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* TheWikiRule: [[http://chrono.wikia.com/wiki/Chronopedia Chronopedia]].
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* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice. The game ventured in a completely different direction for the sole reason that its creators felt ''VideoGame/ChronoTrigger'' was so good that trying to replicate it would merely be redundant. Both written and directed by Masato Kato, the head writer for ''Trigger'', ''Cross'' features a more personal and ponderous narrative and explores the themes of its predecessor from very different perspectives; the game incorporates a number of incredibly ambitious ideas (such as an [[LoadsAndLoadsOfCharacters absolutely huge roster of playable characters]], complex and branching storylines, and high-minded philosophical themes) that few, if any games have attempted since. By far the most done-for-the-art aspect of the game, however, is the soundtrack: even though he had just quit [[Creator/SquareEnix Square Soft]], Creator/YasunoriMitsuda was hired to score the game simply because Kato considered him an indispensible part of the ''Chrono'' formula. The decision to compose two different songs for each area--one for each dimension--was made at the last minutes, simply because Kato and Mitsuda thought it would be a good idea. The singer and lyricist for the ending theme, a relatively obscure artist by the name of Noriko Mitose, was chosen despite Square Soft PR's wishes for a more popular and marketable singer, simply because her style was deemed "right" for the game.

to:

* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice. The game ventured in a completely different direction for the sole reason that its creators felt ''VideoGame/ChronoTrigger'' was so good that trying to replicate it would merely be redundant. Both written and directed by Masato Kato, the head writer for ''Trigger'', ''Cross'' features a more personal and ponderous narrative and explores the themes of its predecessor from very different perspectives; the game incorporates a number of incredibly ambitious ideas (such as an [[LoadsAndLoadsOfCharacters absolutely huge roster of playable characters]], complex and branching storylines, and high-minded philosophical themes) that few, if any relatively few games have attempted since. By far the most done-for-the-art aspect of the game, however, is the soundtrack: even though he had just quit [[Creator/SquareEnix Square Soft]], Creator/YasunoriMitsuda was hired to score the game simply because Kato considered him an indispensible indispensable part of the ''Chrono'' formula. The decision to compose two different songs for each area--one for each dimension--was made at the last minutes, simply because Kato and Mitsuda thought it would be a good idea. The singer and lyricist for the ending theme, a relatively obscure artist by the name of Noriko Mitose, was chosen despite Square Soft PR's wishes for a more popular and marketable singer, simply because her style was deemed "right" for the game.
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* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did this game as an attempt to "redo Radical Dreamers properly."]]

to:

* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. TheOtherWiki Wiki/TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did this game as an attempt to "redo Radical Dreamers properly."]]
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** Like many PS1 [=RPGs=], there is a huge InfoDump near the end of the game as the writers tried to get their plot points across before the CosmicDeadline hit.

to:

** Like many PS1 [=PS1=] [=RPGs=], there is a huge InfoDump near the end of the game as the writers tried to get their plot points across before the CosmicDeadline hit.
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** [[spoiler:]] When [[spoiler:Lynx switches bodies with Serge]], Lynx was originally intended to get an alternate character portrait to portray the change in mentality, similar to [[spoiler: Dark Serge]], where his expression looks softer compared to his typical menacing look.

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** [[spoiler:]] When [[spoiler:Lynx switches bodies with Serge]], Lynx was originally intended to get an alternate character portrait to portray the change in mentality, similar to [[spoiler: Dark Serge]], where his expression looks softer compared to his typical menacing look.
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** [[spoilers:]] When [[spoiler:Lynx switches bodies with Serge]], Lynx was originally intended to get an alternate character portrait to portray the change in mentality, similar to [[spoiler: Dark Serge]], where his expression looks softer compared to his typical menacing look.

to:

** [[spoilers:]] [[spoiler:]] When [[spoiler:Lynx switches bodies with Serge]], Lynx was originally intended to get an alternate character portrait to portray the change in mentality, similar to [[spoiler: Dark Serge]], where his expression looks softer compared to his typical menacing look.
Is there an issue? Send a MessageReason:
None

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** [[spoilers:]] When [[spoiler:Lynx switches bodies with Serge]], Lynx was originally intended to get an alternate character portrait to portray the change in mentality, similar to [[spoiler: Dark Serge]], where his expression looks softer compared to his typical menacing look.
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: This game has one of its own. Thanks to some erroneous text from a Brady Games guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.

to:

* UrbanLegendOfZelda: This game has one of its own. Thanks to some erroneous text from a Brady Games [=BradyGames=] guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.
Is there an issue? Send a MessageReason:
None


* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did ''Chrono Cross'' as an attempt to "redo Radical Dreamers properly."]]

to:

* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did ''Chrono Cross'' this game as an attempt to "redo Radical Dreamers properly."]]
Is there an issue? Send a MessageReason:
Magus wasn\'t dummied out - that would mean he\'s further than concept..


* AscendedFanon: Fans of ''VideoGame/ChronoTrigger'' still aren't sure whether the DS version's reveal that [[spoiler:[[NotSoHarmlessVillain Dalton]] was the one responsible for the Porre rebellion that [[ShrugOfGod may or may not have]] killed Crono and Marle prior to this game]] is this, "IKnewIt," or a PromotedFanboy's [[RunningTheAsylum canonization of his preferred theory]].

to:

* AscendedFanon: Fans of ''VideoGame/ChronoTrigger'' still aren't sure whether the DS version's reveal that [[spoiler:[[NotSoHarmlessVillain Dalton]] was the one responsible for the apparent Porre rebellion that [[ShrugOfGod may or may not have]] killed Crono and Marle prior to this game]] is this, "IKnewIt," or a PromotedFanboy's [[RunningTheAsylum canonization of his preferred theory]].



* IKnewIt: This game was ''created'' because of one persistent nerd rumor: [[spoiler:Schala Lives! ...as three different people at the same time. There's the "original" Schala stuck in the Time Devourer; Kid, Schala's "clone-daughter"; and Harle, who is an echo of Kid. Oh, and at the end, you get to free the original Schala, assuming you paid attention during the last dungeon.]]

to:

* IKnewIt: This game was ''created'' because of one persistent nerd rumor: [[spoiler:Schala Lives! ...as three different people at the same time. There's the "original" Schala stuck in the Time Devourer; Kid, Schala's "clone-daughter"; and Harle, who is seems to be an echo of Kid. Oh, and at the end, you get to free the original Schala, assuming you paid attention during the last dungeon.]]



* NoExportForYou: ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS remake of ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it.

to:

* NoExportForYou: ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS remake version of ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it.



* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did Chrono Cross as an attempt to "redo Radical Dreamers properly."]]

to:

* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did Chrono Cross ''Chrono Cross'' as an attempt to "redo Radical Dreamers properly."]]



* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile. ''VideoGame/ChronoTrigger'' DS all but says Guile is an amnesiac Magus.
** According to the developer's room, Zoah's helmet hides his secret identity as a [[KingIncognito prince]] of a certain country to the north who's watching over the party. Unfortunately, the scene that's supposed to hint at his true origins was never implemented.

to:

* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game game, but he was DummiedOut. His character slot was filled replaced by Guile. ''VideoGame/ChronoTrigger'' DS all but says Guile is due to the sheer amount of characters cutting in on his screen time. In what may be an amnesiac Magus.
effort to mend his notable absence into the existing product, [[spoiler:the added ending in the DS version of ''Chrono Trigger'' implies that he may be an [[EasyAmnesia amnesiac]] Magus from either the future or an alternate timeline]].
** According to the developer's room, Zoah's helmet hides ''Ultimania'' guide, it was to be rumored that Zoah hid his secret identity as face because he suffered a horrific war injury, but the truth would've been that he's actually a [[KingIncognito spying prince]] of from a faraway country and taking a particular interest in Serge. This would've been heavily implied in the Shadow Forest (indeed, the only known contemporary candidate for that certain country to kingdom is [[OrphanedReference still suggested]] by the north who's watching over description of the party. Unfortunately, mushroom item - Guardia). This was all axed from the scene that's supposed to hint at his true origins was never implemented.final story.
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None


* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice. The game ventured in a completely different direction for the sole reason that its creators felt ''VideoGame/ChronoTrigger'' was so good that trying to replicate it would merely be redundant. Both written and directed by Masato Kato, the head writer for ''Trigger'', ''Cross'' features a more personal and ponderous narrative and explores the themes of its predecessor from very different perspectives; the game incorporates a number of incredibly ambitious ideas (such as an [[LoadsAndLoadsOfCharacters absolutely huge roster of playable characters]], complex and branching storylines, and high-minded philosophical themes) that few, if any games have attempted since. By far the most done-for-the-art aspect of the game, however, is the soundtrack: even though he had just quit [[Creator/SquareEnix Square Soft]], YasunoriMitsuda was hired to score the game simply because Kato considered him an indispensible part of the ''Chrono'' formula. The decision to compose two different songs for each area--one for each dimension--was made at the last minutes, simply because Kato and Mitsuda thought it would be a good idea. The singer and lyricist for the ending theme, a relatively obscure artist by the name of Noriko Mitose, was chosen despite Square Soft PR's wishes for a more popular and marketable singer, simply because her style was deemed "right" for the game.

to:

* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice. The game ventured in a completely different direction for the sole reason that its creators felt ''VideoGame/ChronoTrigger'' was so good that trying to replicate it would merely be redundant. Both written and directed by Masato Kato, the head writer for ''Trigger'', ''Cross'' features a more personal and ponderous narrative and explores the themes of its predecessor from very different perspectives; the game incorporates a number of incredibly ambitious ideas (such as an [[LoadsAndLoadsOfCharacters absolutely huge roster of playable characters]], complex and branching storylines, and high-minded philosophical themes) that few, if any games have attempted since. By far the most done-for-the-art aspect of the game, however, is the soundtrack: even though he had just quit [[Creator/SquareEnix Square Soft]], YasunoriMitsuda Creator/YasunoriMitsuda was hired to score the game simply because Kato considered him an indispensible part of the ''Chrono'' formula. The decision to compose two different songs for each area--one for each dimension--was made at the last minutes, simply because Kato and Mitsuda thought it would be a good idea. The singer and lyricist for the ending theme, a relatively obscure artist by the name of Noriko Mitose, was chosen despite Square Soft PR's wishes for a more popular and marketable singer, simply because her style was deemed "right" for the game.

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if it\'s a sequel, \"stillborn\" doesn\'t qualify.


* OrphanedSeries: ''Chrono Cross'' was not supposed to be the end of the ''[[VideoGame/ChronoTrigger Chrono]]'' [[VisualNovel/RadicalDreamers series]]. A sequel, ''Chrono Break'', was planned shortly after ''Cross'''s completion and, [[VaporWare a decade later, it has yet to materialize]].



* StillbornFranchise: ''Chrono Cross'' was not supposed to be the end of the ''[[VideoGame/ChronoTrigger Chrono]]'' [[VisualNovel/RadicalDreamers series]]. A sequel, ''Chrono Break'', was planned shortly after ''Cross'''s completion and, [[VaporWare a decade later, it has yet to materialize]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UrbanLegendOfZelda: This game has one of its own. Thanks to some erroneous text from a Brady Games guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.


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* WorkingTitle: The game was called "Project Kid" at one point while in development. This was actually a thing in the game (see the entry in the main page).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StillbornFranchise: ''Chrono Cross'' was not supposed to be the end of the ''[[VideoGame/ChronoTrigger Chrono]]'' [[VisualNovel/RadicalDreamers series]]. A sequel, ''Chrono Break'', was planned shortly after ''Cross'''s completion and, [[VaporWare a decade later, it has yet to materialize]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did Chrono Cross as an attempt to "redo Radical Dreamers properly."]]
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice.
** Also, the decision to hire YasunoriMitsuda (who had just left Square) to compose the game and relatively-unknown singer Noriko Mitose (as opposed to a more popular singer) to write and sing the ending song were made against the wishes of Squaresoft PR, simply because their sound was deemed "right" for the game.

to:

* CreatorBreakdown: According to Masato Kato, the head writer for ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''Chrono Cross'' when compared to the (relatively) lighthearted ''Trigger''.
* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice.
** Also,
twice. The game ventured in a completely different direction for the decision sole reason that its creators felt ''VideoGame/ChronoTrigger'' was so good that trying to hire replicate it would merely be redundant. Both written and directed by Masato Kato, the head writer for ''Trigger'', ''Cross'' features a more personal and ponderous narrative and explores the themes of its predecessor from very different perspectives; the game incorporates a number of incredibly ambitious ideas (such as an [[LoadsAndLoadsOfCharacters absolutely huge roster of playable characters]], complex and branching storylines, and high-minded philosophical themes) that few, if any games have attempted since. By far the most done-for-the-art aspect of the game, however, is the soundtrack: even though he had just quit [[Creator/SquareEnix Square Soft]], YasunoriMitsuda (who had just left Square) was hired to score the game simply because Kato considered him an indispensible part of the ''Chrono'' formula. The decision to compose two different songs for each area--one for each dimension--was made at the game last minutes, simply because Kato and relatively-unknown Mitsuda thought it would be a good idea. The singer and lyricist for the ending theme, a relatively obscure artist by the name of Noriko Mitose (as opposed to Mitose, was chosen despite Square Soft PR's wishes for a more popular singer) to write and sing the ending song were made against the wishes of Squaresoft PR, marketable singer, simply because their sound her style was deemed "right" for the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AscendedFanon: Fans of ''VideoGame/ChronoTrigger'' still aren't sure whether the DS version's reveal that [[spoiler:[[NotSoHarmlessVillain Dalton]] was the one responsible for the Porre rebellion that [[ShrugOfGod may or may not have]] killed Crono and Marle prior to this game]] is this, "IKnewIt," or a PromotedFanboy's [[RunningTheAsylum canonization of his preferred theory]].
Is there an issue? Send a MessageReason:
None


* IKnewIt: This game was ''created'' because of one persistent nerd rumor: [[spoiler:Schala Lives!]].

to:

* IKnewIt: This game was ''created'' because of one persistent nerd rumor: [[spoiler:Schala Lives!]].Lives! ...as three different people at the same time. There's the "original" Schala stuck in the Time Devourer; Kid, Schala's "clone-daughter"; and Harle, who is an echo of Kid. Oh, and at the end, you get to free the original Schala, assuming you paid attention during the last dungeon.]]
Is there an issue? Send a MessageReason:
None


* WorkingTitle: Project Kid, which is the name of a project in-game.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile. ''ChronoTrigger'' DS all but says Guile is an amnesiac Magus.

to:

* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile. ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' DS all but says Guile is an amnesiac Magus.

Added: 160

Changed: 62

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile.

to:

* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile. ''ChronoTrigger'' DS all but says Guile is an amnesiac Magus.


Added DiffLines:

** Like many PS1 [=RPGs=], there is a huge InfoDump near the end of the game as the writers tried to get their plot points across before the CosmicDeadline hit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IKnewIt: This game was ''created'' because of one persistent nerd rumor: [[spoiler:Schala Lives!]].
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile.

to:

* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile.
Is there an issue? Send a MessageReason:
Moving from main page.

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* WorkingTitle: Project Kid, which is the name of a project in-game.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: ''ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS remake of ''ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it.

to:

* NoExportForYou: ''ChronoCross'' ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS remake of ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''RadicalDreamers'' ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it.
Is there an issue? Send a MessageReason:
None

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* TropeNamer: For TimeCrash.

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Changed: 18

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** According to the developer's room, Zoah's helmet hides his secret identity as a prince of a certain country to the north who's watching over the party. Unfortunately, the scene that's supposed to hint at his true origins was never implemented.

to:

** According to the developer's room, Zoah's helmet hides his secret identity as a prince [[KingIncognito prince]] of a certain country to the north who's watching over the party. Unfortunately, the scene that's supposed to hint at his true origins was never implemented.implemented.
----

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uneccessary negativity


* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice (you know, other than guaranteeing people would like it, instead of taking a beloved franchise in a completely new and uncertain direction).

to:

* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice (you know, other than guaranteeing people would like it, instead of taking a beloved franchise in a completely new and uncertain direction). twice.



** Actually, the continuity nods are also annoying to those who think Cross was a load of shit

Added: 409

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None


* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice. Also, the decision to hire YasunoriMitsuda (who had just left Square) to compose the game and relatively-unknown singer Noriko Mitose (as opposed to a more popular singer) to write and sing the ending song were made against the wishes of Squaresoft PR, simply because their sound was deemed "right" for the game.

to:

* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice. twice (you know, other than guaranteeing people would like it, instead of taking a beloved franchise in a completely new and uncertain direction).
**
Also, the decision to hire YasunoriMitsuda (who had just left Square) to compose the game and relatively-unknown singer Noriko Mitose (as opposed to a more popular singer) to write and sing the ending song were made against the wishes of Squaresoft PR, simply because their sound was deemed "right" for the game.


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** Actually, the continuity nods are also annoying to those who think Cross was a load of shit
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile.

to:

* WhatCouldHaveBeen: Magus was supposed to appear in the game but was DummiedOut. His character slot was filled by Guile.Guile.
** According to the developer's room, Zoah's helmet hides his secret identity as a prince of a certain country to the north who's watching over the party. Unfortunately, the scene that's supposed to hint at his true origins was never implemented.

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