History VideoGame / Diablo

29th Mar '16 6:32:09 PM ChrisX
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** Likewise, next in line of those bosses is King Leoric the Skeleton King. He also returns in ''III'' and rumors has it that he'll be next to be included in ''VideoGame/HeroesOfTheStorm''. He's also popular enough by fandom to get included in ''VideoGame/DefenseOfTheAncients'' and Blizzard cared enough for his image, leading to the lawsuit against Valve and the latter ends up having to change their Skeleton King into [[VideoGame/{{Dota 2}} Wraith King.]]

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** Likewise, next in line of those bosses is King Leoric the Skeleton King. He also returns in ''III'' and rumors has it that he'll be he's next to be included in ''VideoGame/HeroesOfTheStorm''.enter ''VideoGame/HeroesOfTheStorm'' after the Butcher. He's also popular enough by fandom to get included in ''VideoGame/DefenseOfTheAncients'' and Blizzard cared enough for his image, leading to the lawsuit against Valve and the latter ends up having to change their Skeleton King into [[VideoGame/{{Dota 2}} Wraith King.]]
18th Mar '16 7:16:47 PM aurast
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* BossBanter: Three bosses (the Butcher, the Archbishop, and Diablo himself) have set phrases that they say when you encounter them

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* BossBanter: Three Four bosses (the Butcher, the Warlord of Blood, the Archbishop, and Diablo himself) have set phrases that they say when you encounter themthem. King Leoric speaks to you when you enter his tomb.
4th Feb '16 7:06:34 AM Bisected8
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* DungeonBasedEconomy: Played with and ultimately inverted. An otherwise normal village was made capital of its country because its local church housed one of the lords of Hell in a secret catacomb. The Prime Evil gradually corrupted the king, who bent the kingdom to ruin, but for a while, the town did well by selling to adventurers venturing into the church to fight demons. by the sequels, however, the demons had overrun the town and killed everyone.
17th Jan '16 9:50:38 PM morenohijazo
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* ColorCodedItemTiers: The first game's division between standard (white) items, enchanted (blue) ones and uniques (yellow), may be considered an UrExample. The sequels add the green "set" category, where items from the same set are more powerful when used together, and gold or orange tier for uniques, while yellow items become a more powerful tier of "randomly enhanced" blue items.
21st Nov '15 8:25:50 AM Berrenta
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21st Nov '15 8:24:54 AM Berrenta
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* ICantUseTheseThingsTogether:
** Whenever the player tries to make his/her avatar do something that it can't, it'll explain why:
--->There's no room!\\
I gotta pawn some of this stuff!\\
Not enough {{mana}}!
** More humorously, if the player clicks on a cow over and over, the avatar will confidently state: "Yup, that's a cow, all right." "I'm not thirsty." [[OverlyLongGag "I am no milkmaid."]]


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* InformingTheFourthWall:
** Whenever the player tries to make his/her avatar do something that it can't, it'll explain why:
--->There's no room!\\
I gotta pawn some of this stuff!\\
Not enough {{mana}}!
** More humorously, if the player clicks on a cow over and over, the avatar will confidently state: "Yup, that's a cow, all right." "I'm not thirsty." [[OverlyLongGag "I am no milkmaid."]]
21st Oct '15 3:48:27 AM AnotherDuck
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* ImmuneToFlinching: If you take more damage than your health, you won't get stunned. Because of this, combining the ManaShield with low enough max health can make you completely immune to stun.



* InformedEquipment: There were very few models of armor, though there were ''some'' different ones for different kinds, specifically light leathery armor, medium chain-y armor, and heavy plate armor.

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* InformedEquipment: There were very few models of armor, though there were ''some'' different ones for different kinds, specifically light leathery armor, medium chain-y armor, and heavy plate armor. Likewise, there is only one model for each general weapon type.
16th Oct '15 3:58:43 AM MetalSmasher86
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* ActionGirl: The Rogue.
14th Oct '15 7:11:25 AM Beppo
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* SoundtrackDissonance: The [[http://www.youtube.com/watch?v=GLs6OHlSdyE Cain Rap.]]

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* SoundtrackDissonance: The [[http://www.[[https://www.youtube.com/watch?v=GLs6OHlSdyE com/watch?v=gMAbNFptzAA Cain Rap.]]
12th Aug '15 8:18:51 AM HighCrate
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* BreakableWeapons: Using the repair skill at lower levels would fix the weapon, but lower its maximum durability number, meaning it would need fixing again sooner. Also, items reduced to Zero Durability are destroyed, making low durability items like the Thinking Cap very tedious to use. However, there were shrines in the game that raised maximum durability, and making use of the Thinking Cap item (which had 1 durability) to start with, almost required exploiting these shrines.

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* BreakablePowerUp: Upon death, all of a character's equipment is removed and stored in a corpse that can be recovered.
* BreakableWeapons: Using the repair skill at lower levels would fix fixes the weapon, but lower lowers its maximum durability number, meaning it would need needs fixing again sooner. Also, items reduced to Zero zero Durability are destroyed, making low durability items like the Thinking Cap very tedious to use. However, there were are shrines in the game that raised raise maximum durability, and making use of the Thinking Cap item (which had has 1 durability) to start with, with almost required requires exploiting these shrines.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Diablo