History VideoGame / GoldenSun

16th Sep '17 10:36:43 AM nombretomado
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''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the GameBoyAdvance, who you may recall also made ''[[Videogame/SuperMarioBros Mario]] Golf'' and ''Tennis'' as well as Sega's ''Shining'' series. The sequel, ''Videogame/GoldenSunTheLostAge'', was released in 2003, while the third game, ''VideoGame/GoldenSunDarkDawn'', was released in 2010 for the UsefulNotes/NintendoDS.

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''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the GameBoyAdvance, UsefulNotes/GameBoyAdvance, who you may recall also made ''[[Videogame/SuperMarioBros Mario]] Golf'' and ''Tennis'' as well as Sega's ''Shining'' series. The sequel, ''Videogame/GoldenSunTheLostAge'', was released in 2003, while the third game, ''VideoGame/GoldenSunDarkDawn'', was released in 2010 for the UsefulNotes/NintendoDS.



Although the games lack the character depth and intricate plotting of many {{Role Playing Game}}s, they feature large, vibrant worlds, a [[ClassAndLevelSystem deep character class system]], [[AwesomeMusic/GoldenSun superb music]], clever ''[[Franchise/TheLegendOfZelda Zelda]]''-style puzzles, and some of the best graphics and sound to be found on the GameBoyAdvance. Definitely worth a look for fans of the genre, although non-fans may find the RandomEncounters annoying.

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Although the games lack the character depth and intricate plotting of many {{Role Playing Game}}s, they feature large, vibrant worlds, a [[ClassAndLevelSystem deep character class system]], [[AwesomeMusic/GoldenSun superb music]], clever ''[[Franchise/TheLegendOfZelda Zelda]]''-style puzzles, and some of the best graphics and sound to be found on the GameBoyAdvance.Game Boy Advance. Definitely worth a look for fans of the genre, although non-fans may find the RandomEncounters annoying.



* BattleThemeMusic: Most of the boss battle themes are epic, even on the GameBoyAdvance.

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* BattleThemeMusic: Most of the boss battle themes are epic, even on the GameBoyAdvance.UsefulNotes/GameBoyAdvance.
29th Jun '17 8:27:22 PM Malady
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* AbsentAliens: Well, Elves instead of Aliens... While gnomes are random monsters, Loho has dwarfs (Who are explicitly called such in an item description), Prox has some kind of dragon-people and there's even a town of werewolves, the only mention of elves is a relatively weak weapon called the "Elven Rapier" and the relatively-weak-yet-practical "Elven Shirt." However, see FiveRaces below.
6th Jun '17 1:37:18 PM Malady
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* PoorCommunicationKills: [[spoiler: The Proxians' goals are actually in the world's best interests and you end up siding with them in the end. If Saturos and Menardi had just bothered to explain, you would not have needed to fight and kill them.]]

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* PoorCommunicationKills: [[spoiler: The [[spoiler:The Proxians' goals are actually in the world's best interests and you end up siding with them in the end. If Saturos and Menardi had just bothered to explain, you would not have needed to fight and kill them.]]



* RandomEncounters: As expected from an RPG.

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* RandomEncounters: As expected from an RPG.They're used constantly. You'd get into fights every few steps if your party's level was below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.
** The piece of equipment in question, however, is incredibly useful near the end of the second game, because you ''will'' need to {{level|Grinding}}-grind to beat the {{Bonus Boss}}es, and the best place for doing so has a below-average encounter rate. Annoyingly enough, it's only available in the first game, so people who threw it away going "the encounter rate is high enough, thank you very much" (or didn't transfer data at all) end up having to spend even more time doing so than everyone else.
** To the dev's credit, they do usually turn off random encounters (or turn the rates down) in rooms with particularly difficult puzzles, which makes it a great deal less frustrating than it would have been. If the puzzle in question spans the entire dungeon *cough elemental rocks cough*, you're out of luck.
** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]



* SavingTheWorld: [[spoiler: But Felix's party is the one that is actually working towards that goal, although no one (not even Felix himself) knew it until Lemuria.]]

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* SavingTheWorld: [[spoiler: But Yes, that's what they're doing. [[spoiler:Or at least that's what they think they're doing. Felix's party is the one that is actually ''actually'' working towards that goal, although no one (not even Felix himself) knew it until Lemuria.]]



* WhatWereTheySellingAgain: Golden Sun's commercials distracts the viewers from the actual product they are selling. [[https://www.youtube.com/watch?v=N37K08lpRo8 The first one is notorious for this]]; it shows monsters rampaging in an opera house while being attacked by [[AnachronismStew tuxedo-wearing musicians]] using their violins as makeshift bows as commanded by the conductor. Following the destruction of those monsters, a chandelier dragon storms into the place. After mostly avoiding the dragon's attacks the conductor finally uses her magic wand to destroy it. The real content of the game is only shown in the last five seconds.

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* WhatWereTheySellingAgain: Golden Sun's commercials distracts the viewers from the actual product they are selling. [[https://www.youtube.com/watch?v=N37K08lpRo8 com/watch?v=lOvwdVp8Fvo The first one is notorious for this]]; it shows monsters rampaging in an opera house while being attacked by [[AnachronismStew tuxedo-wearing musicians]] using their violins as makeshift bows as commanded by the conductor. Following the destruction of those monsters, a chandelier dragon storms into the place. After mostly avoiding the dragon's attacks the conductor finally uses her magic wand to destroy it. The real content of the game is only shown in the last five seconds.
6th Jun '17 1:22:06 PM Malady
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* [[AbsentAliens Absent Elves]]: While gnomes are random monsters, Loho has dwarfs (Who are explicitly called such in an item description), Prox has some kind of dragon-people and there's even a town of werewolves, the only mention of elves is a relatively weak weapon called the "Elven Rapier" and the relatively-weak-yet-practical "Elven Shirt." However, see FiveRaces below.

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* [[AbsentAliens Absent Elves]]: AbsentAliens: Well, Elves instead of Aliens... While gnomes are random monsters, Loho has dwarfs (Who are explicitly called such in an item description), Prox has some kind of dragon-people and there's even a town of werewolves, the only mention of elves is a relatively weak weapon called the "Elven Rapier" and the relatively-weak-yet-practical "Elven Shirt." However, see FiveRaces below.



* {{Foreshadowing}}: If you have played ''The Lost Age'' and know [[spoiler: Saturos and Menardi's true intentions]], Jenna's actions in the Mercury Lighthouse suddenly seem a lot more like [[spoiler: her trying to bring Isaac, Garet, Ivan, and Mia up to speed]] but being intimidated by Menardi (and being shuffled away quickly), rather than her attempting to warn them of Saturos hiding nearby.

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* {{Foreshadowing}}: If you have played ''The Lost Age'' and know [[spoiler: Saturos [[spoiler:Saturos and Menardi's true intentions]], Jenna's actions in the Mercury Lighthouse suddenly seem a lot more like [[spoiler: her [[spoiler:her trying to bring Isaac, Garet, Ivan, and Mia up to speed]] but being intimidated by Menardi (and being shuffled away quickly), rather than her attempting to warn them of Saturos hiding nearby.



%%* GoingThroughTheMotions

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%%* GoingThroughTheMotions* GoingThroughTheMotions: Basically every emotional reaction is represented by ''jumping up and down''. There is even a scene in the first game where the two main-characters try to explain that the world is going to end and stuff by [[CrowningMomentOfFunny running around and jumping.]]
** Luckily they still have PictorialSpeechBubbles to express emotions with.
8th May '17 11:22:08 AM Drope
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* TreeTrunkTour: The climax of the Kolima arc features climbing up the giant tree Tret (both inside and outside), then dropping down to the roots in order to vanquish him. Notable for being one of the main possible instances of SequenceBreaking: The player is supposed to get healing water from Imil to revive Tret, but it's possible to go to Imil and finish the entire arc before even finding out about Tret.
20th Apr '17 7:03:32 AM Hyze
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*OhCrap: Quite a few actually.
**Isaac gets one right before a giant boulder falls down in Altin mines and threatens to crush him. Should have listened to the sign, Isaac.
**When Ivan realizes that Saturos and Menardi have not only tricked them into handing over the Shaman's Rod, but are also now going to try and kill them. [[RecurringBoss Again.]]
**Piers, similar to Ivan, when he realizes that Agaito and Karst are going to try and murder him and Felix after stealing the Mars Star.
**Kraden right before the FinalBoss, when he realizes that [[spoiler: the Doom Dragon is actually Isaac's father and Felix's parents.]]
4th Apr '17 4:40:04 AM MayIncon
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* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The strongest Venus summon is even Charon, who creates a shadow attack that [[OneHitKill has a chance to instantly kill enemies]]. The "odd' part comes from how Venus having dominion over these powers yet are never alluded in game dialogue. Not helping that Isaac and Felix cannot use such spells in their default classes.

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* {{Necromancy}}: For some odd reason Venus not only have powers over [[DishingOutDirt rocks]] and [[GreenThumb plants]], but also have access to death curses and haunting spirits. The strongest Venus summon is even Charon, who creates a shadow attack that [[OneHitKill has a chance to instantly kill enemies]]. The "odd' part comes from how Venus having have dominion over these powers yet are never alluded in game dialogue. Not helping that Isaac and Felix cannot use such spells in their default classes.dialogue.
4th Apr '17 4:24:42 AM MayIncon
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* RareRandomDrop: The GBA titles uses this, but it was discovered that the random number generator used to determine drop rates wasn't really random at all. Thus, by making a specific party and conducting battles in ''just'' the right amount of turns and action orders, you can ''guarantee'' that an enemy will drop [[InfinityPlusOneSword even the most powerful weapons, armor and materials]] in the game. So far no such methods are discovered for ''Dark Dawn'', [[LuckBasedMission making obtaining such items near impossible]].

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* RareRandomDrop: The GBA titles uses games use this, but it was discovered in the GBA titles that the random number generator used to determine drop rates wasn't really random at all. Thus, by making a specific party and conducting battles in ''just'' the right amount of turns and action orders, you can ''guarantee'' that an enemy will drop [[InfinityPlusOneSword even the most powerful weapons, armor and materials]] in the game. So far no such methods are discovered for ''Dark Dawn'', [[LuckBasedMission making obtaining such items near impossible]].
4th Apr '17 4:23:49 AM MayIncon
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** To...[[Series/MontyPythonsFlyingCircus Monty Python]]? Yes. Amazing the EasterEggs you can find with MindRead... In Kolima, one of the {{NPC}}s is thinking the Lumberjack Song to himself.

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** To...[[Series/MontyPythonsFlyingCircus Monty Python]]? Yes. Amazing the EasterEggs you can find with MindRead...Mind Read... In Kolima, one of the {{NPC}}s is thinking the Lumberjack Song to himself.



** [[Franchise/TheIncredibleHulk TheIncredibleHulk]] is referenced with a random castle guard, who is thinking "Don't make me angry. You wouldn't like me when I'm angry" when you mind read him.

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** [[Franchise/TheIncredibleHulk TheIncredibleHulk]] ''Franchise/TheIncredibleHulk'' is referenced with a random castle guard, who is thinking "Don't make me angry. You wouldn't like me when I'm angry" when you mind read him.
4th Apr '17 4:23:02 AM MayIncon
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** To...Monty Python? Yes. Amazing the Easter Eggs you can find with Mind Read... In Kolima, one of the {{NPC}}s is thinking the Lumberjack Song to himself.

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** To...[[Series/MontyPythonsFlyingCircus Monty Python? Python]]? Yes. Amazing the Easter Eggs EasterEggs you can find with Mind Read...MindRead... In Kolima, one of the {{NPC}}s is thinking the Lumberjack Song to himself.



** There's a mob in the second game called an Alec Goblin, which may or may not be a shout out pun to Alec Baldwin.
** The Japanese version has a Captain Picard (Piers in English).
** Due to Camelot's (then Sonic! Software Planning) involvement with the Shining Force series there are a number of nods to it. Beyond the the easily noticed graphical similarities in the interface, one injured person in the 2nd game thinks "Eyes... Shining in the Darkness... No! Go away!!!" and the final boss has an attack called "Darksol Gasp".
** Mia's Ply power, the few times it can be used in the overworld, is represented by Primula from Shining Force III. Additionally, Deadbeard, the bonus boss of the first game, is referred to as Talos in the Japanese version (Talos is the name of a recurring enemy/boss in the Shining series).
** The Incredible Hulk is referenced with a random castle guard, who is thinking "Don't make me angry. You wouldn't like me when I'm angry" when you mind read him.
** Chi/Ki is named Force in the West. Makes sense in context, and probably was unintentional, but it was too funny to let it pass.

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** There's a mob in the second game called an Alec Goblin, which may or may not be a shout out pun to Alec Baldwin.
Creator/AlecBaldwin.
** The Japanese version has a [[Series/StarTrekTheNextGeneration Captain Picard Picard]] (Piers in English).
** Due to Camelot's (then Sonic! Software Planning) involvement with the [[Franchise/ShiningSeries Shining Force Force]] series there are a number of nods to it. Beyond the the easily noticed graphical similarities in the interface, one injured person in the 2nd game thinks "Eyes... Shining in the Darkness... No! Go away!!!" and the final boss has an attack called "Darksol Gasp".
** Mia's Ply power, the few times it can be used in the overworld, is represented by Primula from Shining Force III.''VideoGame/ShiningForceIII''. Additionally, Deadbeard, the bonus boss of the first game, is referred to as Talos in the Japanese version (Talos is the name of a recurring enemy/boss in the Shining series).
** The Incredible Hulk [[Franchise/TheIncredibleHulk TheIncredibleHulk]] is referenced with a random castle guard, who is thinking "Don't make me angry. You wouldn't like me when I'm angry" when you mind read him.
** Chi/Ki is named Force [[Franchise/StarWars Force]] in the West. Makes sense in context, and probably was unintentional, but it was too funny to let it pass.


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** The Excalibur is one to the famous sword wielded by King Arthur, but its status as a late game weapon and being Wind-elemental will bring ''VideoGame/FireEmblem'''s Excalibur tome to mind.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GoldenSun