History VideoGame / FallenLondon

24th Feb '18 11:24:38 AM DuneTheWanderer
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** The Laconic Prodigy, for what appears to be just 20 Fate, is a companion with +10 in EVERY stat but Persuasive. However, there are some caveats. One, you need to have an Orphanage rather than a Salon in your Handsome Townhouse. Two, you need to progress the Orphanage to level ''fifteen'', which has been theorized to take well over a thousand echoes and dozens of actions. Third, you then need to get lucky on the [[RandomNumberGod Airs of London]] to even have the option to recruit her. But if you get her, she can essentially be three of the four Tiger ministers all at the same time, on top of having a rather remarkable backstory (and very nice hat).
17th Feb '18 4:39:30 PM Lopiny
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-->'''''Perusing a Page of Examples''' has been reset. A conclusion, or a new beginning?''
-->'''''Watchful''' is increasing...''

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11th Feb '18 6:25:32 PM wingedcatgirl
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** Unlike most Fate-locked stories, it's impossible to reset "Uncovering Secrets Framed in Gold". Which is particularly unfortunate, as it has MultipleEndings.
8th Feb '18 1:32:34 AM ProfessorDetective
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CorrespondenceCourse: 'The Adventuress' Correspondence Course' is one of the fighting traditions you can select during the 'Making Your Name: Dangerous' storyline. Said course was set up by The Presbyterate Adventuress, and seems to be both in-depth and effective, given the feats you accomplish in the game.

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* CorrespondenceCourse: 'The Adventuress' Correspondence Course' is one of the fighting traditions you can select during the 'Making Your Name: Dangerous' storyline. Said course was set up by The Presbyterate Adventuress, and seems to be both in-depth and effective, given the feats you accomplish in the game.



* ImmortalityInducer: Hesperidean Cider, ostensibly, which is actually ''an ordinary commodity sold at the Bazaar''. It costs a fortune, though; even more than an Overgoat. It would take over three years of constant farming to get enough echoes to buy some. One player has, in fact, managed to become the first Hesperidean... [[BribingYourWayToVictory by pledging $500]] (in real money!) to another Failbetter Games project on kickstarter. A second bottle was later awarded to a player for donating $1600 to Con or Bust in a charity auction. When used in the game, it [[spoiler:unlocks some extra content and heals all your wounds, and can be used an unlimited number of times, even when already dead (or, in other words, you'll never have to worry about your Wounds or deal with the Boatman again). It can also shared with any number of other players without losing it, making it a social CoolToy.]]

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* ImmortalityInducer: Hesperidean Cider, ostensibly, which is actually ''an ordinary commodity sold at the Bazaar''. It costs a fortune, though; even more than an Overgoat. It would take over three years of constant farming to get enough echoes to buy some. One player has, in fact, managed to become the first Hesperidean... [[BribingYourWayToVictory by pledging $500]] (in real money!) to another Failbetter Games project on kickstarter.Kickstarter. A second bottle was later awarded to a player for donating $1600 to Con or Bust in a charity auction. When used in the game, it [[spoiler:unlocks some extra content and heals all your wounds, and can be used an unlimited number of times, even when already dead (or, in other words, you'll never have to worry about your Wounds or deal with the Boatman again). It can also shared with any number of other players without losing it, making it a social CoolToy.]]



** For actual weapons, the Waxwail Knife comes the closest to being an Infinity+1 Sword. It's the best Dangerous item in the game, outstripping the Profession-bound items and even Fate-locked weapons, and can only be obtained through the game of [[PlayerVersusPlayer Knife-and-Candle]]. Since Knife-and-Candle has been temporarily disabled, the current candidate is the Vial of Cantigaster Venom: it is the second best Dangerous weapon (tied with two Profession-bound items), can't be lost in Knife-and-Candle like the Waxwail Knife, and can only be obtained by paying 12 Fate to assist the Duchess during [[ChristmasEpisode the Twelve Days of Mr Sacks]].
** There are also the 40 Renown items, which grants 10 points of a given attribute - anything that outclass them in that slot is Profession-bound - but be prepared to spend lots and lots of time and items grinding for Favours and Renown if you want to obtain them. And the Location of an Underground Organ (the 40 Rubbery Men Renown item) and What Might Be a Thunderbolt (the 40 Urchins Renown item) can only be redeemed at Flute Street (which costs 25 Fate) and the Mind of a Long-Dead God (itself the hardest-to-reach, non-Fate-locked location in the game), respectively.
** Downplayed with the four Ministers of the Court of the Wakeful Eye, who are companions that grant a bonus of 10 to a given attribute (making them the best-in-slot item for all attributes except Watchful). Reaching the Court of the Wakeful Eye requires you to follow the Dilmun Club and Labyrinth of Tigers storylines, which do not require a lot of grinding, and the first Minister you can recruit is essentially free, so there's not much effort required if you only need one of them (the Minister of War is the sole Minister who is not tied with anyone else as the best Dangerous companion except the Fate-locked Laconic Prodigy). Recruiting more of them (specifically the Minister of Culture or the Minister of Enigmas as an alternate to grinding 40 Renown for the Tomb-Colonies or Criminals), on the other hand, is very expensive and requires a large amount of actions to rack up 720 Tribute for the Court.
** If you complete the ENTIRETY of Seeking Mr Eaten's Name, and turn back at the very last chance offered at the Avid Horizon, you will receive the Seven-Fold Knock, a 4 BDR Weapon and the best in the game. However, SMEN is an incredibly self-destructive and unrewarding storyline, and attempting it solely with the idea of optimisation with bring you no end of misery. For non-Seekers, there's the Golden Spiked Rosary, which gives 3 BDR and is only available as a 40-Fate gift from other players during the Feast of the Exceptional Rose. The Tanned Mask is the same thing for hats, being the only hat that gives 2 BDR and is also only available as a 40-Fate gift.

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** For actual weapons, the Waxwail Knife comes the closest to being an Infinity+1 Sword. It's the best Dangerous item in the game, outstripping the Profession-bound items and even Fate-locked weapons, and can only be obtained through the game of [[PlayerVersusPlayer Knife-and-Candle]]. Since Knife-and-Candle has been temporarily disabled, the current candidate is the Vial of Cantigaster Venom: it is the second best Dangerous weapon (tied with two Profession-bound items), can't be lost in Knife-and-Candle like the Waxwail Knife, and can only be obtained by paying 12 Fate to assist the Duchess during [[ChristmasEpisode the Twelve Days of Mr Mr. Sacks]].
** There are also the 40 Renown items, which grants 10 points of a given attribute - anything that outclass outclasses them in that slot is Profession-bound - but be prepared to spend lots and lots of time and items grinding for Favours and Renown if you want to obtain them. And the Location of an Underground Organ (the 40 Rubbery Men Renown item) and What Might Be a Thunderbolt (the 40 Urchins Renown item) can only be redeemed at Flute Street (which costs 25 Fate) and the Mind of a Long-Dead God (itself the hardest-to-reach, non-Fate-locked location in the game), respectively.
** Downplayed with the four Ministers of the Court of the Wakeful Eye, who are companions that grant a bonus of 10 to a given attribute (making them the best-in-slot item for all attributes except Watchful). Reaching the Court of the Wakeful Eye requires you to follow the Dilmun Club and Labyrinth of Tigers storylines, which do not require a lot of grinding, and the first Minister you can recruit is essentially free, so there's not much effort required if you only need one of them (the Minister of War is the sole Minister who is not tied with anyone else as the best Dangerous companion except the Fate-locked Laconic Prodigy). Recruiting more of them (specifically the Minister of Culture or the Minister of Enigmas as an alternate alternative to grinding 40 Renown for the Tomb-Colonies or Criminals), on the other hand, is very expensive and requires a large amount number of actions to rack up 720 Tribute for the Court.
** If you complete the ENTIRETY of Seeking Mr Mr. Eaten's Name, and turn back at the very last chance offered at the Avid Horizon, you will receive the Seven-Fold Knock, a 4 BDR Weapon and the best in the game. However, SMEN is an incredibly self-destructive and unrewarding storyline, storyline and attempting it solely with the idea of optimisation optimization with bring brings you no end of misery. For non-Seekers, there's the Golden Spiked Rosary, which gives 3 BDR and is only available as a 40-Fate gift from other players during the Feast of the Exceptional Rose. The Tanned Mask is the same thing for hats, being the only hat that gives 2 BDR and is also only available as a 40-Fate gift.



** The opportunity card "A deviless' serenade" has you help her write a song to her beloved, a Rubbery Man.

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** The opportunity card "A deviless' serenade" Serenade" has you help her write a song to her beloved, a Rubbery Man.



** The entirety of the Fidgeting Writer story could be compared to a Double or Nothing game. At each step you can trade your progress in for a guaranteed reward or take a chance on progressing further, risking everything you've wagered so far and a little more on a luck chance.

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** The entirety of the Fidgeting Writer story could be compared to a Double or Nothing game. At each step you can trade your progress in for a guaranteed reward or take a chance on progressing further, risking everything you've wagered so far and a little more on a luck chance.another roll of the dice.



** Need a Classic Short Story to [[spoiler:throw down the Well for St Cerise's Candle when Seeking the Name]]? You'll need to pass a Potential check which can only be attempted after the story's Potential passes 200, but raising a story's Potential past 150 can only be done by sacrificing two items: Compilations of Case-Notes (2 Potential each and available in extremely limited numbers outside Election) and Trade Secrets (25 Potential each, available once per real life month), meaning that meeting the prerequisites for the check itself will take at least 2 months. And when it comes to taking the check, 200 Potential only translates to a 60% success chance, and a failure means wasting everything you've sacrificed to write the story - be prepared to sacrifice a lot more items and wait for 2 months to gamble again. It's posible to avoid the gamble by raising the story's Potential to 334, though you will need seven months (!) for seven Trade Secrets as well as every single Compilation of Case-Notes you can find in the game. And it says something that this is still the least painful non-Fate, non-event-locked way to [[spoiler:obtain St Cerise's Candle (for the record, the alternates are an Overgoat, an Übergoat or seven Fluke-Cores)]].
** The carousel at the Winking Isle consists a series of luck-based options at the Well to try and increase Fasting and Meditating to a Foolish End, which in turn can be cashed in for Seeking Mr Eaten's Name points. Each option up the chain gives exponentially higher progress, but is increasingly likely to fail.

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** Need a Classic Short Story to [[spoiler:throw [[spoiler: throw down the Well for St Cerise's Candle when Seeking the Name]]? You'll need to pass a Potential check which can only be attempted after the story's Potential passes 200, but raising a story's Potential past 150 can only be done by sacrificing two items: Compilations of Case-Notes (2 Potential each and available in extremely limited numbers outside Election) and Trade Secrets (25 Potential each, available once per real life month), meaning that meeting the prerequisites for the check itself will take at least 2 months. And when it comes to taking the check, 200 Potential only translates to a 60% success chance, and a failure means wasting everything you've sacrificed to write the story - be prepared to sacrifice a lot more items and wait for 2 months to gamble again. It's posible possible to avoid the gamble by raising the story's Potential to 334, though you will need seven months (!) for seven Trade Secrets as well as every single Compilation of Case-Notes you can find in the game. And it says something that this is still the least painful non-Fate, non-event-locked way to [[spoiler:obtain [[spoiler: obtain St Cerise's Candle (for the record, the alternates are an Overgoat, an Übergoat or seven Fluke-Cores)]].
** The carousel at the Winking Isle consists a series of luck-based options at the Well to try and increase Fasting and Meditating to a Foolish End, which in turn can be cashed in for Seeking Mr Mr. Eaten's Name points. Each option up the chain gives exponentially higher progress, progress but is increasingly likely to fail.



* TakenForGranite: [[spoiler:The Comtessa.]]

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* TakenForGranite: [[spoiler:The Comtessa.Countess.]]
8th Feb '18 1:21:58 AM ProfessorDetective
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CorrespondenceCourse: 'The Adventuress' Correspondence Course' is one of the fighting traditions you can select during the 'Making Your Name: Dangerous' storyline. Said course was set up by The Presbyterate Adventuress, and seems to be both in-depth and effective, given the feats you accomplish in the game.
29th Jan '18 12:43:09 PM Melancholeric
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* CatsAreMagic: Well, they talk, anyway. And they know secrets. White ones are deaf-mutes, but somehow this doesn't prevent them [[spoiler:from having secrets tattooed on their bellies]]. Much of their power apparently comes from their enormous egos.

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* CatsAreMagic: Well, they talk, anyway. And they know secrets. White ones are deaf-mutes, but somehow this doesn't prevent them [[spoiler:from having secrets tattooed on their bellies]]. Much of their power apparently comes from their enormous egos.
25th Jan '18 9:00:58 PM Zeta
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* CatsAreMagic: Well, they talk, anyway. And they know secrets. White ones are deaf-mutes, but somehow this doesn't prevent them [[spoiler:from having secrets tattooed on their bellies]].

to:

* CatsAreMagic: Well, they talk, anyway. And they know secrets. White ones are deaf-mutes, but somehow this doesn't prevent them [[spoiler:from having secrets tattooed on their bellies]]. Much of their power apparently comes from their enormous egos.


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* CatsAreSuperior: The reason cats are so talented and powerful in the Neath? [[spoiler:All cats have an inflated sense of self-worth and confidence. [[YourMindMakesItReal This means when they dream, their dream selves are not house-cats, but gigantic talking tigers, leopards, and panthers. As certain parts of the Neath blur with Parabola, the land of dreams - some aspects of their power can bleed into their waking lives, such as giving all cats the ability to speak and have human-like levels of sentience]]. The tigers of the Elder Continent are hinted to be not descended from surface tigers, but dreaming cats who escaped Parabola through mirrors and retained their idealized shapes.]]
21st Jan '18 12:39:47 PM CountDorku
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* SelfInflictedHell: In all fairness, [[SchmuckBait you were warned]] about Seeking the Name.
21st Jan '18 7:33:51 AM ViKomprenas
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* BoredWithInsanity: Well, frustrated with it. While in a state of some confusion, you might encounter a white cat that asks "Are you here to stay? Or are you just another goddamn weekender?" The game notes that you "don't feel welcome at all", and your Nightmares drop, as though you're willing yourself less insane so you can leave faster.
21st Jan '18 7:30:39 AM ViKomprenas
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* BigFirstChoice: As soon as you finish the tutorial, you can make the choice of one (and only one out of four) Ambition, a huge, sprawling story that lasts for the entirety of the game; although if you really want to, you can spend 50 Fate to buy Lethean Tea-Leaves so you can forget your current Ambition and choose another.

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* BigFirstChoice: As soon as you finish the tutorial, you can make the choice of one (and only one out of four) Ambition, a huge, sprawling story that lasts for the entirety of the game; although if you really want to, you can spend 50 Fate to buy Lethean Tea-Leaves so you can forget your current Ambition and choose another. ([[spoiler:Light Fingers gives you some for free after it becomes clear that you're not going to get to steal a diamond at all; you can either use them yourself, or give them away to progress later.]])
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