History TabletopGame / TranshumanSpace

30th Oct '16 10:59:16 AM nombretomado
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''Transhuman Space'' is a [[MohsScaleOfScienceFictionHardness Hard]] ScienceFiction [[TabletopGames role-playing game setting]] for {{GURPS}}, published by Steve Jackson Games. It features a lot of advanced biotech, "wet" (biologically-based) nanotech, the colonisation of the Solar System (including the terraforming of Mars), human personalities uploaded to computers, advanced artificial intelligence, and a politically multi-polar world.

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''Transhuman Space'' is a [[MohsScaleOfScienceFictionHardness Hard]] ScienceFiction [[TabletopGames role-playing game setting]] for {{GURPS}}, TabletopGame/{{GURPS}}, published by Steve Jackson Games. It features a lot of advanced biotech, "wet" (biologically-based) nanotech, the colonisation of the Solar System (including the terraforming of Mars), human personalities uploaded to computers, advanced artificial intelligence, and a politically multi-polar world.
27th Oct '16 3:23:39 PM morenohijazo
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* BiotechIsBetter: Biotech is generally preferred when possible, and [[ArtificialHuman bioroids]] are cheaper than sapient androids.
11th Jul '16 4:23:39 PM BiffJr
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** Author David Pulver seems to put catgirls into ''[[SignatureStyle every]]'' GURPS setting he writes for. His excuse is that there's a large subset of GURPS players who always want to be a catgirl, regardless of setting.
15th Feb '16 4:21:59 PM eroock
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->''In the last decade of the 21st century, humanity faced two of its greatest challenges. The first was the transformation from a single, evolved species to a multitude of artificial races. The second was the settlement of the vast reaches of the solar system. Away from the prying eyes of Earth, space-going transnationals developed technologies that governments feared to investigate but could not ignore, while bizarre posthuman cultures bloomed like exotic flowers. It was a time of wealth and adventure, of transformation and terror. It was the age of '''Transhuman Space'''.''
--> from the Introduction to ''Transhuman Space''.

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->''In
->''"In
the last decade of the 21st century, humanity faced two of its greatest challenges. The first was the transformation from a single, evolved species to a multitude of artificial races. The second was the settlement of the vast reaches of the solar system. Away from the prying eyes of Earth, space-going transnationals developed technologies that governments feared to investigate but could not ignore, while bizarre posthuman cultures bloomed like exotic flowers. It was a time of wealth and adventure, of transformation and terror. It was the age of '''Transhuman Space'''.''
--> from
"''
-->-- From
the Introduction to ''Transhuman Space''.
Space''
29th Jan '16 11:19:05 AM Spindriver
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** ''[[http://www.sjgames.com/transhuman/personnel5/ Personnel Files 5]]'': Leader, Mike Harris; Lancer, Denise Walsh; Big Guy, Dave Sheckley (or rather, perhaps, his RobotBuddy Charlie); Smart Guy, Ian Chakrabarti; Chick, Catherine Moltby.

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** ''[[http://www.sjgames.com/transhuman/personnel5/ Personnel Files 5]]'': Leader, Mike Harris; Lancer, Denise Walsh; Walsh (although her intelligence and talents may take her toward Smart Girl status); Big Guy, Dave Sheckley (or rather, perhaps, (employing his RobotBuddy Charlie); Charlie as muscle); Smart Guy, Ian Chakrabarti; Chakrabarti (albeit mostly by dint of social skills rather than raw IQ, and his ambitions may make him try to play the Leader or at least the Lancer when he can); Chick, Catherine Moltby.



* WhodunnitToMe is always a possible scenario plot in a setting where recently dead people with intact brains can be uploaded to computer, and digital intelligences can be restored from backup. For example, the scenario "In The Walls", in the supplement ''Cities on the Edge'', is about a "ghost" (uploaded intelligence) who was murdered but restored. He's annoyed about that, but ''livid'' that his backups have been tampered with, meaning he has no memories of the past six months.

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* WhodunnitToMe is always a possible scenario plot in a setting where recently dead people with intact brains can be uploaded to computer, computers, and digital intelligences can be restored from backup. For example, the scenario "In The Walls", in the supplement ''Cities on the Edge'', is about a "ghost" (uploaded intelligence) who was murdered but restored. He's annoyed about that, but ''livid'' that his backups have been tampered with, meaning he has no memories of the past six months.
4th Jan '16 1:34:05 AM Spindriver
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* KineticWeaponsAreJustBetter: The trope is front and centre here. Personal laser weapons suffer from power supply problems, whereas bullets still work just fine. However, vehicles can carry their own power plants, which can be sufficient to power useful energy weapons -- and spacecraft especially don't have to worry with problems about beam weapons in atmosphere. So the trope is enforced less at that scale.

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* KineticWeaponsAreJustBetter: The trope is front and centre here. Personal laser weapons suffer from power supply problems, whereas bullets still work just fine. However, vehicles can carry their own power plants, which can be sufficient to power useful energy weapons -- and spacecraft especially don't have to worry with about certain problems about beam weapons with energy beams in atmosphere. So the trope is enforced less at that scale.



* StarfishRobots: Some cybershells (robot bodies) get quite exotic and nonhuman, as form follows specialized function. Notable examples include the modular self-transforming polypede, the flexible snakebot, and the fractal bush robot.

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* StarfishRobots: Some cybershells (robot bodies) get quite exotic and nonhuman, nonhumanoid, as form follows specialized function. Notable examples include the modular self-transforming polypede, the flexible snakebot, and the fractal bush robot.
4th Jan '16 1:29:13 AM Spindriver
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* SpiderTank: Some RATS ('''R'''obotic '''A'''rmored '''T'''actical '''S'''ystems) cybershells -- the setting's combat robots -- fit this pattern, usually on a fairly small (roughly human-sized) scale.[[note]]Actually, standard configurations for combat vehicles in the setting have never been determined; there may well be some bigger spider tanks around.[[/note]]
* StarfishRobots: Some cybershells (robot bodies) get quite exotic and nonhuman, as form follows specialized function. Notable examples include the modular self-transforming polypede, the flexible snakebot, and the fractal bush robot.


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* TinCanRobot: A few cybershell (robot body) designs are built on a humanoid pattern, enabling them to use human equipment and fit in common vehicles, but are made rugged and simple rather than trying to emulate humans in pointless detail. These are usually military or industrial utility models.
3rd Jan '16 5:08:53 PM Gregzilla
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* WhatMeasureIsANonhuman: Legal attitudes vary greatly by country. Usually, AIs and uplifts are property and bioroids are treated as more or less permanent minors, while ghosts and parahumans are full citizens, but there are numerous exceptions and variations. For example the EU gives full citizenship to bioroids and [=SAIs=], while the Caliphate treats [=SAIs=] as people and ghosts as abominations, for theological reasons discussed in'' [[http://www.sjgames.com/transhuman/brokendreams/ Broken Dreams]]''.

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* WhatMeasureIsANonhuman: WhatMeasureIsANonHuman: Legal attitudes vary greatly by country. Usually, AIs and uplifts are property and bioroids are treated as more or less permanent minors, while ghosts and parahumans are full citizens, but there are numerous exceptions and variations. For example the EU gives full citizenship to bioroids and [=SAIs=], while the Caliphate treats [=SAIs=] as people and ghosts as abominations, for theological reasons discussed in'' [[http://www.sjgames.com/transhuman/brokendreams/ Broken Dreams]]''.
3rd Jan '16 2:18:32 PM Gregzilla
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* That FutureFoodIsArtificial is probably inevitable in a high-biotech future, at least in places.

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* That FutureFoodIsArtificial is probably FutureFoodIsArtificial: Probably inevitable in a high-biotech future, at least in places.
5th Nov '15 7:26:42 PM Berrenta
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* GoodIsBoring: Somewhat averted, in that this sets out to be a fairly psychologically realistic setting with no moustache-twirling villains; the implicit assumption is that stories can be interesting without the presence of blatant evil. However, there are still some quite horrible or merely weird things going on. ''[[http://e23.sjgames.com/item.html?id=SJG37-6714 Wings of the Rising Sun,]]'' a supplement about a {{Rescue}} organisation, makes a definite effort to avert the trope; the organisation is so sincere it's almost worrying.
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