History VideoGame / D20ModernNeverwinterNights

27th Feb '15 11:38:49 AM SeptimusHeap
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* Mage[[note]]The same thing that the classical Wizard from ''DungeonsAndDragons''[[/note]] (Smart)

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* Mage[[note]]The same thing that the classical Wizard from ''DungeonsAndDragons''[[/note]] ''TabletopGame/DungeonsAndDragons''[[/note]] (Smart)



* Acolyte[[note]]The same thing that the classical Cleric from ''DungeonsAndDragons''[[/note]] (Dedicated)

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* Acolyte[[note]]The same thing that the classical Cleric from ''DungeonsAndDragons''[[/note]] ''TabletopGame/DungeonsAndDragons''[[/note]] (Dedicated)



* UrbanFantasy: The modder can create ''true'' magical items[[note]]technically, a lot of items are considered as magical by the game, even if they are real: for exemple, the different stats of the firearms come from "magical" properties, as the effects of the pills[[/note]]. The Acolyte PrestigeClass is the Cleric from ''DungeonsAndDragons'', and the Mage is ExactlyWhatItSaysOnTheTin. No rule prevents players having a Dwarf / Halflin / Elve / etc character. All the humanoid (Orcs, Goblins, Giants, etc), or supernatural creatures (giant spiders, dragons, demons, undeads, etc) can still be used.

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* UrbanFantasy: The modder can create ''true'' magical items[[note]]technically, a lot of items are considered as magical by the game, even if they are real: for exemple, the different stats of the firearms come from "magical" properties, as the effects of the pills[[/note]]. The Acolyte PrestigeClass is the Cleric from ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', and the Mage is ExactlyWhatItSaysOnTheTin. No rule prevents players having a Dwarf / Halflin / Elve / etc character. All the humanoid (Orcs, Goblins, Giants, etc), or supernatural creatures (giant spiders, dragons, demons, undeads, etc) can still be used.
15th Sep '14 2:17:47 PM Psychopompos007
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* SkirtOverSlacks: It's possible to create clothes which mix skirt and pants.



* UtilityBelt

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* UtilityBeltUtilityBelt: Though it's a purely cosmetical part of the armour.
* WaistcoatOfStyle: Depending on how you mix torso and arms parts when creating clothes, you can create this kind of clothing.
13th Sep '14 8:05:45 AM Psychopompos007
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* SwallowedWhole[=/=]WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter".

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* SwallowedWhole[=/=]WombLevel: WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter". It is intented to be part of a system allowing [=PCs=] to be swallowed alive by a monster.


Added DiffLines:

* SwallowedWhole: Cf WombLevel in the "Settings and sceneries" folder.
13th Sep '14 3:44:59 AM Psychopompos007
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* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a [=StG=] 44 named "[=AKS-74U=]". Also, the description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".

to:

* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a [=StG=] 44 Galil named "[=AKS-74U=]". Also, the file description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".



* MacheteMayhem: Machetes can be created from short swords. There is one of such weapons precreated in the model module, although it isn't named "machete" but "combat knife".

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* MacheteMayhem: Machetes can be created from There's a Machete item, which belongs to the short swords. There is one of such weapons precreated in the model module, although it isn't named "machete" but "combat knife".sword weapon class.
13th Sep '14 3:31:17 AM Psychopompos007
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** DaylightHorror

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** DaylightHorrorDaylightHorror: Nothing forbids to put monsters or undeads in well-lit areas.



* SwallowedWhole[=/=]WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter".



* ChainsawGood: The two chainsaw models (a pristine one and a rusty one) are modified from the sickle.

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* ChainsawGood: ChainsawGood:
**
The two chainsaw models (a pristine one and a rusty one) are modified from the sickle.sickle.
** There's longsword parts made to look like ''Warhammer 40,000'' chainswords.
* CombatHandFan: The Fan weapon, which is a Japanese-looking fan. Technically, it's a kama, with means that using it without penalty requires to have the "Exotic" weapon proficiency feat, and can be dualwielded.


Added DiffLines:

* WolverineClaws: The Fist Blades, which are a set of three steel blades protruding from the hand Wolverine-style. Technically, it's a kama, with means that using it without penalty requires to have the "Exotic" weapon proficiency feat, and can be dualwielded.
11th Sep '14 3:41:16 AM Psychopompos007
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[[folder: Stats, skills, and feats]]

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[[folder: Classes, Stats, skills, and feats]]


Added DiffLines:

* DummiedOut: If you look carefully inside the tlk file[[note]]which contains all the custom text, like new classes' names descriptions, new item types' names, etc)[[/note]] of the mod version' 2.0, you'll notice it contains lines and descriptions about a lot of unusable new prestiges classes.
8th Sep '14 3:13:59 AM Psychopompos007
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* SpecsOFAwesome: A couple of [=PCs=] and [=NPCs=] heads include transparent glasses. As they are a purely cosmetical feature, nothing prevents to choose such a face while playing a very strong combat-oriented character.

to:

* SpecsOFAwesome: SpecsOfAwesome: A couple of [=PCs=] and [=NPCs=] heads include transparent glasses. As they are a purely cosmetical feature, nothing prevents to choose such a face while playing a very strong combat-oriented character.



* GunAccessories: Some of the 3D models for firearms include some scopes or grenade launchers. There are also some one-use items which are made to ehance stats of a firearm.

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* GunAccessories: Some of the 3D models for firearms include some details like scopes or grenade launchers. launchers, but they are purely cosmetical and the models can be really customized. There are also some one-use items which are made to ehance stats of a firearm.firearm, without any visual incidence.



* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a StG 44 named "[=AKS-74U=]". Also, the description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".

to:

* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a StG [=StG=] 44 named "[=AKS-74U=]". Also, the description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".



** One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to shots.

to:

** One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to two shots.



* 2DSpace: There is a space tileset (with scaled scenery props representing space stations, ships, astronomical bodies, etc), designed for space travel and space battles. Thanks to the game engine, it is technically a flat area.



* SpaceIsAnOcean



** Some music tracks, and a lot of icons come from the old ''VideoGame/{{Fallout}}'' games. Also, one of the futuristic pistols is the 10mm pistol from ''Videogame/Fallout3'' and ''Videogame/FalloutNewVegas''

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** Some music tracks, and a lot of icons come from the old ''VideoGame/{{Fallout}}'' games. Also, one of the futuristic pistols is the 10mm pistol from ''Videogame/Fallout3'' ''Videogame/{{Fallout 3}}'' and ''Videogame/FalloutNewVegas''



** Some models of armor, helmets, and firearms are reproductions of items from ''TabletopGame/{{Warhammer40000}}''

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** Some models of armor, helmets, and firearms are reproductions of items from ''TabletopGame/{{Warhammer40000}}''''TabletopGame/{{Warhammer 40000}}''
7th Sep '14 3:45:35 PM Psychopompos007
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** Handguns: Walter P38, Heckler & Kock USP, Berreta 92, Colt M1911, Mauser C96 (although it is more probably supposed to be an unscoped variant of Han Solo's gun), several Glock pistols

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** Handguns: Walter P38, Heckler & Kock USP, Berreta 92, Colt M1911, Mauser C96 (although it is more probably supposed to be an unscoped variant of Han Solo's gun), [=Five-sevN=], several Glock pistols



** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=]

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** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=][=MP40=], Sten



* SawnOffShotgun: One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to shots.

to:

* SawnOffShotgun: SawnOffShotgun:
**
One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to shots.shots.
** One of the available hangun models looks roughly like a sawn-off Barrett M82 with a weird handle. As it isn't used by a pre-generated weapon in the base module, it's unclear if the modders wanted it to be this or a sci-fi gun.
2nd Aug '14 4:49:05 AM Psychopompos007
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* LaserBlade: Not only the mod includes the laser alternate appearance for bladed weapons from the ''Community Expansion Pack'', but it also replaced altered stats and appearances of the [[KukrisAreKool kukris]] to replace them by ''Star Wars''-style lightsabers. As those new weapons are actually a reskin of one already existing instead of brand new weapon type, which allows them to benefit from martial feats and proficiency.[[note]]In ''Neverwinter Nights'', the bonus granted to weapon types from martial feats are hardcoded, which explains that it is impossible to create such feats applied to weapon types created by modders.[[note]]

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* LaserBlade: Not only the mod includes the laser alternate appearance for bladed weapons from the ''Community Expansion Pack'', but it also replaced altered stats and appearances of the [[KukrisAreKool kukris]] to replace them by ''Star Wars''-style lightsabers. As those new weapons are actually a reskin of one already existing instead of brand new weapon type, which allows them to benefit from martial feats and proficiency.[[note]]In ''Neverwinter Nights'', the bonus granted to weapon types from martial feats are hardcoded, which explains that it is impossible to create such feats applied to weapon types created by modders.[[note]][[/note]]
8th Jul '14 12:33:11 PM Psychopompos007
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Added DiffLines:

* MacheteMayhem: Machetes can be created from short swords. There is one of such weapons precreated in the model module, although it isn't named "machete" but "combat knife".
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