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* GuerrillaBoulders: Some levels have the sign "Falling Rocks"--while you're there, rocks will keep falling down the screen at random locations, hurting you if you get hit. They stop falling once you

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* GuerrillaBoulders: Some levels have the sign "Falling Rocks"--while you're there, rocks will keep falling down the screen at random locations, hurting you if you get hit. They stop falling once you are near the top of the level.
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* UnintentionallyUnwinnable: In the third episode, two of the levels in the HubLevel are located in an area that you can't jump out of. If you drop down into the area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.

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* UnintentionallyUnwinnable: In the third episode, two one of the levels in the HubLevel are is located in an area that you can't jump out of. If you drop down into the area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes. The ''HD'' remake fixes this by adding a platform.
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Merged per TRS


* UnintentionallyUnwinnable: In the third episode, two of the levels in the HubLevel are located in an area that you can't jump out of. If you drop down into the area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.



* UnwinnableByMistake: In the third episode, two of the levels in the HubLevel are located in an area that you can't jump out of. If you drop down into the area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.

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* UnwinnableByMistake: In the third episode, two of the levels in the HubLevel are located in an area that you can't jump out of. If you drop down into the area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.

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* ForcedTutorial: The text boxes which appear every time you come upon something new. Even if you just restored an old game!

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* ForcedTutorial: The text boxes which appear every time you come upon something new. new (a lever, a switch, a powerup). Even if you you've just restored an old game!



* GoForTheEye: There is one baddie that you have to shoot each of its eyes twice (when they're open), then its body three times to defeat it.

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* GoForTheEye: There One of the recurring enemies is one baddie that you a monster with two huge eyes sticking out of both sides of his body. You have to shoot each of its eyes twice (when they're open), then its body three times to defeat it.it.
* GraphicsInducedSuperDeformed: On his in-game sprite, Mylo Steamwitz's head is about [[https://www.mobygames.com/game/dos/crystal-caves/screenshots/gameShotId,25396/ half of his body]], and his arms apparently reach all the way to the ground.



* GuerrillaBoulders: Some levels have the sign "Falling Rocks"--guess what keeps happening there?

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* GuerrillaBoulders: Some levels have the sign "Falling Rocks"--guess what keeps happening there?Rocks"--while you're there, rocks will keep falling down the screen at random locations, hurting you if you get hit. They stop falling once you
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Disambiguating; deleting and renaming wicks as appropriate


* WallMaster: A purple reptile (it also has a cameo on the title screen).
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In September 2020, Apogee announced ''Crystal Caves HD'', a full remake of the original game with updated graphics, a level editor, a brand new fourth episode, and various other new features and bug fixes, for UsefulNotes/{{Steam}} and Website/GOGDotCom.
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* GoForTheEye: There is one baddie that you have to shoot each of its syes twice (when they're open), then its body three times to defeat it.

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* GoForTheEye: There is one baddie that you have to shoot each of its syes eyes twice (when they're open), then its body three times to defeat it.



* TravellingPipeBulge: One of the hazards in this game is a pipe that periodically lets out a drop of dangerous-looking liquid; this pipe has a bulge in it as part of its animation when it's about to let out a drop.

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* TravellingPipeBulge: TravelingPipeBulge: One of the hazards in this game is a pipe that periodically lets out a drop of dangerous-looking liquid; this pipe has a bulge in it as part of its animation when it's about to let out a drop.
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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase. The game is still sold on the 3D Realms website. It uses the same engine as [[VideoGame/SecretAgentVideoGame Secret Agent]].

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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase. The game is still sold on the 3D Realms website. It uses the same engine as [[VideoGame/SecretAgentVideoGame [[VideoGame/SecretAgent Secret Agent]].
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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase. The game is still sold on the 3D Realms website. It uses the same engine as SecretAgent.

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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase. The game is still sold on the 3D Realms website. It uses the same engine as SecretAgent.
[[VideoGame/SecretAgentVideoGame Secret Agent]].
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added crosswick

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* TravellingPipeBulge: One of the hazards in this game is a pipe that periodically lets out a drop of dangerous-looking liquid; this pipe has a bulge in it as part of its animation when it's about to let out a drop.
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* UnwinnableByMistake: In the third episode, two of the levels in TheHub are located in an area that you can't jump out of. If you drop down into the area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.

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* UnwinnableByMistake: In the third episode, two of the levels in TheHub the HubLevel are located in an area that you can't jump out of. If you drop down into the area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.
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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase. The game is still sold on the 3D Realms website.

to:

The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase. The game is still sold on the 3D Realms website.
website. It uses the same engine as SecretAgent.
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http://static.tvtropes.org/pmwiki/pub/images/crystalcaves1_9135.png
[[caption-width:320:One day, I'll be rich enough to afford the cure for my decolorizing skin condition!]]

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http://static.[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/crystalcaves1_9135.png
[[caption-width:320:One
png]]
[[caption-width-right:320:One
day, I'll be rich enough to afford the cure for my decolorizing skin condition!]]
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** One level in Episode I has green mounds that look suspiciously like the green mounds from Super Mario Bros. 2, and a pipe at the top of the level, complete with a mushroom on it, resembles the classic warp pipes from Super Mario Bros.
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** The sign with the text "Winners don't use drugs." is a reference to a slogan which appears in some arcade games in the U.S.

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added another example to Artistic License Physics, a couple of Shout Outs and Locked Door


* ArtisticLicensePhysics: Some levels have "low gravity". This does not mean that you fall more slowly or that you can jump higher. Instead, shooting your pistol causes you to recoil backwards. When standing on the ground, the difference between normal and low gravity could be explained by noting that the amount of friction is proportional to your weight. However, the same difference occurs in midair.

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* ArtisticLicensePhysics: ArtisticLicensePhysics:
**
Some levels have "low gravity". This does not mean that you fall more slowly or that you can jump higher. Instead, shooting your pistol causes you to recoil backwards. When standing on the ground, the difference between normal and low gravity could be explained by noting that the amount of friction is proportional to your weight. However, the same difference occurs in midair.midair.
** Some levels have inverse gravity, which means you fall ''up''. Others have a timed pickup that reverse gravity temporarily.


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* LockedDoor: Each level has one which is unlocked by collecting all the crystals in said level. Some levels have additional locked doors which must be opened with keys before the final door can be unlocked.


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* ShoutOut:
** Some levels have falling crates with the text "ACME" on them. This refers to Acme Corporation (and especially their anvils) in ''[[WesternAnimation/{{LooneyTunes}} Looney Tunes]]''.
** One level has a sign which reads "[[{{KilroyWasHere}} Kilroy was here.]]"
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* GoForTheEye: There is one baddie that you have to shoot each of its syes twice (when they're open), then its body three times to defeat it.
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* DrugsAreBad: The shareware episode has a sign reading "Winners Don't Do Drugs" on the overworld map.
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Parentheses placement


* SpellingBonus: The letters in the eggs (see AttackablePickup above.)

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* SpellingBonus: The letters in the eggs (see AttackablePickup above.)above).
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* SpellingBonus: The letters in the eggs (see AttackablePickup above.)
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* AlliterativeTitle
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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase ($30 for both). The game is still sold on the 3D Realms site (although this might change soon, considering the company went under).

to:

The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase ($30 for both). purchase. The game is still sold on the 3D Realms site (although this might change soon, considering the company went under).
website.
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None

Added DiffLines:

* ArtisticLicensePhysics: Some levels have "low gravity". This does not mean that you fall more slowly or that you can jump higher. Instead, shooting your pistol causes you to recoil backwards. When standing on the ground, the difference between normal and low gravity could be explained by noting that the amount of friction is proportional to your weight. However, the same difference occurs in midair.
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None


* UnwinnableByDesign: Some levels require pre-planning or trial and error to get through without getting stuck. Thankfully, you can retry any number of times.
* UnwinnableByMistake: In ''VideoGame/CrystalCaves 3'', one of the levels in TheHub is located down a deep pit, too deep to jump out. If you drop down into the pit before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.

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* UnwinnableByDesign: Some levels require pre-planning or trial and error to get through without getting stuck. This especially applies to levels with the gravity reversing, invincibility, or gun upgrade powerups, all of which last for a limited duration. Thankfully, you can retry any number of times.
* UnwinnableByMistake: In ''VideoGame/CrystalCaves 3'', one the third episode, two of the levels in TheHub is are located down a deep pit, too deep to in an area that you can't jump out. out of. If you drop down into the pit area before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.

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* AttackablePickup: Some of the levels have five eggs scattered throughout. Shooting an egg instead of picking it up turns it into a letter. If all five letters are collected, the player receives a large score bonus. (The uncracked eggs are worth 1000 points each, while the individual letters are just 100 points each without the bonus for all five.)
* {{BFG}}: Your pistol fires ''rockets''.
* BlackoutBasement: Several levels in the series are like this, though they tend to come with a light-switch somewhere. One of them has inverted gravity to confuse you even more.



* HandCannon: Your pistol fires ''rockets''.


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* LevelGoal: Represented by rather complex-looking, big mechanical doors.


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* UnwinnableByMistake: In ''VideoGame/CrystalCaves 3'', one of the levels in TheHub is located down a deep pit, too deep to jump out. If you drop down into the pit before completing all the other levels, you're stuck. Thankfully, it is possible to leave via cheat codes.

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* CollisionDamage: Two enemies leave behind corpses that harm you on touch.

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* CollisionDamage: All the enemies, as usual in platformers. Two enemies leave behind corpses that harm you on touch.



* GetRichQuickScheme

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* GetRichQuickSchemeForcedTutorial: The text boxes which appear every time you come upon something new. Even if you just restored an old game!
* GetRichQuickScheme: Mylo's motivation in all three games. He's apparently famous enough for falling for these that this earned him an entry in the Galactic Encyclopedia.



* GuerrillaBoulders: Some levels have the sign "Falling Rocks"--guess what is happening there?

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* GuerrillaBoulders: Some levels have the sign "Falling Rocks"--guess what is keeps happening there?



* InvincibilityPowerUp: The very rare red mushroom.
* InvisibleBlock
* JumpPhysics

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* InvincibilityPowerUp: The very rare red mushroom.
mushroom.
* InvisibleBlock
InvisibleBlock: As usual, they show up when you bump them from below.
* JumpPhysicsJumpPhysics: You always jump a fixed distance, and can steer freely in mid-air.



* {{Shareware}}

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* {{Shareware}}{{Shareware}}: As with many other DOS games of the time, the first episode is free as a teaser.



* StalactiteSpite
* TreasureIsBiggerInFiction: Crystals the size of Mylo!

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* StalactiteSpite
StalactiteSpite: Some of the stalactites fall with a loud sound effect as you pass underneath.
* TreasureIsBiggerInFiction: Crystals The crystals are the size of Mylo! Mylo. How can he carry tens of them is anyone's guess.



* UnWinnable: Some levels require pre-planning or trial and error to get through without getting stuck. Thankfully, you can retry any number of times.
* WallMaster: The purple dinosaur from the title screen.

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* UnWinnable: UnwinnableByDesign: Some levels require pre-planning or trial and error to get through without getting stuck. Thankfully, you can retry any number of times.
times.
* WallMaster: The A purple dinosaur from reptile (it also has a cameo on the title screen.screen).

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Changed: 18

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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was made available for free as a teaser, while the next two were available for purchase ($30 for both). The game is still sold on the 3D Realms site (although this might change soon, considering the company went under).

to:

The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser, teaser]], while the next two were available for purchase ($30 for both). The game is still sold on the 3D Realms site (although this might change soon, considering the company went under).


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* {{Shareware}}
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* GuerrillaBoulders: Some levels have the sign "Falling Rocks"--guess what is happening there?

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Removed: 19

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Not to be confused with the coin-op PacMan-alike ''Crystal Castles''.

NeedsWikiMagicLove.

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Not to be confused with the coin-op PacMan-alike ''Crystal Castles''.

NeedsWikiMagicLove.
''VideoGame/CrystalCastles''.
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http://static.tvtropes.org/pmwiki/pub/images/crystalcaves1_9135.png
[[caption-width:320:One day, I'll be rich enough to afford the cure for my decolorizing skin condition!]]
A 1991 side-scrolling PlatformGame (or rather, a series thereof) by Apogee Software (now 3D Realms), ''Crystal Caves'' features the unlucky space trader Mylo Steamwitz as he searches mines of the Altairian system for crystals [[ExcusePlot so that he can invest into several get-rich-quick schemes]]. On his way, of course, he runs into countless monsters, hazards, locked doors, power-ups and other standard platforming fare. The goal on each level is to collect all the crystals and get to the exit.

The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was made available for free as a teaser, while the next two were available for purchase ($30 for both). The game is still sold on the 3D Realms site (although this might change soon, considering the company went under).

Not to be confused with the coin-op PacMan-alike ''Crystal Castles''.

NeedsWikiMagicLove.
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!!This game provides examples of:

* CollisionDamage: Two enemies leave behind corpses that harm you on touch.
* ExplosiveDecompression: There is one air generator on each level; if you shoot it, the vacuum rushes in and Mylo immediately explodes.
* FloatingPlatforms: Which can be switched on and off.
* GetRichQuickScheme
* GravityScrew: Some levels have low gravity, a couple have reversed gravity, and some levels include a timed pickup for temporary reversed gravity. The GodMode cheat code also allows you to reverse gravity whenever you want.
* HandCannon: Your pistol fires ''rockets''.
* HeartsAreHealth: Your LifeMeter is made out of these.
* InexplicableTreasureChests: Scattered around, can be opened for score if you find a key.
* InvincibilityPowerUp: The very rare red mushroom.
* InvisibleBlock
* JumpPhysics
* NoDamageRun: You get a reward after finishing a level if you pull it off.
* PoisonMushroom: The green mushroom kills you instantly when you touch it.
* SegmentedSerpent: A green snake-like enemy.
* SideView
* StalactiteSpite
* TreasureIsBiggerInFiction: Crystals the size of Mylo!
* UndergroundLevel: All of them!
* UnWinnable: Some levels require pre-planning or trial and error to get through without getting stuck. Thankfully, you can retry any number of times.
* WallMaster: The purple dinosaur from the title screen.
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