History VideoGame / GoldenSun

20th Apr '18 12:10:53 PM MacronNotes
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30th Mar '18 9:59:25 AM Fichistas1952
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* ImColdSoCold: Justified -- the [[PlayingWithFire Fire Clan]] members who say it are freezing to death, having been deprived of the strength to warm themselves or escape.
20th Mar '18 10:39:19 AM StarSword
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* OurDarkMatterIsMysterious: ''Lost Age'' and ''Dark Dawn'' use dark matter as one of the rarest of crafting material, dropped by firebirds. The gear crafted from it is among the best there is, but it's all cursed (can't be unequipped without a priest, and occasionally stuns the wielder without a specific one-of-a-kind item).
20th Mar '18 10:37:07 AM StarSword
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''Videogame/GoldenSunTheLostAge'' is a PerspectiveFlip, centered around the least dangerous of those antagonists.

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''Videogame/GoldenSunTheLostAge'' is a PerspectiveFlip, PerspectiveFlip starting at the end of ''The Broken Seal'', centered around the least dangerous of those antagonists.
12th Jan '18 4:22:59 AM deathhappens
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* PersonalityPowers: Mostly averted, as the characters' personalities are fairly distinct
from their elements (Sheba the [[ShockandAwe Jupiter Adept]] is plenty hotheaded) while [[AnIcePerson Mia]] is a FriendToAllLivingBeings. Both Garet and Jenna play to their [[PlayingWithFire Mars Adept]] stereotypes but the Mars clan from Prox avert it almost entirely.

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* PersonalityPowers: Mostly averted, as the characters' personalities are fairly distinct
distinct from their elements (Sheba the [[ShockandAwe Jupiter Adept]] is plenty hotheaded) hotheaded while [[AnIcePerson Mia]] is a FriendToAllLivingBeings. FriendToAllLivingThings, for example). Both Garet and Jenna play to their [[PlayingWithFire Mars Adept]] stereotypes stereotypes, but the Mars clan from Prox avert it almost entirely.
12th Jan '18 4:18:25 AM deathhappens
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* MundaneUtility: A Catching magic spell to pluck nuts and apples off trees, and various powers to mend or clear paths throughout the games.

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* MundaneUtility: A Catching magic spell to pluck nuts and MundaneUtility:Getting apples off down from trees, tying ropes to protrusions across a gap...Utility psynergies in Weyard seem to be extremely specialised.
**Taken UpToEleven once you realise there's separate Psynergy for ''shaking things left-and-right''
and various powers to mend or clear paths throughout ''shaking things up-and-down'', both of which are distinct from the games.combat Earthquake psynergy.



* OneGameForThePriceOfTwo: The two games can be played alone, but you won't make much sense of the story, or get the best possible summons, magic and equipment.

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* OneGameForThePriceOfTwo: The two games can be played alone, are technically standalone, but you won't make much sense of you'll only be getting half the story, or get story and, in the best possible summons, magic and equipment.sequel, miss out on getting the most powerful Summon.



* PersonalityPowers: Mostly averted, as the characters don't all have clearly defined personalities, except for Garet and Jenna who are both {{Fiery Redhead}}s, and Piers, who gives the party [[IncrediblyLamePun the cold shoulder]] [[DefrostingIceQueen for a while]]. Mars Adepts in general seem to be a HotBlooded lot.
%%* ThePhilosopher: Kraden the Sage.

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* PersonalityPowers: Mostly averted, as the characters don't all have clearly defined personalities, except for characters' personalities are fairly distinct
from their elements (Sheba the [[ShockandAwe Jupiter Adept]] is plenty hotheaded) while [[AnIcePerson Mia]] is a FriendToAllLivingBeings. Both
Garet and Jenna who are both {{Fiery Redhead}}s, and Piers, who gives the party [[IncrediblyLamePun the cold shoulder]] [[DefrostingIceQueen for a while]]. play to their [[PlayingWithFire Mars Adepts in general seem to be a HotBlooded lot.
%%*
Adept]] stereotypes but the Mars clan from Prox avert it almost entirely.
*
ThePhilosopher: Kraden the Sage.



** However, the most notable example of Plot Coupon in these games is the Trident from The Lost Age. To obtain it, the player must first obtain the three prongs of the trident by travelling to 3 separate towers across a great sea. The Trident is then forged at a fourth tower and at the conclusion of an entirely separate story arc. The Trident's only function is to weaken an otherwise immortal boss (called Poseidon, by the way) so that they don't heal every other turn. The Trident is never seen, heard of, or used again.

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** However, the most notable example of Plot Coupon in these games is the Trident from The Lost Age. To obtain it, the player must first obtain the three prongs of the trident by travelling to 3 separate towers across a great sea. The Trident is then forged at a fourth tower and at the conclusion of an entirely separate story arc. The Trident's only function is to weaken an otherwise immortal boss (called Poseidon, by the way) so that they don't heal every other turn. The Trident is never seen, used, heard of, or used seen again.



* QuicksandBox: The first game is fairly straightforward despite having a vague goal of "Stop Saturos and Menardi". There's only a bit of freedom, but also little opportunity to get lost. The second game, however, sets you in the entire ''rest'' of the world - with even ''more'' vague goals and the only thing indicating that you should probably be exploring a bit are areas you cannot pass and will need to pick up a psynergy to bypass this obstacle. It's highly likely for you to [[SequenceBreaking sequence break]] without even knowing it, the only indication that you probably shouldn't go that way were trash mobs and bosses who're disproportionately powerful compared to how you are.

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* QuicksandBox: The first game is fairly straightforward despite having a vague goal of "Stop Saturos and Menardi". There's only a bit of freedom, but also little opportunity to get lost. The second game, however, sets you in the entire ''rest'' of the world - with even ''more'' vague goals and the only thing indicating that you should probably be exploring a bit are areas around being obstacles you cannot pass and will need to pick up a bypass without having specific psynergy to bypass this obstacle. at hand. It's highly likely for you to [[SequenceBreaking sequence break]] without even knowing it, the only indication that you probably shouldn't go that way were being trash mobs and bosses who're disproportionately powerful compared to how you are.



* RandomEncounters: They're used constantly. You'd get into fights every few steps if your party's level was below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.

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* RandomEncounters: They're used constantly. You'd RandomEncounters:Staple of the JRPG genre. You get into fights every few steps if your party's level was is below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced helps reduce the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.
3rd Jan '18 10:24:39 PM Chabal2
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* EmbarrassingSuperpower: Inverted early on in the first game, where Ivan uses his Mind Read ability (he needs to touch the other person or at least be very close) on the heroes without asking for their permission. After he apologizes for it and the ability is used to capture three thieves... the game gives no penalty for using the Psynergy on other people (mitigated by the fact that non-Adepts can't feel or see Psynergy, but they seem unfazed about these teens with NoSenseOfPersonalSpace). Thirty years later in ''VideoGame/GoldenSunDarkDawn'', it's said he no longer uses the power, possibly due to AMindIsATerribleThingToRead.
2nd Jan '18 9:15:48 PM MayIncon
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* ColorCodedForYourConvenience: In general, the elemental affinities are treated this way. Adepts will have hair, eyes, and/or clothes that follow the color scheme for their element.

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* ColorCodedForYourConvenience: ColorCodedElements: In general, the elemental affinities are treated this way. Adepts will have hair, eyes, and/or clothes that follow the color scheme for their element.
20th Dec '17 7:23:37 PM Nicoaln
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* NoOntologicalInertia: Averted - killing Tret does not actually cause his curse to be undone, he has to consciously remove it.
18th Dec '17 6:58:28 AM lakingsif
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* BittersweetSeventeen: At age 14, Isaac's father and Jenna's parents and brother are lost, when thieves break into the village sanctum and set off a trap that causes a giant boulder to fall. Three years later, the thieves return, stealing the Elemental Stars and kidnapping Jenna (Felix now working with them). Isaac and his best friend Garet are sent out to retrieve them, leaving the village for possibly the first time.
This list shows the last 10 events of 398. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenSun