Follow TV Tropes

Following

History Trivia / ChronoCross

Go To

OR

Is there an issue? Send a MessageReason:
None


* LateExportForYou: The 2022 remaster will see the game released in Europe for the first time, complete with localizations for multiple languages.

to:

* LateExportForYou: The 2022 remaster will see saw the game released in Europe for the first time, complete with localizations for multiple languages.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: Although ''Cross'' was well-received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on Platform/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and wasn't made available elsewhere for years until its remaster in 2022.

to:

* FranchiseKiller: Although ''Cross'' was well-received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on Platform/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, Platform/PlayStation3, and wasn't made available elsewhere for years until its remaster in 2022.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: Although ''Cross'' was well-received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and wasn't made available elsewhere for years until its remaster in 2022.

to:

* FranchiseKiller: Although ''Cross'' was well-received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and wasn't made available elsewhere for years until its remaster in 2022.
Is there an issue? Send a MessageReason:


* TheWikiRule: [[http://chrono.wikia.com/wiki/Chronopedia Chronopedia]].
Is there an issue? Send a MessageReason:
no longer trivia; now main/ indexed on administrivia


* TropeNamer: For TimeCrash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeaningfulReleaseDate: This game was originally released in Japan in the year 1999, which in [[VideoGame/ChronoTrigger this game's predecessor]] served as the year for [[TheEndOfTheWorldAsWeKnowIt The Day of Lavos]].

Changed: 823

Removed: 851

Is there an issue? Send a MessageReason:
None


Trivia for ''VideoGame/ChronoCross''.

* CreatorBreakdown: According to Masato Kato, the head writer for ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''Chrono Cross'' when compared to the (relatively) lighthearted ''Trigger''.
* FranchiseKiller: Although ''Cross'' was well received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and wasn't made available elsewhere for years until its remaster in 2022.

to:

Trivia for ''VideoGame/ChronoCross''.

* CreatorBreakdown: According to Masato Kato, the head writer for ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - -- this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''Chrono Cross'' when compared to the (relatively) lighthearted ''Trigger''.
* FranchiseKiller: Although ''Cross'' was well received well-received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and wasn't made available elsewhere for years until its remaster in 2022.
Is there an issue? Send a MessageReason:


* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. Wiki/TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did this game as an attempt to "redo Radical Dreamers properly."]]

to:

* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. Wiki/TheOtherWiki Website/TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did this game as an attempt to "redo Radical Dreamers properly."]]
Is there an issue? Send a MessageReason:


* DoingItForTheArt: The reason the game took the controversial route of being so different from ''Trigger'' is that the developers felt there was no point in making the same game twice. The game ventured in a completely different direction for the sole reason that its creators felt ''VideoGame/ChronoTrigger'' was so good that trying to replicate it would merely be redundant. Both written and directed by Masato Kato, the head writer for ''Trigger'', ''Cross'' features a more personal and ponderous narrative and explores the themes of its predecessor from very different perspectives; the game incorporates a number of incredibly ambitious ideas (such as an [[LoadsAndLoadsOfCharacters absolutely huge roster of playable characters]], complex and branching storylines, and high-minded philosophical themes) that relatively few games attempted since. By far the most done-for-the-art aspect of the game, however, is the soundtrack: even though he had just quit [[Creator/SquareEnix Square Soft]], Creator/YasunoriMitsuda was hired to score the game simply because Kato considered him an indispensable part of the ''Chrono'' formula. The decision to compose two different songs for each area--one for each dimension--was made at the last minutes, simply because Kato and Mitsuda thought it would be a good idea. The singer and lyricist for the ending theme, a relatively obscure artist by the name of Noriko Mitose, was chosen despite Square Soft PR's wishes for a more popular and marketable singer, simply because her style was deemed "right" for the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's an unused tech that was intended for a Blue Innate character called "Slots'' that much like [[VideoGame/FinalFantasyVII Tifa's]] and [[VideoGame/FinalFantasyVIII Selphie's]] Limit Breaks in Final Fantasy, would be an ability with a slot reel you spin with the attack & damage being determined by your outcome. General consensus is that this was originally one of Fargo's techs as his Home World version runs a Casino.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: Although ''Cross'' was well received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and hasn't been made available elsewhere for years until its remaster in 2022.

to:

* FranchiseKiller: Although ''Cross'' was well received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and hasn't been wasn't made available elsewhere for years until its remaster in 2022.

Added: 146

Changed: 135

Is there an issue? Send a MessageReason:
None


* LateExportForYou: The 2022 remaster will see the game released in Europe for the first time, complete with localizations for multiple languages.



* NoExportForYou: ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS version of ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it. The 2022 remaster however will see the game released in Europe for the first time, complete with localizations for multiple languages.

to:

* NoExportForYou: ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS version of ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it. The 2022 remaster however will see the game released in Europe for the first time, complete with localizations for multiple languages.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS version of ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it.

to:

* NoExportForYou: ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS version of ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it. The 2022 remaster however will see the game released in Europe for the first time, complete with localizations for multiple languages.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: Although ''Cross'' was well received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and hasn't been made available elsewhere in the years since.

to:

* FranchiseKiller: Although ''Cross'' was well received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and hasn't been made available elsewhere in the for years since. until its remaster in 2022.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FranchiseKiller: Although ''Cross'' was well received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on UsefulNotes/PlaystationNetwork in 2011 for the UsefulNotes/PlayStation3, and hasn't been made available elsewhere in the years since.
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* MultiDiscWork: The game used two disks, cutting right as a climactic area would be revealed.

Changed: 33

Removed: 906

Is there an issue? Send a MessageReason:
the head writer of the entire series is not a "promoted fanboy"


* AscendedFanon: Fans of ''VideoGame/ChronoTrigger'' still aren't sure whether the DS version's reveal that [[spoiler:[[NotSoHarmlessVillain Dalton]] was the one responsible for the apparent Porre rebellion that [[ShrugOfGod may or may not have]] killed Crono and Marle prior to this game]] is this, "IKnewIt," or a PromotedFanboy's [[RunningTheAsylum canonization of his preferred theory]].



* IKnewIt: This game was ''created'' because of one persistent nerd rumor: [[spoiler:Schala Lives! ...as three different people at the same time. There's the "original" Schala stuck in the Time Devourer; Kid, Schala's "clone-daughter"; and Harle, who seems to be an echo of Kid. Oh, and at the end, you get to free the original Schala, assuming you paid attention during the last dungeon.]]
* {{Jossed}}: The new ending and storyline in the [=DS=] version of ''Trigger'' jossed some fan theories very, ''very'' hard.



* OrphanedSeries: ''Chrono Cross'' was not supposed to be the end of the ''[[VideoGame/ChronoTrigger Chrono]]'' [[VisualNovel/RadicalDreamers series]]. A sequel, ''Chrono Break'', was planned shortly after ''Cross'''s completion and, [[VaporWare a decade later, it has yet to materialize]].

to:

* OrphanedSeries: ''Chrono Cross'' was not supposed to be the end of the ''[[VideoGame/ChronoTrigger Chrono]]'' [[VisualNovel/RadicalDreamers series]]. A sequel, ''Chrono Break'', was planned shortly after ''Cross'''s completion and, [[VaporWare a decade decades later, it has yet to materialize]].



* UrbanLegendOfZelda: This game has one of its own. Thanks to some erroneous text from a [=BradyGames=] guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.

to:

* UrbanLegendOfZelda: This game has one of its own. Thanks to some erroneous text from a [=BradyGames=] guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Trivia for ''VideoGame/ChronoCross''.

Top