History VideoGame / GameAndWatch

4th Dec '16 4:47:42 PM N1KF
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Think it's boring? Think again. It was so entertaining, the success of this game helped popularize handheld videogames, started Nintendo's monopoly on handhelds, and catapulted Yokoi to a high position in Nintendo. From that position, Yokoi would create the GameBoy, ''Franchise/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/DrMario'', and ''Franchise/FireEmblem'', before the... [[ObviousBeta unfortunate mistake that the executives made with the]] UsefulNotes/VirtualBoy. In fact, the Game & Watch was Nintendo's first major success in the world of gaming (there was one long-forgotten home console and a few arcade games, but with [[VideoGame/DonkeyKong one exception]], nothing came out of them). Also, one of the templates for the Game & Watch was used in UsefulNotes/NintendoDS. So, if you ever owned a handheld, you know who to thank now.

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Think it's boring? Think again. It was so entertaining, the success of this game helped popularize handheld videogames, started Nintendo's monopoly on handhelds, and catapulted Yokoi to a high position in Nintendo. From that position, Yokoi would create the GameBoy, UsefulNotes/GameBoy, ''Franchise/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/DrMario'', and ''Franchise/FireEmblem'', before the... [[ObviousBeta unfortunate mistake that the executives made with the]] UsefulNotes/VirtualBoy. In fact, the Game & Watch was Nintendo's first major success in the world of gaming (there was one long-forgotten home console and a few arcade games, but with [[VideoGame/DonkeyKong one exception]], nothing came out of them). Also, one of the templates for the Game & Watch was used in UsefulNotes/NintendoDS. So, if you ever owned a handheld, you know who to thank now.



Oddly enough, they were a major hit in Japan but relatively unsuccessful in the US, to the point where they never became as popular or widespread as overseas. Part of this was due to bad marketing (Nintendo of America used their own employees in commercials) and part of it was due to Nintendo not understanding how the toy industry worked, since they had marketed the Game & Watch machines as toys rather then consumer electronics. This was a mistake they made only once - their next attempt at American video games was with the {{NES}}, and we all know how well that went. On the other hand these games became a smash hit in the SovietUnion, where the localized versions was license-produced as UsefulNotes/ElektronikaIM. [[labelnote:Very interesting fact:]]While Nintendo bought rights from Elektronika to make ''VideoGame/{{Tetris}}'', Elektronika grabbed the Game & Watch concept, so it's not exactly known if it was done with Nintendo's permission or not.[[/labelnote]]

The games were rereleased on a series of GameBoy games, in sets of four with both the old unaltered version and a new better looking, with a couple of bonus features, version, and tracked scores on each version separately. This was actually one of the first remakes for a console game (albeit handheld), long before the days of SNES->GBA. Several ''Game & Watch'' games (in their original forms) were later released as part of UsefulNotes/DSiWare, with much more faithful graphics than the Game Boy editions thanks to the DS's increased capabilities.

The mascot himself is a bit of an enigma. Still, we have some information due to his role in the ''VideoGame/SuperSmashBros'' games. [[FlatCharacter As far as we know, he has no personality]]. Because of this, he's Nintendo's first [[TheEveryman everyman,]] as Mario's a year younger than him. By WordOfGod, he's TrueNeutral, as he has no understanding of good or evil. He may be a DiscoDan, as he still speaks [[TheUnintelligible in calculator beeps]] (with the exception of the "present" section in Game and Watch Gallery 4), he uses LimitedAnimation and he and his tools remain two-dimensional (except for a manhole cover). This probably isn't his fault; no game designer wants to be the one who updates him and [[TheArtifact gets attacked by his fans]]. His fighting style is, more or less, a mix of ConfusionFu and {{Hammerspace}}. And that's all we know about the monochrome enigma. But if you'd like to apply some tropes to him, head on over to his ''Super Smash Bros. Melee'' character page [[Characters/SuperSmashBrosMelee here]] and add them there.

Recently, the brand name has had talk of being revived in yet more crossovers, one known as ''VideoGame/NintendoLand'' and another called "Game & [[WarioWare Wario]]", both for the WiiU. Also, a new, fully-playable minigame in the style of the originals is present as one of the visualizations available in the Nintendo3DS's "Nintendo 3DS Sound" app, which involves a Mr. Game & Watch darting around to bounce a soccer ball off of its head.

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Oddly enough, they were a major hit in Japan but relatively unsuccessful in the US, to the point where they never became as popular or widespread as overseas. Part of this was due to bad marketing (Nintendo of America used their own employees in commercials) and part of it was due to Nintendo not understanding how the toy industry worked, since they had marketed the Game & Watch machines as toys rather then consumer electronics. This was a mistake they made only once - -- their next attempt at American video games was with the {{NES}}, UsefulNotes/NintendoEntertainmentSystem, and we all know how well that went. On the other hand these games became a smash hit in the SovietUnion, where the localized versions was license-produced as UsefulNotes/ElektronikaIM. [[labelnote:Very interesting fact:]]While Nintendo bought rights from Elektronika to make ''VideoGame/{{Tetris}}'', Elektronika grabbed the Game & Watch concept, so it's not exactly known if it was done with Nintendo's permission or not.[[/labelnote]]

The games were rereleased on a series of GameBoy Game Boy games, in sets of four with both the old unaltered version and a new better looking, with a couple of bonus features, version, and tracked scores on each version separately. This was actually one of the first remakes for a console game (albeit handheld), long before the days of SNES->GBA.the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/GameBoyAdvance. Several ''Game & Watch'' games (in their original forms) were later released as part of UsefulNotes/DSiWare, with much more faithful graphics than the Game Boy editions thanks to the DS's increased capabilities.

The mascot himself is a bit of an enigma. Still, we have some information due to his role in the ''VideoGame/SuperSmashBros'' games. [[FlatCharacter As far as we know, he has no personality]]. Because of this, he's Nintendo's first [[TheEveryman everyman,]] everyman]], as Mario's a year younger than him. By WordOfGod, he's TrueNeutral, as he has no understanding of good or evil. He may be a DiscoDan, as he still speaks [[TheUnintelligible in calculator beeps]] (with the exception of the "present" section in Game and Watch Gallery 4), he uses LimitedAnimation and he and his tools remain two-dimensional (except for a manhole cover). This probably isn't his fault; no game designer wants to be the one who updates him and [[TheArtifact gets attacked by his fans]]. His fighting style is, more or less, a mix of ConfusionFu and {{Hammerspace}}. And that's all we know about the monochrome enigma. But if you'd like to apply some tropes to him, head on over to his ''Super Smash Bros. Melee'' character page [[Characters/SuperSmashBrosMelee here]] and add them there.

Recently, the brand name has had talk of being revived in yet more crossovers, one known as ''VideoGame/NintendoLand'' and another called "Game & [[WarioWare Wario]]", ''VideoGame/GameAndWario'', both for the WiiU. UsefulNotes/WiiU. Also, a new, fully-playable minigame MiniGame in the style of the originals is present as one of the visualizations available in the Nintendo3DS's "Nintendo 3DS Sound" app, which involves a Mr. Game & Watch darting around to bounce a soccer ball off of its head.



* Boxing (1984) (Later renamed to PunchOut): Similar to Urban Champion. Also available in Game & Watch Gallery 4.

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* Boxing (1984) (Later renamed to PunchOut): VideoGame/PunchOut): Similar to Urban Champion. Also available in Game & Watch Gallery 4.



* Egg (1981) (Later re-released as MickeyMouse): Playing as a [[VillainProtagonist hungry fox]], the player collects eggs from hens. Appears in Gallery 3. The original game saw a rare re-release with MickeyMouse in place of the fox, as a tie-in game. This game was later ported in the Soviet union as a tie-in to the popular Soviet cartoon series ''Animation/NuPogodi''.

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* Egg (1981) (Later re-released as MickeyMouse): Franchise/MickeyMouse): Playing as a [[VillainProtagonist hungry fox]], the player collects eggs from hens. Appears in Gallery 3. The original game saw a rare re-release with MickeyMouse in place of the fox, as a tie-in game. This game was later ported in the Soviet union as a tie-in to the popular Soviet cartoon series ''Animation/NuPogodi''.



* {{Popeye}} (1981)

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* {{Popeye}} ComicStrip/{{Popeye}} (1981)






* '''EndlessGame''': The extreme simplicity of a Game & Watch game meant that there's no story or a victory condition. Only an aim for the highest possible score until you failed three times.

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* '''EndlessGame''': EndlessGame: The extreme simplicity of a Game & Watch game meant that there's no story or a victory condition. Only an aim for the highest possible score until you failed three times.
19th Aug '16 4:22:21 AM bradleysigma
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Added DiffLines:

* AntiFrustrationFeatures: In ''Mario Bros.'', if you fill the truck or drop a case the game pauses for a quick animation (of the brothers on break until the truck returns, or the foreman reprimanding the brother that dropped the case, respectively). When the game resumes. any cases that were close to falling off the conveyor belt mysteriously disappear, giving you slightly more time to get back into your rhythm.
28th Feb '16 4:50:54 PM Sammettik
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* FollowTheLeader: The series inspired quite a few handheld electronic games built in the same style, the most well known being Tiger Electronics. Bizarrely enough, while Nintendo made very few new Game & Watch games in the tail end of the 80's and stopped making them entirely in 1991, Tiger's handhelds actually prospered during this era and continued to be produced for a good number of years afterwards.
** Many people bemoan LCD versions of more intricate games such as pinball and card games. Nintendo indulged in themselves, with Multi Screen models appropriately titled ''Pinball'' and ''Blackjack'', respectively.
13th Jan '16 5:18:39 PM nombretomado
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The games were rereleased on a series of GameBoy games, in sets of four with both the old unaltered version and a new better looking, with a couple of bonus features, version, and tracked scores on each version separately. This was actually one of the first remakes for a console game (albeit handheld), long before the days of SNES->GBA. Several ''Game & Watch'' games (in their original forms) were later released as part of {{DSiWare}}, with much more faithful graphics than the Game Boy editions thanks to the DS's increased capabilities.

to:

The games were rereleased on a series of GameBoy games, in sets of four with both the old unaltered version and a new better looking, with a couple of bonus features, version, and tracked scores on each version separately. This was actually one of the first remakes for a console game (albeit handheld), long before the days of SNES->GBA. Several ''Game & Watch'' games (in their original forms) were later released as part of {{DSiWare}}, UsefulNotes/DSiWare, with much more faithful graphics than the Game Boy editions thanks to the DS's increased capabilities.
2nd Dec '15 2:48:39 AM bwburke94
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When ''VideoGame/SuperSmashBros Melee'' came out, there was a strange character that nobody except the most hardcore of Creator/{{Nintendo}} fans recognized. [[CompletelyMissingThePoint His name was]] [[MarthDebutedInSmashBros Marth]].

to:

When ''VideoGame/SuperSmashBros Melee'' came out, there was a strange character that nobody except the most hardcore of Creator/{{Nintendo}} fans recognized. [[CompletelyMissingThePoint His name was]] [[MarthDebutedInSmashBros [[VideoGame/FireEmblemAkaneia Marth]].
23rd Nov '15 7:19:24 AM KoopaKid17
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* ArtifactTitle: The games no longer have watch or alarm functions. [[CaptainObvious But you probably already knew that]].



** Every modern and classic remake in the ''Gallery'' series has no Time Mode and none of the manuals make any reference to it.

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** Every modern and classic remake in the ''Gallery'' series has The games no Time Mode and none of the manuals make any reference to it.longer have watch or alarm functions. [[CaptainObvious But you probably already knew that]].
23rd Nov '15 7:18:53 AM KoopaKid17
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* ArtifactTitle:
** Every modern and classic remake in the ''Gallery'' series has no Time Mode and none of the manuals make any reference to it.
** Some modern versions of the games in ''Gallery'' also qualify compared to their classic counterparts:
*** In ''Vermin'', you control Yoshi who must defend his eggs against Fly Guys, Paratroopas and Boos instead of vermin. Oddly enough, a Monty Mole will allow Yoshi to clear a miss by giving him a heart.
*** In ''Ball'', the character you play will juggle many items not resembling balls.
*** Subverted in ''Egg''. Instead of catching eggs laid by hens, Yoshi must catch cookies on a conveyor belt. If he eats enough of a type of cookie at the right temperature, he will lay an egg.
*** In ''Turtle Bridge'', you control Toad who must cross a makeshift bridge of Goonies across an open sky instead of turtles across a pond.
*** In the original ''Rain Shower'', a man is trying to keep his hanging clothes dry from a passing shower. In the remake, Mario must protect his friends from paint balloons thrown by Bowser.
*** The remake of ''Mario's Cement Factory'' takes place in a cookie factory.



** In the original ''Mario's Cement Factory'', the moving platforms were lethal if you weren't immediately on their level when trying to board them, falling right through any other platforms that might be on the screen at the time, which could get ridiculous if the platform was about to rise and you just pressed the button a tiny bit too early. In the Modern version, jumping down onto a platform ''below'' you is possible.

to:

** In the original ''Mario's Cement Factory'', the moving platforms were lethal if you weren't immediately on their level when trying to board them, falling right through any other platforms that might be on the screen at the time, which could get ridiculous if the platform was about to rise and you just pressed the button a tiny bit too early. In the Modern version, jumping down onto a platform ''below'' you is possible.possible and you won't take damage.
* ArtifactTitle:
** Every modern and classic remake in the ''Gallery'' series has no Time Mode and none of the manuals make any reference to it.
** Some modern versions of the games in ''Gallery'' also qualify compared to their classic counterparts:
*** In ''Vermin'', you control Yoshi who must defend his eggs against Fly Guys, Paratroopas and Boos instead of vermin. Oddly enough, a Monty Mole will allow Yoshi to clear a miss by giving him a heart.
*** In ''Ball'', the character you play will juggle many items not resembling balls.
*** Subverted in ''Egg''. Instead of catching eggs laid by hens, Yoshi must catch cookies on a conveyor belt. If he eats enough of a type of cookie at the right temperature, he will lay an egg.
*** In ''Turtle Bridge'', you control Toad who must cross a makeshift bridge of Goonies across an open sky instead of turtles across a pond.
*** In the original ''Rain Shower'', a man is trying to keep his hanging clothes dry from a passing shower. In the remake, Mario must protect his friends from paint balloons thrown by Bowser.
*** The remake of ''Mario's Cement Factory'' takes place in a cookie factory.
23rd Nov '15 7:17:16 AM KoopaKid17
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*** In ''Turtle Bridge'', you control Toad who must cross a makeshift bridge a Goonies across an open sky instead of turtles across a pond.

to:

*** In ''Turtle Bridge'', you control Toad who must cross a makeshift bridge a of Goonies across an open sky instead of turtles across a pond.
23rd Nov '15 7:12:34 AM KoopaKid17
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Added DiffLines:

* ArtifactTitle:
** Every modern and classic remake in the ''Gallery'' series has no Time Mode and none of the manuals make any reference to it.
** Some modern versions of the games in ''Gallery'' also qualify compared to their classic counterparts:
*** In ''Vermin'', you control Yoshi who must defend his eggs against Fly Guys, Paratroopas and Boos instead of vermin. Oddly enough, a Monty Mole will allow Yoshi to clear a miss by giving him a heart.
*** In ''Ball'', the character you play will juggle many items not resembling balls.
*** Subverted in ''Egg''. Instead of catching eggs laid by hens, Yoshi must catch cookies on a conveyor belt. If he eats enough of a type of cookie at the right temperature, he will lay an egg.
*** In ''Turtle Bridge'', you control Toad who must cross a makeshift bridge a Goonies across an open sky instead of turtles across a pond.
*** In the original ''Rain Shower'', a man is trying to keep his hanging clothes dry from a passing shower. In the remake, Mario must protect his friends from paint balloons thrown by Bowser.
*** The remake of ''Mario's Cement Factory'' takes place in a cookie factory.
31st Oct '15 5:27:06 PM technickal
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* GaidenGame: The first official game in the series is ''Game Boy Gallery'' which was only launched into [[NoExportForYou UK and Australian markets]] in 1994. It includes Ball, Manhole, Vermin, Flagman and Mario's Cement Factory (renamed to just Cement Factory). The games are simply the classic variants with updated visuals, there are no Mario characters or references whatsoever and it noticeably lacks features that made the rest of the series more enjoyable (suspend play, unlockables, score saving etc.). The only reason it can be considered part of the series at all is that Australia used ''Game Boy Gallery'' as its market based title for all future ''Game & Watch Galley'' releases.

to:

* GaidenGame: The first official game in the series is ''Game Boy Gallery'' which was only launched into [[NoExportForYou UK and Australian markets]] in 1994. It includes Ball, Manhole, Vermin, Flagman and Mario's Cement Factory (renamed to just Cement Factory). The games are simply the classic variants with updated visuals, there are no Mario characters or references whatsoever and it noticeably lacks features that made the rest of the series more enjoyable (suspend play, unlockables, score saving etc.). The only reason it can be considered part of the series at all is that Australia used ''Game Boy Gallery'' as its market based title MarketBasedTitle for all future ''Game & Watch Galley'' releases.
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