History VideoGame / DwarfFortress

28th Aug '16 4:21:53 PM ProjectXa3
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** As [[Webcomic/ThreePanelSoul Matt Boyd]] once [[http://threepanelsoul.com/2008/04/21/ found out]], if the source of these cats is a pair owned by fortress residents, their refusal to give up their pets can force this down a road not dissimilar to the Shoe Event Horizon that took place on [[Franchise/TheHitchhikersGuideToTheGalaxy Frogstar B]]; basically, dwarf society reaches the Kitty Event Horizon and their entire socioeconomic structure starts to revolve around keeping the population in check.

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** As [[Webcomic/ThreePanelSoul Matt Boyd]] once [[http://threepanelsoul.com/2008/04/21/ [[http://www.threepanelsoul.com/comic/on-dwarven-fortresses found out]], if the source of these cats is a pair owned by fortress residents, their refusal to give up their pets can force this down a road not dissimilar to the Shoe Event Horizon that took place on [[Franchise/TheHitchhikersGuideToTheGalaxy Frogstar B]]; basically, dwarf society reaches the Kitty Event Horizon and their entire socioeconomic structure starts to revolve around keeping the population in check.
31st Jul '16 8:11:55 AM billybobfred
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* ArtisticLicensePhysics: Also known as "[[http://dwarffortresswiki.org/index.php/Dwarven_physics Dwarven Physics]]." It's not only possible, but easy, to build a perpetual motion machine, and melting a metal item only allows you to recover one third of its original mass (though a long-standing bug means that many items will give you more metal than it took to make them). The same unit block of stone can be used to make a one-tile wall, three mugs, or as little as one toy boat, with no waste material in either case. Some of these will probably be fixed eventually.

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* ArtisticLicensePhysics: Also known as "[[http://dwarffortresswiki.org/index.php/Dwarven_physics Dwarven Physics]]." It's not only possible, but easy, to build a perpetual motion machine, and melting a metal item only allows you to recover one third returns a fixed amount of its original mass (though a long-standing bug means that many items will give you more metal than which is almost never the amount that went into it took to make them).(in fact, sometimes it's ''more''). The same unit block of stone can be used to make a one-tile wall, three mugs, or as little as one toy boat, with no waste material in either case. Some of these will probably be fixed eventually.
26th Jul '16 8:31:58 AM Thrawcheld
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* TheAlcoholic: "...S/he needs alcohol to get through the working day." Every dwarf, except in Adventurer mode. From ''birth.'' Dwarves will only go sober if hospitalized, or if there is no alcohol available (and this will cause their productivity and mood to drop precipitously). This becomes a slight problem in 0.42 and on, since alcohol poisoning has now been implemented and dwarves have been known to pass out drunk and drown in their own vomit.
** 0.42 also introduced the ability to make taverns in your fort with the potential of having non-dwarf visitors live in your fort. They will normally not be reliant on booze, but if they face enough mental trauma to get "...doesn't really care about anything anymore" added to their description, they will also embody this trope.

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* TheAlcoholic: "...S/he "S/he needs alcohol to get through the working day." Every dwarf, except in Adventurer mode. From ''birth.'' Dwarves will only go sober if hospitalized, or if there is no alcohol available (and this will cause their productivity and mood to drop precipitously). This becomes a slight problem in 0.42 and on, since alcohol poisoning has now been implemented and dwarves have been known to pass out drunk and drown in their own vomit.
** 0.42 also introduced the ability to make taverns in your fort with the potential of having non-dwarf visitors live in your fort. They will normally not be reliant on booze, but if they face enough mental trauma to get "...doesn't "doesn't really care about anything anymore" added to their description, they will also embody this trope.



* AllTrollsAreDifferent: The creatures simply named "troll" are big, hairy brutes that goblins use to tear fortifications apart (and shear like sheep), but the Night Trolls best match the old troll mythology. They're even procedurally generated so no two are alike, with a penchant for taking human mates and transforming them into beasts like themselves, and a taste for human (or elven or dwarven) flesh.

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* AllTrollsAreDifferent: The creatures simply named "troll" are big, hairy brutes with blue blood that goblins use to tear fortifications apart (and shear like sheep), but the Night Trolls best match the old troll mythology. They're even procedurally generated so no two are alike, with a penchant for taking human mates and transforming them into beasts like themselves, and a taste for human (or elven or dwarven) flesh.
5th Jul '16 8:05:58 AM KazutoAbridged
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* HollywoodTactics: Because individual dwarves cannot be given much in the way of micromanaged orders in combat (once they [[BloodKnight spot a target]]) they tend to engage in certain forms of tactical idiocy, such as charging into melee when armed with a crossbow, or [[TooDumbToLive attempting to engage]] [[TheLegionsOfHell large packs of clowns]] solo) dwarves will frequently suffer from various versions of this flaw. At the same time, canny players can avert some of the [[IdiotBall problems]] displayed by individual military dwarves through the use of [[BenevolentArchitecture hardened defensive emplacements]], copious amounts of [[SpikesOfDoom reciprocating pointy sticks]], [[ThereIsNoKillLikeOverkill overly complicated]] [[NoOSHACompliance mechanical]] [[DeathCourse traps]] along all entry points and the [[LavaAddsAwesome liberal use of magma]].
10th Jun '16 7:39:22 AM ZorotheGallade
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* CursedWithAwesome: You can desecrate an altar or temple and have a deity "curse" you to become a vampire or werebeast. The former means you don't need sleep or food (besides blood) anymore and cannot tire out, and gives you a huge bonus to your physical attributes (although they become fixed). The latter causes you to randomly turn into a huge beast once a month, and the transformation just happens to heal any wound or scar (including missing body parts) you might have at the time. The only downside is developing a WeaksauceWeakness to a random metal.
7th Jun '16 5:01:16 PM TacitPerdicine
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''Dwarf Fortress'' is free, with further development paid for by donations (their Patreon page is [[https://www.patreon.com/user.php?v=bay12games here.]]) You can find the game [[http://www.bay12games.com/dwarves/ here]], some graphical tilesets [[http://dwarffortresswiki.org/index.php/Graphics_set_repository here]] or [[http://www.bay12forums.com/smf/index.php?board=28.0 here]], and the invaluable gameplay wiki [[http://dwarffortresswiki.org/index.php/Quickstart_guide here]]. Or you can get the Lazy Newb Pack, which includes the above + tutorials + auxiliary software and loads of useful stuff [[http://www.bay12forums.com/smf/index.php?topic=126076 for Windows]], [[http://www.bay12forums.com/smf/index.php?topic=128960 Mac]], or [[http://www.bay12forums.com/smf/index.php?topic=130792 Linux]]. If you're interested in learning how to play, you can also check out [[http://www.youtube.com/playlist?list=PL06686270DA5FF439 this video series]] on Website/YouTube by {{Lets Play}}er and veteran dorfer captnduck, or look up the [[http://en.reddit.com/r/dwarffortress active Reddit forum]]. And now there is even ''[[http://www.bay12forums.com/smf/index.php?topic=110480.0 a book]]'' written by Bay 12 forumite Tiny Pirate.

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''Dwarf Fortress'' is free, with further development paid for by donations (their Patreon page is [[https://www.patreon.com/user.php?v=bay12games com/bay12games?ty=h here.]]) You can find the game [[http://www.bay12games.com/dwarves/ here]], some graphical tilesets [[http://dwarffortresswiki.org/index.php/Graphics_set_repository here]] or [[http://www.bay12forums.com/smf/index.php?board=28.0 here]], and the invaluable gameplay wiki [[http://dwarffortresswiki.org/index.php/Quickstart_guide here]]. Or you can get the Lazy Newb Pack, which includes the above + tutorials + auxiliary software and loads of useful stuff [[http://www.bay12forums.com/smf/index.php?topic=126076 for Windows]], [[http://www.bay12forums.com/smf/index.php?topic=128960 Mac]], or [[http://www.bay12forums.com/smf/index.php?topic=130792 Linux]]. If you're interested in learning how to play, you can also check out [[http://www.youtube.com/playlist?list=PL06686270DA5FF439 this video series]] on Website/YouTube by {{Lets Play}}er and veteran dorfer captnduck, or look up the [[http://en.reddit.com/r/dwarffortress active Reddit forum]]. And now there is even ''[[http://www.bay12forums.com/smf/index.php?topic=110480.0 a book]]'' written by Bay 12 forumite Tiny Pirate.
28th May '16 1:23:17 PM Shishkahuben
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* ForMassiveDamage: With the physics derived combat damage calculations introduced in the 2010 update, weapon traps with purpose-built weapons (giant spiked balls, corkscrews, large serrated discs, etc.) do '''considerably''' more damage than equivalent material hand-held weapons used in the same type of weapon, especially when up to ten of them are packed into the same trap. This may also result in LudicrousGibs flying everywhere if an unwary foe steps on really full one made with good materials.



** The game treats such fungus as a form of wood, and anything that can be built from wood can be built from such fungus. A particular breed of fungus found in the deepest caves has triple the material density of the other breeds. Thanks to the game's material-based combat system, this makes ballista bolts made from such wood three-times more massive than usual, resulting in a [[UpToEleven huge net damage boost]] to [[ForMassiveDamage an already powerful weapon]].

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** The game treats such fungus as a form of wood, and anything that can be built from wood can be built from such fungus. A particular breed of fungus found in the deepest caves has triple the material density of the other breeds. Thanks to the game's material-based combat system, this makes ballista bolts made from such wood three-times more massive than usual, resulting in a [[UpToEleven huge net damage boost]] to [[ForMassiveDamage [[InfinityMinusOneSword an already powerful weapon]].



* ImprobableWeaponUser / ImprovisedWeapon: Coins, pebbles, and even your opponent's ''vomit'' can be thrown ForMassiveDamage.

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* ImprobableWeaponUser / ImprovisedWeapon: Coins, pebbles, and even your opponent's ''vomit'' can be thrown ForMassiveDamage.to devastating effect.


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* NoKillLikeOverkill: With the physics derived combat damage calculations introduced in the 2010 update, weapon traps with purpose-built weapons (giant spiked balls, corkscrews, large serrated discs, etc.) do '''considerably''' more damage than equivalent material hand-held weapons used in the same type of weapon, especially when up to ten of them are packed into the same trap. This may also result in LudicrousGibs flying everywhere if an unwary foe steps on really full one made with good materials.
28th May '16 10:37:38 AM ShinQuickMan
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** Ever since 0.42, adventurers may now start with, or gain, alcohol dependence, dwarf or not. This may culminate from their values and ethics, or a change thereof, but, more often than not, it's triggered from severe trauma.
11th May '16 2:51:15 PM Quanyails
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* RuleOfCool: One has to wonder.

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* %%* RuleOfCool: One has to wonder.
11th May '16 2:48:29 PM Quanyails
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* ItsAWonderfulFailure: you get to explore the shambles of your once thriving fortress.

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* ItsAWonderfulFailure: you You get to explore the shambles of your once thriving once-thriving fortress.
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