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Has Two Mommies is now a disambig. Dewicking


* HasTwoMommies: After Kaguya's reincarnation into a small child in Millenia of Ages, Fiethsing and Zero have taken up raising her as her parents.
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* WeaponOfChoice: In the Alice Cluster, many J-Rulers have their own specialty weapon or item called a regalia.

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* WeaponOfChoice: WeaponBasedCharacterization: In the Alice Cluster, many J-Rulers have their own specialty weapon or item called a regalia.
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IUEO only


* AwesomeMcCoolname: A ton of them, doing their best to make everything sound badass. An example: "Arthur, the Dead Lord of Vengeance"
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Note that North America did not see the release of ''Force of Will'' until February of 2015 and thus skipped the entire first cluster called the Valhalla Cluster. However, due to a blitzkrieg of releases in the forthcoming year, by the set The Millennia of Ages all ''Force of Will'' sets release worldwide at the same exact time.

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Note that North America did not see the release of ''Force of Will'' until February of 2015 and thus skipped the entire first cluster called the Valhalla Cluster. However, due to a blitzkrieg blitz of releases in the forthcoming year, by the set The Millennia of Ages all ''Force of Will'' sets release worldwide at the same exact time.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: As expected of a Collectible Card Game, but even more so here due to taking many characters from many fairy tales and mythology.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: A few cards can do this, but the main example comes from the most unlikely source: Pandora of LIGHT, who will clear the entire board of resonators (Pandora of Dark discards all of the opponent's hand instead). Another Light card than can do this is Abel, the Avenger of Gods.
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* LoopholeAbuse: There are neat tricks to get around harmful effects. For example, Kai, the Frozen Heart has a monster stat line of 1200/1200 for three will. Unfortunately, he has an Enter effect that basically forces him to be nothing but a statue until three resonators are sent from your field to the discard pile. However, if you can cheat him onto the field (e.g., by using Book of Eibon to revive him from the grave), you can ignore that pesky Enter effect and have a huge beater on the board with little cost.

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* LoopholeAbuse: There are neat tricks to get around harmful effects. For example, Kai, the Frozen Heart has a monster monstrous stat line of 1200/1200 for three will. Unfortunately, he has an Enter effect that basically forces him to be nothing but a statue until three resonators are sent from your field to the discard pile. However, if you can cheat him onto the field (e.g., by using Book of Eibon to revive him from the grave), you can ignore that pesky Enter effect and have a huge beater on the board with little cost.
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* {{Fanservice}}: There's quite a bit of it. The best example is perhaps Cheshire Cat, the Grinning Remnant. She has her normal art...and a "misprint" Full Art version with a sudden lack of bottoms to her pants.

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* {{Fanservice}}: There's quite a bit of it. The best example is perhaps Cheshire Cat, the Grinning Remnant. She has her normal art...and a "misprint" Full Art version with a sudden lack of bottoms to her pants.leggings.
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* ElementalPowers: The basis of the resource system is the ability to draw mana/"will" from magic stones with elemental attributes. The attributes are Light, Fire, Water, Wind, and Darkness. There's also non-attribute will with a "characteristic" called Moon that some stones can create.

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* ElementalPowers: The basis of the resource system is the ability to draw mana/"will" from magic stones with elemental attributes. The attributes are Light, Fire, Water, Wind, and Darkness. There's also non-attribute will with a "characteristic" called Moon that some stones can create.create, as well as Void.
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* {{Zettai Ryouiki}}: Some character like Alice, Dark Alice, Ayu, Zero have this.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/force_of_will_trope_image.png]]
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''Force of Will'' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English release until February of 2014. It is very much like ''TabletopGame/MagicTheGathering'' but also borrows from''TabletopGame/YuGiOh'' and other games. Specifically, the Color Pie and resource system are reminiscent of ''Magic: The Gathering'' and its use of Rulers is not unlike the usage of Commanders. There is enough variance in the mechanics, rules, and card types to keep the game relatively fresh for newcomers. Force of Will, Inc. avoided losing a crippling lawsuit against Wizards of the Coast based on the similarities between said games.

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''Force of Will'' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English release until February of 2014. It is very much like ''TabletopGame/MagicTheGathering'' but also borrows from''TabletopGame/YuGiOh'' from ''TabletopGame/YuGiOh'' and other games. Specifically, the Color Pie and resource system are reminiscent of ''Magic: The Gathering'' and its use of Rulers is not unlike the usage of Commanders. There is enough variance in the mechanics, rules, and card types to keep the game relatively fresh for newcomers. Force of Will, Inc. avoided losing a crippling lawsuit against Wizards of the Coast based on the similarities between said games.
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** The Twilight Wanderer set brings us a new Ruler of this type, Reflect and Refrain, a pair of twin mages who control similarly to a Planeswalker from MagicTheGathering, and can, for free, cycle cards, untap creatures to defend with, and buff up creatures, or flip over to, for a small cost of counters that their Ruler side builds up, counter spells, return creatures to hand, or search the deck for cards. And they can flip back to their Ruler side for free (as long as its your opponent's turn) to hide from danger.

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** The Twilight Wanderer set brings us a new Ruler of this type, Reflect and Refrain, a pair of twin mages who control similarly to a Planeswalker from MagicTheGathering, TabletopGame/MagicTheGathering, and can, for free, cycle cards, untap creatures to defend with, and buff up creatures, or flip over to, for a small cost of counters that their Ruler side builds up, counter spells, return creatures to hand, or search the deck for cards. And they can flip back to their Ruler side for free (as long as its your opponent's turn) to hide from danger.
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* {{A Commander Is You}}:
**Brute: Fire. Very aggressive and use resonator with high stat during the late game.
**Elitist: Darkness. Their card cost more than normal with their additional cost like paying life or banishing your own resonator.
**Spammer/Generalist: Wind. Jack of all trades with the ability to do every role of other attribute but they also have the ability to generate token more than other attribute.
**Turtle: Light. Have a lot of defensive spell and healing.
**Technical/Gimmick: Water. Use trickery and bouncing to harass or confuse the enemy. Doesn't have high stat resonator like Fire and Darkness.
**Balanced: Void. Void usually serve as the support for the other attribute.
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** {{Zettai Ryouiki}}: Some character like Alice, Dark Alice, Ayu, Zero have this.

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** * {{Zettai Ryouiki}}: Some character like Alice, Dark Alice, Ayu, Zero have this.
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** {{Zettai Ryouiki}}: Some character like Alice, Dark Alice, Ayu, Zero have this.
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->''Prince Grimm never needed to read fairy tales; the spirits within told him of their own stories.''

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->''Prince
->''"Prince
Grimm never needed to read fairy tales; the spirits within told him of their own stories.''
"''
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''Force of Will'' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English Release until February of 2014. It is very much like ''TabletopGame/MagicTheGathering'' but also borrows from''TabletopGame/YuGiOh'' and other games. Specifically, the Color Pie and resource system are reminiscent of ''Magic: The Gathering'' and its use of Rulers is not completely unlike the usage of Planeswalkers. There is enough variance in the mechanics and outright new rules and card types to keep the game relatively fresh for newcomers. Force of Will, Inc. avoided losing a crippling lawsuit against Wizards of the Coast based on the similarities between said games.

Gameplay goes as followers: players start with main decks of 40+ cards with each card having a limit of up to 4 copies within a deck. Unlike ''Magic'', however, ''Force of Will's” version of Lands, Magic Stones, occupy their own deck altogether called a "magic stone deck". Each player may have a minimum of 10 Magic Stones but no more than 20 within his or her magic stone deck. You can have any amount of Basic Stones (within the 10-20 limit of the deck itself) but Special Magic Stones may not number more than 4. Lastly, each player also has a 15-card side deck in which to swap out cards between games of a match.

Each player holds command of a card called a Ruler. Think of it not unlike the Deck Master system from the Virtual World Arc of ''Anime/YuGiOh'' or the Commander creature in the Commander format of ''TabletopGame/MagicTheGathering''. It sits in its own zone from the start of the game, has its own abilities during a game, and is also your main way of calling Magic Stones from the magic stone deck. However, each Ruler (except for, at the moment, two[[labelnote:*]]Grimm, the Fairy Tale Prince and Yggdrasil, the World Tree[[/labelnote]]) also has a special ability called Judgment. Each Ruler will have a cost in order to J-Activate, or "do Judgment", which will flip the Ruler over to its J-Ruler side where (with the exception of, at the moment, two[[labelnote:*]]Kaguya, Princess of the Moon/Refrain, Child of Convergence[[/labelnote]]) it becomes an active combatant on the board with the ability to battle like a resonator. However, if the J-Ruler falls it will return to being a normal Ruler, with no more ability to Judgement again.

As of the start of Lapis Cluster, Victory conditions are the same as in most games: either drop the opponent's Life Points (in this game they start at 4000) to 0, or the opponent runs out of cards in his or her main deck to play.

This game has a {{Metaplot}} within each cluster of sets, detailing the trials and tribulations of the Rulers and resonators that inhabit each world and the sets will follow said metaplot for their card design. There are as of this writing[[note]]September 2016[[/note]] three clusters of Sets, namely Valhalla Cluster, Grimm Cluster, Alice Cluster and Lapis Cluster.

Note that North America did not see the release of ''Force of Will'' until February of 2015 and thus skipped the entire first cluster called the Valhalla Cluster. However, due to a blitzkrieg of releases in the forthcoming year, by the set The Millennia of Ages all ''Force of Will'' release worldwide at the same exact time.

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''Force of Will'' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English Release release until February of 2014. It is very much like ''TabletopGame/MagicTheGathering'' but also borrows from''TabletopGame/YuGiOh'' and other games. Specifically, the Color Pie and resource system are reminiscent of ''Magic: The Gathering'' and its use of Rulers is not completely unlike the usage of Planeswalkers. Commanders. There is enough variance in the mechanics and outright new rules mechanics, rules, and card types to keep the game relatively fresh for newcomers. Force of Will, Inc. avoided losing a crippling lawsuit against Wizards of the Coast based on the similarities between said games.

Gameplay goes as followers: players start with main decks of 40+ cards consisting of resonators (minions), spells, and regalia (equipment), with each card having a limit of up to 4 copies within a of each card per deck. Unlike ''Magic'', however, ''Force of Will's” version of Lands, Magic Stones, occupy their own deck altogether called a "magic stone deck". Each player may have a minimum of 10 Magic Stones but no more than 20 within his or her magic stone deck. You can have any amount of Basic Stones (within the 10-20 limit of the deck itself) but Special Magic Stones may not number more than 4. Lastly, each Each player also has a 15-card side deck in which to swap out cards between games of a match.

Each player holds command of a card called a Ruler. Think of it not unlike Ruler, a double-sided card which is similar in function to the Commander from ''TabletopGame/MagicTheGathering'' or the Deck Master system from the Virtual World Arc of ''Anime/YuGiOh'' or the Commander creature in the Commander format of ''TabletopGame/MagicTheGathering''. ''Anime/YuGiOh''. It sits in its own zone from the start of the game, game and has its own abilities during a game, abilities, and is also your main way of calling you can use it each turn to call a Magic Stones Stone from the your magic stone deck. However, each almost every Ruler (except for, at the moment, two[[labelnote:*]]Grimm, the Fairy Tale Prince and Yggdrasil, the World Tree[[/labelnote]]) also has a special ability called Judgment. Each Ruler will have a cost in order to J-Activate, or "do Judgment", Judgment, which will flip flips the Ruler over to its J-Ruler side J-Ruler[[note]]"Judgement Ruler"[[/note]] side, where (with the exception of, at the moment, two[[labelnote:*]]Kaguya, Princess of the Moon/Refrain, Child of Convergence[[/labelnote]]) it becomes an active combatant on the board with the ability to battle like a resonator. resolnator. However, if the J-Ruler falls falls, it will return to being a normal Ruler, with no more and loses all its abilities except for the ability to Judgement again.

call magic stones.

As of the start of Lapis Cluster, Victory conditions are the same as in most games: either drop the opponent's Life Points (in this game they start at 4000) to 0, or survive until the opponent runs out of cards in his or her main deck to play.

deck.

This game has a {{Metaplot}} within each cluster of sets, detailing the trials and tribulations of the Rulers and resonators that inhabit each world and the sets will follow said metaplot for their card design. There are as of this writing[[note]]September 2016[[/note]] three clusters of Sets, namely Valhalla Cluster, Grimm Cluster, Alice Cluster and Lapis Cluster.

Note that North America did not see the release of ''Force of Will'' until February of 2015 and thus skipped the entire first cluster called the Valhalla Cluster. However, due to a blitzkrieg of releases in the forthcoming year, by the set The Millennia of Ages all ''Force of Will'' sets release worldwide at the same exact time.



If you're looking for the actual card of the same name, try looking around ''TabletopGame/MagicTheGathering''.

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If you're looking for Not to be confused with the actual card of the same name, try looking around name from ''TabletopGame/MagicTheGathering''.



* AnotherDimension: The setting of each Set Cluster. Any doubts were put to rest when we see Alice travel from the Grimm Cluster dimension into the Alice Cluster Dimension at the end of the Millenia of Ages in order to chase down Blazer.

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* AnotherDimension: The setting of each Set Cluster. Any doubts were put to rest when we see Alice travel from the Grimm Cluster dimension into the Alice Cluster Dimension at the end of the Millenia Millennia of Ages in order to chase down Blazer.



* DarkIsEvil: Up through the Alice Cluster, Darkness is your prototypical evil color signifying corruption and death.

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* DarkIsEvil: Up through the Alice Cluster, Darkness is your prototypical typical evil color signifying corruption and death.



* DidYouJustPunchOutCthulhu: There's a Cthulhu race in the game, so you'll be able to. In the story, Kaguya and Pandora lead a final assault to drive back the Cthulhu once and for all.

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* DidYouJustPunchOutCthulhu: There's a Cthulhu race in the game, game called Cthulhu, so you'll be able to. In the story, Kaguya and Pandora lead a final assault to drive back the Cthulhu once and for all.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Force of Will''''' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English Release until February of 2014. It is very much like ''TabletopGame/MagicTheGathering'' but also borrows from''TabletopGame/YuGiOh'' and other games. Specifically, the Color Pie and resource system are reminiscent of ''Magic: The Gathering'' and its use of Rulers is not completely unlike the usage of Planeswalkers. There is enough variance in the mechanics and outright new rules and card types to keep the game relatively fresh for newcomers. Force of Will, Inc. avoided losing a crippling lawsuit against Wizards of the Coast based on the similarities between said games.

to:

'''''Force ''Force of Will''''' Will'' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English Release until February of 2014. It is very much like ''TabletopGame/MagicTheGathering'' but also borrows from''TabletopGame/YuGiOh'' and other games. Specifically, the Color Pie and resource system are reminiscent of ''Magic: The Gathering'' and its use of Rulers is not completely unlike the usage of Planeswalkers. There is enough variance in the mechanics and outright new rules and card types to keep the game relatively fresh for newcomers. Force of Will, Inc. avoided losing a crippling lawsuit against Wizards of the Coast based on the similarities between said games.

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Removed: 357

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'''''Force of Will''''' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English Release until February of 2014. It is a card game extremely reminiscent of ''TabletopGame/MagicTheGathering'' while also taking elements of ''TabletopGame/YuGiOh'', among other games. To specify, the Color Pie is very similar to that of ''Magic'' and the resource system is quite similar and the usage of “Rulers” is not completely unlike the usage of Planeswalkers. However, there is enough variance in the mechanics and outright new rules and card types to keep the game relatively fresh for newcomers. This is why ''Force of Will, Inc.'' avoided losing a crippling lawsuit against ''Wizards of the Coast'' due to the similarities between said games.

Gameplay goes as such: Players start with main decks of 40+ cards with each card having a limit of up to 4 copies within a deck. Unlike ''Magic'', however, ''Force of Will's” version of Lands, Magic Stones, occupy their own deck altogether called a "magic stone deck". Each player may have a minimum of 10 Magic Stones but no more than 20 within his or her magic stone deck. You can have any amount of Basic Stones (within the 10-20 limit of the deck itself) but Special Magic Stones may not number more than 4. Lastly, each player also has a 15-card side deck in which to swap out cards between games of a match.

Also, each player holds command of a card called a Ruler. Think of it not unlike the Deck Master system from the Virtual World Arc of ''Anime/YuGiOh'' or the Commander creature in the Commander format of ''TabletopGame/MagicTheGathering''. It sits in its own zone from the start of the game, has its own abilities during a game, and is also your main way of calling Magic Stones from the magic stone deck. However, each Ruler (except for, at the moment, two[[labelnote:*]]Grimm, the Fairy Tale Prince and Yggdrasil, the World Tree[[/labelnote]]) also has a special ability called Judgment. Each Ruler will have a cost in order to J-Activate, or "do Judgment", which will flip the Ruler over to its J-Ruler side where (with the exception of, at the moment, two[[labelnote:*]]Kaguya, Princess of the Moon/Refrain, Child of Convergence[[/labelnote]]) it becomes an active combatant on the board with the ability to battle like a resonator. However, if the J-Ruler falls it will return to being a normal Ruler, with no more ability to Judgement again.

As of the start of Lapis Cluster,

Victory conditions are the same as in most games: either drop the opponent's Life Points (in this game they start at 4000) to 0, or the opponent runs out of cards in his or her main deck to play.

This game also has a {{Metaplot}} within each cluster of sets, detailing the trials and tribulations of the Rulers and resonators that inhabit each world and the sets will follow said metaplot for their card design. There are as of this writing[[note]]September 2016[[/note]] three clusters of Sets.

Valhalla Cluster/Grimm Cluster/Alice Cluster/Lapis Cluster

to:

'''''Force of Will''''' is a CollectibleCardGame whose first official set released in Japan on December 1st, 2012 but did not have an official English Release until February of 2014. It is a card game extremely reminiscent of very much like ''TabletopGame/MagicTheGathering'' while but also taking elements of ''TabletopGame/YuGiOh'', among borrows from''TabletopGame/YuGiOh'' and other games. To specify, Specifically, the Color Pie is very similar to that of ''Magic'' and the resource system is quite similar are reminiscent of ''Magic: The Gathering'' and the usage its use of “Rulers” Rulers is not completely unlike the usage of Planeswalkers. However, there There is enough variance in the mechanics and outright new rules and card types to keep the game relatively fresh for newcomers. This is why ''Force Force of Will, Inc.'' Inc. avoided losing a crippling lawsuit against ''Wizards Wizards of the Coast'' due to Coast based on the similarities between said games.

Gameplay goes as such: Players followers: players start with main decks of 40+ cards with each card having a limit of up to 4 copies within a deck. Unlike ''Magic'', however, ''Force of Will's” version of Lands, Magic Stones, occupy their own deck altogether called a "magic stone deck". Each player may have a minimum of 10 Magic Stones but no more than 20 within his or her magic stone deck. You can have any amount of Basic Stones (within the 10-20 limit of the deck itself) but Special Magic Stones may not number more than 4. Lastly, each player also has a 15-card side deck in which to swap out cards between games of a match.

Also, each Each player holds command of a card called a Ruler. Think of it not unlike the Deck Master system from the Virtual World Arc of ''Anime/YuGiOh'' or the Commander creature in the Commander format of ''TabletopGame/MagicTheGathering''. It sits in its own zone from the start of the game, has its own abilities during a game, and is also your main way of calling Magic Stones from the magic stone deck. However, each Ruler (except for, at the moment, two[[labelnote:*]]Grimm, the Fairy Tale Prince and Yggdrasil, the World Tree[[/labelnote]]) also has a special ability called Judgment. Each Ruler will have a cost in order to J-Activate, or "do Judgment", which will flip the Ruler over to its J-Ruler side where (with the exception of, at the moment, two[[labelnote:*]]Kaguya, Princess of the Moon/Refrain, Child of Convergence[[/labelnote]]) it becomes an active combatant on the board with the ability to battle like a resonator. However, if the J-Ruler falls it will return to being a normal Ruler, with no more ability to Judgement again.

As of the start of Lapis Cluster,

Cluster, Victory conditions are the same as in most games: either drop the opponent's Life Points (in this game they start at 4000) to 0, or the opponent runs out of cards in his or her main deck to play.

This game also game has a {{Metaplot}} within each cluster of sets, detailing the trials and tribulations of the Rulers and resonators that inhabit each world and the sets will follow said metaplot for their card design. There are as of this writing[[note]]September 2016[[/note]] three clusters of Sets.

Sets, namely Valhalla Cluster/Grimm Cluster/Alice Cluster/Lapis Cluster
Cluster, Grimm Cluster, Alice Cluster and Lapis Cluster.



A six-part anthology anime film called ''Force of Will the Movie'' has been announced to be in the works for a 2018 release. [[http://www.crunchyroll.com/anime-news/2016/06/13-1/force-of-will-tcg-to-get-six-part-anthology-anime-film-in-2018 More info here.]]

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A six-part anthology anime film called ''Force of Will the Movie'' has been announced to be as in the works for a 2018 release. [[http://www.crunchyroll.com/anime-news/2016/06/13-1/force-of-will-tcg-to-get-six-part-anthology-anime-film-in-2018 More info here.]]



* AnotherDimension: Essentially what the setting of each Set Cluster is. Any doubts were put to rest when we see Alice travel from the Grimm Cluster dimension into the Alice Cluster Dimension at the end of the Millenia of Ages to chase down Blazer.

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* AnotherDimension: Essentially what the The setting of each Set Cluster is. Cluster. Any doubts were put to rest when we see Alice travel from the Grimm Cluster dimension into the Alice Cluster Dimension at the end of the Millenia of Ages in order to chase down Blazer.



* AwesomeMcCoolname: A ton of them, doing their best to make everything sound badass. An example; "Arthur, the Dead Lord of Vengeance"

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* AwesomeMcCoolname: A ton of them, doing their best to make everything sound badass. An example; example: "Arthur, the Dead Lord of Vengeance"

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* ExplosiveOverclocking: There are a few, but a great example is Poison Apple: it gives a resonator +1000 attack points for the turn, but it dies by the end of the turn.


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* HeroicRedRingOfDeath: There are a few, but a great example is Poison Apple: it gives a resonator +1000 attack points for the turn, but it dies by the end of the turn.
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* ShootTheShaggyDog: What the Alice Cluster was, especially for Alice and Pricia. Alice spent so much time coming to Attoractia to save it, only for it to fall and for her to struggle with control of her own body. Pricia, after losing her comrades in the Seven Kings, and her friends in the Sacred Beasts, goes on a RoaringRampageOfRevenge against Valentina and wins...only for Valentina to take her body over in the process.


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* TheBadGuyWins: Sadly, the fate of the Alice Cluster. While Alice, Kaguya and Charlotte were able to escape, while also stealing away the Earth from Gill Lapis, Attoractia has fallen in the process and Gill Lapis victorious. On top of that Alice is struggling with merging with Dark Alice, and somewhere Pricia's body is lost to Valentina.

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* Nerfed: Reflect, Child of Potential/Refrain, Child of Convergence marks the first time that Force of Will has performed an errata to outright harm the playability of a card (previous instances were due to slight translation errors). Mainly, to make it so Reflect's abilities can only be performed on the user's turn rather than on both.

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* Nerfed: {{Nerf}}: Reflect, Child of Potential/Refrain, Child of Convergence marks the first time that Force of Will has performed an errata to outright harm the playability of a card (previous instances were due to slight translation errors). Mainly, to make it so Reflect's abilities can only be performed on the user's turn rather than on both.
** And even that didn't work, as Reflect/Refain's usage was still absolutely extreme for months afterwards, while dominating tournament after tournament. Eventually after massive outcry, the Force of Will Company had enough and outright banned the twins for New Frontiers format.
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*** The Force of Will Company decided Reflect/Refrain was TOO CrazyPrepared and it was banned from New Frontiers play for this reason.
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** No longer the case as of the Lapis Cluster. Now when a J-Ruler dies without Imperishable it just simply flips back to its Ruler side, unable to J-Activate but still able to use its Ruler abilities. Now if said Ruler happens to NOT have Ruler abilities...

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