History VideoGame / DwarfFortress

20th Apr '18 10:54:24 AM Lopiny
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* VendorTrash: Crafts, totems, toys, musical instruments and mugs can be used for two things - selling to the seasonal caravans and: once the economy starts. shop stock. On the other hand it's a great way of getting rid of the average fort's mountain of stone.

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* VendorTrash: Crafts, totems, toys, musical instruments and mugs can be used for two things - selling to the seasonal caravans and: once and, back when the economy starts. was still around, shop stock. On the other hand it's a great way of getting rid of the average fort's mountain of stone.



** Mugs eventually became useful for drinking in taverns, children can play with toys, musical instruments can be used by performers, and dwarves can claim random wearable crafts.

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** Mugs eventually became useful for drinking in taverns, taverns (and [[ImprovisedWeapon armament]] for the occasional BarBrawl), children can play with toys, musical instruments can be used by performers, and dwarves can claim random wearable crafts.crafts to sate their needs to acquire something and/or be extravagant.
** It bears mentioning that an excess of clutter, including large amounts of vendor trash and actual trash you have no use for, can affect the framerate and generally slow the game down, so disposal becomes a relevant topic if you plan to run a fort for more than a decade.
18th Apr '18 1:04:26 PM valar55
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* DarkIsNotEvil: In Adventurer Mode, its quite possible to become a night creature (a werebeast or a vampire to be precise) and pick up necromancy. You lose no control over your character, allowing you to be as kind or vicious as you please, and in fact its recommended -- night creatures are MadeOfIron while necromancers have [[EverythingsDeaderWithZombies an easy supply of allies]]. Becoming a [[TechnicallyLivingZombie husk/thrall]] is another matter entirely, as people will [[EnemyToAllLivingThings react appropriately]] to your unlife.

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* DarkIsNotEvil: In Adventurer Mode, its it's quite possible to become a night creature (a werebeast or a vampire vampire, to be precise) and pick up necromancy. You lose no control over your character, allowing you to be as kind or vicious as you please, and in fact its it's recommended -- night creatures are MadeOfIron while necromancers have [[EverythingsDeaderWithZombies an easy supply of allies]]. Becoming a [[TechnicallyLivingZombie husk/thrall]] is another matter entirely, as people will [[EnemyToAllLivingThings react appropriately]] to your unlife.
18th Apr '18 12:14:15 PM valar55
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** The .40.01 release aimed to create a living, breathing world, and in doing so amped up the grittiness of the overworld. Cities may be terrorised by marauding goblins who actively assassinate civ leaders, or worse, may be run by what is essentially TheMafia of mediaeval times. And that's not getting into the gods, who [[spoiler:are now jolly good mates with demons and not only help them go up into the outside world, but guard their demon friends' treasure with absurdly powerful creatures.]]

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** The .40.01 release aimed to create a living, breathing world, and in doing so amped up the grittiness of the overworld. Cities may be terrorised by marauding goblins who actively assassinate civ leaders, or worse, may be run by what is essentially TheMafia of mediaeval medieval times. And that's not getting into the gods, who [[spoiler:are now jolly good mates with demons and not only help them go up into the outside world, but guard their demon friends' treasure with absurdly powerful creatures.]]
5th Apr '18 11:05:44 AM Makir
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Added DiffLines:

** Atom Smashers. Essentially they're drawbridges fashioned into traps by the player. It somehow has the ability to instantly eliminate anything to the atomic level, be they creatures or objects, to the point where [[RetGone there will be absolutely no trace of their existance anymore]]. It has limits however, and creatures of equal size or bigger than an Elephant will [[NoSell instead break the Atom Smasher.]]
19th Mar '18 5:12:13 PM nombretomado
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* PhysicalHell: [[spoiler:Yes, you can dig to hell now. Just don't expect to win the resulting battle, as there are literally billions of demons and some don't even have organs to destroy, making them NighInvulnerable. Additionally, they are all flying, magma-proof, drowning-proof building destroyers, so once freed, odds are you won't be able to contain them again. It's possible, though: several players have succeeded in ''colonizing'' Hell. Including putting civilian quarters down there just for the sake of "[[ThreeHundred tonight we dine in Hell]]" jokes.]]

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* PhysicalHell: [[spoiler:Yes, you can dig to hell now. Just don't expect to win the resulting battle, as there are literally billions of demons and some don't even have organs to destroy, making them NighInvulnerable. Additionally, they are all flying, magma-proof, drowning-proof building destroyers, so once freed, odds are you won't be able to contain them again. It's possible, though: several players have succeeded in ''colonizing'' Hell. Including putting civilian quarters down there just for the sake of "[[ThreeHundred "[[Film/ThreeHundred tonight we dine in Hell]]" jokes.]]
11th Mar '18 12:04:23 PM valar55
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* AnimalWrongsGroup: Elves, but for trees (they still tame animals, and eat them if they need to survive.) They will be horribly offended when presented with anything made from wood or charcoal. They know nothing of metallurgy, so they can't tell steel made with charcoal apart from steel made with mined coal, so they'll take either. Any glass but green glass, however, needs wood ash to turn into pearlash, beds must be made of wood, and wood is the preferred material for bins, so elves are notoriously unpopular. Even a single wooden decoration in a craft will make them storm out of the trade depot and probably later send archers to your front gate by the hundreds. This doesn't mean they can't make ''all'' of their crafts from wood, because [[GreenThumb they can shape them with magic without killing the tree]]. In earlier versions they'd even get offended if you tried to sell them [[{{Hypocrite}} their own wooden goods]]. The current "grown" wooden goods solved that issue.

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* AnimalWrongsGroup: Elves, but for trees (they still tame animals, and eat them if they need to survive.) They will be horribly offended when presented with anything made from wood or charcoal. They know nothing of metallurgy, so they can't tell steel made with charcoal apart from steel made with mined coal, so therefore they'll take either. Any glass but green glass, however, needs wood ash to turn into pearlash, beds must be made of wood, and wood is the preferred material for bins, so elves are notoriously unpopular. Even a single wooden decoration in a craft will make them storm out of the trade depot and probably later send archers to your front gate by the hundreds. This doesn't mean they can't make ''all'' of their crafts from wood, because [[GreenThumb they can shape them with magic without killing the tree]]. In earlier versions they'd even get offended if you tried to sell them [[{{Hypocrite}} their own wooden goods]]. The current "grown" wooden goods solved that issue.
28th Feb '18 5:49:35 PM valar55
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** It's entirely possible to have an adventurer go around completely naked (with predictable results for those that try to fight tough beasts with no armor), which as of the 2014 version does not enlict any reaction from townspeople. On a related note, it is even possible to trade items with civilians in exchange for the clothes on their backs.

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** It's entirely possible to have an adventurer go around completely naked (with predictable results for those that try to fight tough beasts with no armor), which which, as of the 2014 version version, does not enlict evince any reaction from townspeople. On a related note, it is even possible to trade items with civilians in exchange for the clothes on their backs.



* GameGourmet: Different fruits, roots, meat, milk and cheese, and other stuff can be consumed either raw or cooked.

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* GameGourmet: Different fruits, roots, meat, milk milk, and cheese, cheese and other stuff can be consumed either raw or cooked.
14th Feb '18 3:28:17 AM valar55
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* ApocalypseHow: With enough wrecked fortresses and berserking adventurers, especially in a small enough world, civilizations will eventually deteriorate and crumble. You can then proceed to cause the extinction of all sentient races. Then that of ''every single living being in the world''. And because [[DevelopersForesight The Toady One Thinks of Everything]], your world will acknowledge this by entering the Age of Twilight/Death/Emptiness. Age of Twilight is when the majority of creatures in the world are mundane; the ages of Death or Emptiness are entered when there are no more civilized beings in the world - the age of death after there have been at least an age of Myth/Heroes/Twilight, the Age of Emptiness if no such ages have existed. Even in these desolate Ages, you can still play.

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* ApocalypseHow: With enough wrecked fortresses and berserking adventurers, especially in a small enough world, civilizations will eventually deteriorate and crumble. You can then proceed to cause the extinction of all sentient races. Then that of ''every single living being in the world''. And because [[DevelopersForesight The Toady One Thinks of Everything]], your world will acknowledge this by entering the Age of Twilight/Death/Emptiness. Age of Twilight is when the majority of creatures in the world are mundane; the ages of Death or Emptiness are entered when there are no more civilized beings in the world - the age Age of death Death after there have has been at least an age Age of Myth/Heroes/Twilight, the Age of Emptiness if no such ages have existed. Even in these desolate Ages, you can still play.



* CoupDeGrace: Unconscious foes are open to any attack you like, which will be guaranteed to hit and do massive damage. So you can execute them anywhere you like. The AI goes for decapitation/skull crushing ([[ArtificialStupidity even if the head is much better armored than other vital parts]]), but players have been known to [[CruelAndUnusualDeath drag the process out]].
* CurbStompBattle: What trying to take on [[spoiler: A Vault]] with anything less than legendary in all relevant combat skills and a full set of the highest quality gear will quite certainly lead to you being on the receiving end of.

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* CoupDeGrace: Unconscious foes are open to any attack you like, which will be guaranteed to hit and do massive damage. So you can execute them anywhere anyway you like. The AI goes for decapitation/skull crushing ([[ArtificialStupidity even if the head is much better armored than other vital parts]]), but players have been known to [[CruelAndUnusualDeath drag the process out]].
* CurbStompBattle: What trying to take on [[spoiler: A a Vault]] with anything less than legendary in all relevant combat skills and a full set of the highest quality gear will quite certainly lead to you being on the receiving end of.



** Though some will specifically ask to lead to a warrior's death when asked about their profession, often after describing the sheer boredom of their profession in their hometown.

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** Though some will specifically ask to be lead to a warrior's death when asked about their profession, often after describing the sheer boredom of their profession in their hometown.



* WorldOfHam: At least all your enemies seem to be hammy. Even the NPC's go on that way sometimes.

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* WorldOfHam: At least least, all your enemies seem to be hammy. Even the NPC's go on that way sometimes.
14th Feb '18 3:22:42 AM valar55
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* LifeWillKillYou: It doesn't matter how many dragons he's slain single-handedly, how many towns he may have leveled, or how many civilizations hail him as a hero, your adventurer or legendary axedwarf can (and probably will) still fall into a lake and drown or die to a runaway minecart.

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* LifeWillKillYou: It doesn't matter how many dragons he's slain single-handedly, how many towns he may have leveled, or how many civilizations hail him as a hero, your adventurer or legendary axedwarf can (and probably will) still fall into a lake and drown drown, or die to a runaway minecart.



* PowerGlows: For a loose definition of 'power.' Dwarves who reach Legendary in any skill will cycle from their sprite's normal color to a slightly brighter shade of that color and back every second or so. This is basically the dwarven equivalent of going [[SuperMode super saiyan]], as any dwarves who reach legendary will likely also be Superdwarvenly Tough or Extremely Agile or some such thing.

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* PowerGlows: For a loose definition of 'power.' Dwarves who reach Legendary in any skill will cycle from their sprite's normal color to a slightly brighter shade of that color and back every second or so. This is basically the dwarven equivalent of going [[SuperMode super saiyan]], Super Saiyan]], as any dwarves who reach legendary will likely also be Superdwarvenly Tough or Extremely Agile Agile, or some such thing.



* WorldOfBadass: Indeed. Everything that ain't hardcoded to flee will fight you to the death. Even the children, even the harmless pets. Also, once you reach a fleeing creature it will stop flying and attack you, and only unconsciousness (or death) will stop him. Are you a legendary swordsdwarf and is your enemy a toddler who was just born? Doesn't matter, toddler throws itself into the fight with reckless abandon.

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* WorldOfBadass: Indeed. Everything that ain't isn't hardcoded to flee will fight you to the death. Even the children, even the harmless pets. ''pets''. Also, once you reach a fleeing creature it will stop flying fleeing and attack you, and only unconsciousness (or death) will stop him.them. Are you a legendary swordsdwarf and is your enemy a toddler who was just born? Doesn't matter, toddler throws itself into the fight with reckless abandon.



** As of the version 0.40.17, night creatures can now kill the owner of a shop, and then take over the shop (and yet they still sell things to people, just like the previous owners.)

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** As of the version 0.40.17, night creatures can now kill the owner of a shop, and then take over the shop (and yet they still sell things to people, just like the previous owners.)
13th Feb '18 6:39:27 PM Lopiny
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[[caption-width-right:211:You want a dwarf? There's your fucking dwarf. re things like children of nobles/legendary dwarves being ''poorer'' than average and dwarves spending all their time counting their coins.

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[[caption-width-right:211:You want a dwarf? There's your fucking dwarf. re You want some better graphics? '''Fuck you.''' Dwarves can do lots of stuff. Like digging. Can you dig? '''Hell no.''' Play ''Dwarf Fortress''.]]

->''"Losing is Fun."''
-->-- '''Official motto'''

%% ''This is a Dwarf Fortress. All craftstoadyship is of the highest quality. It is encircled with bands of losing. This object menaces with spikes of !!fun&!!;. On the item is an image of a dwarf and a player. The dwarf is making a plaintive gesture. The player is laughing.''
%% Urist McTroper cancels write article hook: probably too meme-y for newcomers to understand.

''[[ColonCancer Slaves to Armok: God of Blood]] - [[OddlyNamedSequel2ElectricBoogaloo Chapter II: Dwarf Fortress]]'' is two games: the game it is right now, and the game it hopes to be. Its goal is to be nothing less than a fantasy world simulator, simulating dozens of nations and hundreds of thousands of characters over a thousand years, where you can watch history unfold from a [[SimulationGame godlike perspective]] or take the role of any character or civilization and make history. And to cap it all off, it intends to do it in [[ASCIIArt extended ASCII character graphics]].

It's not there yet -- it's technically still in alpha -- but it already has about two games' worth of content, and an extremely fanatical fanbase.

The game has two modes: Fortress mode ([[FanNickname affectionately termed "Dwarf Mode" by the fans]]), which plays like a dizzyingly complex hybrid of ''VideoGame/DungeonKeeper'' [[JustForFun/XMeetsY and]] ''VideoGame/TheSims'', [[ThisIsYourPremiseOnDrugs if all your little people were manic-depressive alcoholics]]; and the rougher, less-polished Adventure mode, which plays like a very freeform {{roguelike}}. Both modes have [[EndlessGame no way to win]], but hundreds of ways to lose, and thus, [[MiseryBuildsCharacter Losing]] [[EarnYourFun is Fun]]. If you intend to play this game, [[http://imgur.com/mHXiz.png keep that in mind.]]

The key word for describing ''Dwarf Fortress'' is "[[ComplexityAddiction complex]]". The game attempts to simulate real physics, biology, and even chemistry as accurately as possible, with a surprising degree of success, at the cost of user-friendliness. For example, in lieu of HitPoints, the game has a detailed, ''[[VideoGame/IterVehemensAdNecem IVAN]]''-esque SubsystemDamage mechanic for all dwarves, monsters, and other creatures, [[GrapplingWithGrapplingRules and an attack targeting system that allows any unit to attack or grapple any part of its opponent's body with pretty much any still-attached prehensile appendage.]] [[SerialEscalation The game only gets more convoluted from there,]] becoming denser with each update. The fans joke that the sole developer, Tarn "Toady One" Adams, will continue to make the game more and more granular until it reaches the subatomic level and begins to simulate quantum mechanics and particle physics. Judging by the way the game is growing, that prediction may become true.

''Dwarf Fortress'' is free, with further development paid for by donations (their Patreon page is [[https://www.patreon.com/bay12games?ty=h here.]]) You can find the game [[http://www.bay12games.com/dwarves/ here]], some graphical tilesets [[http://dwarffortresswiki.org/index.php/Graphics_set_repository here]] or [[http://www.bay12forums.com/smf/index.php?board=28.0 here]], and the invaluable gameplay wiki [[http://dwarffortresswiki.org/index.php/Quickstart_guide here]]. Or you can get the Lazy Newb Pack, which includes the above + tutorials + auxiliary software and loads of useful stuff [[http://dffd.bay12games.com/file.php?id=7622 for Windows]], [[http://dffd.bay12games.com/file.php?id=7922 Mac]], or [[http://dffd.bay12games.com/file.php?id=12762 Linux]]. If you're interested in learning how to play, you can also check out [[http://www.youtube.com/playlist?list=PL06686270DA5FF439 this video series]] on Website/YouTube by {{Lets Play}}er and veteran dorfer captnduck, or look up the [[http://en.reddit.com/r/dwarffortress active Reddit forum]]. And now there is even ''[[http://www.bay12forums.com/smf/index.php?topic=110480.0 a book]]'' written by Bay 12 forumite Tiny Pirate.

Fun fact: ''Dwarf Fortress'' was one of the first video games to be featured in the [[http://www.moma.org/collection/browse_results.php?object_id=164920 New York Museum of Modern Art]].

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!!The game in general provides examples of:

[[foldercontrol]]

[[folder:Tropes A-D]]
* AbnormalAmmo:
** You can encrust your ammunition with bone details, wood or [[BlingBlingBang gems]].
** In adventure mode, the game is perfectly fine allowing you to use a limb from a being made of magma, or something seemingly hazardous to hold, as a lawn dart.
* AbsurdlySharpBlade: Swords, axes or spears made with [[{{Unobtainium}} Adamantine]], a super-light and absurdly durable metal. Because it's so light, any warhammers or maces made out of it fail miserably.
* AdoringThePests: Dwarves might have rats, cockroaches, or flies as their favourite animal.
* AIGeneratedEconomy: Showing us the pitfalls of giving the AI control over sectors of the economy is the DummiedOut [[http://dwarffortresswiki.org/index.php/40d:Dwarven_economy eponymous feature]]: when some conditions were fulfilled, all dwarves were awarded private accounts to spend on food and other items they could buy from shops--except for nobles and [[AsskickingEqualsAuthority legendary dwarves]], who could take whatever without spending anything. Dwarves were able to buy shops and sell items in it for their own benefit. This led to bizarre
things like children of nobles/legendary dwarves being ''poorer'' than average and dwarves spending all their time counting their coins.
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