* DevelopmentHell: [[http://www.neogaf.com/forum/showthread.php?t=503761 Notorious for it]]. In summary: The game was first announced all the way back in ''1999'', with a trailer at E3 the same year. It then hopped from console to console, and even through ''three different generations'', starting with the original UsefulNotes/PlayStation (with a UsefulNotes/SegaSaturn port), going to the UsefulNotes/NintendoGameCube[[note]]due to their exclusive partnership with Nintendo at the time[[/note]], to finally settle on the {{Xbox 360}}[[note]]which was decided upon because Silicon Knights burned bridges with Nintendo when CEO Denis Dyack, who wanted the prettiest graphics, discovered first-hand just how powerful the UsefulNotes/{{Wii}} was.[[/note]]. The only game to be in development hell longer and be released would be ''VideoGame/DukeNukemForever'', and, as most people will tell you, that's not even a safe bet either.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013]]... Though given that both new and used copies are still extremely cheap and easy to find online, plus Silicon Knights not having the power to recall unsold copies of the game, not so much.
* StillbornFranchise: This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames killed the company, making the sequel impossible.
* WhatCouldHaveBeen: Prerelease information from 1999 described the game thus: "Set in 2450 AD, Too Human is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right]]?

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