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Adding examples, and correcting an earlier one after looking at the wiki


** The Gluttony of Cannibals ritual added in ''Sins of the Flesh'' skips the whole postmortem butchering and cooking part and just selects one unfortunate follower to be set upon and EatenAlive by the rest of the cult like they're wild beasts. This obviously costs you one of your cultists and a massive faith loss (unless you've taken the cannibalism doctrine), but is guaranteed to generate a Sin and doesn't create a risk of any one follower being Damned, since it's a group deed.

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** The Gluttony of Cannibals ritual added in ''Sins of the Flesh'' skips the whole postmortem butchering and cooking part and just selects one unfortunate follower to be set upon and EatenAlive by the rest of the cult like they're wild beasts. This obviously costs you one of your cultists and a massive faith loss (unless you've taken (this even ignores the cannibalism doctrine), cannibal trait, suggesting [[EveryoneHasStandards eating them alive and screaming is too much even for them]]), but is guaranteed to generate a Sin and doesn't create a risk of any one follower being Damned, since it's a group deed.


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* SevenDeadlySins: ''Sins of the Flesh'' has a focus on generating Sin from your followers, with the various means of production taking after one or more of the deadly sins. Envy and Greed are left out (there's also plenty of greedy things in the base game between tax collectors, tithe extortion, and the ritual of enrichment), but the others in order are:
** Wrath: The Ritual of Wrath causes followers to go on a violent rampage through the base, destroying decorations and forcing you to rebuild them, as well as getting into fights with each other which results in a massive sin gain for the winner and injuries or even death for the loser, as well as making a follower cowardly at the sight of the rest of the cult rampaging. Drunk followers might also pick fights, with the same outcome.
** Gluttony: The Gluttony of Cannibals ritual ties the cultist you pick up to a spit and sets the rest of the cult to devour them alive and screaming. This is guaranteed to generate a Sin, but comes at the cost of sacrificing a cultist and causing a massive faith loss not even having the Cannibal doctrine will avoid.
** Sloth: Having followers drink alcoholic beverages has a chance to make them drunk. Drunk followers do basically nothing until they sober up, walking around the base making a nuisance of themselves, stumbling over and breaking decorations, vomiting and picking fights, but drinks are also the easiest way to consistently generate sin.
** Lust: The Ritual of Lust picks a "Lust leader" and results in the entire cult taking a half-day holiday to strut around the cult naked as can be in a NudeNatureDance. The leader generates a lot of Sin from being picked, and while the ritual is active followers have a greatly increased chance of successfully breeding.
** Pride: The Sinner's Pride ritual selects a cultist to take on the pride of the entire rest of the cult at once. Depending on how full of Sin the rest of the cult is, this can result in multiple Sin being generated at once and greatly easing your farming for it, but there is a very high chance it might push a follower over the threshold that leads to them being Damned, causing them to leave the cult and become very dangerous enemies on your next few crusades.
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** The Gluttony of Cannibals ritual added in ''Sins of the Flesh'' skips the whole postmortem butchering and cooking part and just selects one unfortunate follower to be set upon and EatenAlive by the rest of the cult like they're wild beasts. This (obviously) costs you one of your cultists and a massive faith loss (unless you've taken the cannibalism doctrine, naturally), but is guaranteed to generate a Sin and doesn't create a risk of any one follower being Damned, since it's a group deed.

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** The Gluttony of Cannibals ritual added in ''Sins of the Flesh'' skips the whole postmortem butchering and cooking part and just selects one unfortunate follower to be set upon and EatenAlive by the rest of the cult like they're wild beasts. This (obviously) obviously costs you one of your cultists and a massive faith loss (unless you've taken the cannibalism doctrine, naturally), doctrine), but is guaranteed to generate a Sin and doesn't create a risk of any one follower being Damned, since it's a group deed.
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** The Gluttony of Cannibals ritual added in ''Sins of the Flesh'' skips the whole postmortem butchering and cooking part and just selects one unfortunate follower to be set upon and EatenAlive by the rest of the cult like they're wild beasts.

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** The Gluttony of Cannibals ritual added in ''Sins of the Flesh'' skips the whole postmortem butchering and cooking part and just selects one unfortunate follower to be set upon and EatenAlive by the rest of the cult like they're wild beasts. This (obviously) costs you one of your cultists and a massive faith loss (unless you've taken the cannibalism doctrine, naturally), but is guaranteed to generate a Sin and doesn't create a risk of any one follower being Damned, since it's a group deed.
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** ''Sins of the Flesh'' allows you to do another major piece of caring for [[spoiler: Sozo. You can take the mushroom from his corpse, and Sozo will reincarnate as a follower from it, letting you save him from his awful UndignifiedDeath. You can take this even further by refusing to play along with his addiction and help him detox from the menticide mushrooms, returning him to the sane and kind Doctor Sozonius, allowing him to live out the rest of his life as himself. And then, if you really want to go the extra mile, you can resurrect him when dies or feed him a golden omelet to restore his youth, giving him back the time he lost as an insane drug-addicted cult leader.]]
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* CommonplaceRare: Egg yolk can only be obtained from cracking open Follower eggs. While this does mean you don't get the follower that would have come out of that egg, you can use the yolk to make a special dish that can [[FountainOfYouth reverse a Follower's age instead]]. You can't get it from anywhere else, though. It has to be an egg made by Followers in a mating ritual.

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* SoupOfPoverty: Grassy Gruel is a one-star dish with the description "Better than nothing." It has a 25% chance of causing illness when eaten.

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* SoupOfPoverty: Some of the one-star dishes are soups that are cheap to make, but have a small chance of making your followers sick after eating them.
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Grassy Gruel is a one-star dish with has the description "Better than nothing." It has a 25% chance of causing illness.
** Stringy Meat Gruel is "made from scraps" and has a 10% chance to cause exhaustion.
** Pungent Fish Stew "tastes better than it looks" and has a 10% chance to cause illness.
** Paltry Pumpkin Soup has a 5% chance to cause
illness when eaten.and diarrhea.
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I only discovered what they did by accident and definitely left a few previously when they didn't break

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** There's also the hidden rooms that you can find the ''Ancient Tablets'' in, from the ''Sins of the Flesh'' DLC. [[spoiler:The way to access them is to have a stone pillar topped with the shape of a Crown spawn randomly in a dungeon room. You must then attack said pillar until it beams a light to open the path to the hidden room. Easier then the above-mentioned follower forms, but since the pillars are unbreakable and you need to attack them a few times to get them to open the way; it's likely a few players attacked the pillar once or twice then gave up and left when it didn't show any signs of breakage (even the sound of hitting them is not the same as anything breakable in the environment).]]
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That trope is about the personality type associated with the use of daggers, this example was only about using daggers.


* DeviousDaggers: One of the Lamb's weapon types are daggers. They have higher attack speed at the cost of lower damage per attack and shorter range. They often come with benefits toward critical hit chance, but not always.

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->''"Praise the Lamb, conduit to great power, promised liberator of the One Who Waits below. Yet sacrificial beast, take heed; for a Crown cannot sit upon two brows."''

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->''"Praise the Lamb, conduit to great power, promised liberator of the One Who Waits below. \\
Yet sacrificial beast, take heed; for a Crown cannot sit upon two brows."''
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Grammar fix


* BambooTechnology: The game's setting is medieval in terms of technological advancement. That won't stop you from building propaganda speakers and dissenting followers from using megaphones, both made out of sticks. TruthInTelevision, as speakers where mentioned as far back as ancient Greece, and first depiction of one shows an Indigenous man using a megaphone made out of bark.

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* BambooTechnology: The game's setting is medieval in terms of technological advancement. That won't stop you from building propaganda speakers and dissenting followers from using megaphones, both made out of sticks. TruthInTelevision, as speakers where were mentioned as far back as ancient Greece, and first depiction of one shows an Indigenous man using a megaphone made out of bark.
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Adding to example


* BambooTechnology: The game's setting is medieval in terms of technological advancement. That won't stop you from building propaganda speakers and dissenting followers from using megaphones, both made out of sticks.

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* BambooTechnology: The game's setting is medieval in terms of technological advancement. That won't stop you from building propaganda speakers and dissenting followers from using megaphones, both made out of sticks. TruthInTelevision, as speakers where mentioned as far back as ancient Greece, and first depiction of one shows an Indigenous man using a megaphone made out of bark.
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Added example(s)

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* BambooTechnology: The game's setting is medieval in terms of technological advancement. That won't stop you from building propaganda speakers and dissenting followers from using megaphones, both made out of sticks.
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* CheekyMouth: The followers of the Lamb's cult are designed like this.

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* CheekyMouth: The followers of the Lamb's cult are designed like this. The additional follower skins added through updates and DLC start to really exaggerate this trope for comedy's sake, especially bird followers who still have their beak on the side of the face - complete with the lines that denote where the beak should open, but their mouth will still be a simple black line drawn across the side of their face.
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* MagikarpPower: Child followers hatched from eggs require a lot of literal babysitting compared to normal followers - you have to pet their egg at least twice during incubation, and then once they've hatched they're borderline useless, wandering around the base doing nothing but pooping ''a lot'' (which can be a double-edged sword, poop is useful but if your followers aren't cleaning it up, it can make hygiene a concern even in the late game), and if neglected they can cause a fairly hefty faith loss. However as long as you pet them daily as they grow up over the course of a week, you can have a follower that's both extremely young and starts their adulthood at loyalty level 7 or 8 and will max out in no time. Combine that with the right inherited perks you can have a follower that is theoretically flawless that will be around for a long time even without skull necklaces.
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* ChildrenAreInnocent: Children raised from the Mating Tent are exempt from being victims of all of your various deeds of cruelty and harm, the only thing you can do with them is let them walk around and pet them daily for a massive loyalty gain before they grow into adults.
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** Followers on a cleaning station won't clean up the special poops added in ''Sins of the Flesh'' so you don't miss out on them and the special effects they have, the exception being if you're away from base on a crusade, where special poops either won't spawn at all or get cleaned up as normal so your base's hygiene meter isn't emptied out.
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** In the ''Sins of the Flesh'' expansion, [[spoiler:if you're using the Mating Tent and try to set up any two siblings together (such as any of Bishops with each other or with Narinder)]], the chances of success will drop to zero, and the attempt will be a guaranteed failure.

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** In the ''Sins of the Flesh'' expansion, [[spoiler:if you're using the Mating Tent and try to set up any two siblings together (such as any of Bishops with each other or with Narinder)]], the chances of success will drop to zero, and the attempt will be a guaranteed failure. The same goes for trying to pair off a follower with either of their parents, which results in a 0% success chance regardless.
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Trope was cut/disambiguated due to cleanup


* AnAesop: Blind obedience to a higher power will not end well for you. [[spoiler:After the Lamb kills all four Bishops and opens the way to [=The One Who Waits/Narinder's=] domain, Narinder betrays the Lamb saying that now that there's no one opposing him or holding him back, [[YouHaveOutlivedYourUsefulness the Lamb has served their purpose]] and no longer curries Narinder's favor. It's only by opposing Narinder that things will end well for the Lamb and their Followers. After all, a crown cannot sit upon two brows, but no one's saying that the new one isn't allowed to keep it.]]
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* FountainOfYouth: ''Sins of the Flesh'' allows the Lamb to cook up an omelet using a follower egg produced from the Mating Tent, if an elder eats this omelet, they'll regress back to the youngest stage of adulthood they can. While this does come at the cost of losing an egg that could hatch into a newborn follower, it can be worth it to use to keep a follower you're fond of around a bit longer without resurrecting them or using a rare post-game golden skull necklace.
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* GreenThumb: Small farming plots are one of the first possible unlocks so you can grow food or flowers. Collected feces becomes fertilizer. You can also compost grass, berries, flowers, vegetables, even dead bodies with the right unlocked facilities. Initially, the Lamb does all the farming, though followers can plant and tend crops with Farming Station I, and begin harvesting crops themself with Farming Station II.

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* GreenThumb: Small farming plots are one of the first possible unlocks so you can grow food or flowers. Collected feces becomes fertilizer. You can also compost grass, berries, flowers, vegetables, even [[BreadEggsMilkSquick and dead bodies bodies]] with the right unlocked facilities. Initially, the Lamb does all the farming, though followers can plant and tend crops with Farming Station I, and begin harvesting crops themself with Farming Station II.

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* EvenEvilHasStandards: For all the horrific and nightmarish things the Bishops and the One Who Waits do in the name of their godhood and power, as of ''Sins of the Flesh'' [[spoiler: they will outright ''refuse'' to breed with any of the other Bishops, and attempting to try will make them [[VomitIndescretionShot vomit at the mere thought]] before yelling at you. While it's ambiguous if they're related by blood or just by oath/kinship, they consider it close enough to think of it as incest and want ''no'' part of that.]]

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* EvenEvilHasStandards: For all the horrific and nightmarish things the Bishops and the One Who Waits do in the name of their godhood and power, as of ''Sins of the Flesh'' [[spoiler: they will outright ''refuse'' to breed with any of the other Bishops, and attempting to try will make them [[VomitIndescretionShot vomit at the mere thought]] before yelling at you. While it's ambiguous if they're related been confirmed by blood or just by oath/kinship, Word of God that they consider it close aren't actually blood-relatives, they still have a strong enough to familial bond think of it as incest and want ''no'' part of that.]]
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* EvenEvilHasStandards: For all the horrific and nightmarish things the Bishops and the One Who Waits do in the name of their godhood and power, as of ''Sins of the Flesh'' [[spoiler: they will outright ''refuse'' to breed with any of the other Bishops, and attempting to try will make them [[VomitIndescretionShot vomit at the mere thought]] before yelling at you. While it's ambiguous if they're related by blood or just by oath/kinship, they consider it close enough to think of it as incest and want ''no'' part of that.]]
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** ''Sins of the Flesh'' added Cowardly to the list of follower traits. Cowardly followers can be re-assured for small loyalty gains and eventually making them lose the trait... or you could bully them, making them increasingly terrified of you for a loyalty gain equivalent to giving a follower a gift. [[VideoGameCrueltyPunishment However if you do this too much they will eventually become so scared of you that they'll run away when your back is turned.]]
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* AscendedToCarnivorism: All of the creatures are omnivores regardless of species, including the Lamb if you gain the Heart Upgrade that allows them to eat a meal to gain an extra heart[[note]]Eating the grass meal will actually make the Lamb sick and cause them to lose half a heart[[/note]]. You can go one step further by having your cult embrace cannibalism. Helob and the unnamed fox also eat people, but never try to attack the lamb because they see the lamb as a fellow predator.

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* AscendedToCarnivorism: All of the creatures are omnivores regardless of species, including the Lamb if you gain the Heart Upgrade that allows them to eat a meal to gain an extra heart[[note]]Eating the grass meal will actually make the Lamb sick and cause them to lose half a heart[[/note]]. You can go one step further by having your cult embrace cannibalism. Helob and the unnamed fox Fox also eat people, but never try to attack the lamb Lamb because they see the lamb Lamb as a fellow predator.
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* AscendedToCarnivorism: All of the creatures are omnivores regardless of species, including the Lamb if you gain the Heart Upgrade that allows them to eat a meal to gain an extra heart[[note]]Eating the grass meal will actually make the Lamb sick and cause them to lose half a heart[[/note]]. You can go one step further by having your cult embrace cannibalism.

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* AscendedToCarnivorism: All of the creatures are omnivores regardless of species, including the Lamb if you gain the Heart Upgrade that allows them to eat a meal to gain an extra heart[[note]]Eating the grass meal will actually make the Lamb sick and cause them to lose half a heart[[/note]]. You can go one step further by having your cult embrace cannibalism. Helob and the unnamed fox also eat people, but never try to attack the lamb because they see the lamb as a fellow predator.
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* ShortRangeShotgun: By default the blunderbuss attacks with a fairly wide spread. It's ChargedAttack however tightens the spread and increases the range, turning it into a railgun instead.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Hammers are introduced roughly mid-way through the game as another class of weapons. They have the highest attack power of all the weapons but they are also slow and clumsy to use since rather than swinging them you slam them on the ground, forcing you to be stuck in the animation until it finishes.

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