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Italicized some text and cleaned up some other parts.


Epic Battle Fantasy is a series of flash games developed by Matt Roszak (AKA "[=Kupo707=]", which was changed to "Kupo Games" sometime around the release of [=EBF4=]). It consists of three individual series: the main ''Epic Battle Fantasy'' series of {{Eastern RPG}}s (consisting of five games), as well as two spin-offs.

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Epic Battle Fantasy is a series of flash games developed by Matt Roszak (AKA "[=Kupo707=]", which was changed to "Kupo Games" sometime around the release of [=EBF4=]).''[=EBF4=]''). It consists of three individual series: the main ''Epic Battle Fantasy'' series of {{Eastern RPG}}s (consisting of five games), as well as two spin-offs.



* VideoGame/EpicBattleFantasy1
* VideoGame/EpicBattleFantasy2
* VideoGame/EpicBattleFantasy3
* VideoGame/EpicBattleFantasy4
* VideoGame/EpicBattleFantasy5

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* VideoGame/EpicBattleFantasy1
''VideoGame/EpicBattleFantasy1''
* VideoGame/EpicBattleFantasy2
''VideoGame/EpicBattleFantasy2''
* VideoGame/EpicBattleFantasy3
''VideoGame/EpicBattleFantasy3''
* VideoGame/EpicBattleFantasy4
''VideoGame/EpicBattleFantasy4''
* VideoGame/EpicBattleFantasy5''VideoGame/EpicBattleFantasy5''



* VideoGame/BrawlRoyale (technically predates the series, but some characters are borrowed from it and there's a ContinuityNod in ''1'')
* VideoGame/BulletHeaven
* VideoGame/AdventureStory
* VideoGame/BulletHeaven2

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* VideoGame/BrawlRoyale ''VideoGame/BrawlRoyale'' (technically predates the series, but some characters are borrowed from it and there's a ContinuityNod in ''1'')
* VideoGame/BulletHeaven
''VideoGame/BulletHeaven''
* VideoGame/AdventureStory
''VideoGame/AdventureStory''
* VideoGame/BulletHeaven2''VideoGame/BulletHeaven2''



** In EBF 5, the Putrid Worm summon has a pitiful attack and only affects a single target. However, that effect is to reduce the target's evasion to the minimum, which greatly boosts the chance of capturing an enemy ([[https://www.youtube.com/watch?v=5r3icD7E0JI including bosses]]).

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** In EBF 5, ''[=EBF5=]'', the Putrid Worm summon has a pitiful attack and only affects a single target. However, that effect is to reduce the target's evasion to the minimum, which greatly boosts the chance of capturing an enemy ([[https://www.youtube.com/watch?v=5r3icD7E0JI enemy, including bosses]]).bosses.



** UpToEleven in [=EBF5=]. [[spoiler:The final boss of that game, the Devourer, serves as the final boss of not just the game, but of ''the entire series''.]]

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** UpToEleven in [=EBF5=].''[=EBF5=]''. [[spoiler:The final boss of that game, the Devourer, serves as the final boss of not just the game, but of ''the entire series''.]]



** Numerous references are made to earlier games in ''Bullet Heaven 2'', ranging from clear ones like Akron ([[spoiler:which turn out to be relevant at the very end of the game]]) to more obscure ones like ''[=EBF3=]''[='=]s beach scene.

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** Numerous references are made to earlier games in ''Bullet Heaven 2'', ranging from clear ones like Akron ([[spoiler:which turn out to be relevant at the very end of the game]]) to more obscure ones like ''[=EBF3=]''[='=]s ''[=EBF3=]'''s beach scene.



* CuteKitten: ''[[AuthorAppeal Everywhere]]''.

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* CuteKitten: ''[[AuthorAppeal Everywhere]]''.Everywhere]]''!



*** Godcat (the 4th of the ''EBF 3.3'' bosses) is coming back for ''[=EBF4=]''. [[spoiler:And is once again the FinalBoss, being revealed to have literally created the world.]]

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*** Godcat (the 4th of the ''EBF 3.3'' bosses) is coming came back for ''[=EBF4=]''. [[spoiler:And is once again the FinalBoss, being revealed to have literally created the world.]]



** Matt and Natz's seemingly aimless Epic Battle Fantasy quest from [=EBF1=] sparks off events leading to them [[spoiler: fighting and earning the respect of a god in [=EBF4.=]]]

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** Matt and Natz's seemingly aimless Epic Battle Fantasy quest from [=EBF1=] ''[=EBF1=]'' sparks off events leading to them [[spoiler: fighting and earning the respect of a god in [=EBF4.=]]]''[=EBF4=]''.]]



--> '''[=EBF3=] Medal Description:''' ''Please don't leave 1,000 comments about this again.''\\
'''[=EBF4=] Medal Description:''' ''Please don't leave [[SerialEscalation 100,000]] comments about this again. Seriously, [[YouBastard you freaks]].''
* GameBreakingBug: As of December 2015, Chrome updates have introduced a number of bugs to the older Flash EBF games that can make them almost unplayable.
* GameOver: The series plays around with this. Be prepared to see some form of it on [[HarderThanHard Epic (Heavenly in Bullet Heaven 2)]] ''a lot'' in any of the games.

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--> '''[=EBF3=] ''[=EBF3=]'' Medal Description:''' ''Please Description: '''''Please don't leave 1,000 comments about this again.''\\
'''[=EBF4=]
'''''\\
''[=EBF4=]''
Medal Description:''' ''Please Description: '''''Please don't leave [[SerialEscalation 100,000]] comments about this again. Seriously, [[YouBastard you freaks]].''
'''''
* GameBreakingBug: As of December 2015, Chrome updates have introduced a number of bugs to the older Flash EBF '''EBF''' games that can make them almost unplayable.
* GameOver: The series plays around with this. Be prepared to see some form of it on [[HarderThanHard Epic (Heavenly in Bullet ''Bullet Heaven 2)]] 2'')]] ''a lot'' in any of the games.



* HyperactiveMetabolism: [=EBF3=] starts replacing potions with various food items. [[CommonplaceRare This has the side effect of making pizza incredibly rare.]]

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* HyperactiveMetabolism: [=EBF3=] ''[=EBF3=]'' starts replacing potions with various food items. [[CommonplaceRare This has the side effect of making pizza incredibly rare.]]



* SequelEscalation[=/=]SortingAlgorithmOfEvil: The first game's final boss was Zombie Goku, [[RecurringCharacter again.]] Not so awful for Matt and Natz to deal with, you say, [[spoiler:aside from him destroying a good portion of the world upon his defeat.]] The second game has them fight the guy trying to take over the world in the aftermath of the first game. Again, not so horrible to deal with, especially compared to the final boss of the original... then we get to [=EBF3=], where the main villain is [[spoiler:a demonic being of god-like power who represents a huge threat to the world relative to previous final bosses, and to existence in general.]] And [[spoiler:the final boss of [=EBF4=] is ''Godcat herself'']], which pales in comparison when the final boss of [=EBF5=] goes meta.

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* SequelEscalation[=/=]SortingAlgorithmOfEvil: The first game's final boss was Zombie Goku, [[RecurringCharacter again.]] Not so awful for Matt and Natz to deal with, you say, [[spoiler:aside from him destroying a good portion of the world upon his defeat.]] The second game has them fight the guy trying to take over the world in the aftermath of the first game. Again, not so horrible to deal with, especially compared to the final boss of the original... then we get to [=EBF3=], ''[=EBF3=]'', where the main villain is [[spoiler:a demonic being of god-like power who represents a huge threat to the world relative to previous final bosses, and to existence in general.]] And [[spoiler:the final boss of [=EBF4=] ''[=EBF4=]'' is ''Godcat herself'']], which pales in comparison when the final boss of [=EBF5=] ''[=EBF5=]'' goes meta.



** [=EBF4=] onwards allows you to set the difficulty whenever you want. Also, you can try beating the fourth game on Epic without changing the difficulty while keeping Lance in your backup slot the entire time (this means no {{Total Party Kill}}s on the front line).

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** [=EBF4=] ''[=EBF4=]'' onwards allows you to set the difficulty whenever you want. Also, you can try beating the fourth game on Epic without changing the difficulty while keeping Lance in your backup slot the entire time (this means no {{Total Party Kill}}s on the front line).



** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character automatically uses a normal attack on their turn, but their attack power is increased. Note that Matt, Lance, and Anna will randomly cast their strongest non-LimitBreak physical attacks (Legend, Unload, and Combo Shot respectively) when berserk in [=EBF4=] onwards, possibly turning this into a case of StatusBuff.

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** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character automatically uses a normal attack on their turn, but their attack power is increased. Note that Matt, Lance, and Anna will randomly cast their strongest non-LimitBreak physical attacks (Legend, Unload, and Combo Shot respectively) when berserk in [=EBF4=] ''[=EBF4=]'' onwards, possibly turning this into a case of StatusBuff.



*** As of [=EBF5=] v 2.0, it also protects players from getting their physical attack or magic attack debuffed.

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*** As of [=EBF5=] ''[=EBF5=]'' v 2.0, it also protects players from getting their physical attack or magic attack debuffed.



** '''Defend''': [[ExactlyWhatItSaysOnTheTin The "Defend" status buff.]] Reduces all incoming damage by half for the remainder of the turn. Can be granted by selecting "Defend" from the tactics menu, and can be granted to the entire party at once by using the "Ancient Monolith" summon in [=EBF4=].

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** '''Defend''': [[ExactlyWhatItSaysOnTheTin The "Defend" status buff.]] Reduces all incoming damage by half for the remainder of the turn. Can be granted by selecting "Defend" from the tactics menu, and can be granted to the entire party at once by using the "Ancient Monolith" summon in [=EBF4=].''[=EBF4=]''.



*** As of EBF5 v 2.0, it also protects players from getting their physical defense or magic defense debuffed.

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*** As of EBF5 ''[=EBF5=]'' v 2.0, it also protects players from getting their physical defense or magic defense debuffed.



* ThisIsADrill: Tera Drill in [=EBF3=] and Giga Drill in [=EBF4=] onwards, an extra skill that drills into an enemy from below to deal physical earth damage, doing more damage the higher the target's defense is overall.

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* ThisIsADrill: Tera Drill in [=EBF3=] ''[=EBF3=]'' and Giga Drill in [=EBF4=] ''[=EBF4=]'' onwards, an extra skill that drills into an enemy from below to deal physical earth damage, doing more damage the higher the target's defense is overall.



** Very rare items in [=EBF5=], such as Espresso, which also buffs your maximum HP and is one of few ways to do so. They ''cannot be bought'' at all, so you'll probably save them up for BonusBoss battles. Stat raising items can be now gotten from some nasty enemies (think Cosmic Monolith), but their drop rate is very low.

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** Very rare items in [=EBF5=], ''[=EBF5=]'', such as Espresso, which also buffs your maximum HP and is one of few ways to do so. They ''cannot be bought'' at all, so you'll probably save them up for BonusBoss battles. Stat raising items can be now gotten from some nasty enemies (think Cosmic Monolith), but their drop rate is very low.



** Any {{Status Effect|s}} (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in [=EBF4=] and 5 (and the Steam update of 3!).

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** Any {{Status Effect|s}} (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in [=EBF4=] ''[=EBF4=]'' and 5 ''5'' (and the Steam update of 3!).



* WhatHappenedToTheMouse: EBF 2 & 3 have a summon called Meow Meow where a giant sword-wielding cat is summoned to attack the enemy. Meow Meow vanishes the next game. What makes this notable is that Meow Meow violates the WorldBuilding of [=EBF4=], which stresses the fact that cats don't have arms or legs in this world. It's rather jarring that all the players make a big deal out of seeing cats with arms, legs, and tails despite the fact that they had a summon that was just that.

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* WhatHappenedToTheMouse: EBF 2 ''[=EBF2=]'' & 3 ''3'' have a summon called Meow Meow where a giant sword-wielding cat is summoned to attack the enemy. Meow Meow vanishes the next game. What makes this notable is that Meow Meow violates the WorldBuilding of [=EBF4=], ''[=EBF4=]'', which stresses the fact that cats don't have arms or legs in this world. It's rather jarring that all the players make a big deal out of seeing cats with arms, legs, and tails despite the fact that they had a summon that was just that.



* WomenAreWiser: This was averted in [=EBF3=], as Natalie and Lance alternated between being in the right while Matt was consistently an IdiotHero. The trope was played straight in [=EBF4=], as Natalie and Anna were much more down to earth and wise compared to their male counterparts.
* WorldOfSnark: Downplayed. Most [=NPCs=] are limited to LampshadeHanging at best, but the playable cast all tend to snark. Especially noticeable in [=EBF4=], where certain pieces of scenery provoke a different snarky line from every character. Take the wall of "warning" signs in the factory, for example:

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* WomenAreWiser: This was averted in [=EBF3=], ''[=EBF3=]'', as Natalie and Lance alternated between being in the right while Matt was consistently an IdiotHero. The trope was played straight in [=EBF4=], ''[=EBF4=]'', as Natalie and Anna were much more down to earth and wise compared to their male counterparts.
* WorldOfSnark: Downplayed. Most [=NPCs=] are limited to LampshadeHanging at best, but the playable cast all tend to snark. Especially noticeable in [=EBF4=], ''[=EBF4=]'', where certain pieces of scenery provoke a different snarky line from every character. Take the wall of "warning" signs in the factory, for example:



** [[spoiler:Godcat]] also uses holy and dark, but this trope is best shown in ''Bullet Heaven'', where she uses both at once. In [=EBF4=], she's split between her dark and her light side, who only use spells from their element.

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** [[spoiler:Godcat]] also uses holy and dark, but this trope is best shown in ''Bullet Heaven'', where she uses both at once. In [=EBF4=], ''[=EBF4=]'', she's split between her dark and her light side, who only use spells from their element.
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* NonNaziSwastika: This is set up purposefully. The BigBad Lance is portrayed as a neo-Nazi intent on destroying the world to rebuild it. However, if one looks carefully at his uniform, his swastika is facing the other direction from the Nazi swastika to form the Buddhist symbol for peace, an appropriate reflection of his ultimate motives.
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reepyCoolCrosses has been renamed to Creepy Crosses as per this TRS threadZero Context Examples and examples that don’t fit the trope will be removed. The trope is about crosses being used as a symbol of the occult.


* CreepyCoolCrosses: They appear a lot in the series, mainly in WhiteMagic spells. However, the fourth game has them as decorative "flair".

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Added AN ENTIRE NEW ENTRY and updated another entry.


* ForWantOfANail:
**Matt and Natz's seemingly aimless Epic Battle Fantasy quest from [=EBF1=] sparks off events leading to them [[spoiler: fighting and earning the respect of a god in [=EBF4.=]]]
** In 5, a power outage in Matt's house leads to him fighting a fascist, [[spoiler:tree, god, and later, the final boss of the ''entire series.'']]



* HarderThanHard: [[IdiosyncraticDifficultyLevels Epic mode]]. Oh so very much.

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* HarderThanHard: [[IdiosyncraticDifficultyLevels Epic Epic, and in BH2, Heavenly mode]]. Oh so very much.
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None


-->'''Matt''': ...And I think Natalie would hate you less if you stopped staring at her non-stop.
-->'''Lance''': That's not a fair criticism! I'm very subtle about it. I've got hidden cameras on my clothes, [[ComicallyMissingThePoint so that I don't even have to look in her direction.]]

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-->'''Matt''': ...And I think Natalie would hate you less if you stopped staring at her non-stop.
-->'''Lance''':
non-stop.\\
'''Lance''':
That's not a fair criticism! I'm very subtle about it. I've got hidden cameras on my clothes, [[ComicallyMissingThePoint so that I don't even have to look in her direction.]]



** Any StatusAilment (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in [=EBF4=] and 5 (and the Steam update of 3!).

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** Any StatusAilment {{Status Effect|s}} (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in [=EBF4=] and 5 (and the Steam update of 3!).
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Fixed a typo is and fixed an entry.


* WaveMotionGun: A lot of the enemies. [[spoiler:Godcat's creation form's]] in particular is pure pain in beam form. Also, Lance's bomb in the ''Bullet Heaven'' games, and his [[Franchise/{{Pokemon}} Hyper Beam]] attack in [=EBF4=], complete with charge-up turn.
* WhenTreesAttack: "Stop pretending to be a foe, tree, you're just a tree." Also, the Laurelin and Telperion boss battles in the fifth game

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* WaveMotionGun: A lot of the enemies. [[spoiler:Godcat's creation form's]] in particular is pure pain in beam form. Also, Lance's bomb in the ''Bullet Heaven'' games, and his [[Franchise/{{Pokemon}} Hyper Beam]] attack in [=EBF4=], [=EBF4 and 5=], complete with charge-up turn.
* WhenTreesAttack: "Stop pretending to be a foe, tree, you're just a tree." Also, the Laurelin and Telperion boss battles in the fifth gamegame, now including more cats.
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Fixed a few things?


*** '''Reflex''' (now called '''Reflex Breeze''') has a 5-turn cooldown like '''Protective Shield''' and '''Magic Barrier''', cures '''Shroud''' status (see StatusEffects below) as well as buffing everyone's evade.
*** '''Dark Pulsar''' has a 2-turn cooldown, but possesses the exact same power (skill-based factor for damage per target hit) as '''Dark Pulse'''.

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*** '''Reflex''' (now called '''Reflex Breeze''') has '''Reflex'''has a 5-turn cooldown like '''Protective Shield''' '''Protect''' and '''Magic Barrier''', '''Barrier''', cures '''Shroud''' status (see StatusEffects below) as well as buffing everyone's evade.
*** '''Dark Pulsar''' '''Pulsar''' has a 2-turn cooldown, but possesses the exact same power (skill-based factor for damage per target hit) as '''Dark Pulse'''.
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Fixed some information is.


** Cloudburst hits everything once for water damage in ''3'', gives everyone "Wet" status in ''4'' and ''5'', and is learnable in ''4'' (and possibly ''5'').

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** Cloudburst hits everything once for water damage in ''3'', gives everyone "Wet" status in ''4'' and ''5'', and is learnable in ''4'' (and possibly ''5'').''4''.
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None


** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character automatically uses a normal attack on their turn, but their attack power is increased. Note that Matt, Lance, and Anna will randomly cast their strongest non-LimitBreak physical attacks (Legend, Unload, and Combo Shot respectively) when berserk in [=EBF4=], possibly turning this into a case of StatusBuff.

to:

** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character automatically uses a normal attack on their turn, but their attack power is increased. Note that Matt, Lance, and Anna will randomly cast their strongest non-LimitBreak physical attacks (Legend, Unload, and Combo Shot respectively) when berserk in [=EBF4=], [=EBF4=] onwards, possibly turning this into a case of StatusBuff.



*** As of EBF5 v 2.0, it also protects players from getting their physical attack or magic attack debuffed.

to:

*** As of EBF5 [=EBF5=] v 2.0, it also protects players from getting their physical attack or magic attack debuffed.
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Crosswicking.

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Added DiffLines:

* VagueHitPoints:
** ''VideoGame/EpicBattleFantasy1'': How much health an enemy can take can only be determined through manually recording damage numbers and comparing that to the ungradated, temporarily on-screen LifeMeter for the enemy.
** ''VideoGame/EpicBattleFantasy5'': The uses of InterfaceScrew in the game:
*** The Shroud status effect hides literally all information on-screen on the character it's been applied to. Health, buffs, status, everything.
*** The glitched field effect in certain areas does an InterfaceScrew to everyone on the field. Only HP is visible, and even that is an uncertainty. One area is so bad that it corrupts even the graphics for equipment and skills.
** ''VideoGame/AdventureStory'': A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing HitPoints isn't useful.
** The ''VideoGame/BulletHeaven'' series as typical for a ShootEmUp series, has enemies that die quick enough to not need LifeMeters or HitPoints info displayed.
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None


* ElementalWeapon: Most weapons are elemental based and can sometimes cause StandardStatusEffects such as freezing, burns, or paralysis.

to:

* ElementalWeapon: Most weapons are elemental based elemental-based and can sometimes cause StandardStatusEffects such as deal {{Status Infliction Attack}}s of freezing, burns, or paralysis.



*** '''Reflex''' (now called '''Reflex Breeze''') has a 5-turn cooldown like '''Protective Shield''' and '''Magic Barrier''', cures '''Shroud''' status (see StandardStatusEffects below) as well as buffing everyone's evade.

to:

*** '''Reflex''' (now called '''Reflex Breeze''') has a 5-turn cooldown like '''Protective Shield''' and '''Magic Barrier''', cures '''Shroud''' status (see StandardStatusEffects StatusEffects below) as well as buffing everyone's evade.



** Play as one player. Or two in the third game, seeing how some battles have up to five enemies in one wave, in contrast to the first two games' three. This makes a one-player run nearly impossible and [[StandardStatusEffects stunning/freezing]] enemies (''2'' onward) will make these challenges harder.

to:

** Play as one player. Or two in the third game, seeing how some battles have up to five enemies in one wave, in contrast to the first two games' three. This makes a one-player run nearly impossible and [[StandardStatusEffects [[StatusEffects stunning/freezing]] enemies (''2'' onward) will make these challenges harder.



* StandardStatusEffects:

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* StandardStatusEffects: StatusEffects:



** Any [[StandardStatusEffects status ailment]] (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in [=EBF4=] and 5 (and the Steam update of 3!).

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** Any [[StandardStatusEffects status ailment]] StatusAilment (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in [=EBF4=] and 5 (and the Steam update of 3!).



--->'''[=NoLegs=]''': ''*feels right at home*''
--->'''[=NoLegs=]''': ''*commits violent thoughtcrime*''

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--->'''[=NoLegs=]''': ''*feels right at home*''
--->'''[=NoLegs=]''':
home*''\\
'''[=NoLegs=]''':
''*commits violent thoughtcrime*''
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Expanded Dualboss.

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** ''[=EBF1=]'': Regice and Regirock (renamed in 2021 to Metaice and Metarock), though they are first fought individually and later together. The former has low defense and high magic defense, the latter is the opposite.

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Added my page (not perfect, but it should probably mentioned somewhere.


* VideoGame/BrawlRoyale (technically predates the series, but some characters are borrowed from it and there's a ContinuityNod in ''1'')



** Zombie Goku carries a scar from his previous battle with Matt in ''Brawl Royale'' (although the scar is much smaller than you would expect for a guy who got perfectly bisected).

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** Zombie Goku carries a scar from his previous battle with Matt in ''Brawl Royale'' ''VideoGame/BrawlRoyale'' (although the scar is much smaller than you would expect for a guy who got perfectly bisected).



** Going further back, Natalie's first appearance had her using shuriken as a weapon instead of magic, and Matt's appearance in ''Brawl Royale'' had him use a gun at one point, something he never does afterwards.

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** Going further back, Natalie's first appearance had her using shuriken as a weapon instead of magic, and Matt's appearance in ''Brawl Royale'' ''VideoGame/BrawlRoyale'' had him use a gun at one point, something he never does afterwards.
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None

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* CooldownManipulation: in ''5'', some enemy attacks increase the cooldown of some abilities, preventing you from using them for the next turn. This is perhaps an alternate version of the [[PowerNullifier syphon]] status effect.
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* UnintentionallyUnwinnable:
** In ''[=EBF3=]'', it's entirely possible to walk into a bonus area, save, exit, visit the medals page, ''and delete all your medals!'' This causes the [=NPCs=] that guard the bonus levels (until you have sufficient medals) to reappear, blocking your '''exit''' instead of your entry! That's right. You can ''trap yourself in a bonus area'' unless you have a spare save from the same playthrough.
** ''4'' has the [[BrutalBonusLevel Battle Mountain]] [[ThatOnePuzzle ice puzzle]], which is difficult enough by itself, even with the NPC Walter's hint ([[spoiler:"The secret is...to...line up...the ice blocks...in a row..."]]). [[http://kupogames.com/2013/12/03/ebf4-permanent-game-over/ It's actually possible]] to ''[[{{Pun}} block]] yourself in the puzzle!'' Hopefully, unlike what's in the link, you'd be observant enough '''not''' to save in the middle if you've blocked your exit on all sides!
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None

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* ArtificialInsolence:
** The Berserk buff causes the target to attack without being ordered, also preventing the use of spells or abilities, and can be inflicted by allies or enemies.
** The Hungry status (given by seeing a big tasty animal explode into meat) causes the character to skip their turn by eating a random healing item. Fortunately, the item doesn't come from the player's inventory.
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Video Game Settings is an index, not a trope. These are all zces as well.


* VideoGameSettings:
** In the third game:
*** [[FirstTown Only Town]]: The Town (lampshaded even, one NPC tells you the town has no name as it's the only one in the game.)
*** TheLostWoods: Vegetable Forest
*** PalmtreePanic: Rock Lake
*** SlippySlideyIceWorld: Glacier Valley
*** HailfirePeaks: The volcano part near the end of Glacier Valley. This one might have been done to introduce some of the fire enemies early.
*** ShiftingSandLand[=/=]RuinsForRuinsSake: The Kitten Kingdom Ruins
*** LethalLavaLand: Volcano Peak
*** [[spoiler:SpaceZone: Outer Space]]
** In the fourth game:
*** FirstTown: Greenwood Village
*** LethalLavaLand: Ashwood Forest and the lava caves in most of the areas.
*** DugTooDeep[=/=]UndergroundLevel: Crystal Caverns
*** SlippySlideyIceWorld: Parts of Crystal Caverns and Whitefall Town; your character doesn't slide, but the [[BlockPuzzle blocks]] do.
*** BigBoosHaunt[=/=]BlackoutBasement[=/=]BonusDungeon: Graybone Cemetery
*** EternalEngine: Waste Disposal Facility
*** JungleJapes[=/=]LostWoods: Lankyroot Jungle
*** TheMaze: The upper-left corner of the world (in Lankyroot Jungle)
*** PalmtreePanic[=/=]ShiftingSandLand: Goldbrick Resort
*** BubblyClouds[=/=]TempleOfDoom: Temple of Godcat
*** All of these count as some form of HailfirePeaks, as they often bleed into each other. Battle Mountain in particular includes all the terrain types in a 6 x 3 map.
** In the fifth game:
*** FirstTown[=/=]PalmtreePanic[=/=]ShiftingSandLand: Hope Harbor
*** EternalEngine[=/=]BigFancyCastle: Iron Fortress
*** DugTooDeep[=/=]UndergroundLevel: Just about every premium dungeon counts as this (except the [[BossOnlyLevel Temple of Trials]])
*** TheLostWoods: Mystic Woods
*** SlippySlideyIceWorld: Frozen Valley
*** [[spoiler: {{Cyberspace}}]]: The area where [[spoiler: Snowflake]] resides.
*** SpaceZone: The Rapture
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* ChewToy: [=NoLegs=] was originally a doodle by Roszak [[http://kupo707.deviantart.com/art/No-Legs-the-Cat-67256690?q=gallery%3Akupo707&qo=353 that he would torture over and over again]]. He even made an entire game about it, [[ExactlyWhatItSaysOnTheTin The Kitten Game]]. It can be played [[http://www.newgrounds.com/portal/view/476742 here]].

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* ChewToy: [=NoLegs=] was originally a doodle by Roszak [[http://kupo707.[[https://www.deviantart.com/art/No-Legs-the-Cat-67256690?q=gallery%3Akupo707&qo=353 com/kupogames/art/No-Legs-the-Cat-67256690 that he would torture over and over again]]. He even made an entire game about it, [[ExactlyWhatItSaysOnTheTin The Kitten Game]]. It can be played [[http://www.newgrounds.com/portal/view/476742 here]].
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** In the second game, if Natz is hit with the Seal status effect, she can still use Purify to un-Seal herself.

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** In the first and second game, if Natz is hit with the Seal status effect, she can still use Purify to un-Seal herself.

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* IdleAnimation: A frequent source of {{Shout Out}}s.

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* %%* IdleAnimation: A frequent source of {{Shout Out}}s.Out}}s.
* ImmuneToFire: The fire resistance stat is a percentage that is the amount of reduction on fire element damage. It's possible for it to become high enough to entirely negate fire-based damage.

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This sentance has nothing to do here, it's natter.


** He doesn't appear to have legs on the world map, but when summoned in battle he has them.
** Jusified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically removed from future installments as too many people believed that the cat was originally Matt's.

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** He doesn't appear to have legs on the world map, but when summoned in battle he has them.
** Jusified
Justified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically removed from future installments as too many people believed that the cat was originally Matt's.
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** Jusified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically removed from future installments as too many people believed that the cat was originally Matt's.

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* LimitedAnimation: The idols introduced in ''4'' really stand out in the way that they have only one cohesive sprite. Most characters from the game have a number of segments to them that move and stretch for their actions, but the Idols are completely unmoving. The Pixel enemies from the bonus areas of ''5'' act the same way.
* LeitMotif: Prominent throughout the series. An example being Rage of the Abandoned (played during a difficult encounter) and Derelict Factory of Twisted Metal. Both are essentially the same thing, but the latter sounds more rearranged.

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* LimitedAnimation: The idols introduced in ''4'' really stand out in the way that they have only one cohesive sprite. Most characters from the game have a number of segments to them that move and stretch for their actions, but the Idols are completely unmoving. The Pixel enemies from the bonus areas of ''5'' act the same way.
* LeitMotif:
{{Leitmotif}}: Prominent throughout the series. An example being Rage of the Abandoned (played during a difficult encounter) and Derelict Factory of Twisted Metal. Both are essentially the same thing, but the latter sounds more rearranged.


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* LightmareFuel: Matt's [[ScreamerPrank "Screamer"]] spell flashes a JumpScare on the screen. However, the spook factor is severely reduced to the point of comedy since 1) the screamer only happens when you cast the spell, so you know when it's coming, and 2) instead of a NightmareFace, you just get a picture of a dog with the colors inverted (or alternatively, a screenshot from the infamous "GIRUGAMESH!" Sakuracon commercial, or a photo of the game's developer, Matt Roszak).


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* LimitedAnimation: The idols introduced in ''4'' really stand out in the way that they have only one cohesive sprite. Most characters from the game have a number of segments to them that move and stretch for their actions, but the Idols are completely unmoving. The Pixel enemies from the bonus areas of ''5'' act the same way.
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* ElementalPowers: Ten in the main series. Nine of them are standard — Fire, Thunder, Ice, Earth, Poison, Dark, Holy, Water, and Wind. The tenth is Bomb, which specifically refers to explosive force, and works best on enemies made of solid stone or metal.

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* ElementalPowers: Ten in the main series. Nine of them are standard — Fire, Thunder, Ice, Earth, Poison, Poison (renamed "bio" in the fifth game), Dark, Holy, Water, and Wind. The tenth is Bomb, which specifically refers to explosive force, and works best on enemies made of solid stone or metal.
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* VideoGamePerversityPotential: You can click on Natalie's chest to make it bounce.

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* VideoGamePerversityPotential: You Starting from the very first game, you can click on Natalie's chest to make it bounce.bounce. When achievements were introduced, every successive game had one specifically for bouncing them multiple times.

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%%* UnusualEuphemism: "Fffffffffiretruck!" and "Shiiiiiiiiipyards!" (context?)

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%%* * UnusualEuphemism: "Fffffffffiretruck!" and "Shiiiiiiiiipyards!" (context?)"Shiiiiiiiiipyards!"[[note]]For the F word and S word, respectively[[/note]]


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* VideoGamePerversityPotential: You can click on Natalie's chest to make it bounce.
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** In ''5'', Matt once again calls Lance's tank a "car," as he did before the final battle of ''2''.
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* RunicMagic:
** Viking Monolith enemies have runes engraved on them that glow when they cast magic.
** The Rune Blade weapon greatly boosts the power of magical attacks. Presumably because runes.
** The elementally magical Rune enemy class don't actually appear to involve carved runes and instead resemble small clusters of floating stone objects.
** The Dark Rune item is a chunk of black stone carved with complex red lines that is used to craft Dark-aligned items.
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* OnlyOneName: None of the characters have a known surname.

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Crosswicking.


* PercentBasedValues:
** ''VideoGame/EpicBattleFantasy4'': For equipment's effect on stats, and after the Battle Mountain update, some healing items' effects. For example, this piece of equipment: Flower Pot: At level 1, it boosts physical and magic defenses by 5%, and stops 10% of Thunder and Earth, damage.
*** Healing items:
*** Crisps: Heals all living party members for 25% of their max HP.
*** Chips: Heals all living party members for 50% of their max HP.
** ''VideoGame/EpicBattleFantasy5'': All healing items, and the buff and debuff statuses. The listed values are the base, which can be boosted with certain equipment, which also increase their wearer's abilities by percentages:
*** Healing Items: Such as Pumpkin: "Heals an ally for 300 HP, or 20% of their max HP. Whichever is higher."
*** Status Buff items: Such as Beer: Buffs an ally's attack by 60%.
*** Equipment: Such as Fusion Blade: At level 1, it boosts Physical and Magic attack by 15%, and blocks 10% of Bomb, Fire, and Bio damage.



** [=EBF4=] onwards allows you to set the difficulty whenever you want. Also, as a more fair variation on the above example, you can try beating the fourth game on Epic without changing the difficulty while keeping Lance in your backup slot the entire time (this means no {{TotalPartyKill}}s on the front line).

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** [=EBF4=] onwards allows you to set the difficulty whenever you want. Also, as a more fair variation on the above example, you can try beating the fourth game on Epic without changing the difficulty while keeping Lance in your backup slot the entire time (this means no {{TotalPartyKill}}s {{Total Party Kill}}s on the front line).



* SexySantaDress: Playing the fourth game very completely might result in you missing this one from your inventory. [[spoiler:You have to set your computer's clock to December unless your playthrough lasts through that month.]]

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* SexySantaDress: As Female Armor:
**
Playing the fourth game very completely might result in you missing this one from your inventory. [[spoiler:You have to set your computer's clock to December unless your playthrough lasts through that month.]]



* SpectralWeaponCopy: Matt's skill Seiken / Holy Sword /Light Sword skills attacks with a sword made of light to deal holy damage.

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* SpectralWeaponCopy: Matt's skill Seiken / Holy Sword /Light / Light Sword skills attacks with a sword made of light to deal holy damage.

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