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* CreatorsFavorite: Had the team been able to complete work on it, the first of the new characters that would have been added to the roster would have been [[TheRival Knuckles the Echidna]] from the Sonic series. Apparently the team are big fans of Knuckles, despite many fans assuming [[KidSidekick Tails ]]or [[EvilCounterpart Shadow]] would have been the more obvious choices. As far as the work the team was able to accomplish before scrapping the project, Knuckles was by the far the most complete of their new challengers.
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* KeepCirculatingTheTapes: With December 1, 2015, ''Project M'' disbanded and shut down the site, as well as the downloads page, leaving mirrors as the only option to get your hands on the mod.

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* KeepCirculatingTheTapes: With December 1, 2015, ''Project M'' disbanded and shut down the site, as well as the downloads page, leaving mirrors or a leaked developer build as the only option to get your hands on the mod.
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Hey Its That Guy has been merged into Role Association. Current examples are to be removed. New examples are to be filed under Role Association. | For more information, check this thread.


* HeyItsThatGuy:
** A few well-known Melee players joined the PMBR, such as Fly Amanita and Gimpyfish.
** One of the developers of ''VideoGame/AirDashOnline'' is also one of the pioneers of ''Project M''.

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*** [=PMDev=] considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big.

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*** [=PMDev=] considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big. Instead, only one sword move akin to the Warlock Blade from ''Smash 3DS/[=Wii U=]'' was kept as a taunt EasterEgg.
*** The head animator of the mod made a harp taunt for Sheik, presumably playing her {{Leitmotif}} from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. As the mod was canceled, it will never be used.

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Oops!


*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]].
Although a group of modders are [[SubvertedTrope working on making the four planned characters fully playable]].

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*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]].
Sami]]. Although a group of modders are [[SubvertedTrope working on making the four planned characters fully playable]].
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*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]].

to:

*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]] as well as [[VideoGame/AdvanceWars Sami]].Sami]].
Although a group of modders are [[SubvertedTrope working on making the four planned characters fully playable]].
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** Demos 2.0 and 2.1 had the announcer's "Failure" sound effect whenever a character is selected with a Wii Remote. It was removed because the [=PMBR=] felt the game reached a level of professionalism that made the easter egg undesirable.

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** Demos 2.0 and 2.1 had the announcer's "Failure" sound effect whenever a character is selected with a Wii Remote.Remote controller. It was removed because the [=PMBR=] felt the game reached a level of professionalism that made the easter egg undesirable.



** Holding R while selecting Bowser or Wario allows Giga Bowser or Wario-Man (respectively) to be [[PromotedToPlayable chosen as an independent fighter]], and doing the same with the Ice Climbers puts only one of them on the field.

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** Holding R the shield button while selecting Bowser or Wario allows Giga Bowser or Wario-Man (respectively) to be [[PromotedToPlayable chosen as an independent fighter]], and doing the same with the Ice Climbers puts only one of them on the field.
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*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]].

to:

*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]].Isaac]] as well as [[VideoGame/AdvanceWars Sami]].
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** Whoever was running the official Franchise/SonicTheHedgehog twitter account at the time expressed approval of this mod too.
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3.6 is the last version, not 3.6 beta


** 3.6 Beta (Many aesthetic changes such as a new announcer and ''Melee''-style sound effects, the alternate stage function, some new stages, and moderate balance updates; final version as of the mod's closure)

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** 3.6 Beta (Many aesthetic changes such as a new announcer and ''Melee''-style sound effects, the alternate stage function, some new stages, and moderate balance updates; updates)
** 3.6 (Additional mechanical and aesthetic updates, including yet another announcer change, but mostly the same as the beta;
final version as of the mod's closure)
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** Holding R while selecting Bowser allows Giga Bowser to be [[PromotedToPlayable chosen as an independent fighter]], and doing the same with the Ice Climbers puts only one of them on the field.

to:

** Holding R while selecting Bowser or Wario allows Giga Bowser or Wario-Man (respectively) to be [[PromotedToPlayable chosen as an independent fighter]], and doing the same with the Ice Climbers puts only one of them on the field.
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* DoingItForTheArt: So far, the team has independently spent four years working on this project, all out of love for ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''! Then again, considering how massive of a project the original ''Melee'' was, the value of production was clearly much more intensive for the original game with many full-time employees working hard than for this mod a (comparatively) small group made as a hobby.

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* DoingItForTheArt: So far, the The team has independently spent four six years working on this project, all out of love for ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''! Then again, considering how massive of a project the original ''Melee'' was, the value of production was clearly much more intensive for the original game with many full-time employees working hard than for this mod a (comparatively) small group made as a hobby.



* ScrewedByTheLawyers: The team is actively trying as hard as possible to avert this. They have vowed only to include franchises that are already in the game (such as in stickers, trophies, etc.) as characters for the Clone Engine, for one example. However, as of late 2014, [[ApprovalOfGod they no longer have anything to fear from Nintendo itself]].

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* ScrewedByTheLawyers: The team is actively trying tried as hard as possible to avert this. They have vowed only to include franchises that are already in the game (such as in stickers, trophies, etc.) as characters for the Clone Engine, for one example. However, as Eventually, however, one of late 2014, [[ApprovalOfGod they no longer have anything the reasons the mod's development was cancelled was to fear from Nintendo itself]].avoid harsher legal action due to its scale.



** In the trailer announcing they're releasing the 3.6 beta, there was one more surprise in the trailer... And it was that you could play as Warioman through a button press, teasing the people who wanted to see one of the rumored new characters officially announced.

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** In the trailer announcing they're releasing the 3.6 beta, beta's release, there was one more surprise in the trailer... And it was that you could play as Warioman through a button press, teasing the people who wanted to see one of the rumored new characters officially announced.



** 3.6 Beta (Many aesthetic changes such as a new announcer and ''Melee''-style sound effects, the alternate stage function, some new stages, and moderate balance updates.)

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** 3.6 Beta (Many aesthetic changes such as a new announcer and ''Melee''-style sound effects, the alternate stage function, some new stages, and moderate balance updates.)
updates; final version as of the mod's closure)
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Whoops. Wrong page.


* SavedByTheFans: Due to the leak of Project M's development build after its cancellation, some fans have already decided to try and create a "completed" version of the mod, featuring fully playable versions of the leaked characters and bugfixes.
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* SavedByTheFans: Due to the leak of Project M's development build after its cancellation, some fans have already decided to try and create a "completed" version of the mod, featuring fully playable versions of the leaked characters and bugfixes.
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*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked build featuring both, and [[VideoGame/GoldenSun Isaac]].

to:

*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked developers build featuring both, and [[VideoGame/GoldenSun Isaac]].
Is there an issue? Send a MessageReason:
None


*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day.

to:

*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day.day except in a leaked video featuring [[Franchise/SonicTheHedgehog Knuckles]] and [[Franchise/FireEmblem Lyn]], as well as a leaked build featuring both, and [[VideoGame/GoldenSun Isaac]].
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* NoExportForYou: Unfortunately, ''Brawl'' has significantly different programming for the NTSC and PAL versions, so ''Project M'' has to be made for NTSC before being ported to PAL.[[note]]However, it's possible to run the current PM with an NTSC ''Brawl'' ISO and a PAL Wii with the region lock disabled.[[/note]]

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* NoExportForYou: Unfortunately, ''Brawl'' has significantly different programming for the NTSC and PAL versions, so even if it hadn't ceased development, ''Project M'' has would have had to be made for NTSC before being ported to PAL.[[note]]However, it's possible to run the current PM with an NTSC ''Brawl'' ISO and a PAL Wii with the region lock disabled.[[/note]]
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* ExiledFromContinuity: The developers state that should any new characters be introduced for ''Project M'', they'll be based upon pre-existing Stickers and Trophies, so as to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons, along with trying to avoid the impression they're [[DuelingGames competing with Nintendo]].

to:

* ExiledFromContinuity: The developers state stated that should any new characters be introduced for ''Project M'', they'll be based upon pre-existing Stickers and Trophies, so as to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons, along with trying to avoid the impression they're [[DuelingGames competing with Nintendo]]. They ultimately never got to implement any new playable characters, as they ended the project in late 2015.



*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update.

to:

*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update. There was also the matter of new playable characters planned for the game, of whom never saw the light of day.
Is there an issue? Send a MessageReason:
None


*** [=PMDev=] considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big.

to:

*** [=PMDev=] considered giving Ganondorf a sword mode much like Samus's Ice mode, but found that the range it gave him either caused him to be overpowering and/or would require changes that would be far too big.big.
*** Had the mod not been canceled, a redesigned Zero Suit Samus, an improved version of Roy's VideoGame/FireEmblemAwakening costume, and a headband for Jigglypuff would've been included in the next update.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: With December 1, 2015, ''Project M'' disbanded and shut down the site, as well as the downloads page, leaving this as the only option to get your hands on the mod.

to:

* KeepCirculatingTheTapes: With December 1, 2015, ''Project M'' disbanded and shut down the site, as well as the downloads page, leaving this mirrors as the only option to get your hands on the mod.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: With December 1, 2015, ''Project M'' disbanded and shut down the site, as well as the downloads page, leaving this as the only option to get your hands on the mod.
Is there an issue? Send a MessageReason:
None


** Nintendo's announcement in late 2014 that using their intellectual property for derivative work is okay seems to be directed at ''PM'' specifically, given the timing; just before, it was announced that ''PM'' would not be at the APEX 2015 tournament, and many people were blaming Nintendo for it.

to:

** Nintendo's announcement in late 2014 that using their intellectual property for derivative work works is okay seems to be directed at ''PM'' specifically, given the timing; just timing. Just before, it was announced that ''PM'' would not be at the APEX 2015 tournament, and many people were blaming Nintendo for it.
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* TheOtherDarrin: 3.6 featured the debut of a brand new announcer, so that the team wouldn't have to resort to ManipulativeEditing for the character select screens. Eventually, he too was replaced after the negative reception to the new announcer.
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* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' itself and just random mods created by random users using the Project M source code. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.

to:

* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' itself and just random mods created by random users using the Project M source code. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume custom characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' itself and just random mods created by random users using the project M source code. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.

to:

* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' itself and just random mods created by random users using the project Project M source code. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' and just random mods created by random users. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.

to:

* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' itself and just random mods created by random users.users using the project M source code. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]]... despite the fact that ''none'' of the clips in the video were from ''Project M'' and just random mods created by random users. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.

to:

* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]]...smashes]] in ''Project M''... despite the fact that ''none'' of the clips in the video were from ''Project M'' and just random mods created by random users. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CowboyBebopAtHisComputer: A rather prolific ''Zelda'' fansite named ''Zelda Dungeon'' attempted to do an article about how [[http://www.zeldadungeon.net/2015/08/project-ms-custom-zelda-characters-have-awesome-final-smashes/ the Zelda characters have awesome final smashes]]... despite the fact that ''none'' of the clips in the video were from ''Project M'' and just random mods created by random users. Not only are the final Smashes ''horrendously'' overpowered in the video, the very antithesis of what ''Project M'' is striving for, it also has costume characters such as ''[[WesternAnimation/LooneyTunes Yosemite Sam]]'' and a pixelized ''[[VideoGame/{{Touhou}} Alice]]'' as characters in it.
Is there an issue? Send a MessageReason:
None


* ExiledFromContinuity: The developers state that should any new characters be introduced for ''Project M'', they'll be based upon pre-existing Stickers and Trophies, so as to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons, along with trying to avoid the impression they're trying to [[DuelingGames challenge Nintendo]].

to:

* ExiledFromContinuity: The developers state that should any new characters be introduced for ''Project M'', they'll be based upon pre-existing Stickers and Trophies, so as to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons, along with trying to avoid the impression they're trying to [[DuelingGames challenge competing with Nintendo]].
Is there an issue? Send a MessageReason:
None


* ExiledFromContinuity: The developers state that should any new characters be introduced for ''Project M'', they'll be based upon pre-existing Stickers and Trophies, so as to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons.

to:

* ExiledFromContinuity: The developers state that should any new characters be introduced for ''Project M'', they'll be based upon pre-existing Stickers and Trophies, so as to avoid [[ScrewedByTheLawyers legal difficulties]]. New characters from the Wii U and 3DS entries are also not going to show up for similar reasons.reasons, along with trying to avoid the impression they're trying to [[DuelingGames challenge Nintendo]].

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