History VideoGame / DwarfFortress

22nd Feb '17 7:47:24 AM morenohijazo
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* AIGeneratedEconomy:
** Showing us the pitfalls of giving the IA controls over sectors of the economy is the DummiedOut [[http://dwarffortresswiki.org/index.php/40d:Dwarven_economy eponymous feature]]: when some conditions were fulfilled, all dwarves were awarded private accounts to spend on food and other items they could buy from shops. This trope came in play when dwarves were able to buy shops and sell items in it for their own benefit. The issues came because of crappy features and the fact dwarves spent their entime time counting their coins.

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* AIGeneratedEconomy:
**
AIGeneratedEconomy: Showing us the pitfalls of giving the IA AI controls over sectors of the economy is the DummiedOut [[http://dwarffortresswiki.org/index.php/40d:Dwarven_economy eponymous feature]]: when some conditions were fulfilled, all dwarves were awarded private accounts to spend on food and other items they could buy from shops. This trope came in play when dwarves shops--except for nobles and [[AsskickingEqualsAuthority legendary dwarves]], who could take whatever without spending anything. Dwarves were able to buy shops and sell items in it for their own benefit. The issues came because This lead to bizarre things like children of crappy features and the fact nobles/legendary dwarves spent being ''poorer'' than average and dwarves spending all their entime time counting their coins.
15th Feb '17 7:54:35 PM FearlessSon
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* ConditionedToAcceptHorror: It is possible for dwarfs exposed to repeated but manageable mental trauma to build up a resistance to it. In the case of military training, this is actually part of the goal, as a well-disciplined militia member will, through repetition, come to enjoy fighting enough that it overrides their horror at witnessing death.
3rd Feb '17 12:50:19 PM StFan
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* [[ForScience For !!Science!!]]: The "magma sciences" are good at setting items on fire. See the [[Community/DwarfFortress Community Page]].

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* [[ForScience For !!Science!!]]: The "magma sciences" are good at setting items on fire. See the [[Community/DwarfFortress Community Page]].



* BambooTechnology: Abstractions like levers activating arbitrarily remote machines built out of stone cogs apparently by infinite-distance quantum entanglement, and bugs such as perpetual motion machines made with water wheels and screw pumps allow for some amazing things. See the [[Community/DwarfFortress community page]] and [[Awesome/DwarfFortress CMOA page]] for details on the most impressive achievements, but even run-of-the-mill fortresses make use of magma-based {{wave motion gun}}s.

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* BambooTechnology: Abstractions like levers activating arbitrarily remote machines built out of stone cogs apparently by infinite-distance quantum entanglement, and bugs such as perpetual motion machines made with water wheels and screw pumps allow for some amazing things. See the [[Community/DwarfFortress community page]] and [[Awesome/DwarfFortress CMOA page]] for details on the most impressive achievements, but even run-of-the-mill fortresses make use of magma-based {{wave motion gun}}s.



* LetsPlay: A popular pastime in the [[Community/DwarfFortress community]] thanks to the game's flexibility and unpredictability. It's customary for famous dwarves to be named after the participants in the thread, and the audience to have a say in the fortress' policy.

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* LetsPlay: A popular pastime in the [[Community/DwarfFortress community]] community thanks to the game's flexibility and unpredictability. It's customary for famous dwarves to be named after the participants in the thread, and the audience to have a say in the fortress' policy.
3rd Feb '17 11:46:26 AM StFan
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See the [[Community/DwarfFortress community page]] for tropes and links relevant to the Dwarf Fortress community.
31st Jan '17 11:57:10 AM JujuP
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Added DiffLines:

* AIGeneratedEconomy:
** Showing us the pitfalls of giving the IA controls over sectors of the economy is the DummiedOut [[http://dwarffortresswiki.org/index.php/40d:Dwarven_economy eponymous feature]]: when some conditions were fulfilled, all dwarves were awarded private accounts to spend on food and other items they could buy from shops. This trope came in play when dwarves were able to buy shops and sell items in it for their own benefit. The issues came because of crappy features and the fact dwarves spent their entime time counting their coins.
26th Jan '17 1:44:00 PM KhymChanur
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** You can also go into the raws, change cats' body temperature to be hot, and for bonus hi-jinx, give them the [SEVERONBREAK] flag so that their body parts fly off when damaged. This results in every cat on the map exploding into [[IncendiaryExponent flaming]] [[LudicrousGibs chunks of gore]], and is known as a thermonuclear catsplosion.

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** You can also [[GameMod go into the raws, change cats' body temperature to be hot, hot]], and for bonus hi-jinx, give them the [SEVERONBREAK] flag so that their body parts fly off when damaged. This results in every cat on the map exploding into [[IncendiaryExponent flaming]] [[LudicrousGibs chunks of gore]], and is known as a thermonuclear catsplosion.
8th Jan '17 12:03:11 PM DustSnitch
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* {{Badass}}: You will either become this, or [[CruelAndUnusualDeath die trying]].
8th Jan '17 12:02:47 PM DustSnitch
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* BadassBookworm: In previous versions, even the skills as far a way from combat as possible trained physical attributes. If you ordered your bookkeeper to take the most accurate inventory of your stocks possible he, a weak, unassuming social dwarf, would proceed to lock himself in his study, and work silently for roughly a season. Eventually, he would re-emerge, and after all those hours of updating the records, will have acquired the character notes 'Ultra-Mighty', 'Perfectly Agile', and 'Superdwarvenly Tough'.

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* BadassBookworm: BadassArmy: If you train it and take care of it well, your militia will become one of these. Future developments include the sending of your very own armies around the world.
* BadassBookworm:
**
In previous versions, even the skills as far a way from combat as possible trained physical attributes. If you ordered your bookkeeper to take the most accurate inventory of your stocks possible he, a weak, unassuming social dwarf, would proceed to lock himself in his study, and work silently for roughly a season. Eventually, he would re-emerge, and after all those hours of updating the records, will have acquired the character notes 'Ultra-Mighty', 'Perfectly Agile', and 'Superdwarvenly Tough'.



* BadassNormal: Who would have thought that a bunch of bipolar, alcoholic midgets could fight [[spoiler:TheLegionsOfHell]] [[DidYouJustPunchOutCthulhu and win]]?



** Only applicable to constructed walls. Natural ice ''will'' melt from lava. That's right, Dwarven Engineering is so unspeakably BadAss they can even make unmeltable ice walls!
** Owners of weaker computers also tend to turn the temperature off entirely to save the resources. It is not usually purposefully used for exploits, however it sometimes leads to {{badass}} moments.

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** Only applicable to constructed walls. Natural ice ''will'' melt from lava. That's right, Dwarven Engineering is so unspeakably BadAss badass they can even make unmeltable ice walls!
** Owners of weaker computers also tend to turn the temperature off entirely to save the resources. It is not usually purposefully used for exploits, however it sometimes leads to {{badass}} badass moments.



* RedBaron: Sentient beings that starts racking up kills have bestowed upon them a {{badass}} title such as "The Awe-Inspiring Warrior Ram". Otherwise-unnamed monsters who do the same will eventually pick up a [[NamesToRunAwayFromReallyFast nickname]] as well.

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* RedBaron: Sentient beings that starts racking up kills have bestowed upon them a {{badass}} badass title such as "The Awe-Inspiring Warrior Ram". Otherwise-unnamed monsters who do the same will eventually pick up a [[NamesToRunAwayFromReallyFast nickname]] as well.



* WorldOfBadass: In one reported fight between a dwarf mayor and a berserk sword-master, the sword-master had just finished chopping off all the mayor's limbs when the mayor ''bit the sword-master's head off''.

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* WorldOfBadass: WorldOfBadass:
**
In one reported fight between a dwarf mayor and a berserk sword-master, the sword-master had just finished chopping off all the mayor's limbs when the mayor ''bit the sword-master's head off''.



** BadassArmy: If you train it and take care of it well, your militia will become one of these. Future developments include the sending of your very own armies around the world.
** BadassNormal: Who would have thought that a bunch of bipolar, alcoholic midgets could fight [[spoiler:TheLegionsOfHell]] [[DidYouJustPunchOutCthulhu and win]]?
15th Dec '16 10:24:18 PM Lopiny
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* NotTheFallThatKillsYou: Armor [[http://www.nuklearpower.com/2009/09/08/episode-1170-happy-landings/ blocks damage from falling.]] A heavily-armored character can survive quite long drops unscathed.

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* NotTheFallThatKillsYou: Armor [[http://www.nuklearpower.com/2009/09/08/episode-1170-happy-landings/ blocks damage from falling.]] A heavily-armored character can survive quite long drops unscathed. This is mostly due to the way the game simulates fall damage, which is basically grabbing a block of the material you landed on and beating you with it. It's also why long falls onto featherwood won't do any damage (it has very low density), while a werewolf taking a brief fall into silver would basically explode into gory bits.
14th Dec '16 10:57:27 PM valos
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* BreakableWeapons: The 43.04 update changed it so that weapons and armor could suffer damage from combat, depending on the difference in material properties. As a result, leather armor is now woefully ineffective even against wildlife, while obsidian is liable to break if used against metal armor. This is in addition to normal, gradual wear and tear for non-armor clothing, which has been around for longer.



** Thankfully, changes to breeding mechanics (animals no longer ignore distance/isolation) and the ability to geld male animals mitigated this sharply.



** There are also a lot of mods devoted to expanding the options available in adventure mode, especially crafting. The most notable is [[http://www.bay12forums.com/smf/index.php?topic=61304.0 Wanderer's Friend]], the source of many derivative mods. Notable derivatives include [[http://www.bay12forums.com/smf/index.php?topic=140950.0 DF Wanderer]] and [[http://www.bay12forums.com/smf/index.php?topic=153036.0 Adventurecraft]], both of which add their own twists and updates.



* HardCodedHostility: Any civilization with the [BABYSNATCHER] tag is automatically and forever hostile to any civilization that lacks the tag. Only [[OurGoblinsAreDifferent goblins]] have it by default, but you can mod in as many hostile races as you like.

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* HardCodedHostility: Any civilization with the [BABYSNATCHER] or [ITEM_THIEF] tag is automatically and forever hostile to any civilization that lacks the tag. Only Respectively, [[OurGoblinsAreDifferent goblins]] and kobolds have it them by default, but you can mod in as many hostile races as you like.



* ImAHumanitarian: Elves are okay with eating any creature, sentient or not, even one of their own race, if they defeated it in battle.

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* ImAHumanitarian: Elves are okay with eating any creature, sentient or not, even one of their own race, if they defeated it in battle. However, they refuse to actively butcher sentient creatures for meat.



* UnbreakableWeapons: For now anyway, though the obsidian weapons are supposedly going to be particularly susceptible to this.

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* UnbreakableWeapons: For now anyway, though Before the obsidian 43.04 update, weapons are supposedly going to be particularly susceptible to this.could tolerate anything short of temperatures beyond the material's ignition or melting point, or being crushed under a drawbridge.


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** Mugs eventually became useful for drinking in taverns, children can play with toys, musical instruments can be used by performers, and dwarves can claim random wearable crafts.


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** For fortress defense, cage traps and drawbridges. The former is about the only thing that can instantly, reliably take anything not immune to traps out of the fight, and there are additional workarounds for rendering trap-immune creatures vulnerable to traps. The latter can be weaponized to crush most creatures flat, and if set up right you have a barrier no building destroyer can touch. [[spoiler:Except for dragonfire and being in contact with certain superhot demons, which WILL melt any bridge eventually.]]


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*** One of the status menus (for enabling/disabling various types of stone in construction) lists all types of stone, states which are magma-safe, and even lists additional uses for each.
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