History VideoGame / CosmicBreak

3rd Apr '18 7:56:09 AM HashiriyaR32
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* HelicopterBlender: Helingal's melee is this. The attack description mentions Helingal's skill as the reason why he doesn't tear himself up using it.

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* HelicopterBlender: Helingal's melee is this.has him ramming the target with his main rotor. The attack description mentions Helingal's skill as the reason why he doesn't tear himself up using it.



* ImmuneToFlinching:
** This is the primary attribute for the Crimson Veil status effect, allowing a bot with this status to plow through the opposition at will. There are some drawbacks, however. The first is that while under this effect, the bot does not benefit from damage reduction from taking consecutive hits conferred by their [=TGH=] stat. The second is that there are certain attacks that can temporarily override the status (eg. Support Rejection), or outright ignore the stun immunity. The third is that, after a mid-2014 patch, certain cartridges (eg. Stun Regain) and ALL revenge tunes do not trigger while Crimson Veil is active.
** A similar status is the unofficially named Golden Veil status effect, which provides this attribute against certain attacks that are capable of triggering the effect in the first place.
** Some attacks and abilities have invincibility frames that can allow certain bots to charge through gunfire while using them, or allow them make a quick escape if things go south without getting stunned.



* ImmuneToFlinching:
** This is the primary attribute for the Crimson Veil status effect, allowing a bot with this status to plow through the opposition at will. There are some drawbacks, however. The first is that while under this effect, the bot does not benefit from damage reduction from taking consecutive hits conferred by their [=TGH=] stat. The second is that there are certain attacks that can temporarily override the status (eg. Support Rejection), or outright ignore the stun immunity. The third is that, after a mid-2014 patch, certain cartridges (eg. Stun Regain) and ALL revenge tunes do not trigger while Crimson Veil is active.
** A similar status is the unofficially named Golden Veil status effect, which provides this attribute against certain attacks that are capable of triggering the effect in the first place.
** Some attacks and abilities have invincibility frames that can allow certain bots to charge through gunfire while using them, or allow them make a quick escape if things go south without getting stunned.
3rd Apr '18 7:54:28 AM HashiriyaR32
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* SuperArmor: This is the primary attribute for the Crimson Veil status effect, allowing a bot with this status to plow through the opposition at will. There are some drawbacks, however. The first is that while under this effect, the bot does not benefit from damage reduction from taking consecutive hits conferred by their [=TGH=] stat. The second is that there are certain attacks that can temporarily override the status (eg. Support Rejection), or outright ignore the stun immunity. The third is that, after a mid-2014 patch, certain cartridges (eg. Stun Regain) and ALL revenge tunes do not trigger while Crimson Veil is active.

to:

* SuperArmor: ImmuneToFlinching:
**
This is the primary attribute for the Crimson Veil status effect, allowing a bot with this status to plow through the opposition at will. There are some drawbacks, however. The first is that while under this effect, the bot does not benefit from damage reduction from taking consecutive hits conferred by their [=TGH=] stat. The second is that there are certain attacks that can temporarily override the status (eg. Support Rejection), or outright ignore the stun immunity. The third is that, after a mid-2014 patch, certain cartridges (eg. Stun Regain) and ALL revenge tunes do not trigger while Crimson Veil is active.active.
** A similar status is the unofficially named Golden Veil status effect, which provides this attribute against certain attacks that are capable of triggering the effect in the first place.
** Some attacks and abilities have invincibility frames that can allow certain bots to charge through gunfire while using them, or allow them make a quick escape if things go south without getting stunned.
26th Mar '18 5:55:00 PM HashiriyaR32
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* BottomlessMagazines: Averted. Ammo is limited, sometimes severely and the only way to replenish it is with an Ammo Supply item or a Chibi bot's Long Range circle ([[ColorCodedForYourConvenience the bright blue one]]). Some weapons, usually ones with a gimmicky purpose like summoning Wonder Bits or recharging the Wonder Bit gauge, can't be resupplied at all.

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* BottomlessMagazines: Averted. Ammo is limited, sometimes severely and the only way to replenish it is with an Ammo Supply item or item, a Chibi bot's Long Range circle ([[ColorCodedForYourConvenience the bright blue one]]). one]]), or the Stun Supply core tune (Which gives the bot a chance to regain some ammo every time it is stunned). Some weapons, usually ones with a gimmicky purpose like summoning Wonder Bits or recharging the Wonder Bit gauge, can't be resupplied at all.all.
** The ammo mechanics have been changed for ''Cosmic Break 2'', where weapons now carry a lot less ammo, but in return, they regenerate ammunition at a fixed rate when not firing. However, there are still certain weapons (eg. The missile pods on Ragna Barrett's shoulders, something that his counterpart in the original ''Cosmic Break'' doesn't have) that do not regenerate ammo.
19th Mar '18 5:10:54 PM nombretomado
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** Artillery robots are masters of this, as they have complete access to various explosive launchers. The best examples would be the prototype Sturbanger, with six top-launch missile launchers on its back that can [[ThreeHundred blot out the sun]] and triple missile launchers in the upper section of its arms, and the Escargot/Snailbot's Vertical Launch System which can fire up to 12 missiles in a single salvo at up to 6 targets (2 missiles each). Too bad they're [[AwesomeYetImpractical only good in concept and in open spaces]]... It DOES work on every flying thing though.

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** Artillery robots are masters of this, as they have complete access to various explosive launchers. The best examples would be the prototype Sturbanger, with six top-launch missile launchers on its back that can [[ThreeHundred [[Film/ThreeHundred blot out the sun]] and triple missile launchers in the upper section of its arms, and the Escargot/Snailbot's Vertical Launch System which can fire up to 12 missiles in a single salvo at up to 6 targets (2 missiles each). Too bad they're [[AwesomeYetImpractical only good in concept and in open spaces]]... It DOES work on every flying thing though.
26th Dec '17 7:20:54 PM HashiriyaR32
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* SuperArmor: This is the primary attribute for the Crimson Veil status effect, allowing a bot with this status to plow through the opposition at will. There are some drawbacks, however. The first is that while under this effect, the bot does not benefit from damage reduction from taking consecutive hits conferred by their [=TGH=] stat. The second is that there are certain attacks that can temporarily override the status (eg. Support Rejection), or outright ignore the stun immunity. The third is that, after a mid-2014 patch, certain cartridges (eg. Stun Regain) and ALL revenge tunes do not trigger while Crimson Veil is active.



* TransformingIsAFreeAction: While wonder bit-based [=AURA=] bots (whose ability is turned on/off with the wonder bit key) and any bots using [=C21=]'s "press to transform" action can transform instantaneously, those bots whose transformations summon their weapons avert the trope. See the GameBreakingBug entry for this in the [=YMMV=] page for an explanation.

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* TransformingIsAFreeAction: While wonder bit-based [=AURA=] bots (whose ability is turned on/off with the wonder bit key) and any bots using [=C21=]'s "press to transform" action (the core itself has a sub-ability specifically for transformation) can transform instantaneously, those bots whose transformations summon their weapons avert the trope. See the GameBreakingBug entry for this in the [=YMMV=] page for an explanation.
13th Mar '17 3:20:55 AM secretfan14
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* CuteClumsyGirl:
** Crimrose in the Sacrifice manga.
** And the Chibi characters (e.g. Crim-chan, Ouka Kamuro, etc) can trip if you're not careful, leaving yourself vulnerable to enemy fire for a painfully long amount of time.
** You can even choose when to trip on your own, since, for strange reasons, the tripping is counted as a sub weapon. (Melee weapons are counted as Sub weapons). Frustratingly, melee weapons also ''combo into'' the tumble "attack." Although this is probably intentional since a robot with such a small profile running riot with something like a [[{{BFS}} Kamui]] [[BladeOnAStick Staff]] would be a huge annoyance to fight against.



* {{Dojikko}}:
** Crimrose in the Sacrifice manga.
** And the Chibi characters (e.g. Crim-chan, Ouka Kamuro, etc) can trip if you're not careful, leaving yourself vulnerable to enemy fire for a painfully long amount of time.
** You can even choose when to trip on your own, since, for strange reasons, the tripping is counted as a sub weapon. (Melee weapons are counted as Sub weapons). Frustratingly, melee weapons also ''combo into'' the tumble "attack." Although this is probably intentional since a robot with such a small profile running riot with something like a [[{{BFS}} Kamui]] [[BladeOnAStick Staff]] would be a huge annoyance to fight against.
19th Jan '17 9:44:57 AM Mhazard
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* GunsAkimbo: In ''Cosmic Break 2'', guns can be dual wielded by bots if they have two gun slots, this ranges from small peashooters to ''[[BFG gigantic]]'' ''[[GatlingGood gatling guns]]'' depending on what type of bot it is. It is possible to fire both guns simultaneously at the cost of recoil, forcing to stay on the ground and a much slower rate of fire.

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* GunsAkimbo: In ''Cosmic Break 2'', guns can be dual wielded by bots if they have two gun slots, this ranges from small peashooters to ''[[BFG ''[[{{BFG}} gigantic]]'' ''[[GatlingGood gatling guns]]'' depending on what type of bot it is. It is possible to fire both guns simultaneously at the cost of recoil, forcing to stay on the ground and a much slower rate of fire.
19th Jan '17 9:44:28 AM Mhazard
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** GunAkimbo: In ''Cosmic Break 2'', guns can be dual wielded by bots if they have two gun slots, this ranges from small peashooters to ''[[BFG gigantic]]'' ''[[GatlingGood gatling guns]]'' depending on what type of bot it is. It is possible to fire both guns simultaneously at the cost of recoil, forcing to stay on the ground and a much slower rate of fire.

to:

** GunAkimbo: * GunsAkimbo: In ''Cosmic Break 2'', guns can be dual wielded by bots if they have two gun slots, this ranges from small peashooters to ''[[BFG gigantic]]'' ''[[GatlingGood gatling guns]]'' depending on what type of bot it is. It is possible to fire both guns simultaneously at the cost of recoil, forcing to stay on the ground and a much slower rate of fire.
19th Jan '17 9:44:02 AM Mhazard
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--> '''Clairmorte''': "Resto-in-pea-tau."

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--> '''Clairmorte''': "Resto-in-pea-tau."Resto-in-pea-tsu."
19th Jan '17 6:09:36 AM Mhazard
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Added DiffLines:

* BeachEpisode: Switsuit versions of Lunastasia, Crimrose and Fiona can be purchased with Rt (real life currency), while swimsuit Ivis was temporarily available in Gashapon Shop (which gives a randomized unit or item for each purchase) during late August 2016.


Added DiffLines:

** Clairmorte occasionally says "Rest in peace." in a Japanese accent.
--> '''Clairmorte''': "Resto-in-pea-tau."
* GratuitousGerman: Hanna Fritz has two weapons with German names, namely the [=HandGewehr=][[note]]Hand Rifle[[/note]], a handheld semi-automatic carbine rifle, and the Spitz Eisen[[note]]Pointed Iron[[/note]], a PileBunker which she uses it to pierce through her enemies at high speed.


Added DiffLines:

* PuttingOnTheReich: Hanna wears a German military uniform and the Iron Cross, as well as carrying numerous weapons with German names.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CosmicBreak