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* CreatorKiller: Or at the very least Creator Crippler as the game's failure to catch on set up Silicon Knights for the eventual deathblow with VideoGame/XMenDestiny.


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* MagnumOpusDissonance: As said below, the game had been in development on and off for nearly ten years with Denis Dyack clearly meaning for it to be a grand, epic trilogy and Silicon Knights' biggest hit ever. Instead, it garnered middling reviews and sales.
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* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Subverted, shockingly. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was ordered to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Silicon Knights, being a skeleton crew by this point, didn't have the resources to actually pull this off and thus simply delisted the game from the Xbox storefront. In 2019, however, to everyone's surprise, the game was added to the Xbox One's backwards compatibility list and relisted on the Xbox store - [[RereleasedForFree for free]], to boot. When Major Nelson was announcing the addition, [[https://youtu.be/xDODX8dZa4c?t=5408 he even stated]] that it was "One I bet you never thought would happen."

to:

* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Subverted, shockingly. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game UsefulNotes/{{game engine}} Unreal 3, Silicon Knights was ordered to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Silicon Knights, being a skeleton crew by this point, didn't have the resources to actually pull this off and thus simply delisted the game from the Xbox storefront. In 2019, however, to everyone's surprise, the game was added to the Xbox One's backwards compatibility list and relisted on the Xbox store - [[RereleasedForFree for free]], to boot. When Major Nelson was announcing the addition, [[https://youtu.be/xDODX8dZa4c?t=5408 he even stated]] that it was "One I bet you never thought would happen."

Added: 680

Removed: 671

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* DevelopmentHell: The game was first announced in 1999 for the UsefulNotes/PlayStation, with a trailer at UsefulNotes/{{E3}} the same year. Development of the title then shifted to the UsefulNotes/NintendoGameCube due to signing an exclusive partnership with Creator/{{Nintendo}}, though it was slowed due to the studio focusing most of their efforts on making ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolidTheTwinSnakes''. The game would finally settle on the UsefulNotes/XBox360, when Silicon Knights CEO Denis Dyack cut ties with Nintendo upon learning how underpowered the UsefulNotes/{{Wii}} would be, teaming up with Creator/MicrosoftStudios instead.


Added DiffLines:

* SavedFromDevelopmentHell: The game was first announced in 1999 for the UsefulNotes/PlayStation, with a trailer at UsefulNotes/{{E3}} the same year. Development of the title then shifted to the UsefulNotes/NintendoGameCube due to signing an exclusive partnership with Creator/{{Nintendo}}, though it was slowed due to the studio focusing most of their efforts on making ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolidTheTwinSnakes''. The game would finally settle on the UsefulNotes/XBox360, when Silicon Knights CEO Denis Dyack cut ties with Nintendo upon learning how underpowered the UsefulNotes/{{Wii}} would be, teaming up with Creator/MicrosoftStudios instead.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Subverted, shockingly. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was order to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Silicon Knights, being a skeleton crew by this point, didn't have the resources to actually pull this off and thus simply delisted the game from the Xbox storefront. In 2019, however, to everyone's surprise, the game was added to the Xbox One's backwards compatibility list and relisted on the Xbox store - [[RereleasedForFree for free]], to boot. When Major Nelson was announcing the addition, [[https://youtu.be/xDODX8dZa4c?t=5408 he even stated]] that it was "One I bet you never thought would happen."

to:

* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Subverted, shockingly. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was order ordered to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Silicon Knights, being a skeleton crew by this point, didn't have the resources to actually pull this off and thus simply delisted the game from the Xbox storefront. In 2019, however, to everyone's surprise, the game was added to the Xbox One's backwards compatibility list and relisted on the Xbox store - [[RereleasedForFree for free]], to boot. When Major Nelson was announcing the addition, [[https://youtu.be/xDODX8dZa4c?t=5408 he even stated]] that it was "One I bet you never thought would happen."
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Subverted, shockingly. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was order to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Silicon Knights, being a skeleton crew by this point, didn't have the resources to actually pull this off and thus simply delisted the game from the Xbox storefront. In 2019, however, to everyone's surprise, the game was added to the Xbox One's backwards compatibility list and relisted on the Xbox store - for free, to boot. When Major Nelson was announcing the addition, [[https://youtu.be/xDODX8dZa4c?t=5408 he even stated]] that it was "One I bet you never thought would happen."

to:

* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Subverted, shockingly. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was order to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Silicon Knights, being a skeleton crew by this point, didn't have the resources to actually pull this off and thus simply delisted the game from the Xbox storefront. In 2019, however, to everyone's surprise, the game was added to the Xbox One's backwards compatibility list and relisted on the Xbox store - [[RereleasedForFree for free, free]], to boot. When Major Nelson was announcing the addition, [[https://youtu.be/xDODX8dZa4c?t=5408 he even stated]] that it was "One I bet you never thought would happen."
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Downplayed. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was order to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Due to Silicon Knights being too small a company to undertake such a task, however, production of new copies and the sale of these games digitally were halted instead.

to:

* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Downplayed.Subverted, shockingly. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was order to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Due to Silicon Knights Knights, being too small a company skeleton crew by this point, didn't have the resources to undertake such a task, actually pull this off and thus simply delisted the game from the Xbox storefront. In 2019, however, production of new copies to everyone's surprise, the game was added to the Xbox One's backwards compatibility list and relisted on the sale of these games digitally were halted instead.Xbox store - for free, to boot. When Major Nelson was announcing the addition, [[https://youtu.be/xDODX8dZa4c?t=5408 he even stated]] that it was "One I bet you never thought would happen."
Is there an issue? Send a MessageReason:
Silicon Knights sued Epic Games, not the other way around.


* StillbornFranchise: This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames killed the company, making the sequel impossible.

to:

* StillbornFranchise: This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the its lawsuit from with Creator/EpicGames killed the company, making the sequel impossible.
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: The game was first announced in 1999 for the UsefulNotes/PlayStation, with a trailer at UsefulNotes/{{E3}} the same year. Development of the title then shifted to the UsefulNotes/NintendoGameCube due to signing an exclusive partnership with UsefulNotes/{{Nintendo}}, though it was slowed due to the studio focusing most of their efforts on making ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolidTheTwinSnakes''. The game would finally settle on the UsefulNotes/XBox360, when Silicon Knights CEO Denis Dyack cut ties with Nintendo upon learning how underpowered the UsefulNotes/{{Wii}} would be, teaming up with Creator/MicrosoftStudios instead.

to:

* DevelopmentHell: The game was first announced in 1999 for the UsefulNotes/PlayStation, with a trailer at UsefulNotes/{{E3}} the same year. Development of the title then shifted to the UsefulNotes/NintendoGameCube due to signing an exclusive partnership with UsefulNotes/{{Nintendo}}, Creator/{{Nintendo}}, though it was slowed due to the studio focusing most of their efforts on making ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolidTheTwinSnakes''. The game would finally settle on the UsefulNotes/XBox360, when Silicon Knights CEO Denis Dyack cut ties with Nintendo upon learning how underpowered the UsefulNotes/{{Wii}} would be, teaming up with Creator/MicrosoftStudios instead.
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it]]. In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the UsefulNotes/XBox360[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013]]... Though given that both new and used copies are still extremely cheap and easy to find online, plus Silicon Knights not having the power to recall unsold copies of the game, not so much.

to:

* DevelopmentHell: [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it]]. In summary: The game was first announced all in 1999 for the way back in ''1999'', UsefulNotes/PlayStation, with a trailer at E3 UsefulNotes/{{E3}} the same year. It Development of the title then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going shifted to the UsefulNotes/NintendoGameCube[[note]]due UsefulNotes/NintendoGameCube due to their signing an exclusive partnership with Nintendo at UsefulNotes/{{Nintendo}}, though it was slowed due to the time[[/note]], to studio focusing most of their efforts on making ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolidTheTwinSnakes''. The game would finally settle on the UsefulNotes/XBox360[[note]]which was decided upon because UsefulNotes/XBox360, when Silicon Knights burned bridges CEO Denis Dyack cut ties with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just upon learning how powerful underpowered the UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
be, teaming up with Creator/MicrosoftStudios instead.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on Downplayed. Due to your copies come 2013]]... Though given that both new and used copies are still extremely cheap and easy to find online, plus losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights not having the power was order to recall and destroy all unsold copies of games they had created using the game, not so much.engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Due to Silicon Knights being too small a company to undertake such a task, however, production of new copies and the sale of these games digitally were halted instead.



* WhatCouldHaveBeen: Prerelease information from 1999 described the game thus: "Set in 2450 AD, Too Human is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right]]?

to:

* WhatCouldHaveBeen: Prerelease information from 1999 described the game thus: "Set in 2450 AD, Too Human ''Too Human'' is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right]]?
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it]]. In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.

to:

* DevelopmentHell: [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it]]. In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which UsefulNotes/XBox360[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.

Changed: 2891

Removed: 375

Is there an issue? Send a MessageReason:
None


* DevelopmentHell -- [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it.]]
** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers -- [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]
** Not so much, given that both new and used copies are still extremely cheap and easy to find online. Plus Silicon Knights did not have the power to recall unsold copies of the game, so those may still be out there as well.
* StillbornFranchise -- This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames killed the company, making the sequel impossible.
* WhatCouldHaveBeen -- Prerelease information from 1999 described the game thus: "Set in 2450 AD, Too Human is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right?]]

to:

* DevelopmentHell -- DevelopmentHell: [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it.]]
**
it]]. In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers -- KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]
** Not so much,
2013]]... Though given that both new and used copies are still extremely cheap and easy to find online. Plus online, plus Silicon Knights did not have having the power to recall unsold copies of the game, not so those may still be out there as well.
much.
* StillbornFranchise -- StillbornFranchise: This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames killed the company, making the sequel impossible.
* WhatCouldHaveBeen -- WhatCouldHaveBeen: Prerelease information from 1999 described the game thus: "Set in 2450 AD, Too Human is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right?]]
right]]?
Is there an issue? Send a MessageReason:
None


* HeyItsThatVoice -- Creator/CrispinFreeman as Baldur, [[Series/StarTrekVoyager Robert Picardo]] as Loki. Silicon Knights mainstays such as Simon Templeman and Michael Bell are curiously absent.
Is there an issue? Send a MessageReason:
None


** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.

to:

** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
Is there an issue? Send a MessageReason:
None


** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original PlayStation (with a SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.

to:

** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original PlayStation UsefulNotes/PlayStation (with a SegaSaturn UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
Is there an issue? Send a MessageReason:
None


** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original PlayStation (with a SegaSaturn port), going to the GameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.

to:

** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original PlayStation (with a SegaSaturn port), going to the GameCube[[note]]due UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
Is there an issue? Send a MessageReason:
None


* StillbornFranchise -- This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames made a sequel even less likely.

to:

* StillbornFranchise -- This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames made a killed the company, making the sequel even less likely.impossible.
Is there an issue? Send a MessageReason:
None


* DevelopmentHell - [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it.]]
** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original Playstation (with a SegaSaturn port), going to the GameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the Xbox 360[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
* HeyItsThatVoice: Creator/CrispinFreeman as Baldur, [[Series/StarTrekVoyager Robert Picardo]] as Loki. Silicon Knights mainstays such as Simon Templeman and Michael Bell are curiously absent.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]

to:

* DevelopmentHell - -- [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it.]]
** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original Playstation PlayStation (with a SegaSaturn port), going to the GameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the Xbox 360[[note]]which {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
* HeyItsThatVoice: HeyItsThatVoice -- Creator/CrispinFreeman as Baldur, [[Series/StarTrekVoyager Robert Picardo]] as Loki. Silicon Knights mainstays such as Simon Templeman and Michael Bell are curiously absent.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers -- [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]



* StillbornFranchise: This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames made a sequel even less likely.
* WhatCouldHaveBeen - Prerelease information from 1999 described the game thus: "Set in 2450 AD, Too Human is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right?]]

to:

* StillbornFranchise: StillbornFranchise -- This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames made a sequel even less likely.
* WhatCouldHaveBeen - -- Prerelease information from 1999 described the game thus: "Set in 2450 AD, Too Human is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right?]]right?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not so much, given that both new and used copies are still extremely cheap and easy to find online. Plus Silicon Knights did not have the power to recall unsold copies of the game, so those may still be out there as well.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen - The pre-release information back in the late 90s depicted a very different game, with a much harder brand of science fiction bordering on cyberpunk and no Norse deities in sight.

to:

* WhatCouldHaveBeen - The pre-release Prerelease information back in from 1999 described the late 90s depicted game thus: "Set in 2450 AD, Too Human is a very different game, futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with a much harder brand the symbiosis of science fiction bordering on cyberpunk man and no Norse deities in sight.machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right?]]
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** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original Playstation (with a SegaSaturn port), going to the GameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the Xbox 360[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.

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** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original Playstation (with a SegaSaturn port), going to the GameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the Xbox 360[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''DukeNukemForever'', ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
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* DevelopmentHell - [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it.]]
** In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original Playstation (with a SegaSaturn port), going to the GameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the Xbox 360[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the {{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
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* WhatCouldHaveBeen - The pre-release information back in the late 90s depicted a very different game, with a much harder brand of science fiction bordering on cyberpunk and no Norse deities in sight.
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* StillbornFranchise: This game was intended too be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames made a sequel even less likely.

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* StillbornFranchise: This game was intended too to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames made a sequel even less likely.

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* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]



* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]
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* StillbornFranchise: This game was intended too be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. The lawsuit from Creator/EpicGames made a sequel even less likely.

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* StillbornFranchise: This game was intended too be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. The Creator/SiliconKnights losing the lawsuit from Creator/EpicGames made a sequel even less likely.
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Added DiffLines:

* StillbornFranchise: This game was intended too be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. The lawsuit from Creator/EpicGames made a sequel even less likely.
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* KeepCirculationsTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]

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* KeepCirculationsTheTapes[=/=]ScrewedByTheLawyers: KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]
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* KeepCirculationsTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]
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* HeyItsThatVoice: CrispinFreeman as Baldur, [[Series/StarTrekVoyager Robert Picardo]] as Loki. Silicon Knights mainstays such as Simon Templeman and Michael Bell are curiously absent.

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* HeyItsThatVoice: CrispinFreeman Creator/CrispinFreeman as Baldur, [[Series/StarTrekVoyager Robert Picardo]] as Loki. Silicon Knights mainstays such as Simon Templeman and Michael Bell are curiously absent.
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* HeyItsThatVoice: CrispinFreeman as Baldur, [[StarTrekVoyager Robert Picardo]] as Loki. Silicon Knights mainstays such as Simon Templeman and Michael Bell are curiously absent.

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* HeyItsThatVoice: CrispinFreeman as Baldur, [[StarTrekVoyager [[Series/StarTrekVoyager Robert Picardo]] as Loki. Silicon Knights mainstays such as Simon Templeman and Michael Bell are curiously absent.

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