Tabletop Game Transhuman Space Discussion

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11:40:20 AM Jan 21st 2016
I was just rereading School Days, and I wondered if maybe Denise and Ian's positions in the Five-Man Band should be switched? Ian sees himself as a natural leader and resents that the others don't agree and Mike's "air of pseudo-adulthood sometimes impresses the gullible", surely that makes him The Lancer? Denise has a higher Intelligence score than Ian (and Ian dismisses her as "just" a brain) and doesn't seem to be jockeying for leadership, so I think she'd fit better as The Smart Girl.
11:13:30 AM Jan 29th 2016
The team isn't a perfect match for the trope, really — but I don't think that The Lancer is defined by wanting to take over the leadership — that's something for villain groups. The Lancer is supposed to be loyal when the chips are down, unless he's explicitly turning to the dark side. And while Denise is brighter, especially given her Talent, she's the dependable second who Mike can lean on when necessary, whereas Ian shows off his smarts and social intelligence (represented by skills rather than IQ) at every opportunity, making him look more like the brain.

But I'll tweak the text to reflect that plausible alternate view.
12:15:29 PM Jan 13th 2014
Fixed Forward-Facing Weapon: Note that the spacecraft design rules in the Transhuman Space main sourcebook (p.182) define particle accelerators as coming in multiples of 50' long, up to a practical maximum of 400' long. This explains why these are generally installed as "spinal mounts". I don't know where another contributor's claim that they had to be 500 metres long came from.
12:23:27 PM Jan 13th 2014
edited by
I misremembered. I just remembered that real life particle accelerators are often miles long and I thought half a kilometer was reasonable for a setting this hard.

You don't need to start a discussion thread over every error.
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