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* ForWantOfANail: This series makes it clear that Ramba Ral would've defeated and captured the White Base if the Doms he'd been promised had been delivered on schedule by M'Quve without trickery (as the player can make M'Quve do.) There are similar occurrences throughout the series, such as giving Ginias Sahalin full support means he doesn't go insane from the stress, and deciding to let the White Base remain part of the main Federal Forces (as opposed to functioning as an independently operating self-contained unit) prevents the deaths of several characters such as Matilda, Woody and Ryu Jose.

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* ForWantOfANail: PointOfDivergence: This series makes it clear that Ramba Ral would've defeated and captured the White Base if the Doms he'd been promised had been delivered on schedule by M'Quve without trickery (as the player can make M'Quve do.) There are similar occurrences throughout the series, such as giving Ginias Sahalin full support means he doesn't go insane from the stress, and deciding to let the White Base remain part of the main Federal Forces (as opposed to functioning as an independently operating self-contained unit) prevents the deaths of several characters such as Matilda, Woody and Ryu Jose.
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** The GM Commander custom (easily identifiable due to the fact it has two beam sabers instead of one like the regular GMs) is another example of a unit introduced by the series.

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** The GM Commander custom (easily identifiable due to the fact it has two beam sabers instead of one like the regular GMs) [=GMs=]) is another example of a unit introduced by the series.
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* ShoutOut: The observant player can see that the series' title, ''Gihren no Yabou'', is a play on the strategy series ''[[VideoGame/NobunagasAmbition Nobunaga no Yabou]]''. The english translated titles play with this with ''Gihren no Yabou'' by using an alliterative synonym (substituting "ambition" for "greed.")

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* ShoutOut: The observant player can see that the series' title, ''Gihren no Yabou'', is a play on the strategy series ''[[VideoGame/NobunagasAmbition Nobunaga no Yabou]]''. The english English translated titles play with this with ''Gihren no Yabou'' by using an alliterative synonym (substituting "ambition" for "greed.")

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The latest in the series is ''New Gihren's Greed''. Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 [=GMs=] and 3 Balls instead of a group made up of 2 squads of 3 [=GMs=] each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).

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The latest in the series is ''New ''[[VideoGame/ShinGihrensGreed New Gihren's Greed''.Greed]]''. Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 6 units as opposed to three in the past (so now a player could have a group made up of 2 [=GMs=] and 3 Balls instead of a group made up of 2 squads of 3 [=GMs=] each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command requisition a small squad, and even few units at his highest possible rank may only command a single ship or two time while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).
call for far more).
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* AdaptationalEarlyAppearance: As noted above, the [[Anime/MobileSuitZetaGundam Titans]] and [[Anime/MobileSuitGundamCharsCounterattack Char's Neo Zeon faction]] can be formed as early as the [[Anime/MobileSuitGundam One-Year War]]. The major caveat is that these actions can't use any post-OYM mobile suits, like the Barzam and the Geara Doga.

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* AdaptationalEarlyAppearance: As noted above, the [[Anime/MobileSuitZetaGundam Titans]] and [[Anime/MobileSuitGundamCharsCounterattack Char's Neo Zeon faction]] can be formed as early as the [[Anime/MobileSuitGundam One-Year War]]. The major caveat is that these actions factions can't use any post-OYM mobile suits, like the Barzam and the Geara Doga.
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* AdaptationalEarlyAppearance: As noted above, the [[Anime/MobileSuitZetaGundam Titans]] and [[Anime/MobileSuitGundamCharsCounterattack Char's Neo Zeon faction]] can be formed as early as the [[Anime/MobileSuitGundam One-Year War]]. The major caveat is that these actions can't use any post-OYM mobile suits, like the Barzam and the Geara Doga.
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* AdaptationalProtagonist: The playable characters don't have a protagonist role in the ''Franchise/{{Gundam}}'' series they first appear as those are normally small in scale. There, they end to be GreaterScopeParagon, GreaterScopeVillain, BigGood, or BigBad characters. Here, they are the leaders of the various factions in a war simulation based on the ''Gundam'' lore and canonical events. In some cases, the playable character only interacts with those {{Plot Point}}s as if they were receiving after-action reports --e.g. "[[Anime/MobileSuitGundamThe08thMSTeam General, the 08th MS team successfully destroyed the experimental Mobile Armor, but Lieutenant Shiro Amada is MIA.]]". In others, they influence the possible outcome --e.g. playing as Blex in the Zeta Gundam era and failing to take precautions results in your assassination like in canon.
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crosswicking

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* AirborneArtillery
** Zigzagged with the [[Anime/MobileSuitGundamThe08ThMSTeam Apsalas-II and III]]. As Mobile Armours, they can use their beam cannon well out of enemy range (for comparison, their beam cannons have a range of 5 hexes while most artillery or long range Mobile Suits tend to have max range of 2 or 3 hexes). However, depending on the game their beam cannons may only be MAP attacks and so they're completely helpless if an enemy (even as simple as the Saberfish aerospace fighter, a completely obsolete piece of hardware) manages to get close.
** The [[Anime/MobileSuitGundam Adzam]]'s beam cannons have a range of 4, allowing it to attack enemies with impunity. However, it's fairly slow due to its function as an aerial artillery unit, and so vulnerable if enemies manage to get close. Unlike the Apsalas above, however, the Adzam is also armed with machine guns for close quarters defense in addition to the beam cannons.
** The [[Anime/MobileSuitZetaGundam Psyco Gundam and Psyco Gundam Mk-II]] in their Mobile Fortress modes can function as this, outranging their targets with their beam cannons. In their gigantic [[TransformingMecha Mobile Suit modes]] they lose the range advantage (going from a range of 3 hexes to 2), but they gain access to more of their weapons including melee attacks. Furthermore, in their Mobile Fortress modes they can be targeted by dedicated air-to-air weapons by enemy artillery or aircraft which are not affected by their anti-beam weapon I-Fields.
** The gigantic Garuda-class aircraft are basically flying bases and the best air transport in the game, even by the time of ''Anime/MobileSuitGundamCharsCounterattack''. This is thanks to their huge amount of HP, excellent movement range and the ability to [[AirborneAircraftCarrier carry]] a [[TheBattlestar small army of Mobile Suits aboard]]. In addition, thanks to their long range beam cannons, they can also act as aerial artillery. Like above examples, however, enough fast moving air-to-air units (including Mobile Suits riding flying sleds) can bring them down.
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* VanillaUnit:
** [[Anime/MobileSuitGundam One Year War era]]: The [=GM=] has no special abilities other than being equipped with a shield that they can use to deflect enemy attacks. They otherwise are completely vanilla, lacking even the ability to swap weapons (even though in-universe they're supposed to be able to utilise any weapons wielded by the Gundam like the Hyper Bazooka or Beam Javelin). In comparison, their Zeon counterpart the Zaku II can swap weapons between the Zaku Machinegun or the Zaku Bazooka, and can be equipped with a Dodai bomber support craft that allows them to become flying units in gameplay.
** [[Anime/MobileSuitGundam0083StardustMemory Operation Stardust Era]]:
*** The [=GM=] Custom is a huge improvement to the original [=GM=] in terms of stats, but still lacks the ability to swap out their loadouts and are restricted to their basic weaponry consisting of an assault rifle, head vulcans and a beam saber.
*** The Dra-C utilised by the Delaz Fleet have no special features and are effectively an evolutionary dead-end. Their only key saving grace is how cheap they are to build.
** [[Anime/MobileSuitZetaGundam Grypps War era]]: The [=GM II=] is an improvement of the original, but otherwise exactly the same. The only big change is the ability to be equipped with a flying sled to grant them the ability to fly, but that's common to virtually all Mobile Suits of the era. However, the [=GM=] can be upgraded into the vastly more powerful and versatile [[Anime/MobileSuitGundamZZ GM III]]...

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Crosswicking new trope.


* FourStarBadass: Played with. Generally pilot characters like Amuro, Char and so on only go up so high the military totem pole (at max level, for example, Amuro is still outranked by people like Kojima or Synapse).

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* FourStarBadass: FourStarBadass:
**
Played with. Generally pilot characters like Amuro, Char and so on only go up so high the military totem pole (at max level, for example, Amuro is still outranked by people like Kojima or Synapse).



* FragileFlyer:
** Gouf Flight Types are quite fragile in the air. In fact, in a clash between Gouf Flight Types and dedicated air-to-air combat aircraft like Core Booster [=IIs=], there's a reasonably good chance it will end in a MutualKill.
** Many land-based Mobile Suits (especially in the Gryps War era onwards) can be equipped with flying sleds to grant them flight capabilities on Earth. This is vital, as otherwise they have no other way to cross bodies of water like lakes or oceans (besides boarding a mothership). However, they are noticeably more fragile than when they're on the ground, with the implication that the enemy is simply [[ClipItsWings shooting down the sled]] and [[NotTheFallThatKillsYou letting gravity do the rest]]. This is true even of AceCustom Mobile Suits.
** During the One Year War era, when the majority of the fighting is concentrated on Earth, both sides have to choose whether to move their forces using transport aircraft (the Medea and its upgrade the Medea Kai for the Earth Federation, the Fat Uncle and Gaw Attack Carrier for the Principality of Zeon) or land battleships (the Big Tray for the Federals or the Dobaday for Zeon). The transport aircraft naturally have far more range, but are also much more vulnerable to concentrated enemy fire. The Federals have an advantage in this area, since they have a variety of aircraft including dedicated air-to-air combat aircraft that can swarm and bring down even a Gaw Attack Carrier by [[ZergRush sheer weight of numbers]].
** The ''Garuda''-class aircraft are the best airborne transport aircraft in the game, developed during the [[Anime/MobileSuitZetaGundam Gryps War era]]. They have incredible range, can carry a small army, and are reasonably well-armed with mega particle cannons (meaning that they can put up a fight against even Mobile Suits on flying sleds). However, despite having a huge HP pool (1000 HP compared to the 180 of the Medea), they can and will go down under concentrated enemy fire thanks to their armor rating being far less than dedicated warships like the ''Neue Argama''. They have no land-based counterpart, but the Big Tray and Dobaday of the One Year War era are still viable in that role despite being obsolete.



* GeneralFailure:

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* %%* GeneralFailure:
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


* AlwaysChaoticEvil: Averted; any faction can be played as Lawful or Chaotic. Yes, this means that [[ANaziByAnyOtherName Gihren Zabi]] can be played as a LawfulGood leader of his people (and gets a special ending for it), though this is much more difficult for the Principality to do than it is for other factions (among other things, it's very difficult for the Principality of Zeon to capture Jaburo without resorting to [[ColonyDrop Operation British II]]). Overall, the game tries to encourage behavior in line with your faction's canonical ethics (Zeon and the Titans have a lot more faction-specific ethical violations than the EF or AEUG), but doesn't hold you to them.

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* AlwaysChaoticEvil: Averted; any faction can be played as Lawful or Chaotic. Yes, this means that [[ANaziByAnyOtherName Gihren Zabi]] can be played as a LawfulGood noble leader of his people (and gets a special ending for it), though this is much more difficult for the Principality to do than it is for other factions (among other things, it's very difficult for the Principality of Zeon to capture Jaburo without resorting to [[ColonyDrop Operation British II]]). Overall, the game tries to encourage behavior in line with your faction's canonical ethics (Zeon and the Titans have a lot more faction-specific ethical violations than the EF or AEUG), but doesn't hold you to them.
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''Gihren no Yabou'' (''Gihren's Ambition''), commonly known as ''[[AddedAlliterativeAppeal Gihren's Greed]]'', is a turn-based strategy game set in the Universal Century timeline of the ''Franchise/{{Gundam}}'' franchise. It is based political and military management to the One Year War (and in later games, beyond). In a way, it is like ''VideoGame/{{Civilization}}'' and ''VideoGame/HeartsOfIron'', but simpler to manage, and more difficult. This series is quite popular on 4chan's /m/board, with threads popping up every now and then.

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''Gihren no Yabou'' (''Gihren's Ambition''), commonly known as ''[[AddedAlliterativeAppeal ''[[AlliterativeName Gihren's Greed]]'', is a turn-based strategy game set in the Universal Century timeline of the ''Franchise/{{Gundam}}'' franchise. It is based political and military management to the One Year War (and in later games, beyond). In a way, it is like ''VideoGame/{{Civilization}}'' and ''VideoGame/HeartsOfIron'', but simpler to manage, and more difficult. This series is quite popular on 4chan's /m/board, with threads popping up every now and then.

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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: As of the fifth game, the game includes ''every'' single Gundam UC Character up until ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]''. Through there are quite a few useless ones that you can use as a result of that.



* OvershadowedByAwesome: Due to the LoadsAndLoadsOfCharacters aspect, it's inevitable that some characters are just markedly superior to others. As an example, [[Anime/MobileSuitGundam0080WarInThePocket Bernie]] at maximum level will likely only be as good as Char at his '''lowest''' level.

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* OvershadowedByAwesome: Due to the LoadsAndLoadsOfCharacters aspect, large cast, it's inevitable that some characters are just markedly superior to others. As an example, [[Anime/MobileSuitGundam0080WarInThePocket Bernie]] at maximum level will likely only be as good as Char at his '''lowest''' level.
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* TacticalSuperweaponUnit: Some Mobile Suits and Mobile Armours act as Super Units, costing significantly more resources and time to build. However, reflecting the LensmanArmsRace that is a big part of the series, as time goes on even regular grunt units can become capable of matching earlier Super Units, encouraging the player to advance their technology to keep up. In addition, depending on the game, there might even be a hard cap on how many of the unit the player can produce [[note]] This is mostly in ''Shin Gihren's Greed'', where only one of certain custom or SuperPrototype machines like Char's Gelgoog or the RX-78-2 Gundam can be built[[/note]]. A few examples include:
** The RX-78-2 Gundam, the one the entire franchise is named for, is the most famous example. Compared to virtually every other unit of the One Year War era, the RX-78-2 can fight in ''every'' environment (i.e. space, land, underwater). While the RX-78-3 (aka G3 Gundam) can also do the same, the RX-78-2 has the added advantage of swapping between the energy-based beam rifle and the solid ammo-based Hyper Bazooka, giving it more flexibility when faced with enemies equipped with anti-beam defenses. It's also incredibly expensive and takes a long time to construct, generally taking multiple turns compared to the single turn needed for the humble [=GM=]. In addition, only skilled pilots can utilise it to its full potential: without a named pilot it's just a somewhat tougher MS, while at the hands of someone like [[AcePilot Amuro Ray or Lydo Wolf]] it's fully capable of taking down full squads of enemy Mobile Suits single-handed.
** The Mobile Armour Byg Zam was specifically designed to repel fleets, and it does that job well thanks to its anti-beam I-field making it completely immune to beam attacks (which are the main weapons of nearly all warships). While it's possible to whittle away at its health with close quarters attacks by [=GMs=] and their beam sabers backed by barrages by Balls and their cannons, it's actually more effective to go for its AchillesHeel: it's so energy intensive that if it's cut off from supplies it will grind to a halt, allowing the player to assault it with impunity. As long as it's well-supplied, however (e.g. it's situated on a location's main base, meaning it will always recover health and energy each turn), it becomes a lot more difficult to bring down.
** From ''Menace of Axis'', the Quebeley. Equipped with [[AttackDrone funnels]], beam weapons built into the hands, with high mobility and evasion, at the hands of a sufficiently powerful Newtype pilot like [[LadyOfWar Haman Khan]] it's easily able to wipe out dozens of enemy MS solo and tank assaults from entire fleets thanks to its agility. In comparison, the Mass-Production Quebeleys are far cheaper, but also far less powerful.
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* PeggySue[=/=]SetRightWhatOnceWentWrong‎: The games can come off this way, since a ''Gundam'' fan playing the game has knowledge that they couldn't possibly have InUniverse. For example, a Zeon player can choose to pull Ghinias Sahalin off the Apsaras Project before his dementia leads to the entire thing ends in disaster as in ''[[Anime/MobileSuitGundamThe08thMSTeam The 08th MS Team]]''.

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* PeggySue[=/=]SetRightWhatOnceWentWrong‎: The games can come off this way, since a ''Gundam'' fan playing the game has knowledge that they couldn't possibly have InUniverse. For example, a Zeon player can choose to pull Ghinias Sahalin off the Apsaras Project before his dementia leads to the entire thing ends ending in disaster as in ''[[Anime/MobileSuitGundamThe08thMSTeam The 08th MS Team]]''.
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The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction as well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

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The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction as well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, scenes having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
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The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

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The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS as well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

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* EasyLogisitics: Averted. In battle, not maintaining a steady supply chain can easily lead to an advance grinding to a halt due to lack of fuel and ammunition.

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* EasyLogisitics: Averted. EasyLogistics: Averted.
**
In battle, not maintaining a steady supply chain can easily lead to an advance grinding to a halt due to lack of fuel and ammunition.
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This is how the wiki says his name is spelt.


* AllInTheManual: Outside of characters who actually appear in animated adaptations, many characters only have details told about them in their encyclopedia bios. For example, Thomas Kurtz and Reed Wolf have almost never appeared in manga, despite both being ace pilots with highly identifiable AceCustom machines.

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* AllInTheManual: Outside of characters who actually appear in animated adaptations, many characters only have details told about them in their encyclopedia bios. For example, Thomas Kurtz and Reed Lydo Wolf have almost never appeared in manga, despite both being ace pilots with highly identifiable AceCustom machines.



* AnyoneCanDie: The encyclopedia entries of several characters end with them dying in battle at A'Baoa'Qu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).

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* AnyoneCanDie: The encyclopedia entries of several characters end with them dying in battle at A'Baoa'Qu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Lydo Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).



* DanceBattler: Federal Forces ace pilot Reed Wolf apparently fights like this, as he became an ace pilot using nothing more than a ''Saberfish'' (an aerospace fighter). When he becomes a mobile suit pilot, he prefers fast, lightweight machines. His nickname is even ''Dancing Black Death''.

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* DanceBattler: Federal Forces ace pilot Reed Lydo Wolf apparently fights like this, as he became an ace pilot using nothing more than a ''Saberfish'' (an aerospace fighter). When he becomes a mobile suit pilot, he prefers fast, lightweight machines. His nickname is even ''Dancing Black Death''.



* RedBaron: Several pilots have their own nicknames and customised suits. The most famous is of course The Red Comet Char Aznable, but you also have the Blue Nova Ramba Ral, the Crimson Lightning Johnny Ridden, the White Wolf Shin Matsunaga and the Nightmare of Solomon Anavel Gato. The Federals get a few too, such as White Devil Amuro Ray and Reed Wolf, the Dancing Black Death.

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* RedBaron: Several pilots have their own nicknames and customised suits. The most famous is of course The Red Comet Char Aznable, but you also have the Blue Nova Ramba Ral, the Crimson Lightning Johnny Ridden, the White Wolf Shin Matsunaga and the Nightmare of Solomon Anavel Gato. The Federals get a few too, such as White Devil Amuro Ray and Reed Lydo Wolf, the Dancing Black Death.

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* AnyoneCanDie: The encyclopedia entries of several characters end with them dying in battle at A'Baoa'Qu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).



** While the Federation has far more resources than Zeon, trying to mass-produce a fleet of extremely expensive state-of-the-art Pegasus carriers and RX-78 Gundams will quickly eat through those reserves. Building modified Salamis and Magellan warships and the much cheaper [=GMs=]? Far more cost effective.



* RealityEnsues:
** The encyclopedia entries of several characters end with them dying in battle at A'Baoa'Qu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's BadassCrew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).
** While the Federation has far more resources than Zeon, trying to mass-produce a fleet of extremely expensive state-of-the-art Pegasus carriers and RX-78 Gundams will quickly eat through those reserves. Building modified Salamis and Magellan warships and the much cheaper [=GMs=]? Far more cost effective.
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** Though, they at least [[JustifiedTrope justify]] this in some cases, with the Titans specifically being [[TheRemnant remnants of the federation]], AEUG being a more generic LaResistance (as opposed to their canonical InternalReformist status), and [[TheStarscream Char being Char]]. Axis Zeon, however, has [[GiantSpaceFleaFromNowhere next to no explanation]] for why they exist in the Zeon campaign.

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** *** Though, they at least [[JustifiedTrope justify]] this in some cases, with the Titans specifically being [[TheRemnant remnants of the federation]], AEUG being a more generic LaResistance (as opposed to their canonical InternalReformist status), and [[TheStarscream Char being Char]]. Axis Zeon, however, has [[GiantSpaceFleaFromNowhere next to no explanation]] for why they exist in the Zeon campaign.
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** Though, they at least [[JustifiedTrope justify]] this in some cases, with the Titans specifically being [[TheRemnant remnants of the federation]], AEUG being a more generic LaResistance (as opposed to their canonical InternalReformist status), and [[TheStarscream Char being Char]]. Axis Zeon, however, has [[GiantSpaceFleaFromNowhere next to no explanation]] for why they exist in the Zeon campaign.

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* FaceHeelTurn: When playing as the Federation, members of the Albion crew will join the Titans as in canon, and will disappear completely after the Titans are defeated, presumably [[RewardedAsATraitorDeserves killed in battle]]. The ones who don't are [[TheCaptain Captain Synapse]], [[SergeantRock South Burning]], and [[TookALevelInBadass Kou Uraki and Chuck Keith]]. In canon, Synapse was executed as part of a cover up, while South Burning died in action (and is the reason his teammates develop [[StartOfDarkness an even more powerful hatred of Spacenoids than before]]).



** In the Principality of Zeon campaign, after the Principality defeats the Earth Federation, the [[Anime/MobileSuitZetaGundam Gryps Conflict]] still plays out on schedule, and the Titans, AEUG, Axis Zeon, and later Neo-Zeon all form as enemies of Gihren Zabi, despite the situation being radically different from the canonical history.

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** In the Principality of Zeon campaign, after the Principality defeats the Earth Federation, the [[Anime/MobileSuitZetaGundam Gryps Conflict]] still plays out on schedule, and the Titans, AEUG, Axis Zeon, and later Neo-Zeon all form as enemies of Gihren Zabi, despite the situation being radically different from the canonical history. As an example, in canon the Titans are formed by the Earth Federation in response to the partial success of the Delaz Fleet. However, the Delaz Fleet were Zeon Remnants who refused to give up following the Principality's defeat. If the Principality ''wins''... the Delaz Fleet simply wouldn't have formed in the first place and likewise the Titans wouldn't exist either.


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** Another example is in Menace of Axis V, where the crew of the Albion join the Titans as in canon... and continue to serve under the Titans if you play as a Federation player and oppose them. This is especially jarring when Captain Synapse, Kou Uraki, Chuck Keith and South Burning stay loyal to the Federation, while many of their comrades switch sides. South Burning's case is especially confusing, since the other three MS pilots are his old comrades and they were a close-knit team. In canon, Burning's death is their StartOfDarkness.


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** The GM Commander custom (easily identifiable due to the fact it has two beam sabers instead of one like the regular GMs) is another example of a unit introduced by the series.


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* VillainProtagonist: The player, if playing as the leader of one of the the antagonist factions from canon (i.e. Principality of Zeon, Delaz Fleet, the Titans, Neo Zeon or Char's Neo Zeon). Of course, as a playable character, how much of a villain they actually ''are'' depends on the player's decisions.

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