History VideoGame / GoldenSun

3rd Dec '17 1:49:12 AM ArcticYoshi45
Is there an issue? Send a Message


* LighthousePoint: They are called lighthouses, but they're really more towers that store magical energy.

to:

* LighthousePoint: They are called lighthouses, but they're really more towers that store magical energy. They also act as the DiscOneFinalDungeon and the VeryDefinitelyFinalDungeon in each game.



** There's a point in Mogall Forest after which you can no longer backtrack, though you can circle around to pick up anything you might have missed the first time around.

to:

** A couple temporary ones in the first game: There's a point in Mogall Forest after which you can no longer backtrack, though return to Fuchin Temple or Kolima, and once you reach the end of Lamakan Desert, you can't backtrack to Lama Temple. However, once you reach Kalay, the BrokenBridge will be repaired, allowing you to return to Vault and from there, you can choose to circle around to pick up find anything you might missed. You'll still have missed to make a lengthy journey all the first time around. way through Goma Range and Angara's coastline, though.
2nd Dec '17 1:19:55 AM Theharbo
Is there an issue? Send a Message

Added DiffLines:

* FlamingMeteor: 'Meteor' is the highest-level pure fire-element summon, which brings down a meteor the size of the screen into the enemy. The animation is even more complex in the third game, where it breaks apart slightly and is seen heating up in the atmosphere.
4th Nov '17 4:38:51 AM Starshone
Is there an issue? Send a Message


* FusionDance: Each of the original games' [[spoiler:final boss is a fusion of characters; Saturos and Menardi in game 1 become a two-headed dragon, and the parents of Felix and Isaac's dad are turned into a three-headed one.]]

to:

* FusionDance: Each of the original games' [[spoiler:final boss is a fusion of characters; Saturos and Menardi in game 1 become a two-headed dragon, and the parents of Felix and Isaac's dad are turned into a three-headed one.dragon, and in ''Dark Dawn'', Volechek as the Chaos Hound, Blados, Chalis, and the Dark Adepts are turned into the Chaos Chimera.]]



* PetalPower: Flora, an early-game summon in the second game.



* TranslationCorrection: A few of the Djinni have their names changed to reflect their elements, and thus the Theme Naming, better (Such as Solo and Duo -> Flint and Echo).



* TreeTrunkTour: The climax of the Kolima arc features climbing up the giant tree Tret (both inside and outside), then dropping down to the roots in order to vanquish him. Notable for being one of the main possible instances of SequenceBreaking: The player is supposed to get healing water from Imil to revive Tret, but it's possible to go to Imil and finish the entire arc before even finding out about Tret.
* TurnsRed: Doom Dragon, as it loses its heads. Each form is programmed to act differently and has its own HP meter, which causes summon rush strategies to fail.
* TheUnfought: [[spoiler:Alex. His final fate was left ambiguous (he was left atop Mt. Aleph as it collapsed).]]

to:

* TreeTrunkTour: The climax of the Kolima arc features climbing up the giant tree Tret (both inside and outside), then dropping down to the roots in order to vanquish him. Notable for being one of the main possible instances of SequenceBreaking: The player is supposed to get healing water from Imil to revive Tret, but it's possible to go to Imil and finish the entire arc before even finding out about Tret.
* TurnsRed: Doom Dragon, as it loses its heads. Each form is programmed to act differently and has its own HP meter, which causes summon rush strategies to fail.
* TheUnfought: [[spoiler:Alex. His final fate was left ambiguous (he was left atop Mt. Aleph as it collapsed).[[spoiler:Alex, through ''three' games.]]


Added DiffLines:

** The Apollo Lens in ''Dark Dawn''.
4th Nov '17 4:29:30 AM Starshone
Is there an issue? Send a Message


* TheCameo:
** The fairy Mia summons as her Ply spell is Primula from ''VideoGame/ShiningForceIII''.
** Additionally, in the Japanese version, the BonusBoss of the first game, Deadbeard, is called Talos, which is the name of a recurring boss from the Shining series (which would explain why he looks less like a pirate and more like a giant suit of armor).
** ''The Lost Age'' has a sprite sheet for [[Franchise/TheLegendOfZelda Link]] [[http://kprs.laronmi.net/taow/miscellaneous/link/link.htm in game but unused]].



* ChekhovsGun: Pretty much any time you see a puddle of water before you acquire your party's Mercury Adept (or the Frost Jewel in the first game). The first game also has the heavy boulders that require the Lift Psyenergy (acquired roughly halfway through the game) located in the first couple of towns. Usually returning once you have the appropriate Psyenergy yields a bit of treasure, often including a Djinni. [[spoiler:The second game, however, has one of the prongs of the Trident of Ankohl, a plot-critical item, hidden in the very first dungeon, unreachable on your first trip due to Piers not yet being in the party.]]

to:

* ChekhovsGun: ChekhovsGun:
**
Pretty much any time you see a puddle of water before you acquire your party's Mercury Adept (or the Frost Jewel in the first game). game).
**
The first game also has the heavy boulders that require the Lift Psyenergy (acquired roughly halfway through the game) located in the first couple of towns. Usually returning once you have the appropriate Psyenergy yields a bit of treasure, often including a Djinni. Djinni.
**
[[spoiler:The second game, however, has one of the prongs of the Trident of Ankohl, a plot-critical item, hidden in the very first dungeon, unreachable on your first trip due to Piers not yet being in the party.]]



* ContinueYourMissionDammit:
** In the first game, Layana tells Ivan off for trying to rescue Hammet from being held for ransom with the explanation that whatever quest he's on with Isaac & Co. must be more urgent, ''even though she doesn't know what it is''. In the second, [[spoiler:his sister Hama]] tells him off for trying to find out more about his birth family for similar reasons (though at least she knows what's going on).



*** ''Dark Dawn'' implies that Mia and Alex are related, but since Alex doesn't live in Imil, the trope still applies to her.

to:

*** ''Dark Dawn'' implies that Mia and Alex are related, cousins, but since Alex doesn't live in Imil, the trope still applies to her.



* FusionDance: Each game's [[spoiler:final boss is a fusion of characters; Saturos and Menardi in game 1 become a two-headed dragon, and the parents of Felix and Isaac's dad are turned into a three-headed one.]]

to:

* FusionDance: Each game's of the original games' [[spoiler:final boss is a fusion of characters; Saturos and Menardi in game 1 become a two-headed dragon, and the parents of Felix and Isaac's dad are turned into a three-headed one.]]



* GetOnTheBoat: The ship gained about 25% into the second game, [[spoiler:which becomes the GlobalAirship close to the end]].



* GiantSpaceFleaFromNowhere: Subverted and lampshaded. Just before the FinalBoss, the Wise One says this:
--> "I cannot stop you. But... what if some miracle were to occur, one that prevented you from igniting the beacon?"



* HeKnowsTooMuch: During the prologue, Isaac and Garet overhear Saturos and Menardi. Even if you tell them you didn't hear much, they say that they will "Help you forget" and proceed to [[HopelessBossFight beat the tar out of you]].



* [[strike: Walk]] [[WalkOnWater Hop On Water]]: the first section of Mercury Lighthouse involves reaching and activating a statue that lets you do this.
%%* HostageForMcGuffin: [[spoiler:Jenna and Kraden in the first game, Felix's parents in the second]]

to:

* [[strike: Walk]] [[WalkOnWater Hop On Water]]: the first section of Mercury Lighthouse involves reaching and activating a statue that lets you do this.
%%*
HostageForMcGuffin: [[spoiler:Jenna and Kraden in the first game, Felix's game in exchange for the Mars Star, Felix and Jenna's parents in the second]]second in exchange for lighting the Lighthouses.]]



* InformedAbility: Kraden says even a single one of the elemental stars would allow one to conquer the world, but you carry one around for the majority of both games with no [[spoiler:gameplay-related]] effect other than having one inventory spot being taken up by them.



* KickTheDog: While [[spoiler:they [[AntiVillain have very good reasons for doing what they are doing]]]], the "enemies" of the first game nonetheless do some fairly dickish things, like [[spoiler:shoving what is a [[BalefulPolymorph Baleful Polymorphed]] human in the water to drown if you don't save them]] for no reason, bringing a plague to Imil (never made clear if it was purposeful) and [[spoiler:destroying a major shipping road]] to slow you down.
* KidHero: Most of the playable cast is 18 or under. The only exceptions are Piers, who is probably several hundred years old and Felix (who is 18), though most of the cast is 17 with implications that the journey has taken a year or more (It is stated to be winter [[spoiler:when at Imil]] and winter to have just ended when in [[spoiler:Contigo after lighting the light house]] with many references to months between the events indicating it is not the same winter, Colosso is mentioned to have taken place last year in the final stretch of TLA), making Ivan and Sheba the only examples by the end.

to:

* KickTheDog: While [[spoiler:they [[AntiVillain have very good reasons for doing what they are doing]]]], the "enemies" of the first game nonetheless do some fairly dickish things, like [[spoiler:shoving what is a [[BalefulPolymorph Baleful Polymorphed]] human in the water to drown if you don't save them]] for no reason, bringing a plague to Imil (never made clear if it was purposeful) and [[spoiler:destroying a major shipping road]] to slow you down.
* KidHero: Most of the playable cast is 18 or under. The only exceptions are Piers, who is probably several hundred years old and Felix (who is 18), though most of the cast is 17 with implications that the journey has taken a year or more (It (it is stated to be winter [[spoiler:when at Imil]] and winter to have just ended when in [[spoiler:Contigo after lighting the light house]] with many references to months between the events indicating it is not the same winter, Colosso is mentioned to have taken place last year in the final stretch of TLA), making Ivan and Sheba the only examples by the end.



* {{Leitmotif}}:
** Babi has one in the original game.
** Ivan does too, which is also used for Hama [[spoiler:because, as revealed in ''The Lost Age'', she's Ivan's sister]].
** Even though a dramatic track plays in the presence of the villains in the original, it's used for the game's BonusBoss as well.
** Briggs has a laid-back one that plays [[LongSongShortScene during one scene]], specifically during [[spoiler:his getaway scene]].
** The sequel gives the game's villains, Karst and Agatio, one that's used more often (and unlike what their predecessors had, it's used exclusively for them), with theirs being a dramatic-sounding one that their battle music is based on.



* LongSongShortScene: It's quite easy to go without hearing the theme for multiplayer battles more than once, because outside of that it only plays when Isaac's party has to outrun a boulder in the first game and only has the former usage in the second.



* SequenceBreaking: Possible in the second game, too, if you make the mistake of going to the Yampi Desert and Alhafra right away instead of heading south to Mikasalla. Unfortunately, in that case the consequences are a little more dire-- Briggs and his friends are geared towards a higher-level party that picked up better equipment in Garoh and Air's Rock, and as a result can be devastating to a party that didn't.
* ShiftingSandLand: Two deserts in Golden Sun, one in The Lost Age.

to:

* SequenceBreaking: SequenceBreaking:
**
Possible in the second game, too, if you make the mistake of going to the Yampi Desert and Alhafra right away instead of heading south to Mikasalla. Unfortunately, in that case the consequences are a little more dire-- Briggs and his friends are geared towards a higher-level party that picked up better equipment in Garoh and Air's Rock, and as a result can be devastating to a party that didn't.
* ShiftingSandLand: Two deserts in Golden Sun, ''The Broken Seal'', one in The ''The Lost Age.Age''.



* ViolationOfCommonSense: There is a sign, deep within the Altin Mines, that says, "Do not strike the walls! Rocks may fall!" Right next to it is one of those logs you keep knocking over with Force, positioned right by a wall... unfortunately StupidityIsTheOnlyOption in this case - using Psynergy on the wall/letting Garet kick it is necessary to advance further in the cave.

to:

* ViolationOfCommonSense: ViolationOfCommonSense:
**
There is a sign, deep within the Altin Mines, that says, "Do not strike the walls! Rocks may fall!" Right next to it is one of those logs you keep knocking over with Force, positioned right by a wall... unfortunately StupidityIsTheOnlyOption in this case - using Psynergy on the wall/letting Garet kick it is necessary to advance further in the cave.cave.
** In the Apojii Islands you must jump off the edge of the world to find a hidden Djinn.



* WhamLine: In ''The Lost Age'', when you meet Lunpa, Jenna drops a low-key line that completely throws everything we thought we knew about the prologue of the original game and Felix's motivations down the drain.
-->'''Jenna''': [[spoiler:Our parents were kidnapped by the Fire Clan, far to the north. We are only firing the lighthouse beacons to gain their freedom...]]
** Not even two minutes later, we find out exactly who's quest is going to save the world.
-->'''Lunpa''': If your theories [that the seal on Alchemy caused advanced precursor civilizations to decline and vanish] are correct, the world itself will wane and vanish... Won't it, Kraden?
** After the FinalBoss is defeated and separates back into its components, the group comes to a horrible realization...
-->'''Garet''': Isaac! I... I know that guy! [[spoiler:That's your dad!]]
-->'''Sheba''': [[OhCrap Then... does that mean... the other two are...]]
-->'''Jenna''': [[spoiler:Mom... Dad...]]
* WhatTheHellHero: Whatever you choose to answer when asked to hand over the Elemental Stars in Sol Sanctum, either Garet (who wants to AlwaysSaveTheGirl) or Kraden (who is in the Hostage Situation but tells you to forget about him) is going to call you out about it. Garet even kicks you.



* WhipItGood: The Trainer's Whip in The Lost Age. It can't be used as a weapon, but it does bestow its wielder with (among other things) the Whiplash Psynergy spell.
* WorldSundering: Happens after Venus Lighthouse is activated. This is commented by several [=NPCs=].

to:

* WhipItGood: The Trainer's Whip in The Lost Age. It can't be used as a weapon, but it does bestow its wielder with (among other things) the Whiplash Psynergy spell.
* WorldSundering: Happens after Venus Lighthouse is activated. This is commented on by several [=NPCs=].



** Quasi-inverted in The Lost Age. You can see the part of the world map where the first game took place (it takes maybe 1/4 of the overall map used in part 2), but it is surrounded on all sides by mountains and impassible barriers making it impossible to access in Part 2; however, there is a glitch somewhere on the western shore where if you angle your ship just right, you can exit and your character will spawn on the other side of the mountains letting you onto the Part 1 world map complete with towns and dungeon icons all the way to Mt. Aleph and Venus Lighthouse. However, again, these icons aren't linked to any actual towns or dungeons; when your character walks over them, he passes right through them without shifting from the world map. Still, even though you can't actually go home, it makes for a nice sightseeing tour.

to:

** Quasi-inverted in The ''The Lost Age.Age''. You can see the part of the world map where the first game took place (it takes maybe 1/4 of the overall map used in part 2), but it is surrounded on all sides by mountains and impassible barriers making it impossible to access in Part 2; however, there is a glitch somewhere on the western shore where if you angle your ship just right, you can exit and your character will spawn on the other side of the mountains letting you onto the Part 1 world map complete with towns and dungeon icons all the way to Mt. Aleph and Venus Lighthouse. However, again, these icons aren't linked to any actual towns or dungeons; when your character walks over them, he passes right through them without shifting from the world map. Still, even though you can't actually go home, it makes for a nice sightseeing tour.



* YouHaveOutlivedYourUsefulness: Agatio and Karst try to pull this on Felix. It backfires if you win.
31st Oct '17 12:20:03 PM CouchAlmark
Is there an issue? Send a Message


* LightningBruiser: The Ninja class, with high stats in everything and ''two'' [=EPAs=]. The Samurai class is borderlining on MightyGlacier with some traits of a SupportPartyMember but can be one once they reached a high-enough level to access their own [=EPAs=] Helm Breaker and Quick Strike. The only really useful spells they don't have access to are healing spells.

to:

* LightningBruiser: The Ninja class, with high stats in everything and ''two'' [=EPAs=]. The Samurai class is borderlining on MightyGlacier with some traits of a SupportPartyMember but can be one once they reached a high-enough level to access their own [=EPAs=] Helm Breaker and Quick Strike. The only really useful spells they don't have access to are healing spells. Most of the other tri-element classes also qualify to a lesser degree, having higher stats and more diverse Psynergy options than the dual-element classes.



* MasterOfNone: Putting Djinn of every element on a character gives much worse results that sticking to a single one (one or two classes can work this way, but require you to find all the Djinn to be effective). However, in ''Lost Age'' item-based classes actually require multiple elements to advance.

to:

* MasterOfNone: Putting Djinn of every element on a character gives much worse results that sticking to a single one (one or two one. All classes can work this way, but require you to find all the are either based on a two-element structure (capping at seven Djinn to be effective). However, in of the other element and two of the character's own) or a three-element structure (capping at five of the primary added element and four of the secondary), with most of the three-element classes being considerably stronger than the two-element ones. ''Lost Age'' item-based introduces classes actually which require multiple elements equipping a certain key item and using an equal number of Djinn of every element ''except'' the character's own, though since there are only three of these items to advance.go around, at least one character will be stuck as a MasterOfNone if any of the item classes are used.
27th Oct '17 8:18:03 AM xcountryguy
Is there an issue? Send a Message


%%
%%Zero context entries are not allowed. Please add context before removing the comment tags.
%%




* TheAbridgedSeries: See ''WebVideo/GoldenSunTheAbridgedSeries''.

to:

* %%* TheAbridgedSeries: See ''WebVideo/GoldenSunTheAbridgedSeries''.



* AmazingTechnicolorPopulation: The Fire Clan.
* AnIcePerson: The Mercury Clan (such as Mia and Alex) and the Lemurians (such as Piers) tend to be this.

to:

* %%* AmazingTechnicolorPopulation: The Fire Clan.
* %%* AnIcePerson: The Mercury Clan (such as Mia and Alex) and the Lemurians (such as Piers) tend to be this.



* BuffySpeak: Kraden amusingly refers to the Black Crystal that [[spoiler:controls Lemurian ships]] as "The thingie...that makes it go."

to:

* BuffySpeak: Kraden amusingly refers to the Black Crystal that [[spoiler:controls Lemurian ships]] as "The thingie... that makes it go."



** The Wise One's action before Isaac takes the Mars Star in the first game [[spoiler: finally becomes significant in the ending]].

to:

** The Wise One's action before Isaac takes the Mars Star in the first game [[spoiler: finally [[spoiler:finally becomes significant in the ending]].



* ContractualBossImmunity: Exhibited by some of the higher-level enemies and Bosses.

to:

* %%* ContractualBossImmunity: Exhibited by some of the higher-level enemies and Bosses.



* DishingOutDirt: Venus Adepts. Isaac and Felix, naturally.

to:

* %%* DishingOutDirt: Venus Adepts. Isaac and Felix, naturally.



* DualBoss: Several times throughout each game, usually against Proxians.

to:

* %%* DualBoss: Several times throughout each game, usually against Proxians.



* DummiedOut: [[http://goldensunwiki.net/List_of_unacquirable_Psynergy Various Psynergy]] that have no effect outside of the debug room can be obtained via cheating. After beating the FinalBoss in the second game, there is a brief sequence where you walk around the final town, Prox; normally, you don't have access to the Mind Read Psynergy at this point (as the two party members with it aren't in the party at this point), but if you hack to obtain it, there are major {{Sequel Hook}}s in the Mind Read "conversations" seen [[http://kprs.laronmi.net/taow/miscellaneous/mindread/mindread.htm here]] (obviously spoilers are contained within).

to:

* DummiedOut: DummiedOut:
**
[[http://goldensunwiki.net/List_of_unacquirable_Psynergy Various Psynergy]] that have no effect outside of the debug room can be obtained via cheating. After beating the FinalBoss in the second game, there is a brief sequence where you walk around the final town, Prox; normally, you don't have access to the Mind Read Psynergy at this point (as the two party members with it aren't in the party at this point), but if you hack to obtain it, there are major {{Sequel Hook}}s in the Mind Read "conversations" seen [[http://kprs.laronmi.net/taow/miscellaneous/mindread/mindread.htm here]] (obviously spoilers are contained within).



* DungeonMaster: [[spoiler:The Wise One]]

to:

* %%* DungeonMaster: [[spoiler:The Wise One]]



* EncounterRepellant: The Avoid Psynergy and Sacred Feather item.

to:

* EncounterRepellant: The Avoid Psynergy and Sacred Feather item.item lowers encounter rates.



* EnigmaticMinion: Alex. Saturos, Menardi, Karst, and Agatio fit as well. [[ManipulativeBastard Depends on who's the minion.]]

to:

* %%* EnigmaticMinion: Alex. Saturos, Menardi, Karst, and Agatio fit as well. [[ManipulativeBastard Depends on who's the minion.]]



* {{Fanfare}}: The overtures.

to:

* %%* {{Fanfare}}: The overtures.



* FetchQuest: ''Plenty''.

to:

* %%* FetchQuest: ''Plenty''.



* FloatingPlatforms: Many dungeons feature these.

to:

* %%* FloatingPlatforms: Many dungeons feature these.



* FragileSpeedster: Ivan, Sheba, and Jenna. And Karst on the opposing side.

to:

* %%* FragileSpeedster: Ivan, Sheba, and Jenna. And Karst on the opposing side.



* GeniusLoci: Tret Tree in the first game, the Great Gabomba in the second.

to:

* %%* GeniusLoci: Tret Tree in the first game, the Great Gabomba in the second.



* GoingThroughTheMotions: Basically every emotional reaction is represented by ''jumping up and down''. There is even a scene in the first game where the two main-characters try to explain that the world is going to end and stuff by [[CrowningMomentOfFunny running around and jumping.]]

to:

* GoingThroughTheMotions: GoingThroughTheMotions:
**
Basically every emotional reaction is represented by ''jumping up and down''. There is even a scene in the first game where the two main-characters try to explain that the world is going to end and stuff by [[CrowningMomentOfFunny running around and jumping.]]



* GreenThumb: some Earth psynergy, though Isaac & Felix can't do it in their default classes.

to:

* GreenThumb: some Some Earth psynergy, though Isaac & Felix can't do it in their default classes.



* HostageForMcGuffin: [[spoiler:Jenna and Kraden in the first game, Felix's parents in the second]]

to:

* %%* HostageForMcGuffin: [[spoiler:Jenna and Kraden in the first game, Felix's parents in the second]]



* InstantAwesomeJustAddDragons: Dragons serve as a penultimate boss in the second and final bosses in both. [[spoiler: Actually, they're just people turned into dragons.]]

to:

* InstantAwesomeJustAddDragons: Dragons serve as a penultimate boss in the second and final bosses in both. [[spoiler: Actually, [[spoiler:Actually, they're just people turned into dragons.]]



* MakingASplash: Mercury Adepts. Mia, Piers, and Alex.
* ManipulativeBastard: [[spoiler:Alex.]]

to:

* %%* MakingASplash: Mercury Adepts. Mia, Piers, and Alex.
* %%* ManipulativeBastard: [[spoiler:Alex.]]



* MetalSlime: Phoenix and its palette-swapped variants.
* MindOverMatter: Many non-combat Psynergy.

to:

* %%* MetalSlime: Phoenix and its palette-swapped variants.
* %%* MindOverMatter: Many non-combat Psynergy.



* MineralMacGuffin: The Elemental Stars.

to:

* %%* MineralMacGuffin: The Elemental Stars.



* NonLethalKO.
* NoobCave: Sol Sanctum in the original, Kandorean Temple in the sequel.
* NotHelpingYourCase: ''Everything'' the Proxians do.
* {{Oculothorax}}: The Wise One.

to:

* %%* NonLethalKO.
* %%* NoobCave: Sol Sanctum in the original, Kandorean Temple in the sequel.
* %%* NotHelpingYourCase: ''Everything'' the Proxians do.
* %%* {{Oculothorax}}: The Wise One.



** Kraden right before the FinalBoss, when he realizes that [[spoiler: the Doom Dragon is actually Isaac's father and Felix's parents.]]

to:

** Kraden right before the FinalBoss, when he realizes that [[spoiler: the [[spoiler:the Doom Dragon is actually Isaac's father and Felix's parents.]]



* ThePhilosopher: Kraden the Sage.

to:

* %%* ThePhilosopher: Kraden the Sage.



** Unfortunately, [[spoiler: they did try to warn the elders of Vale about the end of the world, and probably reasoned that Isaac, having come from Vale, wouldn't listen either]].

to:

** Unfortunately, [[spoiler: they [[spoiler:they did try to warn the elders of Vale about the end of the world, and probably reasoned that Isaac, having come from Vale, wouldn't listen either]].



** Kalay, Lalivero, Alhafra, and Champa.

to:

** %%** Kalay, Lalivero, Alhafra, and Champa.



* PsychicPowers: Some forms of Psynergy.

to:

* %%* PsychicPowers: Some forms of Psynergy.



** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]

to:

** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The [[spoiler:The Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]



** To...[[Series/MontyPythonsFlyingCircus Monty Python]]? Yes. Amazing the EasterEggs you can find with Mind Read... In Kolima, one of the {{NPC}}s is thinking the Lumberjack Song to himself.

to:

** To... [[Series/MontyPythonsFlyingCircus Monty Python]]? Yes. Amazing the EasterEggs you can find with Mind Read... In Kolima, one of the {{NPC}}s is thinking the Lumberjack Song to himself.



* SinisterScythe: Menardi and Karst's Death Scythe.

to:

* %%* SinisterScythe: Menardi and Karst's Death Scythe.



* SquishyWizard: Ivan and Sheba.

to:

* %%* SquishyWizard: Ivan and Sheba.



* TakeYourTime: Oh, yes.
* ThatsNoMoon: [[spoiler:Anemos]]

to:

* %%* TakeYourTime: Oh, yes.
* %%* ThatsNoMoon: [[spoiler:Anemos]]



* ViolationOfCommonSense: There is a sign, deep within the Altin Mines, that says, "Do not strike the walls! Rocks may fall!" Right next to it is one of those logs you keep knocking over with Force, positioned right by a wall...unfortunately Stupidity Is the Only Option in this case - using Psynergy on the wall/letting Garet kick it is necessary to advance further in the cave.

to:

* ViolationOfCommonSense: There is a sign, deep within the Altin Mines, that says, "Do not strike the walls! Rocks may fall!" Right next to it is one of those logs you keep knocking over with Force, positioned right by a wall... unfortunately Stupidity Is the Only Option StupidityIsTheOnlyOption in this case - using Psynergy on the wall/letting Garet kick it is necessary to advance further in the cave.



* WhatWereTheySellingAgain: Golden Sun's commercials distracts the viewers from the actual product they are selling. [[https://www.youtube.com/watch?v=lOvwdVp8Fvo The first one is notorious for this]]; it shows monsters rampaging in an opera house while being attacked by [[AnachronismStew tuxedo-wearing musicians]] using their violins as makeshift bows as commanded by the conductor. Following the destruction of those monsters, a chandelier dragon storms into the place. After mostly avoiding the dragon's attacks the conductor finally uses her magic wand to destroy it. The real content of the game is only shown in the last five seconds.

to:

* WhatWereTheySellingAgain: WhatWereTheySellingAgain:
**
Golden Sun's commercials distracts the viewers from the actual product they are selling. [[https://www.youtube.com/watch?v=lOvwdVp8Fvo The first one is notorious for this]]; it shows monsters rampaging in an opera house while being attacked by [[AnachronismStew tuxedo-wearing musicians]] using their violins as makeshift bows as commanded by the conductor. Following the destruction of those monsters, a chandelier dragon storms into the place. After mostly avoiding the dragon's attacks the conductor finally uses her magic wand to destroy it. The real content of the game is only shown in the last five seconds.



* YouAllLookFamiliar: The shop and inn girls/dudes.

to:

* YouAllLookFamiliar: The shop and inn girls/dudes.girls/dudes are the same in all locations.



[[/folder]]

to:

[[/folder]][[/folder]]
----
20th Oct '17 8:22:23 AM Basara-kun
Is there an issue? Send a Message

Added DiffLines:

* WesternSamurai: PlayedForLaughs in the ''Golden Sun [[https://archive.is/20130109144116/goldensun4koma.livejournal.com/22550.html 4Koma]]'': Isaac (a blond teenager from the game world's equivalent of the Alps) changes to the Samurai character class and gains a black Samurai Topknot and AntiquatedLinguistics.[[note]]Notably, both times you visit Izumo (the Japan equivalent) three decades apart, there aren't any samurai to be seen.[[/note]]
--> '''Isaac:''' This one shall summon Venus!
28th Sep '17 10:07:01 AM Megistos86
Is there an issue? Send a Message


** Possibly "Elven ''Rapier''?" Seeing as its special attack is "Vorpal ''Slash''," and rapiers are only used for stabbing, it may be a cultural form of this trope.
16th Sep '17 10:36:43 AM nombretomado
Is there an issue? Send a Message


''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the GameBoyAdvance, who you may recall also made ''[[Videogame/SuperMarioBros Mario]] Golf'' and ''Tennis'' as well as Sega's ''Shining'' series. The sequel, ''Videogame/GoldenSunTheLostAge'', was released in 2003, while the third game, ''VideoGame/GoldenSunDarkDawn'', was released in 2010 for the UsefulNotes/NintendoDS.

to:

''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the GameBoyAdvance, UsefulNotes/GameBoyAdvance, who you may recall also made ''[[Videogame/SuperMarioBros Mario]] Golf'' and ''Tennis'' as well as Sega's ''Shining'' series. The sequel, ''Videogame/GoldenSunTheLostAge'', was released in 2003, while the third game, ''VideoGame/GoldenSunDarkDawn'', was released in 2010 for the UsefulNotes/NintendoDS.



Although the games lack the character depth and intricate plotting of many {{Role Playing Game}}s, they feature large, vibrant worlds, a [[ClassAndLevelSystem deep character class system]], [[AwesomeMusic/GoldenSun superb music]], clever ''[[Franchise/TheLegendOfZelda Zelda]]''-style puzzles, and some of the best graphics and sound to be found on the GameBoyAdvance. Definitely worth a look for fans of the genre, although non-fans may find the RandomEncounters annoying.

to:

Although the games lack the character depth and intricate plotting of many {{Role Playing Game}}s, they feature large, vibrant worlds, a [[ClassAndLevelSystem deep character class system]], [[AwesomeMusic/GoldenSun superb music]], clever ''[[Franchise/TheLegendOfZelda Zelda]]''-style puzzles, and some of the best graphics and sound to be found on the GameBoyAdvance.Game Boy Advance. Definitely worth a look for fans of the genre, although non-fans may find the RandomEncounters annoying.



* BattleThemeMusic: Most of the boss battle themes are epic, even on the GameBoyAdvance.

to:

* BattleThemeMusic: Most of the boss battle themes are epic, even on the GameBoyAdvance.UsefulNotes/GameBoyAdvance.
29th Jun '17 8:27:22 PM Malady
Is there an issue? Send a Message


* AbsentAliens: Well, Elves instead of Aliens... While gnomes are random monsters, Loho has dwarfs (Who are explicitly called such in an item description), Prox has some kind of dragon-people and there's even a town of werewolves, the only mention of elves is a relatively weak weapon called the "Elven Rapier" and the relatively-weak-yet-practical "Elven Shirt." However, see FiveRaces below.
This list shows the last 10 events of 388. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenSun