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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capcom_vs_snk_2_2.jpg]]
2[[caption-width-right:350:"2001 is the year we make contact!"]]
3->''"This battle is about to explode!"''
4->''"This is gonna be a match to remember!"''
5->''"Live and let die!"''
6->''"Go for broke! '''FIGHT!'''"''
7-->-- '''[[AnnouncerChatter The]] [[LargeHamAnnouncer announcer]]'''
8
9''Capcom vs. SNK 2: Mark of the Millennium 2001'' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[UsefulNotes/ArcadeGame arcades]], Platform/SegaDreamcast, Platform/PlayStation2, [[Platform/NintendoGameCube GameCube]], Platform/{{Xbox}}, and the Platform/{{PlayStation Network}}.
10
11The game extended the roster to (almost) all the fighting line of both companies, along with the full ''Capcom vs. SNK Pro'' cast returning:
12
13!Capcom side
14* Returning: [[VideoGame/StreetFighterI Ryu, Ken Masters, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy White, Akuma]], [[VideoGame/StreetFighterAlpha Sakura Kasugano, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan Aensland]], plus [[VideoGame/StreetFighterAlpha Dan Hibiki]] from ''Pro''.
15* Newcomers: [[VideoGame/StreetFighterI Eagle]], [[VideoGame/StreetFighterIII Yun Lee]], [[VideoGame/RivalSchools Kyosuke Kagami]], [[VideoGame/FinalFight Maki Genryusai and Rolento F. Schugerg]].
16!SNK side
17* Returning: [[Franchise/TheKingOfFighters Benimaru Nikaido, Kyo Kusanagi, Vice, Rugal Bernstein, Iori Yagami]] (and his Orochi SuperpoweredEvilSide), [[VideoGame/FatalFury Mai Shiranui, Terry Bogard, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo Sakazaki, King, Yuri Sakazaki]] and [[VideoGame/SamuraiShodown Nakoruru]], plus [[VideoGame/FatalFury Joe Higashi]] from ''Pro''.
18* Newcomers: [[Franchise/TheKingOfFighters Chang Koehan & Choi Bounge]], [[VideoGame/PsychoSoldier Athena Asamiya]], [[VideoGame/GarouMarkOfTheWolves Rock Howard]], [[VideoGame/SamuraiShodown Haohmaru]], [[VideoGame/ArtOfFighting Ryuhaku Todoh]] and [[VideoGame/TheLastBlade Hibiki Takane]].
19
20The two bosses [[OriginalGeneration were created for this sole game]]: [[Franchise/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[Franchise/StreetFighter Shin Akuma]][[note]]The ''shin'' here is 神 "god" rather than 真 "true"[[/note]], who were the result of one absorbing the other's power.
21
22This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled ''Capcom vs. SNK 2 EO''. [[MarketBasedTitle Depending on the version]], ''EO'' [[FunWithAcronyms stands for]] ''Extreme Offence'' or ''Easy Operations''. Unlike ''[=CvS=] Pro'', however, it doesn't add any characters, instead providing an alternative, beginner-friendly control scheme.
23----
24!This page is about to explode! FIGHT!
25* AdaptationalPersonalityChange: In this game, Hibiki is now a more confident warrior, and shows no sign of her shy, reluctant personality from her original appearance. Notably, she has a special intro with Rolento where he flings a knife at her and she bats it away without even looking. This has the terrifying implication that her BadEnding in ''The Last Blade 2'' (in which she continues her search for Setsuna alone, rather than WalkingTheEarth with Amano) is canon.
26* AmbidextrousSprite: As usual, Sagat's eyepatch/scar and Vega's claw/tattoo. Chang's ball and Maki's tonfa also swap hands but at least that isn't as unreasonable. Yamazaki also switches which hand he has pocketed when he changes sides (in-canon he always keeps his right hand pocketed).
27* ArrangeMode: In addition to the game's signature Free Ratio fights, the game can also be configured to have more traditional 1v1 "best ''x'' out of 2''x''-1" and ''Franchise/TheKingOfFighters''-style 3v3 fights that don't use the ratio system.
28* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch for whom recycled sprites would have made sense (although the ''Street Fighter III'' sprites had a different art style than what ''[=CvS2=]'' employs, hence him being redrawn as well); Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprites from 1987, Maki's from ''VideoGame/FinalFight 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.
29* AscendedExtra:
30** Ryuhaku Todoh, Maki, and Eagle, characters who had formerly appeared in the first ''VideoGame/ArtOfFighting'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'', respectively, made their unexpected returns as playable characters. Indeed, it has been said that Capcom deliberately chose more obscure newcomers for this game.
31** Yun, Eagle, and Maki appearing in this title allowed them to join the roster of the GBA and PSP ports of ''Alpha 3''.
32* AscendedGlitch: Most (in)famously, roll cancelling [[note]]performing a roll (LP+LK in C, A, or N Grooves) then immediately performing a special move will execute the special move but pass the roll's invincibility frames to the attack[[/note]] has been accepted by the ''[=CvS=]'' community and widely factors into high-level TournamentPlay. While retained in the Dreamcast and [=PlayStation=] 2 ports of the arcade game, the ''EO''-branded versions ([=GameCube=] and Xbox) do not have it.
33* AssistCharacter: Most of them only appear in the main characters' Super Combos:
34** Yun is assisted by Yang (he performs the Raishin Mahhaken Super alone, and both of them perform the Hiten Soryujin Super together).
35** In what is a likely [[MythologyGag nod]] to the Team-Up Attacks found in ''Rival Schools'', Kyosuke is assisted by Batsu and Hinata in his Level 3, Final Symphony Remix.
36** Chang shares his moveset with Choi, who hangs out behind Chang but can be called in from the midground to use certain special attacks.
37* BattleAmongstTheFlames: The Osaka stage where you fight God/Ultimate Rugal or Shin Akuma is set against a backdrop of the rest of Osaka burning down.
38* BattleInTheRain: The Osaka stage where you fight the regular/unpowered version of Rugal or Akuma is set on the roof of a temple in the middle of a thunderstorm.
39* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from [[VideoGame/CapcomVsSNKMillenniumFight2000 the original]] ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''[[VideoGame/TheKingOfFighters98 KOF '98]]'' [[FingerSnapLighter match intro]], for instance), play up [[AlternateCompanyEquivalent the similarities between certain fighters]] (Ken and Terry's intro, as American heroes of their respective games, became iconic among fans), or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).
40* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game:
41** Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Shin Akuma was untouched and became a BilingualBonus, the "shin" here meaning "god" rather than "true" as in other appearances, as Capcom likely [[ViewersAreMorons assumed]] American players didn't understand Japanese.
42** Some storyline-related words are not spared. [[KillingIntent Satsui no Hado]] was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.
43* TheCameo: Quite a number of them, in both the battle intros and in the background. [[labelnote:For example...]]Goro Daimon, the third member of ''KOF''[='s=] Japan Team, appears during a Kyo vs. Benimaru match, observing the fight from the background much like teammates would do from ''[[VideoGame/TheKingOfFighters94 KOF '94]]'' to ''[[VideoGame/TheKingOfFighters98 '98]]''.[[/labelnote]] Would probably require its own page to go into specifics.
44* ComebackMechanic: The most obvious examples are S-Groove (where an opponent gains infinite meter while close to death and gains access to MAX moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and characters receive access to a Super Move once it's full but the MAX state only lasts a limited amount of time and ends the moment the Super Move is used).
45* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and Supers from both move lists. As a result, this makes ''[=CvS2=]'' the only ''KOF''-related game to date where Kyo has access to his 101 Shiki Oboro Guruma and his R.E.D. Kick/707 Shiki Komahofuri at the same time; the latter replaced the former as part of Kyo's moveset overhaul in ''VideoGame/TheKingOfFighters96'' and -- aside of EX Kyo in ''[=CvS1=]'' and Kyo Kusanagi Classic in ''[[VideoGame/KOFMaximumImpact2 Maximum Impact 2]]'' -- Kyo would only regain the Oboro Guruma when briefly reverted back to his original moves in ''[[VideoGame/TheKingOfFightersXII XII]]'' and ''[[VideoGame/TheKingOfFightersXIII XIII]]''.
46* DoWellButNotPerfect: If you want to unlock Groove Edit and the Osaka temple stage you need to defeat Rugal or Akuma, not their final forms. So you need to complete the game within the constraints to fight a boss but not the {{True Final Boss}}es.
47* DramaticWind: God Rugal's IdleAnimation causes his tailcoat to begin billowing on its own.
48* DubInducedPlotlineChange: The western release threw away all the [[https://twitter.com/HARD_BREAD/status/1002904951755038720 unique win quotes]] (numbering in the hundreds) and replaced them with completely different lines in English.
49* ExcusePlot
50* FusionDance: If you get to God Rugal and win, Akuma's influence starts forcing itself onto Rugal's body by way of the Satsui no Hado Rugal stole from him, essentially turning Rugal into Akuma (but retaining Rugal's [[BadassInANiceSuit fashion sense]]).
51* AGodAmI: Both Shin Akuma and God Rugal have this in their names. [[SNKBoss And it's not for show...]]
52* GratuitousEnglish:
53** ''Finest K.O.'', though it was changed to ''Dramatic K.O.'' for the North American and European versions.
54** More than a few characters get this (even if it's simply [[CallingYourAttacks name-calling their attacks]]), with standout cases being Guile, Cammy, Terry, King, and Geese.
55* JigglePhysics: Mai (obviously).
56* LandOfTulipsAndWindmills: The Kinderdjik stage has a few windmills. TruthInTelevision, as Kinderdijk indeed has the largest windmill network in the Low Countries.
57* LargeHam: First and foremost, [[https://www.youtube.com/watch?v=klSAOwXxX-E the announcer.]]
58--> ''"[[IncomingHam THIS BATTLE]] [[MotorMouth ISABOUTTOEXPLODE]]... '''FIGHT!'''"''
59* LazyArtist: Characters ported from the ''Street Fighter Alpha'' series and [[VideoGame/{{Darkstalkers}} Morrigan]] look like they're copied directly from their origin game.
60* [[MarketBasedTitle Market-Based Subtitle]]: ''Millionaire Fighting 2001'' became ''Mark of the Millennium 2001'' when it was ported overseas, though the announcer still says "Millionaire Fighting 2001!" at certain points on the character select screen.
61* MiniBoss: [[OptionalBoss If the player has met certain conditions]], the game will be interrupted by a x4-ratio M. Bison or Geese before they can continue to the final stage.
62* MookPromotion: Well, calling him a "mook" is quite a stretch, but in the previous game Rugal was just one of the common opponents you could face in Arcade Mode, while here he's one of the {{Final Boss}}es.
63* MultipleEndings: Occurs depending on the player's performance. Three possible endings can occur while the player character(s) celebrate(s) winning the tournament in Osaka:
64** The celebration is uninterrupted, as the camera zooms out of the stadium to a shot of Akuma or Rugal's foot.
65** Akuma or Rugal interrupts the celebration, demanding a match against the winners on top of Osaka Castle. If the player wins, they comment on their strength before challenging their true rival (the other boss), as a large explosion occurs. The fates of everyone are left unknown.
66** The celebration is interrupted by the fight between Akuma and Rugal. Depending on the player's Groove, one of two scenes play. In one, Akuma mortally wounds Rugal, only for the latter to infuse his Orochi force into Akuma, who is driven insane by the power and turns into Shin Akuma. In the other, Rugal kills Akuma and absorbs the Satsui no Hadou from his body (his special intro has him throwing away Akuma's corpse), transforming into God/Ultimate Rugal. The winning team goes on to fight the bosses in the Osaka Ruins. Defeating Shin Akuma has him being swept into the sky by the Orochi force while God/Ultimate Rugal's defeat results in Akuma possessing Rugal's body, turning it into his own, [[TheUnfought before walking away]]. The following news coverage depicts Osaka being rebuilt, the critical reception to the tournament, and the (text-only) fates of the champions.
67* MultiSlotCharacter: The game has both Rugal Bernstein and God/Ultimate Rugal (also known as "Satsui No Hadou Rugal"), as well as Akuma and Shin Akuma (also known as "Orochi Akuma"). Unlike their source series, both superpowered incarnations are the result of one absorbing the other's power, leading to them having moves of their rival (such as Rugal being able to inflict a Shun Goku Satsu).
68* MythologyGag: [[ShoutOut/CapcomVs Among many examples...]]
69** Guile and Rugal have a special intro referencing ''VideoGame/TheKingOfFighters94'', where a statue of Guile could be seen amidst the various other statues in Rugal's collection. It can also double as a visual gag based on the infamous "Handcuffs" glitch from ''VideoGame/StreetFighterII'', where it was also known as "Guile's Statue."
70** During his intro sequence, sometimes Haohmaru will say the Japanese phrase "Iza, jinjou ni shoubu!" ("Now, let's fight fair and square!") This is the exact phrase used by the announcer to signal the beginning of the match in his home series, ''VideoGame/SamuraiShodown''.
71** One of Ryu's winning quotes says "What strength! I won't forget there are many like you all over the world!", which is a reference to what defeated opponents would say in the original ''VideoGame/{{Street Fighter|I}}''. Another carryover from that game is his very simple winning quote of "All right!", which was said when the player wins a round.
72* NonDubbedGrunts: Like other fighting games of the time. Some special introductions are full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese. Special post-battle victory banter text were dropped in the overseas versions similar to what happened in the ''Street Fighter Alpha'' games.
73* OptionalBoss: Bison and Geese. Originally the final bosses of the previous installment, they are now mid-bosses who interrupt you without a cutscene. [[note]]Players instead get a "Here comes a new challenger!"-style screen where the announcer states that someone has interrupted the tournament.[[/note]] Looks like they want payback from the last encounter. Fortunately, they aren't modified-for-CPU unlike before as they play by the same technical rules.
74* OriginalGeneration: God Rugal and the Orochi-powered Shin Akuma.
75* PetTheDog: Balrog's ending has him donating his reward money to a charity. [[JerkWithAHeartOfJerk By accident.]]
76* PleasePutSomeClothesOn: Maki. Surprisingly, Mai, the one character who is ''notorious'' about this, and whom Maki is frequently accused of being modeled after in terms of appearance, gets away without so much as a peep.
77* PracticalTaunt: Taunting gives the opponent meter. While that's usually not a good thing, K-Groove's super bar won't carry over to the next round if it's active, so taunting to fill your opponent's K-Groove bar before you lose a character is extremely helpful.
78* PressureSensitiveInterface: In the ''[[UpdatedRerelease EO]]'' versions. The strength of punches and kicks is determined by the pressure exerted on the L and R buttons in an attempt to simplify the controls for the [=GameCube=] and the [=XBox=].
79* PunchParry: Available on both ends of the spectrum: ''Street Fighter III''[='=]s Parries are available for P-Groove users while ''VideoGame/GarouMarkOfTheWolves''[='=]s Just Defend system is exclusive to K-Groove.
80* ShaggyDogStory: Some of the character endings turn into this (with some of them PlayedForLaughs). Maki never finds Guy, Mai never finds Andy (nor does she trick him into marrying her), Rolento doesn't find anyone to join his army, Balrog wins the prize money, but accidentally gives it to charity, etc.
81* ShoutOut: Check [[ShoutOut/CapcomVs the page]].
82* SNKBoss: Predictably, both of the {{True Final Boss}}es: Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same exact high damage yet very low health values as when used by the player), their A.I. is [[ArtificialBrilliance lethal]] even on the easiest setting (console only). The A.I. will instantly get out of dizzy due to A.I. mashing input commands. Due to how difficult some of the special moves are (mostly from God Rugal), the A.I. executes them without problem. The A.I. will also do high-damaging combos and input-canceling (i.e. asura warp into a special move) whenever necessary. The lower the health, the tougher the A.I. You literally have to understand the game's exploits to even stand a chance.
83* SpectacularSpinning: Zangief. Eagle less so. They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].
84* SpritePolygonMix: The game has sprite-based characters and 3D backgrounds, similar to ''VideoGame/MarvelVsCapcom2'' from the previous year and a technique later adopted by the ''Franchise/BlazBlue'' series.
85* StockAudioClip: Most characters were re-recorded, but others reuse voice samples from older games (e.g. King from ''VideoGame/TheKingOfFighters96'', Yun and Akuma from ''[[VideoGame/StreetFighterIII 3rd Strike]]'').
86* {{Stripperiffic}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes]]. Maki is also this, but slightly less so.
87* TookALevelInBadass: Ryuhaku Todoh was basically a JokeCharacter in ''Art of Fighting'' with only one special attack. It took the efforts of daughter Kasumi in sequels (and ''The King of Fighters'') and then his big return in this game to show just how badass the Todoh Style can be.
88* TrueFinalBoss: If certain conditions are met, the player team will be challenged by Akuma or Rugal after the final round of the single-player campaign. If certain ''additonal'' conditions are met, they will be fought by Shin Akuma or God/Ultimate Rugal.
89* UpdatedRerelease: ''Capcom vs. SNK 2 EO'', with many tweaks, and two new Groove choices. The [=GameCube=] version dropped online multiplayer, though.
90* JustForFun/XMeetsY: Like ''VideoGame/CapcomVsSNKMillenniumFight2000'' before it, ''[=CvS2=]'' blends the gameplay principles of the two companies' flagship franchises. This game takes the three-person team mechanic that ''Franchise/TheKingOfFighters'' is best known for and combines it with the Groove System, which is an evolution of the "-ism" mechanic from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]].'' [[note]]Like isms, the Groove System is a fighting style that emulates the gameplay mechanics of specific games from both companies' libraries. However, the fighters' movesets remain consistent regardless of the Groove selected, unlike ''Alpha 3'' and the Normal/Extra system of ''[=CvS1=]''.[[/note]]
91----
92-> ''Hey, who allowed them to write this page? It's way too strong to compete; I mean, what's up with that? Someone's gonna have to take that Troper down!''

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