Follow TV Tropes

Following

History VideoGame / Diablo

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigGood: Tyrael.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HamToHamCombat: Tyrael VS Imperius.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Fauxshadow}}: Early info on ''3'' heavily implied that [[spoiler:Tyrael had become [[FaceHeelTurn corrupted]] due to destroying the World Stone]]. This has since been {{Jossed}}.
Is there an issue? Send a MessageReason:
Adding applicable tropes

Added DiffLines:

* {{Just Hit Him}}/{{Just Eat Him}}:Savagely averted in the debut gameplay trailer, where the Siegebreaker warbeast (in one of the most brutal PC deaths this troper has ever seen) picks up the male Barbarian and '''BITES HIS HEAD OFF'''. That image has stuck with this troper to this day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Note: This page is for the first two games. VideoGame/DiabloIII has its own page.''
Is there an issue? Send a MessageReason:
None


* EliteMook: Quite literally. Elite mooks basically have a different colored name, more hit points, some new powers, and drop higher loot. Otherwise, they're the same as their type.

to:

* EliteMook: Quite literally. Elite mooks basically have a different colored name, more hit points, some new powers, and drop higher loot. Otherwise, they're the same as their type. They also tend to be surrounded by a cadre of their type, which are normal except for a single buff.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FallenAngel: [[spoiler: Izual, Inarius, Imperius, and probably others.]] The apparent lack of any {{Ascended Demon}}s bodes ill for the fate of the setting.
Is there an issue? Send a MessageReason:
None


* {{Brawnhilda}}: In ''Diablo III'', the female barbarian, full stop.
Is there an issue? Send a MessageReason:
None


** In III, on the hardest difficulty (which is inferno), elite mooks and bosses will have enrage timers which will force you to kill them in a hurry or face the consequences.

to:

** In III, on the hardest difficulty (which is inferno), (Inferno), elite mooks and bosses will have enrage timers which will force you to kill them in a hurry or face the consequences.
Is there an issue? Send a MessageReason:
addition under \'takeyourtime\' regarding d3\'s enrage timers

Added DiffLines:

** In III, on the hardest difficulty (which is inferno), elite mooks and bosses will have enrage timers which will force you to kill them in a hurry or face the consequences.
Is there an issue? Send a MessageReason:
None


* FallenHero: [[spoiler: All three player-characters from the first game wound up this way by the time of the second. The warrior became possessed by Diablo's soulstone; the rogue...well, Blood Raven's her; and the sorcerer became the Summoner who's causing Lut Gholein a small hell's worth of grief. And possibly every hero from the second game has gone AxCrazy or some other form of loopy. Yes, the Paladin included.

to:

* FallenHero: [[spoiler: All three player-characters from the first game wound up this way by the time of the second. The warrior became possessed by Diablo's soulstone; the rogue...well, Blood Raven's her; and the sorcerer became the Summoner who's causing Lut Gholein a small hell's worth of grief. And possibly every hero from the second game has gone AxCrazy or some other form of loopy. Yes, the Paladin included.]]
Is there an issue? Send a MessageReason:
None


* DangerousForbiddenTechniques: Studying these is why the Wizard of III got into trouble. It's also why they can use Arcane and Time magic while none of the other playable mage-classes of the other two games could.

to:

* DangerousForbiddenTechniques: DangerousForbiddenTechnique: Studying these is why the Wizard of III got into trouble. It's also why they can use Arcane and Time magic while none of the other playable mage-classes of the other two games could.
Is there an issue? Send a MessageReason:
None


* PhysicalHell: Of course, there wouldn't be a game otherwise. Not there originally, Diablo makes it literally out of HighOctaneNightmareFuel.

to:

* PhysicalHell: Of course, there wouldn't be a game otherwise. Not there originally, Diablo makes it literally out of HighOctaneNightmareFuel.NightmareFuel.
Is there an issue? Send a MessageReason:
None


* BarbarianHero: The Barbarian is available as a character class in ''Diablo II'' and ''III''.

to:

* BarbarianHero: The Barbarian is available as a character class in ''Diablo II'' and ''III''. Early information on III suggested it was the same character, but that seems to have been changed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BattleTrophy: In ''II'', after a victory in PvP mode, you win the ear of your foe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any monsters with the Fire Enchanted property explode spontaneously when they die, no matter how it happens, leaving only copious quantities of blood and goo. You don't want to be too close when that happens.
Is there an issue? Send a MessageReason:
None


* HappyEndingOverride: The second game is one of the few games that matches ''ChronoCross'' in the sheer brutality of this--''everything'' you did [[ShootTheShaggyDog only made the problem worse]]. It looks like the third will apply this to the second as well.

to:

* HappyEndingOverride: The second game is one of the few games that matches ''ChronoCross'' ''VideoGame/ChronoCross'' in the sheer brutality of this--''everything'' you did [[ShootTheShaggyDog only made the problem worse]]. It looks like the third will apply this to the second as well.
Is there an issue? Send a MessageReason:
None


The third game in the series, ''Diablo III'', was announced in June 2008 and will be released on May 15th, 2012. Trailers for it are on Blizzard's homepage.

to:

The third game in the series, ''Diablo III'', ''DiabloIII'', was announced in June 2008 and will be released on May 15th, 2012. Trailers for it are on Blizzard's homepage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And a bunch of the Rogue mercenaries are named after staff on the old "official unofficial" diabloii.net site.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Waste of skill ''point'', arguably, though the ability to get basically any monster that does anything complicated or dangerous to stop doing it and instead walk right up to you and get its ass kicked is handy sometimes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GetOnTheBoat: You need access to a ship to get from Lut Gholein to Kurast in ''II''.


Added DiffLines:

* ItemCrafting: Plays a big role in ''III'', allowing you to turn any useless magic items you find into crafting materials which you can then use to craft your own equipment, although often with random attributes. You can also spend gold to train the blacksmith, which allows you to craft more varied and higher level equipment.


Added DiffLines:

** Witch Doctors in ''III'' are capable of summoning various creatures as well.

Added: 523

Removed: 78

Is there an issue? Send a MessageReason:
None


* BossDissonance: Boss fights in the series are often a lot more difficult than the areas before or after them. The Butcher in ''I'' Duriel in ''II'' are two good examples.



* DamageIncreasingDebuff: Amplify Damage in ''II'' reduces the target's physical resistance, as do some other skills. Of course, enemies have similar abilities as well...
* DamageOverTime: Lots of abilities and effects deal their damage slowly, poison being the most common.
* DamageSpongeBoss: Izual, first boss encountered in Hell, from ''Diablo II''.



* DamageSpongeBoss: Izual, first boss encountered in Hell, from ''Diablo II''.

Added: 1062

Removed: 289

Is there an issue? Send a MessageReason:
None


* OneSizeFitsAll: A frail and shaky Witch Doctor can wear the same armor as a massive Barbarian, provided the stat requirements are met.
* OneStatToRuleThemAll: In most cases, non-Vitality point assignment is only recommended for meeting equipment requirements. What happened to avoiding getting hit, and so being able to add to strength and agility? Well, all right, so far it's only Amazons who get to enjoy Slow Missiles...



* OneStatToRuleThemAll: In most cases, non-Vitality point assignment is only recommended for meeting equipment requirements. What happened to avoiding getting hit, and so being able to add to strength and agility? Well, all right, so far it's only Amazons who get to enjoy Slow Missiles...


Added DiffLines:

* PamphletShelf: Bookshelves in the series usually yield a single spell tome at best.


Added DiffLines:

* SkillPointReset: ''Diablo II'' is infamous for its unforgiving skill tree system which forced many players to start the game all over again when it turned out their skill build wasn't any good later on. Fortunately a one-time reset was added in a patch, and a certain late game item also allows this, making it slightly less jarring.


Added DiffLines:

* TakeYourTime: Present in all games, although some exceptions do exist. If you don't rescue Cain from his cage in ''II'' before moving on, the Rogues will do it for you and he'll ask for a fee when identifying items.
Is there an issue? Send a MessageReason:
Adding new trope

Added DiffLines:

* TeaserEquipment: The enterprising young boy Wirt randomly sells a high-level item, but you're unlikely to be able to purchase it until later. Even though that item is [[RandomlyDrops generated at random]], it's generally of a higher level than what the normal item shops are selling, though not always relevant to your class. By the time you'll generally be able to purchase it, the gear in other shops has largely caught up.

Changed: 55

Removed: 67

Is there an issue? Send a MessageReason:
None


** Smiters and Kicksins rely on combining high crushing blow (takes a large chuck of a foes HP) chances with high attack speed (to get crushing blow off a lot). They tend to be poor in non-boss non-PVP situations.
** Summonmancers are considered by far the easiest class to solo the game with. They can not function at all in PVP unless you're able to perform a successful "tele-stomp" which involves teleporting yourself and all your minions onto someone and killing them with the combined might of their blows.

to:

** Smiters "Smiters" and Kicksins "Kicksins" rely on combining high crushing blow (takes a large chuck of a foes HP) chances with high attack speed (to get crushing blow off a lot). They tend to be poor in non-boss non-PVP situations.
** Summonmancers "Summonmancers" are considered by far the easiest class to solo the game with. They can not function at all in PVP unless you're able to perform a successful "tele-stomp" which involves teleporting yourself and all your minions onto someone and killing them with the combined might of their blows.



** Not... really. Casters are ''easier'' since they depend less on items (most Fighters basically require quite good items to succeed, while some casters can get by with any old thing), and the Sorceress has free access to Teleport which makes a huge difference, but for the toughest bosses, a Fighter is always better. A Smiter can beat Uber Tristram with relatively mediocre items; for a Sorceress, it's almost impossible without preposterously rare items.

to:

** Not... really. Casters are ''easier'' since they depend less on items (most Fighters basically require quite good items to succeed, while some casters can get by with any old thing), and the Sorceress has free access to Teleport which makes a huge difference, but for the toughest bosses, a Fighter is always better. A Smiter "Smiter" can beat Uber Tristram with relatively mediocre items; for a Sorceress, it's almost impossible without preposterously rare items.



** At least for Azmodan, that will change in D3, he is the BigBad .



** Possibly referenced with the exploding cow corpses in Tristram in D2.
** The Pony Level in D3, found by data miners. Only time will tell if it's an actual level or garbage data inserted as a TakeThat to data miners.

to:

** Possibly referenced with the exploding cow corpses in Tristram in D2.
''Diablo II''.
** The Pony Level in D3, ''III'', found by data miners. Only time will tell if it's an actual level or garbage data inserted as a TakeThat to data miners.



* WhatCouldHaveBeen: The male barbarians of D3 and D2 being the same person. But Blizz [[http://forums.battle.net/thread.html?topicId=27508584306&postId=275061593826&sid=3000#0 changed]] it.

to:

* WhatCouldHaveBeen: The male barbarians of D3 ''Diablo II'' and D2 ''III'' being the same person. But Blizz Blizzard [[http://forums.battle.net/thread.html?topicId=27508584306&postId=275061593826&sid=3000#0 changed]] it.

Added: 134

Changed: 429

Is there an issue? Send a MessageReason:
Consistency is fun


* AndIMustScream: The Diablo 1 Warrior. You ''know'' that somewhere during his voyage to the East, he realized that Diablo has more and more control over him, and that instead of seeking salvation, Diablo will make him free another Prime Evil.

to:

* AndIMustScream: The Diablo 1 ''Diablo'' Warrior. You ''know'' that somewhere during his voyage to the East, he realized that Diablo has more and more control over him, and that instead of seeking salvation, Diablo will make him free another Prime Evil.



* ArtifactTitle: By the time of Diablo III, Diablo is dead. We hope.

to:

* ArtifactTitle: By the time of Diablo III, ''Diablo III'', Diablo is dead. We hope.



* BagOfSharing: The chest in Diablo III allows you to transfer the gear between your characters easily.
* BaldOfAwesome: The male Diablo III monk and the Diablo II Barbarian.
* BarbarianHero: The Barbarian is available as a character class in Diablo II. It's also slated to return in Diablo III.
* BareFistedMonk: Diablo III monk uses punches and kicks for his special attacks, even when carrying weapons.
* BigfootSasquatchAndYeti: Diablo II has scores of them.

to:

* BagOfSharing: The chest Your personal stash in Diablo III ''Diablo III'' allows you to transfer the gear between your characters easily.
* BaldOfAwesome: The male Diablo III ''Diablo III'' monk and the Diablo II ''Diablo II'' Barbarian.
* BarbarianHero: The Barbarian is available as a character class in Diablo II. It's also slated to return in Diablo III.
''Diablo II'' and ''III''.
* BareFistedMonk: Diablo III monk The Monk in ''Diablo III'' uses punches and kicks for his special attacks, even when carrying weapons.
* BigfootSasquatchAndYeti: Diablo II ''Diablo II'' has scores of them.



** 'Diablo III' has Haedrig, one of the artisans that travels with you.

to:

** 'Diablo III' ''Diablo III'' has Haedrig, one of the artisans that travels with you.



* BribingYourWayToVictory: [[http://www.mmo-champion.com/content/2397-Diablo-3-Auction-House-Announced-Spend-and-Earn-Real-Life-Money! Diablo III will allow real life currency to be used in the auctionhouse.]]

to:

* BribingYourWayToVictory: [[http://www.mmo-champion.com/content/2397-Diablo-3-Auction-House-Announced-Spend-and-Earn-Real-Life-Money! Diablo III ''Diablo III'' will allow real life currency to be used in the auctionhouse.]]



* CoolSword: The angelic runeblade Azurewrath (which was mentioned in the first game's manual, introduced in Diablo II as a unique crystal sword, then later updated into a much more powerful phase blade) has been given an [[http://us.battle.net/d3/en/item/azurewrath Awesome]] model for Diablo III.

to:

* CoolSword: The angelic runeblade Azurewrath (which was mentioned in the first game's manual, introduced in Diablo II ''Diablo II'' as a unique crystal sword, then later updated into a much more powerful phase blade) has been given an [[http://us.battle.net/d3/en/item/azurewrath Awesome]] model for Diablo III.''Diablo III''.



* DangerousForbiddenTechniques: Studying these is why the Wizard of III got into trouble. It's also why they can use Arcane and Time magic and none of the other playable mage-classes of the other two games could.

to:

* DangerousForbiddenTechniques: Studying these is why the Wizard of III got into trouble. It's also why they can use Arcane and Time magic and while none of the other playable mage-classes of the other two games could.



* EnemySummoner: Sand maggots in Diablo II which spit poison and lay eggs.

to:

* EnemySummoner: Sand maggots in Diablo II ''Diablo II'' which spit poison and lay eggs.



* ExperienceBooster: The Experience Shrines in ''Diablo II'' provide a temporary boost to your experience gain rate.
* FallenHero: [[spoiler: All three player-characters from the first game wound up this way by the time of the second. The warrior became possessed by Diablo's soulstone; the rogue...well, Blood Raven's her; and the sorcerer became the Summoner who's causing Lut Gholein a small hell's worth of grief. And possibly every hero from the second game has gone AxCrazy or some other form of loopy. Yes, the Paladin included. The Barbarian is possibly excluded as the dev team has confirmed that the male barbarian in ''Diablo III'' is the same barbarian from ''Diablo II'']]

to:

* ExperienceBooster: The Experience Shrines in ''Diablo II'' & ''III'' provide a temporary boost to your experience gain rate.
* FallenHero: [[spoiler: All three player-characters from the first game wound up this way by the time of the second. The warrior became possessed by Diablo's soulstone; the rogue...well, Blood Raven's her; and the sorcerer became the Summoner who's causing Lut Gholein a small hell's worth of grief. And possibly every hero from the second game has gone AxCrazy or some other form of loopy. Yes, the Paladin included. The Barbarian is possibly excluded as the dev team has confirmed that the male barbarian in ''Diablo III'' is the same barbarian from ''Diablo II'']]



* FighterMageThief: Played completely straight in Diablo, with the Warrior, Sorcerer, and Rogue, respectively. In ''Diablo II'' and ''III'', the archtypes get expanded on and diversified, with the Paladin and Barbarian descending from the Warrior, the Assassin and Amazon descending from the Rogue, and so on. Most classes can be played as two or even all three types, though.

to:

* FighterMageThief: Played completely straight in Diablo, ''Diablo'', with the Warrior, Sorcerer, and Rogue, respectively. In ''Diablo II'' and ''III'', the archtypes get expanded on and diversified, with the Paladin and Barbarian descending from the Warrior, the Assassin and Amazon descending from the Rogue, and so on. Most classes can be played as two or even all three types, though.



* GratuitousGerman: The Diablo III logo, but you need a very high resolution to read it.

to:

* GratuitousGerman: The Diablo III ''Diablo III'' logo, but you need a very high resolution to read it.



* GridInventory: Diablo virtually named this trope.

to:

* GridInventory: Diablo ''Diablo'' virtually named this trope.



* GuideDangIt: Many game mechanics are not described in game or in the manual. Attack speeds, for example, in Diablo 2 are different between characters, do not often correspond to the descriptions given for items, multiple attack moves like Zeal and Strafe increase the speed in unusual ways, and these and other properties are not described anywhere, they had to be found by outside players in outside guides.

to:

* GuideDangIt: Many game mechanics are not described in game or in the manual. Attack speeds, for example, in Diablo 2 ''Diablo II'' are different between characters, do not often correspond to the descriptions given for items, multiple attack moves like Zeal and Strafe increase the speed in unusual ways, and these and other properties are not described anywhere, they had to be found by outside players in outside guides.



* InsurmountableWaistHighFence: Tristram is delimited by these on all four sides in ''Diablo I''.

to:

* InsurmountableWaistHighFence: Tristram is delimited by these on all four sides in ''Diablo I''.''Diablo''.



* MoneyForNothing: Money has three uses in Diablo. Reviving your mercenary, repairing your gear, and gambling (in which you spend money on an item with unknown properties). It's still one of the best ways to get good equipment in single player.

to:

* MoneyForNothing: Money has three uses in Diablo.''Diablo II''. Reviving your mercenary, repairing your gear, and gambling (in which you spend money on an item with unknown properties). It's still one of the best ways to get good equipment in single player.



* OverdrawnAtTheBloodBank: And not just monsters. The Paladin in ''Diablo 2'' has a skill called Sacrifice, which grants him bonus damage in exchange for losing some health. Every time he uses the skill, about a gallon of blood spills out of him.
* OvershadowedByAwesome: It's hard to make the Diablo II expansion climactic when the previous game ended with you effectively beating ''the Devil in Hell''.

to:

* OverdrawnAtTheBloodBank: And not just monsters. The Paladin in ''Diablo 2'' II'' has a skill called Sacrifice, which grants him bonus damage in exchange for losing some health. Every time he uses the skill, about a gallon of blood spills out of him.
* OvershadowedByAwesome: It's hard to make the Diablo II ''Diablo II'' expansion climactic when the previous game ended with you effectively beating ''the Devil in Hell''.



* PerpetualBeta: Both games have suffered from this. Diablo 1 had a long history of GoodBadBugs and {{Game Breaking Bug}}s, most notably item-duplicating, in its day. The second game is more notable for being in this state even after a decade of semi-annual support. Most skills are bugged and many are outright broken [[http://diablo.incgamers.com/forums/showthread.php?t=754786 even after ten years of patches]]. A few particularly offensive examples of bugs that still plague it:

to:

* PerpetualBeta: Both games have suffered from this. Diablo 1 ''Diablo'' had a long history of GoodBadBugs and {{Game Breaking Bug}}s, most notably item-duplicating, in its day. The second game is more notable for being in this state even after a decade of semi-annual support. Most skills are bugged and many are outright broken [[http://diablo.incgamers.com/forums/showthread.php?t=754786 even after ten years of patches]]. A few particularly offensive examples of bugs that still plague it:



* PhysicalHeaven: Diablo 2 has you sent to Hell to kill Diablo. Turns out the forces of heaven have set up a fortress there and in fact have a few angels patrolling the place trying to keep things under control. Care to guess how that turned out?

to:

* PhysicalHeaven: Diablo 2 ''Diablo II'' has you sent to Hell to kill Diablo. Turns out the forces of heaven have set up a fortress there and in fact have a few angels patrolling the place trying to keep things under control. Care to guess how that turned out?



* RagdollPhysics: Diablo 3. Enemies ([[LudicrousGibs and their chunks]]) go ''flying'' when the killing blow is strong enough.

to:

* RagdollPhysics: Diablo 3.''Diablo III''. Enemies ([[LudicrousGibs and their chunks]]) go ''flying'' when the killing blow is strong enough.



* {{Red Herring}}: The Diablo 3 Beta contains a red herring in form of some [[spoiler: black mushrooms]], even referring to the trope in the description.

to:

* {{Red Herring}}: The Diablo 3 ''Diablo III'' Beta contains a red herring in form of some [[spoiler: black mushrooms]], Black Mushrooms, even referring to the trope in the description.description.
** Said description is in fact a quote from the original ''Diablo'', spoken by Deckard Cain when asked about the Black Mushroom quest.



* {{Roguelike}}: The randomly-generated dungeon maps and loot, and the SaveGameLimits designed to prevent SaveScumming, essentially make it a real-time Roguelike with [[strike:3D]] isometric graphics and multiplayer. Hardcore mode in Diablo 2 features the Roguelike tradition of the permanency of death, and the option of having your corpse lootable is similar to the bones file feature of NetHack.

to:

* {{Roguelike}}: The randomly-generated dungeon maps and loot, and the SaveGameLimits designed to prevent SaveScumming, essentially make it a real-time Roguelike with [[strike:3D]] isometric graphics and multiplayer. Hardcore mode in Diablo 2 ''Diablo II'' features the Roguelike tradition of the permanency of death, and the option of having your corpse lootable is similar to the bones file feature of NetHack.



*** The upcoming Diablo III has completed a transition in the franchise from a Roguelike in the vein of {{ADoM}} to more of an action RPG with an emphasis on real-time battle rather than square-by-square exploration and planning.

to:

*** The upcoming Diablo III ''Diablo III'' has completed a transition in the franchise from a Roguelike in the vein of {{ADoM}} to more of an action RPG with an emphasis on real-time battle rather than square-by-square exploration and planning.



** In the first Diablo game, there was a Staff called the 'Rod of Onan' which could never ever be a reference to the Biblical story of the sin of Onan. It summoned golems from the earth.

to:

** In the first Diablo game, ''Diablo'', there was a Staff called the 'Rod of Onan' which could never ever be a reference to the Biblical story of the sin of Onan. It summoned golems from the earth.



** On the Diablo III page describing the barbarian's Berserker Rage passive, the quote "you wouldn't like me when I'm angry" is attributed to one [[IncredibleHulk "Bannar the Berserker"]]

to:

** On the Diablo III ''Diablo III'' page describing the barbarian's Berserker Rage passive, the quote "you wouldn't like me when I'm angry" is attributed to one [[IncredibleHulk "Bannar the Berserker"]]



** Also in Diablo III is a ''Legendary'' mace called ''[[{{Anime/Urotsukidouji}} The Overfiend]]''. Oh dear...

to:

** Also in Diablo III ''Diablo III'' is a ''Legendary'' mace called ''[[{{Anime/Urotsukidouji}} The Overfiend]]''. Oh dear...



* {{Speedrun}} - Diablo manages to hold two speedruns that are astounding for entirely opposite reasons: The original Diablo was crushed in [[http://speeddemosarchive.com/demo.pl?Diablo_Sorcerer_312 0:03:12]](!) through obscene luck manipulation and glitching, while Diablo II has a much longer run of [[http://speeddemosarchive.com/Diablo2LoD.html#Sorceress100p 4:22:xx]] beating the game 100%... on Normal, Nightmare, and Hell, all from a fresh file.

to:

* {{Speedrun}} - Diablo manages to hold two speedruns that are astounding for entirely opposite reasons: The original Diablo ''Diablo'' was crushed in [[http://speeddemosarchive.com/demo.pl?Diablo_Sorcerer_312 0:03:12]](!) through obscene luck manipulation and glitching, while Diablo II ''Diablo II'' has a much longer run of [[http://speeddemosarchive.com/Diablo2LoD.html#Sorceress100p 4:22:xx]] beating the game 100%... on Normal, Nightmare, and Hell, all from a fresh file.



** Also the Wanderer in the Diablo II opening cinematic, convincing those thugs at the WretchedHive to try and go BullyingTheDragon. [[HilarityEnsues Slaughter Ensues]].

to:

** Also the Wanderer in the Diablo II ''Diablo II'' opening cinematic, convincing those thugs at the WretchedHive to try and go BullyingTheDragon. [[HilarityEnsues Slaughter Ensues]].



* UnwittingPawn: The protagonist of ''Diablo I''. Even the Archangel Tyrael falls into this category a bit. Or a lot, if you believe Izual. Arguably ''everyone'' in the series was a UnwittingPawn to the Prime Evils. Especially in the first game. Nobody ever figures out the true agendas of the Prime Evils until it's too late.

to:

* UnwittingPawn: The protagonist of ''Diablo I''.''Diablo''. Even the Archangel Tyrael falls into this category a bit. Or a lot, if you believe Izual. Arguably ''everyone'' in the series was a UnwittingPawn to the Prime Evils. Especially in the first game. Nobody ever figures out the true agendas of the Prime Evils until it's too late.



** The synergy system succeeded in averting this trope, although certain skills such as Psychic Hammer and Blade Sentry are still viewed as useless beyond the first few character levels. Classic Diablo 2 played this straight. Minion-based Necromancer builds had to rely on golems because of how weak skeletons were and most Sorceresses had to wait until they were level 18-24 to have a single skill worth putting more than a single prerequisite point into.

to:

** The synergy system succeeded in averting this trope, although certain skills such as Psychic Hammer and Blade Sentry are still viewed as useless beyond the first few character levels. Classic Diablo 2 ''Diablo II'' played this straight. Minion-based Necromancer builds had to rely on golems because of how weak skeletons were and most Sorceresses had to wait until they were level 18-24 to have a single skill worth putting more than a single prerequisite point into.



* WhiteHairedPrettyGirl: The female Diablo III Monk.

to:

* WhiteHairedPrettyGirl: The female Diablo III ''Diablo III'' Monk.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler: Nope]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Red Herring}}: The Diablo 3 Beta contains a red herring in form of some [[spoiler: black mushrooms]], even referring to the trope in the description.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtifactTitle: By the time of Diablo III, Diablo is dead. We hope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A character sheet is on the works.

Top