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** Reaching 10 Renown with a faction grants access to an item that grants a bonus of 4 to a single attribute. All of these items are outclassed by rewards of the Making Your Name stories (which cost no Echoes and are very easy to get), Bazaar items that are cheaper than the corresponding faction's Connected item (which is needed to grind Renown in the first place) or the Judgemental Hat (which costs no Echoes ''nor'' actions). Adding to the fact that a fair amount of Favours are needed to reach 10 Renown themselves, and each of these items requires you to draw the faction's opportunity card and spend 3 Favours, it's better just to spend the Favours elsewhere or store them and beeline for the higher Renown items, which are often more useful.

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** Reaching 10 Renown with a faction grants access to an item that grants a bonus of 4 to a single attribute.highway stat. All of these items are outclassed by rewards of the Making Your Name stories (which cost no Echoes and are very easy to get), Bazaar items that are cheaper than the corresponding faction's Connected item (which is needed to grind Renown in the first place) or the Judgemental Hat (which costs no Echoes ''nor'' actions). Adding to the fact that a fair amount of Favours are needed to reach 10 Renown themselves, and each of these items requires you to draw the faction's opportunity card and spend 3 Favours, it's better just to spend the Favours elsewhere or store them and beeline for the higher Renown items, which are often more useful.



** Reaching 50 Renown for any faction is an extremely arduous task that requires you to either have had an extraordinarily high Connected level with that faction before its conversion to Renown or have a specific attribute at level 294 (which will require drawing a few rare Mood cards) and the patience to grind out Favours for an indeterminate amount of time. You don't get anything special for any Renown level above 40 (the level requirement for the best Renown items), other than a cool-sounding description of just how renowned you've become.

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** Reaching 50 Renown for any faction is an extremely arduous task that requires you to either have had an extraordinarily high Connected level with that faction before its conversion to Renown or have a specific attribute highway stat at level 294 (which will require drawing a few rare Mood cards) and the patience to grind out Favours for an indeterminate amount of time. You don't get anything special for any Renown level above 40 (the level requirement for the best Renown items), other than a cool-sounding description of just how renowned you've become.



** The Change Points needed to raise any attribute from level X-1 to level X equals to X, meaning that you'll need increasingly more CP to increase your stats until that attribute reaches 70, after which every level will only require 70 CP, but there's a trade-off in that the four training professions will no longer grant 250 CP each week if the corresponding attribute is higher than 70.

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** The Change Points needed to raise any attribute highway stat from level X-1 to level X equals to X, meaning that you'll need increasingly more CP to increase your stats until that attribute stat reaches 70, after which every level will only require 70 CP, but there's a trade-off in that the four training professions will no longer grant 250 CP each week if the corresponding attribute stat is higher than 70.



** Greeting the Merry Gentleman, an option on the Merry Gentleman's card, is a Watchful check that gets dramatically harder as your unmodified Watchful increases. Depending on whether you succeed or fail, your Nightmares will increase a little more slowly or faster until Time, the Healer returns.



** The Ridiculous Hat, Bottled Oblivion, and Talkative Rattus Faber all ''reduce'' your stats. Why would you want this? Because some storylets get locked off once your stats rise too high, and you may still find them useful at high levels. Your stats also grow faster from failing difficult challenges than succeeding at trivial ones, and your item bonuses contribute to this difficulty. If you're going to be grinding a storylet to raise your stats, you might as well lower your chances to "almost impossible" to get the most benefit, though with that, you'll have to look for storylets that don't penalize on failure. Exile in the Tomb-Colonies has a challenge that you want to ''fail''. Lowering your stats can make this much easier.

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** The Ridiculous Hat, Bottled Oblivion, and Talkative Rattus Faber and Weasel of Woe all ''reduce'' your stats. Why would you want this? Because some storylets get locked off once your stats rise too high, and you may still find them useful at high levels. Your stats also grow faster from failing difficult challenges than succeeding at trivial ones, and your item bonuses contribute to this difficulty. If you're going to be grinding a storylet to raise your stats, you might as well lower your chances to "almost impossible" below 11% to get the most benefit, though with that, you'll have to look for storylets that don't penalize on failure. Exile in the Tomb-Colonies has a challenge There are also challenges that you might want to ''fail''. Lowering your stats can make this much easier.



** The Bottled Oblivion and Ridiculous Hat both inflict a hefty penalty on your attributes when used: they are useful when the attributes grow too high to your liking but not much more. The Talkative Rattus Faber is an equippable companion that does the same thing, and is also useful if you want to grind your attributes faster and don't mind the menaces.

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** The Bottled Oblivion and Ridiculous Hat both inflict a hefty penalty on your attributes highway stats when used: they are useful when the attributes highway stats grow too high to your liking but not much more. The Talkative Rattus Faber is an (and its 'improved' version, the Weasel of Woe, which also affects advanced stats) are equippable companion companions that does do the same thing, and is are also useful if you want to grind your attributes highway stats faster and don't mind the menaces.



** You might run into some Eyeless Skulls within the Forgotten Quarter: they fetch for a good price, are necessary to begin an expedition to the Cave of the Nadir and can also be turned into a Ray-Drenched Cinder necessary to enter the Nadir for the first time, but keeping them in your inventory will add some harmful and undiscardable cards into your opportunity decks that reduce a single attribute by a significant amount of CP. Hanging on to Eyeless Skulls if you're not planning on the Cave of the Nadir expedition soon is a bad idea.

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** You might run into some Eyeless Skulls within the Forgotten Quarter: they fetch for a good price, are necessary to begin an expedition to the Cave of the Nadir and can also be turned into a Ray-Drenched Cinder necessary to enter the Nadir for the first time, but keeping them in your inventory will add some harmful and undiscardable cards into your opportunity decks that reduce a single attribute highway stat by a significant amount of CP. Hanging on to Eyeless Skulls if you're not planning on the Cave of the Nadir expedition soon is a bad idea.



** Christmas 2017 added the option for players who choose the Fate-locked option to have a Master help clear their doorway of snow to receive a gift from Mr Eaten. Just getting the gift causes you to lose 7 levels in each of your Attributes and raise all of your Menaces high enough to become dead, insane, and imprisoned instantly. The gift itself? A Complete Set of Preserved Internal Organs strongly implied to be ''yours'' that lowers all of your Attributes by 15 if you equip it.

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** Christmas 2017 added the option for players who choose the Fate-locked option to have a Master help clear their doorway of snow to receive a gift from Mr Eaten. Just getting the gift causes you to lose 7 levels in each of your Attributes highway stats and raise all of your Menaces high enough to become dead, insane, and imprisoned instantly. The gift itself? A Complete Set of Preserved Internal Organs strongly implied to be ''yours'' that lowers all of your Attributes highway stats by 15 if you equip it.



** Some storylets and opportunity cards have "rare successes" that give better rewards than their normal success results. It usually scales with the regular reward, too; low-tier Rare Successes tend to simply grant a few extra mid-tier items, while tests with already-big rewards tend to grant hugely valuable items on a rare success (commonly a Searing Enigma). There are also rare-frequency cards that give unusually good items or Moods that temporarily raise an attribute by a huge number.

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** Some storylets and opportunity cards have "rare successes" that give better rewards than their normal success results. It usually scales with the regular reward, too; low-tier Rare Successes tend to simply grant a few extra mid-tier items, while tests with already-big rewards tend to grant hugely valuable items on a rare success (commonly a Searing Enigma). There are also rare-frequency cards that give unusually good items or Moods that temporarily raise an attribute a highway stat by a huge number.



** In the Cave of the Nadir, the Irrigo menace will increment with everything you do, and if your Irrigo reaches 10 you'll be kicked out (and if you don't want to lose a lot of attributes it'd be in your interest to leave before getting kicked out).

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** In the Cave of the Nadir, the Irrigo menace will increment with everything you do, and if your Irrigo reaches 10 you'll be kicked out (and if you don't want to lose a lot of attributes highway stats it'd be in your interest to leave before getting kicked out).



* TooAwesomeToUse: Mood cards give a huge +22 increase to one of your attributes that lasts for only an hour and are rare enough that you can go for months without drawing one. Also Darkdrop Coffees and Magnificent Feasts, the only items that restore your actions (Darkdrop Coffees restore 10; Magnificent Feasts ''all'') and are nigh-impossible to obtain outside of special promotions and holiday events, aside from a few free Darkdrop Coffees you get while learning about the game before you learn just how scarce they are.

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* TooAwesomeToUse: Mood cards (which are put in the Boon slot, and thus will not interfere with your regular equipment) give a huge +22 increase to one of your attributes highway stats that lasts for only an hour and are rare enough that you can go for months without drawing one. Also Darkdrop Coffees and Magnificent Feasts, the only items that restore your actions (Darkdrop Coffees restore 10; Magnificent Feasts ''all'') and are nigh-impossible to obtain outside of special promotions and holiday events, aside from a few free Darkdrop Coffees you get while learning about the game before you learn just how scarce they are.
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* SentencedWithoutTrial: Failing a heist on the Brass Embassy will send you straight to [[CardboardPrison New Newgate]] without a trial. This is [[{{Unishment}} actually a good thing for the player]] compared to the usual method of getting thrown in jail and is the preferred method of getting sent there on purpose because the lack of trial means it doesn't affect your criminal record, which is hard to clear and [[ContinuingIsPainful prevents Ablution Absolution from working]] if you let it get too high.
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* PoorCommunicationKills: The first half of the 2023 Estival event, "The London Horticultural Show", has [[spoiler:hordes of Starved Men crash their stalactites from the Neath's roof and going after London's structures in an apparent invasion. After immeasurable property damage and suffering, Londoners manage to drive them back]], and only then do they find out [[spoiler:by capturing and speaking with a Starved prisoner that the Starved Men were trying to save London from a much bigger threat]] -- the two factions had different priorities and objectives, and the invaders hadn't given any warning or tried to communicate what they were trying to do. After things have settled down, [[spoiler:a Starved Embassy is opened, its purpose to facilitate a cultural exchange to ensure such events of grave miscommunication would not happen again.]]

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** The four Moods are only obtainable through two rare opportunity cards. Though they give a huge boost of 22 to one of the four primary attributes and fully stack with existing equipment (since they use the Boon slot), they only last for an hour each, so you need to make maximum use of them for that duration.
** The Imperturbable Patroness is a companion that provides 20 Dangerous and 3 BDR; the latter bonus is only exceeded by the Übergoat and the Bifurcated Owl, and the former far outclasses the bonus Dangerous provided by any other companion. She also only joins you partway through the Flint Exceptional Story, and will leave before the story ends, meaning that you'll never be able to make use of her in London.

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** The four Moods are only obtainable through two rare opportunity cards. Though they give a huge boost of 22 to one of the four primary attributes highway stats and fully stack with existing equipment (since they use the Boon slot), they only last for an hour each, so you need to make maximum use of them for that duration.
** The Imperturbable Patroness is a companion that provides 20 Dangerous and 3 BDR; the latter bonus is only exceeded by the Übergoat and the Bifurcated Owl, and the former far outclasses the bonus Dangerous provided by any other companion. She also only joins you partway through the Flint Exceptional Story, Story (during which there's no actual opportunity to take advantage of her bonuses), and will leave before the story ends, meaning that you'll never be able to make use of her in London.



* ExperienceBooster: The Talkative Rattus Faber companion is this in effect, since it reduces all attributes by a substantial amount, which make all challenges harder, causing you to gain more CP on average (if you don't mind the menaces or other penalties caused by failing the challenge that is).

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* ExperienceBooster: The Talkative Rattus Faber companion is this in effect, since it reduces all attributes highway stats by a substantial amount, which make all challenges harder, causing you to gain more CP on average (if you don't mind the menaces or other penalties caused by failing the challenge that is).



** Downplayed with the four Ministers of the Court of the Wakeful Eye, who are companions that grant a bonus of 10 to a given attribute (making them the best-in-slot item for all attributes except Watchful). Reaching the Court of the Wakeful Eye requires you to follow the Dilmun Club and Labyrinth of Tigers storylines, which do not require a lot of grinding, and the first Minister you can recruit is essentially free, so there's not much effort required if you only need one of them (the Minister of War is the sole Minister who is not tied with anyone else as the best Dangerous companion except the Fate-locked Laconic Prodigy). Recruiting more of them (specifically the Minister of Culture or the Minister of Enigmas as an alternative to grinding 40 Renown for the Tomb-Colonies or Criminals), on the other hand, is very expensive and requires a large number of actions to rack up 240 Tribute for the Court per Minister.

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** Downplayed with the four Ministers of the Court of the Wakeful Eye, who are companions that grant a bonus of 10 to a given attribute highway stats (making them the best-in-slot item for all attributes highway stats except Watchful). Reaching the Court of the Wakeful Eye requires you to follow the Dilmun Club and Labyrinth of Tigers storylines, which do not require a lot of grinding, and the first Minister you can recruit is essentially free, so there's not much effort required if you only need one of them (the Minister of War is the sole Minister who is not tied with anyone else as the best Dangerous companion except the Fate-locked Laconic Prodigy). Recruiting more of them (specifically the Minister of Culture or the Minister of Enigmas as an alternative to grinding 40 Renown for the Tomb-Colonies or Criminals), on the other hand, is very expensive and requires a large number of actions to rack up 240 Tribute for the Court per Minister.



** The best home comfort items in terms of attributes are the Oneiric Key, Gleaming Buttons and Beatific Stone, all of which give 8 points to an attribute and require 40 Renown for (respectively) the Bohemians, Revolutionaries and Church.

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** The best home comfort items in terms of attributes highway stats are the Oneiric Key, Gleaming Buttons and Beatific Stone, all of which give 8 points to an attribute a highway stat and require 40 Renown for (respectively) the Bohemians, Revolutionaries and Church.



** Burden is a special slot dedicated to items that all reduce your attributes, cannot be unequipped, are only obtained as part of certain stories, and serve to encourage you to proceed along the story as soon as possible to get rid of them. For example, [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] (given when raising your Watchful cap from 224 to 227) reduces all main Attributes by 20 and Respectable by 1, while A Stalking Stone Shadow of your Very Own (which stalks those who bought an ushabti in the early stage of F.F. Gebrandt's Prelapsarian Expedition) reduces stats and adds an unprofitable card to your opportunity deck. In addition, you can only have one Burden at any given time--actions that would give you a Burden will always fail if you already have one, forcing you to get rid of the existing Burden if you want to progress.

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** Burden is a special slot dedicated to items that all reduce your attributes, cannot be unequipped, are only obtained as part of certain stories, and serve to encourage you to proceed along the story as soon as possible to get rid of them. For example, [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] (given when raising your Watchful cap from 224 to 227) reduces all main Attributes highway stats by 20 and Respectable by 1, while 1; A Stalking Stone Shadow of your Very Own (which stalks those who bought an ushabti in the early stage of F.F. Gebrandt's Prelapsarian Expedition) reduces stats and adds an unprofitable card to your opportunity deck. In addition, you can only have one Burden at any given time--actions that would give you a Burden will always fail if you already have one, forcing you deck; Fierce Commitment to get rid London's Defence and Stalwart Commitment to Helping each removes an unprofitable opportunity card (in the second stage of the existing Burden if you want to progress.London Horticultural Show) in exchange for reducing stats.



** The normally invisible Burden slot only appears when you have an item occupying it, and it cannot be unequipped without progressing the story to rid the Burden entirely. When raising your Watchful cap from 227 to 230, you gain [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] (which reduces all main Attributes by 20 and Respectable by 1) until the story is done. During the F.F. Gebrandt's Prelapsarian Exhibition event in summer 2022, any player that purchased one of the many mysterious ushabtiu that appeared in London later gained A Stalking Stone Shadow of your Very Own, which reduced Watchful, Dangerous, and Persuasive by 2 and Shadowy by 5 and remained until the story's completion.
** As soon as you obtain a Boon, it's automatically equipped and cannot be removed. Notably, unlike every other item slot, all of your Boons are equipped at the same time, though none of them lasts forever (Not to be Trifled With and The Walls Are Right are removed by Time the Healer, the main Moods last for an hour, the Lingering moods are only available until their event ends, and An Epistemologically Flexible Approach to Historiography lasts for exactly 604800 seconds).

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** The normally invisible Burden slot only appears when you have an item occupying it, and it cannot be unequipped without progressing the story to rid the Burden entirely. When raising your Watchful cap from 227 to 230, you gain [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] (which reduces all main Attributes highway stats by 20 and Respectable by 1) until the story is done. During the F.F. Gebrandt's Prelapsarian Exhibition event in summer 2022, any player that purchased one of the many mysterious ushabtiu that appeared in London later gained A Stalking Stone Shadow of your Very Own, which reduced Watchful, Dangerous, and Persuasive by 2 and Shadowy by 5 and remained until the story's completion.
completion. During the London Horticultural Show, players who want to remove the new opportunity cards from their deck will be burdened with a Fierce Commitment to London's Defence and/or a Stalwart Commitment to Helping until the event ends.
** As soon as you obtain a Boon, it's automatically equipped and cannot be removed. Notably, unlike every other item slot, all of your Boons are equipped at the same time, though none of them lasts forever (Not to be Trifled With and The Walls Are Right are removed by Time the Healer, the main Moods last for an hour, the Lingering moods are only available until their event ends, and An Epistemologically Flexible Approach to Historiography lasts for exactly 604800 seconds).seconds, and the other Boons are only available during their respective year's Estival).

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according to this Reddit post spoilers for an Open Secret like the Discordance, Enigma, Secrets Framed in Gold, Where You and I Must Go and the later stages of the Seeking storyline are now allowed, but under general spoiler tags and such, so it's no longer cases of Do Not Spoil This Ending


* DoNotSpoilThisEnding:
** The hidden [[spoiler:Ambition: Enigma]] storyline contains no prize items and is played entirely through [[AlternateRealityGame out-of-the-box puzzle solving]]. As such, Failbetter has politely asked players not to post the answers online, though privately messaging solutions to your friends is considered acceptable.
** Players who reach the final part of Seeking Mr Eaten's Name are [[http://imgur.com/OouPRPr recommended]] to not give other players any information other than vague hints about its ending, although the recommendation does state that ultimately it's up to the player whether or not to follow their advice.
** Anything that costs Fate is absolutely forbidden from being spoiled even the slightest bit on either of the wikis. This is a policy of the wikis themselves, not the game (though it is part of their agreement with Failbetter), so it's still fine to give details privately to your friends. A handful of branches cost a single point of Fate ($0.25 USD) specifically to invoke this clause.

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* DoNotSpoilThisEnding:
** The hidden [[spoiler:Ambition: Enigma]] storyline contains no prize items and is played entirely through [[AlternateRealityGame out-of-the-box puzzle solving]]. As such, Failbetter has politely asked players not to post the answers online, though privately messaging solutions to your friends is considered acceptable.
** Players who reach the final part of Seeking Mr Eaten's Name are [[http://imgur.com/OouPRPr recommended]] to not give other players any information other than vague hints about its ending, although the recommendation does state that ultimately it's up to the player whether or not to follow their advice.
**
DoNotSpoilThisEnding: Anything that costs Fate is absolutely forbidden from being spoiled even the slightest bit on either of the wikis. This is a policy of the wikis themselves, not the game (though it is part of their agreement with Failbetter), so it's still fine to give details privately to your friends. A handful of branches cost a single point of Fate ($0.25 USD) specifically to invoke this clause.



** Seeking Mr Eaten's Name requires you to accept an item called "A Bad End" and gives you constant sincere warnings that Seeking will bring nothing but misery for your character. The ending itself... well, [[DoNotSpoilThisEnding we'd rather not say]], but what we ''will'' say is that finishing it [[spoiler:will brick your account and render it permanently unplayable]].

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** Seeking Mr Eaten's Name requires you to accept an item called "A Bad End" and gives you constant sincere warnings that Seeking will bring nothing but misery for your character. The ending itself... well, [[DoNotSpoilThisEnding we'd rather not say]], but what we ''will'' say is that finishing itself, should you pursue it [[spoiler:will brick to a conclusion, culminates in [[spoiler:bricking your account and render rendering it permanently unplayable]].

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** The four Mood hats are only obtainable through two rare opportunity cards. Though they give a huge boost of 30 to one of the four primary attributes, they only last for an hour each, so you need to make maximum use of them for that duration.

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** The four Mood hats Moods are only obtainable through two rare opportunity cards. Though they give a huge boost of 30 22 to one of the four primary attributes, attributes and fully stack with existing equipment (since they use the Boon slot), they only last for an hour each, so you need to make maximum use of them for that duration.



** All Boons are very powerful items that each grants a ''5'' bonus to one advanced stat (no other item provides a bonus greater than 2), and unlike other item slots, all of your Boons can be equipped simultaneously. They're also lost when you leave Irem, meaning that they're only useful when exploring the Loom.

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** All The Boons in Irem are very powerful items that each grants a ''5'' bonus to one advanced stat (no other item provides a bonus greater than 2), and unlike other item slots, all of your Boons can be equipped simultaneously. They're also lost when you leave Irem, meaning that they're only useful when exploring the Loom.



** The Possessed Goldfish does nothing but reducing your Bizarre, Dreaded and Respectable by 4 each; the Viric Lizard, Forty-Nine-Voiced Warbler and Weasel of Social Discomfiture reduce each of these stats (in that order) by 12. They are useful when you need to nullify any BDR provided by your tattoos, ship, spouse and club, as certain buyers in the Bone Market will only buy from you if your Bizarre, Dreaded or Respectable is zero.

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** The Possessed Goldfish does nothing but reducing your Bizarre, Dreaded and Respectable by 4 each; the Viric Lizard, Forty-Nine-Voiced Warbler and Weasel of Social Discomfiture reduce each of these stats (in that order) by 12. They are useful when you need to nullify any BDR provided by your tattoos, ship, spouse and club, tattoos or StuckItems, as certain buyers in the Bone Market will only buy from you if your Bizarre, Dreaded or Respectable is zero.



** As soon as you obtain a Boon from the Loom in Irem, it's automatically equipped and cannot be removed. Notably, unlike every other item slot, all of your Boons are equipped at the same time, though they'll be lost when you leave Irem.

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** As soon as you obtain a Boon from the Loom in Irem, Boon, it's automatically equipped and cannot be removed. Notably, unlike every other item slot, all of your Boons are equipped at the same time, though they'll none of them lasts forever (Not to be lost when you leave Irem.Trifled With and The Walls Are Right are removed by Time the Healer, the main Moods last for an hour, the Lingering moods are only available until their event ends, and An Epistemologically Flexible Approach to Historiography lasts for exactly 604800 seconds).



* TooAwesomeToUse: Mood cards give a huge +30 increase to one of your attributes that lasts for only an hour and are rare enough that you can go for months without drawing one. Also Darkdrop Coffees and Magnificent Feasts, the only items that restore your actions (Darkdrop Coffees restore 10; Magnificent Feasts ''all'') and are nigh-impossible to obtain outside of special promotions and holiday events, aside from a few free Darkdrop Coffees you get while learning about the game before you learn just how scarce they are.

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* TooAwesomeToUse: Mood cards give a huge +30 +22 increase to one of your attributes that lasts for only an hour and are rare enough that you can go for months without drawing one. Also Darkdrop Coffees and Magnificent Feasts, the only items that restore your actions (Darkdrop Coffees restore 10; Magnificent Feasts ''all'') and are nigh-impossible to obtain outside of special promotions and holiday events, aside from a few free Darkdrop Coffees you get while learning about the game before you learn just how scarce they are.
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* BadFuture: Sorting through the threads of fate itself in Irem, you can naturally find some of these. Some (like the more Sunlit or Liberationist futures) can be ambiguous, but the Ruinous Future ''definitely'' counts: London is destroyed, the bleeding, starving and half-dead masses need to barter and scrape sustenance out of the ruins, not even the rats are left, and it's left entirely unclear how any of it happened.
-->''All is lost. You are home.''

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** The four Mood hats, which are only obtainable through two rare opportunity cards. Though they give a huge boost of 30 to one of the four primary attributes, they only last for an hour each, so you need to make maximum use of them for that duration.

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** The four Mood hats, which hats are only obtainable through two rare opportunity cards. Though they give a huge boost of 30 to one of the four primary attributes, they only last for an hour each, so you need to make maximum use of them for that duration.



** All Boons are very powerful items that each grants a ''5'' bonus to one advanced stat (no other item provides a bonus greater than 2), and unlike other item slots, all of your Boons can be equipped simultaneously. They're also lost when you leave Irem, meaning that they're only useful when exploring the Loom.



** The Location of an Underground Organ, the reward for getting 40 Renown with the Rubbery Men; is weaker than one fate-locked item and gives the same bonus as the Unexploded Mine, the rewards for 40 Renown with the Docks, which is much easier to acquire favours with, making the Rubbery alternative virtually obsolete; and requires the player to access an item that requires unlocking with real money. Not only is it arguably among the weakest Renown 40 rewards, it is also the most difficult to get, and the only reason to get one is if you want to collect all the Renown items or you just really like Rubbery Men.

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** The Location of an Underground Organ, the reward for getting 40 Renown with the Rubbery Men; is weaker than one fate-locked item and gives the same bonus as the Unexploded Mine, the rewards for 40 Renown with the Docks, which is much easier to acquire favours with, making the Rubbery alternative virtually obsolete; and requires the player to access an item a location that requires unlocking with real money. Not only is it arguably among the weakest Renown 40 rewards, it is also the most difficult to get, and the only reason to get one is if you want to collect all the Renown items or you just really like Rubbery Men.



** In the Upper River, most exchanges are done in Hinterland Scrip instead of Echoes (with the exception of the After-Hours Market, whose wares are also available in London and more cheaply to boot, making it little more than flavour). Hinterland Scrip can easily be converted to Echoes by buying Tinned Ham on the Upper River and selling it in London, though the reverse is not true.

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** In the Upper River, most exchanges are done in Hinterland Scrip instead of Echoes (with the exception of the (the After-Hours Market, whose wares are also available Market does business in London and more cheaply to boot, making it Echoes, but is of little more than flavour).practical interest, since it only sells items also sold in London, at marked-up prices). Hinterland Scrip can easily be converted to Echoes by buying Tinned Ham on the Upper River and selling it in London, though the reverse is not true.



** In the Khanate, the national currency is Khaganian Coinage, which can primarily be obtained by selling skeletons to the Trifling Diplomat or doing intrigues in Khan's Heart (xchanging Echoes or Surface-Silk for Khaganian coin is time-consuming).

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** In the Khanate, the national currency is Khaganian Coinage, which can primarily be obtained by selling skeletons to the Trifling Diplomat or doing intrigues in Khan's Heart (xchanging (exchanging Echoes or Surface-Silk for Khaganian coin is time-consuming).time-consuming).
** In Irem, items obtained from the Loom can be sold for all sorts of commodities (Neo-Echoes for Jasmine Leaves and Selenitic Fragments for Aeolian Screams, for example), while the three items that are on sale are priced in three different currencies (Echoes, Justificande Coins and Khaganian Coinage).



** After raising your Watchful cap from 224 to 227, you'll have to equip [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]], an item that occupies the Burden slot (which is used by nothing else), cannot be unequipped, and reduces all main Attributes by 20 and Respectable by 1. This is to encourage you to proceed along the story as soon as possible (notably, you do not have to raise your base Watchful from 224 to 227 before proceeding, unlike every other overcapping story). During F.F. Gebrandt's Prelapsarian Expedition, players who purchased an ushabti in the early stage of the event will be stalked by A Stalking Stone Shadow of your Very Own, which also occupies the Burden slot, reduces stats, adds an unprofitable card to your opportunity deck, and prevents you from raising your Watchful cap to 227.

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** After raising your Watchful cap from 224 to 227, you'll have to equip [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]], an item that occupies the Burden is a special slot (which is used by nothing else), dedicated to items that all reduce your attributes, cannot be unequipped, are only obtained as part of certain stories, and reduces all main Attributes by 20 and Respectable by 1. This is serve to encourage you to proceed along the story as soon as possible (notably, you do not have to raise get rid of them. For example, [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] (given when raising your base Watchful cap from 224 to 227 before proceeding, unlike every other overcapping story). During 227) reduces all main Attributes by 20 and Respectable by 1, while A Stalking Stone Shadow of your Very Own (which stalks those who bought an ushabti in the early stage of F.F. Gebrandt's Prelapsarian Expedition, players who purchased an ushabti in the early stage of the event will be stalked by A Stalking Stone Shadow of your Very Own, which also occupies the Burden slot, Expedition) reduces stats, stats and adds an unprofitable card to your opportunity deck, and prevents deck. In addition, you from raising your Watchful cap can only have one Burden at any given time--actions that would give you a Burden will always fail if you already have one, forcing you to 227.get rid of the existing Burden if you want to progress.


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* SignificantReferenceDate: The Neon Future, accessed from the Loom in Irem, is set on 22nd June 2023, the same day the Irem update was released in real life.


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** As soon as you obtain a Boon from the Loom in Irem, it's automatically equipped and cannot be removed. Notably, unlike every other item slot, all of your Boons are equipped at the same time, though they'll be lost when you leave Irem.

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* GlobalCurrencyException:
** In the Upper River, most exchanges are done in Hinterland Scrip instead of Echoes (with the exception of the After-Hours Market, whose wares are also available in London and more cheaply to boot, making it little more than flavour). Hinterland Scrip can easily be converted to Echoes by buying Tinned Ham on the Upper River and selling it in London, though the reverse is not true.
** In the Rat-Market, exchange is done in Rat-Shillings. Selling an item for Rat-Shillings costs an action, and the list of items accepted by the Rat-Market changes from week to week (with the exception of Fourth-City Echoes, which can be exchanged for 125 Rat-Shillings every week, without the need of an action). When the Rat-Market closes, all unspent Rat-Shillings will automatically become Pieces of Rostygold.
** In the Khanate, the national currency is Khaganian Coinage, which can primarily be obtained by selling skeletons to the Trifling Diplomat or doing intrigues in Khan's Heart (xchanging Echoes or Surface-Silk for Khaganian coin is time-consuming).



** Although most of the best pieces of clothing are readily available in the Bazaar, three exceptions exist in the form of Ambition rewards: the Tatterskin Shawl (+2 BDR), The Robe of Mr Cards (+11 Persuasive) and The Bloodied Travelling-Coat of Mr Cups (+11 Shadowy). Similarly, most high-end pairs of boots are either purchasable or only require 25 Renown, except The Place Where they Bury the Bodies (+10 Shadowy, the 40 Renown: Constables item) and the Infiltrator's Footsteps (+8 Shadowy and Dangerous, +1 Player of Chess, a reward for conducting intrigues in Khan's Heart, an endgame location).

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** Although most of the best pieces of clothing are readily available in the Bazaar, three exceptions exist in the form of Ambition rewards: the Tatterskin Shawl (+2 BDR), The Robe of Mr Cards (+11 Persuasive) and The Bloodied Travelling-Coat of Mr Cups (+11 Shadowy). Similarly, most Most high-end pairs of boots are either purchasable or only require 25 Renown, except The Place Where they Bury the Bodies (+10 Shadowy, the 40 Renown: Constables item) and the Infiltrator's Footsteps (+8 Shadowy and Dangerous, +1 Player of Chess, a reward for conducting intrigues in Khan's Heart, an endgame location).



** The Bazaar Side-streets is full of "shops" (technically storylets) which allows you to exchange a number of lesser items for a single more expensive item that is needed to construct even greater items (most of which fill the six POSI-exclusive slots) that simply cannot be obtained at the Bazaar.

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** The Bazaar Side-streets is full of "shops" (technically storylets) storylets, themed as shops, which allows allow you to exchange a number of lesser items for a single more expensive item that is needed to construct even greater items (most of which fill the six POSI-exclusive slots) (mostly transports, home comforts, affiliations, clubs and ships) that simply cannot be obtained at the Bazaar.
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The future takes place in 2023; it's hard to say if it's just modern or cyberpunk in feel. Can be replaced by something more approximate if someone thinks it fits more.


* WhamShot: Happens in the header for the [[spoiler:secret Neon future of Irem, which showcases the Bazaar... with a multitude of [[{{Cyberpunk}} skyscrapers and neon signs in front of it.]]]]
-->A shrill recording of birdsong jolts you awake. [[spoiler:Check your watch immediately: 06:37, 28°, AQI Moderate, BP 16/9, stress endocrine response detected, 777 unread emails-]]

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* WhamShot: Happens in the header for the [[spoiler:secret Neon future of Irem, which showcases the Bazaar... with a multitude of [[{{Cyberpunk}} [[UrbanFantasy skyscrapers and neon signs in front of it.]]]]
-->A shrill recording of birdsong jolts you awake. [[spoiler:Check your watch immediately: 06:37, 28°, AQI Moderate, BP 16/9, stress endocrine response detected, 777 unread emails-]]
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* WhamShot: Happens in the header for the [[spoiler:secret Neon future of Irem, which showcases the Bazaar... with a multitude of [[{{Cyberpunk}} skyscrapers and neon signs in front of it.]]]]
-->A shrill recording of birdsong jolts you awake. [[spoiler:Check your watch immediately: 06:37, 28°, AQI Moderate, BP 16/9, stress endocrine response detected, 777 unread emails-]]
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Fallen London can be played [[http://www.fallenlondon.com/ here]]. ''[[http://silvertree.storynexus.com/ The Silver Tree]]'', set [[TheVerse in the same universe]], was funded through Kickstarter. A spinoff game, ''VideoGame/SunlessSea'', is available on Creator/HumbleBundle, Website/GOGDotCom and UsefulNotes/{{Steam}}. Its sequel, ''VideoGame/SunlessSkies'', was released on 31st January 2019, and its story involves heavy spoilers for this game. A prequel VisualNovel, ''VisualNovel/MaskOfTheRose'', arrived on UsefulNotes/{{Kickstarter}} in February 2021, and will be released June 8, 2023.

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Fallen London can be played [[http://www.fallenlondon.com/ here]]. ''[[http://silvertree.storynexus.com/ The Silver Tree]]'', set [[TheVerse in the same universe]], was funded through Kickstarter. A spinoff game, ''VideoGame/SunlessSea'', is available on Creator/HumbleBundle, Website/GOGDotCom and UsefulNotes/{{Steam}}. Its sequel, ''VideoGame/SunlessSkies'', was released on 31st January 2019, and its story involves heavy spoilers for this game. A prequel VisualNovel, ''VisualNovel/MaskOfTheRose'', arrived on UsefulNotes/{{Kickstarter}} in February 2021, and will be was released June 8, 2023.
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No relation to ''Film/LondonHasFallen''. Seriously, you can't see ''Creator/GerardButler'' at this video game.

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No relation to ''Film/LondonHasFallen''. Seriously, you can't see ''Creator/GerardButler'' Creator/GerardButler at this video game.
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No relation to ''Film/LondonHasFallen''. Seriously, you can't see ''Creator/GerardButler'' at this video game.

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** The Bazaar Side-streets is full of 'shops' (technically storylets) which allows you to exchange a number of lesser items for a single more expensive item that is needed to construct even greater items (most of which fill the six POSI-exclusive slots) that simply cannot be obtained at the Bazaar.

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** The Bazaar Side-streets is full of 'shops' "shops" (technically storylets) which allows you to exchange a number of lesser items for a single more expensive item that is needed to construct even greater items (most of which fill the six POSI-exclusive slots) that simply cannot be obtained at the Bazaar.Bazaar.
* JarOfTheBizarre: Souls are usually stored in glass jars and bottles, with the spirit visible inside the container as a cloud of colored fluid and a floating human face.
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De-troped


* ExcitedShowTitle: Three of the ambition names -- Light Fingers!, Heart's Desire!, and Bag a Legend! -- end with exclamation points. Ambition: Nemesis, where the player character is on a serious revenge quest to kill someone who murdered their loved one, appropriately has no exclamation point.



* LuckBasedMission: Virtually everything, though you can alter the odds by adjusting your qualities. There are, however, certain challenges that are ''purely'' luck-based (most players regard them with [[ScrappyMechanic disdain]]).

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* LuckBasedMission: Virtually everything, every challenge has odds and an andjective attached (e.g. 75% is "very modest"), though you can alter the odds by adjusting your qualities. There are, however, certain challenges that are ''purely'' luck-based (most players regard them luck-based, with [[ScrappyMechanic disdain]]).no way to modify one's luck stat.
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* FameGate: Making Waves and Notability represent your reputation. Making Waves tracks how much you're being talked about in London. It decreases every week, and for a Person of Some Importance, it is used to increase Notability. Having a certain level of Notability gives you access to tier 3 Professions and Professional Activities, is required to purchase the most expensive lodgings, and a few other quests and options.
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* BegoneBribe: At a meeting between church leaders over boundaries between dioceses, you can enter the argument and have the [[NoIndoorVoice Submerged Rector]] read and interpret a Verse of Counter-Creed. You're bribed with a considerable amount of Scrip to get the Rector to leave.
-->The Submerged Rector likes the bit of the Counter-Creed about BELLS WITH CLAPPERS AND BELLS WITHOUT.\\
\\
It can be construed as an argument for the value of Low Barnet as a parish; or as a subtle attack on the standard exegesis of Isaiah; or as a grand excuse to shout BING, BONG, BINGBONG outside of an already contentious meeting.\\
\\
Every person present contrives to understand the situation in the fashion that will be most individually offensive. You are requested – nay, ''begged'' – to influence the Rector into departing, and a bothered-looking Bishop offers you a substantial donation.
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Fallen London can be played [[http://www.fallenlondon.com/ here]]. ''[[http://silvertree.storynexus.com/ The Silver Tree]]'', set [[TheVerse in the same universe]], was funded through Kickstarter. A spinoff game, ''VideoGame/SunlessSea'', is available on Creator/HumbleBundle, Website/GOGDotCom and UsefulNotes/{{Steam}}. Its sequel, ''VideoGame/SunlessSkies'', was released on 31st January 2019, and its story involves heavy spoilers for this game. A prequel VisualNovel, ''Mask of the Rose'', arrived on Kickstarter in February 2021, and will be released April 2023.

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Fallen London can be played [[http://www.fallenlondon.com/ here]]. ''[[http://silvertree.storynexus.com/ The Silver Tree]]'', set [[TheVerse in the same universe]], was funded through Kickstarter. A spinoff game, ''VideoGame/SunlessSea'', is available on Creator/HumbleBundle, Website/GOGDotCom and UsefulNotes/{{Steam}}. Its sequel, ''VideoGame/SunlessSkies'', was released on 31st January 2019, and its story involves heavy spoilers for this game. A prequel VisualNovel, ''Mask of the Rose'', ''VisualNovel/MaskOfTheRose'', arrived on Kickstarter UsefulNotes/{{Kickstarter}} in February 2021, and will be released April June 8, 2023.
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** The Burden slot is normally invisible. When raising your Watchful cap from 227 to 230, you automatically equip [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] as a Burden (which reduces all main Attributes by 20 and Respectable by 1) until the story is done. During the F.F. Gebrandt's Prelapsarian Exhibition event in summer 2022, any player that purchased one of the many mysterious ushabtiu that appeared in London gained a Burden, A Stalking Stone Shadow of your Very Own, which reduced Watchful, Dangerous, and Persuasive by 2 and Shadowy by 5

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** The normally invisible Burden slot is normally invisible. only appears when you have an item occupying it, and it cannot be unequipped without progressing the story to rid the Burden entirely. When raising your Watchful cap from 227 to 230, you automatically equip gain [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] as a Burden (which reduces all main Attributes by 20 and Respectable by 1) until the story is done. During the F.F. Gebrandt's Prelapsarian Exhibition event in summer 2022, any player that purchased one of the many mysterious ushabtiu that appeared in London later gained a Burden, A Stalking Stone Shadow of your Very Own, which reduced Watchful, Dangerous, and Persuasive by 2 and Shadowy by 55 and remained until the story's completion.
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* SkewedPriorities: If you [[spoiler:load up the potbelly stove at the Hurlers Station with too many Correspondence Plaques, it will gain a life of its own and run amok through the Hinterlands in apparent adolescent wanderlust. The game instructions inform you that you'll need to hunt down the rampaging stove if you want to re-illuminate the station]] and mentions public safety as an afterthought.



* {{Snowlems}}: During [[ChristmasEpisode January]], players can buy a Noman from Penstock's Wicket, a companion formed from a mixture of lacre (or "so-called snow") and the player's blood to resemble that player. The Noman will eventually melt but you can prolong its life by feeding it some of your Quirks and/or Tears of the Bazaar and [[VideoGameCaringPotential forming an especially strong bond with it]] will earn you a rare, valuable item. Keeping it alive until the Feast of the Exceptional Rose in February is also possible and unlocks some storylets, but this is a [[SelfImposedChallenge massive challenge best reserved for players who can stockpile vast quantities of Tears of the Bazaar in advance]]. In addition, [[spoiler:the twelve Mr Sacks figures that show up during Neathmas]] are lacre-constructs of the Masters. [[spoiler:''[[TheReveal All]]'' [[WhamLine of the Masters.]]]]

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* {{Snowlems}}: During [[ChristmasEpisode January]], players can buy a Noman from Penstock's Wicket, a companion formed from a mixture of lacre (or "so-called snow") and the player's blood to resemble that player. The Noman will eventually melt but you can prolong its life by feeding it some of your Quirks and/or Tears of the Bazaar and [[VideoGameCaringPotential forming an especially strong bond with it]] will earn you a rare, valuable item. Keeping it alive until the Feast of the Exceptional Rose in February is also possible and unlocks some storylets, but this is a [[SelfImposedChallenge massive challenge best reserved for players who can stockpile vast quantities of Tears of the Bazaar in advance]].advance. In addition, [[spoiler:the twelve Mr Sacks figures that show up during Neathmas]] are lacre-constructs of the Masters. [[spoiler:''[[TheReveal All]]'' [[WhamLine of the Masters.]]]]]]



* StuckItems: If you have a Destiny, ship, Constant Companion or club, you are never able to unequip them unless if you get rid of them. When raising your Watchful cap from 227 to 230, you also need to equip [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] (which occupies a special Burden slot, and reduces all main Attributes by 20 and Respectable by 1) until the story is done.

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* StuckItems: StuckItems:
**
If you have a Destiny, ship, Constant Companion spouse or club, you are never able to unequip them unless if you get rid of them. them.
** The Burden slot is normally invisible.
When raising your Watchful cap from 227 to 230, you also need to automatically equip [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]] as a Burden (which occupies a special Burden slot, and reduces all main Attributes by 20 and Respectable by 1) until the story is done.done. During the F.F. Gebrandt's Prelapsarian Exhibition event in summer 2022, any player that purchased one of the many mysterious ushabtiu that appeared in London gained a Burden, A Stalking Stone Shadow of your Very Own, which reduced Watchful, Dangerous, and Persuasive by 2 and Shadowy by 5


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* TemptingFate: You can warm up and provide light at the frigid Hurlers Station by welding Correspondence Plaques to a potbelly stove and tossing more in. The description for Stoking the Stove is "Nothing dangerous is going to happen, is it?" [[spoiler:Add enough plaques, and the stove gains a life of its own, escapes the building, and goes on a rampage through the Hinterlands, necessitating you to chase it down, fight it, and bring it back to the station.]]
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-->''There are pyramids dwarfing Giza's; statues which make the Grecian Colossus seem a toy soldier.''

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-->''There are pyramids dwarfing Giza's; statues [[{{sculptures}} statues]] which make the Grecian Colossus seem a toy soldier.''
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* LivingClothes: The Avid Gloves, Eager Gloves, Voracious Gloves, Extraordinary Hat and Judgemental Hat have eyes and can bite; the Sporing Bonnet whispers strange things; the Blemmigan Hat is a walking mushroom worn as a hat; and the Moderately Cooperative Clothes-Colony is living and wearing you, instead of the opposite.

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* LivingClothes: Everything that comes from Polythreme, including clothing, is alive. The Avid Gloves, Eager Gloves, Voracious Gloves, Extraordinary Hat and Judgemental Hat have eyes and can bite; the Sporing Bonnet whispers strange things; the Blemmigan Hat is a walking mushroom worn as a hat; and the Moderately Cooperative Clothes-Colony is living and wearing you, instead of the opposite.


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* PunnyTitle: One storylet's title in the Light Fingers! ambition is "Baseless speculation", where you consider the identity of your admirer and need access to a Parabolan base-camp.
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Profession-locked items have been moved to their own slot so that part is moot.


** The Location of an Underground Organ, the reward for getting 40 Renown with the Rubbery Men; is weaker than two profession-exclusive items and one fate-locked item; gives the same bonus as the Unexploded Mine, the rewards for 40 Renown with the Docks, which is much easier to acquire favours with, making the Rubbery alternative virtually obsolete; and requires the player to access an item that requires unlocking with real money. Not only is it arguably among the weakest Renown 40 rewards, it is also the most difficult to get, and the only reason to get one is if you want to collect all the Renown items or you just really like Rubbery Men.

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** The Location of an Underground Organ, the reward for getting 40 Renown with the Rubbery Men; is weaker than two profession-exclusive items and one fate-locked item; item and gives the same bonus as the Unexploded Mine, the rewards for 40 Renown with the Docks, which is much easier to acquire favours with, making the Rubbery alternative virtually obsolete; and requires the player to access an item that requires unlocking with real money. Not only is it arguably among the weakest Renown 40 rewards, it is also the most difficult to get, and the only reason to get one is if you want to collect all the Renown items or you just really like Rubbery Men.
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* HollywoodBoardGames: The Noughts & The Crosses are two urchin rival gangs who war each other as if their territories were a TabletopGame/TicTacToe board --- nine city blocks divided by four, intersecting streets.
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* {{Cap}}:
** The four main stats are capped at 200, and advanced stats at 5 by default. Certain specific tasks can raise these to 230 and 7, respectively.
** Favours are capped at 7 each: if you have 7 Favours for a faction, most actions that raise Favours for that faction will be temporarily inaccessible until the Favours are spent.
** Many storylets do not raise minor qualities (usually Quirks) if they are above a certain value, with a blurb saying [quality] has not changed because it is higher than [cap].
** During the Feast of the Exceptional Rose, Masquing is capped at 30 if you limit yourself to non-Fate-locked gifts.


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* {{Cap}}:
** The four main stats are capped at 200, and advanced stats at 5 by default. Certain specific tasks can raise these to 230 and 7, respectively.
** Favours are capped at 7 each: if you have 7 Favours for a faction, most actions that raise Favours for that faction will be temporarily inaccessible until the Favours are spent.
** Many storylets do not raise minor qualities (usually Quirks) if they are above a certain value, with a blurb saying [quality] has not changed because it is higher than [cap].
** During the Feast of the Exceptional Rose, Masquing is capped at 30 if you limit yourself to non-Fate-locked gifts.
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to YMMV page


* AluminumChristmasTrees: One would think calling an entire underworld of international intrigue and cloak-and-dagger espionage "The Great Game" is just another quirk of this particular universe, but no. [[https://en.wikipedia.org/wiki/The_Great_Game Back then, that was its actual name]].


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* {{Calvinball}}: To you, the card game that the superstitious constabulary play in the Magistracy of the Evenlode has nebulous rules and numerous odd little rituals. The varying success text mentions players can cash out and bring in substitutes at any time, the rules sometimes change to Whist and sometimes to poker, card passing behavior changes at specific times and for specific lengths of time, and there's a point during your game where the dealer accidentally destroys a pair of sevens and replaces them with an eight an a six, and no one even raises an eyebrow. You don't win anything playing with the constables; rather, you pick up on secrets.
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There are enough uses for high aSoTC so it's not cosmetic, and also the Walkthrough Mode instructions are outdated


** Reaching A Scholar of the Correspondence 21, also known as Courier's Footprint. There are various ways to reach SOTC 10 but once you get there the only way to reach higher is using Correspondence Plaques at the University and reaching SOTC 21 requires a whopping 300 Watchful, while you can only reach 282 Watchful (297 if you choose the Watchful POSI specialisation) without the Preternaturally Intent mood. Either way, you need to draw the rare Mood card once or twice, then spend a huge number of Correspondence Plaques and Aeolian Screams (and a Darkdrop Coffee cup if needed, so the Mood won't expire before you're done). However, while having SOTC higher than 10 can make a Making Waves generating check straightforward, it's just for bragging rights.



* NewGamePlus: Sort of. Currently, accumulating enough points in the What the Thunder Said dream story allows you to draw a card that grants the quality "Stormy-Eyed", and resets What the Thunder Said to zero. With Stormy-Eyed, you can go through the storyline again from the beginning, but use your Stormy-Eyed to interact with the dream in different ways and glean new information.

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* NewGamePlus: Sort of. Currently, accumulating enough points Enough progression in the What certain dream stories (What the Thunder Said dream story Said, The Burial of the Dead, The Fire Sermon) allows you to draw make a card decision that grants the a special quality "Stormy-Eyed", (Stormy-Eyed, Haunted by Stairs, Seeing in Apocyan respectively) and resets What the Thunder Said to zero. With Stormy-Eyed, you reset dream progression. You can go through the storyline again from the beginning, but use your Stormy-Eyed and while you can progress the same way as before, the quality you gained allows you to interact with the dream your dreams in different ways and glean new information.

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* AlternateContinuity: The main ''Fallen London'' timeline diverged from that of spinoff game ''VideoGame/SunlessSkies'' (which is only described as a possible future) when the Empress decreed the cancellation of the year 1900, with 31st December 1899 being followed immediately by 1st January 1899--something that did not happen in ''Sunless Skies'', which starts in 1905, ten years after ''VideoGame/SunlessSea'''s 1895.



* ColorMotif: Each tier 3 Profession corresponds to one of the colors of the [[FictionalColor Neathbow]] except Viric:
** Irrigo is the color of things that need to be forgotten, like Midnighters' robes and Shrines to St Joshua.
** Violant is a color that lingers in one's memory. It's very hard to forget anything written in the violant ink Correspondents use.
** Cosmogone is a color heavily associated with Parabola, and it's the tint of a Silverer's spectacles.
** Peligin is the color of the eyes of Monster-Hunters, as they have consumed the peligin flesh of zee-monsters.

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* ColorMotif: Each tier 3 Profession corresponds to one of the colors colours of the [[FictionalColor Neathbow]] except Viric:
** Irrigo is the color colour of things that need to be forgotten, like Midnighters' robes and Shrines to St Joshua.
** Violant is a color colour that lingers in one's memory. It's very hard to forget anything written in the violant ink Correspondents use.
** Cosmogone is a color colour heavily associated with Parabola, and it's the tint of a Silverer's spectacles.
** Peligin is the color colour of the eyes of Monster-Hunters, as they have consumed the peligin flesh of zee-monsters.



-->"I have, I fear, at last determined the cause of our poor Leopold's sad disappearance. You will recall that I sent by the Borneo a very considerable collection of [illegible] ... identified one variety as the sinister exile's rose of the Bosphorus. Sophia had long admired their color [illegible] ... gardens here about the Government-house [illegible] ... although here they call it 'lion's rose'. Singapura is Lion City in the Sanskrit [illegible] ... There are of course no lions here, though many tigers. I would not mention this except that when I dream of Leopold, as still I often do, it has always seemed to me that there is a great cat present, the color of sunset, which is also the color of the roses..."
* CoolBoat: The Zubmarine and Majestic Pleasure Yacht...if you're willing to pay exorbitant costs to build them.

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-->"I have, I fear, at last determined the cause of our poor Leopold's sad disappearance. You will recall that I sent by the Borneo a very considerable collection of [illegible] ... identified one variety as the sinister exile's rose of the Bosphorus. Sophia had long admired their color colour [illegible] ... gardens here about the Government-house [illegible] ... although here they call it 'lion's rose'. Singapura is Lion City in the Sanskrit [illegible] ... There are of course no lions here, though many tigers. I would not mention this except that when I dream of Leopold, as still I often do, it has always seemed to me that there is a great cat present, the color colour of sunset, which is also the color colour of the roses..."
* CoolBoat: The Zubmarine and Majestic Pleasure Yacht...if you're willing to pay exorbitant costs to build them.
"



* CoolShades: The Set of [[FictionalColor Cosmogone]] Spectacles, the unique item for the [[DreamWalker Silverer]] profession. They give quite a large boost to Persuasive and Dangerous.

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* CoolShades: The Set of [[FictionalColor [[FictionalColour Cosmogone]] Spectacles, the unique item for the [[DreamWalker Silverer]] profession. They give quite a large boost to Persuasive and Dangerous.



* DiscOneNuke: Through access codes or events, it is often possible to acquire high-level items (like the Judgemental Hat or a Scuttering Squad) far earlier than you should be able to normally. These items trivialise a bunch of gear, but they are usually not best-in-slot, even when limited to Bazaar gear only (except the Portable Lamp-Post, which is the only 2 BDR Home Comfort that doesn't require spending Fate or completing an Ambition).

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* DiscOneNuke: Through access codes or events, it is often possible to acquire high-level items (like the Judgemental Hat or a Scuttering Squad) far earlier than you should be able to normally. These items trivialise a bunch of gear, but they are usually not best-in-slot, even when limited to Bazaar gear only (except the Portable Lamp-Post, which is the only 2 BDR Home Comfort that doesn't require spending Fate or Fate, completing an Ambition).Ambition or doing very-late-game content).



* FictionalColor: A number appear across the Neath: violant, cosmogone, gant, viric, apocyan, peligin and irrigo. Understanding what produces them and what effect they have on those who see them is the basis of the 'Luminosity' item category.

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* FictionalColor: A number appear across FictionalColour: The Neathbow is a spectrum of seven colours which only exist in the Neath: violant, cosmogone, gant, viric, apocyan, peligin and irrigo. Understanding what produces them and what effect they have on those who see them is the basis of the 'Luminosity' item category.



*** When you examine the site where the Honor of a previous Marvellous had taken place, you find markings of previous players. Most of these come from people you have already met, except [[spoiler:'10', which foreshadows a prior winner you will later meet, October, the 10th month of the Calendar Council.]]

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*** When you examine the site where the Honor Honour of a previous Marvellous had taken place, you find markings of previous players. Most of these come from people you have already met, except [[spoiler:'10', which foreshadows a prior winner you will later meet, October, the 10th month of the Calendar Council.]]



** A few storylets and opportunity cards will disappear once your qualities rise too high or you progress in the plot, though they're usually pointless to keep trying once they disappear anyway. In particular are gold-colored storylets, which can only be done ''once'', period, no ifs, ands, or buts. This wouldn't be so much of a problem if not for the fact that they usually have multiple branches... Fortunately, most allow the option of re-doing them for a price in Fate (often substantial, admittedly).

to:

** A few storylets and opportunity cards will disappear once your qualities rise too high or you progress in the plot, though they're usually pointless to keep trying once they disappear anyway. In particular are gold-colored gold-coloured storylets, which can only be done ''once'', period, no ifs, ands, or buts. This wouldn't be so much of a problem if not for the fact that they usually have multiple branches... Fortunately, most allow the option of re-doing them for a price in Fate (often substantial, admittedly).



** After raising your Watchful cap from 224 to 227, you'll have to equip [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]], an item that occupies the Burden slot (which is used by nothing else), cannot be unequipped, and reduces all main Attributes by 20 and Respectable by 1. This is to encourage you to proceed along the story as soon as possible (notably, you do not have to raise your base Watchful from 224 to 227 before proceeding, unlike every other overcapping story).

to:

** After raising your Watchful cap from 224 to 227, you'll have to equip [[spoiler:An Infant Curator, Provisionally Known as Mr Transport]], an item that occupies the Burden slot (which is used by nothing else), cannot be unequipped, and reduces all main Attributes by 20 and Respectable by 1. This is to encourage you to proceed along the story as soon as possible (notably, you do not have to raise your base Watchful from 224 to 227 before proceeding, unlike every other overcapping story). During F.F. Gebrandt's Prelapsarian Expedition, players who purchased an ushabti in the early stage of the event will be stalked by A Stalking Stone Shadow of your Very Own, which also occupies the Burden slot, reduces stats, adds an unprofitable card to your opportunity deck, and prevents you from raising your Watchful cap to 227.
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Fixing spelling errors.


* ColorMotif: Each tier 3 Profession corresponds to one of the colours of the [[FictionalColor Neathbow]] except Viric:
** Irrigo is the colour of things that need to be forgotten, like Midnighters' robes and Shrines to St Joshua.
** Violant is a colour that lingers in one's memory. It's very hard to forget anything written in the violant ink Correspondents use.
** Cosmogone is a colour heavily associated with Parabola, and it's the tint of a Silverer's spectacles.
** Peligin is the colour of the eyes of Monster-Hunters, as they have consumed the peligin flesh of zee-monsters.

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* ColorMotif: Each tier 3 Profession corresponds to one of the colours colors of the [[FictionalColor Neathbow]] except Viric:
** Irrigo is the colour color of things that need to be forgotten, like Midnighters' robes and Shrines to St Joshua.
** Violant is a colour color that lingers in one's memory. It's very hard to forget anything written in the violant ink Correspondents use.
** Cosmogone is a colour color heavily associated with Parabola, and it's the tint of a Silverer's spectacles.
** Peligin is the colour color of the eyes of Monster-Hunters, as they have consumed the peligin flesh of zee-monsters.



-->"I have, I fear, at last determined the cause of our poor Leopold's sad disappearance. You will recall that I sent by the Borneo a very considerable collection of [illegible] ... identified one variety as the sinister exile's rose of the Bosphorus. Sophia had long admired their colour [illegible] ... gardens here about the Government-house [illegible] ... although here they call it 'lion's rose'. Singapura is Lion City in the Sanskrit [illegible] ... There are of course no lions here, though many tigers. I would not mention this except that when I dream of Leopold, as still I often do, it has always seemed to me that there is a great cat present, the colour of sunset, which is also the colour of the roses..."

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-->"I have, I fear, at last determined the cause of our poor Leopold's sad disappearance. You will recall that I sent by the Borneo a very considerable collection of [illegible] ... identified one variety as the sinister exile's rose of the Bosphorus. Sophia had long admired their colour color [illegible] ... gardens here about the Government-house [illegible] ... although here they call it 'lion's rose'. Singapura is Lion City in the Sanskrit [illegible] ... There are of course no lions here, though many tigers. I would not mention this except that when I dream of Leopold, as still I often do, it has always seemed to me that there is a great cat present, the colour color of sunset, which is also the colour color of the roses..."



* CoolShades: The Set of [[FictionalColour Cosmogone]] Spectacles, the unique item for the [[DreamWalker Silverer]] profession. They give quite a large boost to Persuasive and Dangerous.

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* CoolShades: The Set of [[FictionalColour [[FictionalColor Cosmogone]] Spectacles, the unique item for the [[DreamWalker Silverer]] profession. They give quite a large boost to Persuasive and Dangerous.



* FictionalColour: A number appear across the Neath: violant, cosmogone, gant, viric, apocyan, peligin and irrigo. Understanding what produces them and what effect they have on those who see them is the basis of the 'Luminosity' item category.

to:

* FictionalColour: FictionalColor: A number appear across the Neath: violant, cosmogone, gant, viric, apocyan, peligin and irrigo. Understanding what produces them and what effect they have on those who see them is the basis of the 'Luminosity' item category.



*** When you examine the site where the Honour of a previous Marvellous had taken place, you find markings of previous players. Most of these come from people you have already met, except [[spoiler:'10', which foreshadows a prior winner you will later meet, October, the 10th month of the Calendar Council.]]

to:

*** When you examine the site where the Honour Honor of a previous Marvellous had taken place, you find markings of previous players. Most of these come from people you have already met, except [[spoiler:'10', which foreshadows a prior winner you will later meet, October, the 10th month of the Calendar Council.]]



** A few storylets and opportunity cards will disappear once your qualities rise too high or you progress in the plot, though they're usually pointless to keep trying once they disappear anyway. In particular are gold-coloured storylets, which can only be done ''once'', period, no ifs, ands, or buts. This wouldn't be so much of a problem if not for the fact that they usually have multiple branches... Fortunately, most allow the option of re-doing them for a price in Fate (often substantial, admittedly).

to:

** A few storylets and opportunity cards will disappear once your qualities rise too high or you progress in the plot, though they're usually pointless to keep trying once they disappear anyway. In particular are gold-coloured gold-colored storylets, which can only be done ''once'', period, no ifs, ands, or buts. This wouldn't be so much of a problem if not for the fact that they usually have multiple branches... Fortunately, most allow the option of re-doing them for a price in Fate (often substantial, admittedly).

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