History VideoGame / DonkeyKongCountry3DixieKongsDoubleTrouble

4th Feb '16 10:03:06 AM speedyboris
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* {{Ambient}}: The first ''minute'' of the "Jungle Jitter" theme for GBA is just ambient jungle noises, unless you come back from a bonus round.
18th Jan '16 11:32:44 PM Mikeyfan93
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* BambooTechnology: all of Funky's inventions.
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* BambooTechnology: all All of Funky's inventions.
13th Oct '15 1:06:08 PM speedyboris
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* EvilLaugh: The snowman boss. Oddly, he laughs even when you hit him.
11th Oct '15 10:39:42 AM technickal
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It actually has LESS glitches.
Like the first two games in the ''Country'' series, the game received a follow-up in the form of ''Donkey Kong Land III'', the third and (to date) final game in the ''Land'' series, for the original UsefulNotes/GameBoy. In 2000, a glitchy [[NoExportForYou Japan-only]] UpdatedRerelease was issued for the Game Boy Color, making this the only game in the ''Land'' series to be released exclusively for the updated console.
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Like the first two games in the ''Country'' series, the game received a follow-up in the form of ''Donkey Kong Land III'', the third and (to date) final game in the ''Land'' series, for the original UsefulNotes/GameBoy. In 2000, a glitchy [[NoExportForYou Japan-only]] UpdatedRerelease was issued for the Game Boy Color, making this the only game in the ''Land'' series to be released exclusively for the updated console.
13th Sep '15 6:48:40 PM Green_lantern40
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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, released in 1996 (though it has since been ported, with some changes and additional content, to the UsefulNotes/GameBoyAdvance). It's Rare's last ''VideoGame/DonkeyKongCountry'' game and, of course, the third in the series. After the events of ''Donkey Kong Country 2'', the Kong clan goes on vacation to the Northern Kremisphere to celebrate their victory over [[BigBad K. Rool]] and the Kremlings. Donkey Kong and Diddy Kong decide to go exploring together, leaving Dixie to nap alone on the beach. But the pair has not returned by the next morning, and Dixie suspects there's evil afoot. Along with her enormous baby cousin Kiddy, she ventures into the wilds of the Kremisphere and discovers that the Kremlings are up to no good once again, this time under the rule of an unseen, mysterious leader named KAOS.
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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, originally released in 1996 (though it has since been ported, with some changes and additional content, to 1996. A port (minus the UsefulNotes/GameBoyAdvance). It's Rare's last ''VideoGame/DonkeyKongCountry'' game and, of course, subtitle) was released for the third UsefulNotes/GameBoyAdvance in the series. 2005. After the events of ''Donkey Kong Country 2'', ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', the Kong clan goes on vacation to the Northern Kremisphere to celebrate their victory over [[BigBad K. Rool]] and the Kremlings. Donkey Kong and Diddy Kong decide to go exploring together, leaving Dixie to nap alone on the beach. But the pair has not returned by the next morning, and Dixie suspects there's evil afoot. Along with her enormous baby cousin Kiddy, she ventures into the wilds of the Kremisphere and discovers that the Kremlings are up to no good once again, this time under the rule of an unseen, mysterious leader named KAOS.

A handheld follow-up, ''Donkey Kong Land III'', was released outside of Japan in 1997, and was later given a Japan-only UpdatedRerelease for the UsefulNotes/GameBoyColor in 2000. To date, it is the final game in the ''Land'' series.
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Has the distinction of being the final ''Donkey Kong Country'' game produced by Rare, as well as the final game in the original trilogy. A handheld back-to-basics follow-up, ''VideoGame/DonkeyKongCountryReturns'', was released by Retro Studios 14 years later, in 2010. Like the first two games in the ''Country'' series, the game received a follow-up in the form of ''Donkey Kong Land III'', was released outside of Japan in 1997, the third and was later given a Japan-only UpdatedRerelease for the UsefulNotes/GameBoyColor in 2000. To date, it is the (to date) final game in the ''Land'' series.series, for the original UsefulNotes/GameBoy. In 2000, a glitchy [[NoExportForYou Japan-only]] UpdatedRerelease was issued for the Game Boy Color, making this the only game in the ''Land'' series to be released exclusively for the updated console.

* ArtEvolution: This game features a much broader, cartoonier art style than its predecessors. Creator/RetroStudios more or less perpetuated this style in ''VideoGame/DonkeyKongCountryReturns''.
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* ArtEvolution: This game features a much broader, cartoonier art style than its predecessors. Creator/RetroStudios more or less perpetuated took this style UpToEleven in ''VideoGame/DonkeyKongCountryReturns''.
27th Aug '15 5:45:58 PM darkknight109
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* OnePersonBirthdayParty: Blue hosts one of these for himself. He's depressed that nobody remembered his birthday until the Kongs relay a gift to him from Blizzard (who DID remember, but couldn't attend due to being stuck on K3).
28th Jul '15 3:13:56 PM bt8257
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* CheckPointStarvation: If you input the "TUFST" cheat you can ''[[SelfImposedChallenge eliminate checkpoints completely]]''.
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* CheckPointStarvation: CheckpointStarvation: If you input the "TUFST" cheat you can ''[[SelfImposedChallenge eliminate checkpoints completely]]''.

* EekAMouse: Stereotypical "scared elephant" version, which makes Murky Mill interesting. Some of you may have wondered why Ellie doesn't freak out when a Sneek's under a nearby light but she's not; her apparently poor eyesight explains the short range of vision, too. This anti-rat panic also sets up the [[spoiler: frustrating challenge of Stampede Sprint!]]
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* * EekAMouse: Stereotypical "scared elephant" version, which makes Murky Mill interesting. Some of you may have wondered why Ellie doesn't freak out when a Sneek's under a nearby light but she's not; her apparently poor eyesight explains the short range of vision, too. This anti-rat panic also sets up the [[spoiler: frustrating challenge of Stampede Sprint!]]

* GainaxEnding: The 103% Completion ending. [[spoiler:So K. Rool, who in that game had been presented as a mad scientist, had actually cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which somehow allows Funky to build a Helicopter that you use to find the last of the Banana Birds trapped in the "Simon Caves", at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft. This ending goes to show that it's possible to have a GainaxEnding in a game that's already pretty weird, so long as you include the necessary Gainax elements of introducing a bunch of weird new elements that hadn't been mentioned that really don't fit in with the game's already established weirdness.]]
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* * GainaxEnding: The 103% Completion ending. [[spoiler:So K. Rool, who in that game had been presented as a mad scientist, had actually cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which somehow allows Funky to build a Helicopter that you use to find the last of the Banana Birds trapped in the "Simon Caves", at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft. This ending goes to show that it's possible to have a GainaxEnding in a game that's already pretty weird, so long as you include the necessary Gainax elements of introducing a bunch of weird new elements that hadn't been mentioned that really don't fit in with the game's already established weirdness.]]

* GetOnTheBoat / AbilityRequiredToProceed: You have to change vehicles four or five times over the course of the game.
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* * GetOnTheBoat / AbilityRequiredToProceed: You have to change vehicles four or five times over the course of the game.
13th Jun '15 6:12:37 PM Medictf2
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* HumanCannonball
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* HumanCannonballHumanCannonball: Returns from the previous game, but only Kiddy can pick up the barrels.

* ThrowABarrelAtIt
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* ThrowABarrelAtItThrowABarrelAtIt: Used to damage mooks, break open chests, and in this game, get DK coins from aptly named Koins.
13th Jun '15 6:05:02 PM samanato
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* NintendoHard: It wouldn't be ''Donkey Kong Country'' if it didn't make you want to pull your hair out. Notoriously [[BlatantLies fun]] stages include Lightning Look-Out, Poisonous Pipeline, Rocket Rush and Kong-Fused Cliffs.
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* NintendoHard: It wouldn't be ''Donkey Kong Country'' if it didn't make you want to pull your hair out. Notoriously [[BlatantLies fun]] stages [[ThatOneLevel stages]] include Lightning Look-Out, Poisonous Pipeline, Stampede Sprint, Rocket Rush and Kong-Fused Cliffs.
23rd May '15 3:37:32 PM Green_lantern40
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* CrosshairAware: The Krack-Shot Kroc, an unseen enemy that shoots fireballs at you. Luckily, the crosshairs stay still for a second right before each shot is fired.
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* CrosshairAware: The Krack-Shot Kroc, Krosshair, an unseen enemy that shoots fireballs at you.you in Krack-Shot Kroc. Luckily, the crosshairs stay still for a second right before each shot is fired.
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