History TabletopGame / UnknownArmies

14th Sep '17 4:54:06 PM InsomniacWeasel
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* OurVampiresAreDifferent: They're all descendant from a particular Romanian bloodline which, owning to extensive inbreeding and pure, sheer luck, has managed to gather a itself a hodgepodge of mutations which might've given birth to the myths. They're usually albinos (accounting for the pallor and aversion to sunlight, although the myths rarely mention the poor eyesight that comes with it), are severely anemic (explaining the craving for raw meat), and are incredibly prone to mental illness (accounting for the majority of vampiric behaviors as people with the condition believe themselves to be vampires and insanely decide to play the role). On the plus side, the same genetic quirk causes them to age at about a tenth of the pace of a normal human, possibly allowing them to live for centuries and making them highly immune to disease (as they get to enjoy both a young person's robust immune system and an old one's exposure to a variety of pathogens). Their teeth also fall and regrow every couple of years, meaning they always look shining white. All in all, there's nothing supernatural about them. They're simply one of nature's curiosities.


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** The 3rd edition adds Vestimancers, fashion-obsessed Adepts with the ability to create magical garments. One of their more notable powers allows them to take the classical route by making a wolfskin belt that allows the wearer to transform into a wolf.
31st Aug '17 7:11:46 AM InsomniacWeasel
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* TheConspiracy: nknown Armies' theme that the supernatural world was, in many ways, a lot less amazing than it might first sound extended to its conspiracies. Whereas settings like the WorldOfDarkness were filled to the brim with occult organizations so ancient and powerful [[BeethovenWasAnAlienSpy it's a wonder history happened without them]], the conspiracies that dominate the Occult Underground tended to be rather down-to-Earth. The very biggest one consisted of about 400 people, total, and considered comparatively powerless due to the impracticality of trying to keep track of so many "agents" (it didn't help they were mostly clueless amateurs in it for the lulz). Most couldn't even scratch 100. The "ancient" conspiracy [[spoiler: was less than a century old and just thrumming up its own reputation as mystical badasses]], and even the ones with millions of dollars to throw around were simply too ''practical'' to bother with Hollywood bullshit like sending attack helicopters and squads of mercenaries after people where a hired thug with a silenced pistol tends to be enough to do the trick. It goes without saying that there's not a single organization in the entire setting that wouldn't be ''squashed like a bug'' if they ever pissed off the mundane authorities. There's a reason the Occult Underground remains that way.
** The 3rd edition took things even further by bringing down many of the previous era's bigger, richer and more influential organizations with either infighting, betrayal or an event referred to as "The Whisper War". The New Inquisition has gone underground and can no longer afford to throw money at every problem, the Sleepers have lost control of their ancient holdings and vaults full of artifacts, the Sect of the Naked Goddess split in three, and even Mak Attax has lost almost its whole leadership. All three are now rather more loosely organized, hodgepodge and gritty. This was likely done both in order to further focus the game thematically on the street-level, and to give more agency to player cabals.
23rd Aug '17 9:46:38 PM Psychadelico
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* ChaoticStupid: Entropomancers are ''encouraged'' to act like this, since they're wizards who gain power over probabilities by putting things of value to themself (money, social standing, life and limb, etc) at risk. Unlike most examples of the trope, this behavior is played entirely for horror. As one reviewer put it, an Entropomancer with a single bullet and a revolver can gain, up to, [[RussianRoulette five]] significant charges within seconds.
25th Jul '17 8:56:02 AM SorPepita
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* FaceHeelTurn / HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Mother [[MeaningfulName Apocalypse]] who wants to make the current universe eternal and stop new ones from being created, by killing all humanity if necessary.]]

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* FaceHeelTurn / HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Mother [[MeaningfulName Apocalypse]] who wants to make the current universe eternal and stop new ones from being created, by killing all of humanity if necessary.]]
25th Jul '17 8:48:59 AM SorPepita
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* FaceHeelTurn/HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Mother [[MeaningfulName Apocalypse]] who wants to make the current universe eternal and stop new ones from being created, by killing all humanity if necessary.]]

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* FaceHeelTurn/HeelFaceTurn: FaceHeelTurn / HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Mother [[MeaningfulName Apocalypse]] who wants to make the current universe eternal and stop new ones from being created, by killing all humanity if necessary.]]
25th Jul '17 8:48:19 AM SorPepita
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* ArmorPiercingQuestion: GNOMON is always willing to offer charges in return for filling out one of its personality questionnaires...which always end in such pointed and personalized inquiries it forces a Stress check.

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* ArmorPiercingQuestion: GNOMON is always willing to offer charges in return for filling out one of its personality questionnaires... which always end in such pointed and personalized inquiries it forces a Stress check.



* FaceHeelTurn/HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Mother [[MeaningfulName Apocalypse]] who wants to make the current universe eternal and stop new ones from being created, by killing all humanity if necessary.]]



* HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal, and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Gran Apocalypse.]]



* MagicAIsMagicA: Played with, Adepts ''must'' embrace symbolic paradox and paying a price for their powers and avatars ''must'' act out their Stratospheric patron's archetype...but the very basis of magick working is the internal logic of the universe not always fitting together right. Unnatural phenomenon (side effects of uncontrolled magickal energy) are, by definition, devoid of all but symbolic logic and there's absolutely no law some otherwise completely normal person can't have a supernatural ability nobody can explain.

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* MagicAIsMagicA: Played with, Adepts ''must'' embrace symbolic paradox and paying a price for their powers and avatars ''must'' act out their Stratospheric patron's archetype... but the very basis of magick working is the internal logic of the universe not always fitting together right. Unnatural phenomenon (side effects of uncontrolled magickal energy) are, by definition, devoid of all but symbolic logic and there's absolutely no law some otherwise completely normal person can't have a supernatural ability nobody can explain.



* SquishyWizard: Subverted with fleshworkers, who are usually enormously tough...but go down all too easily all too often because they CastFromHitPoints. Especially true if they go for the Major charge, which involves permanently damaging themselves in some hideous way. (Amputation's a popular one. The Freak ''drank acid.'')

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* SquishyWizard: Subverted with fleshworkers, who are usually enormously tough... but go down all too easily all too often because they CastFromHitPoints. Especially true if they go for the Major charge, which involves permanently damaging themselves in some hideous way. (Amputation's a popular one. The Freak ''drank acid.'')
19th Jul '17 8:33:36 AM SorPepita
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* {{Cult}}: By the 3nd edition The New Inquisition has morphed into this, fueled by Alex Abel looking for perfect loyalty after having been betrayed by his bodyguard.

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* {{Cult}}: By the 3nd 3rd edition The New Inquisition has morphed into this, fueled by Alex Abel looking for perfect loyalty after having been betrayed by his bodyguard.
19th Jul '17 8:30:54 AM SorPepita
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* ContractualGenreBlindness: The former is the taboo of the Cinemancy school-they see a potential for a cliche, they must finish it. Nothing says they can't ''avoid'' situations where a cliche would likely present itself, however, and all of their spells are based around invoking tropes in real life to their ultimate benefit (for example, using HesRightBehindMe to teleport another individual to their location, or TemptingFate to summon rain despite a drought).

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* ContractualGenreBlindness: The former is the taboo of the Cinemancy school-they see a potential for a cliche, they must finish it. Nothing says they can't ''avoid'' situations where a cliche would likely present itself, however, and all of their spells are based around invoking tropes in real life to their ultimate benefit (for example, using HesRightBehindMe He's RightBehindMe to teleport another individual to their location, or TemptingFate to summon rain despite a drought).



* {{Cult}}: By the 3nd edition The New Inquisition has morphed into this, fueled by Alex Abel looking for perfect loyalty after having been betrayed by his bodyguard.



** The New Inquisition's power lies in this. Alex Abel, their leader, is neither an adept or an avatar, so he's better suited to run a high-level organization than most of the characters in the cast. Additionally, [spoiler: the further up you go in the TNI, the less adepts you find, to the point that there are none in the highest tier of leadership]]

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** The New Inquisition's power lies in this. Alex Abel, their leader, is neither an adept or an avatar, so he's better suited to run a high-level organization than most of the characters in the cast. Additionally, [spoiler: [[spoiler: the further up you go in the TNI, the less adepts you find, to the point that there are none in the highest tier of leadership]]leadership.]]
23rd Jun '17 3:29:27 AM SorPepita
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* BittersweetEnding: Mak Attax is in the aftermath of one in 3rd Edition: [[spoiler:They pulled off the Ritual of Light, resulting in a global DeconReconSwitch for the entire Occult Underground and making it so optimism is the driving force of most political agendas...but they couldn't stop the September 11th attacks, and the Underground is no less dangerous-nobody said "optimism" couldn't be "hopes of TakeOverTheWorld"...]]

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* BittersweetEnding: Mak Attax is in the aftermath of one in 3rd Edition: [[spoiler:They pulled off the Ritual of Light, resulting in a global DeconReconSwitch for the entire Occult Underground and making it so optimism is the driving force of most political agendas... but they couldn't stop the September 11th attacks, and the Underground is no less dangerous-nobody said "optimism" couldn't be "hopes of TakeOverTheWorld"...]]



** DeconReconSwitch: Thanks to Mak Attax, 3rd Edition has elements of this; when it comes down to it, Adepts are still [[{{Determinator}} the kind of people]] who look reality in the eye and tell it to get with ''their'' program...[[CrazyEnoughToWork and reality bows its head]]. Hence, they may not have power, but having power and getting what you want are two vastly different things.

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** DeconReconSwitch: Thanks to Mak Attax, 3rd Edition has elements of this; when it comes down to it, Adepts are still [[{{Determinator}} the kind of people]] who look reality in the eye and tell it to get with ''their'' program... [[CrazyEnoughToWork and reality bows its head]]. Hence, they may not have power, but having power and getting what you want are two vastly different things.



* HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgyene that calls hirself the Human Eternal, and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Gran Apocalypse.]]

to:

* HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgyene androgine that calls hirself the Human Eternal, and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Gran Apocalypse.]]
18th Mar '17 11:58:27 PM Gorank
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* AnthropomorphicPersonification: Each member of the [[spoiler: Invisible Clergy]] is one of these, personifying an idea of what a human being can be. The very concepts of things like TheFool, [[TheHecateSisters The Mother]] and TheTrickster (among others) are represented by ascended mortals in the[[spoiler: Clergy]].

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* AnthropomorphicPersonification: Each member of the [[spoiler: Invisible Clergy]] is one of these, personifying an idea of what a human being can be. The very concepts of things like TheFool, [[TheHecateSisters The Mother]] and TheTrickster (among others) are represented by ascended mortals in the[[spoiler: the [[spoiler: Clergy]].
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