History VideoGame / GoldenSun

26th Jul '16 8:20:14 AM Malady
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* AbilityRequiredToProceed: Various psynergy powers are required to solve puzzles or remove barriers. Most notable is Grind from [[VideoGame/GoldenSunTheLostAge the second game]], which is almost never used after its first use to break the rock barriers that separate the oceans.
** Similarly, Lift is used maybe once or twice to get into Magma Rock, which [[VideoGame/GoldenSunTheBrokenSeal the first]] used quite a bit more.
25th Jun '16 11:14:15 AM Chabal2
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* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle Eastern people, Asians, Native Americans, and even Pacific Islanders. The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.

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* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle Eastern people, Asians, Native Americans, and even Pacific Islanders.Islanders(though the sprites are recycled from one edge of the world to another). The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.



* MasterOfNone: Putting Djinn of every element on a character gives much worse results that sticking to a single one (one or two classes can work this way, but require you to find all the Djinn to be effective). However, in ''Lost Age'' item-based classes actually require multiple elements to advance.



* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The strongest Venus summon is even Charon, who creates a shadow attack that [[OneHitKill has a chance to instantly kill enemies]]. The "odd' part comes from how Venus having domain over these powers yet are never alluded in game dialogue. Not helping that Isaac and Felix cannot use such spells in their default classes.

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* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The strongest Venus summon is even Charon, who creates a shadow attack that [[OneHitKill has a chance to instantly kill enemies]]. The "odd' part comes from how Venus having domain dominion over these powers yet are never alluded in game dialogue. Not helping that Isaac and Felix cannot use such spells in their default classes.



** Some of the darker Venus Psynergies tend to do this; there is the Thanatos Mace unleash-Heartbreak-which summons some kind of demon to literally tear out your enemy's heart and crush it in his hand, the Charon summon, the Death Card and Condemn to name a few.
* PaddedSumoGameplay: For all the flashy Psynergy and Summon Magic, endgame LevelGrinding is a lot faster if you just hit the "Attack" option over and over again.

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** Some of the darker Venus Psynergies tend to do this; there is the Thanatos Mace unleash-Heartbreak-which unleash (Heartbreak) which summons some kind of demon to literally tear out your enemy's heart and crush it in his hand, the Charon summon, the Death Card and Condemn to name a few.
* PaddedSumoGameplay: For all the flashy Psynergy and Summon Magic, endgame LevelGrinding is a lot faster if you just hit the "Attack" option over and over again.again (though gold and experience increase, and drop chances are multiplied by 4 if an enemy is killed with the right Djinn).



* PointOfNoReturn:
** There's a point in Mogall Forest after which you can no longer backtrack, though you can circle around to pick up anything you might have missed the first time around.
** Yampi Desert has a sandfall that you can't climb (yet). They are nice enough to put a sign warning you though.



* RuleOfThree: [[UndergroundMonkey Monster lines]] come in three variants. Though some only appear to have two, the third is present but DummiedOut.



** The Japanese version has a Captain Picard.

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** The Japanese version has a Captain Picard.Picard (Piers in English).



* SlapOnTheWristNuke: Being tossed into the sun, for starters.

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* SlapOnTheWristNuke: Being tossed into the sun, sun and back, for starters.



%%* SpeakingSimlish

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%%* SpeakingSimlish* SpeakingSimlish: Females get higher-pitched squeaks than males.



* SpitefulAI: The Djinn you fight as random encounters plus the Phoenix type monsters will usually decide to run away from battle before you can finish it off. In dungeons, Djinn that flee can be fought again by just leaving the area and returning while those on the overworld map just have to be found in the area again. The Phoenix monsters, however, appear randomly like any other monster, but since they are Metal Slime type monsters, they give TONS of experience points.

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* SpitefulAI: The Djinn you fight as random encounters plus the Phoenix type monsters will usually decide to run away from battle before you can finish it off. In dungeons, Djinn that flee can be fought again by just leaving the area and returning while those on the overworld map just have to be found in the area again. The Phoenix monsters, however, appear randomly like any other monster, but since they are Metal Slime MetalSlime type monsters, they give TONS of experience points.



* StrangeSyntaxSpeaker: The people of Xian use some strange sentence structures (though not nearly as strange as some fanfic writers portray it), presumably to show that they normally speak a different language from the heroes. This is present even in the Japanese versions, as references to it are made in the 4koma Gag Battle doujinshi. Curiously, Xian's successor-nations in ''Dark Dawn'' are filled with people who speak normally. Master Hama also speaks normally, [[spoiler:but that's because she's not from Xian.]]

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* StrangeSyntaxSpeaker: StrangeSyntaxSpeaker:
**
The people of Xian use some strange sentence structures (though not nearly as strange as some fanfic writers portray it), presumably to show that they normally speak a different language from the heroes. This is present even in the Japanese versions, as references to it are made in the 4koma Gag Battle doujinshi. Curiously, Xian's successor-nations in ''Dark Dawn'' are filled with people who speak normally. Master Hama also speaks normally, [[spoiler:but that's because she's not from Xian.]]]]
** According to the 4 Koma Gag Battle, becoming a Samurai class causes you to use AntiquatedLinguistics ("This one shall summon Venus!").



* ViolationOfCommonSense: There is a sign, deep within the Altin Mines, that says, "Do not strike the walls! Rocks may fall!" ** Right next to it is one of those logs you keep knocking over with Force, positioned right by a wall...unfortunately Stupidity Is the Only Option in this case - using Psynergy on the wall/letting Garet kick it is necessary to advance further in the cave.

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* ViolationOfCommonSense: There is a sign, deep within the Altin Mines, that says, "Do not strike the walls! Rocks may fall!" ** Right next to it is one of those logs you keep knocking over with Force, positioned right by a wall...unfortunately Stupidity Is the Only Option in this case - using Psynergy on the wall/letting Garet kick it is necessary to advance further in the cave.
7th Jun '16 2:07:48 AM Dark_Lord_
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7th Jun '16 2:07:10 AM Dark_Lord_
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* AwesomeButImpractical: Iris, the game's ultimate summon, simultaneously completely heals your ''entire'' party (all eight, including dead party members) AND deals an insane amount of damage, more than three times as much as a level four summon. The drawback? It requires 13 standby djinn (9 Mars and 4 Mercury) to unleash. If you don't set them to standby outside of battle, you'll need a minimum of three turns dedicated solely to setting up for this summon. And don't forget that setting djinn to standby temporarily gimps your characters stats. Also factor in three turns of recovery after doing the summon before your stats return to normal, and you've got an incredibly high cost summon that, while nice, isn't nearly worth the effort when you could accomplish the same thing with mundane but effective healing skills. Adding to that, the only way to earn Iris is to defeat the secret bonus boss. There's nothing else to use the summon on except the final story boss, who has a slight resistance against it.

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* AwesomeButImpractical: Iris, the game's ultimate summon, simultaneously completely heals your ''entire'' party (all eight, including dead party members) AND deals an insane amount of damage, more than three times as much as a level four summon. The drawback? It requires 13 standby djinn (9 Mars and 4 Mercury) to unleash. If you don't set them to standby outside of battle, you'll need a minimum of three turns dedicated solely to setting up for this summon. And don't forget that setting djinn to standby temporarily gimps your characters stats. Also factor in three turns of recovery after doing the summon before your stats return to normal, and you've got an incredibly high cost summon that, while nice, isn't nearly worth the effort when you could accomplish the same thing with mundane but effective healing skills. Adding to that, the only way to earn Iris is to defeat the secret bonus boss. There's nothing else to use the summon on except the final story boss, who has a slight resistance against it. \\\
However, Iris still has one effective way of using it in the final battle, as it revives all members of the party, including inactive ones. So if you prepare the Djinn of your second party to immediately summon Iris, you can easily revive your first party as soon as they are defeated. But that is pretty much the only use this summon still has at this point in the game.


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* BossRush: The battle mode has a potential to turn into this, as it randomly selects creatures you have encountered during the main game. Sometimes, the game selects multiple bosses in a row. This can become very painful with an endgame party in The Lost Age, as you can potentially encounter multiple of the game's superbosses, all of which were difficult on their own, but almost impossible when fighting them without a pause.
20th May '16 4:41:37 PM Anorgil
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* [[AbsentAliens Absent Elves]]: While gnomes are random monsters, Loho has dwarfs (Who are explicitly called such in an item description), Prox has some kind of dragon-people and there's even a town of werewolves, the only mention of elves is a relatively weak weapon called the "Elven Rapier" and the relatively-weak-yet-practical "Elven Shirt."

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* [[AbsentAliens Absent Elves]]: While gnomes are random monsters, Loho has dwarfs (Who are explicitly called such in an item description), Prox has some kind of dragon-people and there's even a town of werewolves, the only mention of elves is a relatively weak weapon called the "Elven Rapier" and the relatively-weak-yet-practical "Elven Shirt."" However, see FiveRaces below.
15th May '16 6:02:07 AM MayIncon
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* AwesomeButImpractical: Iris, the game's ultimate summon, simultaneously completely heals your ''entire'' party (all eight, including dead party members) AND deals an insane amount of damage, more than three times as much as a level four summon. The drawback? It requires 13 standby djinn to unleash. If you don't set them to standby outside of battle, you'll need a minimum of three turns dedicated solely to setting up for this summon. And don't forget that setting djinn to standby temporarily gimps your characters stats. Also factor in three turns of recovery after doing the summon before your stats return to normal, and you've got an incredibly high cost summon that, while nice, isn't nearly worth the effort when you could accomplish the same thing with mundane but effective healing skills.
** Adding to that, the only way to earn Iris is to defeat the secret bonus boss. There's nothing else to use the summon on except the final story boss, who has a resistance to it.

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* AwesomeButImpractical: Iris, the game's ultimate summon, simultaneously completely heals your ''entire'' party (all eight, including dead party members) AND deals an insane amount of damage, more than three times as much as a level four summon. The drawback? It requires 13 standby djinn (9 Mars and 4 Mercury) to unleash. If you don't set them to standby outside of battle, you'll need a minimum of three turns dedicated solely to setting up for this summon. And don't forget that setting djinn to standby temporarily gimps your characters stats. Also factor in three turns of recovery after doing the summon before your stats return to normal, and you've got an incredibly high cost summon that, while nice, isn't nearly worth the effort when you could accomplish the same thing with mundane but effective healing skills. \n** Adding to that, the only way to earn Iris is to defeat the secret bonus boss. There's nothing else to use the summon on except the final story boss, who has a slight resistance to against it.
12th May '16 11:47:25 PM McMunchly
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** Adding to that, the only way to earn Iris is to defeat the secret bonus boss. There's nothing else to use the summon on except the final story boss, who has a resistance to it.


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* BraggingRightsReward: Beating the bonus boss [[spoiler:Dullahan]] rewards the player with the Iris summon, a ridiculouly powerful and impractical summon that has no use except as eye candy because you've already defeated the strongest enemy in the game to get it. After you earn it, you'll never encounter another battle where you need it.
3rd May '16 9:12:15 AM MayIncon
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* BlockPuzzle: A ''lot''.

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* BlockPuzzle: A ''lot''. Several Psynergies are introduced to remove blocks in various ways.



* ElementalRockPaperScissors: Severely downplayed. Most monsters aren't identified with a specific element, and no "Element X does this to that" tutorial is ever given. The only even remotely obvious ingame sign of it existing is the punctuation used in the battle messages when enemies get hit by elements they're weak, neutral or strong against: the said messages will end with !!!, ! and ., respectively. In addition, elements are only weak to the opposing one (Fire takes and deals more damage to Water and vice versa), simplifying things.
** However, it's useful to know what enemies are weak to what element when you're farming for loot or experience, since dealing the death blow with an advantageous Djinni results in more ExperiencePoints/money and better chances for [[RareDrop rare item drops]].

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* ElementalRockPaperScissors: Severely downplayed. Most monsters aren't identified with a specific element, and no "Element X does this to that" tutorial is ever given. The only even remotely obvious ingame sign of it existing is the punctuation used in the battle messages when enemies get hit by elements they're weak, neutral or strong against: the said messages will end with !!!, ! and ., respectively. In addition, elements are only weak to the opposing one (Fire takes and deals more damage to Water and vice versa), simplifying things.
**
things. However, it's useful to know what enemies are weak to what element when you're farming for loot or experience, since dealing the death blow with an advantageous Djinni results in more ExperiencePoints/money and better chances for [[RareDrop rare item drops]].



** [[SubvertedTrope However]], about 80% of the enemies and bosses are weak against Jupiter and resists Venus [[spoiler:including the FinalBoss of the second game]], making Venus-based offenses not worth using most of the time. This is even more obvious in ''Dark Dawn'', where the Venus mage Himi is difficult to use due to her assigned element and being a mage ([[CrutchCharacter mages tend to fizzle out late-game]], but she's an EleventhHourRanger). The fact that most mid-to-end game weapons having powerful Jupiter unleashes also says something about said element's complete dominance in battles.

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** [[SubvertedTrope However]], about 80% of the enemies and bosses are weak against Jupiter and resists Venus [[spoiler:including the FinalBoss of the second game]], making Venus-based offenses not worth using most of the time. This is even more obvious in ''Dark Dawn'', where the Venus mage Himi is difficult to use due to her assigned element and being a mage ([[CrutchCharacter mages tend to fizzle out late-game]], but she's an EleventhHourRanger). The fact that most mid-to-end game weapons having powerful Jupiter unleashes also says something about said element's complete dominance in battles.



* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle eastern people, Asians, Native Americans, and even Pacific Islanders. The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.

to:

* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle eastern Eastern people, Asians, Native Americans, and even Pacific Islanders. The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.



** Inverted in the case of attacks, warriors are weaker than mages early-game but as the player progresses warriors get stronger weapons, superior weapon unleashes[[note]]only if you're lucky[[/note]] and EPA Psynergies[[note]]Stands for Elemental Physical Attack, a type of Psynergy where damage is calculated with the user's attack stat and since those who can access this class are mostly warriors(who generally have high attack stat) the damage output is way higher than other kinds of Psynergy while being cheaper to use as well[[/note]] while the mages are stuck with the inferior set damage Psynergies that are expensive to use but only deal relatively small damage. This is because physical damage scales with level, while Psynergy scales with the number of Djinn attached to your characters, of which there a finite number, and therefore, a finite amount of power increase.

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** Inverted in the case of attacks, warriors are weaker than mages early-game but as the player progresses warriors get stronger weapons, superior weapon unleashes[[note]]only if you're lucky[[/note]] and EPA Psynergies[[note]]Stands for Elemental Physical Attack, a type of Psynergy where damage is calculated with the user's attack stat and since those who can access this class are mostly warriors(who generally have high attack stat) the damage output is way higher than other kinds of Psynergy while being cheaper to use as well[[/note]] while the mages are stuck with the inferior set damage Psynergies that are expensive to use but only deal relatively small damage. This is because physical damage scales with level, level (up to 99), while Psynergy scales with the number of Djinn attached to your characters, characters (up to 7 in the first game, 9 in the second), of which there a finite number, and therefore, a finite amount of power increase.



** While the Anemos tribe is ''at least'' mentioned, there is no explanation at all for the missing Venus Clan. Are they hunted to extinction or still in hiding? Nobody in the game knows.

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** While the Anemos tribe is ''at least'' mentioned, there is no explanation at all for the missing Venus Clan. Are they hunted to extinction or extinction, still in hiding? hiding or just vanished? Nobody in the game knows.



* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The "odd' part comes from how Venus having domain over these powers-yet are never alluded in game dialogue. Isaac and Felix cannot use such spells in their default classes however.

to:

* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The strongest Venus summon is even Charon, who creates a shadow attack that [[OneHitKill has a chance to instantly kill enemies]]. The "odd' part comes from how Venus having domain over these powers-yet powers yet are never alluded in game dialogue. Not helping that Isaac and Felix cannot use such spells in their default classes however.classes.



* OneHitKill: The Crystal Rod's unleash, Drown, will sometimes cause this via suffocation. No better is the Thanatos Mace unleash, Heartbreak, which summons some kind of demon to literally tear out your enemy's heart and crush it in his hand.

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* OneHitKill: OneHitKill:
**
The Crystal Rod's unleash, Drown, will sometimes cause this via suffocation. No better suffocation.
** Some of the darker Venus Psynergies tend to do this; there
is the Thanatos Mace unleash, Heartbreak, which unleash-Heartbreak-which summons some kind of demon to literally tear out your enemy's heart and crush it in his hand. hand, the Charon summon, the Death Card and Condemn to name a few.
2nd May '16 10:12:52 AM MayIncon
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* AnimeHair: Largely averted, the more outlandish hair styles and colors belong to Adepts.

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* AnimeHair: Largely averted, the more outlandish hair styles and colors belong to Adepts.Adepts which are the minority in the series.
19th Apr '16 8:25:45 PM Nicoaln
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* GiantSpaceFleaFromNowhere: Lampshaded. Just before the FinalBoss, the Wise One says this:

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* GiantSpaceFleaFromNowhere: Lampshaded.Subverted and lampshaded. Just before the FinalBoss, the Wise One says this:
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenSun