History TabletopGame / UnknownArmies

19th May '18 2:37:45 AM InsomniacWeasel
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* BitchInSheepsClothing: [[spoiler: Uder Krazmersky]] from the One Shots scenario "Jailbreak" appears to be just a gentle, kindly old craftsman who merely wants to be left in peace with his [[UglyGuyHotWife improbably beautiful young wife]] and fix watches in his home, struggling against a bunch of escaped prisoners who have barged in and holed up. [[spoiler: He's an old, powerful Mechanomancer, and is every bit as insane and callous as one would imagine a person whose obsession is with a clockwork universe and whose magic is fueled by sacrificing memories. That wife of his? He killed her in a rage one day. What did he do? Why, he took her corpse and stuffed it full of gears, bringing it back to life as a clockwork automaton who will love him unconditionally [[TomatoInTheMirror without even knowing that]]. The memory he sacrificed to accomplish that feat? Why, that of murdering his own wife, of course! Living with the guilt would've been awful! And pray to God that you don't accidentally open the bedroom closet [[ShmuckBait emitting scary banging sounds]], or you might find yourself facing the clockwork abomination that is Bors Slavandrov, the last person to [[BerserkButton threaten Uder's wife.]]]]
7th Apr '18 10:42:49 AM nombretomado
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* TheConspiracy: Unknown Armies' theme that the supernatural world was, in many ways, a lot less amazing than it might first sound extended to its conspiracies. Whereas settings like the WorldOfDarkness were filled to the brim with occult organizations so ancient and powerful [[BeethovenWasAnAlienSpy it's a wonder history happened without them]], the conspiracies that dominate the Occult Underground tended to be rather down-to-Earth. The very biggest one consisted of about 400 people, total, and considered comparatively powerless due to the impracticality of trying to keep track of so many "agents" (it didn't help they were mostly clueless amateurs in it for the lulz). Most couldn't even scratch 100. The "ancient" conspiracy [[spoiler: was less than a century old and just thrumming up its own reputation as mystical badasses]], and even the ones with millions of dollars to throw around were simply too ''practical'' to bother with Hollywood bullshit like sending attack helicopters and squads of mercenaries after people where a hired thug with a silenced pistol tends to be enough to do the trick. It goes without saying that there's not a single organization in the entire setting that wouldn't be ''squashed like a bug'' if they ever pissed off the mundane authorities. There's a reason the Occult Underground remains that way.

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* TheConspiracy: Unknown Armies' theme that the supernatural world was, in many ways, a lot less amazing than it might first sound extended to its conspiracies. Whereas settings like the WorldOfDarkness ''Franchise/TheWorldOfDarkness'' were filled to the brim with occult organizations so ancient and powerful [[BeethovenWasAnAlienSpy it's a wonder history happened without them]], the conspiracies that dominate the Occult Underground tended to be rather down-to-Earth. The very biggest one consisted of about 400 people, total, and considered comparatively powerless due to the impracticality of trying to keep track of so many "agents" (it didn't help they were mostly clueless amateurs in it for the lulz). Most couldn't even scratch 100. The "ancient" conspiracy [[spoiler: was less than a century old and just thrumming up its own reputation as mystical badasses]], and even the ones with millions of dollars to throw around were simply too ''practical'' to bother with Hollywood bullshit like sending attack helicopters and squads of mercenaries after people where a hired thug with a silenced pistol tends to be enough to do the trick. It goes without saying that there's not a single organization in the entire setting that wouldn't be ''squashed like a bug'' if they ever pissed off the mundane authorities. There's a reason the Occult Underground remains that way.
11th Jan '18 2:40:14 PM Malady
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** MugglesDoItBetter: But adepts do it in ways that [[ConfusionFu defy logic]]. Nobody gets to have it both ways.

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** * MugglesDoItBetter: Because technology is more reliable and cconsistent. But adepts do it in ways that [[ConfusionFu defy logic]]. Nobody gets to have it both ways.



* ObstructiveCodeofConduct: The Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. On a meta level, the Self meter is meant to be this for the players, to prevent them from doing just anything (destroying own life's work, cannibalism, public denying their most deeply held beliefs) with their characters.

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* ObstructiveCodeofConduct: ObstructiveCodeOfConduct: The Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. On a meta level, the Self meter is meant to be this for the players, to prevent them from doing just anything (destroying own life's work, cannibalism, public denying their most deeply held beliefs) with their characters.
11th Jan '18 2:38:51 PM Malady
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* MagicAIsMagicA: Played with, Adepts ''must'' embrace symbolic paradox and paying a price for their powers and avatars ''must'' act out their Stratospheric patron's archetype... but the very basis of magick working is the internal logic of the universe not always fitting together right. Unnatural phenomenon (side effects of uncontrolled magickal energy) are, by definition, devoid of all but symbolic logic and there's absolutely no law some otherwise completely normal person can't have a supernatural ability nobody can explain.

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* MagicAIsMagicA: Played with, Adepts ''must'' embrace symbolic paradox and paying a price for their powers and avatars ''must'' act out their Stratospheric patron's archetype... but the very basis of magick working is the internal logic of the universe not always fitting together right. Unnatural phenomenon (side effects of uncontrolled magickal energy) are, by definition, devoid of all but symbolic logic and there's absolutely no law that some otherwise completely normal person can't have a supernatural ability that nobody can explain.
11th Jan '18 2:30:03 PM Malady
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* BetterThanItSoundsTabletopGames: If David Cronenberg, Tim Powers, Christopher Nolan, Thomas Pynchon and the late Robert Anton Wilson met at a role-playing convention, that's what they would play.
16th Dec '17 6:09:44 PM jackbounds
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* TheConspiracy: nknown Armies' theme that the supernatural world was, in many ways, a lot less amazing than it might first sound extended to its conspiracies. Whereas settings like the WorldOfDarkness were filled to the brim with occult organizations so ancient and powerful [[BeethovenWasAnAlienSpy it's a wonder history happened without them]], the conspiracies that dominate the Occult Underground tended to be rather down-to-Earth. The very biggest one consisted of about 400 people, total, and considered comparatively powerless due to the impracticality of trying to keep track of so many "agents" (it didn't help they were mostly clueless amateurs in it for the lulz). Most couldn't even scratch 100. The "ancient" conspiracy [[spoiler: was less than a century old and just thrumming up its own reputation as mystical badasses]], and even the ones with millions of dollars to throw around were simply too ''practical'' to bother with Hollywood bullshit like sending attack helicopters and squads of mercenaries after people where a hired thug with a silenced pistol tends to be enough to do the trick. It goes without saying that there's not a single organization in the entire setting that wouldn't be ''squashed like a bug'' if they ever pissed off the mundane authorities. There's a reason the Occult Underground remains that way.

to:

* TheConspiracy: nknown Unknown Armies' theme that the supernatural world was, in many ways, a lot less amazing than it might first sound extended to its conspiracies. Whereas settings like the WorldOfDarkness were filled to the brim with occult organizations so ancient and powerful [[BeethovenWasAnAlienSpy it's a wonder history happened without them]], the conspiracies that dominate the Occult Underground tended to be rather down-to-Earth. The very biggest one consisted of about 400 people, total, and considered comparatively powerless due to the impracticality of trying to keep track of so many "agents" (it didn't help they were mostly clueless amateurs in it for the lulz). Most couldn't even scratch 100. The "ancient" conspiracy [[spoiler: was less than a century old and just thrumming up its own reputation as mystical badasses]], and even the ones with millions of dollars to throw around were simply too ''practical'' to bother with Hollywood bullshit like sending attack helicopters and squads of mercenaries after people where a hired thug with a silenced pistol tends to be enough to do the trick. It goes without saying that there's not a single organization in the entire setting that wouldn't be ''squashed like a bug'' if they ever pissed off the mundane authorities. There's a reason the Occult Underground remains that way.
14th Sep '17 4:54:06 PM InsomniacWeasel
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* OurVampiresAreDifferent: They're all descendant from a particular Romanian bloodline which, owning to extensive inbreeding and pure, sheer luck, has managed to gather a itself a hodgepodge of mutations which might've given birth to the myths. They're usually albinos (accounting for the pallor and aversion to sunlight, although the myths rarely mention the poor eyesight that comes with it), are severely anemic (explaining the craving for raw meat), and are incredibly prone to mental illness (accounting for the majority of vampiric behaviors as people with the condition believe themselves to be vampires and insanely decide to play the role). On the plus side, the same genetic quirk causes them to age at about a tenth of the pace of a normal human, possibly allowing them to live for centuries and making them highly immune to disease (as they get to enjoy both a young person's robust immune system and an old one's exposure to a variety of pathogens). Their teeth also fall and regrow every couple of years, meaning they always look shining white. All in all, there's nothing supernatural about them. They're simply one of nature's curiosities.


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** The 3rd edition adds Vestimancers, fashion-obsessed Adepts with the ability to create magical garments. One of their more notable powers allows them to take the classical route by making a wolfskin belt that allows the wearer to transform into a wolf.
31st Aug '17 7:11:46 AM InsomniacWeasel
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* TheConspiracy: nknown Armies' theme that the supernatural world was, in many ways, a lot less amazing than it might first sound extended to its conspiracies. Whereas settings like the WorldOfDarkness were filled to the brim with occult organizations so ancient and powerful [[BeethovenWasAnAlienSpy it's a wonder history happened without them]], the conspiracies that dominate the Occult Underground tended to be rather down-to-Earth. The very biggest one consisted of about 400 people, total, and considered comparatively powerless due to the impracticality of trying to keep track of so many "agents" (it didn't help they were mostly clueless amateurs in it for the lulz). Most couldn't even scratch 100. The "ancient" conspiracy [[spoiler: was less than a century old and just thrumming up its own reputation as mystical badasses]], and even the ones with millions of dollars to throw around were simply too ''practical'' to bother with Hollywood bullshit like sending attack helicopters and squads of mercenaries after people where a hired thug with a silenced pistol tends to be enough to do the trick. It goes without saying that there's not a single organization in the entire setting that wouldn't be ''squashed like a bug'' if they ever pissed off the mundane authorities. There's a reason the Occult Underground remains that way.
** The 3rd edition took things even further by bringing down many of the previous era's bigger, richer and more influential organizations with either infighting, betrayal or an event referred to as "The Whisper War". The New Inquisition has gone underground and can no longer afford to throw money at every problem, the Sleepers have lost control of their ancient holdings and vaults full of artifacts, the Sect of the Naked Goddess split in three, and even Mak Attax has lost almost its whole leadership. All three are now rather more loosely organized, hodgepodge and gritty. This was likely done both in order to further focus the game thematically on the street-level, and to give more agency to player cabals.
23rd Aug '17 9:46:38 PM Psychadelico
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* ChaoticStupid: Entropomancers are ''encouraged'' to act like this, since they're wizards who gain power over probabilities by putting things of value to themself (money, social standing, life and limb, etc) at risk. Unlike most examples of the trope, this behavior is played entirely for horror. As one reviewer put it, an Entropomancer with a single bullet and a revolver can gain, up to, [[RussianRoulette five]] significant charges within seconds.
25th Jul '17 8:56:02 AM SorPepita
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* FaceHeelTurn / HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Mother [[MeaningfulName Apocalypse]] who wants to make the current universe eternal and stop new ones from being created, by killing all humanity if necessary.]]

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* FaceHeelTurn / HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Mother [[MeaningfulName Apocalypse]] who wants to make the current universe eternal and stop new ones from being created, by killing all of humanity if necessary.]]
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