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updated wick with new namespace


An indie videogame developed almost solely by Dylan Fitterer and available for purchase on UsefulNotes/{{Steam}} for a low price.

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An indie videogame developed almost solely by Dylan Fitterer and available for purchase on UsefulNotes/{{Steam}} Platform/{{Steam}} for a low price.
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per TRS


Website/YouTube won't stop until every single song in the world is ridden. And before we forget, [[TheWikiRule yes]], [[http://audiosurf.wikia.com/wiki/Main_Page there is a wiki for the game]].

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Website/YouTube won't stop until every single song in the world is ridden. And before we forget, [[TheWikiRule yes]], [[http://audiosurf.wikia.com/wiki/Main_Page there is a wiki for the game]].
ridden.
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* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Mono mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.
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removed an Up To Eleven wick


* GameMod: Thanks to Audiosurf 2's Steam Workshop integration, there are endless new gamemodes to play and skins to use, turning the game's already endless replayability UpToEleven.

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* GameMod: Thanks to Audiosurf 2's Steam Workshop integration, there are endless new gamemodes to play and skins to use, turning the game's already endless replayability UpToEleven.way up.

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Removed: 33

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TRS cleanup


Throw ''F-Zero'' into a ''Klax'' track and make it a [[MusicalGameplay music game]] in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

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Throw ''F-Zero'' into a ''Klax'' track and make it a [[MusicalGameplay music game]] in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] it. Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.



* MusicPlayerGame: TropeCodifier.
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Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

to:

Throw ''F-Zero'' into a ''Klax'' track and make it a [[MusicalGameplay music game (though not a RhythmGame in terms of timing button presses) game]] in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.
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Difficulty Spike is now YMMV


* DifficultySpike:
** Any Elite character on Ironmode.
** Happens a lot in-song too- Radioactive by Kings of Leon goes insane when there is a chorus.
** Same happens in Shut Up and Explode by Boom Boom Satellites - while never exactly a cake walk, it goes scarlet close to the end.
** Bioxeed music (from ''{{VideoGame/Dystopia}}'' or otherwise), tend to start off slowly then go intense as soon as the main part of the song kicks in.
Tabs MOD

Changed: 37

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None


The ability to play any song is the game's unique selling point. Rather than being restricted to whatever tracks and artists the developers could buy, you can just go with anything in your CD collection. If your music collection sucks, then there's also the in-game "radio" system where the developer selects a bunch of indie tracks suggested to or discovered by him; plus the fact that the game comes with the [[VideoGame/HalfLife2 Orange]] [[VideoGame/TeamFortress2 Box]] [[VideoGame/{{Portal}} soundtrack]] bundled with it for free. Yes, that includes ''[[{{Earworm}} Still Alive]]''.

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The ability to play any song is the game's unique selling point. Rather than being restricted to whatever tracks and artists the developers could buy, you can just go with anything in your CD collection. If your music collection sucks, then there's also the in-game "radio" system where the developer selects a bunch of indie tracks suggested to or discovered by him; plus the fact that the game comes with the [[VideoGame/HalfLife2 Orange]] [[VideoGame/TeamFortress2 Box]] [[VideoGame/{{Portal}} soundtrack]] bundled with it for free. Yes, that includes ''[[{{Earworm}} Still Alive]]''.
free, including "Still Alive".
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* GeniusProgramming: The creation of a game that can generate a level from ''any audio clip in existence'' can only be described as such.
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None

Added DiffLines:

* DoWellButNotPerfect: There is no reward for getting every block in a ride, but there 'is' a "Clean Finish" bonus for making sure your board is clear by the time the level ends.
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None


Some people at the GameFAQs community have tried figuring out a plot to this game. [[http://www.gamefaqs.com/boards/genmessage.php?board=944577&topic=43077598 This topic]] comes closest to what the plot actually is. Then again, [[DisneyAcidSequence with an acid game like this]], who needs plot?

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Some people at the GameFAQs Website/GameFAQs community have tried figuring out a plot to this game. [[http://www.gamefaqs.com/boards/genmessage.php?board=944577&topic=43077598 This topic]] comes closest to what the plot actually is. Then again, [[DisneyAcidSequence with an acid game like this]], who needs plot?



* ExcusePlot: Some folks over at GameFAQs came up with one [[http://www.gamefaqs.com/boards/genmessage.php?board=944577&topic=43077598 here]].

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* ExcusePlot: Some folks over at GameFAQs Website/GameFAQs came up with one [[http://www.gamefaqs.com/boards/genmessage.php?board=944577&topic=43077598 here]].
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None


* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Momo mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.

to:

* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Momo Mono mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Momo mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.
Is there an issue? Send a MessageReason:
None


Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

to:

Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand'' ''VideoGame/RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.
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This is not a trope.


* LetsPlay:
** Step One: Go to Website/YouTube.
** Step Two: Search for "Audiosurf".
** Step Three: Spend a weekend watching runs.
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None

Added DiffLines:

** Bioxeed music (from ''{{VideoGame/Dystopia}}'' or otherwise), tend to start off slowly then go intense as soon as the main part of the song kicks in.
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Audiosurf 2 has left early access


A sequel called ''Audiosurf 2'' is currently available for early access on Steam. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.com/ Check out the development blog here.]]

to:

A sequel called ''Audiosurf 2'' is currently available for early access on Steam. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.[[http://audiosurf2.com/ Check it out the development blog here.]]
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None


Website/YouTube won't stop until every single song in the world is ridden.

to:

Website/YouTube won't stop until every single song in the world is ridden.
ridden. And before we forget, [[TheWikiRule yes]], [[http://audiosurf.wikia.com/wiki/Main_Page there is a wiki for the game]].
Is there an issue? Send a MessageReason:
None


An indie videogame developed almost solely by Dylan Fitterer and available for purchase on {{Steam}} for a low price.

to:

An indie videogame developed almost solely by Dylan Fitterer and available for purchase on {{Steam}} UsefulNotes/{{Steam}} for a low price.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BulletHell: Audiosphere mode in the second game, as well as the Workshop "Evasion" mod.
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None


Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=Frequency=]'' and ''Amplitude'' (By Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

to:

Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=Frequency=]'' ''[=FreQuency=]'' and ''Amplitude'' (By (by Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.
Is there an issue? Send a MessageReason:
None


Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (By Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

to:

Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=FreQuency=]'' ''[=Frequency=]'' and ''Amplitude'' (By Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

Added: 444

Changed: 754

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Added mention of Zune version.


A sequel known as ''"Audiosurf 2"'' is currently available for early access on Steam. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.com/ Check out the development blog here.]]

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A free version of the game called ''Audiosurf: Tilt'' was released for the short-lived Zune HD in November 2009. The gameplay was a much simpler version of Mono; the goal of ''Tilt'' was to collect as many blocks as possible while avoiding roadblocks by using the device's accelerometer. Hitting a roadblock caused the ship to leap into the air, preventing the ship from being able to capture blocks for a short time. [[AndYourRewardIsClothes Collecting blocks allowed players to purchase more track designs.]] It is no longer available to download due to Microsoft's discontinuation of the Zune brand.

A sequel known as ''"Audiosurf 2"'' called ''Audiosurf 2'' is currently available for early access on Steam. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.com/ Check out the development blog here.]]



See also ''BeatHazard.''

to:

See also ''BeatHazard.''VideoGame/BeatHazard.''



* AlternateRealityGame: Is one of the Potato Sack: 13 indie games that form the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''Videogame/{{Portal 2}}'' ARG.

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* AlternateRealityGame: Is one of the Potato Sack: 13 indie games that form the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''Videogame/{{Portal ''VideoGame/{{Portal 2}}'' ARG.
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Casual/Pro Mono have the same handicaps (plus Mono Pro has to compete with Vegas.)


** And if you want the Elite throne on ''any'' popular song, it's nearly impossible to do so if you use Ninja Mono.

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** And if you want the Elite throne on ''any'' popular song, it's nearly impossible to do so if you use Ninja Mono.one of the Mono characters.
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None


** Any Elite character on Ironmode. On some songs (*coughthroughthefireandflamescough*), any character on Ironmode, period.

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** Any Elite character on Ironmode. On some songs (*coughthroughthefireandflamescough*), any character on Ironmode, period.
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None

Added DiffLines:

** Also, [as-first], as you can't see incoming blocks.
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Better Than It Sounds is Not A Trope. Use a review to tell people how a work is the most awesomest thing evar.


* BetterThanItSounds: It really ''is.''

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None


A sequel known as ''"Audiosurf 2"'' has been announced. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.com/ Check out the development blog here.]]

to:

A sequel known as ''"Audiosurf 2"'' has been announced.is currently available for early access on Steam. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.com/ Check out the development blog here.]]


Added DiffLines:

* GameMod: Thanks to Audiosurf 2's Steam Workshop integration, there are endless new gamemodes to play and skins to use, turning the game's already endless replayability UpToEleven.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GeniusProgramming: The creation of a game that can generate a level from ''any audio clip in existence'' can only be described as such.

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