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Changed line(s) 26 (click to see context) from:
* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch who would have made sense; Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprite, Maki's from ''VideoGame/FinalFight 2'', and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.
to:
* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch who for whom recycled sprites would have made sense; Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprite, Maki's from ''VideoGame/FinalFight 2'', 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.
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Changed line(s) 81 (click to see context) from:
* SpritePolygonMix: The game has sprite-based characters and 3D backgrounds, similar to ''VideoGame/MarvelVsCapcom2'' from the previous year and a technique later adopted by the ''Franchise/{{Blazblue}}'' series.
to:
* SpritePolygonMix: The game has sprite-based characters and 3D backgrounds, similar to ''VideoGame/MarvelVsCapcom2'' from the previous year and a technique later adopted by the ''Franchise/{{Blazblue}}'' ''Franchise/BlazBlue'' series.
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minor contribution
Added DiffLines:
* AdaptationalPersonalityChange: In this game, Hibiki is now a more confident warrior, and shows no sign of her shy, reluctant personality from her original appearance. Notably, she has a special intro with Rolento where he flings a knife at her and she bats it away without even looking.
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Changed line(s) 54,55 (click to see context) from:
* LargeHam: First and foremost, the announcer:
--> ''"THIS BATTLE, [[MotorMouth ISABOUTTOEXPLODE]]... '''FIGHT!'''"''
--> ''"THIS BATTLE, [[MotorMouth ISABOUTTOEXPLODE]]... '''FIGHT!'''"''
to:
* LargeHam: First and foremost, [[https://www.youtube.com/watch?v=klSAOwXxX-E the announcer:
announcer.]]
-->''"THIS BATTLE, ''"[[IncomingHam THIS BATTLE]] [[MotorMouth ISABOUTTOEXPLODE]]... '''FIGHT!'''"''
-->
Changed line(s) 59,60 (click to see context) from:
* MookPromotion: Well, calling him a "mook" is quite a stretch, but in the previous game Rugal was just one of the common opponents you could face on Arcade Mode, while here he's one of the {{Final Boss}}es.
* MultipleEndings: Occurs depending on the player's performance. Three possible endings can occur while the player character/s celebrate winning the tournament in Osaka:
* MultipleEndings: Occurs depending on the player's performance. Three possible endings can occur while the player character/s celebrate winning the tournament in Osaka:
to:
* MookPromotion: Well, calling him a "mook" is quite a stretch, but in the previous game Rugal was just one of the common opponents you could face on in Arcade Mode, while here he's one of the {{Final Boss}}es.
* MultipleEndings: Occurs depending on the player's performance. Three possible endings can occur while the playercharacter/s celebrate character(s) celebrate(s) winning the tournament in Osaka:
* MultipleEndings: Occurs depending on the player's performance. Three possible endings can occur while the player
Changed line(s) 64 (click to see context) from:
* MythologyGag:
to:
* MythologyGag: [[ShoutOut/CapcomVs Among many examples...]]
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Changed line(s) 43 (click to see context) from:
* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and Supers from both move lists (though.
to:
* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and Supers from both move lists (though.lists.
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Changed line(s) 17,18 (click to see context) from:
* Newcomers: [[VideoGame/TheKingOfFighters Chang Koehan & Choi Bounge]], [[VideoGame/PsychoSoldier Athena Asamiya]], [[VideoGame/FatalFury Rock Howard]], [[VideoGame/SamuraiShodown Haohmaru]], [[VideoGame/ArtOfFighting Ryuhaku Todoh]] and [[VideoGame/TheLastBlade Hibiki Takane]].
to:
* Newcomers: [[VideoGame/TheKingOfFighters Chang Koehan & Choi Bounge]], [[VideoGame/PsychoSoldier Athena Asamiya]], [[VideoGame/FatalFury [[VideoGame/GarouMarkOfTheWolves Rock Howard]], [[VideoGame/SamuraiShodown Haohmaru]], [[VideoGame/ArtOfFighting Ryuhaku Todoh]] and [[VideoGame/TheLastBlade Hibiki Takane]].
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Changed line(s) 76 (click to see context) from:
* PunchParry: Available on both ends of the spectrum: ''Street Fighter III''[='=]s Parries are available for P-Groove users while ''[[VideoGame/FatalFury Garou]]''[='=]s Just Defend system is exclusive to K-Groove.
to:
* PunchParry: Available on both ends of the spectrum: ''Street Fighter III''[='=]s Parries are available for P-Groove users while ''[[VideoGame/FatalFury Garou]]''[='=]s ''VideoGame/GarouMarkOfTheWolves''[='=]s Just Defend system is exclusive to K-Groove.
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Changed line(s) 25 (click to see context) from:
* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''Street Fighter III 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch who would have made sense; Eagle only had his ''Street Fighter'' sprite, Maki's from ''Final Fight 2'', and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.
to:
* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''Street Fighter III ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch who would have made sense; Eagle only had his ''Street Fighter'' ''VideoGame/{{Street Fighter|I}}'' sprite, Maki's from ''Final Fight ''VideoGame/FinalFight 2'', and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.
Changed line(s) 27 (click to see context) from:
** Ryuhaku Todoh, Maki, and Eagle, characters who had formerly appeared in the first ''VideoGame/ArtOfFighting'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'', respectively, made their unexpected returns as playable characters. Indeed, it has been said that Capcom deliberately chose more obscure newcomers for that game.
to:
** Ryuhaku Todoh, Maki, and Eagle, characters who had formerly appeared in the first ''VideoGame/ArtOfFighting'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'', respectively, made their unexpected returns as playable characters. Indeed, it has been said that Capcom deliberately chose more obscure newcomers for that this game.
Changed line(s) 29,30 (click to see context) from:
* AscendedGlitch: Most (in)famously, roll cancelling[[note]]Performing a roll (LP+LK in C, A, or N Grooves) then immediately performing a special move will execute the special move but pass the roll’s invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play. While retained in the Dreamcast and [=PlayStation=] 2 ports of the arcade game, the “EO”-branded versions ([=GameCube=] and Xbox) do not have it.
* AssistCharacter: Most of them only appear in the main characters' Supers:
* AssistCharacter: Most of them only appear in the main characters' Supers:
to:
* AscendedGlitch: Most (in)famously, roll cancelling[[note]]Performing cancelling [[note]]performing a roll (LP+LK in C, A, or N Grooves) then immediately performing a special move will execute the special move but pass the roll’s roll's invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play. high-level TournamentPlay. While retained in the Dreamcast and [=PlayStation=] 2 ports of the arcade game, the “EO”-branded ''EO''-branded versions ([=GameCube=] and Xbox) do not have it.
* AssistCharacter: Most of them only appear in the main characters'Supers:Super Combos:
* AssistCharacter: Most of them only appear in the main characters'
Changed line(s) 32,33 (click to see context) from:
** Kyosuke, by Batsu and Hinata (Final Symphony Remix).
** Chang shares his moveset with Choi.
** Chang shares his moveset with Choi.
to:
** Kyosuke, In what is a likely [[MythologyGag nod]] to the Team-Up Attacks found in ''Rival Schools'', Kyosuke is assisted by Batsu and Hinata (Final in his Level 3, Final Symphony Remix).
Remix.
** Chang shares his moveset withChoi.Choi, who hangs out behind Chang but can be called in from the midground to use certain special attacks.
** Chang shares his moveset with
Changed line(s) 35,37 (click to see context) from:
* BattleInTheRain: The Osaka stage where you fight unpowered Rugal or Akuma is set on the roof of a temple in the middle of a thunderstorm.
* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from the original ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' [[FingerSnapLighter match intro]], for instance), play up the [[AlternateCompanyEquivalent similarities between certain fighters]], or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).
* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene.[[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.
* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from the original ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' [[FingerSnapLighter match intro]], for instance), play up the [[AlternateCompanyEquivalent similarities between certain fighters]], or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).
* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene.[[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.
to:
* BattleInTheRain: The Osaka stage where you fight unpowered the regular/unpowered version of Rugal or Akuma is set on the roof of a temple in the middle of a thunderstorm.
* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from the original ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' [[FingerSnapLighter match intro]], for instance), play upthe [[AlternateCompanyEquivalent the similarities between certain fighters]], or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).
* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. [[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.
* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from the original ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' [[FingerSnapLighter match intro]], for instance), play up
* BonusBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. [[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.
Changed line(s) 40,43 (click to see context) from:
** Some storyline related words are not spared. Satsui no Hado was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.
* TheCameo:
** In a Kyo vs. Benimaru match, Goro Daimon appears in the background observing.
** There are multiple Capcom and SNK characters who appear in the background of several stages.
* TheCameo:
** In a Kyo vs. Benimaru match, Goro Daimon appears in the background observing.
** There are multiple Capcom and SNK characters who appear in the background of several stages.
to:
** Some storyline related storyline-related words are not spared. [[KillingIntent Satsui no Hado Hado]] was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.
*TheCameo:
** InTheCameo: Quite a number of them, in both the battle intros and in the background. [[labelnote:For example...]]Goro Daimon, the third member of ''KOF''[='s=] Japan Team, appears during a Kyo vs. Benimaru match, Goro Daimon appears in observing the fight from the background observing.
** There are multiple Capcom and SNK characters who appear in the background of several stages.much like teammates would do from ''KOF '94'' to ''[='98=]''.[[/labelnote]] Would probably require its own page to go into specifics.
*
** In
** There are multiple Capcom and SNK characters who appear in the background of several stages.
Changed line(s) 45 (click to see context) from:
* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and supers from both move lists.
to:
* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and supers Supers from both move lists.lists (though.
Changed line(s) 47 (click to see context) from:
* EverythingsBetterWithSpinning: Zangief. Eagle less so.[[note]]They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].[[/note]]
to:
* EverythingsBetterWithSpinning: Zangief. Eagle less so. [[note]]They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].[[/note]]
Changed line(s) 49 (click to see context) from:
* FusionDance: If you get to [[spoiler:God Rugal]] and win, [[spoiler:Akuma's influence starts forcing itself onto Rugal's body by way of the Satsui no Hado he stole from him, essentially turning Rugal into him.]]
to:
* FusionDance: If you get to [[spoiler:God Rugal]] God Rugal and win, [[spoiler:Akuma's Akuma's influence starts forcing itself onto Rugal's body by way of the Satsui no Hado he Rugal stole from him, essentially turning Rugal into him.]]Akuma (but retaining Rugal's [[BadassInANiceSuit fashion sense]]).
Changed line(s) 61 (click to see context) from:
* MookPromotion: Well, calling him a "mook" is quite a stretch, but in the previous game Rugal was just one of the common opponents you could face on Arcade mode, while here he's one of the {{Final Boss}}es.
to:
* MookPromotion: Well, calling him a "mook" is quite a stretch, but in the previous game Rugal was just one of the common opponents you could face on Arcade mode, Mode, while here he's one of the {{Final Boss}}es.
Changed line(s) 65 (click to see context) from:
** The celebration is interrupted by the fight between Akuma and Rugal. Depending on the player's Groove, one of two scenes play. In one, Akuma mortally wounds Rugal, only for the latter to infuse his Orochi force into Akuma, who is driven insane by the power and turns into Shin Akuma. In the other, Rugal kills Akuma and absorbs the Satsui no Hadou from his body (his special intro has him throwing away Akuma's corpse), transforming into God/Ultimate Rugal. The winning team goes on to fight the bosses in the Osaka Ruins. Defeating Shin Akuma has him being swept into the sky by the Orochi force while God/Ultimate Rugal's defeat results in Akuma possessing Rugal's body, turning it into his own, before walking away. The following news coverage depicts Osaka being rebuilt, the critical reception to the tournament, and the (text-only) fates of the champions.
to:
** The celebration is interrupted by the fight between Akuma and Rugal. Depending on the player's Groove, one of two scenes play. In one, Akuma mortally wounds Rugal, only for the latter to infuse his Orochi force into Akuma, who is driven insane by the power and turns into Shin Akuma. In the other, Rugal kills Akuma and absorbs the Satsui no Hadou from his body (his special intro has him throwing away Akuma's corpse), transforming into God/Ultimate Rugal. The winning team goes on to fight the bosses in the Osaka Ruins. Defeating Shin Akuma has him being swept into the sky by the Orochi force while God/Ultimate Rugal's defeat results in Akuma possessing Rugal's body, turning it into his own, [[TheUnfought before walking away.away]]. The following news coverage depicts Osaka being rebuilt, the critical reception to the tournament, and the (text-only) fates of the champions.
Changed line(s) 75 (click to see context) from:
** Hinata (unplayable) from ''Rival Schools''. She only appears during Kyosuke's Final Symphony Remix Level 3 Super.
to:
** Hinata (unplayable) ([[AssistCharacter unplayable]]) from ''Rival Schools''. She only appears during Kyosuke's Final Symphony Remix Level 3 Super.
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* PunchParry: Available on both ends of the spectrum: ''Street Fighter III''[='=]s Parries are available for P-Groove users while ''Garou''[='=]s Just Defend system is exclusive to K-Groove.
to:
* PunchParry: Available on both ends of the spectrum: ''Street Fighter III''[='=]s Parries are available for P-Groove users while ''Garou''[='=]s ''[[VideoGame/FatalFury Garou]]''[='=]s Just Defend system is exclusive to K-Groove.
Changed line(s) 80,82 (click to see context) from:
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].
* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very-low health values as when used by the player), their A.I. is quite ruthless even on the easiest setting (console only).
* SpritePolygonMix: The game has sprite-based characters and [=3D=] backgrounds, similar to ''VideoGame/MarvelVsCapcom2'' from the previous year and a technique later adopted by the ''Franchise/{{Blazblue}}'' series.
* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very-low health values as when used by the player), their A.I. is quite ruthless even on the easiest setting (console only).
* SpritePolygonMix: The game has sprite-based characters and [=3D=] backgrounds, similar to ''VideoGame/MarvelVsCapcom2'' from the previous year and a technique later adopted by the ''Franchise/{{Blazblue}}'' series.
to:
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever [[ShoutOut/CapcomVs the page]].
* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the samevery-low very low health values as when used by the player), their A.I. is quite ruthless even on the easiest setting (console only).
* SpritePolygonMix: The game has sprite-based characters and[=3D=] 3D backgrounds, similar to ''VideoGame/MarvelVsCapcom2'' from the previous year and a technique later adopted by the ''Franchise/{{Blazblue}}'' series.
* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same
* SpritePolygonMix: The game has sprite-based characters and
Changed line(s) 87 (click to see context) from:
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker (John Hulaton), but sometimes doesn't sound like such due to the voice direction.
to:
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual actually is voiced by a native English speaker (John Hulaton), but sometimes doesn't sound like such due to the voice direction.
Changed line(s) 89,90 (click to see context) from:
* TheCameo: Quite a number of them. In the battle intros and in the background. Would probably require its own page to go into specifics.
* TookALevelInBadass: Ryuhaku Todoh was basically a JokeCharacter in ''Art of Fighting'' with only one special attack. It took the efforts of daughter Kasumi in sequels and then his big return in this game to show just how badass the Todoh Style can be.
* TookALevelInBadass: Ryuhaku Todoh was basically a JokeCharacter in ''Art of Fighting'' with only one special attack. It took the efforts of daughter Kasumi in sequels and then his big return in this game to show just how badass the Todoh Style can be.
to:
Changed line(s) 93 (click to see context) from:
-> ''Hey, who allowed them to write this page? It's way too strong to compete; I mean, what's up with that? Someone's gonna have to take that troper down!''
to:
-> ''Hey, who allowed them to write this page? It's way too strong to compete; I mean, what's up with that? Someone's gonna have to take that troper Troper down!''
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* FusionDance: If you get to [[spoiler:God Rugal]] and win, [[spoiler:Akuma's influence starts forcing itself onto Rugal's body by way of the Satsui no Hado he stole from him, essentially turning Rugal into him.]]
Changed line(s) 60 (click to see context) from:
%%* MediumBlending
to:
Changed line(s) 70 (click to see context) from:
* OriginalGeneration: God Rugal and Orochi Shin Akuma.
to:
* OriginalGeneration: God Rugal and Orochi the Orochi-powered Shin Akuma.
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Changed line(s) 24 (click to see context) from:
* AmbidextrousSprite: Sagat's eyepatch and Vega's claw.
to:
* AmbidextrousSprite: As usual, Sagat's eyepatch eyepatch/scar and Vega's claw.claw/tattoo. Chang's ball and Maki's tonfa also swap hands but at least that isn't as unreasonable. Yamazaki also switches which hand he has pocketed when he changes sides (in-canon he always keeps his right hand pocketed).
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Changed line(s) 60 (click to see context) from:
%* MediumBlending
to:
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Changed line(s) 29 (click to see context) from:
* AscendedGlitch: Most (in)famously, roll cancelling[[note]]Performing a roll (LP+LK) then immediately performing a special move will execute the special move but pass the roll’s invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play. While retained in the Dreamcast and [=PlayStation=] 2 ports of the arcade game, the “EO”-branded versions ([=GameCube=] and Xbox) do not have it.
to:
* AscendedGlitch: Most (in)famously, roll cancelling[[note]]Performing a roll (LP+LK) (LP+LK in C, A, or N Grooves) then immediately performing a special move will execute the special move but pass the roll’s invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play. While retained in the Dreamcast and [=PlayStation=] 2 ports of the arcade game, the “EO”-branded versions ([=GameCube=] and Xbox) do not have it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* AscendedGlitch: Most (in)famously, roll cancelling[[note]]Performing a roll (LP+LK) then immediately performing a special move will execute the special move but pass the roll’s invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play.
to:
* AscendedGlitch: Most (in)famously, roll cancelling[[note]]Performing a roll (LP+LK) then immediately performing a special move will execute the special move but pass the roll’s invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play. While retained in the Dreamcast and [=PlayStation=] 2 ports of the arcade game, the “EO”-branded versions ([=GameCube=] and Xbox) do not have it.
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None
Changed line(s) 29 (click to see context) from:
* AscendedGlitch: Most (in)famously, roll cancelling has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play.
to:
* AscendedGlitch: Most (in)famously, roll cancelling cancelling[[note]]Performing a roll (LP+LK) then immediately performing a special move will execute the special move but pass the roll’s invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play.
Is there an issue? Send a MessageReason:
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** Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.
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** Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.BilingualBonus, the "shin" here meaning "god" rather than "true" as in other appearances, as Capcom likely [[ViewersAreMorons assumed]] American players didn't understand Japanese.
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%% * MediumBlending
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* SpritePolygonMix: The game has sprite-based characters and [=3D=] backgrounds.
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* SpritePolygonMix: The game has sprite-based characters and [=3D=] backgrounds.backgrounds, similar to ''VideoGame/MarvelVsCapcom2'' from the previous year and a technique later adopted by the ''Franchise/{{Blazblue}}'' series.
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A Boy And His X is when they form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."
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* ABoyAndHisX: [[VideoGame/SamuraiShodown Nakoruru and her hawk Mamahaha.]]
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** ''Finest K.O.'', though it [[TranslationCorrection was changed]] to ''Dramatic K.O.'' for the European and North American versions.
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** ''Finest K.O.'', though it [[TranslationCorrection was changed]] changed to ''Dramatic K.O.'' for the European and North American and European versions.
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* MediumBlending
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%% * MediumBlending
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** Ryuhaku Todoh, Maki, and Eagle, characters who had formerly appeared in the first ''VideoGame/ArtOfFighting'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'', respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game]].
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** Ryuhaku Todoh, Maki, and Eagle, characters who had formerly appeared in the first ''VideoGame/ArtOfFighting'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'', respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game]].game.
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-> ''Hey, who allowed them to write this page? It's way too strong to compete; I mean, what's up with that? Someone's gonna have to take that troper down!''
-> ''Hey, who allowed them to write this page? It's way too strong to compete; I mean, what's up with that? Someone's gonna have to take that troper down!''
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* LoadsAndLoadsOfCharacters: One of the biggest fighting games of the age, with a 48-character roster (counting the alternate versions of Ryu, Iori, Rugal, and Akuma as separate characters), although ultimately trumped by ''VideoGame/{{Marvel vs. Capcom 2}}''[='s=] 56-character roster from the previous year.
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* LoadsAndLoadsOfCharacters: One of the biggest fighting games of the age, with a 48-character roster (counting the alternate versions of Ryu, Iori, Rugal, and Akuma as separate characters), although ultimately trumped by ''VideoGame/{{Marvel ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2}}''[='s=] 2]]''[='s=] 56-character roster from the previous year.
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* LoadsAndLoadsOfCharacters: One of the biggest fighting games of the age, with a 48-character roster (counting the alternate versions of Ryu, Iori, Rugal, and Akuma as separate characters), although ultimately trumped by ''VideoGame/MarvelVsCapcom2''[='s=] 56-character roster from the previous year.
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* LoadsAndLoadsOfCharacters: One of the biggest fighting games of the age, with a 48-character roster (counting the alternate versions of Ryu, Iori, Rugal, and Akuma as separate characters), although ultimately trumped by ''VideoGame/MarvelVsCapcom2''[='s=] ''VideoGame/{{Marvel vs. Capcom 2}}''[='s=] 56-character roster from the previous year.
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* LoadsAndLoadsOfCharacters
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* LoadsAndLoadsOfCharactersLoadsAndLoadsOfCharacters: One of the biggest fighting games of the age, with a 48-character roster (counting the alternate versions of Ryu, Iori, Rugal, and Akuma as separate characters), although ultimately trumped by ''VideoGame/MarvelVsCapcom2''[='s=] 56-character roster from the previous year.
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* OriginalGeneration: God Rugal and Shin Akuma.
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* OriginalGeneration: God Rugal and Orochi Shin Akuma.
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* DramaticWind: God Rugal's IdleAnimation causes his tailcoat to begin billowing on its own.
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** One of Ryu's winning quotes says "What strength! I won't forget there are many like you all over the world!", which is a reference to what defeated opponents would tell Ryu on the ''[[VideoGame/StreetFighterI first Street Fighter game]]''.
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** One of Ryu's winning quotes says "What strength! I won't forget there are many like you all over the world!", which is a reference to what defeated opponents would tell Ryu on say in the ''[[VideoGame/StreetFighterI first Street Fighter game]]''.original ''VideoGame/{{Street Fighter|I}}''.
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Adding a Ryu reference
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** One of Ryu's winning quotes says "What strength! I won't forget there are many like you all over the world!", which is a reference to what defeated opponents would tell Ryu on the ''[[VideoGame/StreetFighterI first Street Fighter game]]''.
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* {{Cameo}}:
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* {{Cameo}}: TheCameo:
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** And there's also the multiple background characters you find across the stages.
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** And there's also the There are multiple Capcom and SNK characters who appear in the background characters you find across the stages.of several stages.
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* {{Cameo}}:
** In a Kyo vs. Benimaru match, Goro Daimon appears in the background observing.
** And there's also the multiple background characters you find across the stages.
** In a Kyo vs. Benimaru match, Goro Daimon appears in the background observing.
** And there's also the multiple background characters you find across the stages.