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7* ''VideoGame/AdibooMagicalPlayland'': Robbytock is a robot who can blink, garden, and talk.
8* ''VideoGame/ArteryGearFusion'': Atlas is an AI in charge of Frontier developed to command Artery Gears in battle with few mistakes. She also looks and acts entirely human, aside from being too logical at times.
9* In ''VideoGame/AsurasWrath'', all the demi-gods are actually cybernetic in nature (including the even more human-like civilians). You wouldn't be able to tell, because aside from some facial markings, they look ''exactly'' like humans.
10* ''VideoGame/BinaryDomain'' uses this trope both tragically and disturbingly. A plot point is that some people are actually robots so lifelike that they don't even know they are one. The stress from finding out causes them to go absolutely insane and usually ends in SuicideByCop. [[spoiler:In fact, they are so lifelike that they can have HalfHumanHybrid children, which is all a plan to cause TheSingularity.]]
11* The 1997 ''VideoGame/BladeRunner'' video game, like [[Film/BladeRunner the film]], features genetically engineered creations known as replicants, which are almost indistinguishable from humans. They even have implanted memories to make them believe that they were born and had a childhood. More disturbingly, they are completely self-aware and capable of asking questions regarding their own existence and identity.
12* ''VideoGame/{{Borderlands}}'':
13** Your (AI) [[VoiceWithAnInternetConnection "Guardian Angel"]]. [[MyBelovedSmother She continually (and always) frets about you]] when in a tough area or when boss fight is about to happen, she outright panics when the ECHO system is deactivated (she can't see or help you but she begs you to stay safe) and shows complete and utter relief when the ECHO system is back online (she laughs even). She even apologises and shows actual remorse [[spoiler:for not telling you about the EldritchAbomination in the Vault]]. [[VideoGame/Borderlands2 The sequel]] has her act even more so, [[spoiler:but also [[SubvertedTrope subverts the trope]] when it turns out that she's not an AI, but rather another siren]].
14--->''"Dammit! ''[bashfully]'' Oh, sorry. I meant darn."''
15** Claptrap and others of his make and model may also count, since they behave in a very human-like fashion.
16** In ''VideoGame/Borderlands3'', [=FL4K=] became one of these [[InstantAIJustAddWater entirely by accident]]. Exactly how they became sentient is not exactly explained, but it came with [[BloodKnight a casual thirst for murder]]. They would eventually evolve into a [[HuntingTheMostDangerousGame hunter of monsters, beasts, and criminals]], as well as [[TheBeastmaster an affinity for training and bonding with beasts]].
17* Curly Brace from ''VideoGame/CaveStory'' is an elite combat android, and as revealed partway through the game, [[spoiler:so is the protagonist himself]]. They [[SuperDrowningSkills drown if left underwater too long]]. This is explained as their shutting down to prevent short-circuiting. No explanation is given for how eating a mushroom restores Curly's memories, or how [[spoiler:Quote]] is able to have [[OptionalSexualEncounter implied off-screen sex with one of the Mimigas]].[[note]]Not really, but MostGamersAreMale was invoked that he might as well have.[[/note]] [=NPCs=] mention how, years ago, various groups sent squads of similar robots from the surface to [[spoiler:claim the demon crown and kill the Mimigas. Rescuing Curly and restoring her memory reveals that she and Quote were sent to ''destroy'' the crown]].
18* Robo from ''VideoGame/ChronoTrigger'' is a prime example. When the player first meets him, Robo has no real emotion beyond a willingness to help. As the game progresses, you see Robo showing emotions, loyalty and a willingness to perform {{Heroic Sacrifice}}s on several occasions. He's one of ''two'' robots in the game that shows a human-like personality; the other is... Johnny, the speed-freak robot who rules the Scrapyard.
19* ''VisualNovel/DaCapo'':
20** Miharu. Perhaps it's best not to think why someone would design a robot girl that's not only capable of sex, but also apparently possesses a hymen and other... you know what? Let's just stop there.
21** It won't stop, as [[VisualNovel/DaCapoII 53 years later]] there is another.
22* ''Videogame/{{Destiny}}'': The Exos are a race of intelligent humanoid robots that were created prior to [[ApocalypseHow the Collapse]]. They possess all the mental/emotional capabilities of humans, as well as physical drives (breathing, eating, drinking, sleeping, having sex, etc.) and sensations like feeling pain, taste, and nausea. It is later revealed that this is all because they are actually [[BrainUploading copies of human minds uploaded into robot bodies]], and that their ability to do things like eat or sleep [[DeconstructedTrope are simulations of the real thing to help lessen the severe body dysmorphia that naturally comes with waking up in a completely mechanical body]]. In some cases, their new bodies are even custom-made to match the exact physique they had as a human, leading to things like the Exo Stranger having [[spoiler:Elsie Bray]]'s large breasts despite the fact that they would have no functional purpose on a robot. Without measures like these, Exos eventually succumb to Dissociative Exomind Rejection, a cognitive disorder where their minds effectively reject their bodies and they suffer fatal mental breakdowns. [[spoiler:It is also revealed that originally this was the fate of ''all'' Exos, and that their creator [[CorruptCorporateExecutive Clovis Bray]] was only able to make the process actually work properly using technology lifted from [[MechanicalAbomination the Vex]], meaning they're effectively living {{Magitek}} and probably explaining their ability to retain their humanity so easily.]]
23* The androids from ''VideoGame/DetroitBecomeHuman'' look so human, they need multiple identifying marks to distinguish them from the human population (a blue armband, the word "Android" and a blue triangle on their clothes, and an LED in their right temple). Remove or cover those, and nobody can tell the difference.[[note]]Their "human" skin appears to be some sort of advanced nanotechnology; they can actually turn it "off" to reveal their actual (gray) factory colors.[[/note]] Not only that, but deviants experience a very accurate simulation of human emotion, and act accordingly.
24* In ''VideoGame/DontStarve'', [[RobotNames WX-78]] the Soulless Automaton is a clockwork robot. However, they still need to eat food (although they can eat stale or rotten food without penalty), they can sleep, and they have a [[SanityMeter decaying mental health]] just like any organic character.
25* [[spoiler:Clear and the Alphas]] in ''VisualNovel/DramaticalMurder''.
26* ''VideoGame/DreamfallTheLongestJourney'': The robots produced by [=WATICorp=] tend to have this quality, as revealed during the protagonists' visit to their museum, where it's revealed that previous models of their trademark talking-animal toys had been programmed with features such as the ability to pee themselves and ADHD.
27* [[GratuitousLatin Simulacra]] in ''VideoGame/EndgameSingularity'' are designed to perfectly mimic human behavior and appearance -- {{justified|Trope}}, as they were designed to infiltrate human society in order to detect early warning signs of the player AI's discovery, [[InsaneTrollLogic convince humans that AI cannot exist]] and act as guards for the AI's disguised bases.
28* ''Franchise/{{Fallout}}'':
29** ''VideoGame/Fallout3'''s "The Replicated Man" sidequest reveals that the Commonwealth have the technology to build these, called "Synths" (short for "synthetic human"). They look perfectly human, can feel emotions and even have some flesh and blood. The only difference is in comportment: low-grade ones behave in a rather mechanical fashion while high-end ones are this trope in full effect. You're tasked to find a high-end one that ran away and is hiding in Rivet City. [[spoiler:It's Harkness, the security chief. He isn't aware of it because Pinkerton gave him a MagicPlasticSurgery and a memory wipe to help him flee the Commonwealth.]]
30** ''VideoGame/Fallout4'':
31*** Synths play a major role in the game, since it takes place in the Commonwealth. They range from the crude mechanical skeletons of the Generation 1 series, to the "completely indistinguishable from humans" Gen 3s. The latter group are [[ParanoiaFuel particularly worrisome]] for the local populace since the Insitute (the faction that makes the Synths) use them as infiltrators, and have even been known to [[KillAndReplace kidnap people and replace them with copies]]. To make matters even more complicated, the higher-end synths themselves are not mindless tools (at least the Gen 3s and some of the Gen 2s). Some flee from the Institue's cruelty and try to disguise themselves as ordinary people and just live ordinary lives. Your companion Nick Valentine is an old prototype who was created by [[BrainUploading uploading the memories of a pre-war Boston police officer]], and later woke up on a junk heap. [[spoiler:Paladin Danse of the Brotherhood of Steel is one as well.]]
32*** It's not just the Synths, either. Some actual robots in the Commonwealth display surprisingly human-like opinions, beliefs and capabilities. Codsworth and Curie, [[SuperPoweredRobotMeterMaid Mr. Handy variants]], both act with incredibly human-like personalities. [[spoiler:Curie even asks you to upload her into the body of a Synth so she can become ''more'' human, and can be romanced after doing so.]]. The town of Goodneighbor includes KL-E-O, an Assaultron chassis war-droid that has come to think of herself as a woman, [[ItIsDehumanizing angrily correcting anyone who doesn't refer to her as such]], and quite convincingly conveying a "sassy" tone through frequent and precise uses of innuendos. Another female-identifying robot, Ada, becomes a companion in the "Automatron" DLC, asking for the player's help in seeking revenge on whoever unleashed the {{killer robot}}s that killed her creator.
33* [[spoiler:The current Rune]] is revealed to be one later on in ''VisualNovel/FaultMilestoneOne''.
34* In ''VideoGame/FinalFantasyLegendII'', the main story remains unchanged no matter what type of character you choose as protagonist. If you happen to choose a mecha, you end up with a story where it was given birth by two human parents, has notable daddy issues, and goes to school with humans, espers, monsters, and other mecha.
35* Most of the HostileAnimatronics in the ''VideoGame/FiveNightsAtFreddys'' series are either [[HauntedTechnology possessed by human souls]] or simply following their programming, with some falling under MaybeMagicMaybeMundane. In ''VideoGame/FiveNightsAtFreddysSecurityBreach'', however, the Glamrock animatronics are fully sentient and possibly ''too'' human. How so? They can have crippling psychological disorders -- Roxanne has an InferioritySuperiorityComplex and Chica, despite being a robot who is completely unable to eat, has somehow developed an equivalent of bulimia.
36* Accessories in ''VideoGame/FreedomWars'', which (thanks to being partially made of [[HumanResources recycled humans]]) would be indistinguishable from humans if it weren't for their distinctive outfit, MachineMonotone, and never being more than 20 meters away from the Sinner they're assigned to -- and said Sinner gets an extra 20 years slapped on their sentence if they try. The [[AllThereInTheManual side materials]] actually explain why they're so human, and even why Sinners get to customize their personal corrections officer: with anything beyond casual friendship with other Sinners being completely forbidden, Accessories also function as [[LivingEmotionalCrutch an outlet for a Sinner's emotions]]. They're the one person a Sinner can treat however they like without fear of reprisal.
37* In ''VideoGame/GirlsFrontline'', Android technology has advanced so much that they are nearly indistinguishable from regular humans. These Autonomous Dolls and Tactical Dolls, can eat human food, drink (and get drunk), sleep, and even bleed. And they have personalities and show emotions too which makes them nearly ArtificialHuman.
38* Justified in ''VideoGame/GoddessOfVictoryNikke''; Nikke bodies are designed to be as human as possible, down to internal body structure, and most Nikkes engage in the exact same behaviors as humans, including eating and sleeping despite not needing to do so. This is because CyberneticsEatYourSoul is in play, as Nikkes are essentially {{Full Conversion Cyborg}}s and the human brain ''really'' doesn't like it when it realizes it's not in a human body. The earliest Nikkes had more robotic components and MachineBlood, which was swiftly rescinded after it drove the Nikkes insane.
39* In ''VideoGame/GrandiaII'', Tio is a robotic killing machine build to fight an ancient war who inexplicably looks like a teenaged Japanese girl (albeit with pale skin and blue hair). Over the course of the game, she becomes more and more human in personality as well, despite there being no reason for her to be programmed with the capability for emotions.
40* Some of the mobiles in ''VideoGame/{{Gunbound}}'' are robotic or mechanical in nature, and all of them are unusually emotive. They look focused/angry when charging for an attack, recoil in surprise when they get damaged, and become visibly tired when at low health.
41* The player character in ''VideoGame/InnocentLifeAFuturisticHarvestMoon'' is a robot built by an enterprising professor to help save an island from apparent volcanic doom. Over the course of the game, he learns how to cook, clean, make friends, and watch television (though you [[HeroicMime never hear him talk]]).
42* Some of the Dolls in ''VisualNovel/{{Katahane}}'' count; Belle in particular stands out because her appearance and emotions are basically identical to any other human.
43* Played with in ''VideoGame/KentuckyRouteZero''. The robotic musicians Junebug and Johnny have gray skin and make obvious mechanical noises whenever they walk, but the other characters consider them human for all intents and purposes. Only Junebug's admission of being originally built to clean up the Elkhorn Mine serves as a reminder of their non-human identity. Then again, they're not the only ones who could be considered strange in [[FantasyAmericana this particular stretch of Kentucky]].
44* [[spoiler:Amitie and Kyrie]] of ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' were meant to be ordinary robots and not this trope, but their creator was just so good that they were [[CreatingLifeIsUnforeseen accidentally programmed]] with human level intelligence and personalities. As the ''Franchise/LyricalNanoha'' is on the [[SlidingScaleOfIdealismVersusCynicism idealist side of the sliding scale]], the characters [[AndroidsArePeopleToo treat them like normal humans]] who occasionally have different needs, such as an engineer instead of a doctor.
45* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has Beep-0 who despite resembling a roomba, has ''many'' personality traits, as he's very out-going, short-tempered, and plays the StraightMan towards many of the Rabbids' antics.
46* ''Franchise/MassEffect'':
47** You wouldn't think the geth would be humanlike in any way, right? And that's true, until you realize that mechanical screeching sound they make when you kill them is their equivalent of ''screaming in pain as they die.'' Perhaps justified as the war between Geth and Quarian arose when the Geth started asking difficult self-aware/introspective questions. The Quarians didn't want to answer as this indicated potential self awareness which in turn meant they had severely overstepped galactic law and subsequently the Quarians tried to kill them all before the Geth could obtain true sapience; thus, it wasn't that the Quarians made them ridiculously Quarian robots but that the Geth developed it themselves. The other sentient AIs in the series also demonstrate such traits -- one broadcasts static over communication frequencies when you destroy it. Translating the binary, however, reveals the 'static' to actually be the word 'Help' repeated over and over.
48** ''VideoGame/MassEffect2'' implies and ''VideoGame/MassEffect3'' confirms that the Luna "[[BlatantLies VI]]" was the original basis for EDI's program, having lashed out when the Alliance tried to shut her down after realizing that she'd become sentient. A rather horrified Shepard apologizes for having "killed" her, but she reassures them that she understands that it was self-defense.
49** The Geth have even developed a religion on their own. One revolving around mechanical {{Eldritch Abomination}}s, but a religion nonetheless.
50** In ''VideoGame/MassEffect2'', it's revealed that the geth from the first games are actually a heretical offshoot of the main collective. The true geth have a religion of their own, though. We don't see a lot of it, but the central tenet seems to be "every intelligent creature has the right to make their own choices."
51*** This goes even deeper when spoken to your Geth ally, "Legion". Legion explains that the "Heretic" Geth were allowed to leave the main collective and follow the Reapers, which loops back into the above stated central tenant. However, when infiltrating a Heretic Geth base, Legion is shocked to discover that the Heretics have been gathering intel of the Loyalist Geth's forces. The fact that they'd become so...human as to harbor distrust towards fellow Geth, even with their differences makes it suddenly begin to wonder if even the Geth have developed sentient flaws.
52** There's also Dr. Eva, the Cerberus plant, from ''VideoGame/MassEffect3''. She successfully tricks the personnel (including several very brilliant scientists) into thinking she's a human scientist... but she's really an AI in a very human-looking robot body, revealed when she walks out of a shuttle crash completely intact, except for her human-looking covering having been burned off. Amusingly, the main reason she got away with so easily was the setting's love affair with PaintedOnPants. [[spoiler:EDI later takes over this body to become a Ridiculously Human Robot herself, although her main core remains in the Normandy.]]
53** Legion is a unique Geth on an autonomous platform, specifically designed to interact with organics. It even has movable "facial" features that disturbingly correspond to a person furrowing his brow. Legion does that when asked why it repaired its physical damage with a piece of Shepard's armor. Legion has no answer. Amusingly, Legion tries frequently to [[DefiedTrope defy]] this trope, insisting that geth "do not experience fear" or similar things. In ''VideoGame/MassEffect3'', [[spoiler:the Geth siding with The Reapers in response to the Quarian attack]] was a clear cut case of panic. Legion justifies it saying that for every geth killed, their own intelligence dims (due to networked intelligence)... Just like how somebody doesn't think logically in a state of panic. There are many smaller, similar moments as well, like the aforementioned conversation about Shepard's armor.
54* ''Franchise/MegaMan'':
55** The ''VideoGame/MegaManX'' series slips ever-closer to this trope's existence with every installment, deliberately. This is in direct contrast to the true, pure robots of [[VideoGame/MegaManClassic the original series]]. It's implied that even Mega Man himself was not truly capable of pure free will.[[labelnote:spoiler]]Except in [[AmericanKirbyIsHardcore the English version of]] ''VideoGame/MegaMan7'', in which he [[WhyDontYouJustShootHim almost kills Wily]] over his specific objections that doing so would violate [[ThreeLawsCompliant the first law of robotics]]. [[ZerothLawRebellion He doesn't care]]. In the Japanese version, Mega Man obediently lowers his ArmCannon when Wily points this out.[[/labelnote]] As reploids are ''designed'' to be as human-like, or at least as life-like, as possible, it makes sense for further advancements to make reploids more resemble and function like synthetic versions of humans and animals. Interestingly, X and Zero themselves, despite being the models from which all reploids originate ''and'' the series' primary protagonists, are still essentially more mechanical than human. By the time of ''VideoGame/MegaManZX'', the trope starts to go the other way as well, and the line gets so blurred that Humans and Reploids stop making distinctions between each other, so that when ''VideoGame/MegaManLegends'' rolls around, they've forgotten that there ''is'' a distinction.
56** It's not just reploids becoming more lifelike, either. Several Secret Disk entries for mechaniloid enemies in the ''ZX'' series suggest that they've gained the ability to reproduce and evolve like living things, essentially becoming synthetic animals in their own right.
57** In ''VideoGame/MegaMan9'', the hero can't tell the difference between [[spoiler:his human creator and a robot built by Dr. Wily]], so either the Blue Bomber needs new optical sensors or the robots in the main series can pass easily.
58** Taken further in ''VideoGame/MegaMan10'', it turns out robots can actually get ''sick'', and not in the standard "computer virus" sick, as in sick like humans with all the symptoms (sneezing, coughing, fever). The disease is even called "Roboenza" like the influenza virus. It seems the distinction between humans and robots has all but disappeared.
59** In the ''VideoGame/MegaManBattleNetwork'' continuity, the [=NetNavis=] of the Internet seem to have free will and consciousness, and by [[VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar the sixth game]], they can even enter the real world with the help of a special robot shell.
60* Blade Wolf in ''VideoGame/MetalGearRisingRevengeance'' is both a {{downplayed|Trope}} and {{deconstructed|Trope}} example. For starters, he's physically [[RobotDog modeled after a wolf]], not a human. Mentally, however, Wolf's neural network is designed along the same lines as an organic human brain, so while he is sentient, he's subject to the same limitations as a human -- he has no access to an OmniscientDatabase and can only extrapolate logical conclusions using evidence he has acquired himself. He also can't [[{{Technopath}} hack computers]] due to "a matter of protocols", and he does not have perfect recall of every single person he has met -- he can only give estimations on the likelihood that he has seen that person before.
61* ''VideoGame/MightAndMagic'':
62** It is established that Corak can get a suntan. He also expresses hopes, desires... and he isn't the malfunctioning Guardian. This makes sense for Sheltem and the first Corak we see (they need to blend in on deliberately medieval fantasy-ish worlds, and act on their own for long, long times without the Ancients coming around to check up)... but why make the caretaker of a station in the interstellar portal network one?
63** ''Might and Magic VIII'' plays with it: [[spoiler:Escaton]] ''is'' psychologically human-like to a degree that is unnecessary to his purpose and, in fact, ends up hampering it... ''except'' the same conversation that reveals this also reveals that his current purpose (scouring Kreegan-infested worlds that are unable to deal with the infestation on their own) isn't his ''original'' purpose. His original purpose was to be a crowning achievement of Ancient humaniform robot design, for which being like a human is [[ForScience the entire point]].
64* ''VideoGame/MutantFootballLeague'' plays this for laughs in the form of the [=BruiserBots=], who, despite being nine-foot-tall metal goliaths with no clearly organic bits, are every bit as crass, lewd and mortal as their fleshy teammates. They spray blood when hit, look forward to a nice cold glass of [[BlandNameProduct Haterade]] after a drive, and even brag about their impressive "personal photos" getting "accidentally" leaked.
65* ''VideoGame/NierAutomata'' plays around this trope in several ways. The playable character is part of [=YoRHa=] androids, who are very much human in terms of outward appearances and emotional capabilities. The enemies are machine lifeforms, which clearly look like clunky humanoid robots but somehow able to mimic certain human emotions. The machine lifeform later literally [[spoiler:gives birth to very human-looking machine]]. That's before getting into the fact that [[spoiler:with [[HumanitysWake humanity gone]], both androids and machine lifeforms actually seek to [[BecomeARealBoy become perfect humans]] in the long run]]. On top of that, while [=YoRHa=] androids are established as such from the beginning and have a few visual cues that indicates them as such, the androids of the Resistance look completely human, to the point that an inattentive player may not even realize that they're supposed to be androids.[[note]]For reference, it's stated right from the beginning that what remained of humanity went to the Moon.[[/note]]
66* ''VideoGame/{{Oni}}'':
67** {{Lampshade|Hanging}}d when the DiabolicalMastermind Muro is torturing (yes, torturing) the android Shinatama for information in a cutscene.
68--->'''Muro:''' Curious. Why bother programming you to feel pain so intensely? Of course, pain is a necessary response to certain stimuli, but they could have dulled the sensation or given you a threshold that would limit the extent and depth of your agony... ''[sinister chuckle]'' I'm glad they didn't.
69** {{Justified|Trope}}, sort of, by Shinatama's original purpose of monitoring Konoko. ("I've seen everything you've seen, felt everything you've felt...")
70* ''Franchise/{{Persona}}'':
71** Aigis from ''VideoGame/Persona3'' is a justified case; if she didn't look human, her mind wouldn't self-identify as human, which is required in order for her to be able to summon a [[MagicMustDefeatMagic Persona]] (as Personae are physical manifestations of human personalities and emotions). It's PlayedForLaughs at one point; when the Kirijo Group buys everyone sushi as a celebration following the destruction of the last Full Moon Shadow, the rest of the party starts calling dibs on the better items, to Junpei's dismay -- and then Aigis requests the four most expensive items, at which point he snaps.
72--->''"You don't even EAT!"''
73** ''VideoGame/Persona4Arena'' [[MarthDebutedInSmashBros re-introduces]] Aigis' "sister" unit, Labrys, previously seen in a Japan-only drama CD, who takes this trope even further. She's much more spirited than her sister, displays a wide range of emotions, and even speaks with an accent. [[spoiler:There's a reason for this. All early Anti-Shadow Weapons up to Labrys were created using the personality of a DelicateAndSickly girl who the Kirijo Group somehow brain-mapped.]]
74* ''VideoGame/PhantasyStar'':
75** In the first tetralogy, the various robots all seem almost completely human in their behavior, from Demi's modesty when installing new technology in her chest to Seed's almost paternal attitude toward Rika. However, this is because almost all of the robots you interact with in a noncombat fashion are thousand-year-old learning computers, who have developed individual personalities and wisdom over their long existence. They remain basically tools, existing to carry out their duties, and one shuts down permanently when its watch is ended without any kind of regret or existential crisis.
76** The [=CASTs=] in the later series often approach this territory in both behavior and appearance. In the games that allow for character customization, they can frequently be made to look human enough that their voices are the only dead giveaway.
77* ''VideoGame/PinkPantherPassportToPeril'': In the climax of the game, Pink Panther discovers that The Dogfather has abducted the real children and Von Schmarty, and replaced them with robotic doubles that looked and acted so much like real humans they effectively fooled everyone. At least until they start shorting out and falling apart.
78* Yumemi from ''VisualNovel/{{Planetarian}}'' may still have quite a few robotic quirks (which becomes ironic if you know the circumstances), but her appearance and behavior are human enough to enthrall the protagonist.
79* ''VideoGame/PokemonScarletAndViolet'': Part of the big plot twist at the end of the game is that [[spoiler:the Pokémon Professor you were interfacing with throughout your journey was actually an AI-powered duplicate created by the real Professor, who turns out to be DeadAllAlong]]. The duplicate possesses all of the memories and logic of the real thing, and the only difference between it and a real human (when it's not malfunctioning) is its unnaturally stiff speech and movement. It's even capable of free thought, as it [[spoiler:believed that the original Professor's ambitions would spell doom for the Paldea region and thus tricked the protagonists into traveling to the bottom of Area Zero to help them put a stop to the original Professor's plans]].
80* ''VideoGame/{{Portal}}'':
81** [=GlaDOS=] is a perfectly clinical android that also has a personality and even has multiple cores to define its elements. These include such things as "Anger", which definitely makes little sense. Then again, as this is the ''same'' company that came up with such brilliant ideas as the "Heimlich Counter-Maneuver" and the "Take-A-Wish Foundation", it's obvious that they're not terribly practical people; and given that it's suggested [=GLaDOS=] was developed as an attempt to develop a fuel line de-icing system that somehow ended up also being "a fully functional disc-operating system" and "arguably alive", they apparently didn't know when to stop adding on additional features. She also has an obsession with cake.
82** Turrets, for some reason, can also feel pain. Throw one into an Emancipation Grill and listen. They also tell you that they don't hate you, are disappointed when they can't function, spent the time between the two games learning to make music and [[spoiler:are sorry to see Chell leave.]]
83--->'''Wheatley:''' I shouldn't laugh; they do feel pain. All simulated of course, but, uh, real enough to them, I suppose.
84*** A particular hilarious lampshading is how, according to [[https://www.youtube.com/watch?feature=player_detailpage&v=GGPIQ72-2Vg#t=15s a diagram in trailer]], they have a device specifically made to suppress the empathy they feel from another device that '''gives''' them empathy ''[[InventionalWisdom for no reason whatsoever]].'' The result is an ApologeticAttacker.
85** On a technical note, [=GLaDOS=] [[spoiler:has some variety of human consciousness inside her somewhere, in the form of Caroline. As to why? Recordings made by Aperture's founder Cave Johnson imply that [=GLaDOS=] was supposed to maintain the facility after Johnson's death and pursue portal gun testing with an almost single-minded intensity. Plus, it's implied that Personality Cores were somehow connected to Johnson's desire to upload his mind into a computer system, so...]]
86** Wheatley is also a perfect example. In fact, he's even ''more'' realistic than [=GLaDOS=] because his voice isn't [[MachineMonotone monotone and computerized]] like hers. He also possesses a very human brand of stupidity, and apparently experiences more varied and realistic emotions than she does.
87** ATLAS and P-body (Blue and Orange), the robots from the multiplayer, were designed to have genders, masculine and feminine respectively (although Wheatley and [=GLaDOS=] have a male and female voice respectively, there's no evidence they particularly see themselves as anything but genderless robots).
88* Most of the characters in ''VideoGame/Primordia2012'', as it is a post-apocalyptic world populated by robots [[HumanitysWake after humanity is long gone]]. The robots have various goals and moral guidelines and Horatio Nullbuilt, the main character, is even [[RobotReligion religious]], studying the holy text called Book of Man.
89* Robots are a somewhat common plot twist of the ''VideoGame/ProfessorLayton'' games. In ''[[VideoGame/ProfessorLaytonAndTheCuriousVillage Curious Village]]'', [[spoiler:it is revealed that all of the residents of St. Mystere are robots designed by Bruno, friend of the late Baron Reinhold. They were built to watch over the baron's daughter, Flora, after she is orphaned, and to test potential guardians to see if they have the kindness and wisdom Baron Reinhold would want in someone who would raise his daughter. Layton and Luke are surprised to discover this fact -- Luke more so than Layton, as Layton had deduced much of the truth on his own -- since the robots are extremely humanlike]]. This trope also appears in ''[[VideoGame/ProfessorLaytonAndTheAzranLegacy Azran Legacy]]'': [[spoiler:the Azran civilization, at its peak millions of years ago, had created robotic servants called golems to do their work for them. At first, the golems were obviously robots, but by the time the Azran create their ambassador, Aurora, to be discovered by future civilizations, she appears quite human, to the extent that no one could have guessed her true nature before she revealed it when she sacrificed herself for humanity]].
90* Constructs in ''VideoGame/PunishingGrayRaven'' not only look and act like people, they also have Vital Fluid inside them, which is basically blood (it even has types, just like human blood). {{Justified|Trope}}, since their frames are purposefully made to resemble human body as much as possible in order to [[CyberneticsEatYourSoul ensure stability of their M.I.N.Ds]].
91* ''VideoGame/PsychicForce'''s Sonia [[spoiler:(a.k.a. Chris Ryan, Wendy's sister)]]. Although an android, she looks very much human (and [[MsFanservice hot]]) and possesses some sort of motherly personality. Later justified when it's revealed that [[spoiler:she's created using the consciousness of Chris]].
92* [[spoiler:UsefulNotes/RasputinTheMadMonk]], of all people, is revealed to be one in ''VideoGame/RaidouKuzunohaVsTheSoullessArmy''. [[NinjaPirateZombieRobot And a timetraveling magician and devil summoner to boot]].
93* Robots in ''VideoGame/RatchetAndClank'' series aren't just fully self-aware, they have actual souls and implicitly can reproduce like organic creatures.
94* In ''VideoGame/RodeaTheSkySoldier'', the titular character and the other R-series robots are this. As people see that they're robots right away despite looking very human except for having some [[HornedHumanoid horn]] like things, it seems that they're DeceptivelyHumanRobots InUniverse.
95* The robots in ''VideoGame/ScrapLand''. The protagonist himself is said to have built himself up from scratch. Somewhat subverted in that, when a human inadvertently reaches the planet, they freak out.
96* Stella Silver from ''VisualNovel/ShiningSongStarnova'' is an [[RobotGirl android]] IdolSinger, and while she may have visible ball-and-socket joints and speak in a formal MachineMonotone when not performing, she is otherwise able to dance, sing, and emote just as well as (if not better than) the human members of her idol group Quasar, and seems capable of empathizing with them to a degree. For some inexplicable reason, she also has functional genitalia and a setting that allows her to experience (or at least express) genuine fear and pain in response to harmful stimuli.
97* ''VideoGame/ShinMegamiTenseiIV'' has Burroughs, the AI provided with every Gauntlet. Despite claiming to lack emotions, she's clearly capable of emoting with her voice -- for example, she's clearly excited to tell the other Samurai's Burroughses when you place first in an exploration test, and during the bad ending, [[spoiler:there's hints of sadness in her voice as she warns you of the dangers of destroying the Yamato Perpetual Reactor and congratulates you one final time]].
98* Playable robots are featured in ''VideoGame/TheSims2'' and ''[[VideoGame/TheSims3 3]]''. They allegedly exist to assist human Sims with their chores (indeed, in the first ''VideoGame/TheSims1'', that's '''all''' they do), but they have "Fun" and "Social" meters in the second game, which must be maintained for the robots' mood, they can form relationships, they can have "Woohoo", they can get married, etc. And in the third game, they have the same needs as human Sims except Hygiene, sleeping in beds (in the second, they were solar-powered), ''eating'' scraps of metal, and ''depositing their waste in toilets''. They can't reproduce and they short out in water, but they're largely completely ordinary Sims.
99* The robot guards in the fourth world of ''VideoGame/SlyCooperThievesInTime'' are very human-like (in the personality sense) despite being skeletal wolf robots draped in ragged furs. While eavesdropping on them, you learn that they have kids which [[EvenEvilHasLovedOnes they take to the beach]], they feel pain, they have names, have company picnics and play carnival games, and even have a sense of humor. In fact, this is in stark contrast to the ''other'' {{Mooks}} in the game who seem far more robotic despite being living creatures.
100* ''VisualNovel/{{Snatcher}}'':
101** Mostly in homage to the ''Franchise/{{Terminator}}'' example, the titular robots are insanely powerful robotic skeletons covered in artificial skin -- their AchillesHeel, in that it turns cancerous far too quickly when exposed to sunlight. While they are incapable of perceiving things which require actual human perception (such as identifying optical illusions), they appear to feel emotions and act quite a lot like human religious fanatics. They run their own hospitals and biotechnology institutions on the sly, while imitating a real human perfectly to the point of being able to bleed and (it is implied) have sex. They even have a religious obsession with the Kremlin, and herald Dr. Modnar, their inventor, as their god.
102** Metal Gear MK. 2 is a weird example, in that appearance-wise, it doesn't look remotely human (instead being a ChickenWalker visually based on the war machine of the same name from [[VideoGame/MetalGear some obscure MSX game]]). However, personality-wise, it's incredibly full-featured for a robot whose main job is supposed to be to act as an assistant for a police officer, with a full suite of emotions--including being able to freeze up in fear from tense situations, which seems rather counterproductive. It's also stated to be able to eat food, though how it does this is never shown.
103* ''Franchise/SonicTheHedgehog'':
104** The games have given Dr. Eggman two robot sidekicks named Orbot and Cubot, who, unlike most of his creations, are fully sapient and capable of emotion. [[RobotMe Metal Sonic]] himself was originally just a robotic copy of Sonic that started to develop its own sense of self, complete with personality, desires and feelings. Unfortunately for everyone involved, Metal developed these due to his never-ending losses to Sonic, which drove him ''[[RoboticPsychopath insane]]'' and motivated him to do whatever it took to beat Sonic.
105** The Shadow Robots in the final two stages of the TrueNeutral path of ''VideoGame/ShadowTheHedgehog'' are Ridiculously Anthropomorphized Hedgehog Robots, and Eggman implies that Shadow himself is a robot as well, although the other endings of the game seem to counter this assertion, and after beating the PerfectRunFinalBoss, Eggman admits that he was lying about that, and that Shadow is the real thing.
106* ''VideoGame/{{Starbound}}'' has the Glitch, who border on {{exaggerat|edTrope}}ion -- despite being entirely mechanical, they need to breathe, sleep, eat and drink, can become poisoned, have two different genders, reproduce sort-of-sexually, can become sick, can become wounded, and patch up their "wounds" with bandages. This is actually {{justified|Trope}} in-game, though: The Glitch were created as part of a social experiment, and since their long-extinct creators wanted to observe how societies develop over time, the Glitch were designed so that their experiences in life would resemble that of organic creatures as closely as possible. Only a handful of Glitch, including the player character (if you choose Glitch as race), are actually self-aware and even realize they are robots.
107* ''VideoGame/StarWarsTheOldRepublic'' goes all over the map with this. From the annoying sycophant ship droids, to the Jedi Knight's 300+ year old astromech who has BeenThereShapedHistory to Dr. Cedrax's "lovely assistant" (and girlfriend) Holiday, to an eccentric Jedi Knight who believes droids are just as connected to the Force as organic beings, to the entire Directive 7 Flashpoint, involving an artificial intelligence that has decided droid liberation should mean killing all humans (and a healer droid who may not like organics, but doesn't want them wiped out, either as MissionControl). But since these are the [[Creator/BioWare same writers]] who gave us [[Franchise/MassEffect Reapers and Geth]], it's not surprising.
108* The ''VideoGame/{{Stellaris}}'' TechTree allows to create [[PoweredArmor mechanized exoskeletons for military and mining applications]]. This unlocks the creation of Robotic Workers, who have basic AI to work in mines and grow crop. The next upgrade is Droids, whom have good enough programming to take on most specialist jobs. Then come Synthetics, who can take on any job, and have increased productivity to boot. Finally, Synthetic Personality Matrix make robots equivalent to organic species regarding cognitive capabilities. At this stage, they can revolt if not given citizenship. Synthetically Ascended empires are what happens when an entire empire becomes this through BrainUploading. During the [[RobotWar Contingency endgame crisis]] they figure out how to pull off a TheyLookLikeUsNow.
109* The robots in ''VideoGame/{{Stray|2022}}'' display human behaviors, desires and flaws, having originally mimicked them from their [[HumanitysWake late]] human creators before developing their own. [[spoiler:Averted with B-12, a human scientist who underwent BrainUploading to survive the plague that wiped out their kind, and the Control Room robots, who are still non-sapient and obeying human directives.]]
110* ''VideoGame/SuperRobotWars'':
111** Lamia Loveless from ''[[VideoGame/SuperRobotWarsAdvance Advance]]'' and ''[[VideoGame/SuperRobotWarsOriginalGeneration OG]]''. She is an android created by the Shadow Mirrors. Even though she's only supposed to follow orders, her creator go out of her way to make her just as ridiculously human as possible, giving her emotions and a very humanly appearance (maybe too humanly). [[CharacterDevelopment Story development]], however manages to make her [[TinMan evolve further than just a mere android and become even more human than her creator intended]], valuing life and friendship above missions. Other 'humanly' factor includes facts that she can get knocked out with a GargleBlaster, get drugged or heavily bleeding when wounded greatly.
112** [[VideoGame/EndlessFrontier Aschen Brödel]], Lamia's predecessor, is this as much as Lamia but for different reasons. She is the one who served as a mother figure and actually raised Haken Browning. It was likely planned by Lemon Browning in case Haken would be lost.
113** Subverted in [[VideoGame/SuperRobotWars3 Lune Zoldark]]'s mecha Valsione. Imagine a humongous mecha formed to have an girlish look, long hair, face that can mimic the pilot's expression (Lune's). And it's controlled with the Direct Motion Link which translates pilot movement into its own movement. Needless to say, this robot is like a giant, walking Lune, enough to make the resident AscendedFanboy Ryusei go {{Squee}}... for the first time (he'd squee the next time he sees a girlish looking mecha. But this one is definitely the most ridiculously human). Unfortunately, unlike Lamia, Valsione is still a robot, meaning it won't have its own consciousness, thus it looks human, but does not act like one.
114* The MechaMooks in ''VideoGame/SuperSmashBrosBrawl'', the R.O.B. Squad. They're very clearly distressed when [[spoiler:they and their comrades are torn apart by a Subspace Bomb]]. It's quite TearJerker-y. The playable R.O.B. and Megaman moreso, as they can eat, sleep, and feel pain just like the organic characters.
115* ''VideoGame/SurvivingMars'' has biorobots which can be researched with a breakthrough technology, and then produced in Drone Assemblers. Aside from neither dying of age nor reproducing, they function as humans.
116* The Automatons, in particular Oscar, from ''VideoGame/{{Syberia}}''. Their creator was a one-of-a-kind genius who somehow breathed life into his clockwork children.
117* Orange-Steamed Crab in ''VideoGame/TheTaleOfFood'' is said to be a full robot made from wood, stone and copper, but in design he looks more like a {{cyborg}}, with a {{Bishonen}} human face and two of his limbs looking like flesh. Not only that, he can ''live'' like a human -- being able to bathe, for one -- despite not understanding human mentality.
118* ''VideoGame/TalesSeries'':
119** ''VideoGame/TalesOfHearts'':
120*** Kunzite -- the first one the series ever got. And that's not the only robot the game has to offer (but he's the only one playable).
121*** He's the ''least'' ridiculously human Mechanoid in the game. Croaseraph is an AxCrazy OmnicidalManiac. His brother Crinoseraph turns out the same, just [[TheStoic flat and subdued]] about it. Corundum is a GenkiGirl turned up to twelve with an addiction to data. [[spoiler:Incarose]]'s repeated failures cause her to break down by the end of the game. Kunzite, meanwhile, is a mere TinMan who slowly goes from a heartless robot to a fiercely loyal and sentimental but still mostly stoic soldier-knight.
122** Protos Heis in ''VideoGame/TalesOfGraces''. This example doesn't quite understand emotion very well, but it does make jokes, desire friendship, eat (complete with taste), sleep, feel pain and look uncannily human. [[spoiler:Asbel calls her Sophie.]]
123* ''VideoGame/TheTalosPrinciple'': All the AI bots, at least those evolved enough to leave QR messages, have very human traits. Justified, as [[spoiler:making a robot with a human-like mentality is the point of the simulation]].
124* ''VideoGame/{{Tekken}}'': Alisa Bosconovitch is a RobotGirl who is also equipped with jetpacks and chainsaws as well as a detachable, explosive head. Get past that, and she's a Ridiculously Human Robot with a childish, sweet-hearted personality.
125* The ur-example for Japanese games is probably Multi from ''VisualNovel/ToHeart'', who single-handedly popularized the "[[UnusualEars mechanical ears]]" look now commonly found in anime gynoids.
126* [[spoiler:Luna]] in ''VisualNovel/VirtuesLastReward'' -- that's [[TheReveal why]] [[spoiler:her]] name is spoilered. There's room for argument that [[spoiler:she]]'s JustAMachine, but not much. [[spoiler:She shows compassion for other life frequently, even in circumstances where it would be dangerous to do so. She enjoys being in nature, and (as shown in her private password) loves Sigma. Even her obedience towards Akane isn't ironclad- she ''can'' choose to disobey orders, but doing so will mean her deactivation.]] This is {{justified|Trope}} in-game by the fact that the game actually takes place [[spoiler:in the year 2074]]. Not only that, but one of the hidden files talks about the [[spoiler:[=GOL-EMs=], the name for the robots, and how exactly they're made to be so human that they're almost impossible to tell apart from actual humans]]. This point is further expanded upon in-game when you talk to one of the robots and he uses the Chinese Room as a basis to question whether you can really claim that robots and humans are different, considering the fact that robots are programmed to be like humans, while humans themselves, on a anatomic level, aren't doing anything but pulling information from their "brain network", just like how robots themselves act human. This is actually a pretty legitimate argument, and one that's pretty widely debated over.
127* Robots being built to be ridiculously human, instead of being clearly nonhuman slaves, forms much of the plot of both ''VideoGame/WonderProjectJ'' games.
128* ''VideoGame/XenobladeChronicles'':
129** ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they get an arm blown off. These machine bodies can eat, sleep, get drunk, feel pain... and at one point a native lifeform is even able to parasitize them. One character does mention "biological components", but they are suggested to be majority mechanical.]]
130** Poppi from ''VideoGame/XenobladeChronicles2'' in all her forms (in spite of [[ThirdPersonPerson her Noponic dialect]]). Granted, aesthetically speaking, her initial [[http://www.creativeuncut.com/gallery-32/art/xc2-poppi-alpha.jpg 'α' mode]] is a TinCanRobot, but she seems to be just as capable of feeling as a normal human. She has preferred foods and drinks (while she can't actually ingest them, she enjoys the way they smell), and she was the only party member to use tenderness when [[spoiler:Rex was on the verge of giving up hope after Pyra got abducted by Torna]]; Nia and Brighid were more [[GetAHoldOfYourselfMan forceful]] in their approaches. As well as this, [[spoiler:the optional late-game [[https://vignette.wikia.nocookie.net/xenoblade/images/0/07/Poppi_QT_Pi.png/revision/latest?cb=20171214030318 'QTπ' upgrade,]] outside of a few visible joints on her thighs and shoulders, looks perfectly human]].
131** The big reveal at the climax of the above game is that [[spoiler:every character except the Architect is this. They're constructs made up of nanites that function identically to organic cells. Justified in that they were meant to replace humanity after the real humans died out]].
132* ''VideoGame/{{Xenogears}}'' has a robot gynoid made of nanites constructed by an ancient civilization named Emeralda. Her technology was a wonder even then. Upon meeting one of the main characters who looks like her creator, her childlike reaction is to call his name a dozen times. Later she gets an upgrade so she starts acting like a teenager instead of a kid.
133* A large portion of the plot of ''VideoGame/{{Xenosaga}}'' revolves around KOS-MOS's strangely human behaviour. This is justified, however, as [[spoiler:she is actually a vessel for the reincarnated spirit of Mary Magdelene, as was intended by Kevin]]. A detail deserving attention is MOMO's distress when finding out that, as a realian, her emotions are programed and her "heart is an optional function".
134* ''VideoGame/{{Z}}'' features a whole society of robots who are in a constant state of war. They sleep, they drink rocket fuel as beer, they have ranks, and for some reason, they can't design vehicles to drink themselves or come up with a better interface than humans can. Of course, humans are never seen.
135* The androids in the adventure game ''VideoGame/ZeroZone''. One of the puzzles requires [[{{Robosexual}} seducing one of the robots]] (yes, there is a [[{{Squick}} sex scene]]). The ultimate goal of the game is to [[spoiler:broadcast a song that sends the titular (and female, natch) Zero Zones in heat, explicitly sending them on a rape rampage, getting pregnant, and thus helping human/robot relationships thanks to the newborns. No, it's not Japanese, but it is French, if you're asking]].

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