Follow TV Tropes

Following

Context Trivia / ChronoCross

Go To

1* CreatorBreakdown: According to Masato Kato, the head writer for ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project -- this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''Chrono Cross'' when compared to the (relatively) lighthearted ''Trigger''.
2* FranchiseKiller: Although ''Cross'' was well-received at the time and a financial success, the considerably more mixed reception in the years after effectively killed the ''Chrono'' series. Notably, although ''Trigger'' has been ported several times in the years since to several platforms, ''Cross'' was only re-released on Platform/PlaystationNetwork in 2011 for the Platform/PlayStation3, and wasn't made available elsewhere for years until its remaster in 2022.
3* LateExportForYou: The 2022 remaster saw the game released in Europe for the first time, complete with localizations for multiple languages.
4* MeaningfulReleaseDate: This game was originally released in Japan in the year 1999, which in [[VideoGame/ChronoTrigger this game's predecessor]] served as the year for [[TheEndOfTheWorldAsWeKnowIt The Day of Lavos]].
5* MultiDiscWork: The game used two disks, cutting right as a climactic area would be revealed.
6* NoExportForYou: ''VideoGame/ChronoCross'' was never released outside of Japan and North America, which makes the continuity nods in the DS version of ''VideoGame/ChronoTrigger'' just plain ''annoying'' for everyone living outside those two particular regions. The more general references to ''VisualNovel/RadicalDreamers'' are also beguiling for everyone outside of Japan, and probably even many people in it.
7* OrphanedSeries: ''Chrono Cross'' was not supposed to be the end of the ''[[VideoGame/ChronoTrigger Chrono]]'' [[VisualNovel/RadicalDreamers series]]. A sequel, ''Chrono Break'', was planned shortly after ''Cross'''s completion and, [[VaporWare decades later, it has yet to materialize]].
8* PopularityRedo: The game borrows elements from ''VisualNovel/RadicalDreamers'', originally released in Japanese for the Satellaview console. Website/TheOtherWiki states that [[http://en.wikipedia.org/wiki/Radical_Dreamers#Fan_translation_and_notability director Masato Kato did this game as an attempt to "redo Radical Dreamers properly."]]
9* UrbanLegendOfZelda: Thanks to some erroneous text from a [=BradyGames=] guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.
10* WhatCouldHaveBeen: Ye gods. For starters, Magus was supposed to appear in the game, but he was replaced by Guile due to the sheer amount of characters cutting in on his screen time. In what may be an effort to mend his notable absence into the existing product, [[spoiler:the added ending in the DS version of ''Chrono Trigger'' implies that he may be an [[EasyAmnesia amnesiac]] Magus from either the future or an alternate timeline]].
11** According to the ''Ultimania'' guide, it was to be rumored that Zoah hid his face because he suffered a horrific war injury, but the truth would've been that he's actually a [[KingIncognito spying prince]] from a faraway country and taking a particular interest in Serge. This would've been heavily implied in the Shadow Forest (indeed, the only known contemporary candidate for that certain kingdom is [[OrphanedReference still suggested]] by the description of the mushroom item - Guardia). This was all axed from the final story.
12** Like many [=PS1=] [=RPGs=], there is a huge InfoDump near the end of the game as the writers tried to get their plot points across before the CosmicDeadline hit.
13** When [[spoiler:Lynx switches bodies with Serge]], Lynx was originally intended to get an alternate character portrait to portray the change in mentality, similar to [[spoiler: Dark Serge]], where his expression looks softer compared to his typical menacing look.
14** There's an unused tech that was intended for a Blue Innate character called "Slots'' that much like [[VideoGame/FinalFantasyVII Tifa's]] and [[VideoGame/FinalFantasyVIII Selphie's]] Limit Breaks in Final Fantasy, would be an ability with a slot reel you spin with the attack & damage being determined by your outcome. General consensus is that this was originally one of Fargo's techs as his Home World version runs a Casino.
15* WorkingTitle: The game was called "Project Kid" at one point while in development. This was actually a thing in the game (see the entry in the main page).

Top