History RidiculouslyHumanRobots / VideoGames

21st Apr '16 1:26:13 PM erforce
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* Mostly in homage to the ''Film/{{Terminator}}'' example, the titular robots in ''VisualNovel/{{Snatcher}}'' are insanely powerful robotic skeletons covered in artificial skin - their AchillesHeel, in that it turns cancerous far too quickly when exposed to sunlight. While they are incapable of perceiving things which require actual human perception (such as identifying optical illusions), they appear to feel emotions and act quite a lot like human religious fanatics. They run their own hospitals and biotechnology institutions on the sly, while imitating a real human perfectly to the point of being able to bleed and (it is implied) have sex. They even have a religious obsession with the Kremlin, and herald Dr. Modnar, their inventor, as their god.

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* Mostly in homage to the ''Film/{{Terminator}}'' ''Franchise/{{Terminator}}'' example, the titular robots in ''VisualNovel/{{Snatcher}}'' are insanely powerful robotic skeletons covered in artificial skin - their AchillesHeel, in that it turns cancerous far too quickly when exposed to sunlight. While they are incapable of perceiving things which require actual human perception (such as identifying optical illusions), they appear to feel emotions and act quite a lot like human religious fanatics. They run their own hospitals and biotechnology institutions on the sly, while imitating a real human perfectly to the point of being able to bleed and (it is implied) have sex. They even have a religious obsession with the Kremlin, and herald Dr. Modnar, their inventor, as their god.
16th Apr '16 2:37:34 AM Morgenthaler
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* Roberta Rossum in ''TheSims 2'' for PSP. Particularly when compared to other robots in the franchise, who tend more towards '50s sci-fi designs.

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* Roberta Rossum in ''TheSims 2'' ''VideoGame/TheSims2'' for PSP. Particularly when compared to other robots in the franchise, who tend more towards '50s sci-fi designs.
5th Apr '16 12:29:41 PM superkeijikun
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** the claptraps may count with there human behaviors.

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** the claptraps Claptrap and others of his make and model may count with there human behaviors.also count, since they behave in a very human-like fashion.
2nd Apr '16 4:25:41 PM Ulkomaalainen
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* GLaDOS from [[VideoGame/{{Portal}}]] is a perfectly clinical android that also has a personality and even has multiple cores to define its elements. These include such things as "Anger", which definitely makes little sense. Then again, as this is the ''same'' company that came up with such brilliant ideas as the "Heimlich Counter-Maneuver" and the "Take-A-Wish Foundation", it's obvious that they're not terribly practical people; and given that it's suggested [=GLaDOS=] was developed as an attempt to develop a fuel line de-icing system that somehow ended up also being "a fully functional disc-operating system" and "arguably alive", they apparently didn't know when to stop adding on additional features. She also has an obsession with cake.

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* GLaDOS from [[VideoGame/{{Portal}}]] VideoGame/{{Portal}} is a perfectly clinical android that also has a personality and even has multiple cores to define its elements. These include such things as "Anger", which definitely makes little sense. Then again, as this is the ''same'' company that came up with such brilliant ideas as the "Heimlich Counter-Maneuver" and the "Take-A-Wish Foundation", it's obvious that they're not terribly practical people; and given that it's suggested [=GLaDOS=] was developed as an attempt to develop a fuel line de-icing system that somehow ended up also being "a fully functional disc-operating system" and "arguably alive", they apparently didn't know when to stop adding on additional features. She also has an obsession with cake.
2nd Apr '16 4:24:43 PM Ulkomaalainen
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* [[VideoGame/{{Portal}} GLaDOS]] is a perfectly clinical android that also has a personality and even has multiple cores to define its elements. These include such things as "Anger", which definitely makes little sense. Then again, as this is the ''same'' company that came up with such brilliant ideas as the "Heimlich Counter-Maneuver" and the "Take-A-Wish Foundation", it's obvious that they're not terribly practical people; and given that it's suggested [=GLaDOS=] was developed as an attempt to develop a fuel line de-icing system that somehow ended up also being "a fully functional disc-operating system" and "arguably alive", they apparently didn't know when to stop adding on additional features. She also has an obsession with cake.

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* [[VideoGame/{{Portal}} GLaDOS]] GLaDOS from [[VideoGame/{{Portal}}]] is a perfectly clinical android that also has a personality and even has multiple cores to define its elements. These include such things as "Anger", which definitely makes little sense. Then again, as this is the ''same'' company that came up with such brilliant ideas as the "Heimlich Counter-Maneuver" and the "Take-A-Wish Foundation", it's obvious that they're not terribly practical people; and given that it's suggested [=GLaDOS=] was developed as an attempt to develop a fuel line de-icing system that somehow ended up also being "a fully functional disc-operating system" and "arguably alive", they apparently didn't know when to stop adding on additional features. She also has an obsession with cake.
14th Mar '16 8:02:50 PM Spanks
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Added DiffLines:

** Taken further in ''VideoGame/MegaMan10'', it turns out robots can actually get ''sick'', and not in the standard "computer virus" sick, as in sick like humans with all the symptoms (Sneezing, coughing, fever). The disease is even called "Roboenza" like the influenza virus. The classic series appears to gone beyond the UncannyValley, and the distinction between humans and robots has all but disappeared.
13th Dec '15 6:47:10 PM Perseus
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* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they [[RoboticReveal get an arm blown off]].]]

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* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they [[RoboticReveal get an arm blown off]].off.]]
13th Dec '15 6:45:01 PM Perseus
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* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold.]]

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* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they [[RoboticReveal get an arm blown off]].]]
13th Dec '15 6:39:15 PM Perseus
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* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by the consciousness of humanity, the whole of which is trapped in stasis in the core of the Lifehold.]]

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* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by the consciousness of humanity, the whole of which is a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold.]]
11th Dec '15 7:11:46 AM tropemaster9000
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Added DiffLines:

**the claptraps may count with there human behaviors.
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