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* FallenStatesOfAmerica: {{Downplayed|Trope}}. The US spent much of the 21st century growing isolated, missing out on much of the first wave of space exploration, and generally taking a collective nap on the foreign stage. NATO is dead, and the former American alliance structure on the Pacific Rim has formed a Pacific Rim Alliance that doesn't include America. America is still a wealthy Fifth Wave nation, but China has surpassed it in economic and military power, the European Union is now the center of scientific advancement, and America itself is suffering from growing internal unrest driven by a struggle between immortal gerontocrats and a new, militant movement toward direct cyberdemocracy.
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* NuclearTorchRocket: The game has rules for building hard sci-fi spaceships with several options for nuclear drive systems. Fusion torches are specifically used for deep space voyages to the outer system as they have low thrust and high endurance compared to the fusion pulse drives (with or without antimatter catalysts) used for rapid travel in the inner system.
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* PocketRocketLauncher: The setting offers micro-missile and mini-missile pods; the latter is roughly rifle sized, but the former is more or less pistol sized, and could genuinely fit in a large pocket. These have the advantage over conventional forearms of launching larger projectiles, which -- given the setting's advanced-near-future technology -- can have homing capability and carry a variety of interesting warheads.

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* PocketRocketLauncher: The setting offers micro-missile and mini-missile pods; the latter is roughly rifle sized, but the former is more or less pistol sized, and could genuinely fit in a large pocket. These have the advantage over conventional forearms firearms of launching larger projectiles, which -- given the setting's advanced-near-future technology -- can have homing capability and carry a variety of interesting warheads.



* PowerTrio: The ''[[http://www.sjgames.com/transhuman/personnel/ Personnel Files]]'' supplement, which provides a number of pregenerated PC groups, includes several trios that can fit various sub-tropes in interesting ways:

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* PowerTrio: The original ''[[http://www.sjgames.com/transhuman/personnel/ Personnel Files]]'' supplement, which provides a number of pregenerated PC groups, includes several trios that can fit various sub-tropes in interesting ways:
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You Gotta Have Blue Hair is no longer a trope.


* YouGottaHaveBlueHair: Cosmetic nanotechnology permits hair that not only varies in color at whim, but which acts as a video display. Because why not?
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* PocketRocketLauncher: The setting offers micro-missile and mini-missile pods; the latter is roughly rifle sized, but the former is more or less pistol sized, and could genuinely fit in a large pocket. These have the advantage over conventional forearms of launching larger projectiles, which -- given the setting's advanced-near-future technology -- can have homing capability and carry a variety of interesting warheads.
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Direct link.


* SlaveLiberation: The setting features a science fiction version of the trope, clearly partly inspired by the history of anti-slavery activities; [[ArtificialHuman bioroids]] are considered property in some jurisdictions and free sapient beings in others, and some groups and nations run active, armed anti-bioroid trading operations. {{AI}} liberation is a lesser concern in the setting, but in some cases, [=AIs=] will similarly move or be moved from places where they are property to other places where they can be free citizens.

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* SlaveLiberation: The setting features a science fiction version of the trope, clearly partly inspired by the history of anti-slavery activities; [[ArtificialHuman bioroids]] are considered property in some jurisdictions and free sapient beings in others, and some groups and nations run active, armed anti-bioroid trading operations. {{AI}} ArtificialIntelligence liberation is a lesser concern in the setting, but in some cases, [=AIs=] will similarly move or be moved from places where they are property to other places where they can be free citizens.
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''Transhuman Space'' is a [[MohsScaleOfScienceFictionHardness Hard]] ScienceFiction [[TabletopGames role-playing game setting]] for TabletopGame/{{GURPS}}, published by Steve Jackson Games. It features a lot of advanced biotech, "wet" (biologically-based) nanotech, the colonisation of the Solar System (including the {{terraform}}ing of UsefulNotes/{{Mars}}), human personalities uploaded to computers, advanced artificial intelligence, and a politically multi-polar world.

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''Transhuman Space'' is a [[MohsScaleOfScienceFictionHardness Hard]] Hard ScienceFiction [[TabletopGames role-playing game setting]] for TabletopGame/{{GURPS}}, published by Steve Jackson Games. It features a lot of advanced biotech, "wet" (biologically-based) nanotech, the colonisation of the Solar System (including the {{terraform}}ing of UsefulNotes/{{Mars}}), human personalities uploaded to computers, advanced artificial intelligence, and a politically multi-polar world.

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* ArtificialGravity: Scrupulously averted. The only way to get (pseudo-)gravity in (Transhuman) space is by the appropriately hard SF means of acceleration or spin -- and although a few spacecraft have "spin pods", most space travellers have to get used to not having gravity. Advanced biotech and nanotech are used to negate the negative medical effects, where necessary.


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* CentrifugalGravity: The only way to get (pseudo-)gravity in (Transhuman) space is by the appropriately hard SF means of acceleration or spin -- and although a few spacecraft have "spin pods", most space travellers have to get used to not having gravity. Advanced biotech and nanotech are used to negate the negative medical effects, where necessary.
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* LiteralSurveillanceBug: Microbots can be and sometimes are used for espionage or surveillance.

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* LiteralSurveillanceBug: Microbots can be and sometimes are used for espionage or surveillance.surveillance, and doubtless often pass as insects, at least to casual observation.

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* LiteralSurveillanceBug: Microbots can be and sometimes are used for espionage or surveillance.


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* LiteralSurveillanceBug: Microbots can be and sometimes are used for espionage or surveillance.

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* LiteralSurveillanceBug: Microbots can be and sometimes are used for espionage or surveillance.



* MechanicalInsects: Some {{microbots|warm}} in this setting resemble insects, usually as a simple matter of form following function -- tiny legged or winged robots have many uses, and will invariably end up looking a bit insectoid -- but sometimes no doubt because they are used for espionage, and looking like an insect is a useful disguise.
* MegaCorp: Transnational corporations are a thing, but the trope is used very differently in this setting. OneNationUnderCopyright doesn't exist, and while amoral and focused on the bottom line, most companies are fairly good global citizens; overtly villainous behavior is relatively uncommon. (Well, unless you're an infosocialist; then their very existence is a blight upon the world.)

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* MechanicalInsects: Some {{microbots|warm}} in this setting resemble insects, usually as a simple matter of form following function -- tiny legged or winged robots have many uses, and will invariably end up looking a bit insectoid -- but sometimes no doubt because [[LiteralSurveillanceBug they are used for espionage, espionage]], and looking like an insect is a useful disguise.
* MegaCorp: Transnational corporations are a thing, but the trope is used very differently in this setting.
disguise. Some larger robots (such as "tech spiders") have somewhat insectoid or arachnoid forms, too. OneNationUnderCopyright doesn't exist, and while amoral and focused on the bottom line, most companies are fairly good global citizens; overtly villainous behavior is relatively uncommon. (Well, unless you're an infosocialist; then their very existence is a blight upon the world.)
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* MechanicalInsects: Some {{microbots|warm}} in this setting resemble insects, usually as a simple matter of form following function -- tiny legged or winged robots have many uses, and will invariably end up looking a bit insectoid -- but sometimes no doubt because they are used for espionage, and looking like an insect is a useful disguise.
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* SlaveLiberation: The setting features a science fiction version of the trope, clearly partly inspired by the history of anti-slavery activities; [[ArtificialHuman bioroids]] are considered property in some jurisdictions and free sapient beings in others, and some groups and nations run active, armed anti-bioroid trading operations. {{AI}} liberation is a lesser concern in the setting, but in some cases, [=AIs=] will similarly move or be moved from places where they are property to other places where they can be free citizens.
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* MechanicalAnimals: Animalform cybershells and bioshells are reasonably common, both as pets (although if you want a smart pet an UpliftedAnimal is a more popular choice) or to allow people to use them as a RemoteBody and "be" a wild animal, this being particularly popular with fans of SapientCetaceans.
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** The Pacific Rim Alliance is a military alliance mostly composed of America's former allies in the Asia-Pacific region. They're strictly a military pact, designed to balance the powers of China and the TSA, and members pursue independent economic policies.

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** The Pacific Rim Alliance (PRA) is a military alliance mostly composed of America's former allies in the Asia-Pacific region. They're It’s strictly a military pact, designed to balance the powers of China and the TSA, and members pursue independent economic policies.
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** The Trans-Pacific Socialist Alliance (TSA) is a group of nations united by ideology against the rest of the world. Although it is based on the old UsefulNotes/WarsawPact, and they coordinate closely in many respects, there are some major, niggling differences between different members.

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** The Trans-Pacific Socialist Alliance (TSA) is a group of nations united by “infosocialist” ideology against the rest of the world. Although it is clearly based on the old UsefulNotes/WarsawPact, and they TSA members coordinate closely in many respects, there are some major, niggling problematic differences between different them, greater than those between Warsaw Pact members.

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* TheAlliance: The Pacific Rim Alliance is a military alliance mostly composed of America's former allies in the Asia-Pacific region. They're strictly a military pact, and pursue independent economic policies.

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* TheAlliance: TheAlliance:
** The Trans-Pacific Socialist Alliance (TSA) is a group of nations united by ideology against the rest of the world. Although it is based on the old UsefulNotes/WarsawPact, and they coordinate closely in many respects, there are some major, niggling differences between different members.
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The Pacific Rim Alliance is a military alliance mostly composed of America's former allies in the Asia-Pacific region. They're strictly a military pact, designed to balance the powers of China and the TSA, and members pursue independent economic policies.



** The one exception, in some places, is a bioshell body controlled by the digital ghost of the formerly-organic-living person on whom it was based. Of course, if the ghost proves defective, you may have something of a scientifically-created zombie on your hands.

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** The one exception, in some places, places (mostly Europe), is a bioshell body controlled by the digital ghost of the formerly-organic-living person on whom it was based. Of course, if the ghost proves defective, you may have something of a scientifically-created zombie on your hands.



* CustomBuiltHost: Most infomorphs occupy standard, off-the-shelf cybershells. However, a wealthy AI or ghost, or one with a very specialized job, may well have a custom shell. At the very least, human-like "cyberdolls" often have bespoke appearance, and ghosts often occupy bioshells based on clones of their old human bodies.

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* CustomBuiltHost: Most infomorphs occupy standard, off-the-shelf cybershells. However, a wealthy AI or ghost, or one with a very specialized job, may well have a custom shell. At the very least, human-like "cyberdolls" often have bespoke appearance, and in Europe, ghosts often occupy bioshells based on clones of their old human bodies.
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* TheAlliance: The Pacific Rim Alliance is a military alliance mostly composed of America's former allies in the Asia-Pacific region. They're strictly a military pact, and pursue independent economic policies.

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* CustomBuiltHost: Most infomorphs occupy standard, off-the-shelf cybershells. However, a wealthy AI or ghost, or one with a very specialized job, may well have a custom shell. At the very least, human-like "cyberdolls" often have bespoke appearance, and ghosts often occupy bioshells based on clones of their old human bodies.



* WetwareBody: Know as “bioshells.”

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* WetwareBody: Know "Bioshells" are [[ArtificialHuman bioroids]] (or more rarely, reconstructed corpses, known as “bioshells.”"necromorphs") whose brains have been replaced by electronic hardware so they can be used as a body by an AI or a ghost. [=AIs=] occupying biological bodies are regarded as a MechanicalAbomination in many places, due to fears about digital intelligences impersonating and seeking to replace humanity. The only standard exception to this prohibition is granted to ghosts, who may occupy a shell based on a clone of their former body.
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* ContagiousAI: Any infomorph can transfer from one computer to another, if authorized, but "gypsy" [=AIs=] have a habit of cracking into hardware unauthorized and overwriting the original software. The more cautious ones, however, do not multiply themselves this way; rogue "xox" [=AIs=] living up to this trope, swarming and taking over the global Net (which is assumed to lead to RobotWar) are specifically one of the public nightmares of the setting, and any who try this will be hunted down and obliterated as soon as they are identified. The most dangerous rogues tend to have been created as software weapons in old wars.

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* ContagiousAI: Any infomorph can transfer from one computer to another, if authorized, but "gypsy" [=AIs=] have a habit of cracking into hardware unauthorized and overwriting the original software. The more cautious ones, however, do not multiply themselves this way; rogue "xox" [=AIs=] living up to this trope, swarming and taking over the global Net (which it is assumed to would lead to RobotWar) are specifically one of the public nightmares of the setting, and any who try this will be hunted down and obliterated as soon as they are identified. The most dangerous rogues tend to have been created as software weapons in old wars.



* GrayAndGreyMorality: Most of the setting falls under this; just nations and other organizations trying to uphold their varying ideals and competing for power, and even groups like the Chinese Communist Party are normally amoral rather than evil, while the Transpacific Socialist Alliance fights for freedom of information but is largely led by third-world dictators. There are exceptions to this who fit more under black morality (such as the dictator of Kazakstan).

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* GrayAndGreyMorality: Most of the setting falls under this; just this heading; nations and other organizations are just trying to uphold their varying ideals and competing for power, and even groups like the Chinese Communist Party are normally amoral rather than evil, while the Transpacific Socialist Alliance fights for freedom of information but is largely led by third-world dictators. There are exceptions to this who fit more under black whose morality (such is more flat black, though, such as the dictator of Kazakstan).Kazakstan.
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* ArtificialAnimalPeople: Felicia-class bioroids are nanite-assembled cat people originally designed as supersoldiers and bodyguards, with a version developed after the ban on weaponized bioroids intended more as pilots.
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* EvilutionaryBiologist: The setting doesn't feature ''very'' many mad scientists. However, genetic engineering is quite advanced, and some of its practitioners do slip into a tendency to do things just because they ''can.''


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* GeneticEngineeringIsTheNewNuke: Genetic engineering is ''quite'' advanced in the setting, and some of its products are a little worrying, verging on {{Genetic Abomination}}s.
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* ArtificialCannibalism: One of the weird subcultures that have sprung up is "Clonabilism", in which people eat cultured protein cloned from themselves. The frontispeice of Toxic Memes shows a man cheerfully eating a duplicate of his own head, which looks equally cheerful.
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* ChummyCommies: The infosocialist opposition in Europe and India are mostly firmly democratic socialist in orientation, seeing freedom of information as a path to greater human prosperity. In Europe, they tend to be mostly disaffected college students, but India has a serious infosocialist party who have a shot at winning an election and shaking the world order.
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* IndustrializedMercury: Mercury is the Solar System's capital of antimatter production (used for catalyzing fusion drives).
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Crosswicking from Immortal Ruler.

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* ImmortalRuler: The Kazakhstani dictator [[TotalitarianUtilitarian Zarubayev]] hogs all transhumanist tech available in his country to cling to life indefinitely through {{Cyborg}} modifications, as well as to [[CrushingThePopulace Crush the Populace]] through mind-manipulation.
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* KaleidoscopeHair: As a bit of, ah, background color, cosmetic nanotechnology allows characters to change hair color on whim — and even to use their hair as a video display.
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* Chupacabra: The secret Society for Applied Teratology (detailed in the ''Toxic Memes'' supplement) recreates famous [[OurCryptidsAreMoreMysterious cryptozoological species]] by advanced bioengineering, mostly to make the world a more interesting place. Their chupacabra (covered in more detail in ''Bio-Tech 2100'') has been a small-scale success.

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* Chupacabra: {{Chupacabra}}: The secret Society for Applied Teratology (detailed in the ''Toxic Memes'' supplement) recreates famous [[OurCryptidsAreMoreMysterious cryptozoological species]] by advanced bioengineering, mostly to make the world a more interesting place. Their chupacabra (covered in more detail in ''Bio-Tech 2100'') has been a small-scale success.
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* BigfootSasquatchAndYeti: The secret Society for Applied Teratology (detailed in the ''Toxic Memes'' supplement) recreates famous [[OurCryptidsAreMoreMysterious cryptozoological species]] by advanced bioengineering, mostly to make the world a more interesting place. Their Bigfoot has been their biggest success, although there are hints that there may be a terrible problem with the trick.


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* Chupacabra: The secret Society for Applied Teratology (detailed in the ''Toxic Memes'' supplement) recreates famous [[OurCryptidsAreMoreMysterious cryptozoological species]] by advanced bioengineering, mostly to make the world a more interesting place. Their chupacabra (covered in more detail in ''Bio-Tech 2100'') has been a small-scale success.


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* StockNessMonster: The secret Society for Applied Teratology (detailed in the ''Toxic Memes'' supplement) recreates famous [[OurCryptidsAreMoreMysterious cryptozoological species]] by advanced bioengineering, mostly to make the world a more interesting place. Their Nessie (covered in more detail in ''Bio-Tech 2100'') isn't doing so well, but is an ongoing project; they may create further monsters for other lakes (some of which may be more hospitable for the purpose).
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* SmartAnimalInconvenientInstincts: {{Uplifted animal}}s in the setting are sometimes prone to reverting to pre-sapient instincts. One vignette features a K10 postcanine who forms a criminal gang of other uplifted dogs; the owners of his followers insist their dogs can't be held responsible because they were just instinctively deferring to a strong alpha.

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