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* ColbertBump: To say that people learned about Kevin [=MacLeod=] because of the inclusion of his [[https://www.youtube.com/watch?v=dIeytFoBLTg Who Likes to Party]] is an understatement.
* DevelopmentGag: In the Games ending, [[spoiler:jumping down the elevator shaft after completing the ''VideoGame/{{Portal}}'' map will bring the player back to the office, as it appeared in the original mod]].
* DoingItForTheArt: Kevan Brighting's voice work as The Narrator is not only found in both the original mod and the HD Remix release, but he has provided his soothing tones for a little-watched seven-minute [=YouTube=] video called ''[[https://www.youtube.com/watch?v=83taYOsMU9E The Aperture Parable]]'', in which he describes how the nature of ''The Stanley Parable'' is similar to that of ''VideoGame/{{Portal}}'', and also done voicework for a number of other Stanley Parable fanworks. He also role-plays as The Narrator on his Website/{{Twitter}} [[https://twitter.com/kevanthevoice account,]] continuing the never-ending adventures of Stanley.
* DummiedOut:
** Since the HD Remake is built upon the Source Engine build used for ''VideoGame/Portal2'', several ''Portal 2'' assets are present in the game files, including models for the Turret, textures for the Cave Johnson paintings, and other stuff. Using the console, one can even spawn the CompanionCube.
** There are a few voice lines that never made it into the final game. Apparently, certain lines where the Narrator becomes separated from Stanley were meant to play in the game's ending, but an error in the script causes the lines not to play.
* FanNickname: The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. This leaves every other ending in the game with a fan-created name, with some of them even receiving multiple names.
* ScheduleSlip: ''Ultra Deluxe'' was originally planned to be released in 2019. It was delayed to 2020, then to 2021, and finally to early 2022.
* ThrowItIn: In the demo, the Narrator displays the phrase "''The Stanley Parable'' '''demonstation'''" on the [=TVs=]. This was a typo, but the devs decided not to correct it.
* UrbanLegendOfZelda: There are a ''lot'' of rumors that it is possible to defuse the bomb in the ''Countdown'' ending. Since there are so many useless buttons and other things to interact with in the Countdown Room, this was inevitable.
* WhatCouldHaveBeen:
** The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
** A planned ending, where the game turns into a sci-fi FirstPersonShooter game with its own narrator who ends up in conflict with the Narrator, was never implemented, but shows up in the Museum.
** According to WordOfGod in [[http://www.reddit.com/r/Games/comments/1p095a/ this Reddit AMA]], one ending was originally intended to have the Narrator forcing Stanley into repeatedly jumping off a ledge until he dies. This was scrapped for being too brutal, and replaced with the ending where Stanley commits suicide [[{{Irony}} by the same method]] ''[[{{Irony}} against]]'' [[{{Irony}} the Narrator's orders]].
** An [=iOS=] version of the game (with altered scenarios to fit a mobile environment) was intended to be developed around the same time the HD Remix was, but due to communication issues between the development team and Cakebread, it was scrapped. Unused Narrator lines can be heard [[http://www.galactic-cafe.com/2012/11/excerpts-from-the-stanley-parable-mobile-edition/ here]].
* WordOfGod: The Narrator does have a canon appearance (two counting his DigitalAvatar self), and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads]].
----
* DevelopmentGag: In the Games ending, [[spoiler:jumping down the elevator shaft after completing the ''VideoGame/{{Portal}}'' map will bring the player back to the office, as it appeared in the original mod]].
* DoingItForTheArt: Kevan Brighting's voice work as The Narrator is not only found in both the original mod and the HD Remix release, but he has provided his soothing tones for a little-watched seven-minute [=YouTube=] video called ''[[https://www.youtube.com/watch?v=83taYOsMU9E The Aperture Parable]]'', in which he describes how the nature of ''The Stanley Parable'' is similar to that of ''VideoGame/{{Portal}}'', and also done voicework for a number of other Stanley Parable fanworks. He also role-plays as The Narrator on his Website/{{Twitter}} [[https://twitter.com/kevanthevoice account,]] continuing the never-ending adventures of Stanley.
* DummiedOut:
** Since the HD Remake is built upon the Source Engine build used for ''VideoGame/Portal2'', several ''Portal 2'' assets are present in the game files, including models for the Turret, textures for the Cave Johnson paintings, and other stuff. Using the console, one can even spawn the CompanionCube.
** There are a few voice lines that never made it into the final game. Apparently, certain lines where the Narrator becomes separated from Stanley were meant to play in the game's ending, but an error in the script causes the lines not to play.
* FanNickname: The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. This leaves every other ending in the game with a fan-created name, with some of them even receiving multiple names.
* ScheduleSlip: ''Ultra Deluxe'' was originally planned to be released in 2019. It was delayed to 2020, then to 2021, and finally to early 2022.
* ThrowItIn: In the demo, the Narrator displays the phrase "''The Stanley Parable'' '''demonstation'''" on the [=TVs=]. This was a typo, but the devs decided not to correct it.
* UrbanLegendOfZelda: There are a ''lot'' of rumors that it is possible to defuse the bomb in the ''Countdown'' ending. Since there are so many useless buttons and other things to interact with in the Countdown Room, this was inevitable.
* WhatCouldHaveBeen:
** The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
** A planned ending, where the game turns into a sci-fi FirstPersonShooter game with its own narrator who ends up in conflict with the Narrator, was never implemented, but shows up in the Museum.
** According to WordOfGod in [[http://www.reddit.com/r/Games/comments/1p095a/ this Reddit AMA]], one ending was originally intended to have the Narrator forcing Stanley into repeatedly jumping off a ledge until he dies. This was scrapped for being too brutal, and replaced with the ending where Stanley commits suicide [[{{Irony}} by the same method]] ''[[{{Irony}} against]]'' [[{{Irony}} the Narrator's orders]].
** An [=iOS=] version of the game (with altered scenarios to fit a mobile environment) was intended to be developed around the same time the HD Remix was, but due to communication issues between the development team and Cakebread, it was scrapped. Unused Narrator lines can be heard [[http://www.galactic-cafe.com/2012/11/excerpts-from-the-stanley-parable-mobile-edition/ here]].
* WordOfGod: The Narrator does have a canon appearance (two counting his DigitalAvatar self), and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads]].
----
to:
* DevelopmentGag: In the Games ending, [[spoiler:jumping down the elevator shaft after completing the ''VideoGame/{{Portal}}'' map will bring the player back to the office, as it appeared in the original mod]].
* DoingItForTheArt: Kevan Brighting's voice work as The Narrator is not only found in both the original mod and the HD Remix release, but he has provided his soothing tones for
* DummiedOut:
** Since the HD Remake is built upon the Source Engine build used for ''VideoGame/Portal2'', several ''Portal 2'' assets are present in the game files, including models for the Turret, textures for the Cave Johnson paintings, and other stuff. Using the console, one can even spawn the CompanionCube.
** There are a few voice lines that never made it into the final game. Apparently, certain lines where the Narrator becomes separated from Stanley were meant to play in the game's ending, but an error in the script causes the lines not to play.
* FanNickname: The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. This leaves every other ending in the game with a fan-created name, with some of them even receiving multiple names.
* ScheduleSlip: ''Ultra Deluxe'' was originally planned to be released in 2019. It was delayed to 2020, then to 2021, and finally to early 2022.
* ThrowItIn: In the demo, the Narrator displays the phrase "''The Stanley Parable'' '''demonstation'''" on the [=TVs=]. This was a typo, but the devs decided not to correct it.
* UrbanLegendOfZelda: There are a ''lot'' of rumors that it is possible to defuse the bomb in the ''Countdown'' ending. Since there are so many useless buttons and other things to interact with in the Countdown Room, this was inevitable.
* WhatCouldHaveBeen:
** The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
** A planned ending, where the game turns into a sci-fi FirstPersonShooter game with its own narrator who ends up in conflict with the Narrator, was never implemented, but shows up in the Museum.
** According to WordOfGod in [[http://www.reddit.com/r/Games/comments/1p095a/ this Reddit AMA]], one ending was originally intended to have the Narrator forcing Stanley into repeatedly jumping off a ledge until he dies. This was scrapped for being too brutal, and replaced with the ending where Stanley commits suicide [[{{Irony}} by the same method]] ''[[{{Irony}} against]]'' [[{{Irony}} the Narrator's orders]].
** An [=iOS=] version of the game (with altered scenarios to fit a mobile environment) was intended to be developed around the same time the HD Remix was, but due to communication issues between the development team and Cakebread, it was scrapped. Unused Narrator lines can be heard [[http://www.galactic-cafe.com/2012/11/excerpts-from-the-stanley-parable-mobile-edition/ here]].
* WordOfGod: The Narrator does have a canon appearance (two counting his DigitalAvatar self), and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads]].
----
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Changed line(s) 16 (click to see context) from:
* WordOfGod: The Narrator of ''The Stanley Parable'' does have a canon appearance (two counting his DigitalAvatar self), and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads]].
to:
* WordOfGod: The Narrator of ''The Stanley Parable'' does have a canon appearance (two counting his DigitalAvatar self), and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads]].
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* ScheduleSlip: ''Ultra Deluxe'' was originally planned to be released in 2019. It was delayed to 2020, then to 2021, and finally to early 2022.
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Changed line(s) 15 (click to see context) from:
* WordOfGod: The Narrator of ''The Stanley Parable'' does have a canon appearance, and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads]].
to:
* WordOfGod: The Narrator of ''The Stanley Parable'' does have a canon appearance, appearance (two counting his DigitalAvatar self), and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads]].
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None
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** Since the HD Remake is built upon the Source Engine build used for ''VideoGame/{{Portal 2}}'', several ''Portal 2'' assets are present in the game files, including models for the Turret, textures for the Cave Johnson paintings, and other stuff. Using the console, one can even spawn the CompanionCube.
to:
** Since the HD Remake is built upon the Source Engine build used for ''VideoGame/{{Portal 2}}'', ''VideoGame/Portal2'', several ''Portal 2'' assets are present in the game files, including models for the Turret, textures for the Cave Johnson paintings, and other stuff. Using the console, one can even spawn the CompanionCube.
Changed line(s) 15 (click to see context) from:
* WordOfGod: The Narrator of ''The Stanley Parable'' does have a canon appearance, and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads.]]
to:
* WordOfGod: The Narrator of ''The Stanley Parable'' does have a canon appearance, and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads.]]heads]].
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* WordOfGod: The Narrator of *The Stanley Parable* does have a canon appearance, and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads.]]
to:
* WordOfGod: The Narrator of *The ''The Stanley Parable* Parable'' does have a canon appearance, and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads.]]
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* WordOfGod: The Narrator of *The Stanley Parable* does have a canon appearance, and apparently all Narrators in this universe are [[https://twitter.com/neonjays/status/1457068476875427848 humanoids with computers for heads.]]
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* DummiedOut:
** Since the HD Remake is built upon the Source Engine build used for ''VideoGame/{{Portal 2}}'', several ''Portal 2'' assets are present in the game files, including models for the Turret, textures for the Cave Johnson paintings, and other stuff. Using the console, one can even spawn the CompanionCube.
** There are a few voice lines that never made it into the final game. Apparently, certain lines where the Narrator becomes separated from Stanley were meant to play in the game's ending, but an error in the script causes the lines not to play.
** Since the HD Remake is built upon the Source Engine build used for ''VideoGame/{{Portal 2}}'', several ''Portal 2'' assets are present in the game files, including models for the Turret, textures for the Cave Johnson paintings, and other stuff. Using the console, one can even spawn the CompanionCube.
** There are a few voice lines that never made it into the final game. Apparently, certain lines where the Narrator becomes separated from Stanley were meant to play in the game's ending, but an error in the script causes the lines not to play.
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None
Changed line(s) 4,5 (click to see context) from:
* FanNickname: The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. This leaves every other ending in the game as this, with some of them even receiving multiple names.
* ThrowItIn: In the demo, the Narrator displays the phrase "the Stanley parable ''demonstation''" on the [=TVs=]. This was a typo, but the devs decided not to correct it.
* ThrowItIn: In the demo, the Narrator displays the phrase "the Stanley parable ''demonstation''" on the [=TVs=]. This was a typo, but the devs decided not to correct it.
to:
* FanNickname: The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. This leaves every other ending in the game as this, with a fan-created name, with some of them even receiving multiple names.
* ThrowItIn: In the demo, the Narrator displays the phrase"the "''The Stanley parable ''demonstation''" Parable'' '''demonstation'''" on the [=TVs=]. This was a typo, but the devs decided not to correct it.
* ThrowItIn: In the demo, the Narrator displays the phrase
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* DevelopmentGag: In the ''Video Games'' ending, [[spoiler:jumping down the elevator shaft after completing the ''VideoGame/{{Portal}}'' map will bring the player back to the office, as it appeared in the original mod]].
to:
* DevelopmentGag: In the ''Video Games'' Games ending, [[spoiler:jumping down the elevator shaft after completing the ''VideoGame/{{Portal}}'' map will bring the player back to the office, as it appeared in the original mod]].
Added DiffLines:
* FanNickname: The only officially named endings are the [[spoiler:Freedom Ending, Countdown Ending, Apartment Ending and Zending (during the museum) and the Confusion Ending, Broom Closet Ending and Whiteboard Ending (at some point while playing them)]]. This leaves every other ending in the game as this, with some of them even receiving multiple names.
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* ColbertBump: To say that people learned about Kevin [=MacLeod=] because of the inclusion of his [[https://www.youtube.com/watch?v=49AiqH-DuR0 Who Likes to Party]] is an understatement.
to:
* ColbertBump: To say that people learned about Kevin [=MacLeod=] because of the inclusion of his [[https://www.youtube.com/watch?v=49AiqH-DuR0 com/watch?v=dIeytFoBLTg Who Likes to Party]] is an understatement.
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Changed line(s) 4 (click to see context) from:
* ThrowItIn: In the demo, the Narrator displays the phrase "the Stanley parable ''demonstation''" on the tvs. THis was a typo, but the devs decided not to correct it.
to:
* ThrowItIn: In the demo, the Narrator displays the phrase "the Stanley parable ''demonstation''" on the tvs. THis [=TVs=]. This was a typo, but the devs decided not to correct it.
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* ThrowItIn: In the demo, the Narrator displays the phrase "the Stanley parable ''demonstation''" on the tvs. THis was a typo, but the devs decided not to correct it.
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None
Changed line(s) 3 (click to see context) from:
* DoingItForTheArt: Kevan Brighting's voice work as The Narrator is not only found in both the original mod and the HD Remix release, but he has provided his soothing tones for a little-watched seven-minute [=YouTube=] video called ''[[https://www.youtube.com/watch?v=83taYOsMU9E The Aperture Parable]]'', in which he describes how the nature of ''The Stanley Parable'' is similar to that of ''VideoGame/{{Portal}}''. He also role-plays as The Narrator on his Website/{{Twitter}} [[https://twitter.com/kevanthevoice account,]] continuing the never-ending adventures of Stanley.
to:
* DoingItForTheArt: Kevan Brighting's voice work as The Narrator is not only found in both the original mod and the HD Remix release, but he has provided his soothing tones for a little-watched seven-minute [=YouTube=] video called ''[[https://www.youtube.com/watch?v=83taYOsMU9E The Aperture Parable]]'', in which he describes how the nature of ''The Stanley Parable'' is similar to that of ''VideoGame/{{Portal}}''.''VideoGame/{{Portal}}'', and also done voicework for a number of other Stanley Parable fanworks. He also role-plays as The Narrator on his Website/{{Twitter}} [[https://twitter.com/kevanthevoice account,]] continuing the never-ending adventures of Stanley.
Is there an issue? Send a MessageReason:
Hey Its That Guy has been merged into Role Association. Current examples are to be removed. New examples are to be filed under Role Association. | For more information, check this thread.
Deleted line(s) 4 (click to see context) :
* HeyItsThatGuy: [[http://www.youtube.com/user/CriousGamers Chilled Chaos]], a relatively well-known Let's Player (who also played through the original Stanley Parable mod), helped out with one of the trailers ([[http://www.youtube.com/watch?v=WF1L2LSP4eY this one]]) by essentially doing his usual shtick while playing through some of the game.
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* UrbanLegendOfZelda: There are a ''lot'' of rumors that it is possible to defuse the bomb in the Explosion Ending. Since there are so many useless buttons and other things to interact with in the Countdown Room, this was inevitable.
to:
* UrbanLegendOfZelda: There are a ''lot'' of rumors that it is possible to defuse the bomb in the Explosion Ending.''Countdown'' ending. Since there are so many useless buttons and other things to interact with in the Countdown Room, this was inevitable.
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In-Universe, so it goes on the main page.
Deleted line(s) 5 (click to see context) :
* PermanentPlaceholder: InUniverse example; going too far off the narrative path puts you into several scenarios where the game assets are unfinished.
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* UrbanLegendOfZelda: There are a ''lot'' of rumors that it is possible to defuse the bomb in the Explosion Ending. Since there are so many useless buttons and other things to interact with in the Countdown Room, this was inevitable.
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Added DiffLines:
* ColbertBump: To say that people learned about Kevin [=MacLeod=] because of the inclusion of his [[https://www.youtube.com/watch?v=49AiqH-DuR0 Who Likes to Party]] is an understatement.
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Added DiffLines:
* PermanentPlaceholder: InUniverse example; going too far off the narrative path puts you into several scenarios where the game assets are unfinished.
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None
Changed line(s) 4 (click to see context) from:
* WhatCouldHaveBeen: The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
** The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
Added DiffLines:
** An [=iOS=] version of the game (with altered scenarios to fit a mobile environment) was intended to be developed around the same time the HD Remix was, but due to communication issues between the development team and Cakebread, it was scrapped. Unused Narrator lines can be heard [[http://www.galactic-cafe.com/2012/11/excerpts-from-the-stanley-parable-mobile-edition/ here]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DevelopmentGag: In the ''Video Games'' ending, [[spoiler:jumping down the elevator shaft after completing the ''VideoGame/{{Portal}}'' map will bring the player back to the office, as it appeared in the original mod]].
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Nope. The term existed before the site did, and even now just the mere mention of tropes doesn\'t a troper make
Deleted line(s) 3 (click to see context) :
* OneOfUs: The narrator uses the word "tropes" in the broom closet EasterEgg.
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Added trivia.
Added DiffLines:
* DoingItForTheArt: Kevan Brighting's voice work as The Narrator is not only found in both the original mod and the HD Remix release, but he has provided his soothing tones for a little-watched seven-minute [=YouTube=] video called ''[[https://www.youtube.com/watch?v=83taYOsMU9E The Aperture Parable]]'', in which he describes how the nature of ''The Stanley Parable'' is similar to that of ''VideoGame/{{Portal}}''. He also role-plays as The Narrator on his Website/{{Twitter}} [[https://twitter.com/kevanthevoice account,]] continuing the never-ending adventures of Stanley.
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None
Added DiffLines:
* OneOfUs: The narrator uses the word "tropes" in the broom closet EasterEgg.
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None
Changed line(s) 4 (click to see context) from:
** According to WordOfGod in [[http://www.reddit.com/r/Games/comments/1p095a/ this Reddit AMA]], one ending was originally intended to have the Narrator forcing Stanley into repeatedly jumping off a ledge until he dies. This was scrapped for being too brutal, and replaced with the ending where Stanley commits suicide by the same method against the Narrator's orders.
to:
** According to WordOfGod in [[http://www.reddit.com/r/Games/comments/1p095a/ this Reddit AMA]], one ending was originally intended to have the Narrator forcing Stanley into repeatedly jumping off a ledge until he dies. This was scrapped for being too brutal, and replaced with the ending where Stanley commits suicide [[{{Irony}} by the same method against method]] ''[[{{Irony}} against]]'' [[{{Irony}} the Narrator's orders.orders]].
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None
Changed line(s) 2 (click to see context) from:
* WhatCouldHaveBeen: The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
to:
* WhatCouldHaveBeen: The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.ending.
** A planned ending, where the game turns into a sci-fi FirstPersonShooter game with its own narrator who ends up in conflict with the Narrator, was never implemented, but shows up in the Museum.
** According to WordOfGod in [[http://www.reddit.com/r/Games/comments/1p095a/ this Reddit AMA]], one ending was originally intended to have the Narrator forcing Stanley into repeatedly jumping off a ledge until he dies. This was scrapped for being too brutal, and replaced with the ending where Stanley commits suicide by the same method against the Narrator's orders.
** A planned ending, where the game turns into a sci-fi FirstPersonShooter game with its own narrator who ends up in conflict with the Narrator, was never implemented, but shows up in the Museum.
** According to WordOfGod in [[http://www.reddit.com/r/Games/comments/1p095a/ this Reddit AMA]], one ending was originally intended to have the Narrator forcing Stanley into repeatedly jumping off a ledge until he dies. This was scrapped for being too brutal, and replaced with the ending where Stanley commits suicide by the same method against the Narrator's orders.
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None
Changed line(s) 1 (click to see context) from:
* HeyItsThatGuy: [[http://www.youtube.com/user/CriousGamers Chilled Chaos]], a relatively well-known Let's Player (who also played through the original Stanley Parable mod), helped out with one of the trailers ([[http://www.youtube.com/watch?v=WF1L2LSP4eY this one]]) by essentially doing his usual shtick while playing through some of the game.
to:
* HeyItsThatGuy: [[http://www.youtube.com/user/CriousGamers Chilled Chaos]], a relatively well-known Let's Player (who also played through the original Stanley Parable mod), helped out with one of the trailers ([[http://www.youtube.com/watch?v=WF1L2LSP4eY this one]]) by essentially doing his usual shtick while playing through some of the game.game.
* WhatCouldHaveBeen: The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
* WhatCouldHaveBeen: The Museum ending, aside from showing off a lot of the game's assets, demonstrates several unused and unimplemented ideas, including further Ask The Narrator trailers (in the vein of the Raphael trailer) and a battleground ending.
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None
Added DiffLines:
* HeyItsThatGuy: [[http://www.youtube.com/user/CriousGamers Chilled Chaos]], a relatively well-known Let's Player (who also played through the original Stanley Parable mod), helped out with one of the trailers ([[http://www.youtube.com/watch?v=WF1L2LSP4eY this one]]) by essentially doing his usual shtick while playing through some of the game.