History RidiculouslyHumanRobots / VideoGames

27th Jan '17 1:36:16 AM BoukenDutch
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* ''VideoGame/PinkPantherPassportToPeril'': In the climax of the game, Pink Panther discovers that The Dogfather has abducted the real children and Von Schmarty, and replaced them with robotic doubles that looked and acted so much like real humans they effectively fooled everyone. At least until they start shorting out and falling apart.
26th Jan '17 11:32:22 AM Wyldchyld
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* Lamia Loveless from ''VideoGame/SuperRobotWars'' ([[VideoGame/SuperRobotWarsAdvance Advance]] or [[VideoGame/SuperRobotWarsOriginalGeneration OG]]). She is an android created by the Shadow Mirrors. Even though she's only supposed to follow orders, her creator go out of her way to make her just as ridiculously human as possible, giving her emotions and a very humanly appearance ([[FetishFuelStationAttendant maybe too humanly]]). [[CharacterDevelopment Story development]], however manages to make her [[TinMan evolve further than just a mere android and become even more human than her creator intended]], valuing life and friendship above missions. Other 'humanly' factor includes facts that she can get knocked out with a GargleBlaster, get drugged or heavily bleeding when wounded greatly.

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* Lamia Loveless from ''VideoGame/SuperRobotWars'' ([[VideoGame/SuperRobotWarsAdvance Advance]] or [[VideoGame/SuperRobotWarsOriginalGeneration OG]]). She is an android created by the Shadow Mirrors. Even though she's only supposed to follow orders, her creator go out of her way to make her just as ridiculously human as possible, giving her emotions and a very humanly appearance ([[FetishFuelStationAttendant maybe (maybe too humanly]]).humanly). [[CharacterDevelopment Story development]], however manages to make her [[TinMan evolve further than just a mere android and become even more human than her creator intended]], valuing life and friendship above missions. Other 'humanly' factor includes facts that she can get knocked out with a GargleBlaster, get drugged or heavily bleeding when wounded greatly.
4th Jan '17 3:54:00 PM nombretomado
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* GLaDOS from VideoGame/{{Portal}} is a perfectly clinical android that also has a personality and even has multiple cores to define its elements. These include such things as "Anger", which definitely makes little sense. Then again, as this is the ''same'' company that came up with such brilliant ideas as the "Heimlich Counter-Maneuver" and the "Take-A-Wish Foundation", it's obvious that they're not terribly practical people; and given that it's suggested [=GLaDOS=] was developed as an attempt to develop a fuel line de-icing system that somehow ended up also being "a fully functional disc-operating system" and "arguably alive", they apparently didn't know when to stop adding on additional features. She also has an obsession with cake.

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* GLaDOS [=GlaDOS=] from VideoGame/{{Portal}} ''VideoGame/{{Portal}}'' is a perfectly clinical android that also has a personality and even has multiple cores to define its elements. These include such things as "Anger", which definitely makes little sense. Then again, as this is the ''same'' company that came up with such brilliant ideas as the "Heimlich Counter-Maneuver" and the "Take-A-Wish Foundation", it's obvious that they're not terribly practical people; and given that it's suggested [=GLaDOS=] was developed as an attempt to develop a fuel line de-icing system that somehow ended up also being "a fully functional disc-operating system" and "arguably alive", they apparently didn't know when to stop adding on additional features. She also has an obsession with cake.
25th Nov '16 10:49:56 PM MrUnderhill
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* Blade Wolf in ''VideoGame/MetalGearRising'' is both a [[DownplayedTrope downplayed]] and [[DeconstructedTrope deconstructed]] example. For starters, he's physically [[RobotDog modeled after a wolf,]] not a human. Mentally, however, Wolf's neural network is designed along the same lines as an organic human brain, so while he is sentient, he's subject to the same limitations as a human he has no access to an OmniscientDatabase and can only extrapolate logical conclusions using evidence he has acquired himself. He also [[{{Technopath}} can't hack computers]] due to "a matter of protocols", and he does not have perfect recall of every single person he has met he can only give estimations on the likelihood that he has seen that person before.
10th Nov '16 6:15:46 PM StarSword
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* ''VideoGame/{{Fallout 3}}'''s The Replicated Man sidequest reveals that the Commonwealth have the technology to build those; they look perfectly human, can feel emotions and even have some flesh and blood. The only difference is in comportment: low-grade ones behave in a rather mechanical fashion while high-end ones are this trope in full effect. You're tasked to find a high-end one that ran away and is hiding in Rivet City. [[spoiler:It's Harkness, the security chief. He isn't aware of it because Pinkerton gave him a MagicPlasticSurgery and a memory wipe to help him flee the Commonwealth.]]
* These robots play a major role in ''VideoGame/{{Fallout 4}}'', which takes place in the Commonwealth. Called "Synths" (short for "synthetic human"), they range from the crude mechanical skeletons of the Generation 1 series, to the "completely indistinguishable from humans" Gen 3's. The latter group are [[ParanoiaFuel particularly worrisome]] for the local populace since The Insitute (the faction that makes the Synths) use them as infiltrators, and have even been known to [[KillAndReplace kidnap people and replace them with copies]]. To make matters even more complicated, the higher-end synths themselves are not mindless tools (at least the Gen 3's and some of the Gen 2's). Some flee from the Institue's cruelty and try to disguise themselves as ordinary people and just live ordinary lives.
** It's not just the Synths, either. Some actual robots in the Commonwealth display surprisingly human-like opinions, beliefs and capabilities. Codsworth and Curie, [[SuperPoweredRobotMeterMaid Mr. Handy variants]], both act with incredibly human-like personalities. [[spoiler: Curie even asks you to upload her into the body of a Synth so she can become ''more'' human, and can be romanced after doing so.]]. The town of Goodneighbor includes [=KL-E-O=], an Assaultron chassis war-droid that has come to think of herself as a woman, [[ItIsDehumanizing angrily correcting anyone who doesn't refer to her as such]], and quite convincingly conveying a "sassy" tone through frequent and precise uses of innuendos. Another female-identifying robot, Ada, becomes a companion in the Automatron [=DLC=], asking for the player's help in seeking revenge on whoever unleashed the {{killer robot}}s that killed her creator.

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* ''VideoGame/{{Fallout}}'':
**
''VideoGame/{{Fallout 3}}'''s The Replicated Man sidequest reveals that the Commonwealth have the technology to build those; they these, called "Synths" (short for "synthetic human"). They look perfectly human, can feel emotions and even have some flesh and blood. The only difference is in comportment: low-grade ones behave in a rather mechanical fashion while high-end ones are this trope in full effect. You're tasked to find a high-end one that ran away and is hiding in Rivet City. [[spoiler:It's Harkness, the security chief. He isn't aware of it because Pinkerton gave him a MagicPlasticSurgery and a memory wipe to help him flee the Commonwealth.]]
* These robots play a major role in ** ''VideoGame/{{Fallout 4}}'', which 4}}'':
*** Synths play a major role in the game, since it
takes place in the Commonwealth. Called "Synths" (short for "synthetic human"), they They range from the crude mechanical skeletons of the Generation 1 series, to the "completely indistinguishable from humans" Gen 3's. The latter group are [[ParanoiaFuel particularly worrisome]] for the local populace since The Insitute (the faction that makes the Synths) use them as infiltrators, and have even been known to [[KillAndReplace kidnap people and replace them with copies]]. To make matters even more complicated, the higher-end synths themselves are not mindless tools (at least the Gen 3's and some of the Gen 2's). Some flee from the Institue's cruelty and try to disguise themselves as ordinary people and just live ordinary lives.
**
lives. Your companion Nick Valentine is an old prototype who was created by [[BrainUploading uploading the memories of a pre-war Boston police officer]], and later woke up on a junk heap. [[spoiler:Paladin Danse of the Brotherhood of Steel is one as well.]]
***
It's not just the Synths, either. Some actual robots in the Commonwealth display surprisingly human-like opinions, beliefs and capabilities. Codsworth and Curie, [[SuperPoweredRobotMeterMaid Mr. Handy variants]], both act with incredibly human-like personalities. [[spoiler: Curie even asks you to upload her into the body of a Synth so she can become ''more'' human, and can be romanced after doing so.]]. The town of Goodneighbor includes [=KL-E-O=], an Assaultron chassis war-droid that has come to think of herself as a woman, [[ItIsDehumanizing angrily correcting anyone who doesn't refer to her as such]], and quite convincingly conveying a "sassy" tone through frequent and precise uses of innuendos. Another female-identifying robot, Ada, becomes a companion in the Automatron [=DLC=], asking for the player's help in seeking revenge on whoever unleashed the {{killer robot}}s that killed her creator.
22nd Sep '16 2:15:04 PM __Vano
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* ''VideoGame/Z'' is essentially based on there.

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* ''VideoGame/Z'' In ''VideoGame/{{Z}}'', ''everyone'' is essentially based on there.this.
22nd Sep '16 2:35:07 AM Killerweinerdog
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*** This goes even deeper when spoken to your Geth ally, "Legion." Legion explains that the "Heretic" Geth were allowed to leave the main collective and follow the Reapers, which loops back into the above stated central tenant. However, when infiltrating a Heretic Geth base, Legion is shocked to discover that the Heretics have been gathering intel of the Loyalist Geth's forces. The fact that they'd become so...human as to harbor distrust towards fellow Geth, even with their differences makes it suddenly begin to wonder if even the Geth have developed sentient flaws.
14th Aug '16 1:32:12 AM vsing
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* ''VideoGame/Starbound'' has the Glitch, who border on [[ExaggeratedTrope exaggeration]] - despite being entirely mechanical, they need to breathe, sleep, eat and drink, can become poisoned, have two different genders, reproduce sort-of-sexually, can become sick, can become wounded, and patch up their "wounds" with bandages. This is actually [[JustifiedTrope justified]] in-game, though: The Glitch were created as part of a social experiment, and since their long-extinct creators wanted to observe how societies develop over time, the Glitch were designed so that their experiences in life would resemble that of organic creatures as closely as possible. Only a handful of Glitch, including the player character (if you choose Glitch as race), are actually self-aware and even realize they are robots.

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* ''VideoGame/Starbound'' ''VideoGame/{{Starbound}}'' has the Glitch, who border on [[ExaggeratedTrope exaggeration]] - despite being entirely mechanical, they need to breathe, sleep, eat and drink, can become poisoned, have two different genders, reproduce sort-of-sexually, can become sick, can become wounded, and patch up their "wounds" with bandages. This is actually [[JustifiedTrope justified]] in-game, though: The Glitch were created as part of a social experiment, and since their long-extinct creators wanted to observe how societies develop over time, the Glitch were designed so that their experiences in life would resemble that of organic creatures as closely as possible. Only a handful of Glitch, including the player character (if you choose Glitch as race), are actually self-aware and even realize they are robots.
14th Aug '16 1:30:55 AM vsing
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* ''VideoGame/Starbound'' has the Glitch, who border on [[ExaggeratedTrope exaggeration]] - despite being entirely mechanical, they need to breathe, sleep, eat and drink, can become poisoned, have two different genders, reproduce sort-of-sexually, can become sick, can become wounded, and patch up their "wounds" with bandages. This is actually [[JustifiedTrope justified]] in-game, though: The Glitch were created as part of a social experiment, and since their long-extinct creators wanted to observe how societies develop over time, the Glitch were designed so that their experiences in life would resemble that of organic creatures as closely as possible. Only a handful of Glitch, including the player character (if you choose Glitch as race), are actually self-aware and even realize they are robots.
28th Jul '16 12:30:09 PM Morgenthaler
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* BinaryDomain uses this trope both tragically and disturbingly. A plot point is that some people are actually robots so lifelike that they don't even know they are one. The stress from finding out causes them to die. [[spoiler: In fact they are so lifelike they can have children which are HalfHumanHybrids. Which is all a plan to cause TheSingularity.]]

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* BinaryDomain ''VideoGame/BinaryDomain'' uses this trope both tragically and disturbingly. A plot point is that some people are actually robots so lifelike that they don't even know they are one. The stress from finding out causes them to die. [[spoiler: In fact they are so lifelike they can have children which are HalfHumanHybrids. Which is all a plan to cause TheSingularity.]]
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