepts]] have bright red hair (unless from the [[AmazingTechnicolorPopulation Mars Clan of Prox]]), and [[MakingASplash Mercury Adepts]] have [[YouGottaHaveBlueHair blue hair]]. Jupiter Adepts tend toward blonde (with overlap for light-haired Venus Adepts) or purple, but ''Dark Dawn'' gives them more variety.

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* ElementalHair: ElementalHairColors: [[DishingOutDirt Venus Adepts]] have brown hair, [[PlayingWithFire Mars Adepts]] have bright red hair (unless from the [[AmazingTechnicolorPopulation Mars Clan of Prox]]), and [[MakingASplash Mercury Adepts]] have [[YouGottaHaveBlueHair blue hair]]. Jupiter Adepts tend toward blonde (with overlap for light-haired Venus Adepts) or purple, but ''Dark Dawn'' gives them more variety.

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