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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e1d8fe41_e2a9_4dfe_b650_e2dff8e43170.png]]
2[[caption-width-right:350:Trekking on like Dixie Kong!]]
3
4''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble!'' is a {{platform game}} made by Creator/{{Rare}} for the Platform/SuperNintendoEntertainmentSystem, originally released in 1996. A remake (minus the subtitle) was released for the Platform/GameBoyAdvance in 2005.
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6After the events of ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', the Kong clan goes on vacation to the Northern Kremisphere to celebrate their victory over [[BigBad K. Rool]] and the Kremlings. Donkey Kong and Diddy Kong decide to go exploring together, leaving Dixie to nap alone on the beach. But the pair has not returned by the next morning and Dixie suspects there's evil afoot. Along with her enormous baby cousin Kiddy, she ventures into the wilds of the Kremisphere and discovers that the Kremlings are up to no good once again, this time under the rule of an unseen, mysterious leader named KAOS.
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8The game featured better graphics than its predecessors, but also made several changes. It had a broad, cartoon-like art style and instead of a piratical/nautical theme, it featured motifs from the industrial revolution. It even took some musical and aesthetic cues from Film/JamesBond (Rare was also working on ''VideoGame/GoldenEye1997'' at the time).
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10It has the distinction of being the final 2D ''Donkey Kong'' game produced by Rare, as well as the final game in the original trilogy. Rare would go on to make one more game in the series, ''VideoGame/DonkeyKong64'', a 3D outing released in 1999. A back-to-basics follow-up, ''VideoGame/DonkeyKongCountryReturns'', was released by Retro Studios 14 years later, in 2010.
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12Like the first two games in the ''Country'' series, the game received a follow-up in the form of ''Donkey Kong Land III'', the third and (to date) final game in the ''Land'' series, for the original Platform/GameBoy. In 2000, a [[NoExportForYou Japan-only]] UpdatedRerelease was issued for the Game Boy Color, making this the only game in the ''Land'' series to be released exclusively for the updated console.
13----
14!!''Dixie Kong's Double Trouble!'' provides examples of:
15* HundredPercentCompletion: The 103% Completion ending. [[spoiler:K. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Gyrocopter. This lets you travel to the clouds, where the Mother Banana Bird tasks you with finding all of the Banana Birds, at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft.]]
16* ActionBomb: Klasps are Kremlings that hide in TNT Barrels, and behave similarly to Kabooms from the previous DKC game; however, some move in a specific pattern while others are static until Dixie and/or Kiddy approach them.
17* AdvancingBossOfDoom: Belcha, the first world's boss, is a giant living barrel which cannot harm the Kongs by touching them directly; instead, he jumps forward and bumps into Dixie and Kiddy until pushing off the platform and into a pit.
18* AdvancingWallOfDoom: The giant bandsaw in "Ripsaw Rage" cuts upwards through the giant trees that make up the level. The Kongs must elude it by climbing upwards, as landing on it will automatically lose the Kong in lead.
19* AirborneMook: Knik-Knaks are beetle-like enemies, of which only the red ones are seen flying (yellow ones remain in the ground), and remain static in one spot.
20* AlliterativeName: Many levels, such as Lakeside Limbo, Riverside Race, Springin' Spiders and Fish Food Frenzy, only to name a few.
21* {{Ambient}}: The first minute of the "Jungle Jitter" theme for GBA is just ambient jungle noises, unless you come back from a bonus round.
22* AquaticMook: Bounty Basses (plump-cheeked fish), Kocos (clown-faced fish), Lurchins (yellow-spiked green urchins) and Nibblas (wrinkly carnivorous fish). Bounty Basses carry an item within them, be it a banana, a bear coin or even a KONG letter, and Enguarde can defeat them to claim whatever object they had; Kocos colored green either remain stationary or swim forward, while red ones swim back and forth; Lurchins either remain static or move up and down in a set path, and extend and retract their sides (exposing the pink flesh that serves as their weak point); and Nibblas act similarly to Snapjaws from ''Donkey Kong Country 2'', in that they cannot be defeated and swim quickly to chase the Kongs and hurt them.
23* ArtEvolution: This game has a much broader, cartoonier art style than its predecessors. Creator/RetroStudios took this style up to eleven in ''VideoGame/DonkeyKongCountryReturns''.
24* AscendedExtra: Dixie Kong, the sidekick to the ascended sidekick in the previous game, is thrust into the starring role for this game.
25* AutoScrollingLevel: "Ripsaw Rage" and "Kong-Fused Cliffs" have, respectively, a giant saw and the rope you're climbing burning as [[AdvancingWallOfDoom Advancing Walls of Doom]].
26* BabysittingEpisode: The game's plot not only focuses on Dixie trying to look for Donkey and Diddy in the Northern Kremisphere, but she is stuck babysitting her cousin Kiddy while doing it.
27* BackgroundBoss: Squirt's Showdown, Bleak's House, and [[spoiler:the Knautilus]]. Squirt rests behind a waterfall, Bleak flings snowballs at you from atop a hill, and in [[spoiler:the Knautilus, K. Rool alternates between hovering back and forth in the background and coming up front]].
28* BadassInDistress: Donkey Kong like in the second game, but ''also'' Diddy Kong. Now it's up to Dixie and Kiddy to rescue them and defeat K. Rool once again.
29* BalanceBuff: As stated over [[http://www.dkvine.com/interactive/forums/index.php?showtopic=10539&pid=381901&st=0&#entry381901 here]] and [[http://www.dkc-atlas.com/forum/viewtopic.php?f=9&t=2129 here]]: in comparison to the previous game, Dixie now walks as fast as Diddy (although her running speed is unchanged). Kiddy, on the other hand, walks and runs as fast as Dixie in the previous game.
30* BalloonBurstingBird: Parry the Parallel bird serves this function, flying a little bit over head the Kongs.
31* BambooTechnology: All of Funky's inventions. For example, the Gyrocopter somehow flies despite being made of entirely wood and barrels, plus one propeller.
32* BattleThemeMusic: While the original SNES game keeps the tradition from its predecessors in giving a standard battle theme to main bosses and a special one to K. Rool, the GBA version has a really strange variation: Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including K. Rool, ''didn't''. No reason was given for it.
33* BearyFriendly: The Brothers Bear are a group of bear brothers who help out and assist Dixie and Kiddy on their journey. They are kind and friendly and give out tips and sell items to the Kongs. (Except for [[JerkJock Brash.]])
34* BearyFunny: The Brothers Bear are completely friendly and assist Dixie and Kiddy in their quest. They can somehow speak English, and each one has a specific theming.
35* BeeAfraid: The game replaces Zingers with Buzzes and features a level in which the player must outrun a swarm of miniature bees. Completing it within one minute and fifteen seconds unlocks a bonus area.
36* BigStormEpisode: Lightning Look-out, which combines this with TheLostWoods. Dixie and Kiddy have to dodge the lightning as it strikes, and it's also a bad idea to swim underwater in this level, [[SurprisinglyRealisticOutcome as you'll be shocked regardless if the actual lightning bolt hits you while underwater]].
37* BlackoutBasement:
38** The stage Floodlit Fish. It's a dark coral reef stage, and all illumination comes from bio-luminescent fish, which Enguarde can poke to light the whole screen for a limited time.
39** In Murky Mill, you are forced to transform into Ellie, an elephant calf that is [[ElephantsAreScaredOfMice afraid of rat-like Sneeks]]. The mill is, as implied by the name, somewhat lacking in lighting, but there are a few lamps here and there, and if Ellie gets close enough to a Sneek lit by one such lamp (in the dark she doesn't react to them), she'll freak out, drop everything she's doing[[note]]even if that something is jumping on the Sneek when it's dark – being spooked removes Ellie's GoombaStomp ability until she regains control, to the point where ''she'' will take damage when landing on an enemy[[/note]] and run back. Most of the level revolves around puzzles of taking out Sneeks under lamps, often involving a precise barrel throw.
40* BleakLevel: Mekanos as a whole is a massive case of MoodWhiplash in a game that appreciates the beauty of nature in its first three worlds, only to suddenly throw Dixie and Kiddy into a bunch of dark factories, toxic pipelines and a pursuit from a ''giant ripsaw'' rampaging through a whole forest.
41* BombardierMook: Karbines are owls armed with cannons. They appear only in the level Fireball Frenzy, where they hover in the background and periodically launch fireballs. They cannot be defeated and are found in large numbers, forcing the Kongs to constantly keep moving to avoid them.
42* BonusStageCollectibles: Like in the previous game, you get bonus coins for completing the bonus stages, and these are required to get into the [[BonusDungeon Lost World]].
43* BossArenaIdiocy:
44** Belcha could never be defeated if there weren't a hole on the right side of the platform.
45** Barbos could never be defeated if there wasn't an Enguarde Barrel at the entrance to her lair.
46** If Baron K. Roolstein hadn't installed levers in the ceiling that drop barrels, the Kongs would have no way to hurt him. In addition, the Kong's attacks will often force him into the lightning traps in his boss area, shocking him.
47* {{Boundareefs}}: The game features these in a few early places. The game has you traverse the overworld map in a variety of seafaring vessels, and the beginning motorboat can't cross the reefs. After obtaining a PlotCoupon in the form of a giant bandaid, you gain the hovercraft and you can skip these. But the hovercraft is of course stopped by yet another barrier it can't cross, etc. etc.
48* BrainwashedAndCrazy: [[spoiler:During the reveal that Donkey Kong and Diddy were LivingBatteries for KAOS, DK mentions that he had the strangest dream that he was a "crazed madman".]]
49* BrutalBonusLevel: [[PunnyName Krematoa]]. Kremkoins (obtained by completing bonus minigames in levels) are necessary to unlock its levels, and these provide a formidable challenge.
50* TheBusCameBack: Steel kegs return for this game after being absent from ''Diddy's Kong Quest'', making them one of the few gameplay elements to appear in the first game and this one but not ''Diddy's Kong Quest''.
51* CashGate: You need to pay Boomer with Bonus Coins in order to access the levels in Krematoa. As with the previous game, these levels are not required to beat the main story.
52* CaveBehindTheFalls: One of the overworld waterfalls turn into one if you enter the "WATER" cheat. It holds a "repeat the sequence" mini-game that's normally reserved for Banana Birds, and if you complete it, you get all 85 Bonus Coins immediately.
53* CheckpointStarvation: If you input the "TUFST" cheat, you can eliminate checkpoints entirely, forcing you to beat every stage in one go.
54* ChristmasEpisode: There's a unique code that made all the bonus levels Christmas-themed. After finding the Cheat menu, type in MERRY and suddenly the bonus levels will have Christmas music replacing the normal music, Christmas ornaments instead of stars, and presents instead of green bananas.
55* ClaimingViaFlag: The Level Flag appears in every non-boss stage which the Kongs must reach and jump at to raise a flag to complete the level. In the overworld map, completed levels are indicated with a colored flag matching the Kong who completed it while uncompleted levels have a Krem Flag.
56* CompanyCameo: The backs of the cards in ''Donkey Kong Land 3''[='s=] memory match minigame have Rareware's R on them.
57* CompanyCrossReferences: Bazaar will tell you about [[Franchise/TheLegendOfZelda a kid named Link who tried to buy something from his store. The kid didn't have any bear coins, but Bazaar liked him and let him pay in "Rupees" instead]]. He then left, muttering that [[VideoGame/TheLegendOfZeldaLinksAwakening his seashells weren't the right shape]].
58* ComputerEqualsTapedrive: Kaos, a major antagonist in the game, is a robot with a tape drive prominently featured in his design.
59* ConsoleCameo: Wrinkly can sometimes be seen playing the Platform/Nintendo64 in her Save Cave in the original. If she does, Peach's castle's theme from ''VideoGame/SuperMario64'' can be heard.
60* CrazyPrepared: [[spoiler:K. Rool certainly pulls-out all the stops this time around. He uses KAOS as a [[TheHeavy Heavy]] to hide behind; abducts Donkey ''and'' Diddy as a precaution, as well as to get {{Living Batter|y}}ies for KAOS; seals away the Banana Bird Queen to prevent her interference; and scatters her fellow Banana Birds, the only ones who can free her, all over the place via hidden caves with complex security sequences.]]
61* CreativeClosingCredits: There are credits in the form of "Dixie Kong's Photo Album", showing each character in its natural habitat and then snapping a photo of it. Enemies, the Kongs, and the Animal Buddies all get their own skits. The Brothers Bear and bosses simply have a picture instead. It's a rather long sequence, at almost nine minutes.
62* CreditsMedley: In the GBA remake, the credits music is a mix of other songs in the new soundtrack.
63* CrosshairAware: Krosshair, an unseen enemy that shoots fireballs at you in Krack-Shot Kroc, shows its aim with a fast crosshair. Luckily, the crosshairs stay still for a second right before each shot is fired.
64* CuttingTheKnot: Fish Food Frenzy's gimmick of feeding Nibbla with the correct food on pain of being attacked by him can be skipped simply by swimming at full speed and never stopping at any point, since he'll be too busy eating enemies to catch up.
65* CycleOfHurting: What makes Koindozer a hassle is that if he runs into you, or you don't land perfectly on top of him, he'll lock you into a cycle of getting bounced off his shield repeatedly until you fall into a BottomlessPit.
66* DamnYouMuscleMemory: Rocket Rush. In the original SNES version of the game, the Left and Right buttons control the ''thrusters'' of the rocket rather than its actual horizontal movement, so pressing left will actually make you move right and vice versa. It takes some getting used to...and then you go from the SNES version to the GBA version, where the directions ''do'' correspond directly to movement (so pressing left moves the rocket left), and you have to get used to the controls all over again.
67* DeadlyWalls: There's a variation the very last non-boss level, "Rocket Rush". The player must control a rocket all the way down a canyon and then back up on another direction while avoiding running out of fuel. In the second half, there are no fuel pickups whatsoever, and the tolerance is so tight in certain versions that, even if it doesn't damage you directly, hitting a ceiling ''even once'' wastes enough fuel that you're guaranteed to run out, fall back down and die instantly.
68* DeathMountain: Razor Ridge is a steep mountain, full of cavernous and mountain-climbing levels. Features include horizontal tightropes surrounded by Buzzes, vertical tightropes that are burning from below and must be climbed by going upward constantly before the fire catches them, and Kuchukas that toss several bombs at the same time. Dixie and Kiddy need to use cable cars to climb up the overworld.
69* DenserAndWackier: This game has much more wacky moments in comparison to the first two titles, thanks to the funny enemy design and Kiddy Kong himself.
70* DevelopersForesight: It's not normally possible to obtain all 85 Bonus Coins before giving at least some to Boomer, as some are found in the levels he unlocks with said Bonus Coins. If you use the cheat code "WATER" to get all of them at once before visiting him, he'll be surprised, saying he doesn't know how you got all of them and doesn't want to know, either.
71* DifficultyLevels: Accessible by entering cheat codes before starting a new game. "HARDR" removes about a fifth of the DK barrels throughout the game and [[HardModePerks allows obtaining 104% completion]] (as opposed to 103% in a normal game). "TUFST" reduces the number of DK barrels available to ''four'' and [[CheckpointStarvation removes all Star Barrels]] too, with the highest possible percentage in this game being 105%.
72* ADogNamedDog: One of the Brothers Bear is named Björn, which is Swedish for "bear".
73* DoorClosesEnding: The GameOver sequence has this. Dixie and Kiddy are in a baby's crib, and the music ends with it going to black as a door slam is heard.
74* DownTheDrain: The pipe levels provide quite a bit of variation. "Dingy Drainpipe" is your standard "swim through the sewers" level, but "Demolition Drainpipe" and "Surf's Up" remove the water and combine the sewer levels with MinecartMadness, having you speed through the pipeline in a metal toboggan. "Low-G Labyrinth", another water-free level, adds GravityScrew to a drainpipe level, while the ironically misleading "Poisonous Pipeline" adds the water element back which [[InterfaceScrew reverses your left-right controls]] instead of harming you.
75* DrFakenstein: K. Rool, now acting as a scientist, goes by the alias ''Baron K. Roolenstein''.
76* DropTheCow: In the 100% ending, the Queen Banana Bird catches K. Rool by dropping a enormous egg on top of him.
77* EasterEgg: On SNES, every vehicle has a horn that you can honk with X. But did you know that they each have a ''special'' horn that you can honk by holding X and pressing both triggers together? The motor boat has "La cucaracha," the hovercraft has the Gangplank Galleon theme (also heard when you reveal [[spoiler:Krematoa]]), and the turbo ski has the ''Series/HawaiiFiveO'' theme! Sadly, [[spoiler:the Gyrocopter]] does not get a horn.
78* EasyModeMockery: If you use {{cheat code}}s LIVES[[note]]Start with 50 lives[[/note]] or ASAVE[[note]]The game saves after each level[[/note]], you are labeled as a Cheatin' Chump upon beating the game.
79* ElephantsAreScaredOfMice: Ellie the elephant will rapidly run away from any Sneeks (large rats) that she sees. Murky Mill requires the player to either dispatch the Sneeks from a distance or in the dark (apparently, she doesn't mind if she can only barely see them), and Stampede Sprint features her running madly away from a trio of Sneeks, with the player only able to control her jumping until she settles down.
80* EliteMooks: Krumple, this iteration's "strong" Kremling. Dixie is completely powerless against him; Kiddy can trounce him with a GoombaStomp.
81* EnemyPosturing: Bleak the snowman will sometimes stop launching snowballs from his hat cannon to laugh at you, providing a brief window to throw a snowball at the flashing weakspot on his chest.
82* EscortMission: The game introduces Parry the Parallel Bird, a bird which hovers parallel above you, picking up any items he touches. If he hits an enemy, he will die. You can clear the stage without him in all cases, but keeping him alive to the end of a couple levels is required for OneHundredPercentCompletion.
83* EternalEngine: Mekanos, the third or fourth world (its order is interchangeable with Cotton Top Cove), is an industrialized island in the middle of a lake. Features present in its levels include pools of molten metal, owl-like enemies (Karbines) that shoot fireballs from the background, bazooka-armed Kremlings ([[StevenUlyssesPerhero Bazukas]]) that shoot barrels from their positions, and pipelines that have to be either traversed with speedy rail cars or explored on foot with the presence of a gravity-lowering mist.
84* EvilLaugh: Bleak, the snowman boss. Oddly, he laughs even when you hit him, probably meant as sarcastically congratulating you on your hit. In fact, once hit often enough, he laughs so hard he ''explodes''.
85* ExtendoBoxingGlove: Kaos is fitted with two of these, and will attempt to punch the Kongs with them if they try to climb his body during his BossFight.
86* FantasyCounterpartCulture: The Northern Kremisphere hub world is mostly based on Canada, but it also has some Eastern Norway vibes to it.
87* FastballSpecial: Like in the second game, you can use one character to grab the other and throw them to reach high ledges.
88* FeatheredFiend: The bird enemies in this game are Booty Bird (a fat PinataEnemy that typically flies in place and can't attack), Swoopy (a woodpecker that charges at the Kongs, usually getting pinned to a wall afterward) and Karbine (an owl holding a cannon that shoots balls of molten metal).
89* FeedItABomb: The first boss is Belcha, a giant barrel. He is defeated by throwing the beetles he spawns into his open "mouth", causing him to crunch them up and then [[ShapedLikeItself belch]] so hard he is blown backwards and ultimately falls into a pit on the right-hand side of the screen.
90* FreakyElectronicMusic: The game uses a new song named "Nuts and Bolts" for its factory levels and is way scarier as it completely drops the ambient tones of the first game.
91* FriendlyNeighborhoodSpider: Squitter makes a return from the previous game, retaining his web-controlling abilities to help the Kongs once again.
92* GadgeteerGenius: Funky Kong is portrayed like this. He'll use discarded items the Kongs pick up to create vehicles for them to travel around in, from a simple motorboat to a helicopter.
93* GainaxEnding: The 103% Completion ending. So K. Rool, who in that game had been presented as a mad scientist, had actually cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Helicopter that you use to find the last of the Banana Birds trapped in the "Simon Caves", at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft. This ending goes to show that it's possible to have a Gainax Ending in a game that's already pretty weird, so long as you include the necessary Gainax elements of introducing a bunch of weird new elements that hadn't been mentioned that really don't fit in with the game's already established weirdness.
94* {{Gasshole}}: Belcha, the boss of Lake Orangatanga, and a gigantic living barrel. He spits out beetles and belches loudly when hit.
95* GetOnTheBoat: You have to change vehicles four or five times over the course of the game. The overworld setting is a somewhat-vast lake. Your first vehicle is a boat. Then you switch to a hovercraft that can bypass rocks protruding from the water. After that is the Turbo Ski, which, in addition to the hovercraft's ability, can jump up waterfalls, somehow. After you collect all of the DK coins, you get a fancy helicopter that allows you to travel over any and every obstacle, including the land itself, and is required for [[HundredPercentCompletion 100% Completion]].
96* GiantSpider: Arich the Arachnid. Being the second boss (third in ''Donkey Kong Land 3''), he shoots green orbs and hops around the boss arena. There's also a friendly giant spider named Squitter, who appears in both that game and its predecessor. [[PowerUpMount He lets the Kongs ride on his back]] and can create web projectiles that can either form platforms or attack enemies.
97* GimmickLevel: By the time this game came out, the traditional levels began being in the minority. Some of [=DKC3=]'s more memorable examples include a mostly swimming level where your left/right controls are reversed while in the water, a level with significantly decreased gravity, a level where through the entire thing an offscreen enemy is shooting at you, a difficult level where lightning is constantly trying to strike you, and a level where a hungry fish is constantly following you and have to feed normal fish enemies to him to keep him from attacking. Even the "normal" platform levels in [=DKC3=] usually feature some sort of one-off gimmicky enemy seen nowhere else in the game.
98* GlobalAirship: The game starts you off with a boat, then a hovercraft that can travel across rocks, then jet ski which may travel up rapids. The ultimate craft, however, is a helicopter which lets you travel anywhere in the entire map. While unlocking it requires enough coins that it can be considered strictly a BraggingRightsReward, it is the only way to reach the secret ending.
99* GlobalCurrency: Like in the previous game, there are coins for general payment and the special coins earned in bonus minigames to unlock the special world's levels (though the latter ones are Bear Coins, replacing the Kremcoins from the second game).
100* GoombaStomp: Squitter can defeat enemies by jumping on them, unlike the previous game. Dixie, Kiddy, and Ellie can do this to enemies, too.
101* GravityScrew: The game has the level "Low-G Labyrinth". It's a DownTheDrain level with the [[GimmickLevel gimmick]] of a decreased gravitational pull due to the strange gasses the Kremlings supposedly ran through the pipeline.
102* GrimyWater: The game puts a twist on the formula with toxic water with no effect other than the player's directional pad is reversed, so you must press left to swim right.
103* GuideDangIt: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game, you need to get to the secret world, beat K. Rool, ''and'' get a 100% completion rating. [[note]]This means all 41 DK Coins, which itself requires finding all Golden Bonus Coins, because Boomer Bear accepts no other payment to open the way to the remaining levels in Krematoa. It ''also'' requires all Banana Birds, which is itself quite a headache due to the many different ways they can be obtained, though most are simply from the Simon Caves.[[/note]] The game doesn't tell you this unless you actively look for secret conversations, and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.
104* GustyGlade: The game has a couple of levels with ocean current. In some sections, the player has to try to swim against the current, and in others, the player has to swim with the current and avoid being pushed into enemies.
105* HarderThanHard: Available via the "TUFST" secret cheat code. It removes all checkpoint barrels and almost all DK barrels from the game (whereas "HARDR" only removes about 20% of the DK barrels), but allows you to attain up to 105% completion, the title of Immortal Monkey, and a Cranky Kong trophy on your stats screen.
106* TheHeavy: KAOS is initially portrayed as the new BigBad and fights the Kongs a few times at its factories, but [[spoiler:he's really just a Kong-powered decoy for Baron K. Roolenstein, who only shows himself once KAOS is scrapped]].
107* HelpfulMook:
108** Koins are Kremlings who appear once in every level and guard that level's DK Coin (a collectible needed to 100% the game) by concealing it within their shield. A Koin cannot harm the Kongs directly, as they remain stationary and will only knock the Kongs back two feet should they bump into one. A Koin's shield makes him immune to frontal attacks, and he always faces the Kongs, who must find a way to hit him from behind. In most cases, this involves tossing a keg over Koin's head and letting it ricochet off a nearby wall, so that it comes back and crashes into Koin's backside, defeating him and causing him to drop his DK Coin. In a sense, Koins function more as a puzzle than an actual enemy.[[note]]Koins do not appear in ''Donkey Kong Land III's'' water levels; the DK Coins for those levels are unguarded.[[/note]] This is averted with the Koindozers, the cousins of the Koins, which appear only in the level "Koindozer Klamber". While they also cannot damage the Kongs directly, Koindozers will chase after the Kongs and attempt to knock them into pits with their shields.
109** Nibbla is a fish with a voracious appetite who appears in a few levels, and will attempt to eat the Kongs should they get too close to the surface of the water. However, in "Fish Food Frenzy", which is situated underwater, he will instead go after other aquatic enemies. However, he will target the Kongs if he gets angry, either by going too long without eating another enemy, or by eating a [[TheSpiny Lurchin]].
110* HenpeckedHusband: Implied: [[spoiler:after the Kongs defeat KAOS, Baron K. Roolenstein yells at them for doing so, saying that his wife will kill him because he used "all her best pots and pans" to make it.]]
111* HijackedByGanon: [[spoiler:Baron K. Roolenstein turns out to be the one behind KAOS and kidnapping both Donkey and Diddy Kong.]]
112* HitboxDissonance: In the GBA version, the collision of the stars in Swanky's Dash are '''significantly''' wider than they seem. If you want to have any hope of getting all the stars in a given tube, you're going to have to abuse this as hard as you can, effectively going beside them to get them, or else you'll never be able to reach them all.
113* HolidayMode: The "MERRY" cheat, exclusive to the SNES original. Inputting this cheat makes all of the bonuses have Christmas themes, with green bananas replaced by little presents, stars replaced by ornaments, and the regular bonus music replaced by a composition called "Jangle Bells" that sounds like an {{Expy}} of Brenda Lee's "Rockin' Around the Christmas Tree".
114* HomingProjectile: Barbos's shellfish flunkies home in on Enguarde, and and must be [[MisguidedMissile manipulated]] to knock out his barriers.
115* HumanCannonball: Returns from the previous game, but only Kiddy can pick up the barrels.
116* HyperactiveSprite: In the SNES version, the inactive Kong always does this. Unfortunately, this also causes a glitch where pressing Select will do nothing unless you are moving.
117* IDontLikeTheSoundOfThatPlace: Not quite a full blown level, but anything named after KAOS. KAOS Kore and Kastle KAOS are bad, but KAOS Karnage takes the cake for 'scary level name'.
118* ImprovisedPlatform: One level requires the Kongs to throw barrels in the water as platforms, since the [[GrimyWater water is occupied by a Nibbla]].
119* InfinityPlusOneSword: The gyrocopter. It's a cool ride that allows you to explore anywhere on the map; unfortunately, by the time you acquire it, the only things left to find are a couple of "Simon Caves" and the game's GoldenEnding.
120* InconvenientlyPlacedConveyorBelt: The first level in KAOS Core, "Konveyor Rope Klash", has Dixie and Diddy traverse a forest with several ropes that flow towards a specific direction, transporting the Kongs forward (though a few of them flow backwards). The high number of enemies along these ropes, especially Buzzes, makes navigation difficult, especially due to the speed of the ropes' flow. Reflexes are vital to dodge any enemy or hazard whenever required.
121* InterfaceScrew: Poisonous Pipeline, the final stage before you get to Kastle KAOS, is filled with [[NonIndicativeName not-actually-poisonous-but-moreso-annoying water]] that merely reverses your controls while swimming in it instead of harming you.
122* InvincibleMinorMinion: In the "Fish Food Frenzy" underwater stage, a snook-like Nibbla follows you around, and it has a gimmick. It starts out blue, then as it gets hungrier, it will turn purple, pink, then red (which it then attacks you). It would stay full as long as you manipulated it to eat the clownfish in the level, and not the urchins. If it ate an urchin, it would suddenly get a level hungrier. Not that making it eat urchins is a completely bad idea, one blocks the route to a bonus stage.
123* ItsAWonderfulFailure: Upon the loss of all lives, a door creaks open to show Dixie and Kiddy locked away in a baby crib in a dark room made even worse with its OminousMusicBoxTune, with the words: GAME OVER in colorful, jumping letter blocks. Kiddy grasps the edge of the crib, as if pleading for whoever opened the door to let them out, while Dixie sits grumpily in the back corner. At the tune's end, the door closes.
124* JungleJapes: There are three levels with a jungle setting in this game, the first two being located in KAOS Kore (itself an industrialized jungle), and the last one being in Krematoa (a BonusDungeon). These levels are: Konveyor Rope Klash (which, true to its name, features ropes that flow forward or backwards, thus acting as hangable conveyor belts), Koindozer Klamber (which features armored Kremlings that will aggressively push the Kongs into pits), and Stampede Sprint (where Ellie, who is afraid of mice, freaks out after seeing three of them together and rushes rapidly through the level, requiring good reflexes to dodge all hazards and enemies along the way).
125* KingMook: Barbos, the boss of Razor Ridge. She's a giant version of the smaller Lurchin (urchin) enemies, and is likewise defeated by exposing and attacking her soft body.
126* KungFuProofMook: [[BashBrothers Kuff 'n' Klout]] are immune to all melee attacks (even attempting one will just hurt the player) and can only be taken down with TNT Barrels or Squitter's web.
127* TheLeader: Dixie Kong, whose name is in the subtitle this time, has to take on the role of stopping KAOS after Donkey Kong and Diddy Kong go missing.
128* LeadTheTarget: One of the stages has frequent lightning strikes aimed in this way. When you see the lightning flash, slow down or TakeCover!
129* LedgeBats: The pink Koindozers are mooks who all carry large shields with which to ram you off cliffs. The good news is, they only appear in one level in the game. The bad news is, they're all over ThatOneLevel. You can't kill them, just avoid them (and it gets pretty difficult to time your jumps properly so that you land safely on top of their shield rather than right in front of it at perfect bulldozering range), suggest that the good people at Rare [[NarrativeProfanityFilter do something physically and anatomically impossible with their mothers,]] and never play the level again. According to one walkthrough:
130-->''Dixie's helicopter spin is invaluable in this level. If you lose her, you might as well save yourself the trouble and simply commit suicide.''
131* LevelGoal: Each main level ends with a hoistable flag that can be pulled upward from a rope attached to it.
132* LighterAndSofter: After ''Diddy's Kong Quest'' took place in the grimy, unkempt Crocodile Isle with the Kremling Krew at their strongest, ''Dixie Kong's Double Trouble'' returns to lush countrysides and has a goofier, calmer feeling to it. Most of the darker moods are reserved for the factory, jungle, and pipeline levels in Mekanos and KAOS Kore.
133* LightningCanDoAnything: At Lightning Look-Out, if any of the kongs are submerged during the storm, they'll be shocked regardless if the actual lightning bolt strikes while underwater.
134* LiveItem: The collectible required to reach the GoldenEnding is Banana Birds, found by freeing them from the secret caves and as gifts from the Brothers Bear. Once collected, they stay in Wrinkly's Save Cave until [[spoiler:you have enough to free the Queen Banana Bird]].
135* LivingBattery: [[spoiler:K. Rool uses Donkey Kong and Diddy as such, forcing them to fuel the robotic KAOS.]]
136* LoadsAndLoadsOfLoading: The GBA version has noticeable load times. Every time you enter a level, you have to wait for it to load. While the load times aren't terrible (about 5 seconds at most), it's notable because this is a ''cartridge''. And the SNES version didn't suffer from this problem, and that came out 9 years earlier.
137* LogoJoke: When the game boots, Dixie and Kiddy Kong bounce into frame riding on the Rareware logo.
138* LongSongShortScene: The music for the riverside levels in the GBA version ("Enchanted Riverbank") is played in all three levels that have that theme, but there are actually [[VariableMix two different versions of it]] depending on whether you are underwater or not, with a percussive rhythm and environmental noises for when the Kongs are on land and a more intricate and flowing melody for when they are underwater. You won't be spending much time in the water in ''any'' of the three levels in question, so this "fuller" version of the track will most likely be heard for only a few seconds at a time at most.
139* TheLostWoods: Kremwood Forest, the second world, is a woodland region, containing forested levels and a few TreeTrunkTour stages. One of the levels is notable for featuring a clear record by Brash, who gets upset if the Kongs beat it (it's easier said than done, due to the presence of bee swarms); another level has Ellie use her trunk to put barrels into water moats to cross them and avoid the predatory Nibblas who swim in them. The boss is Arich, a malicious GiantSpider who hangs around tall trees and can only be hit in the face.
140* LostWorld: Like the previous game, this one has a lost world hidden in an island that is underwater and rises when you reveal it. However, the environment is nothing more than a mountainside with barren forests and a lake.
141* ManiacMonkeys: The game has Minky Kong, who throws nuts at you when you climb up ropes.
142* MechanicalInsects: Buzzes are robotic bees created by [[BigBad Baron K. Roolenstein]] that replace the organic Zingers from [[VideoGame/DonkeyKongCountry1 the previous]] [[VideoGame/DonkeyKongCountry2DiddysKongQuest two games]]. They come in two colors; green and red. The green Buzzes can be defeated by regular barrels and certain animal buddies, but the red Buzzes can only be defeated by TNT barrels or the [[InvincibilityPowerUp invincibility barrel]].
143* MisguidedMissile: One of the steps to beating Barbos is redirecting seashell-shaped missiles to hit the Lurchins protecting her body.
144* MookMaker: The game features several levels where parts of the stage will spawn an infinite number of enemies.
145* MookThemedLevel: The game has too many to count, as most of the stages are {{Gimmick Level}}s. Some examples include:
146** In Murky Mill, you play as Ellie the elephant, who is [[EekAMouse afraid of]] the [[YouDirtyRat Sneeks]] crawling around the mill, so they have to be defeated from a distance so that Ellie doesn't panic and run away from them.
147** Barrel Shield Bust-Up, from the second world, sees the Kongs climbing ropes inside hollowed out trees while Minkies throw acorns at them. Fortunately, as the level's title implies, there are floating half-barrel shields that the Kongs can use as cover.
148** In Squeals on Wheels, the Kongs have to hunt down Sneeks that are in hamster wheels. Defeating all of them is necessary to open the door to the exit.
149** Bazza's Blockade is an [[UnderTheSea underwater level]] where the eponymous predatory fish can be seen at many points swimming across the path that the Kongs need to take.
150** In Kreeping Klasps, the Kongs have to climb along ropes to cross a pier while Klasps, enemies [[ActionBomb hiding in TNT barrels]], patrol the ropes.
151** Throughout Fire-Ball Frenzy, the Kongs have to contend with Karbines shooting fireballs at them from the background.
152** Blazing Bazukas is a factory area where a regiment of Bazukas can be found shooting barrels of various types at the Kongs. There are switches in the level that will change the ammo type they use between normal barrels, steel kegs, and TNT barrels, all of which are used by various obstacles in the level.
153** Lemguin Lunge is a [[SlippySlideyIceWorld snow area]] where penguins called Lemguins are sliding around and trying to attack the Kongs with their pointy beaks.
154** Koindozer Klamber is a [[JungleJapes jungle area]] where Koindozers abound. Unlike Koin, their passive [[PaletteSwap green counterparts]] that are found in every level, Koindozers will aggressively try to [[LedgeBats shove the Kongs into a pit]].
155* MusicalNod: "Rockface Rumble" contains a melodic callback to "Mining Melancholy" from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''.
156* NamedAfterSomebodyFamous: The twin bears of Razor Ridge are named Benny and Bjorn, after Music/{{ABBA}} songwriters Benny Andersson and Bjorn Ulvaeus.
157* {{Nerf}}: In previous games, the wooden barrel only breaks after hitting a wall. In this game, however, it breaks after hitting an enemy.
158* NeverTrustATrailer: [[https://www.youtube.com/watch?v=8f0W6HTxIBc This]] commercial for the game clearly states that it stars Kiddy Kong while making him look like Dixie's BadassBiker boyfriend. In the real game, Dixie's the star and Kiddy is a ''baby'' that she's sitting for.
159* NewPowersAsThePlotDemands: Villainous example. The Banana Bird Queen offhandedly mentions [[spoiler:K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's in-game persona revolving entirely around science and machinery, with no hint whatsoever of sorcery in any of his boss fights]].
160* NightmareFace: All the boss levels, save for Squirt's Showdown in Cotton-Top Cove and the two final boss fights (Kastle KAOS in KAOS Kore and Knautilus in Krematoa), are marked on the world map by a spooky face made up by part of the landscape.
161* NintendoHard: It wouldn't be ''Donkey Kong Country'' if it didn't make you want to pull your hair out. And there are cheat codes to make the game ''even harder''.
162* NoCutsceneInventoryInertia: In the GBA remake, if you defeat the final boss with just Kiddy Kong, Dixie will speak whether she's present or not. [[DudeWheresMyRespect She will also get all the praise.]]
163* NoFairCheating:
164** In Riverside Race, if you use the Warp Barrel to skip to the end, the stopwatch will max out, preventing you from beating Brash's record time (or your personal record if you've beaten his time).
165** Starting a file with the "LIVES" (50 lives) and/or "ASAVE" (save after every level) cheats will only allow you to earn the "Cheatin' Chump" rank.
166** Inverted with the HARDR and TUFST cheats, which make the game harder, but allow you to get completion percentages and ranks that can't be earned on a normal file.
167* NoHeroDiscount: Zigzagged in ''Donkey Kong Land III'' with the various bear cabins. They'll let you play a matching game to win prizes for free simply for finding Bonus Coins, but it's ''only'' free the first time. Win or lose, each subsequent play they charge 5 Bear Coins, pointing out that they ''are'' running a business:
168-->'''Bear:''' Five coins to play again! Hey, I gotta make a living too!
169* NoobBridge:
170** People commonly have trouble figuring out how to beat Squirt when playing for the first time. It turns out that as Ellie the elephant, you can suck water by pressing L (or Down+R in the GBA version) while standing next to a waterfall. Next, you can squirt the water back at Squirt's eyes by pressing R. Once you figure that out, the boss becomes easy.
171** There's also the probability that the player doesn't know that Kiddy can skip on water surfaces briefly by rolling from a ledge, which is the only way to reach some of the bonus rounds in some of the river stages. It's [[AllThereInTheManual in the manual]] but nowadays many people wouldn't own one. In terms of just completing the levels, however, this technique isn't vital.
172* NoOSHACompliance: The industrial levels in Mekanos have open vats of what seems like liquid metal, and in a later world there's an industrial level having a freaking off-screen sniper aiming at anyone trying to enter.
173* NotSoForgottenBirthday: Blue Bear of the Brothers Bear is blue not only literally, but figuratively, because he thinks the rest of the brothers forgot his birthday. Blizzard Bear did actually remember and already bought a present for Blue, but he's been preparing to summit the snowy mountain of K3 and couldn't get to Blue's house in time, so he asks the Kongs to deliver the present for him. Blue finds the bowling ball inside the present too heavy for himself and gives it to the Kongs, but he's happy that he received a present anyway and cheers up on subsequent visits.
174* OneHitKill: In the level "Rocket Rush" if you impact the ground too quickly due to lack of fuel or simply neglecting to slow down your ship, then you instantly die even if you have both your Kong characters active. It's also the only instance in the DKC trilogy where you can see both Kongs' "death" animations at the same time.
175* OnePersonBirthdayParty: Blue hosts one of these for himself. He's depressed that nobody remembered his birthday until the Kongs relay a gift to him from Blizzard (who ''did'' remember, but couldn't attend due to being stuck on K3).
176* OneSteveLimit: There's Bazooka, one of the Brothers Bear, as well as Bazuka, a species of Kremling that carries, well... a bazooka.
177* Over100PercentCompletion: The game tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]].
178* PaletteSwap:
179** In the SNES version, there is a hidden code to give Kiddy and Dixie Kong different colored clothing (purple for Dixie and light green for Kiddy). It doesn't affect the game, but the alternate colors look cooler than the regular colors.
180** Koindozers are similar to Klobbers from the second game, but are a palette swap of Koin (a Kremling that uses a DK Coin as a shield).
181* PatchworkMap: There are some ''weird'' quirks in the geography of the Northern Kremsphere:
182** Lake Orangatanga, which has sunny lake beaches and a ski resort not very far from them.
183** Razor Ridge somehow features a deep water coral reef somewhere in its mountains and cliffs.
184** Kastle Kaos is surrounded by a jungle in a game where the settings should be entirely based on northern geography (with said world being at the northernmost point in the map even, ironically enough).
185* PinkGirlBlueBoy: Dixie and Kiddy respectively wear a pink shirt and hat and blue pajamas.
186* PiranhaProblem: There's a piranha-like fish called Nibbla appears in two levels; "Bobbing Barrel Brawl" and "Kreeping Klasps". In these levels, he patrols the waters and serves much of the same function as Snapjaw from the previous game.
187* PivotalBoss: Squirt is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
188* PolarPenguins: Lemguin Lunge is a [[SlippySlideyIceWorld snow area]] where penguins called Lemguins are sliding around and trying to attack the Kongs with their pointy beaks.
189* PortTown: Lake Orangatanga, the first world, is a temperate biome next to a pine forest and surrounded by wooden piers and rural mills, in which the levels take place (though one is located within the snowy border leading to the mountains, thus being SlippySlideyIceWorld). The boss is Belcha, a large living barrel that has to be defeated in RingOutBoss form.
190* PowerPincers: Kroctopus from the Platform/{{GBA}} version has pincers upon CombatTentacles at its tips.
191* PowerUpMount: Enguarde, Squawks, and Squitter return from the last game, and retain their abilities to provide better mobility for the Kongs. There's also newcomer Ellie the Elephant, who can shoot water as a projectile and reach barrels from a distance.
192* PushyMooks: Koindozers will use their shields to push you into hazards.
193* PuzzleBoss: A tactic involving DeadlyDodging will defeat Barbos — protected by two invincible spiny shields, the player must trick homing torpedos into hitting the shields.
194* RecursiveCanon: Wrinkly Kong has a Nintendo 64 in her house and sometimes she is playing ''VideoGame/SuperMario64'', Peach's Castle theme can be heard.
195* ReforgedIntoAMinion: The robotic KAOS has Donkey and Diddy Kong inside of it as {{Living Batter|y}}ies.
196* RegionalBonus: ''Donkey Kong Land III'' for the Platform/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the Platform/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).
197* ReReleaseSoundtrack: The GBA remake doesn't use any of the music by Eveline Novakovic, containing an entirely new score by David Wise.
198* RingOutBoss:
199** Belcha is defeated by knocking him into a hole; he belches himself backwards whenever he eats a Knik-Knak, but advances forward if you flub the throw, and there's a pit on your side of the arena as well.
200** Squirt is an inversion: he cannot damage Ellie, but instead tries to ring her out by spitting a stream of water.
201* RiseToTheChallenge:
202** There's [[https://www.youtube.com/watch?v=XUBtQ3L3ujE#t=23m36s Ripsaw Rage,]] which has [[ExactlyWhatItSaysOnTheTin a saw]]. Cutting vertically up two standing trees at once. At a certain altitude, it continues moving back and forth but stops ascending.
203** "Kong-Fused Cliffs", where the player must climb up ropes that have been lit on fire beneath them.
204* RoaringRapids: The Platform/GameBoyAdvance [[VideoGameRemake remake]] added an extra world to the game, and one of the levels in that world is called Ripcurl Reef. It focuses entirely on underwater currents.
205* RoboSpeak: This is exactly how KAOS speaks in the game. "Bzzzzt... Click... Kongs enemy. You must be... DESTROYED!!!"
206* SeaHurtchin: The Lurchin enemies, sea urchins that can open up to reveal the creature's grotesque, angry face. They are harmful on contact and can only be defeated by Enguarde (only when their shells are open) or the Nibbla (which can eat them but will be pretty pissed off about it).
207* SecretLevel: Like in the second game, there's a "secret" world that allows access to a better ending, and certain items you collect are focused around gaining access to these levels.
208* ShootingGallery: Swanky Kong provides one in his tent that comes in three modes: Head To Head (use balls to hit more targets than Cranky does during a time limit), Road to 25 (score 25 points before Cranky does), and Endurance (the Kong who misses a shot first loses, and the other wins). Winning the minigame grants juicy rewards like banana bunches and coins, and also serves as practice for the boss fight against Bleak in K3 (as his fight plays under very similar rules).
209* ShoutOut:
210** The K3 boss, Bleak, is a large snowman, decked out in the usual carrot nose and top hat, but also sporting a long scarf and shirt cuffs. Yes, the battle is only [[GimmickLevel a snowball]] [[LighterAndSofter fight]], but the wintry boss himself is quite an angry-looking fellow. Rare kept to the punny level-naming by calling this one "[[Literature/BleakHouse Bleak's House]]".
211** [[spoiler:K. Rool]] states he would've [[Franchise/ScoobyDoo gotten away with it, if it wasn't for those meddling kids]].
212** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn]]. {{Lampshade|Hanging}}d by Benny when he tells you to "take a chance on me".
213** The Re-Koil enemy resembles a crocodilian version of [[Franchise/WinnieThePooh Tigger]], being orange and bouncing on his tail.
214* SlippySlideyIceWorld: K3 is a ski resort, full of snow that Kiddy and Dixie slip on while walking, though it also has relatively warm levels (like one where they have to climb a waterfall by hopping between barrels that are sliding down through it); in one level, they have to use a wooden vehicle to ski through a steep snowy descent. The game also has a snow level in the first world (Lake Orangatanga), which is more conventional gameplay-wise and features some wooden houses covered in snow.
215* SnowballFight: Dixie and Kiddy battle Bleak, an evil snowman, by throwing snowballs at him.
216* SoreLoser: Whenever Cranky loses a ball game, he either throws a ball at Dixie/Kiddy or chases them out of the tent.
217* SortingAlgorithmOfThreateningGeography: Compared to the second game, this one dials down to a more conventional lineup, but still features an escalatingly dangerous geography, featuring PortTown, TheLostWoods, UnderTheSea + PalmtreePanic, EternalEngine, SlippySlideyIceWorld, DeathMountain and, ironically enough, JungleJapes (with an ominous BigFancyCastle).
218* SoundTest: There's a password that enables this feature, preventing the issue from the second game that required a vacant save file to get it.
219* SoundtrackDissonance: Ripsaw Rage contains a giant saw slowly creeping up a treehouse level as calm music plays. The new happy-go-lucky music in the GBA version is even more dissonant.
220* TheSpiny: Bristles, a hedgehog mook that can also curl up into a ball and roll into you. They can only be defeated by rolling onto them because their spiky backs are immune to stomps.
221* SpringCoil: The game has the Re-Koil enemy, an orange crocodile who bounces on his springy tail, not unlike [[Franchise/WinnieThePooh Tigger]].
222* SuspiciouslySimilarSubstitute: None of the original Kremlings or animal mooks from the first two games make a reappearance here. In their place is an entirely new army of baddies, a handful of whom share more than a few of their predecessors' characteristics. Some examples:
223** Kremlings
224*** [[TheGoomba Kobble]] (Kritter / Klomp)
225*** Re-Koil (Kaboing)
226*** Bazuka (Kannon)
227*** [[EliteMook Krumple]] (Krusha / Kruncha)
228*** [[SmashMook Knocka and Koindozer]] (Klobber)
229*** Klasp (Kaboom)
230*** Krimp (Klaptrap / Klampon)
231** Animal baddies
232*** Buzz (Zinger)
233*** [[TheSpiny Bristles]] (Spiny)
234*** [[TheGoomba Sneek]] (Neek)
235*** [[InvincibleMinorMinion Nibbla]] (Snapjaw)
236** The only exception is Kopter — he's Kutlass from ''Donkey Kong Country 2'', wearing a helmet instead of a pirate hat and carrying helicopter blades instead of cutlasses (keeping the Industrial Revolution motif). This is hard to catch on to because his walking and attacking animations, which showed him using his blades like the swords from the previous game, [[DummiedOut went unused.]] In the finished game, he's only ever seen flying. It's much easier to see in the official art of the game, including his picture in the manual.
237* TacticalSuicideBoss:
238** Belcha spits out barrels containing Knik-Knaks (beetle enemies) at the Kongs. Tossing Knik-Knaks into Belcha's mouth causes him to burp so heavily he pushes himself back towards the edge of the platform. If he didn't spit barrels, Belcha would inevitably push the Kongs off their side of the platform.
239** KAOS has blades spinning out from its body that do nothing except provide platforms to reach the weak point -- its head.
240** If Barbos didn't send out minions or launch homing missiles at you, you'd have no way to damage her shield.
241** K. Rool gets even dumber than before, as his battle overlaps with BossArenaIdiocy: you can only damage him with barrels, which are dropped into the arena from levers which become available as he attacks. ''Twice'' in the same game.
242* TechnicolorToxin: "Poisonous Pipeline" features this as its gimmick purple/pink liquid that ironically isn't actually poisonous, but instead [[InterfaceScrew inverts the left and right D-pad commands]]. A first for the series, since poisoned water in previous games is depicted as green.
243* TemporaryPlatform: One GimmickLevel has appearing/disappearing cannon barrels, most of them pointing at bees or in a random direction every time they reappear.
244* TenSecondFlashlight: Gleamin' Bream is an enemy fish; once Enguarde pokes it, it will give off enough light for you to see for some 20 odd seconds before it goes back out. It's usually enough time for the player to reach the next Gleamin' Bream.
245* ThrowABarrelAtIt: Throwing barrels is used to damage mooks, break open chests, and in this game, get DK coins from aptly named Koins.
246* ToxicInc: Several areas (especially the heavily industrialized Mekanos) have been contaminated by the villainous reptiles, with the main toxins being able to cause InterfaceScrew.
247* TrapDoor: The Mill levels feature trapdoors which buckle open when jumped upon. Sometimes these are locked and the monkeys have to unlock them first before proceeding trough them.
248* TreeTrunkTour: The tree levels (Barrel Shield Bust-Up, Springin' Spiders, Ripsaw Rage and Swoopy Salvo) take place between and inside a lot of tall, mostly hollow trees. Notably, one of them has the Kong scale the trunks to escape from a [[RiseToTheChallenge gigantic ripsaw cutting through them]].
249* TrickShotPuzzle: Some [[ExactlyWhatIAimedAt clever planning]] and carefully timed [[BoomerangComeback steel barrel throws]] will be needed to separate Koin from a DK Coin. [[note]]The Kremling's shield will always prevent the usual direct assault. He can almost immediately turn around or raise the shield overhead, in order to defend from any direction; i.e., he will always face the nearby Kong. He does not move from his spot in each level.[[/note]] Sometimes it's necessary to throw the steel barrel and then sucker Koin into facing away from the advancing weapon. Barrel Cannons and [[PinballProjectile walls]] will occasionally play parts in the solutions to these puzzles, and bananas will mark a few of the correct positions.
250* TrueFinalBoss: Like in the second game, there's a second boss fight with K. Rool after unlocking and completing all of the Lost World levels (which requires [[HundredPercentCompletion collecting everything in the game]]).
251* UnexpectedGameplayChange:
252** Rocket Rush, the final stage of the game, contains next to zero platforming. Instead, you control a faulty old rocket as it rises to the top of the volcano Krematoa. You have extremely limited fuel, so a single mistake usually means death.
253** Swanky Kong's mini-games involve moving back and forth to hit targets in some carnival game. It can be considered practice for the [[SlippySlideyIceWorld K3]] boss, Bleak, whom you engage with in a snowball fight. In the GBA remake, the shooting gallery mini-game is replaced by a "half pipe" game reminiscent of the bonus levels from ''VideoGame/SonicTheHedgehog2.''
254** In Krack Shot Kroc, one of the bonus levels has you control Krosshair, the mook who's been shooting fireballs at you from offscreen throughout the level. This briefly turns the game from a platformer into a first-person shooter as you attack Kremlings to get the Bonus Coin.
255** The "Simon Caves," thirteen secret areas (found by exploring unmarked areas on the map) where you have to play [[SimonSaysMiniGame a memory game]] to free a Banana Bird from its crystal prison. The more Banana Birds you rescue, the longer the sequence of button presses you need to memorize to rescue the next one.
256* UnderTheSea: Cotton-Top Cove is set in a coral reef, and is full of lakes and waterfalls. Some levels take place underwater (one of which is notable for having the Kongs feed a predatory fish with other enemies so it doesn't chew ''them'' instead), while others are in front of the waterfalls and are climbed by using special blast barrels (rocket-style barrels with jets in one case, and Kong-guided barrels in another). The boss is Squirt, a monster in a rocky wall behind a waterfall that attacks by spitting a stream of water that aims to push Ellie into the pits below.
257* UniqueEnemy: Loads of them. Some {{Mooks}} have entire stages dedicated to them, only to not appear elsewhere afterwards (however, most of these enemies are seen more than once in the Game Boy game ''Donkey Kong Land III'', which is based off of this one):
258** Bazza the barracuda shows up in only one of the game's many underwater levels, serving more as barricades to bypass than enemies. The Game Boy Advance remake includes them in some bonus levels, however.
259** The bird enemy Swoopy serves a similar purpose in one of the game's later levels, Swoopy Salvo. However, you can find just one other Swoopy in one of the earlier tree-themed levels.
260** Lemguins appear only in the last level of K3, popping out of holes and sliding towards you.
261** Karbines serve as indestructible enemies in the first factory level, hiding in the background while shooting fireballs at you. Similarly, Kroc from Krack Shot Kroc does this, except from the fourth-wall side of the screen. Although you play as Kroc in one of that level's bonus stages.
262** Kuchuka is a purple barrel that chucks bombs at you, appearing only in the level Pot Hole Panic.
263** Pink versions of the enemy Koin known as Koindozers show up in one of the levels in the last world, attempting to push you off ledges with their trash-can lid shields.
264** Minkeys--little monkeys that chuck acorns at you from behind barrel-shields--are only seen in one of the second world's levels, though they made an additional appearance in one of the remake's extra levels.
265** Gleamin' Bream, whose only purpose is to light up dark areas, in "Floodlit Fish".
266** ''Finally'', the remake adds in a ground-based version of the TNT barrel Klasp to one of the new levels, named Kracka which acts similarly to the Knocka enemy.
267* UnroboticReveal: KAOS is being powered by [[spoiler:an unwitting Donkey and Diddy Kong]].
268* VariableMix: In the GBA version, which has a new soundtrack, the riverside levels have this, with the ambient+bongo track when out of the river, and an aquatic theme for when you're in the river. Of course, [[ThatOneLevel with most of the river levels eventually hurting you if you end up in the river]]...
269* TheVeryDefinitelyFinalDungeon: Unlike its two predecessors, which toyed with the trope in different ways, this game plays it straight with KAOS Kore, a large Bavarian-inspired castle located in a deep jungle at the north of Northern Kremisphere (this once again doesn't count the secret Krematoa, which serves as this game's Lost World). Once Dixie and Kiddy arrive to the jungle, they can see the castle from afar and something... ''sinister'' happening within, judging from the purple light leaking from the topmost window.
270* VideoGameCrueltyPunishment: If you don't give Björn his wrench back when he first asks for it, then he'll charge two Bear Coins for every use of the chairlift when you inevitably return it.
271* VillainousBadlandHeroicArcadia: The areas thematically tied to the MadScientist villain -- the EternalEngine Mekanos and the {{Uberwald}}-like Kaos Kore -- are full of pollution and [[DownTheDrain rusty pipes]], and even the forest areas are uninviting and sinister, while the rest of the game resembles a [[YodelLand Bavarian idyll]].
272* ViolentlyProtectiveGirlfriend: The basic plot is Dixie Kong fighting through the Kremling army to rescue her missing boyfriend Diddy Kong.
273* VolcanoLair: Krematoa, the secret hideout of KAOS and [[spoiler:K. Rool]], is a giant volcano.
274* WalkOnWater: Kiddy Kong can roll onto bodies of water and skip like a rock two times consecutively.
275* WhyDidItHaveToBeSnakes: Ellie the elephant hates mice and will run away from them if she sees them. One level has her navigating a dark, mouse-infested lumber mill, trying to avoid seeing them.
276* WickedWasps: A robotic SuspiciouslySimilarSubstitute os the Zinger called Buzz. Aside from being robotic wasps with buzzsaws on their abdomen, they are mechanically identical to their predecessors.
277* XRaySparks: [[spoiler:Baron K. Roolenstein]] has [[BossArenaIdiocy several electrical traps in his boss area]], and the Kongs' attacks will often force him into them, electrocuting him and making his skeleton briefly visible.
278* YodelLand: The game is set mostly in this kind of setting, with aspects of {{Uberwald}} in the more sinister regions, and some SteamPunk trappings around as well.
279* YouMeddlingKids: Said by [[spoiler:K. Rool himself]], an obvious ShoutOut to ''Franchise/ScoobyDoo''.
280* YouWouldntHitAGuyWithGlasses: In the standard ending, Cranky Kong insults the protagonists' performance, and they surround him, apparently to beat him up. As they close in, Cranky puts on a pair of glasses and says the line.

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