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** In 2013, Bay 12 forumgoers developed [[http://www.bay12forums.com/smf/index.php?topic=134512.0 the "Shaft of Enlightenment"]] after they [[GoodBadBugs discovered a glitch]] involving [[SpikesOfDoom being pushed down a two-storey fall onto a spear]]

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** In 2013, Bay 12 forumgoers developed [[http://www.bay12forums.com/smf/index.php?topic=134512.0 the "Shaft of Enlightenment"]] after they [[GoodBadBugs discovered a glitch]] involving [[SpikesOfDoom being pushed down a two-storey fall onto a spear]]spear]]. The training involved getting pushed into this again and again until you either parry the spear and achieve enlightenment or die.

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Moved tropes Weird Weather and Worst News Judgement Ever from adventuring-specific to general


* WeirdWeather: One version had superheated rain that could literally melt the flesh off a dwarf's body. It was considered a bug and, naturally, players found ways to [[http://www.bay12forums.com/smf/index.php?topic=55001.0 weaponize it.]]



* WorstNewsJudgmentEver: Dwarves carve the legendary events and histories of their fortress into the walls. Sometimes these will be of great epic battles or the forging of legendary artifacts; but they have an unfortunate tendency to do things like focus on the deaths of random animals, uninteresting yearly trade agreements, [[ArsonMurderAndJaywalking or particularly well-made wheels of cheese]].



* WeirdWeather: One version had superheated rain that could literally melt the flesh off a dwarf's body. It was considered a bug and, naturally, players found ways to [[http://www.bay12forums.com/smf/index.php?topic=55001.0 weaponize it.]]



* WorstNewsJudgmentEver: Dwarves carve the legendary events and histories of their fortress into the walls. Sometimes these will be of great epic battles or the forging of legendary artifacts; but they have an unfortunate tendency to do things like focus on the deaths of random animals, uninteresting yearly trade agreements, [[ArsonMurderAndJaywalking or particularly well-made wheels of cheese]].
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** In 2013, Bay 12 forumgoers developed [[http://www.bay12forums.com/smf/index.php?topic=134512.0 the "Shaft of Enlightenment"]] after they [[GoodBadBugs discovered a glitch]] involving [[SpikePit being pushed down a two-storey fall onto a spike]]

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** In 2013, Bay 12 forumgoers developed [[http://www.bay12forums.com/smf/index.php?topic=134512.0 the "Shaft of Enlightenment"]] after they [[GoodBadBugs discovered a glitch]] involving [[SpikePit [[SpikesOfDoom being pushed down a two-storey fall onto a spike]]spear]]

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* TrainingFromHell: One very efficient method of training your military dwarves is to make them train in a room filled with spear traps set on repeat. They'll constantly be getting experience from dodging and parrying the spears. Of course, should they fail to parry or dodge even once, horrible injury may result. Wooden training spears will cut down on the injuries, but pets (like war dogs assigned to your troops) and babies/children will take damage as if hit with actual spears and die rapidly if they enter the training room.

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* TrainingFromHell: What many players resort to.
**
One very efficient method of training your military dwarves is to make them train in a room filled with spear traps set on repeat. They'll constantly be getting experience from dodging and parrying the spears. Of course, should they fail to parry or dodge even once, horrible injury may result. Wooden training spears will cut down on the injuries, but pets (like war dogs assigned to your troops) and babies/children will take damage as if hit with actual spears and die rapidly if they enter the training room.room.
** In 2013, Bay 12 forumgoers developed [[http://www.bay12forums.com/smf/index.php?topic=134512.0 the "Shaft of Enlightenment"]] after they [[GoodBadBugs discovered a glitch]] involving [[SpikePit being pushed down a two-storey fall onto a spike]]
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** Certain deep structures are made of an undiggable type of rock called slade, likely named after [[Music/{{Slade}} the hard rock band]].

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* CursedWithAwesome: You can desecrate an altar or temple and have a deity "curse" you to become a vampire or werebeast. The former means you don't need sleep or food (besides blood) anymore and cannot tire out, and gives you a huge bonus to your physical attributes (although they become fixed). The latter causes you to randomly turn into a huge beast once a month, and the transformation just happens to heal any wound or scar (including missing body parts) you might have at the time. The only downside is developing a WeaksauceWeakness to a random metal.

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* CursedWithAwesome: You can desecrate an altar or temple and have a deity "curse" you to become a vampire or werebeast. The former means you don't need sleep or food (besides blood) anymore and cannot tire out, and gives you a huge bonus to your physical attributes (although they become fixed). The latter causes you to randomly turn into a huge beast once a month, and the transformation just happens to heal any wound or scar (including missing body parts) you might have at the time. The only downside is developing time.
** However there are downsides to werehood. You gain
a WeaksauceWeakness to a random metal.metal and won't know which until you're hit by it, transformation destroys all non-leather clothing you have on and removes any armor you're wearing, your transformed state might actually be weaker than your normal body if you're experienced enough, anyone who sees you transformed (including companions) turns hostile, and the curse type might have you [[ArsonMurderAndJaywalking turn into something lame like a werezebra]].



* DarkIsNotEvil: In Adventurer Mode, it's quite possible to become a night creature (a werebeast or a vampire, to be precise) and pick up necromancy. You lose no control over your character, allowing you to be as kind or vicious as you please, and in fact it's recommended--night creatures are MadeOfIron while necromancers have [[EverythingsDeaderWithZombies an easy supply of allies]]. Becoming a [[TechnicallyLivingZombie husk/thrall]] is another matter entirely, as people will [[EnemyToAllLivingThings react appropriately]] to your unlife.

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* DarkIsNotEvil: In Adventurer Mode, it's quite possible to become a night creature (a werebeast or a vampire, to be precise) and pick up necromancy. You lose no control over your character, allowing you to be as kind or vicious as you please, and in fact it's recommended--night creatures are MadeOfIron while necromancers have [[EverythingsDeaderWithZombies an easy supply of allies]]. Becoming a [[TechnicallyLivingZombie husk/thrall]] is another matter entirely, as people will [[EnemyToAllLivingThings react appropriately]] to your unlife. Being seen as a transformed werebeast also turns any witnesses (even companions) hostile.
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TTE is IUEO


* TheTetrisEffect: Just wait until you start dreaming in ASCII.
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* DevilButNoGod: The gods of the world are worshipped, and occasionally holy wars are fought in their names, but do very little themselves aside from [[spoiler:handing out [[CursedWithAwesome curses]] to those who defile their temples and sometimes creating the slabs from which necromancers learn their arts]]. Demons are found ruling over populations of humans (typically by posing as the aforementioned silent gods) and goblins (who can be controlled by brute force), and [[spoiler:their numbers in hell are [[ZergRush limitless]]]].

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* DevilButNoGod: The gods of the world are worshipped, and occasionally holy wars are fought in their names, but do very little themselves aside from [[spoiler:handing out [[CursedWithAwesome curses]] to those who defile their temples and sometimes creating the slabs from which necromancers learn their arts]]. Demons are found ruling over populations of humans (typically by posing as the aforementioned silent gods) and goblins (who can be controlled by brute force), and [[spoiler:their numbers in hell Hell are [[ZergRush limitless]]]].

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* TheBard: As of version 42.01 they can now visit your fortress, and you can even train your own dwarves to become one and you can even play as one in Adventure mode. In true df fashion there is a different skill for every single different kind of poetry, every single different style of song and every instrument, and every single type of dance. You can even create your own forms at high skill levels! Not to be confused with TheStoryteller or WanderingMinstrel, see below.



* TheStoryteller: They can visit your fortress and you can play as one of these in adventure mode as well, in true DF fashion there is a skill specifically for storytelling and talking as well. They will tell stories of long dead kings, living kings, and of course the occasional dragon stealing a pair of socks.



* TheBard: As of version 42.01 they can now visit your fortress, and you can even train your own dwarves to become one and you can even play as one in Adventure mode. In true df fashion there is a different skill for every single different kind of poetry, every single different style of song and every instrument, and every single type of dance. You can even create your own forms at high skill levels! Not to be confused with TheStoryteller or WanderingMinstrel, see below.
* TheStoryteller: They can visit your fortress and you can play as one of these in adventure mode as well, in true DF fashion there is a skill specifically for storytelling and talking as well. They will tell stories of long dead kings, living kings, and of course the occasional dragon stealing a pair of socks.


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* ThereIsNoCure: Some toxins and curses have ''no'' cure nor end, meaning they last until the death of the sufferer. These include mummy curses (less luck for launch) and cave spider venom (permanent dizziness).

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* BetterOffSold: Crafts, totems, toys, musical instruments and mugs can be used for two things - selling to the seasonal caravans and, back when Economy 1.0 was still around, shop stock. On the other hand it's a great way of getting rid of the average fort's mountain of stone.



* VendorTrash: Crafts, totems, toys, musical instruments and mugs can be used for two things - selling to the seasonal caravans and, back when Economy 1.0 was still around, shop stock. On the other hand it's a great way of getting rid of the average fort's mountain of stone.



** It bears mentioning that an excess of clutter, including large amounts of vendor trash and actual trash you have no use for, can affect the framerate and generally slow the game down, so disposal becomes a relevant topic if you plan to run a fort for more than a decade.

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** It bears mentioning that an excess of clutter, including large amounts of vendor trash shop fodder and actual trash you have no use for, can affect the framerate and generally slow the game down, so disposal becomes a relevant topic if you plan to run a fort for more than a decade.



** Mass-manufacturing plant fibre clothes as VendorTrash. They're ''very'' profitable, the logistics chain for making them is one of the less complex ones and traders always have loads of cloth anyway, but they're not exactly a dwarven sort of trade. (Though turning your fortress into a third-world sweatshop is definitely the sort of thing that appeals to [[CruelPLayerCharacterGod the memetic DF player.]])

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** Mass-manufacturing plant fibre clothes as VendorTrash.ShopFodder. They're ''very'' profitable, the logistics chain for making them is one of the less complex ones and traders always have loads of cloth anyway, but they're not exactly a dwarven sort of trade. (Though turning your fortress into a third-world sweatshop is definitely the sort of thing that appeals to [[CruelPLayerCharacterGod the memetic DF player.]])
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cut trope


* YouGottaHaveBlueHair: Dwarves and humans have standard hair color, but elves will occasionally have white or green hair, and goblin hair colors are mainly shades of purple, with pink and red on the extreme end of their relative spectrum.
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** The player community can fall into this at times. [[AffablyEvil They're typically rather civil, at least as far as internet communities go]], but they frequently consider VideoGameCrueltyPotential to be both amusing, and a mandatory requirement for enoying oneself; whether they are to keep a friendly group of Kobolds alive, or use the buggers as meatshields, is considered something worthy of actual debate. Meanwhile, tossing dwarf children into pits filled with angry dogs and gleefully massacring kittens to use their bones as building materials for giant doomsday devices with which to slaughter your enemies, dwarven nobility, or both, is considered sufficiently standard behaviour that ''not'' participating in it (or something roughly equivalent) at some point, will have you labelled as an alarming aberration, and liable to recieve accusations of being a disguised elf.

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** The player community can fall into this at times. [[AffablyEvil They're typically rather civil, at least as far as internet communities go]], but they frequently consider VideoGameCrueltyPotential to be both amusing, and a mandatory requirement for enoying enjoying oneself; whether they are to keep a friendly group of Kobolds alive, alive and... relatively safe, or use if the little buggers are to be used as meatshields, is considered something worthy of actual debate. that needs to be seriously debated. Meanwhile, tossing dwarf children into pits filled with angry dogs and gleefully massacring kittens to use their bones as building materials for giant doomsday devices with which to slaughter your enemies, dwarven nobility, or both, is considered sufficiently standard behaviour that ''not'' participating in it (or something roughly equivalent) at some point, will have you labelled be regarded as an alarming aberration, and render you liable to recieve accusations of being a disguised elf.elf from other players.
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** The ethics system makes it possible to create a race with some ''weird'' morals. The vanilla game already has elves, who find it ''unthinkable'' to kill plants, [[ImAHumanitarian but are perfectly okay with eating the corpses of their enemies in battle.]]

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** The ethics system makes it possible to create a race with some ''weird'' morals. The vanilla game already has elves, who find it utterly ''unthinkable'' to kill plants, [[ImAHumanitarian but are perfectly okay with eating the corpses of their enemies in battle.]]



** The player base can get involved in arguments over whether to keep a group of friendly kobolds safe or use them as a meat shield against invaders, meanwhile slaughtering kittens and throwing dwarf children into pits full of angry dogs without a second thought.

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** The player base community can get involved in arguments over fall into this at times. [[AffablyEvil They're typically rather civil, at least as far as internet communities go]], but they frequently consider VideoGameCrueltyPotential to be both amusing, and a mandatory requirement for enoying oneself; whether they are to keep a friendly group of friendly kobolds safe Kobolds alive, or use them the buggers as a meat shield against invaders, meanwhile slaughtering kittens and throwing meatshields, is considered something worthy of actual debate. Meanwhile, tossing dwarf children into pits full of filled with angry dogs without and gleefully massacring kittens to use their bones as building materials for giant doomsday devices with which to slaughter your enemies, dwarven nobility, or both, is considered sufficiently standard behaviour that ''not'' participating in it (or something roughly equivalent) at some point, will have you labelled as an alarming aberration, and liable to recieve accusations of being a second thought.disguised elf.

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* ClockPunk: Dwarven technology tends toward this. You can build ''Turing-complete computers'' out of dwarven clockwork.

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* ClockPunk: Dwarven technology tends toward this. You can ChickenAndEggParadox: An anvil is required to make a forge and a forge is required to make an anvil. There is a [[invoked]][[MemeticMutation meme among the players about where the first anvil came from]], since no dwarf would be able to build ''Turing-complete computers'' out of dwarven clockwork.the forge to create the first anvil. In gameplay terms, embarking without an anvil carries a risk, as you'll dependent on a trader having one for sale in order to perform any blacksmithing.


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* ClockPunk: Dwarven technology tends toward this. You can build ''Turing-complete computers'' out of dwarven clockwork.
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Crosswicking new trope.

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* FantasticLivestock: Purring maggots are milk-producing vermin, while goblins shear trolls like sheep.
Tabs MOD

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YMMV


* RidiculouslyCuteCritter: Despite being represented with only the 'k' symbol, [[http://www.bay12forums.com/smf/index.php?topic=85689.0 people seem to interpret kobolds as dimwitted, yet lovable humanoid creatures]] who are just trying to survive in a world where every other civilization hates them. [[FanNickname The fanbase calls them "cutebolds".]] At worst, kobolds send thieves who can settle on scavenging equipment left from dead enemies -- contrast goblins who start sieges and steal children. Kobolds living in the same caves [[http://www.bay12forums.com/smf/index.php?topic=45296.msg884498#msg884498 can be friendly]].

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* RidiculouslyCuteCritter: Despite being represented with only the 'k' symbol, [[http://www.bay12forums.com/smf/index.php?topic=85689.0 people seem to interpret kobolds as dimwitted, yet lovable humanoid creatures]] who are just trying to survive in a world where every other civilization hates them. [[FanNickname The fanbase calls them "cutebolds".]] At worst, kobolds send thieves who can settle on scavenging equipment left from dead enemies -- contrast goblins who start sieges and steal children. Kobolds living in the same caves [[http://www.bay12forums.com/smf/index.php?topic=45296.msg884498#msg884498 can be friendly]].



** [[invoked]]The non-meat, non-metal portion of goblinite becomes this. Until industries pick up, a "[[FanNickname Goblin Christmas]]" is a windfall, but after the inferior loot piles up, it becomes such a chore foisting it on the caravans that players come up with more selective disposal methods.

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** [[invoked]]The The non-meat, non-metal portion of goblinite becomes this. Until industries pick up, a "[[FanNickname Goblin Christmas]]" "Goblin Christmas" is a windfall, but after the inferior loot piles up, it becomes such a chore foisting it on the caravans that players come up with more selective disposal methods.



* TheCoronerDothProtestTooMuch: FanNickname: [[http://dwarffortresswiki.org/index.php/Unfortunate_accident Unfortunate accidents]] [[MakeItLookLikeAnAccident tend to befall nobles]]. Like being accidentally told to pull a lever that for some inexplicable reason locks their bedroom door and opens a floodgate that fills the room with magma.

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* TheCoronerDothProtestTooMuch: FanNickname: [[http://dwarffortresswiki.org/index.php/Unfortunate_accident Unfortunate accidents]] [[MakeItLookLikeAnAccident tend to befall nobles]]. Like being accidentally told to pull a lever that for some inexplicable reason locks their bedroom door and opens a floodgate that fills the room with magma.

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* CriticalExistenceFailure: Not in this game. The extremely complex combat and damage system tracks damage (or mangling or removal) of all body parts and internal organs separately, and even takes care of layers of skin and certain veins and nerves.
** A dwarf (or other creature) can survive having had most or all of their limbs removed, skin burnt off and eyes gouged out with sufficient medical care to clean and stitch them up before they die from blood loss or infection. Whether such a dwarf will be able to walk and work again is another matter. Nerve damage is impossible to recover from.

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* CriticalExistenceFailure: Not in this game. The extremely complex combat and damage system tracks damage (or mangling or removal) of all body parts and internal organs separately, and even takes care of layers of skin and certain veins and nerves.
**
nerves. A dwarf (or other creature) can survive having had most or all of their limbs removed, skin burnt off and eyes gouged out with sufficient medical care to clean and stitch them up before they die from blood loss or infection. Whether such a dwarf will be able to walk and work again is another matter. Nerve damage is impossible to recover from.



** Many humanoid monsters like to strangle their victims to death. Given a particularly weak monster or tough dwarf, the combat reports of the victim being strangled can go on for ''pages'' before the attacker passes out from exhaustion, giving the victim a slight chance to catch their breath before the monster wakes up and goes about it some more.
*** In this category, Bronze Colossi are notable for being so large they could simply grab a normal creatures head and twist or gouge their eyes out while crushing their skull. However their behavior system generally causes them to break all of a targets limbs before killing them. As commenters on the forum noted, it's almost like they want to watch the life fade from your eyes and drag out the pain on purpose.
* {{Cthulhumanoid}}: Octopus men, squid men, and nautilus men.

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** Many humanoid monsters like to strangle their victims to death. Given a particularly weak monster or tough dwarf, the combat reports of the victim being strangled can go on for ''pages'' before the attacker passes out from exhaustion, giving the victim a slight chance to catch their breath before the monster wakes up and goes about it some more.
***
more. In this category, Bronze Colossi are notable for being so large they could simply grab a normal creatures head and twist or gouge their eyes out while crushing their skull. However their behavior system generally causes them to break all of a targets limbs before killing them. As commenters on the forum noted, it's almost like they want to watch the life fade from your eyes and drag out the pain on purpose.
* CrystallineCreature: Amethyst men are humanoid beings made out of crystalline amethyst, and live deep BeneathTheEarth. As their bodies are made entirely out of mineral, they can be very dangerous foes: they feel no pain, cannot be suffocated, are difficult to damage due to most weapons glancing off their stony skin, can punch a dwarf to death with ease and are building destroyers. They cannot be butchered like other creatures, instead leaving behind an amethyst when they are killed.
%%*
{{Cthulhumanoid}}: Octopus men, squid men, and nautilus men. men.%%Are examples why?
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* FluffyTamer: The Dungeon Master in earlier versions, who let dwarves tame all sorts of strange and horrible creatures, ranging from dragons to crocodiles to [[DemonicSpiders Giant Cave Spiders]]. 34.06 removed the dungeon master and now lets you tame almost any animal right from the start. The catch is that without knowledge from the parent civilization or a ''really'' good animal trainer... well, to quote Toady, "your fort might end up like a ''Series/FatalAttractions'' episode."

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* FluffyTamer: The Dungeon Master in earlier versions, who let dwarves tame all sorts of strange and horrible creatures, ranging from dragons to crocodiles to [[DemonicSpiders Giant Cave Spiders]]. 34.06 removed the dungeon master and now lets you tame almost any animal right from the start. The catch is that without knowledge from the parent civilization or a ''really'' good animal trainer... well, to quote Toady, "your fort might end up like a ''Series/FatalAttractions'' ''Series/FatalAttractions2010'' episode."
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For slightly-less-notable Bay 12 Games products, see VideoGame/LiberalCrimeSquad.

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For slightly-less-notable Bay 12 Games products, see VideoGame/LiberalCrimeSquad.''VideoGame/LiberalCrimeSquad''.

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* AnimateInanimateMatter: A number of very rare, very powerful entities are randomly generated in nature and appearance. Many resemble regular, if monstrous, organic beings, but many others are composed of a single substance, which can be organic or inorganic. Their threat level tends to vary based on their component substance; ones made from liquids, gases or powders such as smoke, water, snow or ash are extremely fragile and easily killed; ones made out of fire are just as fragile, but set anything they touch aflame and also explode when killed; ones made out of rock, glass, gems or low-grade metal are much tougher and more dangerous; ones made from weapons-grade metals like bronze, iron and steel are immensely dangerous and powerful beings.



--> Desperate flailing ensued to keep it mostly operational. Oh, the stories I could tell... - Baughn

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--> Desperate -->Desperate flailing ensued to keep it mostly operational. Oh, the stories I could tell... - Baughn
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* TheHypnotoad: Cats. Dwarfs don't adopt cats as pets - cats adopt dwarfs. This is the cat's primary defensive protection against bloodthirsty butchers who can't slaughter animals who are someone's pet.

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* TheHypnotoad: HypnoticCreature: Cats. Dwarfs don't adopt cats as pets - cats adopt dwarfs. This is the cat's primary defensive protection against bloodthirsty butchers who can't slaughter animals who are someone's pet.
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Crosswick.

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* OnlyOneSaveFile: Fortress Mode and Adventure Mode, use a save system that is under normal condition effectively the same as most {{roguelike}}s: saves are not deleted when you load them, but you can't stop the game without saving it (or finishing it, if you lose) and selecting "quit" from the main menu. SaveScumming is still possible by forcing the computer to close the program or manually copying the same file, but is considered cheating.

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For slightly-less-notable Bay 12 Games products, see VideoGame/LiberalCrimeSquad.



** While your crossbow bolts may typically be made out of normal metal, they can also be carved from the bones of your enemies. Any bones will do, even those of sapient creatures, so long as they're already freely available, with ironic results as you return a goblin to his comrades at high velocity.
* AbsurdlySharpBlade: Swords, axes or spears made with [[{{Unobtainium}} Adamantine]], a super-light and absurdly durable metal. Because it's so light, any hammers or maces made out of it will simply bounce off of enemies like a balloon (''or a wiffle bat, somewhat more accurately'').

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** While your crossbow bolts may typically be made out of normal metal, they can also be carved from the bones of your enemies. Any enemies - any bones will do, even those of sapient creatures, so long as they're already freely available, with ironic results as you return a goblin to his comrades at high velocity.
* AbsurdlySharpBlade: Swords, axes or spears made with [[{{Unobtainium}} Adamantine]], a super-light and absurdly durable metal. Because it's so light, any hammers or maces made out of it will simply bounce off of enemies like a balloon (''or a wiffle bat, wiffle-bat, somewhat more accurately'').
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On March 13th 2019, Tarn announced that ''Dwarf Fortress'' is coming to UsefulNotes/Steam and itch.io with a new tileset and enhanced graphics support and audio. He said that he will continue updating the free ASCII version on the Bay 12 web page as ''Dwarf Fortress Classic''.

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On March 13th 2019, Tarn announced that ''Dwarf Fortress'' is coming to UsefulNotes/Steam UsefulNotes/{{Steam}} and itch.io with a new tileset and enhanced graphics support and audio. He said that he will continue updating the free ASCII version on the Bay 12 web page as ''Dwarf Fortress Classic''.
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On March 13th 2019, Tarn announced that ''Dwarf Fortress'' is coming to Steam and itch.io with a new tileset and enhanced graphics support and audio. He said that he will continue updating the free ASCII version on the Bay 12 web page as Dwarf Fortress Classic.

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On March 13th 2019, Tarn announced that ''Dwarf Fortress'' is coming to Steam UsefulNotes/Steam and itch.io with a new tileset and enhanced graphics support and audio. He said that he will continue updating the free ASCII version on the Bay 12 web page as Dwarf ''Dwarf Fortress Classic.Classic''.

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* ALoadOfBull: Minotaurs attack your fortress and can be found in labyrinths in adventure mode. They are less than a tenth the size of any other semi-megabeast, but more than make up for it by naturally being experts with ''all'' melee weapons, [[ImprovisedWeapon including socks or the limbs of the last dwarf they killed]].



* LudicrousGibs: The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, individual fingers and toes and skin-, fat-, muscle and bone-layers. Gibs, represented as red '2's--or green, or grey, depending on whether it bleeds blood or goo--will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies: or anything else, for that matter. Thrown objects--even ''socks''--will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.

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* LudicrousGibs: The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, individual fingers and toes and skin-, fat-, muscle and bone-layers. Gibs, represented as red '2's--or green, or grey, depending on whether it bleeds blood or goo--will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies: or anything else, for that matter. Thrown objects--even ''socks''--will objects -- even ''socks'' -- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.


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* OurMinotaursAreDifferent: Minotaurs attack your fortress and can be found in labyrinths in adventure mode. They are less than a tenth the size of any other semi-megabeast, but more than make up for it by naturally being experts with ''all'' melee weapons, [[ImprovisedWeapon including socks or the limbs of the last dwarf they killed]].
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* HandicappedBadass: [[SubsystemDamage Thanks to]] [[ChunkySalsaRule the combat system,]] anyone can become this, including yourself in Adventure mode and your dwarves in Fortress mode. All you need is a crutch and enough time to grind crutch-walking, and you are back up fighting against the best of them.

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* HandicappedBadass: [[SubsystemDamage Thanks to]] [[ChunkySalsaRule the combat system,]] anyone can become this, including yourself in Adventure mode and your dwarves in Fortress mode. All you need is a crutch and enough time to grind crutch-walking, and you are back up fighting against the best of them. If they can get [[ImprobableWeaponUser a properly heavy metal crutch]], all the better.
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** You don't even need a crutch. You can just crawl around and slay [[AttackOfTheFiftyFootWhatever megabeasts]] without breaking a sweat, although you move pretty slowly. Some [=NPCs=] will even move as fast as the PC can, in Adventure mode... despite missing their legs.
* HandyMouth: A mod giving cats a grasping mouth allows to avoid error message "[[http://dwarffortresswiki.org/index.php/40d:Cat_cancels_Store_Item_in_Stockpile:_Too_injured Cat cancels Store Item in Stockpile: Too injured]]". (They sometimes think that their hands are cut not realizing they never had any)

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** You don't The character doesn't even need a crutch. You crutch, they can just crawl around and slay [[AttackOfTheFiftyFootWhatever megabeasts]] without breaking a sweat, although you they move pretty slowly. Some [=NPCs=] will even move as fast as the PC can, in Adventure mode... despite missing their legs.
* HandyMouth: A mod giving cats a grasping mouth allows to avoid error message "[[http://dwarffortresswiki.org/index.php/40d:Cat_cancels_Store_Item_in_Stockpile:_Too_injured Cat cancels Store Item in Stockpile: Too injured]]". (They sometimes think that their hands are cut cut, not realizing they never had any)
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''Urist [=McTroper=] cancels Play Dwarf Fortress: [[TvTropesWillRuinYourLife Interrupted by TV Tropes]].''

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''Urist [=McTroper=] cancels Play Dwarf Fortress: [[TvTropesWillRuinYourLife [[JustForFun/TvTropesWillRuinYourLife Interrupted by TV Tropes]].''
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Reverting vandalism. Notified the other troper.



to:

''Urist [=McTroper=] cancels Play Dwarf Fortress: [[TvTropesWillRuinYourLife Interrupted by TV Tropes]].''

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