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* FeedItABomb: The first boss is Belcha, a giant barrel. He is defeated by throwing the beetles he spawns into his open "mouth", causing him to crunch them up and then [[ShapedExactlyLikeItself belch]] so hard he is blown backwards and ultimately falls into a pit on the right-hand side of the screen.

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* FeedItABomb: The first boss is Belcha, a giant barrel. He is defeated by throwing the beetles he spawns into his open "mouth", causing him to crunch them up and then [[ShapedExactlyLikeItself [[ShapedLikeItself belch]] so hard he is blown backwards and ultimately falls into a pit on the right-hand side of the screen.
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* FeedItABomb: The first boss is Belcha, a giant barrel. He is defeated by throwing the beetles he spawns into his open "mouth", causing him to crunch them up and then burp so hard he is blown backwards and ultimately falls into a pit on the right-hand side of the screen.

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* FeedItABomb: The first boss is Belcha, a giant barrel. He is defeated by throwing the beetles he spawns into his open "mouth", causing him to crunch them up and then burp [[ShapedExactlyLikeItself belch]] so hard he is blown backwards and ultimately falls into a pit on the right-hand side of the screen.
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* WhyDidItHaveToBeSnakes: Ellie the elephant hates mice and will run away from them if she sees them. One level has her navigating a dark, mouse-infested lumber mill, trying to avoid seeing them.
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Has the distinction of being the final ''Donkey Kong Country'' game produced by Rare, as well as the final game in the original trilogy. A back-to-basics follow-up, ''VideoGame/DonkeyKongCountryReturns'', was released by Retro Studios 14 years later, in 2010.

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Has the distinction of being the final 2D ''Donkey Kong Country'' Kong'' game produced by Rare, as well as the final game in the original trilogy.trilogy. Rare would go on to make one more game in the series, ''VideoGame/DonkeyKong64'', a 3D outing released in 1999. A back-to-basics follow-up, ''VideoGame/DonkeyKongCountryReturns'', was released by Retro Studios 14 years later, in 2010.
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Never Mind.

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* PushyMooks: Koindozers will use their shields to push you into hazards.
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Overdue Rogue Launched Trope


* PushyMooks: Koindozers will use their shields to push you into hazards.
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* PushyMooks: Koindozers from will use their shields to push you into hazards.

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* PushyMooks: Koindozers from will use their shields to push you into hazards.



** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn]]. {{Lampshaded}} by Benny when he tells you to “take a chance on me”

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** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn]]. {{Lampshaded}} by Benny when he tells you to “take "take a chance on me”me".



** In Krack Shot Kroc, one of the bonus levels has you control Krosshair, where you need to shoot down Kremlings.

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** In Krack Shot Kroc, one of the bonus levels has you control Krosshair, where the mook who's been shooting fireballs at you need from offscreen throughout the level. This briefly turns the game from a platformer into a first-person shooter as you attack Kremlings to shoot down Kremlings.get the Bonus Coin.
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* PushyMooks: Koindozers from will use their shields to push you into hazards.
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** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn]].

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** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn]]. {{Lampshaded}} by Benny when he tells you to “take a chance on me”

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[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/Dkc3_snes_boxart_166.jpg]]
[[caption-width-right:285:Trekking on like Dixie Kong!]]

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[[quoteright:285:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Dkc3_snes_boxart_166.jpg]]
[[caption-width-right:285:Trekking
org/pmwiki/pub/images/e1d8fe41_e2a9_4dfe_b650_e2dff8e43170.png]]
[[caption-width-right:350:Trekking
on like Dixie Kong!]]



* LightningCanDoAnything: At Lightning Look-Out, if any of the kongs are submerged during the storm, they'll be shocked regardless if the actual lightning bolt strikes while underwater.



* RealityEnsues: At Lightning Look-Out, as in real life, it is a bad idea to be swimming during a thunderstorm, as you'll be shocked regardless of if the actual lightning bolt hits you while underwater.


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* SoreLoser: Whenever Cranky loses a ball game, he either throws a ball at Dixie / Kiddy or chases them out of the tent.

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[[caption-width-right:285:Trekking on like Dixie Kong]]

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[[caption-width-right:285:Trekking on like Dixie Kong]]
Kong!]]



* DropTheCow: In the 100% ending, the Banana Bird catches K.Rool by dropping a enormous egg on top of him.

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* DropTheCow: In the 100% ending, the Queen Banana Bird catches K.K. Rool by dropping a enormous egg on top of him.



* GuideDangIt: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game you need to get to the secret world, beat K. Rool, ''and'' get a 100% completion rating. [[note]]This means all 41 DK Coins, which itself requires finding all Golden Bonus Coins, because Boomer Bear accepts no other payment to open the way to the remaining levels in Krematoa. It ''also'' requires all Banana Birds, which is itself quite a headache due to the many different ways they can be obtained, though most are simply from the Simon Caves.[[/note]] The game doesn't tell you this unless you actively look for secret conversations and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.
* HarderThanHard: Available via the "TUFST" secret cheat code. It removes all checkpoint barrels and nearly DK barrels from the game (whereas "HARDR" only removes about 20% of the DK barrels), but allows you to attain up to 105% completion, the title of Immortal Monkey, and a Cranky Kong trophy on your stats screen.

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* GuideDangIt: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game you need to get to the secret world, beat K. Rool, ''and'' get a 100% completion rating. [[note]]This means all 41 DK Coins, which itself requires finding all Golden Bonus Coins, because Boomer Bear accepts no other payment to open the way to the remaining levels in Krematoa. It ''also'' requires all Banana Birds, which is itself quite a headache due to the many different ways they can be obtained, though most are simply from the Simon Caves.[[/note]] The game doesn't tell you this unless you actively look for secret conversations conversations, and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.
* HarderThanHard: Available via the "TUFST" secret cheat code. It removes all checkpoint barrels and nearly almost all DK barrels from the game (whereas "HARDR" only removes about 20% of the DK barrels), but allows you to attain up to 105% completion, the title of Immortal Monkey, and a Cranky Kong trophy on your stats screen.



* NoFairCheating: In Riverside Race, if you use the Warp Barrel to skip to the end, the stopwatch will max out, preventing you from beating Brash's record time (or your personal record if you've beaten his time).

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* NoFairCheating: NoFairCheating:
**
In Riverside Race, if you use the Warp Barrel to skip to the end, the stopwatch will max out, preventing you from beating Brash's record time (or your personal record if you've beaten his time).time).
** Starting a file with the "LIVES" (50 lives) and/or "ASAVE" (save after every level) cheats will only allow you to earn the "Cheatin' Chump" rank.
** Inverted with the HARDR and TUFST cheats, which make the game harder, but allow you to get completion percentages and ranks that can't be earned on a normal file.



* PowerUpMount: The animal buddies, as usual, including newcomer Ellie the Elephant.

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* PowerUpMount: The animal buddies, as usual, including Enguarde, Squawks, and Squitter return from the last game, and retain their abilities to provide better mobility for the Kongs. There's also newcomer Ellie the Elephant.Elephant, who can shoot water as a projectile and reach barrels from a distance.
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Not a port; the GBA version was rebuilt from the ground up.


''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, originally released in 1996. A port (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance in 2005.

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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, originally released in 1996. A port remake (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance in 2005.



* HolidayMode: The "MERRY" cheat, sadly not available in the GBA port. Inputting this cheat makes all of the bonuses have Christmas themes, with green bananas replaced by little presents, stars replaced by ornaments, and the regular bonus music replaced by a composition called "Jangle Bells" that sounds like an {{Expy}} of Brenda Lee's "Rockin' Around the Christmas Tree".

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* HolidayMode: The "MERRY" cheat, sadly not available in exclusive to the GBA port.SNES original. Inputting this cheat makes all of the bonuses have Christmas themes, with green bananas replaced by little presents, stars replaced by ornaments, and the regular bonus music replaced by a composition called "Jangle Bells" that sounds like an {{Expy}} of Brenda Lee's "Rockin' Around the Christmas Tree".



* ReReleaseSoundtrack: The GBA port doesn't use any of the music by Eveline Novakovic, containing an entirely new score by David Wise.

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* ReReleaseSoundtrack: The GBA port remake doesn't use any of the music by Eveline Novakovic, containing an entirely new score by David Wise.



** Swanky Kong's mini-games involve moving back and forth to hit targets in some carnival game. It can be considered practice for the [[SlippySlideyIceWorld K3]] boss, Bleak, whom you engage with in a snowball fight. In the GBA port, the shooting gallery mini-game is replaced by a "half pipe" game reminiscent of the bonus levels from ''VideoGame/SonicTheHedgehog2.''

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** Swanky Kong's mini-games involve moving back and forth to hit targets in some carnival game. It can be considered practice for the [[SlippySlideyIceWorld K3]] boss, Bleak, whom you engage with in a snowball fight. In the GBA port, remake, the shooting gallery mini-game is replaced by a "half pipe" game reminiscent of the bonus levels from ''VideoGame/SonicTheHedgehog2.''
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* Nerf: In previous games, the wooden barrel only breaks after hitting a wall. In this game, however, it breaks after hitting an enemy.

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* Nerf: {{Nerf}}: In previous games, the wooden barrel only breaks after hitting a wall. In this game, however, it breaks after hitting an enemy.
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* Nerf: In previous games, the wooden barrel only breaks after hitting a wall. In this game, however, it breaks after hitting an enemy.
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* ReReleaseSoundtrack: The GBA port doesn't use any of the music by Eveline Novakovic, containing an entirely new score by David Wise.

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Minor cleanups. Bobbing Barrel Brawl has a pretty obvious hint about water-getting and spraying, since you get stopped by a Buzz at a pool of water right next to the letters "LR" spelled out by bananas. It's maybe a bit easy to miss but not really enough to qualify as Guide Dang It.


* OneHundredPercentCompletion: The 103% Completion ending. [[spoiler:K. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Helicopter. Thiz lets you travel to the clouds, where the Mother Banana Bird tasks you with finding all of the Banana Birds at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft.]]
* AdvancingWallOfDoom: The giant bandsaw in "Ripsaw Rage" that cuts down the trees here and that the Kongs must elude by climbing upwards. Landing on it will automatically lose the Kong in lead.

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* OneHundredPercentCompletion: The 103% Completion ending. [[spoiler:K. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Helicopter. Thiz Gyrocopter. This lets you travel to the clouds, where the Mother Banana Bird tasks you with finding all of the Banana Birds Birds, at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft.]]
* AdvancingWallOfDoom: The giant bandsaw in "Ripsaw Rage" that cuts down upwards through the giant trees here and that make up the level. The Kongs must elude it by climbing upwards. Landing upwards, as landing on it will automatically lose the Kong in lead.



* BalanceBuff: As stated over [[http://www.dkvine.com/interactive/forums/index.php?showtopic=10539&pid=381901&st=0&#entry381901 here]] and [[http://www.dkc-atlas.com/forum/viewtopic.php?f=9&t=2129 here]] - in-comparison to the previous game, Dixie now walks as fast as Diddy (although her running speed is unchanged). Kiddy - on the other hand - walks and runs as fast as Dixie in the previous game.

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* BalanceBuff: As stated over [[http://www.dkvine.com/interactive/forums/index.php?showtopic=10539&pid=381901&st=0&#entry381901 here]] and [[http://www.dkc-atlas.com/forum/viewtopic.php?f=9&t=2129 here]] - in-comparison here]]: in comparison to the previous game, Dixie now walks as fast as Diddy (although her running speed is unchanged). Kiddy - Kiddy, on the other hand - hand, walks and runs as fast as Dixie in the previous game.



* BlackoutBasement: The stage Floodlit Fish. It's a dark coral reef stage, and all illumination comes from bio-luminescent fish.
* BombardierMook: Karbines are owls armed with cannons. They appear only in the level Fireball Frenzy, where they hover in the background and periodically launch fireballs. They cannot be defeated and are found in large numbers, forcing the kongs to constantly keep moving to avoid them.
* TheBusCameBack: Steel kegs return for this game after being absent from ''Diddy's Kong Quest'', making them one of the few gameplay elements to appear in [=DKC1=] ''and'' [=DKC3=] but ''not'' [=DKC2=].
* CaveBehindTheFalls: There's one if you enter the "WATER" cheat. It holds a "repeat the sequence" mini-game that's normally reserved for Banana Birds, and if you complete it, you get all 85 Bonus Coins immediately.
* CheckpointStarvation: If you input the "TUFST" cheat you can ''[[SelfImposedChallenge eliminate checkpoints entirely]]''.

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* BlackoutBasement: The stage Floodlit Fish. It's a dark coral reef stage, and all illumination comes from bio-luminescent fish.
fish, which Enguarde can poke to light the whole screen for a limited time.
* BombardierMook: Karbines are owls armed with cannons. They appear only in the level Fireball Frenzy, where they hover in the background and periodically launch fireballs. They cannot be defeated and are found in large numbers, forcing the kongs Kongs to constantly keep moving to avoid them.
* TheBusCameBack: Steel kegs return for this game after being absent from ''Diddy's Kong Quest'', making them one of the few gameplay elements to appear in [=DKC1=] ''and'' [=DKC3=] the first game and this one but ''not'' [=DKC2=].
''Diddy's Kong Quest''.
* CaveBehindTheFalls: There's One of the overworld waterfalls turn into one if you enter the "WATER" cheat. It holds a "repeat the sequence" mini-game that's normally reserved for Banana Birds, and if you complete it, you get all 85 Bonus Coins immediately.
* CheckpointStarvation: If you input the "TUFST" cheat you can ''[[SelfImposedChallenge eliminate checkpoints entirely]]''.entirely, forcing you to beat every stage in one go.



* CrazyPrepared: [[spoiler:K. Rool certainly pulls-out all the stops this time around. He uses KAOS as a [[TheHeavy Heavy]] to hide behind; abducts Donkey '''''and''''' Diddy as a precaution, as well as to get {{Living Batter|y}}ies for KAOS; seals away the Banana Bird Queen to prevent her interference; and scatters her fellow Banana Birds, the only ones who can free her, all over the place via hidden caves with complex security sequences.]]
%%* CreditsMedley: In the GBA remake.
* CrosshairAware: Krosshair, an unseen enemy that shoots fireballs at you in Krack-Shot Kroc. Luckily, the crosshairs stay still for a second right before each shot is fired.
* CuttingTheKnot: Fish Food Frenzy's gimmick of feeding Nibbla with the correct food on pain of being attacked by him can be skipped simply by [[SpeedRun swimming at full speed and never stopping at any point]], since he'll be too busy eating enemies to catch up.

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* CrazyPrepared: [[spoiler:K. Rool certainly pulls-out all the stops this time around. He uses KAOS as a [[TheHeavy Heavy]] to hide behind; abducts Donkey '''''and''''' ''and'' Diddy as a precaution, as well as to get {{Living Batter|y}}ies for KAOS; seals away the Banana Bird Queen to prevent her interference; and scatters her fellow Banana Birds, the only ones who can free her, all over the place via hidden caves with complex security sequences.]]
%%* * CreditsMedley: In the GBA remake.
remake, the credits music is a mix of other songs in the new soundtrack.
* CrosshairAware: Krosshair, an unseen enemy that shoots fireballs at you in Krack-Shot Kroc.Kroc, shows its aim with a fast crosshair. Luckily, the crosshairs stay still for a second right before each shot is fired.
* CuttingTheKnot: Fish Food Frenzy's gimmick of feeding Nibbla with the correct food on pain of being attacked by him can be skipped simply by [[SpeedRun swimming at full speed and never stopping at any point]], point, since he'll be too busy eating enemies to catch up.



* DownTheDrain: Some levels take place in a drainpipe. Dixie and Kiddy either ride a bobsled, jump through the tubes, or swim in liquid.
%%* TheDragon: [[spoiler:KAOS.]]

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* DownTheDrain: Some levels take place in a drainpipe. Dixie and Kiddy either ride a bobsled, jump through the low-gravity tubes, or swim in liquid.
%%* TheDragon: [[spoiler:KAOS.]]
liquid.



* EternalEngine: Mekanos is a word full of factory levels.
* EverythingsBetterWithPenguins: Not this time. Lemguins are enemies, and [[GoddamnedBats irritating ones]] at that.

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* EternalEngine: Mekanos is a word world full of factory levels.
* EverythingsBetterWithPenguins: Not this time. Lemguins are enemies, and [[GoddamnedBats irritating ones]] ones at that.that, spawning indefinitely from holes and sliding forward.



* ExcitedShowTitle: Dixie Kong's Double Trouble!
%%* FeatheredFiend: Booty Bird, Swoopy and Karbine.

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* ExcitedShowTitle: Dixie The game's subtitle is ''Dixie Kong's Double Trouble!
%%*
Trouble!''
*
FeatheredFiend: The bird enemies in this game are Booty Bird, Bird (a fat PinataEnemy that typically flies in place and can't attack), Swoopy (a woodpecker that charges at the Kongs, usually getting pinned to a wall afterward) and Karbine.Karbine (an owl holding a cannon that shoots balls of molten metal).



* GetOnTheBoat: You have to change vehicles four or five times over the course of the game.
** The overworld setting is a somewhat-vast lake. Your first vehicle is a boat. Then you switch to a hovercraft that can bypass rocks protruding from the water. After that is the Turbo Ski, which, in addition to the hovercraft's ability, can jump up waterfalls, somehow. After you collect all of the DK coins, you get a fancy helicopter that allows you to travel over any and every obstacle, including the land itself, and is required for [[HundredPercentCompletion 100% Completion]].
* GoombaStomp: Squitter can defeat enemies by jumping on them, unlike the previous game. Dixie and Kiddy can do this to enemies, too.

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* GetOnTheBoat: You have to change vehicles four or five times over the course of the game.
**
game. The overworld setting is a somewhat-vast lake. Your first vehicle is a boat. Then you switch to a hovercraft that can bypass rocks protruding from the water. After that is the Turbo Ski, which, in addition to the hovercraft's ability, can jump up waterfalls, somehow. After you collect all of the DK coins, you get a fancy helicopter that allows you to travel over any and every obstacle, including the land itself, and is required for [[HundredPercentCompletion 100% Completion]].
* GoombaStomp: Squitter can defeat enemies by jumping on them, unlike the previous game. Dixie Dixie, Kiddy, and Kiddy Ellie can do this to enemies, too.



** A minor example: In the level "Bobbing Barrel Brawl", it's necessary to use Ellie's water squirting ability to kill some enemies. But the game never properly teaches you how to get water in the first place, so many a player who didn't have the manual had to perform a lot of trial and error to figure it out. A large part of the ''WebVideo/JamesAndMikeMondays'' episode where they played the game revolved around this.



* HenpeckedHusband: Implied: [[spoiler:the Kongs having defeated KAOS, Baron K. Roolenstein yells at them for doing so, saying that his wife will kill him because he used "all her best pots and pans" to make it. Related to HijackedByGanon below.]]

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* TheHeavy: KAOS is initially portrayed as the new BigBad and fights the Kongs a few times at its factories, but [[spoiler:he's really just a Kong-powered decoy for Baron K. Roolenstein, who only shows himself once KAOS is scrapped]].
* HenpeckedHusband: Implied: [[spoiler:the [[spoiler:after the Kongs having defeated defeat KAOS, Baron K. Roolenstein yells at them for doing so, saying that his wife will kill him because he used "all her best pots and pans" to make it. Related to HijackedByGanon below.]]



* HitboxDissonance: Or something. In the GBA version, the collision of the stars in Swanky's Dash are '''significantly''' wider than they seem. If you want to have any hope of getting all the stars in a given tube, you're going to have to abuse this as hard as you can, effectively going beside them to get them, or else you'll never be able to reach them all.

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* HitboxDissonance: Or something. In the GBA version, the collision of the stars in Swanky's Dash are '''significantly''' wider than they seem. If you want to have any hope of getting all the stars in a given tube, you're going to have to abuse this as hard as you can, effectively going beside them to get them, or else you'll never be able to reach them all.



* InfinityPlusOneSword: The helicopter. It's a cool ride that allows you to explore anywhere on the map; unfortunately, by the time you acquire it, the only things left to find are a couple of "Simon Caves" and the game's GoldenEnding.
* InterfaceScrew: Remember the purple liquid Kaptain K. Rool shot out of his musket in the previous game? The one that reversed your controls? In this game, there's a stage called Poisonous Pipeline ''completely filled with it.'' It's the final stage before you get to Kastle KAOS. [[NintendoHard Have fun with that.]]
* JungleJapes: There are three levels with a jungle setting in this game. The first two are Konveyor Rope Klash and Koindozer Klamber in KAOS Kore. The last one is Stampede Sprint in Krematoa.
* KingMook: Barbos, the boss of Razor Ridge. She's a giant version of the smaller Lurchin (urchin) enemies.
* TheLeader: Dixie Kong. Her name is in the subtitle this time.
* LighterAndSofter: Especially compared to the second game, though some individual levels such as Poisonous Pipeline and Ripsaw Rage go against this, and a lot of the music is relatively subdued.
%%* LiveItem: The Banana Birds.

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* InfinityPlusOneSword: The helicopter.gyrocopter. It's a cool ride that allows you to explore anywhere on the map; unfortunately, by the time you acquire it, the only things left to find are a couple of "Simon Caves" and the game's GoldenEnding.
* InterfaceScrew: Remember the purple liquid Kaptain K. Rool shot out of his musket in the previous game? The one that reversed your controls? In this game, there's a stage called Poisonous Pipeline ''completely filled with it.'' It's Pipeline, the final stage before you get to Kastle KAOS. [[NintendoHard Have fun KAOS, is filled with that.]]
toxic water than reverses your controls while swimming in it.
* JungleJapes: There are three levels with a jungle setting in this game. The first two are Konveyor Rope Klash and Koindozer Klamber in KAOS Kore. The Kore, and the last one is Stampede Sprint in Krematoa.
* KingMook: Barbos, the boss of Razor Ridge. She's a giant version of the smaller Lurchin (urchin) enemies.
enemies, and is likewise defeated by exposing and attacking her soft body.
* TheLeader: Dixie Kong. Her Kong, whose name is in the subtitle this time.
time, has to take on the role of stopping KAOS after Donkey Kong and Diddy Kong go missing.
* LighterAndSofter: Especially compared to After ''Diddy's Kong Quest'' took place in the second game, though some individual grimy, unkempt Crocodile Isle with the Kremling Krew at their strongest, ''Dixie Kong's Double Trouble'' returns to lush countrysides and has a goofier, calmer feeling to it. Most of the darker moods are reserved for the factory, jungle, and pipeline levels such as Poisonous Pipeline in Mekanos and Ripsaw Rage go against this, and a lot of the music is relatively subdued.
%%*
KAOS Kore.
*
LiveItem: The collectible required to reach the GoldenEnding is Banana Birds.Birds, found by freeing them from the secret caves and as gifts from the Brothers Bear. Once collected, they stay in Wrinkly's Save Cave until [[spoiler:you have enough to free the Queen Banana Bird]].



%%* TheLostWoods: Kremwood Forest.
* MisguidedMissile: One of the steps to beating Barbos' Barrier is redirecting seashell-shaped missiles to hit the Lurchins blocking her.

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%%* * TheLostWoods: Kremwood Forest.
Forest, the second world, is a woodland region, containing forested levels and a few TreeTrunkTour stages.
* MisguidedMissile: One of the steps to beating Barbos' Barrier Barbos is redirecting seashell-shaped missiles to hit the Lurchins blocking her.protecting her body.



* NewPowersAsThePlotDemands: Villainous example. The Banana Bird Queen offhandedly mentions K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's in-game persona revolving entirely around science and machinery, with no hint whatsoever of sorcery in any of his boss fights.
* NightmareFace: All the boss levels, save for Squirt's Showdown in Cotton-Top Cove, have this in the world map.

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* NewPowersAsThePlotDemands: Villainous example. The Banana Bird Queen offhandedly mentions K.[[spoiler:K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's in-game persona revolving entirely around science and machinery, with no hint whatsoever of sorcery in any of his boss fights.
fights]].
* NightmareFace: All the boss levels, save for Squirt's Showdown in Cotton-Top Cove, have this in are marked on the world map.map by a spooky face made up by part of the landscape.



* PunnyName: The animal buddy, Parry. He's a ''parrot'' who travels ''parallel'' to the Kongs.
* RealityEnsues: At Lightning Look-Out, as in RealLife, it is a bad idea to be swimming during a thunderstorm, as you'll be shocked regardless of if the actual lightning bolt hits you while underwater.
* RingOutBoss: Belcha is defeated by knocking him into a hole.
** Squirt is an inversion; he tries to ring you out.
* SeaHurtchin: The Lurchin enemies, sea urchins that can open up to reveal the creature's grotesque, angry face. They, of course, are harmful on contact and can only be defeated by Enguarde (only when their shells are open) or the Nibbla (which can eat them but will be pretty pissed off about it).

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* PunnyName: The new animal buddy, Parry.buddy Parry the Parallel Bird. He's a ''parrot'' who travels ''parallel'' to the Kongs.
* RealityEnsues: At Lightning Look-Out, as in RealLife, real life, it is a bad idea to be swimming during a thunderstorm, as you'll be shocked regardless of if the actual lightning bolt hits you while underwater.
* RingOutBoss: RingOutBoss:
**
Belcha is defeated by knocking him into a hole.
hole; he burps himself backwards whenever he eats a Knik-Knak, but advances forward if you flub the throw, and there's a pit on your side of the arena as well.
** Squirt is an inversion; inversion: he cannot damage Ellie, but instead tries to ring you out.
her out by spitting a stream of water.
* SeaHurtchin: The Lurchin enemies, sea urchins that can open up to reveal the creature's grotesque, angry face. They, of course, They are harmful on contact and can only be defeated by Enguarde (only when their shells are open) or the Nibbla (which can eat them but will be pretty pissed off about it).



** K.Rool states he would've [[WesternAnimation/ScoobyDoo gotten away with it, if it wasn't for those meddling kids.]]
** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn.]]
** Bazaar will tell you about [[Franchise/TheLegendOfZelda a kid wearing green who tried to buy something from his store. The kid didn't have any bear coins, but Bazaar liked him and let him pay in "Rupees" instead.]]

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** K.Rool [[spoiler:K. Rool]] states he would've [[WesternAnimation/ScoobyDoo [[Franchise/ScoobyDoo gotten away with it, if it wasn't for those meddling kids.]]
kids]].
** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn.]]
Björn]].
** Bazaar will tell you about [[Franchise/TheLegendOfZelda a kid wearing green named Link who tried to buy something from his store. The kid didn't have any bear coins, but Bazaar liked him and let him pay in "Rupees" instead.]]instead]]. He then left, muttering that [[VideoGame/TheLegendOfZeldaLinksAwakening his seashells weren't the right shape]].



* TrickShotPuzzle: Some [[ExactlyWhatIAimedAt clever planning]] and [[AwesomenessByAnalysis carefully timed]] [[BoomerangComeback steel-keg throws]] will be needed to separate Koin from a DK Coin. [[note]]The Kremling's shield will always prevent the usual direct assault. He can almost immediately turn around or raise the shield overhead, in order to defend from any direction; i.e., he will always face a nearby Kong. He does not move from his spot in each level[[/note]]; [[TookALevelInBadass Koindozer]], by contrast, is [[FoeTossingCharge not so shy]]. Sometimes it's necessary to throw the keg and then sucker Koin into facing away from the advancing weapon. Barrel Cannons and [[PinballProjectile walls]] will occasionally play parts in the solutions to these puzzles. (Bananas will mark a few of the correct positions.)
* UnexpectedGameplayChange: Rocket Rush, the final stage of the game, contains next to zero platforming. Instead, you control a faulty old rocket as it rises to the top of the volcano Krematoa. You have extremely limited fuel, so a single mistake usually means death.

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* TrickShotPuzzle: Some [[ExactlyWhatIAimedAt clever planning]] and [[AwesomenessByAnalysis carefully timed]] timed [[BoomerangComeback steel-keg throws]] will be needed to separate Koin from a DK Coin. [[note]]The Kremling's shield will always prevent the usual direct assault. He can almost immediately turn around or raise the shield overhead, in order to defend from any direction; i.e., he will always face a nearby Kong. He does not move from his spot in each level[[/note]]; [[TookALevelInBadass Koindozer]], by contrast, is [[FoeTossingCharge not so shy]].level[[/note]]. Sometimes it's necessary to throw the keg and then sucker Koin into facing away from the advancing weapon. Barrel Cannons and [[PinballProjectile walls]] will occasionally play parts in the solutions to these puzzles. (Bananas puzzles, and bananas will mark a few of the correct positions.)
positions.
* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
Rocket Rush, the final stage of the game, contains next to zero platforming. Instead, you control a faulty old rocket as it rises to the top of the volcano Krematoa. You have extremely limited fuel, so a single mistake usually means death.



* YouMeddlingKids: Said by K.Rool himself, an obvious ShoutOut to ''WesternAnimation/ScoobyDoo''.

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* YouMeddlingKids: Said by K.[[spoiler:K. Rool himself, himself]], an obvious ShoutOut to ''WesternAnimation/ScoobyDoo''.''Franchise/ScoobyDoo''.
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* OneHundredPercentCompletion: The 103% Completion ending. [[spoiler:K. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Helicopter that you use to find the last of the Banana Birds trapped in the "Simon Caves", at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft.]]

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* OneHundredPercentCompletion: The 103% Completion ending. [[spoiler:K. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Helicopter that Helicopter. Thiz lets you use travel to find the last clouds, where the Mother Banana Bird tasks you with finding all of the Banana Birds trapped in the "Simon Caves", at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft.]]



* GuideDangIt: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game you need to get to the secret world, beat K. Rool, ''and'' get a 100% completion rating. [[note]]This means all 41 DK Coins, which itself requires finding all Golden Bonus Coins, because Boomer Bear accepts no other payment to open the way to the remaining levels in Krematoa. It ''also'' requires all Banana Birds, which is itself quite a headache due to the many different ways they can be obtained, though most are simply from the Simon Caves.[[/note]] The game never actually tells you this, however, and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.

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* GuideDangIt: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game you need to get to the secret world, beat K. Rool, ''and'' get a 100% completion rating. [[note]]This means all 41 DK Coins, which itself requires finding all Golden Bonus Coins, because Boomer Bear accepts no other payment to open the way to the remaining levels in Krematoa. It ''also'' requires all Banana Birds, which is itself quite a headache due to the many different ways they can be obtained, though most are simply from the Simon Caves.[[/note]] The game never actually tells doesn't tell you this, however, this unless you actively look for secret conversations and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.
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* MusicalNod: "Rockface Rumble" contains a melodic callback to "Mining Melancholy" from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''.
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* NewPowersAsThePlotDemands: Villainous example. The Banana Bird Queen offhandedly mentions K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's whole character revolving around science and machinery in this game.

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* NewPowersAsThePlotDemands: Villainous example. The Banana Bird Queen offhandedly mentions K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's whole character in-game persona revolving entirely around science and machinery machinery, with no hint whatsoever of sorcery in this game.any of his boss fights.
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* NewPowersAsThePlotDemands: The Banana Bird Queen offhandedly mentions K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's whole character revolving around science and machinery in this game.

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* NewPowersAsThePlotDemands: Villainous example. The Banana Bird Queen offhandedly mentions K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's whole character revolving around science and machinery in this game.
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* NewPowersAsThePlotDemands: The Banana Bird Queen offhandedly mentions K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's whole character revolving around science and machinery in this game.
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* BombardierMook: Karbines are owls armed with cannons. They appears only in the level Fireball Frenzy, where they hover in the background and periodically launches fireballs at the kongs. They cannot be defeated and are found in large numbers, forcing the kongs to constantly keep moving to avoid them.

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* BombardierMook: Karbines are owls armed with cannons. They appears appear only in the level Fireball Frenzy, where they hover in the background and periodically launches fireballs at the kongs.launch fireballs. They cannot be defeated and are found in large numbers, forcing the kongs to constantly keep moving to avoid them.
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* BombardierMook: Karbines are owls armed with cannons. They appears only in the level Fireball Frenzy, where they hover in the background and periodically launches fireballs at the kongs. They cannot be defeated and are found in large numbers, forcing the kongs to constantly keep moving to avoid them.
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* AdvancingWallOfDoom: The giant bandsaw in "Ripsaw Rage" that cuts down the trees here and that the Kongs must elude by climbing upwards.

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* AdvancingWallOfDoom: The giant bandsaw in "Ripsaw Rage" that cuts down the trees here and that the Kongs must elude by climbing upwards. Landing on it will automatically lose the Kong in lead.



* BambooTechnology: All of Funky's inventions.
* BearyFunny: The Brothers Bear.

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* BambooTechnology: All of Funky's inventions.
inventions. For example, the Gyrocopter somehow flies despite being made of entirely wood and barrels, plus one propeller.
* BearyFunny: The Brothers Bear.Bear are completely friendly and assist Dixie and Kiddy in their quest. They can somehow speak English, and each one has a specific theming.



* CreditsMedley: In the GBA remake.

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* %%* CreditsMedley: In the GBA remake.



* DeathMountain: Razor Ridge.

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* DeathMountain: Razor Ridge.Ridge is a steep mountain, full of cavernous and mountain-climbing levels. Dixie and Kiddy need to use cable cars to climb up the overworld.



* DoorClosesEnding: The GameOver sequence has this.
* DownTheDrain: The pipe levels.
* TheDragon: [[spoiler:KAOS.]]

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* DoorClosesEnding: The GameOver sequence has this.
this. Dixie and Kiddy are in a baby's crib, and the music ends with it going to black as a door slam is heard.
* DownTheDrain: The pipe levels.
*
Some levels take place in a drainpipe. Dixie and Kiddy either ride a bobsled, jump through the tubes, or swim in liquid.
%%*
TheDragon: [[spoiler:KAOS.]]



* EternalEngine: Mekanos.

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* EternalEngine: Mekanos.Mekanos is a word full of factory levels.



* {{Gasshole}}: Belcha, the boss of Lake Orangatanga, and a gigantic living barrel. His name speaks for itself.

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* {{Gasshole}}: Belcha, the boss of Lake Orangatanga, and a gigantic living barrel. His name speaks for itself.He spits out beetles and burps loudly when hit.



* GoombaStomp: Squitter can defeat enemies by jumping on them, unlike the previous game.

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* GoombaStomp: Squitter can defeat enemies by jumping on them, unlike the previous game. Dixie and Kiddy can do this to enemies, too.



* LiveItem: The Banana Birds.

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* %%* LiveItem: The Banana Birds.



* TheLostWoods: Kremwood Forest.

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* %%* TheLostWoods: Kremwood Forest.



* RingOutBoss: Belcha.

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* RingOutBoss: Belcha.Belcha is defeated by knocking him into a hole.



* SlippySlideyIceWorld: K3.
* SnowballFight: Dixie and Kiddy battle Bleak, an evil snowman, this way.

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* SlippySlideyIceWorld: K3.
K3 is a ski resort, full of snow that Kiddy and Dixie slip on while walking.
* SnowballFight: Dixie and Kiddy battle Bleak, an evil snowman, this way.by throwing snowballs at him.



* ThrowABarrelAtIt: Used to damage mooks, break open chests, and in this game, get DK coins from aptly named Koins.
* TreeTrunkTour: The tree levels (Barrel Shield Bust-Up, Springin' Spiders, Ripsaw Rage and Swoopy Salvo).

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* ThrowABarrelAtIt: Used Throwing barrels is used to damage mooks, break open chests, and in this game, get DK coins from aptly named Koins.
* TreeTrunkTour: The tree levels (Barrel Shield Bust-Up, Springin' Spiders, Ripsaw Rage and Swoopy Salvo).Salvo) take place between and inside a lot of tall trees.



* UnderTheSea: Cotton Top Cove.

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* UnderTheSea: Cotton Top Cove.Cove is full of lakes and waterfalls. Some levels take place underwater, while others are in front of the waterfalls.



* VolcanoLair: Krematoa, the secret hideout of KAOS and [[spoiler:K. Rool]].

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* VolcanoLair: Krematoa, the secret hideout of KAOS and [[spoiler:K. Rool]].Rool]], is a giant volcano.
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* EekAMouse: Stereotypical "scared elephant" version, which makes Murky Mill interesting. Some of you may have wondered why Ellie doesn't freak out when a Sneek's under a nearby light but she's not; her apparently poor eyesight explains the short range of vision, too. This anti-rat panic also sets up the [[spoiler:frustrating challenge of Stampede Sprint!]]

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* EekAMouse: Stereotypical "scared elephant" version, which makes ElephantsAreScaredOfMice: Ellie the elephant will rapidly run away from any Sneeks (large rats) that she sees. Murky Mill interesting. Some of you may have wondered why Ellie requires the player to either dispatch the Sneeks from a distance or in the dark (apparently, she doesn't freak out when a Sneek's under a nearby light but she's not; her apparently poor eyesight explains the short range of vision, too. This anti-rat panic also sets up the [[spoiler:frustrating challenge of mind if she can only barely see them), and Stampede Sprint!]]Sprint features her running madly away from a trio of Sneeks, with the player only able to control her jumping until she settles down.



* FeatheredFiend: Booty Bird, Swoopy and Karbine.

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* %%* FeatheredFiend: Booty Bird, Swoopy and Karbine.
Is there an issue? Send a MessageReason:
Corrected an error with the locations of Benny and Björn, and accented Björn's name in the shout-out section.


** The Chairlift operators in K3 are named [[{{Music/ABBA}} Benny and Bjorn.]]

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** The Chairlift operators in K3 Razor Ridge are named [[{{Music/ABBA}} Benny and Bjorn.Björn.]]
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* TheBusCameBack: Steel kegs return for this game after being absent from ''Diddy's Kong Quest'', making them one of the few gameplay elements to appear in [=DKC1=] ''and'' [=DKC3=] but ''not'' [=DKC2=].
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Put in Kiddy Kong's special ability

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* WalkOnWater: Kiddy Kong can roll onto bodies of water and skip like a rock two times consecutively.
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* BalanceBuff: As stated over [[http://www.dkvine.com/interactive/forums/index.php?showtopic=10539&pid=381901&st=0&#entry381901 here]] and [[http://www.dkc-atlas.com/forum/viewtopic.php?f=9&t=2129 here]] - in-comparison to the previous game, Dixie now walks as fast as Diddy (although her running speed is unchanged). Kiddy - on the other hand - walks and runs as fast as Dixie in the previous game.
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* CrazyPrepared: [[spoiler:K. Rool certainly pulls-out all the stops this time around. He uses KAOS as a [[TheHeavy Heavy]] to hide behind; abducts Donkey '''''and''''' Diddy as a precaution, as well as to get {{Living Batter|y}}ies for KAOS); seals away the Banana Bird Queen to prevent her interference; and scatters her fellow Banana Birds (the only ones who can free her) all over the place via hidden caves with complex security sequences.]]

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* CrazyPrepared: [[spoiler:K. Rool certainly pulls-out all the stops this time around. He uses KAOS as a [[TheHeavy Heavy]] to hide behind; abducts Donkey '''''and''''' Diddy as a precaution, as well as to get {{Living Batter|y}}ies for KAOS); KAOS; seals away the Banana Bird Queen to prevent her interference; and scatters her fellow Banana Birds (the Birds, the only ones who can free her) her, all over the place via hidden caves with complex security sequences.]]

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