History VideoGame / D20ModernNeverwinterNights

8th Nov '16 10:18:20 AM dlchen145
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* ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
* ActionHero: Especially when playing a Strong class character.



* {{Badass}}: Most of [[PlayerCharacter Player Characters]] will become one.
** ActionHero: Especially when playing a Strong class character.
** ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
** BadassBandolier
** BadassBeard
** BadassBookworm: Any PlayerCharacter with the Smart class
** BadassCape
** BadassDriver: The Daredevil PrestigeClass
** BadassInANiceSuit: It is possible to do this, especially recommanded with the Bodyguard PrestigeClass.
** BadassLongcoat
** BadassNormal
** BadassPreacher: Dedicated / Acolyte character

to:

* {{Badass}}: Most of [[PlayerCharacter Player Characters]] will become one.
** ActionHero: Especially when playing a Strong class character.
** ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
** BadassBandolier
** BadassBeard
**
BadassBookworm: Any PlayerCharacter with the Smart class
** BadassCape
**
* BadassDriver: The Daredevil PrestigeClass
** * BadassInANiceSuit: It is possible to do this, especially recommanded with the Bodyguard PrestigeClass.
** BadassLongcoat
** BadassNormal
**
* BadassPreacher: Dedicated / Acolyte character
1st Oct '16 9:26:23 AM Exxolon
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* Strong (Strenght)

to:

* Strong (Strenght)(Strength)



* Negociator (Charismatic)

to:

* Negociator Negotiator (Charismatic)
30th Jul '16 10:57:20 AM nombretomado
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* ExactlyWhatItSaysOnTheTin: It is a [[GameMod mod]] which allow you to create ''VideoGame/NeverwinterNights'' modules by using the ''D20Modern'' rules.

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* ExactlyWhatItSaysOnTheTin: It is a [[GameMod mod]] which allow you to create ''VideoGame/NeverwinterNights'' modules by using the ''D20Modern'' ''TabletopGame/D20Modern'' rules.
7th Jun '16 7:11:49 PM Doug86
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* WorldWarII: Although very poor in vehicles from this era, ''D20 Modern Mod'' includes a [[SelectiveHistoricalArmoury decent but classical]] selection of WorldWarII era [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/BritsWithBattleships British firearms]], and allows to create some custom clothes looking roughly like the related uniforms.

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* WorldWarII: UsefulNotes/WorldWarII: Although very poor in vehicles from this era, ''D20 Modern Mod'' includes a [[SelectiveHistoricalArmoury decent but classical]] selection of WorldWarII UsefulNotes/WorldWarII era [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/BritsWithBattleships British firearms]], and allows to create some custom clothes looking roughly like the related uniforms.



** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=], Sten

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** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII UsefulNotes/WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=], Sten
27th Feb '15 11:38:49 AM SeptimusHeap
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* Mage[[note]]The same thing that the classical Wizard from ''DungeonsAndDragons''[[/note]] (Smart)

to:

* Mage[[note]]The same thing that the classical Wizard from ''DungeonsAndDragons''[[/note]] ''TabletopGame/DungeonsAndDragons''[[/note]] (Smart)



* Acolyte[[note]]The same thing that the classical Cleric from ''DungeonsAndDragons''[[/note]] (Dedicated)

to:

* Acolyte[[note]]The same thing that the classical Cleric from ''DungeonsAndDragons''[[/note]] ''TabletopGame/DungeonsAndDragons''[[/note]] (Dedicated)



* UrbanFantasy: The modder can create ''true'' magical items[[note]]technically, a lot of items are considered as magical by the game, even if they are real: for exemple, the different stats of the firearms come from "magical" properties, as the effects of the pills[[/note]]. The Acolyte PrestigeClass is the Cleric from ''DungeonsAndDragons'', and the Mage is ExactlyWhatItSaysOnTheTin. No rule prevents players having a Dwarf / Halflin / Elve / etc character. All the humanoid (Orcs, Goblins, Giants, etc), or supernatural creatures (giant spiders, dragons, demons, undeads, etc) can still be used.

to:

* UrbanFantasy: The modder can create ''true'' magical items[[note]]technically, a lot of items are considered as magical by the game, even if they are real: for exemple, the different stats of the firearms come from "magical" properties, as the effects of the pills[[/note]]. The Acolyte PrestigeClass is the Cleric from ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', and the Mage is ExactlyWhatItSaysOnTheTin. No rule prevents players having a Dwarf / Halflin / Elve / etc character. All the humanoid (Orcs, Goblins, Giants, etc), or supernatural creatures (giant spiders, dragons, demons, undeads, etc) can still be used.
15th Sep '14 2:17:47 PM Psychopompos007
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* SkirtOverSlacks: It's possible to create clothes which mix skirt and pants.



* UtilityBelt

to:

* UtilityBeltUtilityBelt: Though it's a purely cosmetical part of the armour.
* WaistcoatOfStyle: Depending on how you mix torso and arms parts when creating clothes, you can create this kind of clothing.
13th Sep '14 8:05:45 AM Psychopompos007
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* SwallowedWhole[=/=]WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter".

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* SwallowedWhole[=/=]WombLevel: WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter". It is intented to be part of a system allowing [=PCs=] to be swallowed alive by a monster.


Added DiffLines:

* SwallowedWhole: Cf WombLevel in the "Settings and sceneries" folder.
13th Sep '14 3:44:59 AM Psychopompos007
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* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a [=StG=] 44 named "[=AKS-74U=]". Also, the description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".

to:

* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a [=StG=] 44 Galil named "[=AKS-74U=]". Also, the file description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".



* MacheteMayhem: Machetes can be created from short swords. There is one of such weapons precreated in the model module, although it isn't named "machete" but "combat knife".

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* MacheteMayhem: Machetes can be created from There's a Machete item, which belongs to the short swords. There is one of such weapons precreated in the model module, although it isn't named "machete" but "combat knife".sword weapon class.
13th Sep '14 3:31:17 AM Psychopompos007
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** DaylightHorror

to:

** DaylightHorrorDaylightHorror: Nothing forbids to put monsters or undeads in well-lit areas.



* SwallowedWhole[=/=]WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter".



* ChainsawGood: The two chainsaw models (a pristine one and a rusty one) are modified from the sickle.

to:

* ChainsawGood: ChainsawGood:
**
The two chainsaw models (a pristine one and a rusty one) are modified from the sickle.sickle.
** There's longsword parts made to look like ''Warhammer 40,000'' chainswords.
* CombatHandFan: The Fan weapon, which is a Japanese-looking fan. Technically, it's a kama, with means that using it without penalty requires to have the "Exotic" weapon proficiency feat, and can be dualwielded.


Added DiffLines:

* WolverineClaws: The Fist Blades, which are a set of three steel blades protruding from the hand Wolverine-style. Technically, it's a kama, with means that using it without penalty requires to have the "Exotic" weapon proficiency feat, and can be dualwielded.
11th Sep '14 3:41:16 AM Psychopompos007
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[[folder: Stats, skills, and feats]]

to:

[[folder: Classes, Stats, skills, and feats]]


Added DiffLines:

* DummiedOut: If you look carefully inside the tlk file[[note]]which contains all the custom text, like new classes' names descriptions, new item types' names, etc)[[/note]] of the mod version' 2.0, you'll notice it contains lines and descriptions about a lot of unusable new prestiges classes.
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