History VideoGame / CrystalCaves

12th Oct '15 7:31:53 AM VPhantom
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http://static.tvtropes.org/pmwiki/pub/images/crystalcaves1_9135.png
[[caption-width:320:One day, I'll be rich enough to afford the cure for my decolorizing skin condition!]]

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http://static.[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/crystalcaves1_9135.png
[[caption-width:320:One
png]]
[[caption-width-right:320:One
day, I'll be rich enough to afford the cure for my decolorizing skin condition!]]
14th May '15 1:33:35 PM LordMrakainus
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Added DiffLines:

** One level in Episode I has green mounds that look suspiciously like the green mounds from Super Mario Bros. 2, and a pipe at the top of the level, complete with a mushroom on it, resembles the classic warp pipes from Super Mario Bros.
22nd Nov '14 8:12:24 AM AlphaHandingGems
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Added DiffLines:

** The sign with the text "Winners don't use drugs." is a reference to a slogan which appears in some arcade games in the U.S.
22nd Nov '14 7:47:41 AM AlphaHandingGems
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* ArtisticLicensePhysics: Some levels have "low gravity". This does not mean that you fall more slowly or that you can jump higher. Instead, shooting your pistol causes you to recoil backwards. When standing on the ground, the difference between normal and low gravity could be explained by noting that the amount of friction is proportional to your weight. However, the same difference occurs in midair.

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* ArtisticLicensePhysics: ArtisticLicensePhysics:
**
Some levels have "low gravity". This does not mean that you fall more slowly or that you can jump higher. Instead, shooting your pistol causes you to recoil backwards. When standing on the ground, the difference between normal and low gravity could be explained by noting that the amount of friction is proportional to your weight. However, the same difference occurs in midair.midair.
** Some levels have inverse gravity, which means you fall ''up''. Others have a timed pickup that reverse gravity temporarily.


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* LockedDoor: Each level has one which is unlocked by collecting all the crystals in said level. Some levels have additional locked doors which must be opened with keys before the final door can be unlocked.


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* ShoutOut:
** Some levels have falling crates with the text "ACME" on them. This refers to Acme Corporation (and especially their anvils) in ''[[WesternAnimation/{{LooneyTunes}} Looney Tunes]]''.
** One level has a sign which reads "[[{{KilroyWasHere}} Kilroy was here.]]"
18th Oct '14 10:44:37 PM Acebrock
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Added DiffLines:

* GoForTheEye: There is one baddie that you have to shoot each of its syes twice (when they're open), then its body three times to defeat it.
30th Aug '14 3:45:01 PM UltramarineAlizarin
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Added DiffLines:

* DrugsAreBad: The shareware episode has a sign reading "Winners Don't Do Drugs" on the overworld map.
12th Nov '13 1:39:22 PM troacctid
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* SpellingBonus: The letters in the eggs (see AttackablePickup above.)

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* SpellingBonus: The letters in the eggs (see AttackablePickup above.)above).
10th Nov '13 7:31:22 AM Korodzik
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Added DiffLines:

* SpellingBonus: The letters in the eggs (see AttackablePickup above.)
17th Jul '13 2:32:29 AM Korodzik
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to:

* AlliterativeTitle
29th Mar '13 2:11:18 PM Korodzik
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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase ($30 for both). The game is still sold on the 3D Realms site (although this might change soon, considering the company went under).

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The game was actually released as three separate episodes, each one featuring new levels and some minor changes in graphics. The first one was [[{{Shareware}} made available for free as a teaser]], while the next two were available for purchase ($30 for both). purchase. The game is still sold on the 3D Realms site (although this might change soon, considering the company went under).
website.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrystalCaves