History VideoGame / DefenseGridTheAwakening

21st Jun '15 9:36:42 PM ironcommando
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* AirborneMook: Darts and Mantas. Both of which do not take the usual route which the other mooks do, and instead travel another fixed path and if they manage to steal one of the cores, they're considered to be lost immediately and can't be recovered even if you manage to shoot them down before they escape.

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* AirborneMook: Darts and Mantas. Both of which do not take the usual route which the other mooks do, and instead travel another fixed path and if they manage to steal one of the cores, they're considered to be lost immediately and can't be recovered even if you manage to shoot them down before they escape. The second game doesn't have them, however.
21st Jun '15 6:16:37 AM ironcommando
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* DungeonBypass: Later levels have you build TheMaze yourself using towers. [[AirborneMook Flying enemies]] go right over it, and instantly leave the map when they reach your power cores.

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* DungeonBypass: Later levels have you build TheMaze yourself using towers. [[AirborneMook Flying enemies]] go right over it, and instantly leave the map when they reach your power cores. The Landing Pods are even worse, they're dropped ''in front of your cores'' and spawn enemies right there and then.


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** Landing Pods, which are spawned ''right next to your cores'' and start spawning mooks from there, effectively allowing them to [[DungeonBypass traverse half your defences]]!
21st Jun '15 6:12:31 AM ironcommando
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* LightningBruiser: Rumblers have a lot of health, move ''very'' quickly, and carry 3 cores.
21st Jun '15 5:22:50 AM ironcommando
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** Command towers act as a counter StealthExpert revealing enemies with stealth within its range allowing towers to attack them earlier and also increases the resource income.

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** Command towers act as a counter StealthExpert revealing enemies with stealth InvisibleMonsters within its range allowing towers to attack them earlier and also increases the resource income.


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* InvisibleMonsters: Stealthed enemies can only be detected by nearby towers, or if they're within the range of a Command tower.
21st Jun '15 5:06:55 AM ironcommando
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* RegeneratingHealth: The appropriately-named Regenerator has this- but only when it's not being damaged. Keep it hurt at all times with the Concussion tower if you don't want them to heal themselves.
5th Apr '15 12:48:13 PM Meenoru
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* UnexpectedGameplayChange: In ''Defense Grid 2'', Power Outage challenges forces the player either to keep their cursor close to the towers or build them close to the core housing, otherwise they won't even activate and shoot aliens.
5th Apr '15 11:25:08 AM Meenoru
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* RandomDrop: In an odd fashion in ''Defense Grid 2'': Every time you finish a map you have a chance of earning a tower item which varies from 01 to 05, you may earn an item of 01 or sometimes, in very rare cases, an item at grade 05. Playing on higher difficulties and longer maps significantly increases the chance of earning better, and rarer, tower items, though.
5th Apr '15 11:20:53 AM Meenoru
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* OfficiallyShortenedTitle: The sequel is abbreviated simply to ''[=DG2=]''.
5th Apr '15 11:12:29 AM Meenoru
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** Professor Briel's skill, it transfer 100 resources instantly on the use which is quite useful especially early on.

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** Professor Briel's skill, it transfer 100 resources instantly on the use use, increases the more aliens you hit with it, which is quite useful especially early on.
3rd Apr '15 12:39:37 AM Meenoru
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* PyrrhicVictory: The first game has an achievement by the same name, which is earned by killing a flying alien who has taken a core. Since cores snatched by flying enemies are permanently lost even if they are destroyed the name of the achievement is pretty fitting.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DefenseGridTheAwakening