History VideoGame / GoldenSun

3rd May '16 9:12:15 AM MayIncon
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* BlockPuzzle: A ''lot''.

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* BlockPuzzle: A ''lot''. Several Psynergies are introduced to remove blocks in various ways.



* ElementalRockPaperScissors: Severely downplayed. Most monsters aren't identified with a specific element, and no "Element X does this to that" tutorial is ever given. The only even remotely obvious ingame sign of it existing is the punctuation used in the battle messages when enemies get hit by elements they're weak, neutral or strong against: the said messages will end with !!!, ! and ., respectively. In addition, elements are only weak to the opposing one (Fire takes and deals more damage to Water and vice versa), simplifying things.
** However, it's useful to know what enemies are weak to what element when you're farming for loot or experience, since dealing the death blow with an advantageous Djinni results in more ExperiencePoints/money and better chances for [[RareDrop rare item drops]].

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* ElementalRockPaperScissors: Severely downplayed. Most monsters aren't identified with a specific element, and no "Element X does this to that" tutorial is ever given. The only even remotely obvious ingame sign of it existing is the punctuation used in the battle messages when enemies get hit by elements they're weak, neutral or strong against: the said messages will end with !!!, ! and ., respectively. In addition, elements are only weak to the opposing one (Fire takes and deals more damage to Water and vice versa), simplifying things.
**
things. However, it's useful to know what enemies are weak to what element when you're farming for loot or experience, since dealing the death blow with an advantageous Djinni results in more ExperiencePoints/money and better chances for [[RareDrop rare item drops]].



** [[SubvertedTrope However]], about 80% of the enemies and bosses are weak against Jupiter and resists Venus [[spoiler:including the FinalBoss of the second game]], making Venus-based offenses not worth using most of the time. This is even more obvious in ''Dark Dawn'', where the Venus mage Himi is difficult to use due to her assigned element and being a mage ([[CrutchCharacter mages tend to fizzle out late-game]], but she's an EleventhHourRanger). The fact that most mid-to-end game weapons having powerful Jupiter unleashes also says something about said element's complete dominance in battles.

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** [[SubvertedTrope However]], about 80% of the enemies and bosses are weak against Jupiter and resists Venus [[spoiler:including the FinalBoss of the second game]], making Venus-based offenses not worth using most of the time. This is even more obvious in ''Dark Dawn'', where the Venus mage Himi is difficult to use due to her assigned element and being a mage ([[CrutchCharacter mages tend to fizzle out late-game]], but she's an EleventhHourRanger). The fact that most mid-to-end game weapons having powerful Jupiter unleashes also says something about said element's complete dominance in battles.



* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle eastern people, Asians, Native Americans, and even Pacific Islanders. The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.

to:

* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle eastern Eastern people, Asians, Native Americans, and even Pacific Islanders. The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.



** Inverted in the case of attacks, warriors are weaker than mages early-game but as the player progresses warriors get stronger weapons, superior weapon unleashes[[note]]only if you're lucky[[/note]] and EPA Psynergies[[note]]Stands for Elemental Physical Attack, a type of Psynergy where damage is calculated with the user's attack stat and since those who can access this class are mostly warriors(who generally have high attack stat) the damage output is way higher than other kinds of Psynergy while being cheaper to use as well[[/note]] while the mages are stuck with the inferior set damage Psynergies that are expensive to use but only deal relatively small damage. This is because physical damage scales with level, while Psynergy scales with the number of Djinn attached to your characters, of which there a finite number, and therefore, a finite amount of power increase.

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** Inverted in the case of attacks, warriors are weaker than mages early-game but as the player progresses warriors get stronger weapons, superior weapon unleashes[[note]]only if you're lucky[[/note]] and EPA Psynergies[[note]]Stands for Elemental Physical Attack, a type of Psynergy where damage is calculated with the user's attack stat and since those who can access this class are mostly warriors(who generally have high attack stat) the damage output is way higher than other kinds of Psynergy while being cheaper to use as well[[/note]] while the mages are stuck with the inferior set damage Psynergies that are expensive to use but only deal relatively small damage. This is because physical damage scales with level, level (up to 99), while Psynergy scales with the number of Djinn attached to your characters, characters (up to 7 in the first game, 9 in the second), of which there a finite number, and therefore, a finite amount of power increase.



** While the Anemos tribe is ''at least'' mentioned, there is no explanation at all for the missing Venus Clan. Are they hunted to extinction or still in hiding? Nobody in the game knows.

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** While the Anemos tribe is ''at least'' mentioned, there is no explanation at all for the missing Venus Clan. Are they hunted to extinction or extinction, still in hiding? hiding or just vanished? Nobody in the game knows.



* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The "odd' part comes from how Venus having domain over these powers-yet are never alluded in game dialogue. Isaac and Felix cannot use such spells in their default classes however.

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* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The strongest Venus summon is even Charon, who creates a shadow attack that [[OneHitKill has a chance to instantly kill enemies]]. The "odd' part comes from how Venus having domain over these powers-yet powers yet are never alluded in game dialogue. Not helping that Isaac and Felix cannot use such spells in their default classes however.classes.



* OneHitKill: The Crystal Rod's unleash, Drown, will sometimes cause this via suffocation. No better is the Thanatos Mace unleash, Heartbreak, which summons some kind of demon to literally tear out your enemy's heart and crush it in his hand.

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* OneHitKill: OneHitKill:
**
The Crystal Rod's unleash, Drown, will sometimes cause this via suffocation. No better suffocation.
** Some of the darker Venus Psynergies tend to do this; there
is the Thanatos Mace unleash, Heartbreak, which unleash-Heartbreak-which summons some kind of demon to literally tear out your enemy's heart and crush it in his hand. hand, the Charon summon, the Death Card and Condemn to name a few.
2nd May '16 10:12:52 AM MayIncon
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* AnimeHair: Largely averted, the more outlandish hair styles and colors belong to Adepts.

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* AnimeHair: Largely averted, the more outlandish hair styles and colors belong to Adepts.Adepts which are the minority in the series.
19th Apr '16 8:25:45 PM Nicoaln
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* GiantSpaceFleaFromNowhere: Lampshaded. Just before the FinalBoss, the Wise One says this:

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* GiantSpaceFleaFromNowhere: Lampshaded.Subverted and lampshaded. Just before the FinalBoss, the Wise One says this:
19th Apr '16 8:23:01 PM Nicoaln
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Added DiffLines:

* GiantSpaceFleaFromNowhere: Lampshaded. Just before the FinalBoss, the Wise One says this:
--> "I cannot stop you. But... what if some miracle were to occur, one that prevented you from igniting the beacon?"
19th Apr '16 8:13:31 PM Nicoaln
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* {{Foreshadowing}}: If you have played ''The Lost Age'' and know [[spoiler: Saturos and Menardi's true intentions]], Jenna's actions in the Mercury Lighthouse suddenly seem a lot more like [[spoiler: her trying to warn Isaac, Garet, Ivan, and Mia]] but being intimidated by Menardi (and being shuffled away quickly), rather than her attempting to warn them of Saturos hiding nearby.

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* {{Foreshadowing}}: If you have played ''The Lost Age'' and know [[spoiler: Saturos and Menardi's true intentions]], Jenna's actions in the Mercury Lighthouse suddenly seem a lot more like [[spoiler: her trying to warn bring Isaac, Garet, Ivan, and Mia]] Mia up to speed]] but being intimidated by Menardi (and being shuffled away quickly), rather than her attempting to warn them of Saturos hiding nearby.
19th Apr '16 8:11:32 PM Nicoaln
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%%* {{Foreshadowing}}: If you have played ''The Lost Age'' and know [[spoiler: Saturos and Menardi's true intentions]], Jenna's actions in the Mercury Lighthouse suddenly seem a lot more like [[spoiler: her trying to warn Isaac, Garet, Ivan, and Mia]] but being intimidated by Menardi (and being shuffled away quickly), rather than her attempting to warn them of Saturos hiding nearby.

to:

%%* * {{Foreshadowing}}: If you have played ''The Lost Age'' and know [[spoiler: Saturos and Menardi's true intentions]], Jenna's actions in the Mercury Lighthouse suddenly seem a lot more like [[spoiler: her trying to warn Isaac, Garet, Ivan, and Mia]] but being intimidated by Menardi (and being shuffled away quickly), rather than her attempting to warn them of Saturos hiding nearby.
19th Apr '16 8:11:09 PM Nicoaln
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** The Wise One's action before Isaac takes the Mars Star in the first game [[spoiler: finally becomes significant in the ending]].



%%* FragileSpeedster: Ivan, Sheba, and Jenna. And Karst on the opposing side.

to:

%%* {{Foreshadowing}}: If you have played ''The Lost Age'' and know [[spoiler: Saturos and Menardi's true intentions]], Jenna's actions in the Mercury Lighthouse suddenly seem a lot more like [[spoiler: her trying to warn Isaac, Garet, Ivan, and Mia]] but being intimidated by Menardi (and being shuffled away quickly), rather than her attempting to warn them of Saturos hiding nearby.
*
FragileSpeedster: Ivan, Sheba, and Jenna. And Karst on the opposing side.
19th Apr '16 7:39:58 PM Nicoaln
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Added DiffLines:

* HeKnowsTooMuch: During the prologue, Isaac and Garet overhear Saturos and Menardi. Even if you tell them you didn't hear much, they say that they will "Help you forget" and proceed to [[HopelessBossFight beat the tar out of you]].
13th Apr '16 7:47:19 PM ReyKenobi
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Added DiffLines:

* LeastCommonSkinTone: Averted amongst the {{NPC}}s at least - with its liberal use of FantasyCounterpartCulture, the player will meet Africans, Middle eastern people, Asians, Native Americans, and even Pacific Islanders. The party members, however, all share the same ethnicity. Justified in that the majority of them literally came from the same hometown and general area.


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* SceneryPorn: Golden Sun was, without a doubt, one of the most beautiful handheld titles ever released if not ''the'' most beautiful at its time. One reason the game stood out a ''lot'' was the fact that you started off in a MedievalEuropeanFantasy and spent it climbing mountains, going to {{Wutai}}, ending in ShiftingSandLand, and even parts that looked directly inspired by Africa and the Americas.
11th Apr '16 5:35:18 PM Drope
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The game's battle system revolves around the presence of [[OurGeniesAreDifferent Djinn]], elemental manifestations of nature released from the Sol Sanctum, where the Golden Sun lies. They, like the adepts who wield them, make up the different elements; Mercury for [[MakingASplash water]] and [[AnIcePerson ice]], Venus for the [[DishingOutDirt earth]], [[GreenThumb plants]] and [[{{Necromancer}} death]], Mars for [[PlayingWithFire fire]], and Jupiter, for [[BlowYouAway wind]] and [[ShockAndAwe lightning.]] There are a number of Djinn scattered throughout the gameworld (28 in the first game alone), and you GottaCatchEmAll. Once you have them, you [[PowersAsPrograms equip them to your characters]], which alters their CharacterClass depending on how many Djinn of which element you gave them. Of course, in battle you can also ''deploy'' your Djinn for burst damage, {{Status Buff}}s, etc, and if you had enough unattached Djinn floating around, you could then use SummonMagic for extra beat-down. ...Of course, deploying Djinn removed them from your character, reducing their stats and even changing their class mid-battle, so there was a trade-off involved.

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The game's battle system revolves around the presence of [[OurGeniesAreDifferent Djinn]], elemental manifestations of nature released from the Sol Sanctum, where the Golden Sun lies. They, like the adepts who wield them, make up the different elements; Mercury for [[MakingASplash water]] and [[AnIcePerson ice]], Venus for the [[DishingOutDirt earth]], [[GreenThumb plants]] and [[{{Necromancer}} death]], Mars for [[PlayingWithFire fire]], fire]] and [[MagmaMan magma]], and Jupiter, for [[BlowYouAway wind]] and [[ShockAndAwe lightning.]] There are a number of Djinn scattered throughout the gameworld (28 in the first game alone), and you GottaCatchEmAll. Once you have them, you [[PowersAsPrograms equip them to your characters]], which alters their CharacterClass depending on how many Djinn of which element you gave them. Of course, in battle you can also ''deploy'' your Djinn for burst damage, {{Status Buff}}s, etc, and if you had enough unattached Djinn floating around, you could then use SummonMagic for extra beat-down. ...Of course, deploying Djinn removed them from your character, reducing their stats and even changing their class mid-battle, so there was a trade-off involved.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenSun