History VideoGame / FallenLondon

1st Mar '17 9:29:07 AM KhymChanur
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Welcome, [[CatchPhrase delicious troper]]. ''Fallen London'' (formerly ''Echo Bazaar'') is a BrowserGame produced by Creator/FailbetterGames. It's set in the eponymous city, a [[BeneathTheEarth mile underground]] and a boat down the river from {{Hell}}, where people are either piecing together the mystery of what exactly happened, trading souls, or just politely murdering other people. Players start off as prisoners plotting to break out, and after that... they're free to do whatever they want.

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Welcome, [[CatchPhrase delicious troper]]. ''Fallen London'' (formerly ''Echo Bazaar'') is a BrowserGame [[BrowserGame Browser]], [[IOSGames iOS]] and [[AndroidGames Android]] game produced by Creator/FailbetterGames. It's set in the eponymous city, a [[BeneathTheEarth mile underground]] and a boat down the river from {{Hell}}, where people are either piecing together the mystery of what exactly happened, trading souls, or just politely murdering other people. Players start off as prisoners plotting to break out, and after that... they're free to do whatever they want.
27th Feb '17 12:22:37 AM scherzando-novembre
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** [[spoiler: A few of the more esoteric storylets on Winking Isle, a late-game location in the Seeking Mr Eaten's Name storyline, draw parallels between the Fisher King of legend and Mr Eaten himself.]]

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** [[spoiler: A few of the more esoteric storylets on [[spoiler: Winking Isle, a late-game location in the Seeking Mr Eaten's Name storyline, draw parallels between the Fisher King of legend and Mr Eaten himself.]]himself:]]
27th Feb '17 12:21:41 AM scherzando-novembre
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Added DiffLines:

** [[spoiler: A few of the more esoteric storylets on Winking Isle, a late-game location in the Seeking Mr Eaten's Name storyline, draw parallels between the Fisher King of legend and Mr Eaten himself.]]
-->[[spoiler: "King Twelve, they say, was wounded in the thigh. He was robbed of what will be. You may bring him a candle or a heart. Or you may fly; you may fly."]]
-->[[spoiler: "Here he once stood, on the border between [[DreamLand Parabola]] and the [[SpaceIsMagic Wilderness]], to look out across his wounded realm."]]
24th Feb '17 7:41:49 AM HTD
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** The best ship is the Majestic Pleasure Yacht, which requires grinding a bunch of extremely costly items, then put them on a gamble where the odds are 'against you'. Either that or shelling out 20 Fate. The second-best ship, the Zubmarine, is almost as bad: no gambling is involved, but the upfront cost is ''much'' higher.

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** The best ship is the Majestic Pleasure Yacht, which requires grinding a bunch of extremely costly items, then put them on a gamble where the odds are 'against you'. Either that or shelling out 20 Fate. The second-best ship, the Zubmarine, is almost as bad: no gambling is involved, but the upfront cost is ''much'' higher.higher (7 Bejewelled Lenses, 20 Whirring Contraptions and 20 Strong-Backed Labour).



* LevelUpFillUp: Completing a Making Your Name story causes you to lose all points from the respective menace.

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* LevelUpFillUp: Completing a Making Your Name story causes you to lose all points from the respective a single menace.



* MightAsWellNotBeInPrisonAtAll: The One Who Pulls the Strings, a companion that can be obtained from New Newgate Prison with 40 Renown: Criminals:
-->''They reside in the deepest cell in New Newgate. It does not disadvantage them.''



** When Seeking Mr Eaten's Name, the [[spoiler:nightmare version of Mrs Plenty's Carnival]] can only be visited at a specific point in the story, can't be left until you have obtained [[spoiler:St Beau's Candle]] from it, and can never be revisited once you've done this.

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** When Seeking Mr Eaten's Name, the [[spoiler:nightmare version of Mrs Plenty's Carnival]] can only be visited at a specific point in the story, can't be left until you go insane or have obtained [[spoiler:St Beau's Candle]] from it, and can never be revisited once you've done this.this. Later, the [[spoiler:approach to the Mountain]] is the same thing for [[spoiler:St Gawain's Candle]], except that there's absolutely no way to leave it before obtaining the candle in question.


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** The carousel at the Winking Isle consists a series of luck-based options at the Well to try and increase Fasting and Meditating to a Foolish End, which in turn can be cashed in for Seeking Mr Eaten's Name points. Each option up the chain gives exponentially higher progress, but is increasingly likely to fail.
21st Feb '17 4:08:58 AM HTD
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* AmbiguouslyBrown: People from the Elder Continent (ex: the Presbyterate Diplomat and Bishop of St. Fiacre's) tend to be very dark-skinned, but the Elder Continent's lack of a clear real-life counterpart culture leaves the question of race open and the Bishop [[spoiler:not being human and wearing the face of another]] complicates matters even further. Additionally, an [[ArtEvolution art update]] noticeably darkened the skin of several prominent characters: the Comtessa went from very white-looking to tan-looking and the Artist's Model from pale-skinned to brown-skinned (though her portrait ''is'' [[OnlySixFaces the same]] as the Turkish Girl's, so it's possible she may never have been white to begin with).

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* AmbiguouslyBrown: People from the Elder Continent (ex: the Presbyterate Diplomat and Bishop of St. St Fiacre's) tend to be very dark-skinned, but the Elder Continent's lack of a clear real-life counterpart culture leaves the question of race open and the Bishop [[spoiler:not being human and wearing the face of another]] complicates matters even further. Additionally, an [[ArtEvolution art update]] noticeably darkened the skin of several prominent characters: the Comtessa went from very white-looking to tan-looking and the Artist's Model from pale-skinned to brown-skinned (though her portrait ''is'' [[OnlySixFaces the same]] as the Turkish Girl's, so it's possible she may never have been white to begin with).



* AwesomeButTemporary: The four Mood hats, which are only obtainable through two rare opportunity cards. Though they give a huge boost of 30 to one of the four primary attributes, they only last four an hour each, so you need to make maximum use of them for that duration.

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* AwesomeButTemporary: The four Mood hats, which are only obtainable through two rare opportunity cards. Though they give a huge boost of 30 to one of the four primary attributes, they only last four for an hour each, so you need to make maximum use of them for that duration.



* BribingYourWayToVictory: The game is free to play, but you can buy Fate points with actual money. With Fate points, you can refill your actions instantly, refill the deck of opportunity cards, reset your Ambition, change your name or portrait, or open access to certain exclusive story branches, which might either avert this trope [[note]][[ExpansionPack premium stories]], newspaper rename, naming for ships and spouses[[/note]], downplay it [[note]]small, grindable storylets[[/note]] or play it straight [[note]]branches with little story that only serve to give better rewards for paying players[[/note]].

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* BribingYourWayToVictory: The game is free to play, but you can buy Fate points with actual money. With Fate points, you can refill your actions instantly, refill the deck of opportunity cards, reset your Ambition, change your name or portrait, or open access to certain exclusive story branches, which might either avert this trope [[note]][[ExpansionPack premium stories]], newspaper rename, naming for ships and spouses[[/note]], spouses, Fate-locked conversations[[/note]], downplay it [[note]]small, grindable storylets[[/note]] or play it straight [[note]]branches with little story that only serve to give better rewards for paying players[[/note]].



** The Fluke-Core, which requires obtaining 25 Diaries of the Dead, then drawing a specific opportunity card in the Cave of the Nadir six times: the first five to combine 5 Diaries of the Dead into a Nodule of Fecund Amber, and the last one to combine the Nodules of Fecund Amber into the Fluke-Core; keep in mind that you can only enter the Nadir once per week and stay there for a very limited time each visit. While Fluke-Cores can be sold to the Bazaar, the selling price is slightly less than the total buying cost of the 25 Diaries of the Dead, and a much more accessible Classic Short Story can easily replace the 7 Fluke-Cores needed to gain St Cerise's Candle (the only other use of Fluke-Cores and useless for non-Seekers). The only real reason for spending a lot of time trying to grind a Fluke-Core is to show it on your mantelpiece.

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** The Fluke-Core, which requires obtaining 25 Diaries of the Dead, then drawing a specific opportunity card in the Cave of the Nadir six times: times and sells to the first five to combine 5 Bazaar for less than the buying cost of 25 Diaries of the Dead into a Nodule of Fecund Amber, and the last one to combine the Nodules of Fecund Amber into the Fluke-Core; keep in mind that you can are needed to obtain the Fluke-Core in the first place. Its only enter the Nadir once per week and stay there for a very limited time each visit. While Fluke-Cores can be sold use is to the Bazaar, the selling price is slightly less than the total buying cost of the 25 Diaries of the Dead, and a much more accessible Classic Short Story can easily replace the exchange 7 Fluke-Cores needed to gain for St Cerise's Candle (the only other use as part of Fluke-Cores and useless for non-Seekers).Seeking Mr Eaten's Name (where you can choose to sacrifice a few other, more accessible items instead). The only real reason for spending a lot of time trying to grind a Fluke-Core is to show it on your mantelpiece.



* DevilButNoGod: Devils are quite omnipresent. While the Church still exists (and is quite influential), angels are nowhere to be seen, and God is rarely mentioned. [[spoiler:The Bishop of Southwark and the Bishop of St. Fiacre's both have plans to secure the assistance of the Heavenly Host, but it remains to be seen how successful this will be.]] [[PlayingWithATrope Interestingly enough]], for all the minor devils who show up all over the place, [[{{Satan}} their boss]] hasn't been mentioned in the plot any more than {{God}} has. This could be explained by the fact that Hell's princes have been overthrown and forced into hiding by the Republic's ruthless efforts to hunt them down, and add a delicious bit of {{Irony}}: Creation's [[FallenAngel original rebel]] is in hiding [[RebelliousRebel because his minions rebelled against]] ''[[RebelliousRebel him]]''.
* DevelopersForesight: Helped by the fact that Alexis Kennedy actively monitors the game and is [[ThrowItIn happy to add new elements in response to certain players' behavior.]]
** One example being the creation of the "Rat of Glory," a rat-shaped candle (or is it a candle-shaped rat?) sent to players who tried to send him a bag of rats using the Commotion in the Square of Lofty Words card.

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* DevilButNoGod: Devils are quite omnipresent. While the Church still exists (and is quite influential), angels are nowhere to be seen, and God is rarely mentioned. [[spoiler:The Bishop of Southwark and the Bishop of St. St Fiacre's both have plans to secure the assistance of the Heavenly Host, but it remains to be seen how successful this will be.]] [[PlayingWithATrope Interestingly enough]], for all the minor devils who show up all over the place, [[{{Satan}} their boss]] hasn't been mentioned in the plot any more than {{God}} has. This could be explained by the fact that Hell's princes have been overthrown and forced into hiding by the Republic's ruthless efforts to hunt them down, and add a delicious bit of {{Irony}}: Creation's [[FallenAngel original rebel]] is in hiding [[RebelliousRebel because his minions rebelled against]] ''[[RebelliousRebel him]]''.
* DevelopersForesight: Helped by the fact that Alexis Kennedy actively monitors the game and is [[ThrowItIn happy to add new elements in response to certain players' behavior.]]
** One example being the creation of the "Rat of Glory," a rat-shaped candle (or is it a candle-shaped rat?) sent to players who tried to send him a bag of rats using the Commotion in the Square of Lofty Words card.
]]



* ExpansionPack: You can play the game perfectly well without ever buying Fate, but some storylines might be expanded by spending Fate, some storylines are entirely Fate-locked, and you can subscribe to become an Exceptional Friend for $7 a month, which gives you access to the House of Chimes and the Exceptional Stories of that duration. Some exceptional stories add new options to normal parts of ''Fallen London'' after they've been concluded. For example, Cut With Moonlight [[spoiler: adds an option to buy boxes of sunlight to the society faction card, which gives you hallucinations that can be experienced in several different areas.]]

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* ExpansionPack: You can play the game perfectly well without ever buying Fate, but some storylines might be expanded by spending Fate, some storylines are entirely Fate-locked, and you can subscribe to become an Exceptional Friend for $7 £5 a month, which gives you access to the House of Chimes and the Exceptional Stories of that duration. Some exceptional stories add new options to normal parts of ''Fallen London'' after they've been concluded. For example, Cut With Moonlight [[spoiler: adds an option to buy boxes of sunlight to the society faction card, which gives you hallucinations that can be experienced in several different areas.]]



** For actual weapons, the Waxwail Knife comes the closest to being an Infinity+1 Sword. It's the best Dangerous item in the game, outstripping the Profession-bound items and even Fate-locked weapons, and can only be obtained through the game of [[PlayerVersusPlayer Knife-and-Candle]]. Another candidate is the Vial of Cantigaster Venom: it is the second best Dangerous weapon (tied with two Profession-bound items), can't be lost in Knife-and-Candle like the Waxwail Knife, and can only be obtained by paying 12 Fate to assist the Duchess during [[ChristmasEpisode the Twelve Days of Mr Sacks]].

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** For actual weapons, the Waxwail Knife comes the closest to being an Infinity+1 Sword. It's the best Dangerous item in the game, outstripping the Profession-bound items and even Fate-locked weapons, and can only be obtained through the game of [[PlayerVersusPlayer Knife-and-Candle]]. Another Since Knife-and-Candle has been temporarily disabled, the current candidate is the Vial of Cantigaster Venom: it is the second best Dangerous weapon (tied with two Profession-bound items), can't be lost in Knife-and-Candle like the Waxwail Knife, and can only be obtained by paying 12 Fate to assist the Duchess during [[ChristmasEpisode the Twelve Days of Mr Sacks]].



** The best transport item is the Ratwork Velocipede is acquired at the beginning of the Spinning of the Wheels premium story, which costs 25 Fate. Those who wish to maximise their Shadowy or Persuasive might be interested in the Thoroughly Cowed Pony and the Heartwood Hearse, both of which are event- ''and'' Fate-locked (30 for the former, 50 for the latter).

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** The best transport item is the Ratwork Velocipede is acquired at the beginning of the Spinning of the Wheels premium story, which costs 25 Fate. Those who wish to maximise their Shadowy or Persuasive might be interested in the Thoroughly Cowed Pony and the Heartwood Hearse, both of which are event- event-locked ''and'' Fate-locked (30 for the former, 50 for the latter).cost 30 Fate.



** The best ship is the Majestic Pleasure Yacht, which requires grinding a bunch of extremely costly items, then put them on a gamble where the odds are 'against you'. Either that or shelling out 20 Fate.

to:

** The best ship is the Majestic Pleasure Yacht, which requires grinding a bunch of extremely costly items, then put them on a gamble where the odds are 'against you'. Either that or shelling out 20 Fate. The second-best ship, the Zubmarine, is almost as bad: no gambling is involved, but the upfront cost is ''much'' higher.



* MultipleEndings: While the details are unknown due to [[DoNotSpoilThisEnding the creators advising players to not spoil them]], Seeking Mr Eaten's Name reportedly has three endings depending on whether you Grieve, Hate, or complete an optional branch that lets you ask about Salt instead.

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* MultipleEndings: While the details are unknown due to [[DoNotSpoilThisEnding the creators advising players to not spoil them]], Seeking Mr Eaten's Name reportedly has three endings depending on whether you Grieve, Hate, or complete an optional branch that lets you ask about Salt instead.



* NoItemUseForYou: If you're on a heist or Flash Lay, in a party, or in any location not marked on the map of London (except the Empress' Court, Doubt Street, the Foreign Office, the Breakwater House or your study), you cannot use any items.

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* NoItemUseForYou: If you're on a heist or Flash Lay, in a party, or in any location not marked on the map of London (except the Empress' Court, Doubt Street, the Foreign Office, the Temple Club, the Breakwater House or your study), you cannot use any items.



* OneTimeDungeon: Once you leave them, it is impossible to revisit several Exceptional Story-related locations unless if you reset the story entirely: the Bleeding Forest and Caution (in Flint), the Persona Engine (in The Persona Engine), Henlys and the Gates of Hell (in The Twelve-Fifteen to Moloch Street) and the Century Exhibition (in The Century Exhibition). The Twelve-Fifteen to Moloch Street train itself is a Three-Time Dungeon, in that you board it three times during the eponymous story but can't revisit it without resetting the story either.

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* OneTimeDungeon: OneTimeDungeon:
** When Seeking Mr Eaten's Name, the [[spoiler:nightmare version of Mrs Plenty's Carnival]] can only be visited at a specific point in the story, can't be left until you have obtained [[spoiler:St Beau's Candle]] from it, and can never be revisited once you've done this.
**
Once you leave them, it is impossible to revisit several Exceptional Story-related locations unless if you reset the story entirely: Caution, the Bleeding Forest Forest, the Grey Vineyard and Caution the Prison of Flint (in Flint), the Lifeberg (in Where You and I Must Go), the Wreck of the ''Pyres'' (in Our Lady of Pyres), the Persona Engine (in The Persona Engine), Henlys and the Gates of Hell (in The Twelve-Fifteen to Moloch Street) and the Century Exhibition (in The Century Exhibition). The Twelve-Fifteen to Moloch Street train itself is a Three-Time Dungeon, in that you board it three times during the eponymous story but can't revisit it without resetting the story either.



** Gaining a Weeping Scar or the seventh Stain on your Soul as part of Seeking Mr Eaten's Name will instantly move you to the slow boat.



** If you complete the entirety of Seeking Mr Eaten's Name but choose to [[spoiler:turn back at the very end]], you'll gain the Seven-Fold Knock, which prevents you from ever finishing the story if you feel like Seeking again.

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** If you complete the entirety of Seeking Mr Eaten's Name but choose to [[spoiler:turn back at the very end]], you'll gain the Seven-Fold Knock, which prevents you from ever finishing the story and seeing the ending if you feel like Seeking again.



* RevenueEnhancingDevices: Changing your name or portrait, renaming your newspaper, or registering the name of your Constant Companion or ship, all of which cost Fate and have no impact on the gameplay itself.



** Among the items that can be redeemed from the Relickers for 3200 Certifiable Scraps, the Breath of the Void and Rumourmonger's Network have absolutely no uses and the Veils-Velvet Scrap is necessary when Seeking Mr Eaten's Name but useless for non-Seekers - except for selling to the Bazaar. The only 3200-Scrap item that averts this trope is the Reported Location of a One-Time Prince of Hell, which is necessary to upgrade a Guest Room in the Brass Embassy to a Sanctum if Penstock's Wicket is not open or you don't want to sell your soul.
** The Starstone Demark (a 680-Scrap item that can also be obtained by selling the location of the Cave of the Nadir to the urchins) and Coruscating Soul (another 680-Scrap item that is also available through completing the Fidgeting Writer story) are also only good for selling and nothing else.

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** Among the items that can be redeemed from the Relickers for 3200 Certifiable Scraps, the Breath of the Void and Rumourmonger's Network have absolutely no uses and the Veils-Velvet Scrap is necessary when Seeking Mr Eaten's Name but useless for non-Seekers - except for selling to the Bazaar. The only 3200-Scrap item that averts this trope is the Reported Location of a One-Time Prince of Hell, which is necessary to upgrade a Guest Room in the Brass Embassy to a Sanctum if Penstock's Wicket is not open or you don't want to sell your soul.
** The Starstone Demark (a 680-Scrap item that can also be obtained by selling
soul. Which leads to conversations between stars, velvet spun from the location fur of Mr Veils and an entire intelligence network being sold for money because they were simply useless to you.
** Short stories. Except for the very first one, written when Making Your Name (which doesn't count since it isn't an actual item), the Celebrated Short Story (which is needed to advance from Journalist to Author) and Classic Short Story (which is one
of the Cave of possible sacrifices to obtain St Cerise's Candle when Seeking the Nadir Name), all short stories only have one use: to the urchins) and Coruscating Soul (another 680-Scrap item that is also available through completing the Fidgeting Writer story) be sold for Echoes.
** Other items which
are also only good for selling and nothing else.else include the Starstone Demark, Queer Soul, Coruscating Soul, Devilbone Dice and Sealed Copies of the Crimson Book.
18th Feb '17 6:56:29 AM HTD
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* DeathsHourglass: The Noman's Friend quality measures how much health a Noman has. At creation, a Noman has 100 Noman's Friend, which will degrade by a random amount every week and can be increased with either Pails of So-Called Snow, Tears of the Bazaar or Taste of Lacre to keep the Noman alive. If it reaches zero, the Noman will melt.



* DreamLand: Prisoner's honey sends you there. [[spoiler:Gaoler's honey sends you to someone else's.]]

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* DreamLand: Prisoner's honey sends you there. [[spoiler:Gaoler's honey sends you to someone else's.]]Parabola is a dreamlike realm populated by strange creatures and featuring impossible geography. Those who enter into it disappear from the physical world for the duration of their stay and can reappear in other locations. The dreams of those living in the Neath have some influence over the geography of Parabola.


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* OurDragonsAreDifferent: Dragons are creatures from the High Wilderness, eat Time, and they seem to be the enforcers of the laws of the Judgements. If the Judgements are the rulers, then they’re the guardsmen. There are also the Parabolan dragons, basically just snakes that decided they wanted to be dragons because Parabola is a lawless dreamscape. These dragons are totally unrelated to the space cop dragons, they'd get in a fight if they met.
17th Feb '17 8:25:25 AM HTD
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* BribingYourWayToVictory: The game is free to play, but you can buy Fate points with actual money. With Fate points, you can refill your actions instantly, refill the deck of opportunity cards, reset your Ambition, or open access to certain exclusive story branches; while most of these are more like mini-{{Expansion Pack}}s, some of them downplay this trope [[note]]like the Temple of Uttermost Wind and Gallery of Serpents expeditions, which contain a substantial amount of lore but are also very profitable places to grind (much more so than the free Shrine of the Deep Blue Heaven) if you're willing to shell out 7 Fate every time you want to play them[[/note]] or play it straight, having little very story-related content and only serving to give better rewards for paying players [[note]]for example, paying 7 Fate to have your F.F. Gebrandt's Tincture of Vigour completely remove your Wounds, giving the Merry Gentleman 15 Fate and an Ostentatious Diamond in exchange for a Fabulous Diamond and complete Nightmares removal, or shelling 20 Fate to skip the gambling for the Majestic Pleasure Yacht, where a very likely failure is extremely costly in terms of in-game items[[/note]].

to:

* BribingYourWayToVictory: The game is free to play, but you can buy Fate points with actual money. With Fate points, you can refill your actions instantly, refill the deck of opportunity cards, reset your Ambition, change your name or portrait, or open access to certain exclusive story branches; while most of these are more like mini-{{Expansion Pack}}s, some of them downplay branches, which might either avert this trope [[note]]like the Temple of Uttermost Wind [[note]][[ExpansionPack premium stories]], newspaper rename, naming for ships and Gallery of Serpents expeditions, which contain a substantial amount of lore but are also very profitable places to grind (much more so than the free Shrine of the Deep Blue Heaven) if you're willing to shell out 7 Fate every time you want to play them[[/note]] spouses[[/note]], downplay it [[note]]small, grindable storylets[[/note]] or play it straight, having straight [[note]]branches with little very story-related content and story that only serving serve to give better rewards for paying players [[note]]for example, paying 7 Fate to have your F.F. Gebrandt's Tincture of Vigour completely remove your Wounds, giving the Merry Gentleman 15 Fate and an Ostentatious Diamond in exchange for a Fabulous Diamond and complete Nightmares removal, or shelling 20 Fate to skip the gambling for the Majestic Pleasure Yacht, where a very likely failure is extremely costly in terms of in-game items[[/note]].players[[/note]].



** Favours are capped at 7 each: if you have 7 Favours for a faction, most actions that raise Favours for that faction will be temporarily inaccessible until the Favours are spent.



* ColorMotif: Each tier 3 Profession corresponds to one of the colours of the [[FictionalColor Neathbow]]:

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* ColorMotif: Each tier 3 Profession corresponds to one of the colours of the [[FictionalColor Neathbow]]:Neathbow]] except Viric:



** The Fluke-Core, which requires obtaining 25 Diaries of the Dead, then drawing a specific opportunity card in the Cave of the Nadir six times: the first five to combine 5 Diaries of the Dead into a Nodule of Fecund Amber, and the last one to combine the Nodules of Fecund Amber into the Fluke-Core; keep in mind that you can only enter the Nadir once per week and stay there for a very limited time each visit. While Fluke-Cores can be sold to the Bazaar, the selling price is slightly less than the total buying cost of the 25 Diaries of the Dead, and a much more accessible Classic Short Story can easily replace the 7 Fluke-Cores needed to gain St Cerise's Candle (the only other use of Fluke-Cores and useless for non-Seekers). The only real reason for spending a lot of time trying to grind a Fluke-Core is to show it on your mantelpiece.



* GargleBlaster: Amanita Sherry and Muscaria Brandy, two types of alcohol considered to be Infernal instead of Wines items. You might drink them if you can't read labels, but if you aren't a devil you aren't likely to survive to drink a second time.



** The Scuttering Squad, which gives a bonus of 8 to Watchful, Dangerous and Shadowy each. Though outclassed by many other companions, all of these are either event-, Profession-bound or Fate-locked, or require a lot of time for Renown-grinding (except for the Overgoat, which just costs an incredible amount of Echoes), while a Scuttering Squad is easily available at the Bazaar for 500 Echoes, which is still expensive, but much more affordable, especially for non-paying players.

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** The best Bazaar weapons and companions (Ratwork Watch, Infernal Sharpshooter's Rifle, Poison-tipped Umbrella, Irresistible Drum, Scuttering Squad, which gives a bonus of 8 to Watchful, Dangerous Squad). They are easily available at the Bazaar and Shadowy each. Though outclassed by many other companions, all of these are anything that outclasses them is either event-, Profession-bound or Fate-locked, or require requires a lot of time for Renown-grinding (except for the Overgoat, which just costs an incredible amount of Echoes), while a Scuttering Squad is easily available at the Bazaar for 500 Echoes, which is still expensive, but much more affordable, especially for non-paying players.Echoes).



** If you complete the ENTIRETY of Seeking Mr Eaten's Name, and turn back at the very last chance offered at the Avid Horizon, you will receive the Seven-Fold Knock, a 4 BDR Weapon and the best in the game. However, SMEN is an incredibly self-destructive and unrewarding storyline, and attempting it solely with the idea of optimisation with bring you no end of misery. For non-Seekers, there's the Golden Spiked Rosary, which gives 3 BDR and is only available as a gift (which costs 40 Fate) from other players during the Feast of the Exceptional Rose. The Tanned Mask is the same thing for hats, being the only hat that gives 2 BDR and is also only available as a Fate-locked gift.
** For home comfort and transport items, the Shrine to Saint Joshua and the Ratwork Velocipede outclass every other item in each slot (by far), but the former is only available to Midnighters, which is a tier 3 profession, and the latter is behind a paywall of 25 Fate.

to:

** If you complete the ENTIRETY of Seeking Mr Eaten's Name, and turn back at the very last chance offered at the Avid Horizon, you will receive the Seven-Fold Knock, a 4 BDR Weapon and the best in the game. However, SMEN is an incredibly self-destructive and unrewarding storyline, and attempting it solely with the idea of optimisation with bring you no end of misery. For non-Seekers, there's the Golden Spiked Rosary, which gives 3 BDR and is only available as a 40-Fate gift (which costs 40 Fate) from other players during the Feast of the Exceptional Rose. The Tanned Mask is the same thing for hats, being the only hat that gives 2 BDR and is also only available as a Fate-locked 40-Fate gift.
** For home comfort and The best transport items, the Shrine to Saint Joshua and item is the Ratwork Velocipede outclass every other is acquired at the beginning of the Spinning of the Wheels premium story, which costs 25 Fate. Those who wish to maximise their Shadowy or Persuasive might be interested in the Thoroughly Cowed Pony and the Heartwood Hearse, both of which are event- ''and'' Fate-locked (30 for the former, 50 for the latter).
** The best home comfort
item in each slot (by far), but is the former Shrine to Saint Joshua, exclusive to Midnighters (a tier 3 profession). For non-Midnighters, any home comfort item that gives more than 1 attribute point is only exclusively available to Midnighters, during Neathmas for 30 Fate.
** The best ship is the Majestic Pleasure Yacht,
which is requires grinding a tier 3 profession, and bunch of extremely costly items, then put them on a gamble where the latter is behind a paywall of 25 odds are 'against you'. Either that or shelling out 20 Fate.



* NoItemUseForYou: If you're on a heist, in a party, or in any location not marked on the map of London (except the Empress' Court, Doubt Street, the Foreign Office, the Breakwater House or your study), you cannot use any items.

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* NoItemUseForYou: If you're on a heist, heist or Flash Lay, in a party, or in any location not marked on the map of London (except the Empress' Court, Doubt Street, the Foreign Office, the Breakwater House or your study), you cannot use any items.



* PathOfMostResistance: On an expedition in the Forgotten Quarter, you can progress through one of three options: a cautious (50 Watchful check, consumes 1 supply and gives 1 progress if successful), bold (100 Watchful check, consumes 2 supplies, gives 2 progress) and buccaneering approach (160 Watchful check, consumes 3 supplies and gives 3 progress). While this trope is averted for the easier expeditions (the harder options are not more supply-efficient, if not less so because you're more likely to fail the check), it is played straight for the harder ones (where you have to compete with rivals): Rivals' Progress has the same chance to increase regardless of your own approach, so that if you only choose the cautious approach, your rival will reach the goal long before you and force you to concede.

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* PathOfMostResistance: On an expedition in the Forgotten Quarter, you can progress through one of three options: a cautious (50 Watchful check, consumes 1 supply and gives 1 progress if successful), bold (100 Watchful check, consumes 2 supplies, gives 2 progress) and buccaneering approach (160 Watchful check, consumes 3 supplies and gives 3 progress). While this trope is averted for the easier expeditions (the harder options are not more supply-efficient, if not less so because you're more likely to fail the check), it is played straight for the harder ones (where you have to compete with rivals): Rivals' Progress has the same chance to increase regardless of your own approach, so that if you only choose the cautious approach, your rival will reach the goal long before you and force you to concede.confront them which costs even more supplies and actions.



* PeopleZoo: The Third Coil of the Labyrinth of Tigers, which houses the Labyrinth's human exhibits, mostly madmen.

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* PeopleZoo: The Third Coil of the Labyrinth of Tigers, which houses the Labyrinth's human exhibits, mostly madmen.people possessed by the Fingerkings.



* PlayEveryDay: Or rather 'play a storylet every week', since Time the Healer (which comes at the beginning of each week) is the only way to remove Irrigo (allowing you to enter the Cave of the Nadir again) and Marsh-Mired in Dreams of Sustenance (allowing Seekers of the Name to gain a point of SMEN from the black opportunity cards).

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* PlayEveryDay: Or rather For some storylets, it's 'play a storylet every week', since Time the Healer (which comes at the beginning of each week) is the only way to remove Irrigo (allowing you to enter the Cave of the Nadir again) and Marsh-Mired in Dreams of Sustenance (allowing Seekers of the Name to gain a point of SMEN from the black opportunity cards).



** The Torment [[StuckItems destiny]], which can be obtained when Seeking Mr Eaten's Name, reduces attributes when equipped and cannot be unequipped.

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** The Torment [[StuckItems destiny]], which can be obtained when Seeking Mr Eaten's Name, destiny]] reduces attributes when and must be equipped and cannot be unequipped.by Seekers of the Name who [[spoiler:choose the easy way to get St Destin's Candle during Hallowmas instead of sacrificing 12 points of Notability]].


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* RandomEvent: Opportunity cards, which are randomly drawn from a deck of eligible cards.
14th Feb '17 3:55:18 AM HTD
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** The cap for the four main qualities is 200, though it's possible, albeit somewhat difficult, to raise one (and only one) of them to 215 with Notability, as Notability itself is capped at 15.

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** The cap for the four main qualities is 200, though it's possible, albeit somewhat difficult, to raise one (and only one) of them to 215 with Notability, as Notability itself is capped at 15.15 (however in practice the cap is usually closer to 214 due to the attribute losses inflicted by the Cave of the Nadir).



* HubCity: The city of London itself, where you are going to spend more than half of your playing time.



** For actual weapons, the Waxwail Knife comes the closest to being an Infinity+1 Sword. It's the best Dangerous item in the game, outstripping the Profession-bound items and even Fate-locked weapons, and can only be obtained through the game of [[PlayerVersusPlayer Knife-and-Candle]]. Another candidate is the Cantigaster Venom: it is the second best Dangerous weapon (tied with two Profession-bound items), can't be lost in Knife-and-Candle like the Waxwail Knife, and can only be obtained by paying 12 Fate to assist the Duchess during [[ChristmasEpisode the Twelve Days of Mr Sacks]].

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** For actual weapons, the Waxwail Knife comes the closest to being an Infinity+1 Sword. It's the best Dangerous item in the game, outstripping the Profession-bound items and even Fate-locked weapons, and can only be obtained through the game of [[PlayerVersusPlayer Knife-and-Candle]]. Another candidate is the Vial of Cantigaster Venom: it is the second best Dangerous weapon (tied with two Profession-bound items), can't be lost in Knife-and-Candle like the Waxwail Knife, and can only be obtained by paying 12 Fate to assist the Duchess during [[ChristmasEpisode the Twelve Days of Mr Sacks]].


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* RecurringLocation: Outside of London and the Unterzee (which do not count since they are the main hubs), the Tomb-Colonies, Mutton Island, Hunter's Keep, the Iron Republic, Port Carnelian, Polythreme, the Mirror-Marches, Abbey Rock, Adam's Way and the Chapel of Lights can be visited in both ''Fallen London'' and ''VideoGame/SunlessSea'', and the Avid Horizon appears in all three Failbetter games. There's also New Newgate Prison, which failed to make it to ''Sunless Sea'' since it was planned to be part of the game's dirigible expansion which didn't manage to be funded via Kickstarter.
12th Feb '17 5:36:07 PM Qube
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** NotSoHarmlessVillain: That being said, Jack is also known to occasionally [[LudicrousGibs hack a victim to chunks]], and even despite the Bazaar's curious relationship with death [[FinalDeath there's no coming back from that]].
10th Feb '17 1:29:29 PM Lemia
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* BraggingRightsReward: Reaching 40 Renown with a faction lets you obtain an item in a difficult-to-reach location that gives a +10 bonus to an attribute and some of these items are among the best possible for their slot. However, unless you had ''really'' high Connections before they got converted to the new Renown system, getting to 40 Renown for any faction is such a long and tedious grind with several other items existing that are only slightly worse and ''much'' easier to obtain than the 40 Renown ones that the items mainly just serve as proof of your dedication to that faction.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FallenLondon