History VideoGame / DwarfFortress

28th Mar '17 6:04:42 PM morenohijazo
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* DayOldLegend: The game will have engravers start depicting epic events on the walls and precious items of the fortress as soon as the event has happened. Maybe they're just vain. It's even possible, thanks to a particular bug involving sequestered items (ones dwarves can't get to, and don't necessarily realize they can't get to), to have an artifact contain decorations depicting ''[[DrosteImage the artifact itself]]'' (presumably including its decorations...) as well as the event of its completion.
22nd Mar '17 5:21:30 PM Mineboot45
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* NobodyPoops: Played straight, which is noteworthy considering that pretty much everything else is in this game.\\
Toady has stated that even though he's fine with fertilizer and sewers, adventurers and fortress dwarves having to go to the bathroom (on top of so much existing self-maintenance) would be a needless distraction that breaks immersion.

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* NobodyPoops: Played straight, which is noteworthy considering that pretty much everything else is in this game.\\
Toady has stated that even though he's fine with fertilizer and sewers, adventurers and fortress dwarves having to go to the bathroom (on top of so much existing self-maintenance) would be a needless distraction that breaks immersion.
19th Mar '17 1:34:15 PM Mineboot45
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* ChunkySalsaRule: There is no HP system in Dwarf Fortress [[note]]Undead corpses were an exception, before the 2014 update[[/note]]. See SubsystemDamage.

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* ChunkySalsaRule: There is no HP system in Dwarf Fortress [[note]]Undead Fortress[[note]]Undead corpses were an exception, before the 2014 update[[/note]]. See SubsystemDamage.
17th Mar '17 12:42:20 AM Midna
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* IndustrializedEvil: When introduced to the game, merpeople, although unbutcherable, had bones that were several orders of magnitude more valuable than most other sea creatures. Cue several attempting to set up seaside forts for the purposes of establishing "mermaid farms" with which to capture, breed, and air-drown merpeople, then sell their bones for a huge profit. Toady One responded by {{nerf}}ing the value of merperson bones to the default.
5th Mar '17 9:25:05 PM AtmosBlitzer
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The game has two modes: Fortress mode ([[FanNickname affectionately termed "Dwarf Mode" by the fans]]), which plays like a dizzyingly complex hybrid of ''VideoGame/DungeonKeeper'' [[XMeetsY and]] ''VideoGame/TheSims'', [[ThisIsYourPremiseOnDrugs if all your little people were manic-depressive alcoholics]]; and the rougher, less-polished Adventure mode, which plays like a very freeform {{roguelike}}. Both modes have no way to win, but hundreds of ways to lose, and thus, [[MiseryBuildsCharacter Losing]] [[EarnYourFun is Fun]]. If you intend to play this game, [[http://imgur.com/mHXiz.png keep that in mind.]]

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The game has two modes: Fortress mode ([[FanNickname affectionately termed "Dwarf Mode" by the fans]]), which plays like a dizzyingly complex hybrid of ''VideoGame/DungeonKeeper'' [[XMeetsY and]] ''VideoGame/TheSims'', [[ThisIsYourPremiseOnDrugs if all your little people were manic-depressive alcoholics]]; and the rougher, less-polished Adventure mode, which plays like a very freeform {{roguelike}}. Both modes have [[EndlessGame no way to win, win]], but hundreds of ways to lose, and thus, [[MiseryBuildsCharacter Losing]] [[EarnYourFun is Fun]]. If you intend to play this game, [[http://imgur.com/mHXiz.png keep that in mind.]]
27th Feb '17 3:47:09 AM IndigoFenix
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** For a while with the early 2014 release, flying animals would often fly themselves into trees, nearly always causing instant death by blunt-trauma.


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** The 2014 update brought multi-tile trees and climbing, and with it came a host of pathing bugs. Fleeing dwarves will often get stuck in trees, where they will proceed to starve to death. The best solution is often to clear away all trees while starting a fortress, which doesn't help with elven diplomacy...
** For a while with the early 2014 release, flying animals would often fly themselves into trees, nearly always causing instant death by blunt-trauma.
24th Feb '17 7:27:58 PM radiaki
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** The Player has a chance to do it aswell.
** --> Urist [=McHapless=] cancels Fell Tree: Interrupted by Bronze Colossus.
** --> Urist [=McLegendaryArmorsmith=] cancels Taking a Break in the Caverns: Interrupted by Giant Cave Spider.
** --> "What is that magma doing there? What are these 'dangerous terrain' cancella... oh my god, there's a baby on fire."
** --> A vile force of darkness has arrived! "Oh no, I have no military or traps or anything to defend myself!"
** --> [[ZombieApocalypse A cloud of evil dust has drifted nearby!]] "Oh, ''shit.''"
22nd Feb '17 7:47:24 AM morenohijazo
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* AIGeneratedEconomy:
** Showing us the pitfalls of giving the IA controls over sectors of the economy is the DummiedOut [[http://dwarffortresswiki.org/index.php/40d:Dwarven_economy eponymous feature]]: when some conditions were fulfilled, all dwarves were awarded private accounts to spend on food and other items they could buy from shops. This trope came in play when dwarves were able to buy shops and sell items in it for their own benefit. The issues came because of crappy features and the fact dwarves spent their entime time counting their coins.

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* AIGeneratedEconomy:
**
AIGeneratedEconomy: Showing us the pitfalls of giving the IA AI controls over sectors of the economy is the DummiedOut [[http://dwarffortresswiki.org/index.php/40d:Dwarven_economy eponymous feature]]: when some conditions were fulfilled, all dwarves were awarded private accounts to spend on food and other items they could buy from shops. This trope came in play when dwarves shops--except for nobles and [[AsskickingEqualsAuthority legendary dwarves]], who could take whatever without spending anything. Dwarves were able to buy shops and sell items in it for their own benefit. The issues came because This lead to bizarre things like children of crappy features and the fact nobles/legendary dwarves spent being ''poorer'' than average and dwarves spending all their entime time counting their coins.
15th Feb '17 7:54:35 PM FearlessSon
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* ConditionedToAcceptHorror: It is possible for dwarfs exposed to repeated but manageable mental trauma to build up a resistance to it. In the case of military training, this is actually part of the goal, as a well-disciplined militia member will, through repetition, come to enjoy fighting enough that it overrides their horror at witnessing death.
3rd Feb '17 12:50:19 PM StFan
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* [[ForScience For !!Science!!]]: The "magma sciences" are good at setting items on fire. See the [[Community/DwarfFortress Community Page]].

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* [[ForScience For !!Science!!]]: The "magma sciences" are good at setting items on fire. See the [[Community/DwarfFortress Community Page]].



* BambooTechnology: Abstractions like levers activating arbitrarily remote machines built out of stone cogs apparently by infinite-distance quantum entanglement, and bugs such as perpetual motion machines made with water wheels and screw pumps allow for some amazing things. See the [[Community/DwarfFortress community page]] and [[Awesome/DwarfFortress CMOA page]] for details on the most impressive achievements, but even run-of-the-mill fortresses make use of magma-based {{wave motion gun}}s.

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* BambooTechnology: Abstractions like levers activating arbitrarily remote machines built out of stone cogs apparently by infinite-distance quantum entanglement, and bugs such as perpetual motion machines made with water wheels and screw pumps allow for some amazing things. See the [[Community/DwarfFortress community page]] and [[Awesome/DwarfFortress CMOA page]] for details on the most impressive achievements, but even run-of-the-mill fortresses make use of magma-based {{wave motion gun}}s.



* LetsPlay: A popular pastime in the [[Community/DwarfFortress community]] thanks to the game's flexibility and unpredictability. It's customary for famous dwarves to be named after the participants in the thread, and the audience to have a say in the fortress' policy.

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* LetsPlay: A popular pastime in the [[Community/DwarfFortress community]] community thanks to the game's flexibility and unpredictability. It's customary for famous dwarves to be named after the participants in the thread, and the audience to have a say in the fortress' policy.
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