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Useful Notes/ are not tropes


* GameEngine: Uses a modified version of the one used for ''Mick and Mack: Global Gladiators'' and ''VideoGame/CoolSpot''. Same engine was also used as the starting point for ''VideoGame/TheLionKing'' (although most of the members who worked on ''Aladdin'' had left by that point to modify the engine even more for Shiny's debut game, ''VideoGame/EarthwormJim'').
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A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.

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A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', ''WesternAnimation/{{Aladdin}}'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.



** Several Disney characters appear in the backgrounds, but [[Disney/RobinHood Sir Hiss]] appears as an actual enemy in the desert stage.
** Sebastian from ''Disney/TheLittleMermaid'' can be seen on the wall in the prison level.

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** Several Disney characters appear in the backgrounds, but [[Disney/RobinHood [[WesternAnimation/RobinHood Sir Hiss]] appears as an actual enemy in the desert stage.
** Sebastian from ''Disney/TheLittleMermaid'' ''WesternAnimation/{{The Little Mermaid|1989}}'' can be seen on the wall in the prison level.



** In the last two stages, amongst the animal toys [[Disney/BeautyAndTheBeast the Beast]] can be seen.

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** In the last two stages, amongst the animal toys [[Disney/BeautyAndTheBeast [[WesternAnimation/BeautyAndTheBeast the Beast]] can be seen.
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Some edits.


On October 29, 2019, Nighthawk Interactive and Digital Eclipse re-released the Genesis, Game Boy, and Super Game Boy (for the Super Nintendo) versions of ''Aladdin'' alongside ''VideoGame/TheLionKing'' (in its various versions for the same platforms and the Super Nintendo) as part of an HD compilation called ''Disney Classic Games: Aladdin and The Lion King''. It was released for UsefulNotes/MicrosoftWindows (via UsefulNotes/{{Steam}}), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The compilation also features the 1993 trade show release and a "Final Cut" version of this game (featuring a number of bug fixes and a smoother camera), but it does not include any version of Capcom's ''Aladdin'' game. Notably, this was released the same year as two widely successful [[Film/DisneyLiveActionRemakes live-action remakes]] of [[Film/Aladdin2019 both]] [[WesternAnimation/TheLionKing2019 films]].

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On October 29, 2019, Nighthawk Interactive and Digital Eclipse Creator/DigitalEclipse re-released the Genesis, Game Boy, and Super Game Boy (for the Super Nintendo) versions of ''Aladdin'' alongside ''VideoGame/TheLionKing'' (in its various versions for the same platforms and the Super Nintendo) as part of an HD compilation called ''Disney Classic Games: Aladdin and The the Lion King''. It was released for UsefulNotes/MicrosoftWindows (via UsefulNotes/{{Steam}}), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The compilation also features the 1993 trade show release and a "Final Cut" version of this game (featuring a number of bug fixes and a smoother camera), but it does not include any version of Capcom's ''Aladdin'' game. Notably, this was released the same year as two widely successful [[Film/DisneyLiveActionRemakes live-action remakes]] of [[Film/Aladdin2019 both]] [[WesternAnimation/TheLionKing2019 films]].
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* ExpressiveHealthBar: The health bar is the face of the genie. When Aladdin's health is at max, he is smiling, but the more damage Aladdin takes, the more nervous the genie starts to look, until near the bottom he is biting his nails in anxiety.
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* LogoJoke: The Genie, clad in referee garb, fires a starting pistol and accidentally shoots Iago.

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* LogoJoke: The Genie, clad in referee garb, fires a starting pistol and accidentally shoots Iago. This was removed in the "remastered" collection because it involved the SEGA logo, however all other Sega references remained in the game, such as the Genesis consoles in the Lamp, and Sega being mentioned by name in the end credits.
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Several edits.


In August 2019, it was announced that Nighthawk Interactive and Digital Eclipse would be re-releasing the Genesis, Game Boy, and Super Game Boy (for the Super Nintendo) versions of ''Aladdin'' alongside ''VideoGame/TheLionKing'' (in its various versions for the same platforms and the Super Nintendo) as part of an HD compilation called ''Disney Classic Games: Aladdin and The Lion King'', to be released in autumn 2019 for UsefulNotes/MicrosoftWindows (via UsefulNotes/{{Steam}}), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The compilation will also the 1993 trade show release and a "Final Cut" version of this game, but it will not include any version of Capcom's ''Aladdin'' game. Notably, this announcement comes just a few months after the widely successful 2019 remakes of [[Film/Aladdin2019 both]] [[WesternAnimation/TheLionKing2019 films]].

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In August On October 29, 2019, it was announced that Nighthawk Interactive and Digital Eclipse would be re-releasing re-released the Genesis, Game Boy, and Super Game Boy (for the Super Nintendo) versions of ''Aladdin'' alongside ''VideoGame/TheLionKing'' (in its various versions for the same platforms and the Super Nintendo) as part of an HD compilation called ''Disney Classic Games: Aladdin and The Lion King'', to be King''. It was released in autumn 2019 for UsefulNotes/MicrosoftWindows (via UsefulNotes/{{Steam}}), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The compilation will also features the 1993 trade show release and a "Final Cut" version of this game, game (featuring a number of bug fixes and a smoother camera), but it will does not include any version of Capcom's ''Aladdin'' game. Notably, this announcement comes just a few months after was released the same year as two widely successful 2019 remakes [[Film/DisneyLiveActionRemakes live-action remakes]] of [[Film/Aladdin2019 both]] [[WesternAnimation/TheLionKing2019 films]].
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* GameEngine: Uses a modified version of the one used for ''Mick and Mack: Global Gladiators'' and ''VideoGame/CoolSpot''. Same engine was also used as the starting point for ''VideoGame/TheLionKing'' (although most of the members who worked on ''Aladdin'' had left by that point to modify the engine even more for Shiny's debut game, ''VideoGame/EarthwormJim'').
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Irrelevant natter.


This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy (with Super Game Boy enhancements on the UsefulNotes/SuperNintendoEntertainmentSystem), and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the SNES, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its Super Nintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators,[[note]]the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the Walt Disney Classics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year.[[/note]] a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

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This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy (with Super Game Boy enhancements on the UsefulNotes/SuperNintendoEntertainmentSystem), and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the SNES, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its Super Nintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators,[[note]]the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the Walt Disney Classics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year.[[/note]] a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

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Added information.


This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators [[note]] the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the Walt Disney Classics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year. [[/note]], a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

to:

This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy (with Super Game Boy enhancements on the UsefulNotes/SuperNintendoEntertainmentSystem), and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, SNES, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo Super Nintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators [[note]] the animators,[[note]]the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the Walt Disney Classics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year. [[/note]], [[/note]] a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.


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In August 2019, it was announced that Nighthawk Interactive and Digital Eclipse would be re-releasing the Genesis, Game Boy, and Super Game Boy (for the Super Nintendo) versions of ''Aladdin'' alongside ''VideoGame/TheLionKing'' (in its various versions for the same platforms and the Super Nintendo) as part of an HD compilation called ''Disney Classic Games: Aladdin and The Lion King'', to be released in autumn 2019 for UsefulNotes/MicrosoftWindows (via UsefulNotes/{{Steam}}), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The compilation will also the 1993 trade show release and a "Final Cut" version of this game, but it will not include any version of Capcom's ''Aladdin'' game. Notably, this announcement comes just a few months after the widely successful 2019 remakes of [[Film/Aladdin2019 both]] [[WesternAnimation/TheLionKing2019 films]].
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Overall, it was a smash hit--the Genesis version in particular sold 4 million copies total, making it the third best selling Genesis game behind ''VideoGame/SonicTheHedgehog'' (20 million) and ''VideoGame/SonicTheHedgehog2'' (6 million). To put this in perspective, the fourth best selling Genesis game, ''VideoGame/NBAJam'', only sold a little under 2 million units.

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Overall, it was a smash hit--the Genesis version in particular sold 4 million copies total, making it the third best selling Genesis game behind ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog1'' (20 million) and ''VideoGame/SonicTheHedgehog2'' (6 million). To put this in perspective, the fourth best selling Genesis game, ''VideoGame/NBAJam'', only sold a little under 2 million units.
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* {{Whammy}}: Jafar in Genie's bonus roulette. Hit him and the game ends.


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* {{Whammy}}: Jafar in Genie's bonus roulette. Hit him and the game round ends.

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\n* {{Whammy}}: Jafar in Genie's bonus roulette. Hit him and the game ends.

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* InstantlyDefeatheredBird: Besides being a boss in the second last stage, Iago is also encountered as a regular enemy in several other stages. Here, one hit from Aladdin's sword or apples is enough to render him bald, and defeated.
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* MookPromotion: Iago already shows up as a regular mook in the early stages of the game, before becomming a boss in the second last stage. Then [[DegradedBoss he goes back to being a mook again]] in the final stage.
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* SparedByTheAdaptation: An odd example. Gazeem is seen being devoured by the cave in the opening cutscene, just like in the movie. But then he shows up as the boss of the third level, alive and well, guarding the scarab piece - and you have to kill him anyway.
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* EdibleAmmunition: Apples. These are actually required to beat the FinalBoss, as well as the first boss.

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* EdibleAmmunition: Apples. Al apparently steals them not only to eat them but also to use them as projectiles. These are actually required to beat the FinalBoss, as well as the first boss.



** About two-thirds to three-fourths of the way into the Cave of Wonders, the boss tune will start up again when approaching a pair of gold platforms, which are inside a pit. You're forced to confront a multi-sword wielding specter here that you will have to slash repeatedly until he explodes, the boss music stops and the stage music returns, and the Carpet makes its first appearance in the game to take you to the last checkpoint and the final stretch of the level.

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** About two-thirds to three-fourths of the way into the Cave of Wonders, the boss tune will start up again when approaching a pair of gold platforms, which are inside a pit. You're forced to confront a the multi-sword wielding specter golden monkey statue here that you will have to slash repeatedly until he explodes, the boss music stops and the stage music returns, and the Carpet makes its first appearance in the game to take you to the last checkpoint and the final stretch of the level.



* OneWingedAngel: Jafar himself does this to you after you kill his human form; he transforms into the giant cobra and sends waves of fire out at the player. This is Jafar's sole OneWingedAngel form in this and the SNES game; after destroying it, the game is over.

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* OneWingedAngel: Jafar himself does this to you after you kill defeat his human form; he transforms into the giant cobra and sends waves of fire out at the player. This is Jafar's sole OneWingedAngel form in this and the SNES game; after destroying it, the game is over.
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* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate ending music (at least in the PC version) -- the rather unfitting tune from Jafar's Palace still keeps playing over the final cutscene. To be fair, the other versions are just slightly better, since the cutscene and credits are set to ''A Whole New World'', which wouldn't be so bad if it wasn't ''the same music used for the title screen''.

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* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate In the PC version, there isn't even ending music (at least in the PC version) -- the rather unfitting tune from Jafar's Palace still keeps playing over the final cutscene. To be fair, the In other versions are just slightly better, since versions, the cutscene and credits are set to ''A Whole New World'', which wouldn't is more fitting but also happens to be so bad if it wasn't ''the same music used for the title screen''.

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** If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.
** Actually, through careful use of an emulator and save states, this troper found out that if you beat one of Abu's bonus levels you get a "Level Complete" message instead of a "Nice Try" one.

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** %%I don't know which of these two is correct. If you re-add one of these, please cut the "this troper" bit
%%**
If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.
** %%** Actually, through careful use of an emulator and save states, this troper found out that if you beat one of Abu's bonus levels you get a "Level Complete" message instead of a "Nice Try" one.



** GoofyPrintUnderwear: They're wearing heart boxers.


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* GoofyPrintUnderwear: Dropping the stout guards' trousers reveals they're boxers with hearts on them.
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* LethalLavaLand: The two levels in which Aladdin has to escape the Cave of Wonders are filled with lava.
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** Actually, through careful use of an emulator and save states, this troper found out that if you beat one of Abu's bonus levels you get a "Level Complete" message instead of a "Nice Try" one.
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* JugglingDangerously: Some enemies are juggling knives, and throwing some at you. Throwing apples at them can lead to the apples getting sliced in midair.

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* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate ending music (at least in the PC version) -- the rather unfitting tune from Jaffar's Palace still keeps playing over the final cutscene. To be fair, the other versions are just slightly better, since the cutscene and credits are set to ''A Whole New World'', which wouldn't be so bad if it wasn't ''the same music used for the title screen''.

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* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate ending music (at least in the PC version) -- the rather unfitting tune from Jaffar's Jafar's Palace still keeps playing over the final cutscene. To be fair, the other versions are just slightly better, since the cutscene and credits are set to ''A Whole New World'', which wouldn't be so bad if it wasn't ''the same music used for the title screen''.


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* FootPopping: Jasmine does this while kissing Aladdin during the ending credits.

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* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate ending music (at least in the PC version) -- the rather unfitting tune from Jaffar's Palace still keeps playing over the final cutscene.

to:

* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate ending music (at least in the PC version) -- the rather unfitting tune from Jaffar's Palace still keeps playing over the final cutscene. To be fair, the other versions are just slightly better, since the cutscene and credits are set to ''A Whole New World'', which wouldn't be so bad if it wasn't ''the same music used for the title screen''.
** If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.



* AWinnerIsYou:
** If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.
** There isn't much of an actual ending to the game, either. After defeating Jafar, you get a standard "Level Clear" screen, followed by a shot of Aladdin and Jasmine flying a carpet in front of the moon, a small animation of them kissing next to the words "The End", and then the credits roll. There's no story text, congratulations, or anything.

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* AWinnerIsYou:
** If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.
** There isn't much of an actual ending to the game, either. After defeating Jafar, you get a standard "Level Clear" screen, followed by a shot of Aladdin and Jasmine flying a carpet in front of the moon, a small animation of them kissing next to the words "The End", and then the credits roll. There's no story text, congratulations, or anything.

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* AdaptationalVillainy: The snake charmer from the scene where he gets rammed by the guards is one of the enemies in the first level.
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* LuckBasedMission: The level Rug Ride where Aladdin is escaping the Cave of Wonders collapse on Carpet. You have to avoid oncoming rocks that appear faster and faster and hitting any of them is a OneHitKO. The luck factor comes into play as eventuall you'll get a "?" instead of an actual warning to an oncoming rock, meaning you'll have no idea which direction to move in order to dodge the rock. Pick a direction, close your eyes and pray.

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* LuckBasedMission: The level Rug Ride where Aladdin is escaping the Cave of Wonders collapse on Carpet. You have to avoid oncoming rocks that appear faster and faster and hitting any of them is a OneHitKO. The luck factor comes into play as eventuall eventually you'll get a "?" instead of an actual warning to an oncoming rock, meaning you'll have no idea which direction to move in order to dodge the rock. Pick a direction, close your eyes and pray.
Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss.

to:

* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate ending music (at least in the PC version) -- the rather unfitting tune from Jaffar's Palace still keeps playing over the final cutscene.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*LuckBasedMission: The level Rug Ride where Aladdin is escaping the Cave of Wonders collapse on Carpet. You have to avoid oncoming rocks that appear faster and faster and hitting any of them is a OneHitKO. The luck factor comes into play as eventuall you'll get a "?" instead of an actual warning to an oncoming rock, meaning you'll have no idea which direction to move in order to dodge the rock. Pick a direction, close your eyes and pray.
Is there an issue? Send a MessageReason:
None

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* StationaryBoss: Three of the bosses in the game (Razoul in Agrabah Rooftops, Iago in Sultan's Palace, and Jafar at the end of the game) do not ever move from the positions you see them in when you find them.
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* EvilLaugh: You'll hear Jafar's maniacal laughter if you land on his "Lose!" face in the post-level bonus round or get a game over.

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* ClassicCheatCode: On the Genesis, skip levels by pausing and pressing ABBAABBA.

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* ClassicCheatCode: ClassicCheatCode:
**
On the Genesis, skip levels by pausing and pressing ABBAABBA.



* AWinnerIsYou: If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.

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* AWinnerIsYou: AWinnerIsYou:
**
If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.

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