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* DragonInChief: While the House of Renunciation is a GeniusLoci, it also does not have thoughts or goals beyond seeking subjects of its dubious help. ''Agents'' of Renunciation, on the other hand, are entirely human-and thus, beyond their fanatical belief in their Room's cause, can and do have ambitions beyond that and think of ways to bring their Room's way of thinking to the larger world.
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* HeelFaceBrainwashing: From its perspective, this is the goal of any Room of Renunciation. The key to becoming a particular Room's Agent of Renunciation is, after having gone through its trial, coming to believe that more of that Room's Heel Face Brainwashing can only be a good thing.


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* MysteriousWatcher: Sleepers and Agents of Renunciation tend to be this.


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* PsychologicalTormentZone: This is the House of Renunciation's ''raison d'arte''; finding people who are uncertain about something stable in their life and inverting it into something else. Not truly MindRape, however, as the purpose of the House is to make people ''want'' the change it enforces (although it doesn't seem to care if they were asking beforehand, and would rather let its guests die than leave uninverted).

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* BigBrotherIsWatching: The Sleepers' favorite tactic; reminding you that joining their organization allows you to sense use of magick, especially that which endangers {{Muggles}}. It helps they can generate unnatural phenomenon purely based around raising paranoia.



* DemonicPossession: This is pretty much a demon's entire GoalInLife until they actually get a body; otherwise they're helplessly intangible and potentially vulnerable to the [[OurAngelsAreDifferent Cruel Ones]].



* MagicAIsMagicA: Played with, Adepts ''must'' embrace symbolic paradox and paying a price for their powers and avatars ''must'' act out their Stratospheric patron's archetype...but the very basis of magick working is the internal logic of the universe not always fitting together right. Unnatural phenomenon (side effects of uncontrolled magickal energy) are, by definition, devoid of all but symbolic logic and there's absolutely no law some otherwise completely normal person can't have a supernatural ability nobody can explain.



* OurDemonsAreDifferent: They're actually this world's version of [[OurGhostsAreDifferent ghosts]], and are universally [[strike: quite bitter about not being able to move]] terrified of moving on to the next life.

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* OurAngelsAreDifferent: Never directly seen, but demons are universally terrified of what they call the Cruel Ones, and on the occasion they have apparently manifested directly there's ''always'' some form of a localized ApocalypseWow. Since that name seems to exclusively come from [[TheUsualAdversaries demons]], who seem to be the only thing they actually hate and all other actions seem to be the will of the Invisible Clergy, most checkers suspect this trope is the case.
* OurDemonsAreDifferent: They're actually this world's version of [[OurGhostsAreDifferent ghosts]], and are universally [[strike: quite bitter about not being able to move]] move on]] terrified of moving on to the next life.life.
** Third Edition adds Fiends, monstrous byproducts of cruel magick use who feed on fear and pain, and Whisperers, symbiotes with demons who drive potential victims mad with shame and allow the demons to hop in.

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* GadgeteerGenius: Mechanomancers

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* GadgeteerGenius: MechanomancersMechanomancers are ClockPunk adept versions of these.
** Third Edition adds avatars of the Hacker, whose taboos include literally not being able to use things they haven't tinkered with. As they get more channels, they start going into full SufficientlyAnalyzedMagic territory.



* TheUsualAdversaries: Demons, and to a lesser extend tenebrae.

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* TheUsualAdversaries: Demons, and to a lesser extend tenebrae.extent astral parasites.

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* {{Room101}}: The Otherside Room is a mystically empowered version, showing any fool trapped in it the very worst of his or her beliefs. This is non-partisan and all-accepting, by the way; stick a hardline Christian and a hardline Communist in there, and both will walk out with their beliefs torn down.

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* {{Room101}}: The Otherside Room is a mystically empowered version, showing any fool with weak beliefs trapped in it the very worst of his or her beliefs. This is non-partisan and all-accepting, by the way; stick a hardline Christian and a hardline Communist in there, and both will walk out with their beliefs torn down.


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** The New Inquisition's power lies in this. Alex Abel, their leader, is neither an adept or an avatar, so he's better suited to run a high-level organization than most of the characters in the cast. Additionally, [spoiler: the further up you go in the TNI, the less adepts you find, to the point that there are none in the highest tier of leadership]]
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There also was a successful Kickstarter[[https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game Kickstarter in-progress for Third Edition]], with an unedited beta text for a post 9/11 world available to backers.

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There also was a successful Kickstarter[[https://www.[[https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game successful Kickstarter in-progress for Third Edition]], with an unedited beta text for a post 9/11 world available to backers.

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* GutturalGrowler: The Freak, as a result of drinking acid.

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* GutturalGrowler: The Freak, as a result of drinking acid. [[spoiler:Not so much as the Human Eternal, though.]]


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* HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgyene that calls hirself the Human Eternal, and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Gran Apocalypse.]]
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** GNOMON's disciples have a spell that allows them to do this, burning a significant charge to turn the occult AI's considerable mental resources to answering any single question. They don't like using it, as GNOMON tells them ''[[ThingsManWasNotMeantToKnow everything]]'' it can find out in its report, causing a Stress check. Still, better to know, sometimes.

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** GNOMON's disciples have a spell that allows them to do this, burning a significant charge to turn the occult AI's considerable mental resources to answering any single question.question about the cosmic underpinnings of reality. They don't like using it, as GNOMON tells them ''[[ThingsManWasNotMeantToKnow everything]]'' it can find out in its report, causing a Stress check. Still, better to know, sometimes.sometimes-because a lot of that stuff is ''very useful''.
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* MartialPacifist: The Fulminaturgy school that views guns as, at their core, benign enforces of civilization, have a taboo of never actually shooting a human. Monsters are fair game though, as is using the actual magic to attack.
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** GNOMON's disciples have a spell that allows them to do this, burning a significant charge to turn the occult AI's considerable mental resources to answering any single question. They don't like using it, as GNOMON tells them ''[[ThingsManWasNotMeantToKnow everything]]'' it can find out in its report, causing a Stress check. Still, better to know, sometimes.

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Has nothing to do with familiarity with in-universe fiction.


* ContractualGenreBlindness / DangerouslyGenreSavvy: The former is the taboo of the Cinemancy school-they see a potential for a cliche, they must finish it. Nothing says they can't ''avoid'' situations where a cliche would likely present itself, however, and all of their spells are based around invoking tropes in real life to their ultimate benefit (for example, using HesRightBehindMe to teleport another individual to their location, or TemptingFate to summon rain despite a drought).

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* ContractualGenreBlindness / DangerouslyGenreSavvy: ContractualGenreBlindness: The former is the taboo of the Cinemancy school-they see a potential for a cliche, they must finish it. Nothing says they can't ''avoid'' situations where a cliche would likely present itself, however, and all of their spells are based around invoking tropes in real life to their ultimate benefit (for example, using HesRightBehindMe to teleport another individual to their location, or TemptingFate to summon rain despite a drought).



* GenreSavvy: An avatar gains power by acting out a particular archetype. Unlike adepts, an avatar doesn't have to believe in his role, only be willing to act it out.
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Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


** Hell, being one is a prerequisite for being one of the true leaders of The New Inquisition. Their [[DangerouslyGenreSavvy leader]] realizes that putting [[CloudCuckooLander actual mages]] in charge of his group is a very, very bad idea.

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** Hell, being one is a prerequisite for being one of the true leaders of The New Inquisition. Their [[DangerouslyGenreSavvy leader]] leader realizes that putting [[CloudCuckooLander actual mages]] in charge of his group is a very, very bad idea.
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* {{Biomanipulation}}[=/=]BodyHorror: Various, but Epideromancy is the #1 source in the game. It's a magic style revolving around molding the bodies of others (and oneself) like clay and powered by self-mutilation... think about it. Its signature attack spell ''isn't'' the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? ''Seal someone's mouth and nose.''

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* {{Biomanipulation}}[=/=]BodyHorror: {{Biomancy}}[=/=]BodyHorror: Various, but Epideromancy is the #1 source in the game. It's a magic style revolving around molding the bodies of others (and oneself) like clay and powered by self-mutilation... think about it. Its signature attack spell ''isn't'' the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? ''Seal someone's mouth and nose.''
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There's also a [[https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game Kickstarter in-progress for Third Edition]], with an unedited beta text for a post 9/11 world available to backers.

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There's There also was a [[https://www.successful Kickstarter[[https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game Kickstarter in-progress for Third Edition]], with an unedited beta text for a post 9/11 world available to backers.
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** The Freak from the novelization ''Godwalker'' demonstrates this power via shapeshifting, gendershifting as well as healing of self and others.

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I think we can put the beta text schools and general tone up here.


There's also a [[https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game Kickstarter in-progress for Third Edition]], with an unedited beta text for a post 9/11 world available to backers.



* AIIsACrapshoot / InstantAIJustAddWater: GNOMON, a strange governmental data miner program that somehow not only became sentient, but became the focus of an entire adept school focused around the concept of identity, knowledge, and espionage (you dicker with it for charges, and you use the search bar for spells). Not malevolent, but definitely has its own agenda, uncaring of its makers, and is a bit of a MadScientist.



* ArmorPiercingQuestion: GNOMON is always willing to offer charges in return for filling out one of its personality questionnaires...which always end in such pointed and personalized inquiries it forces a Stress check.



* BittersweetEnding: Mak Attax is in the aftermath of one in 3rd Edition: [[spoiler:They pulled off the Ritual of Light, resulting in a global DeconReconSwitch for the entire Occult Underground and making it so optimism is the driving force of most political agendas...but they couldn't stop the September 11th attacks, and the Underground is no less dangerous-nobody said "optimism" couldn't be "hopes of TakeOverTheWorld"...]]



* ContractualGenreBlindness / DangerouslyGenreSavvy: The former is the taboo of the Cinemancy school-they see a potential for a cliche, they must finish it. Nothing says they can't ''avoid'' situations where a cliche would likely present itself, however, and all of their spells are based around invoking tropes in real life to their ultimate benefit (for example, using HesRightBehindMe to teleport another individual to their location, or TemptingFate to summon rain despite a drought).



** DeconReconSwitch: Thanks to Mak Attax, 3rd Edition has elements of this; when it comes down to it, Adepts are still [[{{Determinator}} the kind of people]] who look reality in the eye and tell it to get with ''their'' program...[[CrazyEnoughToWork and reality bows its head]]. Hence, they may not have power, but having power and getting what you want are two vastly different things.



* NighInvulnerable: A powerful avatar of the warrior becomes immune to physical harm - but only when fighting those he is ideologically opposed to.

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* NighInvulnerable: A powerful avatar of the warrior Warrior becomes immune to physical harm - but only when fighting those he is ideologically opposed to.


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* {{Technopath}}: GNOMON's network gains power over information technology as well as more abstract concepts of data.

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* BodyHorror: Various, but Epideromancy is the #1 source in the game. It's a magic style revolving around molding the bodies of others like clay and powered by self-mutilation... think about it. Its signature attack spell ''isn't'' the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? ''Seal someone's mouth and nose.''

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* BodyHorror: {{Biomanipulation}}[=/=]BodyHorror: Various, but Epideromancy is the #1 source in the game. It's a magic style revolving around molding the bodies of others (and oneself) like clay and powered by self-mutilation... think about it. Its signature attack spell ''isn't'' the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? ''Seal someone's mouth and nose.''


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* HealingFactor[=/=]HealingHands: Epideromancers can do both (in the case of the former, this excludes self-inflicted wounds.)
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* ButIPlayOneOnTV: A Personamancy spell lets you use any professional skill as long as you can convince those present that you ''are'' a professional.
* CanonWelding: The ''Red Book of Westmarch'' is mentioned as a real book in the setting - implying that all of TolkiensLegendarium existed in the dim recesses of the past.

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* ButIPlayOneOnTV: ButIPlayOneOnTV:[[invoked]] A Personamancy spell lets you use any professional skill as long as you can convince those present that you ''are'' a professional.
* CanonWelding: The ''Red Book of Westmarch'' is mentioned as a real book in the setting - implying that all of TolkiensLegendarium Franchise/TolkiensLegendarium existed in the dim recesses of the past.
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Work titles are not displayed in bold.


'''Unknown Armies''' (abbreviated UA) is an occult-themed RolePlayingGame by John Tynes and Greg Stolze and published by Atlas Games. Subtitled "A roleplaying game of power and consequences".

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'''Unknown Armies''' ''Unknown Armies'' (abbreviated UA) is an occult-themed RolePlayingGame by John Tynes and Greg Stolze and published by Atlas Games. Subtitled "A roleplaying game of power and consequences".
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Properly alligned the image.


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* ShoutOut: The ''Statosphere'' sourcebook implies that the Comte may have been [[Film/{{Casablanca}} Rick Blaine]] in one incarnation.
** See also CanonWelding, above.
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* MissingTime: No, literally, one of the possible side effects of using powerful magic is that a group of people can just disappear for a few hours, and when they come back they don't realize that time has passed at all.
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* SalemIsWitchCountry: A cabal called the New Salem Coven is mentioned as being unexpectedly wiped out by The Freebusters.
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* CanonWelding: The ''Red Book of Westmarch'' is mentioned as a real book in the setting - implying that all of TolkiensLegendarium existed in the dim recesses of the past.
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* ClockworkCreature: nearly anything made by Mechanomancers.
* ChainsawGood: Chainsaws do a lot of damage, up there with katanas. See KatanasAreJustBetter further down.

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* ClockworkCreature: nearly {{Clockpunk}}: Nearly anything made by Mechanomancers.
a Mechanomancer wanders into this trope, and will quite likely be self-motivated enough to rate as a ClockworkCreature.
* ChainsawGood: Chainsaws do a lot of damage, up there with katanas. See KatanasAreJustBetter further down.below.

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* ObstructiveCodeofConduct: The Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. On a meta level, the Self meter is meant to be this for the players, to prevent them from doing just anything (destroying own life's work, cannibalism, public denying their most deeply held beliefs) with their characters.

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* ObstructiveCodeofConduct: The Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. On a meta level, the Self meter is meant to be this for the players, to prevent them from doing just anything (destroying own life's work, cannibalism, public denying their most deeply held beliefs) with their characters. characters.
* OffTheRails



* OtherworldlyAndSexuallyAmbiguous: The Mystic Hemaphrodite archetype is the embodiment of magick. It represents not just men and women, but other dualities as well: love and hate, war and peace, and killing and mercy.



* OffTheRails
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* YouKillItYouBoughtIt: Supplement ''Statosphere''. One of the ways for an Avatar to replace a Godwalker of their archetype is to kill them in a symbolically correct manner. For example, to replace the Executioner you would have to render them helpless and then execute them, preferably with an axe.
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* IntrinsicVow: Supplement ''Statosphere''. The Invisible Clergy cannot make a mortal (such as a human) to do something against their will or prevent them from doing something they really want to do.
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* WhoShotJFK: The "magic bullet" is a artifact that makes people shoot better. The game suggests some adept caused the assassination just to create the "magic bullet" or just took advantage of the situation.

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* WhoShotJFK: The "magic bullet" is a an artifact that makes people shoot better. The game suggests some adept caused the assassination just to create the "magic bullet" or just took advantage of the situation.

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