History TabletopGame / UnknownArmies

18th Mar '17 11:58:27 PM Gorank
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* AnthropomorphicPersonification: Each member of the [[spoiler: Invisible Clergy]] is one of these, personifying an idea of what a human being can be. The very concepts of things like TheFool, [[TheHecateSisters The Mother]] and TheTrickster (among others) are represented by ascended mortals in the[[spoiler: Clergy]].

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* AnthropomorphicPersonification: Each member of the [[spoiler: Invisible Clergy]] is one of these, personifying an idea of what a human being can be. The very concepts of things like TheFool, [[TheHecateSisters The Mother]] and TheTrickster (among others) are represented by ascended mortals in the[[spoiler: the [[spoiler: Clergy]].
23rd Feb '17 5:42:01 AM MacedonianKing
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* MagicLibrarian: The Bibliomancer class uses his personal library as a power source. The more books he has and the rarer they are, the more powerful he becomes.
4th Feb '17 12:18:14 PM Leliel
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* AnotherDimension: The Otherspaces are like alternate realities where the rules of existence are fundamentally different. Since they're disconnected from real time and space, they can be useful for transport... but they're generally difficult to reach, and they're often very dangerous, if not [[SanitySlippage maddening]].

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* AnotherDimension: The Otherspaces are like alternate realities where the rules of existence are fundamentally different. Since they're disconnected from real time and space, they can be useful for transport... but they're generally difficult to reach, and they're often very dangerous, if not [[SanitySlippage maddening]]. In Third Edition, you can even make them, but it's hard keeping them around and they are never entirely controlled by their makers.
29th Jan '17 9:33:06 PM Leliel
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* DragonInChief: While the House of Renunciation is a GeniusLoci, it also does not have thoughts or goals beyond seeking subjects of its dubious help. ''Agents'' of Renunciation, on the other hand, are entirely human-and thus, beyond their fanatical belief in their Room's cause, can and do have ambitions beyond that and think of ways to bring their Room's way of thinking to the larger world.
29th Jan '17 9:27:15 PM Leliel
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* HeelFaceBrainwashing: From its perspective, this is the goal of any Room of Renunciation. The key to becoming a particular Room's Agent of Renunciation is, after having gone through its trial, coming to believe that more of that Room's Heel Face Brainwashing can only be a good thing.


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* MysteriousWatcher: Sleepers and Agents of Renunciation tend to be this.


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* PsychologicalTormentZone: This is the House of Renunciation's ''raison d'arte''; finding people who are uncertain about something stable in their life and inverting it into something else. Not truly MindRape, however, as the purpose of the House is to make people ''want'' the change it enforces (although it doesn't seem to care if they were asking beforehand, and would rather let its guests die than leave uninverted).
29th Jan '17 9:12:47 PM Leliel
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* BigBrotherIsWatching: The Sleepers' favorite tactic; reminding you that joining their organization allows you to sense use of magick, especially that which endangers {{Muggles}}. It helps they can generate unnatural phenomenon purely based around raising paranoia.



* DemonicPossession: This is pretty much a demon's entire GoalInLife until they actually get a body; otherwise they're helplessly intangible and potentially vulnerable to the [[OurAngelsAreDifferent Cruel Ones]].



* MagicAIsMagicA: Played with, Adepts ''must'' embrace symbolic paradox and paying a price for their powers and avatars ''must'' act out their Stratospheric patron's archetype...but the very basis of magick working is the internal logic of the universe not always fitting together right. Unnatural phenomenon (side effects of uncontrolled magickal energy) are, by definition, devoid of all but symbolic logic and there's absolutely no law some otherwise completely normal person can't have a supernatural ability nobody can explain.



* OurDemonsAreDifferent: They're actually this world's version of [[OurGhostsAreDifferent ghosts]], and are universally [[strike: quite bitter about not being able to move]] terrified of moving on to the next life.

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* OurAngelsAreDifferent: Never directly seen, but demons are universally terrified of what they call the Cruel Ones, and on the occasion they have apparently manifested directly there's ''always'' some form of a localized ApocalypseWow. Since that name seems to exclusively come from [[TheUsualAdversaries demons]], who seem to be the only thing they actually hate and all other actions seem to be the will of the Invisible Clergy, most checkers suspect this trope is the case.
* OurDemonsAreDifferent: They're actually this world's version of [[OurGhostsAreDifferent ghosts]], and are universally [[strike: quite bitter about not being able to move]] move on]] terrified of moving on to the next life.life.
** Third Edition adds Fiends, monstrous byproducts of cruel magick use who feed on fear and pain, and Whisperers, symbiotes with demons who drive potential victims mad with shame and allow the demons to hop in.
29th Jan '17 8:58:53 PM Leliel
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* GadgeteerGenius: Mechanomancers

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* GadgeteerGenius: MechanomancersMechanomancers are ClockPunk adept versions of these.
** Third Edition adds avatars of the Hacker, whose taboos include literally not being able to use things they haven't tinkered with. As they get more channels, they start going into full SufficientlyAnalyzedMagic territory.



* TheUsualAdversaries: Demons, and to a lesser extend tenebrae.

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* TheUsualAdversaries: Demons, and to a lesser extend tenebrae.extent astral parasites.
2nd Jan '17 5:57:16 PM yarrunmace
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* {{Room101}}: The Otherside Room is a mystically empowered version, showing any fool trapped in it the very worst of his or her beliefs. This is non-partisan and all-accepting, by the way; stick a hardline Christian and a hardline Communist in there, and both will walk out with their beliefs torn down.

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* {{Room101}}: The Otherside Room is a mystically empowered version, showing any fool with weak beliefs trapped in it the very worst of his or her beliefs. This is non-partisan and all-accepting, by the way; stick a hardline Christian and a hardline Communist in there, and both will walk out with their beliefs torn down.


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** The New Inquisition's power lies in this. Alex Abel, their leader, is neither an adept or an avatar, so he's better suited to run a high-level organization than most of the characters in the cast. Additionally, [spoiler: the further up you go in the TNI, the less adepts you find, to the point that there are none in the highest tier of leadership]]
6th Nov '16 12:54:13 PM JackSlack
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There also was a successful Kickstarter[[https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game Kickstarter in-progress for Third Edition]], with an unedited beta text for a post 9/11 world available to backers.

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There also was a successful Kickstarter[[https://www.[[https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game successful Kickstarter in-progress for Third Edition]], with an unedited beta text for a post 9/11 world available to backers.
28th Oct '16 8:29:13 AM Leliel
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* GutturalGrowler: The Freak, as a result of drinking acid.

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* GutturalGrowler: The Freak, as a result of drinking acid. [[spoiler:Not so much as the Human Eternal, though.]]


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* HeelFaceTurn: [[spoiler:One of the biggest events in 3rd edition was the Freak and the Comte Saint-Germain switching places and inverting morality. The Freak is now an idealistic androgyene that calls hirself the Human Eternal, and the Comte is a [[GrumpyOldMan bitter, cranky old lady]] called Old Gran Apocalypse.]]
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